Index
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I
 i_Back, GUI.Mission.MissionTimer
 i_Background, GUI.HUD.Tokens
 i_Bar, com.Components.StatBar
 i_Border, GUI.HUD.Tokens
 i_Cell
 i_Content, GUI.SkillHive.SkillHiveCharacterSheet
 i_Icon, GUI.HUD.Tokens
 i_NameField, com.Components.NameBox
 i_Offset, com.Components.BuffCharge
 i_Star, com.Components.NameBox
 i_StatText, com.Components.StatBar
 icon
 ICON_BUTTON_ALONE, com.Components.TreeViewConstants
 ICON_BUTTON_BOTTOM, com.Components.TreeViewConstants
 ICON_BUTTON_MIDDLE, com.Components.TreeViewConstants
 ICON_BUTTON_TOP, com.Components.TreeViewConstants
 icon_chakra_1, GUI.CharacterSheet.Equipment
 icon_chakra_2, GUI.CharacterSheet.Equipment
 icon_chakra_3, GUI.CharacterSheet.Equipment
 icon_chakra_4, GUI.CharacterSheet.Equipment
 icon_chakra_5, GUI.CharacterSheet.Equipment
 icon_chakra_6, GUI.CharacterSheet.Equipment
 icon_chakra_7, GUI.CharacterSheet.Equipment
 ICON_DEFAULT_X, GUI.SkillHive.CharacterSkillsItemContainer
 ICON_DISPLACEMENT
 ICON_EXPANDED_PERCENT, GUI.SkillHive.CharacterSkillsItemContainer
 icon_firstweapon, GUI.CharacterSheet.Equipment
 ICON_FOLDER_LEAF, com.Components.TreeViewConstants
 ICON_FOLDER_ROOT, com.Components.TreeViewConstants
 icon_gadget, GUI.CharacterSheet.Equipment
 ICON_GAP
 ICON_GLOW_BLEED
 ICON_HEIGHT
 ICON_LABEL_Y
 ICON_LINE_BOTTOM, com.Components.TreeViewConstants
 ICON_LINE_MIDDLE, com.Components.TreeViewConstants
 ICON_LINE_STRAIGHT, com.Components.TreeViewConstants
 ICON_MARGIN
 ICON_PADDING
 icon_secondweapon, GUI.CharacterSheet.Equipment
 ICON_WIDTH
 iconBox
 IconBox, GUI.Inventory.IconBox
 IconClickHandler, GUI.Mission.MissionTrackerItem
 IconDoubleClickHandler
 iconFolderLeaf, com.Components.TreeViewItemRenderer
 iconFolderRoot, com.Components.TreeViewItemRenderer
 iconItemAlone, com.Components.TreeViewItemRenderer
 iconItemBottom, com.Components.TreeViewItemRenderer
 iconItemLineBottom, com.Components.TreeViewItemRenderer
 iconItemLineMiddle, com.Components.TreeViewItemRenderer
 iconItemLineStraight, com.Components.TreeViewItemRenderer
 iconItemMiddle, com.Components.TreeViewItemRenderer
 iconItemTop, com.Components.TreeViewItemRenderer
 IconMouseDragHandler
 IconMouseOutCharacter
 IconMouseOverCharacter
 ICONS_BUFFER, GUI.PetInventory.PetInventoryContentBase
 ICONS_PER_ROW, GUI.PetInventory.PetInventoryContentBase
 ICONS_START_X, GUI.PetInventory.PetInventoryContentBase
 ICONS_START_Y, GUI.PetInventory.PetInventoryContentBase
 iconSize, com.Components.TreeViewItemRenderer
 id, GUI.CabalManagement.MembersListItemRenderer
 ID
 ID32, com.Utils.ID32
 Ignore, com.GameInterface.Friends
 IGNORE_PLAYER, GUI.Friends.FriendsContent
 IGNORED, GUI.Friends.FriendsContent
 IGNORED_ITEM_TYPE, GUI.Friends.Views.View
 IGNORED_TYPE, GUI.Friends.Views.Row
 IGNORED_VIEW, GUI.Friends.FriendsViewsContainer
 IgnoredView, GUI.Friends.Views.IgnoredView
 ILLUMINATI, GUI.Friends.Views.View
 ILLUMINATI_BRIGHT_COLOR, GUI.PvPScoreboard.PvPScoreboardColors
 ILLUMINATI_DARK_COLOR, GUI.PvPScoreboard.PvPScoreboardColors
 ILLUMINATI_FACTION_NAME, GUI.WorldDomination.SidePanel
 ILLUMINATI_FONT, GUI.PvPScoreboard.Header
 ILLUMINATI_FONT_SIZE, GUI.PvPScoreboard.TableRowHeader
 ILLUMINATI_ICON_CLIP_NAME, GUI.PvPScoreboard.TableRow
 ILLUMINATI_ICON_RDB_ID, GUI.WorldDomination.FusangProjectsMiniMapMarker
 ILLUMINATI_LABEL_Y, GUI.PvPScoreboard.TableRowHeader
 ILLUMINATI_NEUTRAL_COLOR, GUI.PvPScoreboard.PvPScoreboardColors
 ILLUMINATI_POINTS_WORLDSTAT, GUI.WorldDomination.FvFCurrentResultsScoreBoard
 ILLUMINATI_SKIN
 ILLUMINATI_WINS_EL_DORADO, GUI.WorldDomination.StatusResults
 ILLUMINATI_WINS_EL_DORADO_LAST, GUI.WorldDomination.StatusResults
 ILLUMINATI_WINS_STONEHENGE, GUI.WorldDomination.StatusResults
 ILLUMINATI_WINS_STONEHENGE_LAST, GUI.WorldDomination.StatusResults
 imgURL, GUI.CharacterCreation.FactionSelector
 ImportBuild, GUI.CharacterSheet.GearManagerComponent
 INACTIVE_ALPHA, com.Components.WeaponStatuses.AssaultRifleWeaponStatus
 INACTIVE_TINT, com.Components.WeaponStatuses.AssaultRifleWeaponStatus
 InactivePending, com.Components.WeaponStatuses.FistWeaponStatus
 INCOMPLETE_ALPHA, GUI.ChallengeJournal.MissionEntry
 IncreaseCashAmount, GUI.CabalManagement.TransferCash
 INCREASED_SLOT_WIDTH, GUI.SkillHive.CharacterPointsSkillsBar
 index
 Info0, com.GameInterface.LogBase
 Info1, com.GameInterface.LogBase
 Info2, com.GameInterface.LogBase
 infoWindow.as
 init
 Init
 InitButtonBar, GUI.SkillHive.SkillhiveTemplates
 InitComponents, GUI.PvPScoreboard.Footer
 InitHeaderAnimation, GUI.PvPScoreboard.Header
 initialize, com.Components.TreeViewDataProvider
 Initialize
 InitializeBar
 InitializeChakras, GUI.Inspection.InspectionWindow
 InitializeClientCharacter
 InitializeClothes, GUI.Inspection.InspectionWindow
 InitializedLayoutComplete, GUI.Shop.ShopWindowContent
 InitializeForm
 InitializeItemSlots
 InitializeLabels, GUI.CharacterSheet.StatPage
 InitializeMarkerFaction, GUI.WorldDomination.FusangProjectsMiniMap
 InitializePositions
 InitializeSkills, GUI.CharacterSheet.SkillsList
 InitializeSlot
 InitializeTabs, GUI.CabalManagement.CabalManagement
 InitializeTarget
 InitializeTeam, GUI.Team.TeamClip
 InitializeWeapons, GUI.Inspection.InspectionWindow
 InitializeWheel, GUI.SkillHive.AbilityWheel
 InitLayout
 InitTable, GUI.PvPScoreboard.Table
 InitTabs
 InMatchPlayfield, com.GameInterface.PvPMinigame.PvPMinigame
 INNER_FACILITY_RDB_ID, GUI.WorldDomination.FvFCurrentResultsScoreBoard
 INNER_RADIUS
 INNER_RADIUS_BACKGROUND
 INPUT_FIELD_HOLDER_TEXT
 INPUT_TEXT_COLOR, GUI.BugreportWindow.BugreportWindowContent
 INPUT_TEXT_PROMPT_MESSAGE, GUI.GroupSearch.GroupSearchPromptWindow
 InputFieldFocusIn
 InputFieldFocusOut
 InputTextChangedEventHandler, GUI.Friends.Views.PromptWindow
 InPvPPlayfield, com.GameInterface.PvPMinigame.PvPMinigame
 Insert, com.Utils.WeakList
 InsertPageBreaks, GUI.CabalManagement.CabalLog
 InspectionController.as
 InspectionWindow, GUI.Inspection.InspectionWindow
 InstantBuyContent, GUI.Shop.InstantBuyContent
 InstantBuyEntry, GUI.Shop.InstantBuyEntry
 InstantBuyWindow, GUI.Shop.InstantBuyWindow
 INSTRUCTION_CLOSE_BUTTON, GUI.WorldDomination.Instructions
 Instructions, GUI.WorldDomination.Instructions
 INTEGRATED_ANIMA_CONDUITS, GUI.WorldDomination.UniformTypes
 InteractionBubble, GUI.Interaction.InteractionBubble
 InteractionController.as
 Interpolate, com.GameInterface.MathLib.Vector3
 InterpolateAbilities
 Interpolator, com.Utils.Interpolator
 invalidate, com.Components.TreeViewDataProvider
 Invalidate, com.Utils.Rect
 Inventory, com.GameInterface.Inventory
 INVENTORY_ITEM_COLUMN_BUY_PRICE, com.Components.InventoryItemList.MCLItemInventoryItem
 INVENTORY_ITEM_COLUMN_EXPIRES, com.Components.InventoryItemList.MCLItemInventoryItem
 INVENTORY_ITEM_COLUMN_ICON, com.Components.InventoryItemList.MCLItemInventoryItem
 INVENTORY_ITEM_COLUMN_NAME, com.Components.InventoryItemList.MCLItemInventoryItem
 INVENTORY_ITEM_COLUMN_ORIGIN, com.Components.InventoryItemList.MCLItemInventoryItem
 INVENTORY_ITEM_COLUMN_RANK, com.Components.InventoryItemList.MCLItemInventoryItem
 INVENTORY_ITEM_COLUMN_RECURRENT, com.Components.InventoryItemList.MCLItemInventoryItem
 INVENTORY_ITEM_COLUMN_REPAIR_PRICE, com.Components.InventoryItemList.MCLItemInventoryItem
 INVENTORY_ITEM_COLUMN_SELL_PRICE, com.Components.InventoryItemList.MCLItemInventoryItem
 INVENTORY_ITEM_COLUMN_SELLER, com.Components.InventoryItemList.MCLItemInventoryItem
 InventoryBase, com.GameInterface.InventoryBase
 InventoryHandler
 InvisibleButtonClickHandler, GUI.SkillHive.CharacterSkillsCategoryContainer
 INVITE_TO_CABAL, GUI.Friends.FriendsContent
 INVITE_TO_GROUP, GUI.GroupSearch.GroupSearchContent
 InviteToGroup, com.GameInterface.Friends
 InviteToGroupByName, com.GameInterface.Friends
 InviteToGroupEventHandler, GUI.GroupSearch.GroupSearchContent
 InviteToGuild, com.GameInterface.DynelsBase
 InviteToGuildByName, com.GameInterface.Friends
 InviteToRaid, com.GameInterface.Game.TeamInterface
 InviteToTeam, com.GameInterface.Game.TeamInterface
 IS_GROUP_DETACHED
 IsAbilityShortcut
 IsActive
 IsActiveAbility
 IsActiveSpell, com.GameInterface.Spell
 IsAnimationPending, GUI.Mission.MissionTrackerItem
 IsAnimationsPending, GUI.Mission.MissionGoal
 IsArtistryRenownCapped, com.GameInterface.Guild.Guild
 IsAuxiliaryWeaponHidden, com.GameInterface.GearManager
 IsBanker, com.GameInterface.Game.CharacterBase
 IsBoss, com.GameInterface.Game.CharacterBase
 IsBoxAtPos
 IsBreaking, com.GameInterface.InventoryItem
 IsBroken, com.GameInterface.InventoryItem
 IsBrowserActive
 IsBundleMandatory, com.PatcherInterface.Patcher
 IsBundleSelected, com.PatcherInterface.Patcher
 IsChallengeMission, com.GameInterface.QuestsBase
 IsChanneling, GUI.HUD.ActiveAbilitySlot
 IsCharacterListReceived, GUI.LoginCharacterSelection.CharacterSelection
 IsClientActive, com.GameInterface.GroupFinder
 IsClientChar, com.GameInterface.Game.CharacterBase
 IsClientRaidLeader, com.GameInterface.Game.TeamInterface
 IsClientSignedUp, com.GameInterface.GroupFinder
 IsClientTeamLeader, com.GameInterface.Game.TeamInterface
 IsColumnActive, com.Components.MultiColumnListView
 IsConnectedToFacebook, com.GameInterface.Browser.Facebook
 IsDead, com.GameInterface.Game.DynelBase
 IsDestructible
 IsDirectional, com.Components.ResourceBase
 IsDisabled, com.Components.MultiColumnList.ColumnData
 IsDoneLoading
 IsDraggedItem
 IsEnabled
 IsEnemy, com.GameInterface.Game.DynelBase
 IsExhausted, GUI.Dialogue.DialogueEntry
 IsFeatInTemplate
 IsFloating, com.GameInterface.Tooltip.TooltipInterface
 IsFriend, com.GameInterface.Game.DynelBase
 IsGhosting, com.GameInterface.Game.CharacterBase
 IsGloryRenownCapped, com.GameInterface.Guild.Guild
 IsGlowing, GUI.Inventory.IconBox
 IsInCharacterCreation, com.GameInterface.Game.CharacterBase
 IsInCinematic, com.GameInterface.Game.CharacterBase
 IsInClientRaid, com.GameInterface.Game.TeamInterface
 IsInClientTeam, com.GameInterface.Game.TeamInterface
 IsInCombat, com.GameInterface.Game.CharacterBase
 IsInitialized
 IsInQueue, GUI.WorldDomination.SidePanel
 IsInRaid, com.GameInterface.Game.TeamInterface
 IsInReticuleMode, com.GameInterface.Game.CharacterBase
 IsInTeam, com.GameInterface.Game.TeamInterface
 IsInteractable, GUI.SkillHive.BreadcrumbLabel
 IsInterfaceUpdateReceived, com.GameInterface.Browser.Facebook
 IsItemAttachedToMail, com.GameInterface.Tradepost
 IsItemForSale, com.GameInterface.Tradepost
 IsItemFromUser, GUI.TradePost.Views.BuyView
 IsItemInComposeMail, com.GameInterface.Tradepost
 IsItemShortcut
 IsLeaf
 IsLeafCluster, GUI.SkillHive.AbilityWheel
 IsLeafNode, com.GameInterface.Lore
 IsLifetimeAccount, com.GameInterface.Game.CharacterBase
 isLoaded
 IsLoaded, com.GameInterface.GearManager
 IsLocked
 IsLockedForChar, com.GameInterface.LoreBase
 IsMasterLooter, com.GameInterface.NeedGreed
 IsMember, com.GameInterface.Game.CharacterBase
 IsMerchant, com.GameInterface.Game.CharacterBase
 IsMissionActive, com.GameInterface.QuestsBase
 IsMissionCompleted, GUI.Dialogue.DialogueWindow
 IsMissionGiver, com.GameInterface.Game.DynelBase
 IsMissionOpen, GUI.Dialogue.DialogueWindow
 IsMissionPaused, com.GameInterface.QuestsBase
 IsMissionValid, GUI.Dialogue.DialogueWindow
 IsNew, com.GameInterface.LoreBase
 IsNotification, com.Components.RightClickItem
 IsNpc
 IsNPC, com.GameInterface.Game.CharacterBase
 IsNull, com.Utils.ID32
 IsOverlappingLastText
 IsPaneLocked
 IsPaneOpen
 IsParentCluster, GUI.SkillHive.AbilityWheel
 IsPassiveAbility
 IsPassiveEquipped, com.GameInterface.SpellBase
 IsPassiveSpell, com.GameInterface.Spell
 IsPet, com.GameInterface.Game.CharacterBase
 IsPinned, GUI.Inventory.IconBox
 IsPlayer
 IsPlayingTagSound, com.GameInterface.LoreBase
 IsPrimaryWeaponHidden, com.GameInterface.GearManager
 IsQuestTarget, com.GameInterface.Game.CharacterBase
 IsRaidLeader, com.GameInterface.Game.Raid
 IsRaidMember, com.GameInterface.Game.Raid
 IsRare, com.GameInterface.Game.CharacterBase
 IsRendered, com.GameInterface.Game.DynelBase
 IsResourceVisible
 IsSeasonalAchievementAvailable, com.GameInterface.Lore
 IsSecondaryWeaponHidden, com.GameInterface.GearManager
 IsSelected, GUI.SkillHive.CellClip
 IsSelfWeaponResource
 IsShieldStat, GUI.DamageNumbers.DamageText
 IsSimpleDynel
 IsSlotConnected, com.Utils.Signal
 IsSlotPersonalLoot, GUI.Loot.LootWindow
 IsSpellEquipped, com.GameInterface.Game.Shortcut
 IsStatGlobal, com.GameInterface.PvPMinigame.PvPMinigame
 IsStatInCache, com.GameInterface.PvPMinigame.PvPMinigame
 IsStatNameValid, com.GameInterface.PvPMinigame.PvPMinigame
 IsSteamClient, com.GameInterface.AccountManagement
 IsSwitchNecessary, com.GameInterface.QuestsBase
 isTabEnabled
 IsTarget
 IsTargetResourceBuilder, com.Components.ResourceBase
 IsTargetSlot, com.GameInterface.GUIUtils.Droptarget
 IsTeamLeader
 IsTeamMember, com.GameInterface.Game.Team
 IsThreatened, com.GameInterface.Game.CharacterBase
 IsTierExpanded, GUI.MissionJournal.JournalWindow
 IsTokenState, com.GameInterface.SpellBase
 IsUltimateShortcut
 IsUnlimitedTrialAccount, com.GameInterface.Game.CharacterBase
 IsValid, com.Utils.Rect
 IsValidGridPosition, GUI.Inventory.IconBox
 IsValidId, com.GameInterface.LoreBase
 IsValidTarget
 IsValorRenownCapped, com.GameInterface.Guild.Guild
 IsVendorSellOnly, com.GameInterface.ShopInterface
 IsVisible
 IsWeaponSkill, GUI.SkillHive.CharacterSkillsSubItemContainer
 IsWhiteSpace, com.Utils.StringUtils
 ITEM_CONTAINER_OFFSET, com.Components.RightClickMenu
 ITEM_NAME_HEIGHT, GUI.Shop.InstantBuyEntry
 ITEM_TYPE, GUI.TradePost.Views.BuyView
 ITEM_WIDTH, GUI.Shop.ShopWindowContent
 ItemComponent, com.Components.ItemComponent
 ItemCounter
 ItemDoubleClickEventHandler, GUI.TradePost.ComposeMailFriendsList
 ItemHasShortcut, GUI.Inventory.ShortcutsIconBox
 ItemIconBox, GUI.Inventory.ItemIconBox
 ItemListItemRenderer, GUI.DressingRoom.ItemListItemRenderer
 ITEMS, GUI.BugreportWindow.BugreportWindowContent
 ItemSelected
 ItemShopBrowser.as
 ItemShopBrowserContent, GUI.ItemShopBrowser.ItemShopBrowserContent
 ItemSlot, com.Components.ItemSlot
 ItemUpgradeContent, GUI.ItemUpgrade.ItemUpgradeContent
 ItemUpgradeSkin, GUI.Crafting.ItemUpgradeSkin
 ItemUpgradeWindow.as
private var i_Back: MovieClip
private var i_Background: MovieClip
var i_Bar: MovieClip
private var i_Border: MovieClip
var i_Cell: MovieClip
private var i_Content: MovieClip
private var i_Icon: MovieClip
private var i_NameField: TextField
public var i_Offset: MovieClip
var i_Star: MovieClip
var i_StatText: TextField
public function set icon(value: String):Void
public function set icon(value: String):Void
public function set icon(value: String):Void
public static var ICON_BUTTON_ALONE: Number
public static var ICON_BUTTON_BOTTOM: Number
public static var ICON_BUTTON_MIDDLE: Number
public static var ICON_BUTTON_TOP: Number
private var icon_chakra_1: MovieClip
private var icon_chakra_2: MovieClip
private var icon_chakra_3: MovieClip
private var icon_chakra_4: MovieClip
private var icon_chakra_5: MovieClip
private var icon_chakra_6: MovieClip
private var icon_chakra_7: MovieClip
private var ICON_DEFAULT_X: Number
var ICON_DISPLACEMENT: Number
private var ICON_EXPANDED_PERCENT: Number
private var icon_firstweapon: MovieClip
public static var ICON_FOLDER_LEAF: Number
public static var ICON_FOLDER_ROOT: Number
private var icon_gadget: MovieClip
var ICON_GAP: Number
var ICON_GLOW_BLEED: Number
var ICON_HEIGHT
var ICON_LABEL_Y: Number
public static var ICON_LINE_BOTTOM: Number
public static var ICON_LINE_MIDDLE: Number
public static var ICON_LINE_STRAIGHT: Number
var ICON_MARGIN: Number
var ICON_PADDING
private var icon_secondweapon: MovieClip
var ICON_WIDTH
var iconBox: ItemIconBox
public function IconBox(boxID: Number,
inventoryId: ID32,
windowMC: MovieClip,
numRows: Number,
numColumns: Number)
private function IconClickHandler(event: Object)
function IconDoubleClickHandler(missionId)
private function IconDoubleClickHandler(event: Object,
controllerIdx: Number)
public var iconFolderLeaf: String
public var iconFolderRoot: String
public var iconItemAlone: String
public var iconItemBottom: String
public var iconItemLineBottom: String
public var iconItemLineMiddle: String
public var iconItemLineStraight: String
public var iconItemMiddle: String
public var iconItemTop: String
function IconMouseDragHandler(event: Object)
function IconMouseOutCharacter()
function IconMouseOverCharacter()
private var ICONS_BUFFER: Number
private var ICONS_PER_ROW: Number
private var ICONS_START_X: Number
private var ICONS_START_Y: Number
public var iconSize: Number
public var id: Number
public var ID: Number
public var ID: Number
public var ID: Number
public function set ID(value: Number):Void
public function ID32()
Constructor taking 0-2 arguments.
public static function Ignore(name: String) : Boolean
public static var IGNORE_PLAYER: String
private static var IGNORED: String
public static var IGNORED_ITEM_TYPE: String
public static var IGNORED_TYPE: String
public static var IGNORED_VIEW: String
private function IgnoredView()
private static var ILLUMINATI: String
public static var ILLUMINATI_BRIGHT_COLOR: Number
public static var ILLUMINATI_DARK_COLOR: Number
private static var ILLUMINATI_FACTION_NAME: String
public static var ILLUMINATI_FONT: String
private static var ILLUMINATI_FONT_SIZE: Number
public static var ILLUMINATI_ICON_CLIP_NAME: String
private static var ILLUMINATI_ICON_RDB_ID: Number
private static var ILLUMINATI_LABEL_Y: Number
public static var ILLUMINATI_NEUTRAL_COLOR: Number
private static var ILLUMINATI_POINTS_WORLDSTAT: String
var ILLUMINATI_SKIN: String
private static var ILLUMINATI_WINS_EL_DORADO: String
private static var ILLUMINATI_WINS_EL_DORADO_LAST: String
private static var ILLUMINATI_WINS_STONEHENGE: String
private static var ILLUMINATI_WINS_STONEHENGE_LAST: String
private var imgURL: String
private function ImportBuild():Void
private static var INACTIVE_ALPHA: Number
private static var INACTIVE_TINT: Number
private function InactivePending()
public var INCOMPLETE_ALPHA
private function IncreaseCashAmount()
private static var INCREASED_SLOT_WIDTH: Number
var index: Number
public static function Info0(category: String,
message: Object) : Void
Log an info0 message to the client log.
public static function Info1(category: String,
message: Object) : Void
Log an info1 message to the client log.
public static function Info2(category: String,
message: Object) : Void
Log an info2 message to the client log.
private function init()
private function init()
public function init()
public function init()
public function init()
layout
function Init()
private function Init():Void
function Init()
public function Init(CurrentStatID: Number,
MaxStatID: Number,
AlwaysVisible: Boolean)
private function Init()
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function InitButtonBar():Void
private function InitComponents(scope: Object):Void
private function InitHeaderAnimation():Void
public function initialize(list: Object):Void
function Initialize()
private function Initialize()
private function Initialize()
private function Initialize()
private function Initialize()
public function Initialize():Void
public function Initialize():Void
public function Initialize():Void
function InitializeBar()
sets up the empty PassiveAbilityslots, and if opened, opens the passive bar
private function InitializeChakras()
function InitializeClientCharacter()
private function InitializeClothes()
private function InitializedLayoutComplete():Void
function InitializeForm()
public function InitializeItemSlots()
public function InitializeItemSlots()
public function InitializeItemSlots()
private function InitializeItemSlots()
private function InitializeLabels()
private function InitializeMarkerFaction(target: MovieClip):Void
function InitializePositions()
private function InitializeSkills()
function InitializeSlot(itemPos: Number,
icon: MovieClip):Void
private function InitializeSlot(itemPos: Number,
icon: MovieClip):Void
private function InitializeSlot(itemPos: Number,
icon: MovieClip):Void
function InitializeSlot(inventoryID: ID32,
slotArray: Array,
itemPos: Number,
slotMC: MovieClip,
supportDrag: Boolean)
private function InitializeTabs()
function InitializeTarget(targetID: ID32)
function InitializeTeam():Void
private function InitializeWeapons()
public function InitializeWheel()
function InitLayout() : Void
Called to clear teh graphics scores and flags when initializing and hiding sets up the stage corresponding to the type of minigame
private function InitTable():Void
private function InitTabs()
private function InitTabs():Void
public static function InMatchPlayfield() : Boolean
private static var INNER_FACILITY_RDB_ID: Number
var INNER_RADIUS: Number
var INNER_RADIUS_BACKGROUND
var INPUT_FIELD_HOLDER_TEXT: String
private static var INPUT_TEXT_COLOR: Number
private static var INPUT_TEXT_PROMPT_MESSAGE: String
function InputFieldFocusIn()
function InputFieldFocusOut()
private function InputTextChangedEventHandler(event: Object):Void
public static function InPvPPlayfield() : Boolean
public function Insert(pos: Number,
obj ) : Void
private function InsertPageBreaks(totalEntries: Array)
function InspectionWindow()
public function InstantBuyContent()
public function InstantBuyEntry()
public function InstantBuyWindow()
private static var INSTRUCTION_CLOSE_BUTTON: String
public function Instructions()
public static var INTEGRATED_ANIMA_CONDUITS: String
public function InteractionBubble()
static public function Interpolate(v1: Vector3,
v2: Vector3,
value: Number) : Vector3
function InterpolateAbilities(snap: Boolean)
Interpolates/tweens all abilities to the correct position
public function Interpolator()
public function invalidate(length: Number):Void
public function Invalidate() : Void
public function Inventory(invID: ID32)
public static var INVENTORY_ITEM_COLUMN_BUY_PRICE
public static var INVENTORY_ITEM_COLUMN_EXPIRES
public static var INVENTORY_ITEM_COLUMN_ICON
public static var INVENTORY_ITEM_COLUMN_NAME
public static var INVENTORY_ITEM_COLUMN_ORIGIN
public static var INVENTORY_ITEM_COLUMN_RANK
public static var INVENTORY_ITEM_COLUMN_RECURRENT
public static var INVENTORY_ITEM_COLUMN_REPAIR_PRICE
public static var INVENTORY_ITEM_COLUMN_SELL_PRICE
public static var INVENTORY_ITEM_COLUMN_SELLER
public function InventoryBase(invID: ID32)
Constructor.
function InventoryHandler():Void
private function InvisibleButtonClickHandler():Void
public static var INVITE_TO_CABAL: String
private static var INVITE_TO_GROUP: String
public static function InviteToGroup(memberID: ID32) : Void
public static function InviteToGroupByName(name: String) : Void
private function InviteToGroupEventHandler():Void
public static function InviteToGuild(id: com.Utils.ID32)
Invite player to guild.
public static function InviteToGuildByName(memberName: String) : Void
public static function InviteToRaid(id: ID32)
public static function InviteToTeam(id: ID32)
Invite the id to join the players team.
var IS_GROUP_DETACHED: String
function IsAbilityShortcut(itemPos: Number):Boolean
public function IsActive() : Boolean
public function get IsActive() :Boolean
function IsActiveAbility(spellType: Number)
private function IsActiveAbility(spellType: Number)
public static function IsActiveSpell(spellId: Number):Boolean
public function IsAnimationPending(attachListener: Boolean)
public function IsAnimationsPending():Boolean
public function IsArtistryRenownCapped()
public static function IsAuxiliaryWeaponHidden() : Boolean
public function IsBanker():Boolean
public function IsBoss():Boolean
function IsBoxAtPos(point: Point)
increment the position by 20 till we do not overlap any windows
public function IsBreaking():Boolean
public function IsBroken():Boolean
public static function IsBrowserActive():Boolean
public function IsBrowserActive():Boolean
public static function IsBundleMandatory(index: Number) : Boolean
public static function IsBundleSelected(index: Number) : Boolean
public static function IsChallengeMission(missionTemplateId: Number) : Boolean
Return true if a mission is a challenge.
public function IsChanneling():Boolean
public function IsCharacterListReceived():Boolean
static public function IsClientActive():Boolean
public function IsClientChar():Boolean
public static function IsClientRaidLeader()
static public function IsClientSignedUp():Boolean
public static function IsClientTeamLeader()
public function IsColumnActive(id: Number)
public static function IsConnectedToFacebook():Boolean
public function IsDead():Boolean
public function IsDestructible() : Boolean
public function IsDestructible() : Boolean
public function IsDirectional()
public function IsDisabled()
public function IsDoneLoading() : Boolean
public function IsDoneLoading() : Boolean
function IsDraggedItem(itemSlotID: Number):Boolean
public function IsEnabled():Boolean
public function IsEnabled() : Boolean
public function IsEnemy():Boolean
public function IsExhausted()
function IsFeatInTemplate(featID: Number)
TEMPLATE FUNCTIONALITY*
function IsFeatInTemplate(featID: Number)
public function IsFloating() : Boolean
public function IsFriend():Boolean
public function IsGhosting():Boolean
public function IsGloryRenownCapped()
public function IsGlowing():Boolean
public function IsInCharacterCreation():Boolean
public function IsInCinematic():Boolean
public static function IsInClientRaid(id: ID32)
public static function IsInClientTeam(id: ID32)
public function IsInCombat():Boolean
public function IsInitialized() : Boolean
public function IsInitialized():Boolean
private function IsInQueue(mapId: Number):Boolean
public static function IsInRaid(id: ID32) : Boolean
Returns true if the dynel is in a raid.
public static function IsInReticuleMode()
public static function IsInTeam(id: ID32) : Boolean
Returns true if the dynel is in a team.
public function IsInteractable()
public static function IsInterfaceUpdateReceived():Boolean
static public function IsItemAttachedToMail(bankItemSlot: Number) : Boolean
static public function IsItemForSale(bankItemSlot: Number) : Boolean
private function IsItemFromUser(item: MCLItemInventoryItem):Boolean
static public function IsItemInComposeMail(bankItemSlot: Number) : Boolean
function IsItemShortcut(itemPos: Number):Boolean
private function IsItemShortcut(itemPos: Number):Boolean
public function IsLeaf():Boolean
public function IsLeaf():Boolean
function IsLeafCluster(clusterID):Boolean
public static function IsLeafNode(node: LoreNode) : Boolean
param node:LoreNode - the node to inspect
public function IsLifetimeAccount():Boolean
public var isLoaded: Boolean
public var isLoaded: Boolean
public static function IsLoaded() : Boolean
public function IsLocked():Boolean
public static function IsLocked(tagId: Number) : Boolean
public function IsLocked():Boolean
private function IsLocked():Boolean
public function IsLocked():Boolean
public static function IsLockedForChar(tagId: Number,
charId: ID32) : Boolean
public static function IsMasterLooter(characterId: ID32):Boolean
public function IsMember():Boolean
public function IsMerchant():Boolean
public static function IsMissionActive(missionTemplateId: Number) : Boolean
Return true if a mission is active.
private function IsMissionCompleted(id: Number):Boolean
public function IsMissionGiver():Boolean
public function IsMissionOpen(missionID: Number)
public static function IsMissionPaused(missionTemplateId: Number) : Boolean
Return true if a mission is paused.
private function IsMissionValid(id: Number):Boolean
Checks if a given id is a valid quest (to see if it was not removed)
public static function IsNew(tagId: Number) : Boolean
public function IsNotification():Boolean
public function IsNpc() : Boolean
public function IsNpc() : Boolean
public function IsNPC():Boolean
public function IsNull() : Boolean
Returns true if id is 0:0.
function IsOverlappingLastText(damageText: DamageText,
character: Character,
context: Number)
function IsPaneLocked(paneID: Number):Boolean
function IsPaneOpen(paneID: Number):Boolean
function IsParentCluster(clusterID):Boolean
function IsPassiveAbility(spellType: Number)
private function IsPassiveAbility(spellType: Number)
public static function IsPassiveEquipped(spellId: Number):Boolean
public static function IsPassiveSpell(spellId: Number):Boolean
public function IsPet():Boolean
public function IsPinned():Boolean
public function IsPlayer() : Boolean
public function IsPlayer() : Boolean
public static function IsPlayingTagSound() : Boolean
public static function IsPrimaryWeaponHidden() : Boolean
public function IsQuestTarget():Boolean
public function IsRaidLeader(id: ID32) : Boolean
public function IsRaidMember(id: ID32) : Boolean
public function IsRare():Boolean
public function IsRendered():Boolean
function IsResourceVisible(resource: Number) : Boolean
checks to see if there is a resource indicator on stage for this resource allready
function IsResourceVisible(resource: Number) : Boolean
checks to see if there is a resource indicator on stage for this resource allready
public static function IsSeasonalAchievementAvailable(tagId: Number) : Boolean
public static function IsSecondaryWeaponHidden() : Boolean
public function IsSelected()
function IsSelfWeaponResource(resource: Number)
public function IsShieldStat(statId: Number)
public function IsSimpleDynel() : Boolean
public function IsSimpleDynel() : Boolean
public function IsSlotConnected(callback: Function) : Boolean
private function IsSlotPersonalLoot(itemSlot: ItemSlot)
public static function IsSpellEquipped(spellId: Number):Boolean
public static function IsStatGlobal(statName: String) : Boolean
public static function IsStatInCache(statName: String,
type1: Number,
type2: Number,
dimId: Number) : Boolean
public static function IsStatNameValid(statName: String) : Boolean
public function IsSteamClient():Boolean
public static function IsSwitchNecessary(questID: Number) : Boolean
var isTabEnabled: Boolean
public function IsTarget():Boolean
public function IsTarget():Boolean
public function IsTargetResourceBuilder()
public static function IsTargetSlot(droptarget: String,
p_prefix: Number) : Boolean
public function IsTeamLeader(id: ID32) : Boolean
public static function IsTeamLeader(id: ID32)
public function IsTeamMember(id: ID32) : Boolean
public function IsThreatened():Boolean
private function IsTierExpanded(item: Object):Boolean
public static function IsTokenState(templateID: Number)
function IsUltimateShortcut(itemPos: Number):Boolean
public function IsUnlimitedTrialAccount():Boolean
public function IsValid() : Boolean
public function IsValidGridPosition(gridPos: Point) : Boolean
public static function IsValidId(tagId: Number) : Boolean
function IsValidTarget(targetID: ID32)
public function IsValorRenownCapped()
public function IsVendorSellOnly():Boolean
public static function IsVisible(tagId: Number) : Boolean
public function IsVisible():Boolean
public function IsVisible():Boolean
private function IsWeaponSkill(skillCategory: Number)
private static function IsWhiteSpace(charCode: Number)
private static var ITEM_CONTAINER_OFFSET: Number
private static var ITEM_NAME_HEIGHT: Number
private static var ITEM_TYPE: String
public static var ITEM_WIDTH: Number
public function ItemComponent()
public function ItemCounter()
public function ItemCounter()
public function ItemCounter()
private function ItemDoubleClickEventHandler():Void
public function ItemHasShortcut(inventoryId: ID32,
inventoryPosition: Number):Boolean
public function ItemIconBox(boxId: Number,
inventoryId: ID32,
windowMC: MovieClip,
numRows: Number,
numColumns: Number,
isDefaultBox: Boolean,
isNew: Boolean,
isShortcutsBox: Boolean)
public function ItemListItemRenderer()
private static var ITEMS: String
private function ItemSelected(itemIndex: Number)
private function ItemSelected(itemIndex: Number)
public function ItemShopBrowserContent()
public function ItemSlot(inventoryID: com.Utils.ID32,
slotID: Number,
slotMC: MovieClip,
iconTemplateName: String)
public function ItemUpgradeContent()
public function ItemUpgradeSkin()
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