UIComponent |
GUI.CharacterSheet.SkillsList |
private var m_OverviewHeader: TextField
private var m_PrimaryHeader: TextField
private var m_SecondaryHeader: TextField
private var m_LevelName: TextField
private var m_LevelValue: TextField
private var m_ItemPowerName: TextField
private var m_ItemPowerValue: TextField
private var m_HPName: TextField
private var m_HPValue: TextField
private var m_PrimaryWeaponButton: Button
private var m_SecondaryWeaponButton: Button
private var m_HP: SkillEntry
private var m_CombatPower: SkillEntry
private var m_HealingPower: SkillEntry
private var m_Protection: SkillEntry
private var m_HitRating: SkillEntry
private var m_CritChance: SkillEntry
private var m_CritPower: SkillEntry
private var m_DefenseRating: SkillEntry
private var m_EvadeChance: SkillEntry
private var m_WeaponButtonGroup: ButtonGroup
private var m_Character: Character
private var m_Inventory: Inventory
private var m_PrimaryWeaponIcon: MovieClip
private var m_SecondaryWeaponIcon: MovieClip
public function SkillsList()
public function configUI()
private function InitializeSkills()
public function SlotStatChanged( stat: Number )
private function SlotItemAdded( inventoryID: com.Utils.ID32, itemPos: Number )
private function SlotItemRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean )
private function SetWeaponButtonIcons()
private function WeaponChanged( button: Button ):Void