Variables

m_OverviewHeader

private var m_OverviewHeader: TextField

m_PrimaryHeader

private var m_PrimaryHeader: TextField

m_SecondaryHeader

private var m_SecondaryHeader: TextField

m_LevelName

private var m_LevelName: TextField

m_LevelValue

private var m_LevelValue: TextField

m_ItemPowerName

private var m_ItemPowerName: TextField

m_ItemPowerValue

private var m_ItemPowerValue: TextField

m_HPName

private var m_HPName: TextField

m_HPValue

private var m_HPValue: TextField

m_PrimaryWeaponButton

private var m_PrimaryWeaponButton: Button

m_SecondaryWeaponButton

private var m_SecondaryWeaponButton: Button

m_HP

private var m_HP: SkillEntry

m_CombatPower

private var m_CombatPower: SkillEntry

m_HealingPower

private var m_HealingPower: SkillEntry

m_Protection

private var m_Protection: SkillEntry

m_HitRating

private var m_HitRating: SkillEntry

m_CritChance

private var m_CritChance: SkillEntry

m_CritPower

private var m_CritPower: SkillEntry

m_DefenseRating

private var m_DefenseRating: SkillEntry

m_EvadeChance

private var m_EvadeChance: SkillEntry

m_WeaponButtonGroup

private var m_WeaponButtonGroup: ButtonGroup

m_Character

private var m_Character: Character

m_Inventory

private var m_Inventory: Inventory

m_PrimaryWeaponIcon

private var m_PrimaryWeaponIcon: MovieClip

m_SecondaryWeaponIcon

private var m_SecondaryWeaponIcon: MovieClip

Functions

SkillsList

public function SkillsList()

configUI

public function configUI()

InitializeSkills

private function InitializeSkills()

SlotStatChanged

public function SlotStatChanged(stat: Number)

SlotItemAdded

private function SlotItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number)

SlotItemRemoved

private function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)

SetWeaponButtonIcons

private function SetWeaponButtonIcons()

WeaponChanged

private function WeaponChanged(button: Button):Void
private var m_OverviewHeader: TextField
private var m_PrimaryHeader: TextField
private var m_SecondaryHeader: TextField
private var m_LevelName: TextField
private var m_LevelValue: TextField
private var m_ItemPowerName: TextField
private var m_ItemPowerValue: TextField
private var m_HPName: TextField
private var m_HPValue: TextField
private var m_PrimaryWeaponButton: Button
private var m_SecondaryWeaponButton: Button
private var m_HP: SkillEntry
private var m_CombatPower: SkillEntry
private var m_HealingPower: SkillEntry
private var m_Protection: SkillEntry
private var m_HitRating: SkillEntry
private var m_CritChance: SkillEntry
private var m_CritPower: SkillEntry
private var m_DefenseRating: SkillEntry
private var m_EvadeChance: SkillEntry
private var m_WeaponButtonGroup: ButtonGroup
private var m_Character: Character
private var m_Inventory: Inventory
private var m_PrimaryWeaponIcon: MovieClip
private var m_SecondaryWeaponIcon: MovieClip
public function SkillsList()
public function configUI()
private function InitializeSkills()
public function SlotStatChanged(stat: Number)
private function SlotItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number)
private function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
private function SetWeaponButtonIcons()
private function WeaponChanged(button: Button):Void
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