Variables

m_CameraController

public var m_CameraController: CameraController

SignalSetSurgeryData

public var SignalSetSurgeryData: Signal

m_FacialControllers

private var m_FacialControllers: Object

m_CharacterCreationIF

private var m_CharacterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation

m_IsUILoaded

private var m_IsUILoaded: Boolean

m_IsInitialized

private var m_IsInitialized: Boolean

m_HeadTitle

private var m_HeadTitle: Label

m_RandomizeHeadButton

private var m_RandomizeHeadButton: Button

m_BaseHeadSlider

private var m_BaseHeadSlider: FCSlider

m_SkinColorHeader

private var m_SkinColorHeader: Label

m_RandomizeSkinColorButton

private var m_RandomizeSkinColorButton: Button

m_SkinColorList

private var m_SkinColorList: TileList

m_EyesTitle

private var m_EyesTitle: Label

m_RandomizeEyesButton

private var m_RandomizeEyesButton: Button

m_EyesSlider

private var m_EyesSlider: FCSlider

m_EyeColorList

private var m_EyeColorList: TileList

m_NoseTitle

private var m_NoseTitle: Label

m_RandomizeNoseButton

private var m_RandomizeNoseButton: Button

m_NoseSlider

private var m_NoseSlider: FCSlider

m_LipsTitle

private var m_LipsTitle: Label

m_RandomizeLipsButton

private var m_RandomizeLipsButton: Button

m_LipsSlider

private var m_LipsSlider: FCSlider

m_JawTitle

private var m_JawTitle: Label

m_RandomizeJawButton

private var m_RandomizeJawButton: Button

m_JawSlider

private var m_JawSlider: FCSlider

Functions

configUI

private function configUI()

HeadSectionFacialTraits

public function HeadSectionFacialTraits()

Initialize

private function Initialize()

Disable

public function Disable(state: Boolean)

SetCharacterCreationIF

public function SetCharacterCreationIF(
   characterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation
)

SetColorSkin

private function SetColorSkin()

SetColorEye

private function SetColorEye()

SetupFacialSlider

private function SetupFacialSlider(feature: Number,
titleFormat: TextFormat) : Void

UpdateFacialSliderLabel

private function UpdateFacialSliderLabel(feature: Number)

RandomizePanel

public function RandomizePanel()

OnRandomizeBaseHead

private function OnRandomizeBaseHead()

RandomizeFacialFeature

private function RandomizeFacialFeature(feature: Number)

OnBaseHeadChanged

private function OnBaseHeadChanged(event: Object)

OnRandomizeFacialFeature

private function OnRandomizeFacialFeature(event: Object)

OnFacialSliderChanged

private function OnFacialSliderChanged(event: Object)

UpdateServerMorphValues

private function UpdateServerMorphValues()

OnSkinColorSelected

private function OnSkinColorSelected(event: Object)

OnEyeColorSelected

private function OnEyeColorSelected(event: Object)

SlotGenderChanged

public function SlotGenderChanged(gender: Number)

SlotBaseHeadChanged

public function SlotBaseHeadChanged(index: Number)

SlotSkinColorChanged

public function SlotSkinColorChanged(index: Number)

SlotEyeColorChanged

public function SlotEyeColorChanged(index: Number)

SlotFacialFeatureChanged

public function SlotFacialFeatureChanged(feature: Number,
value: Number)
public var m_CameraController: CameraController
public var SignalSetSurgeryData: Signal
private var m_FacialControllers: Object
private var m_CharacterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation
private var m_IsUILoaded: Boolean
private var m_IsInitialized: Boolean
private var m_HeadTitle: Label
private var m_RandomizeHeadButton: Button
private var m_BaseHeadSlider: FCSlider
private var m_SkinColorHeader: Label
private var m_RandomizeSkinColorButton: Button
private var m_SkinColorList: TileList
private var m_EyesTitle: Label
private var m_RandomizeEyesButton: Button
private var m_EyesSlider: FCSlider
private var m_EyeColorList: TileList
private var m_NoseTitle: Label
private var m_RandomizeNoseButton: Button
private var m_NoseSlider: FCSlider
private var m_LipsTitle: Label
private var m_RandomizeLipsButton: Button
private var m_LipsSlider: FCSlider
private var m_JawTitle: Label
private var m_RandomizeJawButton: Button
private var m_JawSlider: FCSlider
private function configUI()
public function HeadSectionFacialTraits()
private function Initialize()
public function Disable(state: Boolean)
public function SetCharacterCreationIF(
   characterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation
)
private function SetColorSkin()
private function SetColorEye()
private function SetupFacialSlider(feature: Number,
titleFormat: TextFormat) : Void
private function UpdateFacialSliderLabel(feature: Number)
public function RandomizePanel()
private function OnRandomizeBaseHead()
private function RandomizeFacialFeature(feature: Number)
private function OnBaseHeadChanged(event: Object)
private function OnRandomizeFacialFeature(event: Object)
private function OnFacialSliderChanged(event: Object)
private function UpdateServerMorphValues()
private function OnSkinColorSelected(event: Object)
private function OnEyeColorSelected(event: Object)
public function SlotGenderChanged(gender: Number)
public function SlotBaseHeadChanged(index: Number)
public function SlotSkinColorChanged(index: Number)
public function SlotEyeColorChanged(index: Number)
public function SlotFacialFeatureChanged(feature: Number,
value: Number)
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