com.GameInterface.SpellBase |
| com. | |
| Variables | |
| m_SpellList | Associavite array of all the spells the player has. |
| m_PassivesList | Members are of type PassiveData |
| Functions | |
| EquipPassiveAbility | Equip a passive ability in a given slot |
| UnequipPassiveAbility | Unequip a passive ability in a given slot |
| MovePassiveAbility | Moves a passive ability between two slots |
| GetPassiveAbility | Gets the passive ability equipped on a given slot |
| EnterPassiveMode | Gets the passive ability equipped on a given slot |
| ExitPassiveMode | Gets the passive ability equipped on a given slot |
| CancelBuff | Cancels a specific buff |
| IsTokenState | |
| IsPassiveEquipped | |
| GetSpellDescription | |
| GetSpellData | |
| GetBuffData | |
| GetStat | |
| GetSpellShortDescription | |
| GetSpellStaticDescription | |
| SummonPetFromTag | |
| SummonMountFromTag | |
| CastTeleportFromTag | |
| CastEmoteFromTag | |
| ActivateNotification | |
| Variables | |
| SignalSpellUpdate | Signal sent when the spell list is updated from server. |
| SignalSpellLearned | Signal sent when a new spell has been learned. |
| SignalSpellForgotten | Signal sent when a spell has been removed. |
| SignalPassiveUpdate | Signal sent when the passives list is updated from server. |
| SignalPassiveLearned | Signal sent when a new spell has been learned. |
| SignalPassiveForgotten | Signal sent when a spell has been removed. |
| SignalPassiveAdded | |
| SignalPassiveRemoved | |
| SignalSpellbookReceived |
public static var m_SpellList: Object
Associavite array of all the spells the player has. This object is supposed to be const, but that is not supported in actionscript. This list will be kept in sync by gamecode. You will get signals when the state of the list changes. Members are of type SpellData
Associavite array of all the spells the player has.
public static var m_SpellList: Object
Members are of type PassiveData
public static var m_PassivesList: Object
Equip a passive ability in a given slot
public static function EquipPassiveAbility( abilityPos: Number, abilityId: Number ) : Void
Unequip a passive ability in a given slot
public static function UnequipPassiveAbility( abilityPos: Number ) : Void
Moves a passive ability between two slots
public static function MovePassiveAbility( fromPos: Number, toPos: Number ) : Void
Gets the passive ability equipped on a given slot
public static function GetPassiveAbility( abilityPos: Number ) : Number
Gets the passive ability equipped on a given slot
public static function EnterPassiveMode() : Void
Gets the passive ability equipped on a given slot
public static function ExitPassiveMode() : Void
Cancels a specific buff
public static function CancelBuff( buffID: Number, casterID: Number ) : Void
public static function IsTokenState( templateID: Number )
public static function IsPassiveEquipped( spellId: Number ):Boolean
public static function GetSpellDescription( spellID: Number ):String
public static function GetSpellData( spellID: Number ):com.GameInterface.SpellData
public static function GetBuffData( spellID: Number ):com.GameInterface.Game.BuffData
public static function GetStat( spellID: Number, statID: Number ):Number
public static function GetSpellShortDescription( spellID: Number ):String
public static function GetSpellStaticDescription( spellID: Number ):String
public static function SummonPetFromTag( tagId: Number ):Boolean
public static function SummonMountFromTag( tagId: Number ):Void
public static function CastTeleportFromTag( tagId: Number ):Void
public static function CastEmoteFromTag( tagId: Number ):Void
public static function ActivateNotification( notificationID: Number ):Void
Signal sent when the spell list is updated from server.
public static var SignalSpellUpdate: Signal
Signal sent when a new spell has been learned.
public static var SignalSpellLearned: Signal
Signal sent when a spell has been removed.
public static var SignalSpellForgotten: Signal
Signal sent when the passives list is updated from server.
public static var SignalPassiveUpdate: Signal
Signal sent when a new spell has been learned.
public static var SignalPassiveLearned: Signal
Signal sent when a spell has been removed.
public static var SignalPassiveForgotten: Signal
public static var SignalPassiveAdded: Signal
public static var SignalPassiveRemoved: Signal
public static var SignalSpellbookReceived: Signal