var TDB_MissionFailedText: String
var TDB_TierCompleteText: String
var TDB_TierFailedText: String
var m_TDB_SendFactionReport: String
var m_TDB_MissionComplete: String
var m_CurrentMission: Quest
function onLoad()
when unloading, delete all signals;
function onUnload()
function AnimateText( txt: String ) : MovieClip
function SlotMissionFailed() : Void
function SlotTierCompleted( p_tierId: Number ) : Void
function SlotTierFailed( p_tierId: Number ) : Void
function SlotQuestChanged( questID: Number ) : Void
function SlotGoalPhaseUpdated( tierId: Number ) : Void
function SlotGoalProgress( tierId: Number, goalId: Number, solvedTimes: Number, repeatCount: Number ) : Void
function SlotGoalFinished( tierId: Number, goalId: Number ) : Void
function SlotTaskAdded( tierId: Number ) : Void
function SlotTierRemoved( tierId: Number ) : Void
function SlotGoalTimeLimitChanged( tierId: Number ) : Void
function SlotQuestRewardMakeChoice() : Void