var m_FlashCharacter: Character
var m_EditModeMask: MovieClip
function onLoad()
function onUnload()
function SlotClientCharacterAlive()
function SlotOffensiveTargetChanged( targetID: ID32 )
function SetSelectedDynel( dynelID: ID32 )
function SlotSetGUIEditMode( edit: Boolean )
function SlotEditMaskPressed()
function SlotEditMaskReleased()
function LayoutEditModeMask()