UIComponent |
GUI.SkillHive.SkillhiveTemplates |
private static var PANOPTIC_CORE_ACHIEVEMENT_ID_GAMETWEAK: Number
public var SignalTemplateSelected: Signal
private var m_SelectedTemplateIndex: Number
private var m_TemplateData: Array
private var m_TemplatesDropdown: MovieClip
private var m_TemplateDescription: TextArea
private var m_ShowingDescription: Boolean
private var m_SelectedAchievement: Number
private var m_ImageContainer: MovieClip
private var m_WeaponRequirementClip: MovieClip
private var m_PassiveAbilitiesClip: MovieClip
private var m_ActiveAbilitiesClip: MovieClip
private var m_DetailedTextButton: MovieClip
private var m_NextButton: MovieClip
private var m_PreviousButton: MovieClip
private var m_ButtonBar: MovieClip
private var m_RewardsIcon: MovieClip
private var m_TabButtonArray: Array
private var m_ClaimButton: MovieClip
private var m_EquipButton: MovieClip
private var m_ClientCharacter: Character
private function configUI():Void
private function InitButtonBar():Void
private function UpdateTabViews():Void
private function SlotButtonBarFocus():Void
function SlotTagAdded( tagId: Number ):Void
function SetFaction( factionId: Number ):Void
private function OnTemplateSelected( event: Object ):Void
private function OnClickNext():Void
private function OnClickPrevious():Void
private function OnClickClaim():Void
private function OnClickEquip():Void
private function SetTemplate( templateIndex: Number ):Void
private function SetNoneTemplate():Void
private function RemoveTemplateClips():Void
private function AddTemplateClips():Void
public function SlotClickedTemplateAbility( featData: FeatData ):Void
private function LoadImage( container: MovieClip, mediaId: ID32 ):Void
function SlotUpdateTemplates():Void
public function GetSelectedTemplateIndex():Number
public function SetSelectedTemplate( templateIndex: Number ):Void
public function GetTabIndex():Number
public function SetTabIndex( tabIndex: Number ):Void