GUI.Loot.LootOptionContent |
public var SignalCloseLootOptionWindow: com.Utils.Signal
private var m_LootTypeHeader: TextField
private var m_LootTypeLabel: TextField
private var m_LootTypeDropdown: DropdownMenu
private var m_NeedGreedCheckbox: CheckBox
private var m_ThresholdDropdown: DropdownMenu
private var m_LootTypeDescriptionHeader: MovieClip
private var m_LootDescriptionText: TextArea
private var m_ApplyButton: Button
private var m_CanChangeLootOptions: Boolean
private var m_Initialized: Boolean
private var m_CanClientUpdateOptions: Boolean
function LootOptionContent()
private function configUI():Void
private function SlotCloseLootOptionWindow():Void
private function SlotLootModeChanged( newLootMode: Number ):Void
private function SlotLootThresholdChanged( newLootThreshold: Number ):Void
private function SlotNeedGreedChanged( needGreed: Boolean ):Void
private function UpdateLootDescription():Void
private function SlotCanChangeLootOptionsChanged( canChangeLootOptions: Boolean ):Void
private function RemoveFocus():Void
private function NeedGreedToggleHandler( n: Object ):Void
private function SetLabels():Void
private function UpdateData():Void
private function DisableOptions():Void
private function SetLootTypeDropdownData():Void
private function SetThresholdDropdownData():Void
private function CloseLootOptionWindow():Void
private function ApplyLootOptions():Void