Variables

ILLUMINATI_SKIN

var ILLUMINATI_SKIN: String

TEMPLARS_SKIN

var TEMPLARS_SKIN: String

DRAGON_SKIN

var DRAGON_SKIN: String

VALENTINE_SKIN

var VALENTINE_SKIN: String

TEXT_AREA_LINE_HEIGHT

var TEXT_AREA_LINE_HEIGHT: Number

TEXT_AREA_WIDTH

var TEXT_AREA_WIDTH: Number

LIGHT_GREEN

var LIGHT_GREEN: Number

DARK_GREEN

var DARK_GREEN: Number

TOP_ARROW

var TOP_ARROW: String

BOTTOM_ARROW

var BOTTOM_ARROW: String

INPUT_FIELD_HOLDER_TEXT

var INPUT_FIELD_HOLDER_TEXT: String

WINDOW_TITLE

var WINDOW_TITLE: String

g_FocusListener

var g_FocusListener: Object

m_UserInputField

var m_UserInputField: TextField

layout

var layout: String

m_Character

var m_Character: Character

m_TextArea

var m_TextArea: MovieClip

m_SkinParent

var m_SkinParent: MovieClip

m_FontColor

var m_FontColor: Number

m_Closing

var m_Closing: Boolean

Functions

onLoad

function onLoad()

LoadArgumentsReceived

function LoadArgumentsReceived(args: Array):Void

SlotCharacterEnteredReticuleMode

function SlotCharacterEnteredReticuleMode():Void

SlotClose

function SlotClose():Void

SlotButtonSelected

function SlotButtonSelected(object: MovieClip):Void

CheckTextArea

function CheckTextArea():Void

InputFieldFocusIn

function InputFieldFocusIn()

InputFieldFocusOut

function InputFieldFocusOut()

SetLayout

function SetLayout(layout: String) : Void

onKeyDown

function onKeyDown()

onKeyUp

function onKeyUp():Void

SlotModuleStatusChanged

function SlotModuleStatusChanged(module: GUIModuleIF,
isActive: Boolean)

SlotTextUpdated

function SlotTextUpdated() : Void

SlotQuestionsUpdated

function SlotQuestionsUpdated() : Void

onUnload

function onUnload()

ResizeHandler

function ResizeHandler() : Void

CloseComputerPuzzle

function CloseComputerPuzzle() : Void
var ILLUMINATI_SKIN: String
var TEMPLARS_SKIN: String
var DRAGON_SKIN: String
var VALENTINE_SKIN: String
var TEXT_AREA_LINE_HEIGHT: Number
var TEXT_AREA_WIDTH: Number
var LIGHT_GREEN: Number
var DARK_GREEN: Number
var TOP_ARROW: String
var BOTTOM_ARROW: String
var INPUT_FIELD_HOLDER_TEXT: String
var WINDOW_TITLE: String
var g_FocusListener: Object
var m_UserInputField: TextField
var layout: String
var m_Character: Character
var m_TextArea: MovieClip
var m_SkinParent: MovieClip
var m_FontColor: Number
var m_Closing: Boolean
function onLoad()
function LoadArgumentsReceived(args: Array):Void
function SlotCharacterEnteredReticuleMode():Void
function SlotClose():Void
function SlotButtonSelected(object: MovieClip):Void
function CheckTextArea():Void
function InputFieldFocusIn()
function InputFieldFocusOut()
function SetLayout(layout: String) : Void
function onKeyDown()
function onKeyUp():Void
function SlotModuleStatusChanged(module: GUIModuleIF,
isActive: Boolean)
function SlotTextUpdated() : Void
function SlotQuestionsUpdated() : Void
function onUnload()
function ResizeHandler() : Void
function CloseComputerPuzzle() : Void
Close