var ILLUMINATI_SKIN: String
var TEMPLARS_SKIN: String
var DRAGON_SKIN: String
var VALENTINE_SKIN: String
var TEXT_AREA_LINE_HEIGHT: Number
var TEXT_AREA_WIDTH: Number
var LIGHT_GREEN: Number
var DARK_GREEN: Number
var TOP_ARROW: String
var BOTTOM_ARROW: String
var INPUT_FIELD_HOLDER_TEXT: String
var WINDOW_TITLE: String
var g_FocusListener: Object
var m_UserInputField: TextField
var layout: String
var m_Character: Character
var m_TextArea: MovieClip
var m_SkinParent: MovieClip
var m_FontColor: Number
var m_Closing: Boolean
function onLoad()
function LoadArgumentsReceived( args: Array ):Void
function SlotCharacterEnteredReticuleMode():Void
function SlotClose():Void
function SlotButtonSelected( object: MovieClip ):Void
function CheckTextArea():Void
function InputFieldFocusIn()
function InputFieldFocusOut()
function SetLayout( layout: String ) : Void
function onKeyDown()
function onKeyUp():Void
function SlotModuleStatusChanged( module: GUIModuleIF, isActive: Boolean )
function SlotTextUpdated() : Void
function SlotQuestionsUpdated() : Void
function onUnload()
function ResizeHandler() : Void
function CloseComputerPuzzle() : Void