var BATTLERANK_RDB_ID: Number
var GRADE_NORMAL: Number
var GRADE_SWARM: Number
var GRADE_ELITE: Number
var m_Name: NameBox
var m_HealthBar: MovieClip
var m_LockIcon: MovieClip
var m_NightmareBackground: MovieClip
var SizeChanged: Signal
var m_ShowName: Boolean
var m_Dynel: Dynel
var m_DropShwadow: DropShadowFilter
var m_IsPlayer: Boolean
var m_ShowBuffs: DistributedValue
function Initialize()
function LayoutNightmareBackground()
function SlotShowBuffsChanged()
function AddBuffDisplay()
function SetDynel( dynel: Dynel )
function UpdateConsiderSystem()
function GetPowerDifference()
function UpdateNametagMonsterbandColor()
function UpdateNametagGroupSize( encounterType: Number )
function RemoveLockIcon()
function SlotLockedToTarget( targetID: ID32 )
function ShowName( show: Boolean )
function SlotBuffSizeChanged()
function SlotNametagAggroUpdated( characterID: ID32, aggroStatus: Number )