Variables

BATTLERANK_RDB_ID

var BATTLERANK_RDB_ID: Number

GRADE_NORMAL

var GRADE_NORMAL: Number

GRADE_SWARM

var GRADE_SWARM: Number

GRADE_ELITE

var GRADE_ELITE: Number

m_Name

var m_Name: NameBox

m_HealthBar

var m_HealthBar: MovieClip

m_LockIcon

var m_LockIcon: MovieClip

m_NightmareBackground

var m_NightmareBackground: MovieClip

SizeChanged

var SizeChanged: Signal

m_ShowName

var m_ShowName: Boolean

m_Dynel

var m_Dynel: Dynel

m_DropShwadow

var m_DropShwadow: DropShadowFilter

m_IsPlayer

var m_IsPlayer: Boolean

m_ShowBuffs

var m_ShowBuffs: DistributedValue

Functions

Initialize

function Initialize()

LayoutNightmareBackground

function LayoutNightmareBackground()

SlotShowBuffsChanged

function SlotShowBuffsChanged()

AddBuffDisplay

function AddBuffDisplay()

SetDynel

function SetDynel(dynel: Dynel)

UpdateConsiderSystem

function UpdateConsiderSystem()

GetPowerDifference

function GetPowerDifference()

UpdateNametagMonsterbandColor

function UpdateNametagMonsterbandColor()

UpdateNametagGroupSize

function UpdateNametagGroupSize(encounterType: Number)

RemoveLockIcon

function RemoveLockIcon()

SlotLockedToTarget

function SlotLockedToTarget(targetID: ID32)

ShowName

function ShowName(show: Boolean)

SlotBuffSizeChanged

function SlotBuffSizeChanged()

SlotNametagAggroUpdated

function SlotNametagAggroUpdated(characterID: ID32,
aggroStatus: Number)
var BATTLERANK_RDB_ID: Number
var GRADE_NORMAL: Number
var GRADE_SWARM: Number
var GRADE_ELITE: Number
var m_Name: NameBox
var m_HealthBar: MovieClip
var m_LockIcon: MovieClip
var m_NightmareBackground: MovieClip
var SizeChanged: Signal
var m_ShowName: Boolean
var m_Dynel: Dynel
var m_DropShwadow: DropShadowFilter
var m_IsPlayer: Boolean
var m_ShowBuffs: DistributedValue
function Initialize()
function LayoutNightmareBackground()
function SlotShowBuffsChanged()
function AddBuffDisplay()
function SetDynel(dynel: Dynel)
function UpdateConsiderSystem()
function GetPowerDifference()
function UpdateNametagMonsterbandColor()
function UpdateNametagGroupSize(encounterType: Number)
function RemoveLockIcon()
function SlotLockedToTarget(targetID: ID32)
function ShowName(show: Boolean)
function SlotBuffSizeChanged()
function SlotNametagAggroUpdated(characterID: ID32,
aggroStatus: Number)
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