Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
$#!
 _descending, com.Components.DataGridHeader
 _disableFocus
 _flash, MainItemShopBrowser
A
 abilities
 ABILITIY_ROW_TOTAL, GUI.SkillHive.SkillHiveFeatHelper
 Ability, GUI.HUD.AbilitySlot
 ABILITY, GUI.HUD.AbilityBase
 ABILITY_NAME_HEIGHT
 AbilityBar.as
 AbilityBase, GUI.HUD.AbilityBase
 AbilityClip, GUI.SkillHiveSimple.AbilityClip
 AbilityCooldown, GUI.HUD.AbilityCooldown
 abilityId
 AbilityList.as
 AbilityPageBase, GUI.SkillHiveSimple.AbilityPageBase
 AbilitySlot, GUI.HUD.AbilitySlot
 AbilityWheel, GUI.SkillHive.AbilityWheel
 AbortTrade, com.GameInterface.UtilsBase
 ACCEPT, GUI.RadioButtonsDialog.RadioButtonsDialogController
 ACCEPT_BUTTON_LABEL, GUI.TradePost.ComposeMailFriendsList
 AcceptClickHandler
 AcceptItemPromptWindow, GUI.NeedGreed.AcceptItemPromptWindow
 AcceptMasterLooterItem, com.GameInterface.NeedGreed
 AcceptPlayerInput, com.GameInterface.ComputerPuzzleIF
 AcceptQuestFromQuestgiver, com.GameInterface.QuestsBase
 AcceptQuestReward, com.GameInterface.QuestsBase
 AcceptRaidInvite, com.GameInterface.Game.TeamInterface
 AcceptResurrect
 AcceptTeamInvite, com.GameInterface.Game.TeamInterface
 AcceptTrade, com.GameInterface.UtilsBase
 ACHIEVEMENT
 achievement.as
 ACHIEVEMENT_CONTRACTED, GUI.Achievement.AchievementsPanelView
 ACHIEVEMENT_EXPANDED, GUI.Achievement.AchievementsPanelView
 ACHIEVEMENT_FAIL
 AchievementHandler
 AchievementItem, GUI.Achievement.AchievementItem
 AchievementPanelMenu, GUI.Achievement.AchievementPanelMenu
 AchievementsPanelView, GUI.Achievement.AchievementsPanelView
 AchievementWindow, GUI.Achievement.AchievementWindow
 ACTION_CREATE, GUI.CharacterSheet.GearManagerComponent
 ACTION_DELETE, GUI.CharacterSheet.GearManagerComponent
 ACTION_DISABLE, GUI.Dialogue.DialogueWindow
 ACTION_DISABLED, GUI.Dialogue.DialogueWindow
 ACTION_ENABLE, GUI.Dialogue.DialogueWindow
 ACTION_IMPORT, GUI.CharacterSheet.GearManagerComponent
 ACTION_LOAD, GUI.CharacterSheet.GearManagerComponent
 ACTION_OPEN, GUI.Dialogue.DialogueWindow
 ACTION_OPEN_AND_ENABLE, GUI.Dialogue.DialogueWindow
 ACTION_OVERWRITE, GUI.CharacterSheet.GearManagerComponent
 ACTION_RENAME, GUI.CharacterSheet.GearManagerComponent
 ACTIVATE_FRAME, com.Components.WeaponStatuses.FistWeaponStatus
 ACTIVATE_LABEL, GUI.ScenarioInterface.ScenarioContent
 ActivateBundle, com.PatcherInterface.Patcher
 ActivateDisplay, GUI.PvPScoreboard.SortButton
 ActivateInitialSortButtonDisplay, GUI.PvPScoreboard.Table
 ActivateNotification, com.GameInterface.SpellBase
 ActivateRewardTooltip
 ActivateScenario, com.GameInterface.ScenarioInterface
 ACTIVE, GUI.SkillHive.PowerInventorySearch
 ACTIVE_ALPHA, com.Components.WeaponStatuses.AssaultRifleWeaponStatus
 ACTIVE_AUXILLIARY, GUI.SkillHive.PowerInventorySearch
 ACTIVE_BUFF
 ACTIVE_BUFFS_LABEL, GUI.WorldDomination.WorldMap
 ACTIVE_CLUSTER_OFFSET, GUI.SkillHiveSimple.AbilityPageBase
 ACTIVE_ELITE, GUI.SkillHive.PowerInventorySearch
 ACTIVE_SHORTCUT_FIRST_SLOT
 ACTIVE_SHORTCUTBAR_COUNT, GUI.CharacterSheet.GearManagerComponent
 ACTIVE_SHORTCUTBAR_FIRSTSLOT, GUI.CharacterSheet.GearManagerComponent
 ACTIVE_TINT, com.Components.WeaponStatuses.AssaultRifleWeaponStatus
 ActiveAbility, GUI.HUD.ActiveAbility
 ActiveAbilitySlot, GUI.HUD.ActiveAbilitySlot
 ACTIVES_PER_CELL
 ActivesPage, GUI.SkillHiveSimple.ActivesPage
 ActivityDropdownChanged, GUI.GroupSearch.GroupSearchPromptWindow
 Add
 ADD_FRIEND, GUI.Friends.FriendsContent
 AddAttribute, com.GameInterface.Tooltip.TooltipData
 AddAttributeHeader, com.GameInterface.Tooltip.TooltipData
 AddAttributeSplitter, com.GameInterface.Tooltip.TooltipData
 AddAugment, com.GameInterface.Game.Shortcut
 AddBorders, com.Utils.Rect
 AddBuff
 AddBuffDisplay
 AddBuffs, GUI.Team.TeamMember
 AddBuffToState
 AddButton
 AddCharacterToList, GUI.GroupSearch.GroupSearchContent
 AddChildNotification, GUI.Achievement.AchievementItem
 AddClip, GUIFramework.SFClipLoader
 AddClipNode, GUIFramework.SFClipLoader
 AddColumn, com.Components.MultiColumnListView
 AddCooldown
 AddData
 AddDescription
 AddDirectoryNode, GUI.Tutorial.DirectoryNode
 AddDivider, GUI.Tooltip.TooltipPanel
 AddEffectPackage, com.GameInterface.Game.DynelBase
 AddEffects
 AddEntry, com.Utils.Archive
 AddExistingBuffs
 AddExistingStates
 AddFontColor
 AddFriend, com.GameInterface.Friends
 AddGuildMemberToArray, GUI.CabalManagement.CabalMembers
 AddHealthBar
 AddIconModifier, GUI.Dialogue.DialogueWindow
 AddItem
 AddItemAt
 AddItemAtGridPosition
 AddItems, com.Components.MultiColumnListView
 AddItemToExistingSlot
 AddLooksPackage, com.GameInterface.Game.DynelBase
 AddMailToList, GUI.TradePost.Views.PostalServiceView
 AddMasterLooterIcon, GUI.Team.TeamMember
 AddModalBlocker, GUIFramework.SFClipLoader
 AddNotification, GUI.Achievement.AchievementItem
 AddOption, GUI.RadioButtonsDialog.RadioButtonsDialogController
 AddPadding, GUI.Tooltip.TooltipPanel
 AddPoint, com.Utils.Rect
 AddResource
 AddResourceNode, GUI.Tutorial.DirectoryNode
 ADDRESS_STROKE_DEFAULT, GUI.WebBrowser.WebBrowserContent
 ADDRESS_STROKE_HIGHLIGHT, GUI.WebBrowser.WebBrowserContent
 AddressBarEnterKeyEventHandler, GUI.WebBrowser.WebBrowserContent
 AddRewards
 AddRow, GUI.Loot.LootWindow
 AddScreenOffset, GUI.DamageNumbers.DamageText
 AddScrollBar
 AddShortcut, GUI.Inventory.ShortcutsIconBox
 AddShortcutLabelAndAnimation, GUI.Inventory.IconBox
 AddSimpleTooltips
 AddSingleTooltip
 AddSkills, GUI.SkillHive.CharacterSkillsCategoryContainer
 AddSlot, com.Utils.SignalGroup
 AddSpell
 AddStar
 AddSubClusterClip, GUI.SkillHive.ClusterClip
 AddSubSkill, GUI.SkillHive.CharacterSkillsSubItemContainer
 AddSubSkills, GUI.SkillHive.CharacterSkillsItemContainer
 AddTeam, GUI.Team.RaidClip
 AddTeamCharacters, GUI.Loot.LootWindow
 AddTeamLeaderIcon, GUI.Team.TeamMember
 AddTeamMember, GUI.Team.TeamClip
 AddTeamMemberRoleIcon, GUI.Team.TeamMember
 AddTemplateClips, GUI.SkillHive.SkillhiveTemplates
 AddTextField, GUI.Tooltip.TooltipPanel
 AddTextTooltip, com.GameInterface.Tooltip.TooltipUtils
 AddThousandsSeparator, com.Utils.Text
 AddToken
 AddToQueue, GUI.HUD.ActiveAbilitySlot
 AddVariable, com.GameInterface.DistributedValueBase
 AdjustBarWidth, GUI.SkillHive.CharacterPointsSkillsBar
 AdjustColor, GUI.SkillHive.CharacterPointsSkillsBar
 AdjustSlot, GUI.SkillHive.CharacterPointsSubSkillsBar
 AdRotator, GUI.Patcher.AdRotator
 AdvancedButton, com.Components.AdvancedButton
 AEGIS_1
 AEGIS_ACHIEVEMENT, GUI.CharacterSheet.GearManagerComponent
 AEGIS_DEMONIC, com.Components.HealthBar
 AEGIS_PSYCHIC, com.Components.HealthBar
 AEGIS_PURCHASED_COLOR, GUI.SkillHive.CharacterPointsSubSkillsBar
 AEGIS_PURCHASED_LEFT_COLOR, GUI.SkillHive.CharacterPointsSkillsBar
 AEGIS_PURCHASED_RIGHT_COLOR, GUI.SkillHive.CharacterPointsSkillsBar
 AEGIS_SHIELD_VALUE
 AEGIS_SLOT_ACHIEVEMENT, GUI.SkillHive.CharacterSkillsList
 AEGIS_TECH, com.Components.HealthBar
 AEGIS_UNLOCK_VALUE
 AEGIS_UNLOCKED_COLOR
 AEGIS1, com.Components.ItemComponent
 AEGIS2, com.Components.ItemComponent
 AlignMissionItems
 AlignMissionTypes
 AlignRight, GUI.Mission.MissionRewardButton
 AlignText
 ALL
 AllBoxChanged, GUI.CabalManagement.CabalLog
 allowFocus
 allowRightClick, GUI.Friends.Views.View
 AllSubEntriesChecked, GUI.GroupFinder.PlayfieldEntry
 amount
 ANIMA_BUFF, com.Components.WeaponStatuses.ShotgunWeaponStatus
 ANIMA_POINTS
 AnimaFragment, GUI.PvPScoreboard.AnimaFragment
 AnimaPotion, com.Components.AnimaPotion
 Animate
 AnimateBackground, GUI.LoginCharacterSelection.Login
 AnimateButtonPulse, GUI.SkillHive.CharacterSkillPointPanel
 AnimateCharacterSkillPointPanel
 AnimateDownloadingIcon
 AnimateGrade, GUI.ScenarioInterface.ScenarioScoreboardContent
 AnimatePvPSpoils, GUI.WorldDomination.WorldMap
 AnimateScoreboard, GUI.ScenarioInterface.ScenarioScoreboardContent
 AnimateSelector, GUI.Dialogue.DialogueWindow
 AnimateShortcut, GUI.Inventory.IconBox
 AnimateText
 AnimateUnclickedNotifications
 AnimateUnusedMissions, GUI.Dialogue.DialogueWindow
 ANIMATION_DURATION
 ANIMATIONDURATION
 AnimaWheelHandler
 AnimaWheelLink.as
 ANY
 AnyUnsentReports, com.GameInterface.QuestsBase
 AP_VALUE
 ApplyBundles
 ApplyChanges, GUI.CabalManagement.CabalMembers
 ApplyColor, com.Utils.Colors
 ApplyLootOptions, GUI.Loot.LootOptionContent
 ApplyMask, GUI.HUD.AbilityCooldown
 applyTextLabel_tdb
 Archive, com.Utils.Archive
 ARCHIVE_COLUMN_ACTIVITY_WIDTH, GUI.GroupSearch.GroupSearchContent
 ARCHIVE_COLUMN_COMMENT_WIDTH, GUI.GroupSearch.GroupSearchContent
 ARCHIVE_COLUMN_DIFFICULTY_WIDTH, GUI.GroupSearch.GroupSearchContent
 ARCHIVE_COLUMN_LOCATION_WIDTH, GUI.GroupSearch.GroupSearchContent
 ARCHIVE_COLUMN_PLAYER_WIDTH, GUI.GroupSearch.GroupSearchContent
 ARCHIVE_COLUMN_ROLE_WIDTH, GUI.GroupSearch.GroupSearchContent
 ARCHIVE_COMMENT, GUI.GroupSearch.GroupSearchContent
 ARCHIVE_CONTENT_HEIGHT, GUI.GroupSearch.GroupSearchContent
 ARCHIVE_CONTENT_WIDTH, GUI.GroupSearch.GroupSearchContent
 ARCHIVE_SELECTED_ACTIVITY, GUI.GroupSearch.GroupSearchContent
 ARCHIVE_SELECTED_DIFFICULTY, GUI.GroupSearch.GroupSearchContent
 ARCHIVE_SELECTED_DIFFICULTY_FILTERS, GUI.GroupSearch.GroupSearchContent
 ARCHIVE_SELECTED_FILTERS, GUI.GroupSearch.GroupSearchContent
 ARCHIVE_SELECTED_LOCATION, GUI.GroupSearch.GroupSearchContent
 ARCHIVE_SELECTED_ROLES, GUI.GroupSearch.GroupSearchContent
 ARCHIVED_LOCATION_X
 ARCHIVED_LOCATION_Y
 ARCHIVED_SELECTED_FVF_STATUS_STATE
 ARCHIVED_SELECTED_INDEX
 ARCHIVED_SELECTED_JOIN_TYPE
 ARCHIVED_SELECTED_MINI_MAP_STATE
 ARCHIVED_SELECTED_UNIFORM_TYPES
 AreCurrentSettingsLocked, com.GameInterface.CharacterCreation.CharacterCreation
 AreRewardsVisible, GUI.MissionJournal.JournalWindow
 ARMOR_PIERCING_BUFF, com.Components.WeaponStatuses.ShotgunWeaponStatus
 ArrowClickEventHandler
 ArrowMouseDownEventHandler
 AssaultRifleWeaponStatus, com.Components.WeaponStatuses.AssaultRifleWeaponStatus
 ASSENDING
 ASSIGN_ITEM_TO, GUI.Loot.LootWindow
 ASSIGN_LABEL, GUI.Loot.LootWindow
 AttachAnimaFragmentIcon, GUI.PvPScoreboard.AnimaFragment
 AttachBreakAnim, GUI.ItemUpgrade.ItemUpgradeContent
 AttachCooldown, com.Components.WeaponStatuses.ElementalWeaponStatus
 AttachDefaultImage
 AttachDropdown, GUI.MissionJournal.JournalWindow
 AttachEmpoweredAnim, GUI.ItemUpgrade.ItemUpgradeContent
 AttachItemToMail, com.GameInterface.Tradepost
 AttachSeparator, GUI.WorldDomination.SidePanel
 AttatchBadge
 AttenuateGameSounds, com.GameInterface.UtilsBase
 AUDIO, GUI.BugreportWindow.BugreportWindowContent
 audioQualityTextLabel_tdb
 AUGMENT_DAMAGE_VALUE
 AUGMENT_HEALING_VALUE
 AUGMENT_SHORTCUT_FIRST_SLOT
 AUGMENT_SHORTCUTBAR_COUNT, GUI.CharacterSheet.GearManagerComponent
 AUGMENT_SHORTCUTBAR_FIRSTSLOT, GUI.CharacterSheet.GearManagerComponent
 AUGMENT_SLOT_ACHIEVEMENT
 AUGMENT_SUPPORT_VALUE
 AUGMENT_SURVIVABILITY_VALUE
 AUGMENT_UNLOCK_VALUE
 AugmentAbilitySlot, GUI.HUD.AugmentAbilitySlot
 AURUM_VALUE
 AUTO_SELECT_TIMER
 AutoResize, com.Components.MultiColumnList.HeaderView
 AutoSizeColumns, com.Components.MultiColumnListView
 AutoUpdateRowCount, com.Components.MultiColumnListView
 AUX_ACTIVE_SLOT, GUI.SkillHiveSimple.AbilityPageBase
 AUX_UNLOCK_TAG, GUI.SkillHiveSimple.AuxPage
 AUXILIARY
 AUXILIARY_SLOT_ACHIEVEMENT
 AUXILIARY_VALUE
 AUXILIARY_WEAPON_SLOT, GUI.CharacterSheet.Equipment
 AUXILLIARY_PURCHASED_COLOR, GUI.SkillHive.CharacterPointsSubSkillsBar
 AUXILLIARY_PURCHASED_LEFT_COLOR, GUI.SkillHive.CharacterPointsSkillsBar
 AUXILLIARY_PURCHASED_RIGHT_COLOR, GUI.SkillHive.CharacterPointsSkillsBar
 AUXILLIARY_SLOT_ACHIEVEMENT
 AUXILLIARY_UNLOCKED_COLOR
 AUXILLIARY_WEAPON_SLOT
 AuxPage, GUI.SkillHiveSimple.AuxPage
 AvailableBuildSlots, GUI.CharacterSheet.GearManagerComponent
private var _descending: Boolean
private var _disableFocus: Boolean
private var _disableFocus: Boolean
private var _disableFocus: Boolean
private var _disableFocus: Boolean
static private var _flash: MovieClip
var abilities: Array
static var ABILITIY_ROW_TOTAL: Number
public function get Ability() : MovieClip
public static var ABILITY: Number
private static var ABILITY_NAME_HEIGHT
private static var ABILITY_NAME_HEIGHT
private static var ABILITY_NAME_HEIGHT
public function AbilityBase()
public function AbilityClip()
public function AbilityCooldown(icon: MovieClip,
cooldownStart: Number,
cooldownEnd: Number,
cooldownFlags: Number,
spellId: Number)
Sets up a new Abilitycooldown, subsequent calls to this instance should be done trough the AddCooldown method
var abilityId: Number
public function AbilityPageBase()
public function AbilitySlot(p_mc: MovieClip,
p_id: Number)
public function AbilityWheel()
public static function AbortTrade()
private static var ACCEPT: String
private static var ACCEPT_BUTTON_LABEL: String
private function AcceptClickHandler():Void
private function AcceptClickHandler():Void
public function AcceptItemPromptWindow()
public static function AcceptMasterLooterItem(lootBagId: ID32,
itemPos: Number,
acceptItem: Boolean):Void
public static function AcceptPlayerInput(inputString: String) : Boolean
public static function AcceptQuestFromQuestgiver(
   mainQuestTemplateID: Number,
   questGiverID: ID32
) : Void
Tell the questgiver that you would like to start the quest in question.
public static function AcceptQuestReward(taskInstance: Number,
index: Number) : Void
public static function AcceptRaidInvite(id: ID32)
Accept raid invite from id.
function AcceptResurrect():Void
public static function AcceptTeamInvite(id: ID32)
Accept team invite from id.
public static function AcceptTrade()
var ACHIEVEMENT: String
public static var ACHIEVEMENT: Number
public static var ACHIEVEMENT_CONTRACTED: Number
public static var ACHIEVEMENT_EXPANDED: Number
var ACHIEVEMENT_FAIL: Number
function AchievementHandler():Void
public function AchievementItem()
public function AchievementPanelMenu()
public function AchievementsPanelView()
public function AchievementWindow()
private static var ACTION_CREATE: Number
private static var ACTION_DELETE: Number
private var ACTION_DISABLE: Number
private var ACTION_DISABLED: Number
private var ACTION_ENABLE: Number
private static var ACTION_IMPORT: Number
private static var ACTION_LOAD: Number
private var ACTION_OPEN: Number
private var ACTION_OPEN_AND_ENABLE: Number
private static var ACTION_OVERWRITE: Number
private static var ACTION_RENAME: Number
private static var ACTIVATE_FRAME: Number
private static var ACTIVATE_LABEL
public static function ActivateBundle(index: Number,
active: Boolean)
public function ActivateDisplay(direction: String):Void
private function ActivateInitialSortButtonDisplay():Void
public static function ActivateNotification(notificationID: Number):Void
private function ActivateRewardTooltip(icon: MovieClip)
private function ActivateRewardTooltip(icon: MovieClip)
public static function ActivateScenario(loc: Number,
objective: Number,
time: Number,
difficulty: Number): Void
public static var ACTIVE
private static var ACTIVE_ALPHA: Number
public static var ACTIVE_AUXILLIARY
private static var ACTIVE_BUFF: Number
private static var ACTIVE_BUFF: Number
private static var ACTIVE_BUFFS_LABEL: String
private static var ACTIVE_CLUSTER_OFFSET
public static var ACTIVE_ELITE
var ACTIVE_SHORTCUT_FIRST_SLOT: Number
private static var ACTIVE_SHORTCUTBAR_COUNT: Number
private static var ACTIVE_SHORTCUTBAR_FIRSTSLOT: Number
private static var ACTIVE_TINT: Number
public function ActiveAbility()
public function ActiveAbilitySlot(p_mc: MovieClip,
p_id: Number)
private static var ACTIVES_PER_CELL: Number
private static var ACTIVES_PER_CELL: Number
public function ActivesPage()
private function ActivityDropdownChanged():Void
static public function Add(v1: Vector3,
v2: Vector3) : Vector3
public function Add(damageText: DamageText)
public static var ADD_FRIEND: String
public function AddAttribute(left: String,
right: String)
public function AddAttributeHeader(header: String)
public function AddAttributeSplitter()
public static function AddAugment(itemPos: Number,
spellId: Number) : Void
Add an augment to a slot.
public function AddBorders(borders: com.Utils.Rect) : com.Utils.Rect
function AddBuff(buffData: BuffData)
function AddBuff(buffData: BuffData)
function AddBuffDisplay()
public function AddBuffs(x: Number,
y: Number,
scale: Number):Void
function AddBuffToState(stateID: Number,
buffID: Number)
function AddButton(self,
selfName,
targetName)
private function AddCharacterToList(characterLFG: CharacterLFG):Void
private function AddChildNotification(dataNode: LoreNode,
target: MovieClip)
public static function AddClip(objectName: String,
clip: MovieClip,
depthLayer: Number,
subDepth: Number) : ClipNode
public static function AddClipNode(clipNode: ClipNode)
Add a movie clip to the list of toplevel clips, and sort it according to depth layer and sub depth.
public function AddColumn(columnId: Number,
name: String,
defaultWidth: Number,
flags: Number,
minWidth: Number)
public function AddCooldown(cooldownStart: Number,
cooldownEnd: Number,
cooldownFlags: Number) : Void
COOLDOWNS
public function AddCooldown(cooldownStart: Number,
cooldownEnd: Number,
cooldownType: Number) : Void
adds a cooldown to the ability by attaching tha cooldown animation to the slot and passing it to the timer the ability cooldown uses the AbilityCooldown and the Timer to create a “refill” effect and a countdown timer
public function AddData(data)
public function AddData(data)
public function AddDescription(desc: String)
private function AddDescription():Void
public function AddDirectoryNode(node: DirectoryNode)
private function AddDivider()
public function AddEffectPackage(packageName: String) : Number
private function AddEffects(iconPath: String)
private function AddEffects(iconPath: String)
public function AddEntry(name: String,
value )
function AddExistingBuffs()
function AddExistingBuffs()
function AddExistingStates()
function AddExistingStates()
function AddFontColor(text: String,
color: String)
function AddFontColor(text: String,
color: String)
public static function AddFriend(friendName: String) : Void
private function AddGuildMemberToArray(guildMember: GuildMember,
addArray: Array)
public function AddHealthBar()
public function AddHealthBar(x: Number,
y: Number):Void
private function AddIconModifier(state: Number,
parent: MovieClip)
public function AddItem(item: MCLItem)
public static function AddItem(shortcutPos: Number,
inventoryId: ID32,
itemPos: Number) : Void
Add an item to a slot.
public function AddItem(srcInvID: com.Utils.ID32,
srcPos: Number,
dstPos: Number) : Number
Move an item from an inventory to another or the same.
private function AddItem(inventoryID: ID32,
invItem: InventoryItem,
invPos: Number,
isEquipped: Boolean,
doSort: Boolean):Void
public function AddItem(slotID: Number,
itemData: InventoryItem)
public function AddItem(slotID: Number,
itemData: InventoryItem)
public function AddItem(itemPos: Number,
item: InventoryItem)
public function AddItemAt(slotID: Number,
itemData: InventoryItem,
dstX: Number,
dstY: Number)
public function AddItemAt(slotID: Number,
itemData: InventoryItem,
dstX: Number,
dstY: Number)
public function AddItemAtGridPosition(slotID: Number,
itemData: InventoryItem,
gridPosition: Point)
public function AddItemAtGridPosition(slotID: Number,
itemData: InventoryItem,
gridPosition: Point)
public function AddItems(itemArray: Array)
public function AddItemToExistingSlot(slotID: Number,
itemData: Object)
public function AddItemToExistingSlot(slotID: Number,
itemData: Object)
public function AddLooksPackage(looksPackageRDBID: Number,
looksConfiguration: Number) : Void
private function AddMailToList(mailId: Number):Void
private function AddMasterLooterIcon():Void
private static function AddModalBlocker()
private function AddNotification()
public function AddOption(value: Number,
label: String):Void
private function AddPadding(padding: Number)
public function AddPoint(point: com.Utils.Point) : Void
function AddResource(resource: Number,
direction: String)
function AddResource(resourceType: Number) : ResourceBase
public function AddResourceNode(node: ResourceNode)
private static var ADDRESS_STROKE_DEFAULT: Number
private static var ADDRESS_STROKE_HIGHLIGHT: Number
private function AddressBarEnterKeyEventHandler():Void
private function AddRewards():Void
private function AddRewards(awardsArray: Array,
instanceName: String,
selectable: Boolean):Void
private function AddRow()
public function AddScreenOffset(offset: Point)
function AddScrollBar()
public function AddShortcut(srcInventoryID: ID32,
srcInventorySlot: Number,
gridPosition: Point):Void
public function AddShortcutLabelAndAnimation(inventoryPosition: Number,
label: String):Void
function AddSimpleTooltips(itemPos: Number):Void
function AddSingleTooltip(slotId: Number,
clip: MovieClip)
public function AddSkills(skills: Array):Void
public function AddSlot(slot: Slot)
public static function AddSpell(itemPos: Number,
spellId: Number) : Void
Add a spell to a slot.
public static function AddSpell(itemPos: Number,
spellId: Number) : Void
Add a spell to a slot.
function AddStar()
function AddSubClusterClip(subClusterClip: MovieClip)
public function AddSubSkill(subSkill: CharacterPointRowData):Void
public function AddSubSkills():Void
public function AddTeam(team: Team,
forceLayout: Boolean):Void
private function AddTeamCharacters(characters: Array,
team: Team):Void
private function AddTeamLeaderIcon():Void
function AddTeamMember(index: Number,
charID: ID32):Void
private function AddTeamMemberRoleIcon() : Boolean
private function AddTemplateClips():Void
private function AddTextField(htmlText: String,
bold: Boolean) : Void
public static function AddTextTooltip(parentClip: MovieClip,
text: String,
maxWidth: Number,
orientation: Number,
showAtMouse: Boolean,
showDelay: Boolean)
public static function AddThousandsSeparator(inputNum: Number) : String
This method returns a string of formatted numbers with commas inserted in the thousands place for readability.
private function AddToken(tokenId: Number,
price: Number) :Boolean
private function AddToken(tokenId: Number,
price: Number) :Boolean
public function AddToQueue()
add animation here.
public static function AddVariable(name: String,
value, 
isPeristent: Boolean) : Void
private function AdjustBarWidth(target: MovieClip,
value: Number):Void
private function AdjustColor():Void
private function AdjustSlot(index: Number,
color: Number):Void
public function AdRotator()
public function AdvancedButton()
var AEGIS_1: Number
private static var AEGIS_ACHIEVEMENT
private static var AEGIS_DEMONIC
private static var AEGIS_PSYCHIC
private static var AEGIS_PURCHASED_COLOR: Number
private static var AEGIS_PURCHASED_LEFT_COLOR: Number
private static var AEGIS_PURCHASED_RIGHT_COLOR: Number
var AEGIS_SHIELD_VALUE
private static var AEGIS_SLOT_ACHIEVEMENT: Number
private static var AEGIS_TECH
var AEGIS_UNLOCK_VALUE
private static var AEGIS_UNLOCKED_COLOR: Number
private static var AEGIS_UNLOCKED_COLOR: Number
private var AEGIS1: Number
private var AEGIS2: Number
function AlignMissionItems()
function AlignMissionTypes()
public function AlignRight(alignRight: Boolean)
function AlignText()
public function AlignText(alignRight: Boolean)
public function AlignText(alignRight: Boolean)
public function AlignText(alignRight: Boolean)
var ALL: Number
private static var ALL: Number
private static var ALL: String
public static var ALL
private function AllBoxChanged()
var allowFocus: Boolean
public function set allowRightClick(value: Boolean):Void
private function AllSubEntriesChecked():Boolean
public function set amount(value: Number):Void
public function set amount(value: Number):Void
public function set amount(value: Number):Void
private static var ANIMA_BUFF: Number
var ANIMA_POINTS: String
public function AnimaFragment()
public function AnimaPotion()
private function Animate(movieClip: MovieClip,
y: Number,
snap: Boolean):Void
public function Animate():Void
private function AnimateBackground():Void
public function AnimateButtonPulse(animate: Boolean):Void
function AnimateCharacterSkillPointPanel(open: Boolean,
snap: Boolean):Void
function AnimateDownloadingIcon():Void
private function AnimateGrade()
function AnimatePvPSpoils():Void
calls a throttle effect on PvP Spoils if there are any available
private function AnimateScoreboard()
public function AnimateSelector(movieclipIcon: MovieClip,
snap: Boolean,
callee: String) : Void
Fires when a mission icon from the mission selector interface has been clicked can and will be optimised.
public function AnimateShortcut(inventoryPosition: Number):Void
function AnimateText(txt: String) : MovieClip
function AnimateUnclickedNotifications()
calls a throttle effect on missions you have not yet had
private function AnimateUnusedMissions()
calls a throttle effect on missions you have not yet had
var ANIMATION_DURATION: Number
private static var ANIMATION_DURATION: Number
var ANIMATIONDURATION: Number
function AnimaWheelHandler():Void
var ANY: Number
public static var ANY: Number
public static function AnyUnsentReports() : Boolean
Returns true or false depening if there are any unsubmitted reports with rewards pending
var AP_VALUE: Number
function ApplyBundles()
private function ApplyChanges()
public static function ApplyColor(mc: MovieClip,
color: Number)
tints a movieclip
private function ApplyLootOptions():Void
private function ApplyMask()
var applyTextLabel_tdb: String
public function Archive()
private static var ARCHIVE_COLUMN_ACTIVITY_WIDTH: String
private static var ARCHIVE_COLUMN_COMMENT_WIDTH: String
private static var ARCHIVE_COLUMN_DIFFICULTY_WIDTH: String
private static var ARCHIVE_COLUMN_LOCATION_WIDTH: String
private static var ARCHIVE_COLUMN_PLAYER_WIDTH: String
private static var ARCHIVE_COLUMN_ROLE_WIDTH: String
private static var ARCHIVE_COMMENT: String
private static var ARCHIVE_CONTENT_HEIGHT: String
private static var ARCHIVE_CONTENT_WIDTH: String
private static var ARCHIVE_SELECTED_ACTIVITY: String
private static var ARCHIVE_SELECTED_DIFFICULTY: String
private static var ARCHIVE_SELECTED_DIFFICULTY_FILTERS: String
private static var ARCHIVE_SELECTED_FILTERS: String
private static var ARCHIVE_SELECTED_LOCATION: String
private static var ARCHIVE_SELECTED_ROLES: String
var ARCHIVED_LOCATION_X: String
var ARCHIVED_LOCATION_Y: String
var ARCHIVED_SELECTED_FVF_STATUS_STATE: String
var ARCHIVED_SELECTED_INDEX: String
var ARCHIVED_SELECTED_JOIN_TYPE: String
var ARCHIVED_SELECTED_MINI_MAP_STATE: String
var ARCHIVED_SELECTED_UNIFORM_TYPES: String
public function AreCurrentSettingsLocked() : Boolean
private function AreRewardsVisible() : Boolean
private static var ARMOR_PIERCING_BUFF: Number
private function ArrowClickEventHandler(event: Object):Void
private function ArrowClickEventHandler(event: Object):Void
private function ArrowClickEventHandler(event: Object):Void
private function ArrowMouseDownEventHandler(event: Object):Void
private function ArrowMouseDownEventHandler(event: Object):Void
private function ArrowMouseDownEventHandler(event: Object):Void
public function AssaultRifleWeaponStatus()
public static var ASSENDING: String
public static var ASSENDING: String
public static var ASSENDING: String
static private var ASSIGN_ITEM_TO: String
static private var ASSIGN_LABEL: String
public function AttachAnimaFragmentIcon(RDBInstance: Number):Void
private function AttachBreakAnim(targetClip: MovieClip)
private function AttachCooldown()
function AttachDefaultImage(container: MovieClip):Void
private function AttachDropdown(name: String,
parent: MovieClip,
contentArray: Array,
selectedIndex: Number) : MovieClip
param name:String - the instance name of the new clip
private function AttachEmpoweredAnim(targetClip: MovieClip)
static public function AttachItemToMail(inventoryID: ID32,
itemSlot: Number,
posInMailAttachments: Number) : Number
private function AttachSeparator(y: Number):Void
function AttatchBadge(target: MovieClip):Void
public static function AttenuateGameSounds(attenuate: Boolean) : Void
private static var AUDIO: String
var audioQualityTextLabel_tdb: String
var AUGMENT_DAMAGE_VALUE: Number
var AUGMENT_HEALING_VALUE: Number
var AUGMENT_SHORTCUT_FIRST_SLOT: Number
private static var AUGMENT_SHORTCUTBAR_COUNT: Number
private static var AUGMENT_SHORTCUTBAR_FIRSTSLOT: Number
var AUGMENT_SLOT_ACHIEVEMENT: Number
private static var AUGMENT_SLOT_ACHIEVEMENT: Number
private static var AUGMENT_SLOT_ACHIEVEMENT: Number
var AUGMENT_SLOT_ACHIEVEMENT: Number
var AUGMENT_SUPPORT_VALUE: Number
var AUGMENT_SURVIVABILITY_VALUE: Number
var AUGMENT_UNLOCK_VALUE: Number
public function AugmentAbilitySlot(p_mc: MovieClip,
p_id: Number)
var AURUM_VALUE: Number
var AUTO_SELECT_TIMER: Number
public function AutoResize(id: Number)
public function AutoSizeColumns()
public function AutoUpdateRowCount()
private static var AUX_ACTIVE_SLOT: Number
private static var AUX_UNLOCK_TAG: Number
var AUXILIARY: String
private static var AUXILIARY_SLOT_ACHIEVEMENT: Number
private static var AUXILIARY_SLOT_ACHIEVEMENT: Number
var AUXILIARY_VALUE: Number
private static var AUXILIARY_WEAPON_SLOT: Number
private static var AUXILLIARY_PURCHASED_COLOR: Number
private static var AUXILLIARY_PURCHASED_LEFT_COLOR: Number
private static var AUXILLIARY_PURCHASED_RIGHT_COLOR: Number
var AUXILLIARY_SLOT_ACHIEVEMENT: Number
private static var AUXILLIARY_SLOT_ACHIEVEMENT: Number
private static var AUXILLIARY_SLOT_ACHIEVEMENT: Number
private static var AUXILLIARY_SLOT_ACHIEVEMENT: Number
private static var AUXILLIARY_UNLOCKED_COLOR: Number
private static var AUXILLIARY_UNLOCKED_COLOR: Number
var AUXILLIARY_WEAPON_SLOT: Number
public function AuxPage()
private function AvailableBuildSlots():Number
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