| $#! | |
| _descending, com. | |
| _disableFocus | |
| _flash, MainItemShopBrowser | |
| A | |
| abilities | |
| ABILITIY_ROW_TOTAL, GUI. | |
| Ability, GUI. | |
| ABILITY, GUI. | |
| ABILITY_NAME_HEIGHT | |
| AbilityBar.as | |
| AbilityBase, GUI. | |
| AbilityClip, GUI. | |
| AbilityCooldown, GUI. | |
| abilityId | |
| AbilityList.as | |
| AbilityPageBase, GUI. | |
| AbilitySlot, GUI. | |
| AbilityWheel, GUI. | |
| AbortTrade, com. | |
| ACCEPT, GUI. | |
| ACCEPT_BUTTON_LABEL, GUI. | |
| AcceptClickHandler | |
| AcceptItemPromptWindow, GUI. | |
| AcceptMasterLooterItem, com. | |
| AcceptPlayerInput, com. | |
| AcceptQuestFromQuestgiver, com. | |
| AcceptQuestReward, com. | |
| AcceptRaidInvite, com. | |
| AcceptResurrect | |
| AcceptTeamInvite, com. | |
| AcceptTrade, com. | |
| ACHIEVEMENT | |
| achievement.as | |
| ACHIEVEMENT_CONTRACTED, GUI. | |
| ACHIEVEMENT_EXPANDED, GUI. | |
| ACHIEVEMENT_FAIL | |
| AchievementHandler | |
| AchievementItem, GUI. | |
| AchievementPanelMenu, GUI. | |
| AchievementsPanelView, GUI. | |
| AchievementWindow, GUI. | |
| ACTION_CREATE, GUI. | |
| ACTION_DELETE, GUI. | |
| ACTION_DISABLE, GUI. | |
| ACTION_DISABLED, GUI. | |
| ACTION_ENABLE, GUI. | |
| ACTION_IMPORT, GUI. | |
| ACTION_LOAD, GUI. | |
| ACTION_OPEN, GUI. | |
| ACTION_OPEN_AND_ENABLE, GUI. | |
| ACTION_OVERWRITE, GUI. | |
| ACTION_RENAME, GUI. | |
| ACTIVATE_FRAME, com. | |
| ACTIVATE_LABEL, GUI. | |
| ActivateBundle, com. | |
| ActivateDisplay, GUI. | |
| ActivateInitialSortButtonDisplay, GUI. | |
| ActivateNotification, com. | |
| ActivateRewardTooltip | |
| ActivateScenario, com. | |
| ACTIVE, GUI. | |
| ACTIVE_ALPHA, com. | |
| ACTIVE_AUXILLIARY, GUI. | |
| ACTIVE_BUFF | |
| ACTIVE_BUFFS_LABEL, GUI. | |
| ACTIVE_CLUSTER_OFFSET, GUI. | |
| ACTIVE_ELITE, GUI. | |
| ACTIVE_SHORTCUT_FIRST_SLOT | |
| ACTIVE_SHORTCUTBAR_COUNT, GUI. | |
| ACTIVE_SHORTCUTBAR_FIRSTSLOT, GUI. | |
| ACTIVE_TINT, com. | |
| ActiveAbility, GUI. | |
| ActiveAbilitySlot, GUI. | |
| ACTIVES_PER_CELL | |
| ActivesPage, GUI. | |
| ActivityDropdownChanged, GUI. | |
| Add | |
| ADD_FRIEND, GUI. | |
| AddAttribute, com. | |
| AddAttributeHeader, com. | |
| AddAttributeSplitter, com. | |
| AddAugment, com. | |
| AddBorders, com. | |
| AddBuff | |
| AddBuffDisplay | |
| AddBuffs, GUI. | |
| AddBuffToState | |
| AddButton | |
| AddCharacterToList, GUI. | |
| AddChildNotification, GUI. | |
| AddClip, GUIFramework. | |
| AddClipNode, GUIFramework. | |
| AddColumn, com. | |
| AddCooldown | |
| AddData | |
| AddDescription | |
| AddDirectoryNode, GUI. | |
| AddDivider, GUI. | |
| AddEffectPackage, com. | |
| AddEffects | |
| AddEntry, com. | |
| AddExistingBuffs | |
| AddExistingStates | |
| AddFontColor | |
| AddFriend, com. | |
| AddGuildMemberToArray, GUI. | |
| AddHealthBar | |
| AddIconModifier, GUI. | |
| AddItem | |
| AddItemAt | |
| AddItemAtGridPosition | |
| AddItems, com. | |
| AddItemToExistingSlot | |
| AddLooksPackage, com. | |
| AddMailToList, GUI. | |
| AddMasterLooterIcon, GUI. | |
| AddModalBlocker, GUIFramework. | |
| AddNotification, GUI. | |
| AddOption, GUI. | |
| AddPadding, GUI. | |
| AddPoint, com. | |
| AddResource | |
| AddResourceNode, GUI. | |
| ADDRESS_STROKE_DEFAULT, GUI. | |
| ADDRESS_STROKE_HIGHLIGHT, GUI. | |
| AddressBarEnterKeyEventHandler, GUI. | |
| AddRewards | |
| AddRow, GUI. | |
| AddScreenOffset, GUI. | |
| AddScrollBar | |
| AddShortcut, GUI. | |
| AddShortcutLabelAndAnimation, GUI. | |
| AddSimpleTooltips | |
| AddSingleTooltip | |
| AddSkills, GUI. | |
| AddSlot, com. | |
| AddSpell | |
| AddStar | |
| AddSubClusterClip, GUI. | |
| AddSubSkill, GUI. | |
| AddSubSkills, GUI. | |
| AddTeam, GUI. | |
| AddTeamCharacters, GUI. | |
| AddTeamLeaderIcon, GUI. | |
| AddTeamMember, GUI. | |
| AddTeamMemberRoleIcon, GUI. | |
| AddTemplateClips, GUI. | |
| AddTextField, GUI. | |
| AddTextTooltip, com. | |
| AddThousandsSeparator, com. | |
| AddToken | |
| AddToQueue, GUI. | |
| AddVariable, com. | |
| AdjustBarWidth, GUI. | |
| AdjustColor, GUI. | |
| AdjustSlot, GUI. | |
| AdRotator, GUI. | |
| AdvancedButton, com. | |
| AEGIS_1 | |
| AEGIS_ACHIEVEMENT, GUI. | |
| AEGIS_DEMONIC, com. | |
| AEGIS_PSYCHIC, com. | |
| AEGIS_PURCHASED_COLOR, GUI. | |
| AEGIS_PURCHASED_LEFT_COLOR, GUI. | |
| AEGIS_PURCHASED_RIGHT_COLOR, GUI. | |
| AEGIS_SHIELD_VALUE | |
| AEGIS_SLOT_ACHIEVEMENT, GUI. | |
| AEGIS_TECH, com. | |
| AEGIS_UNLOCK_VALUE | |
| AEGIS_UNLOCKED_COLOR | |
| AEGIS1, com. | |
| AEGIS2, com. | |
| AlignMissionItems | |
| AlignMissionTypes | |
| AlignRight, GUI. | |
| AlignText | |
| ALL | |
| AllBoxChanged, GUI. | |
| allowFocus | |
| allowRightClick, GUI. | |
| AllSubEntriesChecked, GUI. | |
| amount | |
| ANIMA_BUFF, com. | |
| ANIMA_POINTS | |
| AnimaFragment, GUI. | |
| AnimaPotion, com. | |
| Animate | |
| AnimateBackground, GUI. | |
| AnimateButtonPulse, GUI. | |
| AnimateCharacterSkillPointPanel | |
| AnimateDownloadingIcon | |
| AnimateGrade, GUI. | |
| AnimatePvPSpoils, GUI. | |
| AnimateScoreboard, GUI. | |
| AnimateSelector, GUI. | |
| AnimateShortcut, GUI. | |
| AnimateText | |
| AnimateUnclickedNotifications | |
| AnimateUnusedMissions, GUI. | |
| ANIMATION_DURATION | |
| ANIMATIONDURATION | |
| AnimaWheelHandler | |
| AnimaWheelLink.as | |
| ANY | |
| AnyUnsentReports, com. | |
| AP_VALUE | |
| ApplyBundles | |
| ApplyChanges, GUI. | |
| ApplyColor, com. | |
| ApplyLootOptions, GUI. | |
| ApplyMask, GUI. | |
| applyTextLabel_tdb | |
| Archive, com. | |
| ARCHIVE_COLUMN_ACTIVITY_WIDTH, GUI. | |
| ARCHIVE_COLUMN_COMMENT_WIDTH, GUI. | |
| ARCHIVE_COLUMN_DIFFICULTY_WIDTH, GUI. | |
| ARCHIVE_COLUMN_LOCATION_WIDTH, GUI. | |
| ARCHIVE_COLUMN_PLAYER_WIDTH, GUI. | |
| ARCHIVE_COLUMN_ROLE_WIDTH, GUI. | |
| ARCHIVE_COMMENT, GUI. | |
| ARCHIVE_CONTENT_HEIGHT, GUI. | |
| ARCHIVE_CONTENT_WIDTH, GUI. | |
| ARCHIVE_SELECTED_ACTIVITY, GUI. | |
| ARCHIVE_SELECTED_DIFFICULTY, GUI. | |
| ARCHIVE_SELECTED_DIFFICULTY_FILTERS, GUI. | |
| ARCHIVE_SELECTED_FILTERS, GUI. | |
| ARCHIVE_SELECTED_LOCATION, GUI. | |
| ARCHIVE_SELECTED_ROLES, GUI. | |
| ARCHIVED_LOCATION_X | |
| ARCHIVED_LOCATION_Y | |
| ARCHIVED_SELECTED_FVF_STATUS_STATE | |
| ARCHIVED_SELECTED_INDEX | |
| ARCHIVED_SELECTED_JOIN_TYPE | |
| ARCHIVED_SELECTED_MINI_MAP_STATE | |
| ARCHIVED_SELECTED_UNIFORM_TYPES | |
| AreCurrentSettingsLocked, com. | |
| AreRewardsVisible, GUI. | |
| ARMOR_PIERCING_BUFF, com. | |
| ArrowClickEventHandler | |
| ArrowMouseDownEventHandler | |
| AssaultRifleWeaponStatus, com. | |
| ASSENDING | |
| ASSIGN_ITEM_TO, GUI. | |
| ASSIGN_LABEL, GUI. | |
| AttachAnimaFragmentIcon, GUI. | |
| AttachBreakAnim, GUI. | |
| AttachCooldown, com. | |
| AttachDefaultImage | |
| AttachDropdown, GUI. | |
| AttachEmpoweredAnim, GUI. | |
| AttachItemToMail, com. | |
| AttachSeparator, GUI. | |
| AttatchBadge | |
| AttenuateGameSounds, com. | |
| AUDIO, GUI. | |
| audioQualityTextLabel_tdb | |
| AUGMENT_DAMAGE_VALUE | |
| AUGMENT_HEALING_VALUE | |
| AUGMENT_SHORTCUT_FIRST_SLOT | |
| AUGMENT_SHORTCUTBAR_COUNT, GUI. | |
| AUGMENT_SHORTCUTBAR_FIRSTSLOT, GUI. | |
| AUGMENT_SLOT_ACHIEVEMENT | |
| AUGMENT_SUPPORT_VALUE | |
| AUGMENT_SURVIVABILITY_VALUE | |
| AUGMENT_UNLOCK_VALUE | |
| AugmentAbilitySlot, GUI. | |
| AURUM_VALUE | |
| AUTO_SELECT_TIMER | |
| AutoResize, com. | |
| AutoSizeColumns, com. | |
| AutoUpdateRowCount, com. | |
| AUX_ACTIVE_SLOT, GUI. | |
| AUX_UNLOCK_TAG, GUI. | |
| AUXILIARY | |
| AUXILIARY_SLOT_ACHIEVEMENT | |
| AUXILIARY_VALUE | |
| AUXILIARY_WEAPON_SLOT, GUI. | |
| AUXILLIARY_PURCHASED_COLOR, GUI. | |
| AUXILLIARY_PURCHASED_LEFT_COLOR, GUI. | |
| AUXILLIARY_PURCHASED_RIGHT_COLOR, GUI. | |
| AUXILLIARY_SLOT_ACHIEVEMENT | |
| AUXILLIARY_UNLOCKED_COLOR | |
| AUXILLIARY_WEAPON_SLOT | |
| AuxPage, GUI. | |
| AvailableBuildSlots, GUI. |
private var _descending: Boolean
private var _disableFocus: Boolean
private var _disableFocus: Boolean
private var _disableFocus: Boolean
private var _disableFocus: Boolean
static private var _flash: MovieClip
var abilities: Array
static var ABILITIY_ROW_TOTAL: Number
public function get Ability() : MovieClip
public static var ABILITY: Number
private static var ABILITY_NAME_HEIGHT
private static var ABILITY_NAME_HEIGHT
private static var ABILITY_NAME_HEIGHT
public function AbilityBase()
public function AbilityClip()
Sets up a new Abilitycooldown, subsequent calls to this instance should be done trough the AddCooldown method
public function AbilityCooldown( icon: MovieClip, cooldownStart: Number, cooldownEnd: Number, cooldownFlags: Number, spellId: Number )
var abilityId: Number
public function AbilityPageBase()
public function AbilitySlot( p_mc: MovieClip, p_id: Number )
public function AbilityWheel()
public static function AbortTrade()
private static var ACCEPT: String
private static var ACCEPT_BUTTON_LABEL: String
private function AcceptClickHandler():Void
private function AcceptClickHandler():Void
public function AcceptItemPromptWindow()
public static function AcceptMasterLooterItem( lootBagId: ID32, itemPos: Number, acceptItem: Boolean ):Void
public static function AcceptPlayerInput( inputString: String ) : Boolean
Tell the questgiver that you would like to start the quest in question.
public static function AcceptQuestFromQuestgiver( mainQuestTemplateID: Number, questGiverID: ID32 ) : Void
public static function AcceptQuestReward( taskInstance: Number, index: Number ) : Void
Accept raid invite from id.
public static function AcceptRaidInvite( id: ID32 )
function AcceptResurrect():Void
Accept team invite from id.
public static function AcceptTeamInvite( id: ID32 )
public static function AcceptTrade()
var ACHIEVEMENT: String
public static var ACHIEVEMENT: Number
public static var ACHIEVEMENT_CONTRACTED: Number
public static var ACHIEVEMENT_EXPANDED: Number
var ACHIEVEMENT_FAIL: Number
function AchievementHandler():Void
public function AchievementItem()
public function AchievementPanelMenu()
public function AchievementsPanelView()
public function AchievementWindow()
private static var ACTION_CREATE: Number
private static var ACTION_DELETE: Number
private var ACTION_DISABLE: Number
private var ACTION_DISABLED: Number
private var ACTION_ENABLE: Number
private static var ACTION_IMPORT: Number
private static var ACTION_LOAD: Number
private var ACTION_OPEN: Number
private var ACTION_OPEN_AND_ENABLE: Number
private static var ACTION_OVERWRITE: Number
private static var ACTION_RENAME: Number
private static var ACTIVATE_FRAME: Number
private static var ACTIVATE_LABEL
public static function ActivateBundle( index: Number, active: Boolean )
public function ActivateDisplay( direction: String ):Void
private function ActivateInitialSortButtonDisplay():Void
public static function ActivateNotification( notificationID: Number ):Void
private function ActivateRewardTooltip( icon: MovieClip )
private function ActivateRewardTooltip( icon: MovieClip )
public static function ActivateScenario( loc: Number, objective: Number, time: Number, difficulty: Number ): Void
public static var ACTIVE
private static var ACTIVE_ALPHA: Number
public static var ACTIVE_AUXILLIARY
private static var ACTIVE_BUFF: Number
private static var ACTIVE_BUFF: Number
private static var ACTIVE_BUFFS_LABEL: String
private static var ACTIVE_CLUSTER_OFFSET
public static var ACTIVE_ELITE
var ACTIVE_SHORTCUT_FIRST_SLOT: Number
private static var ACTIVE_SHORTCUTBAR_COUNT: Number
private static var ACTIVE_SHORTCUTBAR_FIRSTSLOT: Number
private static var ACTIVE_TINT: Number
public function ActiveAbility()
public function ActiveAbilitySlot( p_mc: MovieClip, p_id: Number )
private static var ACTIVES_PER_CELL: Number
private static var ACTIVES_PER_CELL: Number
public function ActivesPage()
private function ActivityDropdownChanged():Void
static public function Add( v1: Vector3, v2: Vector3 ) : Vector3
public function Add( damageText: DamageText )
public static var ADD_FRIEND: String
public function AddAttribute( left: String, right: String )
public function AddAttributeHeader( header: String )
public function AddAttributeSplitter()
Add an augment to a slot.
public static function AddAugment( itemPos: Number, spellId: Number ) : Void
public function AddBorders( borders: com.Utils.Rect ) : com.Utils.Rect
function AddBuff( buffData: BuffData )
function AddBuff( buffData: BuffData )
function AddBuffDisplay()
public function AddBuffs( x: Number, y: Number, scale: Number ):Void
function AddBuffToState( stateID: Number, buffID: Number )
function AddButton( self, selfName, targetName )
private function AddCharacterToList( characterLFG: CharacterLFG ):Void
private function AddChildNotification( dataNode: LoreNode, target: MovieClip )
public static function AddClip( objectName: String, clip: MovieClip, depthLayer: Number, subDepth: Number ) : ClipNode
Add a movie clip to the list of toplevel clips, and sort it according to depth layer and sub depth.
public static function AddClipNode( clipNode: ClipNode )
public function AddColumn( columnId: Number, name: String, defaultWidth: Number, flags: Number, minWidth: Number )
COOLDOWNS
public function AddCooldown( cooldownStart: Number, cooldownEnd: Number, cooldownFlags: Number ) : Void
adds a cooldown to the ability by attaching tha cooldown animation to the slot and passing it to the timer the ability cooldown uses the AbilityCooldown and the Timer to create a “refill” effect and a countdown timer
public function AddCooldown( cooldownStart: Number, cooldownEnd: Number, cooldownType: Number ) : Void
public function AddData( data )
public function AddData( data )
public function AddDescription( desc: String )
private function AddDescription():Void
public function AddDirectoryNode( node: DirectoryNode )
private function AddDivider()
public function AddEffectPackage( packageName: String ) : Number
private function AddEffects( iconPath: String )
private function AddEffects( iconPath: String )
public function AddEntry( name: String, value )
function AddExistingBuffs()
function AddExistingBuffs()
function AddExistingStates()
function AddExistingStates()
function AddFontColor( text: String, color: String )
function AddFontColor( text: String, color: String )
public static function AddFriend( friendName: String ) : Void
private function AddGuildMemberToArray( guildMember: GuildMember, addArray: Array )
public function AddHealthBar()
public function AddHealthBar( x: Number, y: Number ):Void
private function AddIconModifier( state: Number, parent: MovieClip )
public function AddItem( item: MCLItem )
Add an item to a slot.
public static function AddItem( shortcutPos: Number, inventoryId: ID32, itemPos: Number ) : Void
Move an item from an inventory to another or the same.
public function AddItem( srcInvID: com.Utils.ID32, srcPos: Number, dstPos: Number ) : Number
private function AddItem( inventoryID: ID32, invItem: InventoryItem, invPos: Number, isEquipped: Boolean, doSort: Boolean ):Void
public function AddItem( slotID: Number, itemData: InventoryItem )
public function AddItem( slotID: Number, itemData: InventoryItem )
public function AddItem( itemPos: Number, item: InventoryItem )
public function AddItemAt( slotID: Number, itemData: InventoryItem, dstX: Number, dstY: Number )
public function AddItemAt( slotID: Number, itemData: InventoryItem, dstX: Number, dstY: Number )
public function AddItemAtGridPosition( slotID: Number, itemData: InventoryItem, gridPosition: Point )
public function AddItemAtGridPosition( slotID: Number, itemData: InventoryItem, gridPosition: Point )
public function AddItems( itemArray: Array )
public function AddItemToExistingSlot( slotID: Number, itemData: Object )
public function AddItemToExistingSlot( slotID: Number, itemData: Object )
public function AddLooksPackage( looksPackageRDBID: Number, looksConfiguration: Number ) : Void
private function AddMailToList( mailId: Number ):Void
private function AddMasterLooterIcon():Void
private static function AddModalBlocker()
private function AddNotification()
public function AddOption( value: Number, label: String ):Void
private function AddPadding( padding: Number )
public function AddPoint( point: com.Utils.Point ) : Void
function AddResource( resource: Number, direction: String )
function AddResource( resourceType: Number ) : ResourceBase
public function AddResourceNode( node: ResourceNode )
private static var ADDRESS_STROKE_DEFAULT: Number
private static var ADDRESS_STROKE_HIGHLIGHT: Number
private function AddressBarEnterKeyEventHandler():Void
private function AddRewards():Void
private function AddRewards( awardsArray: Array, instanceName: String, selectable: Boolean ):Void
private function AddRow()
public function AddScreenOffset( offset: Point )
function AddScrollBar()
public function AddShortcut( srcInventoryID: ID32, srcInventorySlot: Number, gridPosition: Point ):Void
public function AddShortcutLabelAndAnimation( inventoryPosition: Number, label: String ):Void
function AddSimpleTooltips( itemPos: Number ):Void
function AddSingleTooltip( slotId: Number, clip: MovieClip )
public function AddSkills( skills: Array ):Void
public function AddSlot( slot: Slot )
Add a spell to a slot.
public static function AddSpell( itemPos: Number, spellId: Number ) : Void
Add a spell to a slot.
public static function AddSpell( itemPos: Number, spellId: Number ) : Void
function AddStar()
function AddSubClusterClip( subClusterClip: MovieClip )
public function AddSubSkill( subSkill: CharacterPointRowData ):Void
public function AddSubSkills():Void
public function AddTeam( team: Team, forceLayout: Boolean ):Void
private function AddTeamCharacters( characters: Array, team: Team ):Void
private function AddTeamLeaderIcon():Void
function AddTeamMember( index: Number, charID: ID32 ):Void
private function AddTeamMemberRoleIcon() : Boolean
private function AddTemplateClips():Void
private function AddTextField( htmlText: String, bold: Boolean ) : Void
public static function AddTextTooltip( parentClip: MovieClip, text: String, maxWidth: Number, orientation: Number, showAtMouse: Boolean, showDelay: Boolean )
This method returns a string of formatted numbers with commas inserted in the thousands place for readability.
public static function AddThousandsSeparator( inputNum: Number ) : String
private function AddToken( tokenId: Number, price: Number ) :Boolean
private function AddToken( tokenId: Number, price: Number ) :Boolean
add animation here.
public function AddToQueue()
public static function AddVariable( name: String, value, isPeristent: Boolean ) : Void
private function AdjustBarWidth( target: MovieClip, value: Number ):Void
private function AdjustColor():Void
private function AdjustSlot( index: Number, color: Number ):Void
public function AdRotator()
public function AdvancedButton()
var AEGIS_1: Number
private static var AEGIS_ACHIEVEMENT
private static var AEGIS_DEMONIC
private static var AEGIS_PSYCHIC
private static var AEGIS_PURCHASED_COLOR: Number
private static var AEGIS_PURCHASED_LEFT_COLOR: Number
private static var AEGIS_PURCHASED_RIGHT_COLOR: Number
var AEGIS_SHIELD_VALUE
private static var AEGIS_SLOT_ACHIEVEMENT: Number
private static var AEGIS_TECH
var AEGIS_UNLOCK_VALUE
private static var AEGIS_UNLOCKED_COLOR: Number
private static var AEGIS_UNLOCKED_COLOR: Number
private var AEGIS1: Number
private var AEGIS2: Number
function AlignMissionItems()
function AlignMissionTypes()
public function AlignRight( alignRight: Boolean )
function AlignText()
public function AlignText( alignRight: Boolean )
public function AlignText( alignRight: Boolean )
public function AlignText( alignRight: Boolean )
var ALL: Number
private static var ALL: Number
private static var ALL: String
public static var ALL
private function AllBoxChanged()
var allowFocus: Boolean
public function set allowRightClick( value: Boolean ):Void
private function AllSubEntriesChecked():Boolean
public function set amount( value: Number ):Void
public function set amount( value: Number ):Void
public function set amount( value: Number ):Void
private static var ANIMA_BUFF: Number
var ANIMA_POINTS: String
public function AnimaFragment()
public function AnimaPotion()
private function Animate( movieClip: MovieClip, y: Number, snap: Boolean ):Void
public function Animate():Void
private function AnimateBackground():Void
public function AnimateButtonPulse( animate: Boolean ):Void
function AnimateCharacterSkillPointPanel( open: Boolean, snap: Boolean ):Void
function AnimateDownloadingIcon():Void
private function AnimateGrade()
calls a throttle effect on PvP Spoils if there are any available
function AnimatePvPSpoils():Void
private function AnimateScoreboard()
Fires when a mission icon from the mission selector interface has been clicked can and will be optimised.
public function AnimateSelector( movieclipIcon: MovieClip, snap: Boolean, callee: String ) : Void
public function AnimateShortcut( inventoryPosition: Number ):Void
function AnimateText( txt: String ) : MovieClip
calls a throttle effect on missions you have not yet had
function AnimateUnclickedNotifications()
calls a throttle effect on missions you have not yet had
private function AnimateUnusedMissions()
var ANIMATION_DURATION: Number
private static var ANIMATION_DURATION: Number
var ANIMATIONDURATION: Number
function AnimaWheelHandler():Void
var ANY: Number
public static var ANY: Number
Returns true or false depening if there are any unsubmitted reports with rewards pending
public static function AnyUnsentReports() : Boolean
var AP_VALUE: Number
function ApplyBundles()
private function ApplyChanges()
tints a movieclip
public static function ApplyColor( mc: MovieClip, color: Number )
private function ApplyLootOptions():Void
private function ApplyMask()
var applyTextLabel_tdb: String
public function Archive()
private static var ARCHIVE_COLUMN_ACTIVITY_WIDTH: String
private static var ARCHIVE_COLUMN_COMMENT_WIDTH: String
private static var ARCHIVE_COLUMN_DIFFICULTY_WIDTH: String
private static var ARCHIVE_COLUMN_LOCATION_WIDTH: String
private static var ARCHIVE_COLUMN_PLAYER_WIDTH: String
private static var ARCHIVE_COLUMN_ROLE_WIDTH: String
private static var ARCHIVE_COMMENT: String
private static var ARCHIVE_CONTENT_HEIGHT: String
private static var ARCHIVE_CONTENT_WIDTH: String
private static var ARCHIVE_SELECTED_ACTIVITY: String
private static var ARCHIVE_SELECTED_DIFFICULTY: String
private static var ARCHIVE_SELECTED_DIFFICULTY_FILTERS: String
private static var ARCHIVE_SELECTED_FILTERS: String
private static var ARCHIVE_SELECTED_LOCATION: String
private static var ARCHIVE_SELECTED_ROLES: String
var ARCHIVED_LOCATION_X: String
var ARCHIVED_LOCATION_Y: String
var ARCHIVED_SELECTED_FVF_STATUS_STATE: String
var ARCHIVED_SELECTED_INDEX: String
var ARCHIVED_SELECTED_JOIN_TYPE: String
var ARCHIVED_SELECTED_MINI_MAP_STATE: String
var ARCHIVED_SELECTED_UNIFORM_TYPES: String
public function AreCurrentSettingsLocked() : Boolean
private function AreRewardsVisible() : Boolean
private static var ARMOR_PIERCING_BUFF: Number
private function ArrowClickEventHandler( event: Object ):Void
private function ArrowClickEventHandler( event: Object ):Void
private function ArrowClickEventHandler( event: Object ):Void
private function ArrowMouseDownEventHandler( event: Object ):Void
private function ArrowMouseDownEventHandler( event: Object ):Void
private function ArrowMouseDownEventHandler( event: Object ):Void
public function AssaultRifleWeaponStatus()
public static var ASSENDING: String
public static var ASSENDING: String
public static var ASSENDING: String
static private var ASSIGN_ITEM_TO: String
static private var ASSIGN_LABEL: String
public function AttachAnimaFragmentIcon( RDBInstance: Number ):Void
private function AttachBreakAnim( targetClip: MovieClip )
private function AttachCooldown()
function AttachDefaultImage( container: MovieClip ):Void
param name:String - the instance name of the new clip
private function AttachDropdown( name: String, parent: MovieClip, contentArray: Array, selectedIndex: Number ) : MovieClip
private function AttachEmpoweredAnim( targetClip: MovieClip )
static public function AttachItemToMail( inventoryID: ID32, itemSlot: Number, posInMailAttachments: Number ) : Number
private function AttachSeparator( y: Number ):Void
function AttatchBadge( target: MovieClip ):Void
public static function AttenuateGameSounds( attenuate: Boolean ) : Void
private static var AUDIO: String
var audioQualityTextLabel_tdb: String
var AUGMENT_DAMAGE_VALUE: Number
var AUGMENT_HEALING_VALUE: Number
var AUGMENT_SHORTCUT_FIRST_SLOT: Number
private static var AUGMENT_SHORTCUTBAR_COUNT: Number
private static var AUGMENT_SHORTCUTBAR_FIRSTSLOT: Number
var AUGMENT_SLOT_ACHIEVEMENT: Number
private static var AUGMENT_SLOT_ACHIEVEMENT: Number
private static var AUGMENT_SLOT_ACHIEVEMENT: Number
var AUGMENT_SLOT_ACHIEVEMENT: Number
var AUGMENT_SUPPORT_VALUE: Number
var AUGMENT_SURVIVABILITY_VALUE: Number
var AUGMENT_UNLOCK_VALUE: Number
public function AugmentAbilitySlot( p_mc: MovieClip, p_id: Number )
var AURUM_VALUE: Number
var AUTO_SELECT_TIMER: Number
public function AutoResize( id: Number )
public function AutoSizeColumns()
public function AutoUpdateRowCount()
private static var AUX_ACTIVE_SLOT: Number
private static var AUX_UNLOCK_TAG: Number
var AUXILIARY: String
private static var AUXILIARY_SLOT_ACHIEVEMENT: Number
private static var AUXILIARY_SLOT_ACHIEVEMENT: Number
var AUXILIARY_VALUE: Number
private static var AUXILIARY_WEAPON_SLOT: Number
private static var AUXILLIARY_PURCHASED_COLOR: Number
private static var AUXILLIARY_PURCHASED_LEFT_COLOR: Number
private static var AUXILLIARY_PURCHASED_RIGHT_COLOR: Number
var AUXILLIARY_SLOT_ACHIEVEMENT: Number
private static var AUXILLIARY_SLOT_ACHIEVEMENT: Number
private static var AUXILLIARY_SLOT_ACHIEVEMENT: Number
private static var AUXILLIARY_SLOT_ACHIEVEMENT: Number
private static var AUXILLIARY_UNLOCKED_COLOR: Number
private static var AUXILLIARY_UNLOCKED_COLOR: Number
var AUXILLIARY_WEAPON_SLOT: Number
public function AuxPage()
private function AvailableBuildSlots():Number