Variables

SORT_BY

private static var SORT_BY: String

FACTION

private static var FACTION: String

SQUAD

private static var SQUAD: String

ALL

private static var ALL: String

REWARDS

private static var REWARDS: String

SHORT_GAME

private static var SHORT_GAME: String

CLOSE

private static var CLOSE: String

EL_DORADO

private static var EL_DORADO: String

STONEHENGE

private static var STONEHENGE: String

DEFAULT_GAP

private static var DEFAULT_GAP: Number

DEFAULT_RADIO_BUTTON_WIDTH

private static var DEFAULT_RADIO_BUTTON_WIDTH: Number

SORT_RADIO_GROUP

private static var SORT_RADIO_GROUP: String

EL_DORADO_ID

private static var EL_DORADO_ID: Number

STONEHENGE_ID

private static var STONEHENGE_ID: Number

SHAMBALA_ID

private static var SHAMBALA_ID: Number

MODIFIER_NONE

private static var MODIFIER_NONE

MODIFIER_SHORTGAME

private static var MODIFIER_SHORTGAME

SignalSortTypeSelected

public var SignalSortTypeSelected: Signal

SignalCloseWindow

public var SignalCloseWindow: Signal

m_Character

private var m_Character: Character

m_Background

private var m_Background: MovieClip

m_SortByTextField

private var m_SortByTextField: TextField

m_FactionRadioButton

private var m_FactionRadioButton: MovieClip

m_AllRadioButton

private var m_AllRadioButton: MovieClip

m_RewardsTextField

private var m_RewardsTextField: TextField

m_MajorAnimaFragment

private var m_MajorAnimaFragment: MovieClip

m_MinorAnimaFragment

private var m_MinorAnimaFragment: MovieClip

m_CloseButton

private var m_CloseButton: MovieClip

m_CheckInterval

private var m_CheckInterval: Number

Functions

Footer

public function Footer()

Init

private function Init():Void

RefreshData

public function RefreshData():Void

RemoveFocusEventHandler

private function RemoveFocusEventHandler():Void

InitComponents

private function InitComponents(scope: Object):Void

Layout

private function Layout():Void

CloseButtonClickHandler

private function CloseButtonClickHandler():Void

GetCharactersRole

private function GetCharactersRole():Number

RadioButtonClickHandler

private function RadioButtonClickHandler(event: Object):Void

SetRewards

public function SetRewards(majorAnimaAmount: Number,
minorAnimaAmount: Number,
gameModifier: Number):Void
private static var SORT_BY: String
private static var FACTION: String
private static var SQUAD: String
private static var ALL: String
private static var REWARDS: String
private static var SHORT_GAME: String
private static var CLOSE: String
private static var EL_DORADO: String
private static var STONEHENGE: String
private static var DEFAULT_GAP: Number
private static var DEFAULT_RADIO_BUTTON_WIDTH: Number
private static var SORT_RADIO_GROUP: String
private static var EL_DORADO_ID: Number
private static var STONEHENGE_ID: Number
private static var SHAMBALA_ID: Number
private static var MODIFIER_NONE
private static var MODIFIER_SHORTGAME
public var SignalSortTypeSelected: Signal
public var SignalCloseWindow: Signal
private var m_Character: Character
private var m_Background: MovieClip
private var m_SortByTextField: TextField
private var m_FactionRadioButton: MovieClip
private var m_AllRadioButton: MovieClip
private var m_RewardsTextField: TextField
private var m_MajorAnimaFragment: MovieClip
private var m_MinorAnimaFragment: MovieClip
private var m_CloseButton: MovieClip
private var m_CheckInterval: Number
public function Footer()
private function Init():Void
public function RefreshData():Void
private function RemoveFocusEventHandler():Void
private function InitComponents(scope: Object):Void
private function Layout():Void
private function CloseButtonClickHandler():Void
private function GetCharactersRole():Number
private function RadioButtonClickHandler(event: Object):Void
public function SetRewards(majorAnimaAmount: Number,
minorAnimaAmount: Number,
gameModifier: Number):Void
Close