Variables

m_Header

private var m_Header: TextField

m_ClassButton_0

private var m_ClassButton_0: Button

m_ClassButton_1

private var m_ClassButton_1: Button

m_ClassButton_2

private var m_ClassButton_2: Button

m_ClassButton_3

private var m_ClassButton_3: Button

m_ClassButton_4

private var m_ClassButton_4: Button

m_ClassButton_5

private var m_ClassButton_5: Button

m_ClassButton_6

private var m_ClassButton_6: Button

m_ClassButton_7

private var m_ClassButton_7: Button

m_ClassButton_8

private var m_ClassButton_8: Button

m_TemplateData

private var m_TemplateData: Array

m_SelectedClass

private var m_SelectedClass: Number

SignalClassSelected

private var SignalClassSelected: Signal

m_CharacterCreationIF

private var m_CharacterCreationIF: CharacterCreation

m_Initialized

private var m_Initialized: Boolean

m_ClassButtonGroup

private var m_ClassButtonGroup: ButtonGroup

NUM_CLASSES

private var NUM_CLASSES: Number

NO_CLASS

private var NO_CLASS: Number

Functions

ClassSelectBox

public function ClassSelectBox()

configUI

private function configUI()

SelectedClassChanged

private function SelectedClassChanged(event: Object)

FillClassButtons

private function FillClassButtons()

GetWeaponRequirements

private function GetWeaponRequirements(template: SkillTemplate)

SetLabels

private function SetLabels()

SetCharacterCreationIF

public function SetCharacterCreationIF(characterCreationIF: CharacterCreation)
private var m_Header: TextField
private var m_ClassButton_0: Button
private var m_ClassButton_1: Button
private var m_ClassButton_2: Button
private var m_ClassButton_3: Button
private var m_ClassButton_4: Button
private var m_ClassButton_5: Button
private var m_ClassButton_6: Button
private var m_ClassButton_7: Button
private var m_ClassButton_8: Button
private var m_TemplateData: Array
private var m_SelectedClass: Number
private var SignalClassSelected: Signal
private var m_CharacterCreationIF: CharacterCreation
private var m_Initialized: Boolean
private var m_ClassButtonGroup: ButtonGroup
private var NUM_CLASSES: Number
private var NO_CLASS: Number
public function ClassSelectBox()
private function configUI()
private function SelectedClassChanged(event: Object)
private function FillClassButtons()
private function GetWeaponRequirements(template: SkillTemplate)
private function SetLabels()
public function SetCharacterCreationIF(characterCreationIF: CharacterCreation)
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