GUI.TextGame.TextGameContent |
public var m_TextInput: TextField
public var m_DisplayText: TextField
public var m_TopText: TextField
public var m_Background: MovieClip
private var m_CurrentGame: TextGame
private var m_CurrentRoom: TextGameRoom
private var m_Error: Boolean
private var m_UseTranslation: Boolean
private var m_Inventory: Array
private var m_Character: Character
private var m_Keywords: Array
private var m_QuitCommand: String
private var m_InventoryCommand: String
private var m_HelpCommand: String
private var m_ErrorMsg: String
public function TextGameContent()
private function configUI()
private function SubmitInput()
private function CheckDefaultCommands( inputArray: Array ):Void
private function CheckInventory( inventoryItem: String ):Boolean
private function RemoveNonKeywords( inputArray: Array ):Array
private function GoToRoom( roomId: Number )
private function ShowErrorScreen( errorString: String )
private function GetText( input: String ):String
private function KeyDownEventHandler()
private function SetInputFocus()
private function SlotGameLoaded()