function SetPanelStateDomination( side: Number, isDominating: Boolean )
Updates the TokenPanel and TimerPanel, adding the leading team’s color and, text and a timer
| param | side:Number - The faction enum and index of m_Sides array |
| param | isDominating:Boolean - Add or the remove the dominationframe |
var m_TimerPanel: MovieClip
var m_TokenPanel: MovieClip
var m_FlagPanel: MovieClip
var SIDE_SCORE: Number
var SIDE_FLAGS: Number
var PLAYER_CAPTURED_FLAG: Number
var PLAYER_RETURNED_FLAG: Number
var PANEL_STATE_NORMAL: Number
var PANEL_STATE_DOMINATION: Number
var m_PanelState: Number
var EL_DORADO_ID: Number
var SHAMBALA_ID: Number
var STONEHENGE_ID: Number
var m_TokenSize: Number
var m_MaxFlags: Number
var m_PlayerMaxFlags: Number
var m_UpdateTimer: Number
domination, who got all flags
var m_DominationTime: Number
var m_DominationTimeStarted: Number
var m_DominationTimerId: Number
var m_DominationTimeRefreshSpeed: Number
var m_DominationSide: Number
var m_TokenLinkage: String
var m_TokenName: String
var m_UseDropFlags: Boolean
var m_DisabledAlpha: Number
var m_UnfocusedAlpha: Number
var m_TDB_Overtime: String
var m_TDB_Timeleft: String
var m_TDB_TimeToStart: String
var m_FilterArray: Array
var m_Sides: Object
var m_Character: Character
var m_PlantFlagEnabled: Boolean
the d value for the missiontierinfo
var m_MissionTierInfoDValue: DistributedValue
var m_PVPMiniScoreDValue: DistributedValue
var m_PvPNotifierDValue: DistributedValue
var m_EditModeMask: MovieClip
function onLoad()
create the glow filter we’ll use later
function GetName() : String
the method called by SFClipLoader
function OnUnload()
function UpdateVisibility()
start the countdowm
function OnUpdateTimer()
Listens to StatChanges on the character and passing on the stat to update in necessary
function SlotStatChanged( stat: Number ):Void
Updates the flags a character holds
function UpdateFlags() : Void
calculates and returns the max number of flags
function GetMaxNumFlags() : Number
Updates the flag tokens by resizing the bacground of the tokens, lay them out and highlight the dominant faction
function UpdateTokens( side: Number )
Updates the TokenPanel and TimerPanel, adding the leading team’s color and, text and a timer
function SetPanelStateDomination( side: Number, isDominating: Boolean )
function OnDominationTimerUpdate()
Called to clear teh graphics scores and flags when initializing and hiding sets up the stage corresponding to the type of minigame
function InitLayout() : Void
Remove player flags
function SlotPlantFlag()
Called when the PvPMinigame.SignalPvPMinigameScoreChanged signal is emitted.
function SlotScoreChanged()
function SlotMatchRemoved()
function SlotMatchStarted()
function SlotMatchEnded()
function SlotMinigameStartsInXSeconds()
function SlotMatchWantsToStart()
function SlotSetGUIEditMode( edit: Boolean )
function SlotEditMaskPressed()
function SlotEditMaskReleased()
function LayoutEditModeMask()