UIComponent |
GUI.ChallengeJournal.MissionEntry |
private var m_Background: MovieClip
private var m_Frame: MovieClip
private var m_HitArea: MovieClip
private var m_Progress: MovieClip
private var m_Name: TextField
private var m_CompleteText: TextField
private var m_ClaimButton: MovieClip
public var SignalEntrySelected: Signal
public var SignalSizeChanged: Signal
public var m_Index: Number
public var m_MissionInfo: Quest
public var m_Character: Character
public var m_IsExpanded: Boolean
public var m_CanHit: Boolean
public var m_Completed: Boolean
private var m_IntervalId: Number
public var m_Description: MovieClip
public var m_RewardsArray: Array
public var m_BonusRewardsArray: Array
public var m_MissionIcon: MovieClip
public var CONTRACT_HEIGHT
public var EXPAND_HEIGHT
public var REWARD_SIZE
public var REWARD_PADDING
public var INCOMPLETE_ALPHA
public var COMPLETE_ALPHA
public var BONUS_MARKS_ITEM
public function MissionEntry()
public function SetData( missionInfo: Quest, index: Number ):Void
public function UpdateProgress( overrideSolves: Number ):Void
private function HitAreaReleaseHandler():Void
public function Expand():Void
public function Contract():Void
private function CleanupAfterAnimation():Void
private function AddDescription():Void
private function RemoveDescription():Void
private function AddRewards():Void
private function RemoveRewards():Void
public function SetComplete( completed: Boolean )
private function SlotMemberStatusUpdated():Void
public function SetHittable( hittable: Boolean )
private function CheckUnclaimedRewards():Void
private function FixLayers():Void
private function ClaimRewards():Void
private function OpenShop():Void