Variables

m_Background

private var m_Background: MovieClip

m_Frame

private var m_Frame: MovieClip

m_HitArea

private var m_HitArea: MovieClip

m_Progress

private var m_Progress: MovieClip

m_Name

private var m_Name: TextField

m_CompleteText

private var m_CompleteText: TextField

m_ClaimButton

private var m_ClaimButton: MovieClip

SignalEntrySelected

public var SignalEntrySelected: Signal

SignalSizeChanged

public var SignalSizeChanged: Signal

m_Index

public var m_Index: Number

m_MissionInfo

public var m_MissionInfo: Quest

m_Character

public var m_Character: Character

m_IsExpanded

public var m_IsExpanded: Boolean

m_CanHit

public var m_CanHit: Boolean

m_Completed

public var m_Completed: Boolean

m_IntervalId

private var m_IntervalId: Number

m_Description

public var m_Description: MovieClip

m_RewardsArray

public var m_RewardsArray: Array

m_BonusRewardsArray

public var m_BonusRewardsArray: Array

m_MissionIcon

public var m_MissionIcon: MovieClip

CONTRACT_HEIGHT

public var CONTRACT_HEIGHT

EXPAND_HEIGHT

public var EXPAND_HEIGHT

REWARD_SIZE

public var REWARD_SIZE

REWARD_PADDING

public var REWARD_PADDING

INCOMPLETE_ALPHA

public var INCOMPLETE_ALPHA

COMPLETE_ALPHA

public var COMPLETE_ALPHA

BONUS_MARKS_ITEM

public var BONUS_MARKS_ITEM

Functions

MissionEntry

public function MissionEntry()

SetData

public function SetData(missionInfo: Quest,
index: Number):Void

UpdateProgress

public function UpdateProgress(overrideSolves: Number):Void

HitAreaReleaseHandler

private function HitAreaReleaseHandler():Void

Expand

public function Expand():Void

Contract

public function Contract():Void

CleanupAfterAnimation

private function CleanupAfterAnimation():Void

AddDescription

private function AddDescription():Void

RemoveDescription

private function RemoveDescription():Void

AddRewards

private function AddRewards():Void

RemoveRewards

private function RemoveRewards():Void

SetComplete

public function SetComplete(completed: Boolean)

SlotMemberStatusUpdated

private function SlotMemberStatusUpdated():Void

SetHittable

public function SetHittable(hittable: Boolean)

CheckUnclaimedRewards

private function CheckUnclaimedRewards():Void

FixLayers

private function FixLayers():Void

ClaimRewards

private function ClaimRewards():Void

OpenShop

private function OpenShop():Void
private var m_Background: MovieClip
private var m_Frame: MovieClip
private var m_HitArea: MovieClip
private var m_Progress: MovieClip
private var m_Name: TextField
private var m_CompleteText: TextField
private var m_ClaimButton: MovieClip
public var SignalEntrySelected: Signal
public var SignalSizeChanged: Signal
public var m_Index: Number
public var m_MissionInfo: Quest
public var m_Character: Character
public var m_IsExpanded: Boolean
public var m_CanHit: Boolean
public var m_Completed: Boolean
private var m_IntervalId: Number
public var m_Description: MovieClip
public var m_RewardsArray: Array
public var m_BonusRewardsArray: Array
public var m_MissionIcon: MovieClip
public var CONTRACT_HEIGHT
public var EXPAND_HEIGHT
public var REWARD_SIZE
public var REWARD_PADDING
public var INCOMPLETE_ALPHA
public var COMPLETE_ALPHA
public var BONUS_MARKS_ITEM
public function MissionEntry()
public function SetData(missionInfo: Quest,
index: Number):Void
public function UpdateProgress(overrideSolves: Number):Void
private function HitAreaReleaseHandler():Void
public function Expand():Void
public function Contract():Void
private function CleanupAfterAnimation():Void
private function AddDescription():Void
private function RemoveDescription():Void
private function AddRewards():Void
private function RemoveRewards():Void
public function SetComplete(completed: Boolean)
private function SlotMemberStatusUpdated():Void
public function SetHittable(hittable: Boolean)
private function CheckUnclaimedRewards():Void
private function FixLayers():Void
private function ClaimRewards():Void
private function OpenShop():Void
Close