Variables

PVP_PLAYFIELD_ID_GAMETWEAK

var PVP_PLAYFIELD_ID_GAMETWEAK: String

PVP_WINDOW_FRAME_LOCKED

var PVP_WINDOW_FRAME_LOCKED: String

PVP_SHOW_WINDOW_FRAME

var PVP_SHOW_WINDOW_FRAME: String

PVP_SHOW_GROUP_NAMES

var PVP_SHOW_GROUP_NAMES: String

PVP_SHOW_WINDOW

var PVP_SHOW_WINDOW: String

PVP_WINDOW_SIZE

var PVP_WINDOW_SIZE: String

PVP_WINDOW_ALIGNMENT

var PVP_WINDOW_ALIGNMENT: String

PVP_SHOW_HP_NUMBERS

var PVP_SHOW_HP_NUMBERS: String

PVP_SHOW_HEALTH_BAR

var PVP_SHOW_HEALTH_BAR: String

PVP_SHOW_NAMETAG_ICONS

var PVP_SHOW_NAMETAG_ICONS: String

PVP_IS_GROUP_DETACHED

var PVP_IS_GROUP_DETACHED: String

PVP_NUMBER_OF_COLUMNS

var PVP_NUMBER_OF_COLUMNS: String

WINDOW_FRAME_LOCKED

var WINDOW_FRAME_LOCKED: String

SHOW_WINDOW_FRAME

var SHOW_WINDOW_FRAME: String

SHOW_GROUP_NAMES

var SHOW_GROUP_NAMES: String

SHOW_WINDOW

var SHOW_WINDOW: String

WINDOW_SIZE

var WINDOW_SIZE: String

WINDOW_ALIGNMENT

var WINDOW_ALIGNMENT: String

SHOW_HP_NUMBERS

var SHOW_HP_NUMBERS: String

SHOW_HEALTH_BAR

var SHOW_HEALTH_BAR: String

SHOW_NAMETAG_ICONS

var SHOW_NAMETAG_ICONS: String

IS_GROUP_DETACHED

var IS_GROUP_DETACHED: String

NUMBER_OF_COLUMNS

var NUMBER_OF_COLUMNS: String

SizeChanged

var SizeChanged: Signal

m_ResolutionScaleMonitor

var m_ResolutionScaleMonitor: DistributedValue

m_TeamScaleMonitor

var m_TeamScaleMonitor: DistributedValue

m_RaidScaleMonitor

var m_RaidScaleMonitor: DistributedValue

m_DefensiveTargetScaleMonitor

var m_DefensiveTargetScaleMonitor: DistributedValue

m_MouseOverTargeting

var m_MouseOverTargeting: DistributedValue

m_EnableTeamWindowMonitor

var m_EnableTeamWindowMonitor: DistributedValue

m_EnableDefensiveTargetWindowMonitor

var m_EnableDefensiveTargetWindowMonitor: DistributedValue

m_ClientCharacter

var m_ClientCharacter: Character

m_DefensiveTargetClip

var m_DefensiveTargetClip: MovieClip

m_DefensiveTargetPosition

var m_DefensiveTargetPosition: Point

m_DefensiveTargetLocked

var m_DefensiveTargetLocked: Boolean

m_DefensiveTargetDocked

var m_DefensiveTargetDocked: Boolean

m_TeamWindowPosition

var m_TeamWindowPosition: Point

m_TeamWindowLocked

var m_TeamWindowLocked: Boolean

m_CurrentRaid

var m_CurrentRaid: RaidClip

m_CurrentTeam

var m_CurrentTeam: TeamClip

m_InviteDialogIF

var m_InviteDialogIF: DialogIF

m_VoteKickPrompt

var m_VoteKickPrompt: MovieClip

m_RaidArchive

var m_RaidArchive: Archive

m_RaidPosition

var m_RaidPosition: Point

m_Team

var m_Team: Team

m_FocusTarget

var m_FocusTarget: ID32

m_DoNotFocus

var m_DoNotFocus: Boolean

Functions

onLoad

function onLoad():Void

OnModuleActivated

function OnModuleActivated(config: Archive):Void

OnModuleDeactivated

function OnModuleDeactivated():Archive

SlotClientCharacterAlive

function SlotClientCharacterAlive():Void

SlotTeamMonitorChanged

function SlotTeamMonitorChanged():Void

SlotClientJoinedTeam

function SlotClientJoinedTeam(team: Team):Void

SlotClientLeftTeam

function SlotClientLeftTeam():Void

SlotClientJoinedRaid

function SlotClientJoinedRaid(raid: Raid):Void

SlotDefensiveTargetLocked

function SlotDefensiveTargetLocked(lock: Boolean):Void

SlotDefensiveTargetDocked

function SlotDefensiveTargetDocked(dock: Boolean):Void

SlotTeamWindowLocked

function SlotTeamWindowLocked(lock: Boolean):Void

UpdateRaidArchive

function UpdateRaidArchive():Void

SlotClientLeftRaid

function SlotClientLeftRaid():Void

ClearRaid

function ClearRaid():Void

SlotDefensiveTargetMonitorChanged

function SlotDefensiveTargetMonitorChanged():Void

SlotDefensiveTargetChanged

function SlotDefensiveTargetChanged(targetID: ID32):Void

SlotTeamSizeChanged

function SlotTeamSizeChanged():Void

SlotTeamMoved

function SlotTeamMoved():Void

SlotFocusTargetSet

function SlotFocusTargetSet(targetID: ID32):Void

SlotTargetRollOut

function SlotTargetRollOut():Void

SlotMemberRollOver

function SlotMemberRollOver(memberID: ID32):Void

Resize

function Resize():Void

CapRaidPosition

function CapRaidPosition():Void

SlotTeamInvite

function SlotTeamInvite(inviterID: ID32,
inviterName: String):Void

SlotPromptJoinRequest

function SlotPromptJoinRequest(inviterID: ID32,
inviterName: String):Void

SlotInviteTimedOut

function SlotInviteTimedOut():Void

SlotTeamInviteSelected

function SlotTeamInviteSelected(buttonID: Number,
inviterID: ID32):Void

SlotJoinRequestSelected

function SlotJoinRequestSelected(buttonID: Number,
inviterID: ID32):Void

SlotRaidInvite

function SlotRaidInvite(inviterID: ID32,
inviterName: String):Void

SlotRaidInviteSelected

function SlotRaidInviteSelected(buttonID: Number,
inviterID: ID32):Void

SlotShowVoteKickReasonPrompt

function SlotShowVoteKickReasonPrompt(targetID: ID32,
targetName: String):Void
var PVP_PLAYFIELD_ID_GAMETWEAK: String
var PVP_WINDOW_FRAME_LOCKED: String
var PVP_SHOW_WINDOW_FRAME: String
var PVP_SHOW_GROUP_NAMES: String
var PVP_SHOW_WINDOW: String
var PVP_WINDOW_SIZE: String
var PVP_WINDOW_ALIGNMENT: String
var PVP_SHOW_HP_NUMBERS: String
var PVP_SHOW_HEALTH_BAR: String
var PVP_SHOW_NAMETAG_ICONS: String
var PVP_IS_GROUP_DETACHED: String
var PVP_NUMBER_OF_COLUMNS: String
var WINDOW_FRAME_LOCKED: String
var SHOW_WINDOW_FRAME: String
var SHOW_GROUP_NAMES: String
var SHOW_WINDOW: String
var WINDOW_SIZE: String
var WINDOW_ALIGNMENT: String
var SHOW_HP_NUMBERS: String
var SHOW_HEALTH_BAR: String
var SHOW_NAMETAG_ICONS: String
var IS_GROUP_DETACHED: String
var NUMBER_OF_COLUMNS: String
var SizeChanged: Signal
var m_ResolutionScaleMonitor: DistributedValue
var m_TeamScaleMonitor: DistributedValue
var m_RaidScaleMonitor: DistributedValue
var m_DefensiveTargetScaleMonitor: DistributedValue
var m_MouseOverTargeting: DistributedValue
var m_EnableTeamWindowMonitor: DistributedValue
var m_EnableDefensiveTargetWindowMonitor: DistributedValue
var m_ClientCharacter: Character
var m_DefensiveTargetClip: MovieClip
var m_DefensiveTargetPosition: Point
var m_DefensiveTargetLocked: Boolean
var m_DefensiveTargetDocked: Boolean
var m_TeamWindowPosition: Point
var m_TeamWindowLocked: Boolean
var m_CurrentRaid: RaidClip
var m_CurrentTeam: TeamClip
var m_InviteDialogIF: DialogIF
var m_VoteKickPrompt: MovieClip
var m_RaidArchive: Archive
var m_RaidPosition: Point
var m_Team: Team
var m_FocusTarget: ID32
var m_DoNotFocus: Boolean
function onLoad():Void
function OnModuleActivated(config: Archive):Void
function OnModuleDeactivated():Archive
function SlotClientCharacterAlive():Void
function SlotTeamMonitorChanged():Void
function SlotClientJoinedTeam(team: Team):Void
function SlotClientLeftTeam():Void
function SlotClientJoinedRaid(raid: Raid):Void
function SlotDefensiveTargetLocked(lock: Boolean):Void
function SlotDefensiveTargetDocked(dock: Boolean):Void
function SlotTeamWindowLocked(lock: Boolean):Void
function UpdateRaidArchive():Void
function SlotClientLeftRaid():Void
function ClearRaid():Void
function SlotDefensiveTargetMonitorChanged():Void
function SlotDefensiveTargetChanged(targetID: ID32):Void
function SlotTeamSizeChanged():Void
function SlotTeamMoved():Void
function SlotFocusTargetSet(targetID: ID32):Void
function SlotTargetRollOut():Void
function SlotMemberRollOver(memberID: ID32):Void
function Resize():Void
function CapRaidPosition():Void
function SlotTeamInvite(inviterID: ID32,
inviterName: String):Void
function SlotPromptJoinRequest(inviterID: ID32,
inviterName: String):Void
function SlotInviteTimedOut():Void
function SlotTeamInviteSelected(buttonID: Number,
inviterID: ID32):Void
function SlotJoinRequestSelected(buttonID: Number,
inviterID: ID32):Void
function SlotRaidInvite(inviterID: ID32,
inviterName: String):Void
function SlotRaidInviteSelected(buttonID: Number,
inviterID: ID32):Void
function SlotShowVoteKickReasonPrompt(targetID: ID32,
targetName: String):Void
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