var PVP_PLAYFIELD_ID_GAMETWEAK: String
var PVP_WINDOW_FRAME_LOCKED: String
var PVP_SHOW_WINDOW_FRAME: String
var PVP_SHOW_GROUP_NAMES: String
var PVP_SHOW_WINDOW: String
var PVP_WINDOW_SIZE: String
var PVP_WINDOW_ALIGNMENT: String
var PVP_SHOW_HP_NUMBERS: String
var PVP_SHOW_HEALTH_BAR: String
var PVP_SHOW_NAMETAG_ICONS: String
var PVP_IS_GROUP_DETACHED: String
var PVP_NUMBER_OF_COLUMNS: String
var WINDOW_FRAME_LOCKED: String
var SHOW_WINDOW_FRAME: String
var SHOW_GROUP_NAMES: String
var SHOW_WINDOW: String
var WINDOW_SIZE: String
var WINDOW_ALIGNMENT: String
var SHOW_HP_NUMBERS: String
var SHOW_HEALTH_BAR: String
var SHOW_NAMETAG_ICONS: String
var IS_GROUP_DETACHED: String
var NUMBER_OF_COLUMNS: String
var SizeChanged: Signal
var m_ResolutionScaleMonitor: DistributedValue
var m_TeamScaleMonitor: DistributedValue
var m_RaidScaleMonitor: DistributedValue
var m_DefensiveTargetScaleMonitor: DistributedValue
var m_MouseOverTargeting: DistributedValue
var m_EnableTeamWindowMonitor: DistributedValue
var m_EnableDefensiveTargetWindowMonitor: DistributedValue
var m_ClientCharacter: Character
var m_DefensiveTargetClip: MovieClip
var m_DefensiveTargetPosition: Point
var m_DefensiveTargetLocked: Boolean
var m_DefensiveTargetDocked: Boolean
var m_TeamWindowPosition: Point
var m_TeamWindowLocked: Boolean
var m_CurrentRaid: RaidClip
var m_CurrentTeam: TeamClip
var m_InviteDialogIF: DialogIF
var m_VoteKickPrompt: MovieClip
var m_RaidArchive: Archive
var m_RaidPosition: Point
var m_Team: Team
var m_FocusTarget: ID32
var m_DoNotFocus: Boolean
function onLoad():Void
function OnModuleActivated( config: Archive ):Void
function OnModuleDeactivated():Archive
function SlotClientCharacterAlive():Void
function SlotTeamMonitorChanged():Void
function SlotClientJoinedTeam( team: Team ):Void
function SlotClientLeftTeam():Void
function SlotClientJoinedRaid( raid: Raid ):Void
function SlotDefensiveTargetLocked( lock: Boolean ):Void
function SlotDefensiveTargetDocked( dock: Boolean ):Void
function SlotTeamWindowLocked( lock: Boolean ):Void
function UpdateRaidArchive():Void
function SlotClientLeftRaid():Void
function ClearRaid():Void
function SlotDefensiveTargetMonitorChanged():Void
function SlotDefensiveTargetChanged( targetID: ID32 ):Void
function SlotTeamSizeChanged():Void
function SlotTeamMoved():Void
function SlotFocusTargetSet( targetID: ID32 ):Void
function SlotTargetRollOut():Void
function SlotMemberRollOver( memberID: ID32 ):Void
function Resize():Void
function CapRaidPosition():Void
function SlotTeamInvite( inviterID: ID32, inviterName: String ):Void
function SlotPromptJoinRequest( inviterID: ID32, inviterName: String ):Void
function SlotInviteTimedOut():Void
function SlotTeamInviteSelected( buttonID: Number, inviterID: ID32 ):Void
function SlotJoinRequestSelected( buttonID: Number, inviterID: ID32 ):Void
function SlotRaidInvite( inviterID: ID32, inviterName: String ):Void
function SlotRaidInviteSelected( buttonID: Number, inviterID: ID32 ):Void
function SlotShowVoteKickReasonPrompt( targetID: ID32, targetName: String ):Void