| S | |
| s_AbilityBarScaleMonitor, com. | |
| s_AnimaWheelLinkScaleMonitor, com. | |
| s_CompassScaleMonitor, com. | |
| s_CurrentDragObject, com. | |
| s_DynelList, com. | |
| s_EffectsArray, com. | |
| s_FilteredLoreCache, com. | |
| s_GuardList, com. | |
| s_Height, GUI. | |
| s_HighestSlotDepth, GUI. | |
| s_HUDScaleMonitor, com. | |
| s_Instance, com. | |
| s_LeftEnergyScaleMonitor, com. | |
| s_LeftWeaponStatusScaleMonitor, com. | |
| s_LoreCache, com. | |
| s_MissionTrackerScaleMonitor, com. | |
| s_ModalClips, GUIFramework. | |
| s_PlayerCastbarScaleMonitor, com. | |
| s_PlayerInfoScaleMonitor, com. | |
| s_PvPMiniScoreboardScaleMonitor, com. | |
| s_RegisteredModules, com. | |
| s_ResolutionScale | |
| s_ResolutionScaleMonitor | |
| s_RightEnergyScaleMonitor, com. | |
| s_RightWeaponStatusScaleMonitor, com. | |
| s_RingThickness, GUI. | |
| s_ShadeThickness, GUI. | |
| s_ShadowColor, GUI. | |
| s_SignupNotificationsScaleMonitor, com. | |
| s_SortColumn, com. | |
| s_SubTypesArray, com. | |
| s_TargetCastbarScaleMonitor, com. | |
| s_TargetInfoScaleMonitor, com. | |
| s_TopLevelClips, GUIFramework. | |
| s_TopMenuAlignmentMonitor, com. | |
| s_UltimateAbilityScaleMonitor, com. | |
| s_Width, GUI. | |
| s_XPBarAlignmentMonitor, com. | |
| SALES_FEE, GUI. | |
| SALES_HEADER, GUI. | |
| SaveBuildHandler, GUI. | |
| SaveConfig | |
| Scale | |
| SCALE | |
| ScaleCentered, com. | |
| ScaleImage | |
| ScaleText, GUI. | |
| ScaleVideo | |
| ScanCodeToKeypadButton | |
| ScanCodeToKeypadNumber | |
| SCENARIO | |
| ScenarioContent, GUI. | |
| SCENARIOS, GUI. | |
| SCENARIOS_IMAGE, GUI. | |
| ScenarioScoreboardContent, GUI. | |
| ScenarioScoreboardWindow.as | |
| ScenarioWindow.as | |
| SCOREABLE_EQUIPMENT_SLOTS, GUI. | |
| SCOREBOARD_UPDATE_TIME, GUI. | |
| ScreenWaypoint, GUI. | |
| ScreenWaypointRenderer.as | |
| SCROLL_AMOUNT | |
| SCROLL_INTERVAL | |
| SCROLL_PADDING | |
| SCROLL_SPEED | |
| SCROLL_WHEEL_SPEED | |
| ScrollBar, GUI. | |
| SCROLLBAR_PADDING | |
| ScrollBarEventHandler | |
| ScrollLog | |
| ScrollPanel, GUI. | |
| ScrollToSelected, GUI. | |
| scrollWheel, com. | |
| ScryCounter.as | |
| ScryTimer.as | |
| ScryTimerCounterCombo.as | |
| Search, GUI. | |
| SEARCH, GUI. | |
| SEARCH_CONTROLS_Y, GUI. | |
| SearchArray, GUI. | |
| SearchBox, com. | |
| SearchButtonClickEventHandler, GUI. | |
| SearchTextChanged, GUI. | |
| SEASONAL_ACHIEVEMENT, GUI. | |
| SECOND, GUI. | |
| SECONDS, GUI. | |
| secondsToTimeString | |
| Select | |
| SELECT_ACTIVITY_PROMPT_MESSAGE, GUI. | |
| SELECT_DIFFICULTY_PROMPT_MESSAGE, GUI. | |
| SELECT_LOCATION_PROMPT_MESSAGE, GUI. | |
| SELECT_LOCATION_SOUND_EFFECT, GUI. | |
| SELECT_PANEL_PADDING | |
| SELECT_ROLE_PROMPT_MESSAGE, GUI. | |
| SelectAbility | |
| SelectAudioLanguage, com. | |
| SelectCell, GUI. | |
| SelectCellAbility | |
| SelectCharacter, com. | |
| selected | |
| SELECTED_COLOR, GUI. | |
| SELECTED_FILTERS, GUI. | |
| SELECTED_FRAME, GUI. | |
| SELECTED_INDEX | |
| SELECTED_TAB_INDEX | |
| SELECTED_UNIFORM, GUI. | |
| SelectedBundles | |
| SelectedClassChanged, GUI. | |
| SelectedColorChanged, GUI. | |
| SelectedFeatureChanged | |
| SelectedItemChanged, GUI. | |
| SelectedTabBarEventHandler | |
| SelectedUniformIsValid, GUI. | |
| SelectEntries, GUI. | |
| SelectEventHandler, GUI. | |
| selectHandler, GUI. | |
| selection | |
| SelectionEventHandler, GUI. | |
| SelectLanguage, com. | |
| SelectMailListIndex, GUI. | |
| SelectMember, GUI. | |
| SelectNodeClip | |
| SelectPanel, GUI. | |
| SelectPermission, GUI. | |
| SelectScreenMode, com. | |
| SelectToInputField, GUI. | |
| SELL, GUI. | |
| SELL_ITEM_TITLE, GUI. | |
| SellItem | |
| SellItemPromptWindow, GUI. | |
| SEND | |
| SEND_A_MESSAGE, GUI. | |
| SEND_MAIL_SUCCESS, GUI. | |
| SendBugreport, com. | |
| SendCash, com. | |
| SendJoinRequest, com. | |
| SendLootBoxReply, com. | |
| SendMail, com. | |
| SendMessageEventHandler, GUI. | |
| SendMessageToServer, com. | |
| SendReady, com. | |
| SendReport, GUI. | |
| SendReportEventHandler, GUI. | |
| SendRoles, com. | |
| SendTeamSwapRequest, com. | |
| ServerListFacebookInfo, GUI. | |
| ServerListItemRenderer, GUI. | |
| Set | |
| SetAbility, GUI. | |
| SetAbilityData, GUI. | |
| SetAbilityNameDisplay, GUI. | |
| SetAchievementCompleted, GUI. | |
| SetAchievementInProgress, GUI. | |
| SetAchievementProgress, GUI. | |
| SetAction, GUI. | |
| SetActivationStatus, GUI. | |
| SetActive, com. | |
| SetActiveDynel | |
| SetAllControls, GUI. | |
| SetAlpha | |
| SetAmount, com. | |
| SetArrow, com. | |
| SetAsHostileTarget, com. | |
| SetAspectRatio | |
| SetAsTarget, com. | |
| SetAudioTrack, com. | |
| SetAutoCloseDistance | |
| SetAutocloseOnDeath | |
| SetAutocloseOnTeleport | |
| SetAuxiliaryWeaponHidden, com. | |
| SetAvailable | |
| SetBackgroundColor | |
| SetBackgroundDragOperations | |
| SetBackgroundImage, GUI. | |
| SetBarScale, com. | |
| SetBaseAnim, com. | |
| SetBaseHead, com. | |
| SetBattleRankIcon, GUI. | |
| SetBeard | |
| SetBrowserDimensions, com. | |
| SetBrowserType, com. | |
| SetBuffData | |
| SetBuffs, GUI. | |
| SetButtonDisabledState, GUI. | |
| SetButtonName, GUI. | |
| SetButtonText | |
| SetBuyButtonLabel, GUI. | |
| SetCameraHeight, GUI. | |
| SetCameraPosition, GUI. | |
| SetCanDrag, com. | |
| SetCanSort, com. | |
| SetCanUse | |
| SetCashAmount, GUI. | |
| SetCategory | |
| SetCategoryHeading, GUI. | |
| SetCell, GUI. | |
| SetCenterPosition, GUI. | |
| SetCharacter Global GUI/ com. | |
| SetCharacterCreationIF GUI. | |
| SetCharacterID | |
| SetCharacterName, GUI. | |
| SetCharacterScale, com. | |
| SetCharge | |
| SetCharInstance, GUI. | |
| SetChatInput, com. | |
| SetClassConfirm, GUI. | |
| SetClientCharacter | |
| SetClipLayer, GUIFramework. | |
| SetCluster, GUI. | |
| SetClusterDistance, GUI. | |
| SetClusters, GUI. | |
| SetColor | |
| SetColorEye, GUI. | |
| SetColorFacialHair, GUI. | |
| SetColorHair, GUI. | |
| SetColorLine, com. | |
| SetColorMakeupGlamour, GUI. | |
| SetColors | |
| SetColorSkin, GUI. | |
| SetColumnWidth, com. | |
| SetCompareMode, GUI. | |
| SetComplete, GUI. | |
| SetContent | |
| SetContentPersistence, GUI. | |
| SetCooldown | |
| SetCooldownInventoryItem, GUI. | |
| SetCost | |
| SetCount, GUI. | |
| SetCover, GUI. | |
| SetCraftingCost, GUI. | |
| SetCurrent com. | |
| setData com. | |
| SetData com. | |
| SetDecoration, com. | |
| SetDefaultDValue, com. | |
| SetDefaultText, com. | |
| SetDefensiveTargetBackground, GUI. | |
| SetDependency, com. | |
| SetDepth, GUI. | |
| SetDescription | |
| SetDirection | |
| SetDirectionDown | |
| SetDisabled | |
| SetDisassemblySlot, com. | |
| SetDisplay | |
| SetDisplayMode, GUI. | |
| SetDistrict, GUI. | |
| SetDockDefensiveWindow, GUI. | |
| SetDotState | |
| SetDPS, com. | |
| SetDragClip, com. | |
| SetDraggable, com. | |
| SetDragItemType, com. | |
| SetDrawShadow, GUI. | |
| SetDValue, com. | |
| SetDynel | |
| SetDynelID, com. | |
| SetEffects, GUI. | |
| SetEnabled | |
| SetEndValue, com. | |
| SetError, GUI. | |
| SetExhausted, GUI. | |
| SetExpandedMissionID, GUI. | |
| SetEyebrow, com. | |
| SetEyeColorIndex, com. | |
| SetFace, com. | |
| SetFacialFeature, com. | |
| SetFacialHairColorIndex, com. | |
| SetFaction | |
| SetFactionAndScore, GUI. | |
| SetFactionConfirm, GUI. | |
| SetFactionHeader, GUI. | |
| SetFactionName | |
| SetFadeWhenInactive, com. | |
| SetFamily, com. | |
| SetFavorite, GUI. | |
| SetFeatData | |
| SetFilteringSupport, com. | |
| SetFilters, GUI. | |
| SetFlyingDirection, com. | |
| SetFocus | |
| SetFocusById | |
| SetFocused | |
| SetFocusTarget | |
| SetFormat, com. | |
| SetFOV, com. | |
| SetFriendsList, GUI. | |
| SetFvFVisibility, GUI. | |
| SetGender, com. | |
| SetGlobalKeyListeners | |
| SetGlobalPosition | |
| SetGlow, com. | |
| SetGlowing, GUI. | |
| SetGoalVisibility, GUI. | |
| SetGoverningformID, com. | |
| SetGroupElement | |
| SetGroupVisibility, GUI. | |
| SetHairColorIndex, com. | |
| SetHairStyle, GUI. | |
| SetHairStyleIndex, com. | |
| SetHandleClose, com. | |
| SetHasBottomBar, GUI. | |
| SetHasLoadedIcon | |
| SetHeaderSpacing, com. | |
| SetHeal, com. | |
| SetHeight | |
| SetHideGroupWindow, GUI. | |
| SetHideWhenEmpty, com. | |
| SetHittable, GUI. | |
| SetHovered, GUI. | |
| SetIcon | |
| SetIconName, GUI. | |
| SetIconURL | |
| SetId | |
| SetID, GUI. | |
| SetIgnoreHideModule, com. | |
| SetImage, GUI. | |
| SetInactive, com. | |
| SetIndex | |
| SetInfo, GUI. | |
| SetInputFocus, GUI. | |
| SetInstance, com. | |
| SetInteractionDynel, com. | |
| SetInterface, GUI. | |
| SetInventory | |
| SetInventoryItem, com. | |
| SetIsCurrentWheel, GUI. | |
| SetIsDefensiveDocked, GUI. | |
| SetIsDefensiveLocked, GUI. | |
| SetIsDefensiveTarget, GUI. | |
| SetIsGM | |
| SetIsGroupDetached | |
| SetIsInRaid | |
| SetIsLocked | |
| SetIsMinimized, GUI. | |
| SetIsNotification, com. | |
| SetIsOpen, GUI. | |
| SetIsPlayer, com. | |
| SetIsPlaying | |
| SetIsTarget, GUI. | |
| SetItem, com. | |
| SetItemRenderer | |
| SetItems | |
| SetItemShape, com. | |
| SetItemSlot, com. | |
| SetItemSlotTemplate, GUI. | |
| SetLabel | |
| SetLabelAlpha, GUI. | |
| SetLabels GUI. | |
| SetLayout | |
| SetLayoutState, GUI. | |
| SetLeader, GUI. | |
| SetLeftMenuBasicState | |
| SetLevel, com. | |
| SetLevels | |
| SetLineStyle | |
| SetLinkedMovieClip, GUI. | |
| SetListItem, com. | |
| SetListItemRenderer, com. | |
| SetListSize, com. | |
| SetLocation, GUI. | |
| SetLockDefensiveWindow | |
| SetLocked | |
| SetLockGroupWindow, GUI. | |
| SetLockoutTime, GUI. | |
| SetLockPositionWhenPinned, GUI. | |
| SetLockPosUpdate, GUI. | |
| SetLooksPackage, com. | |
| SetLoop, com. | |
| SetLootOptions, com. | |
| SetLootTypeDropdownData, GUI. | |
| SetMainContentButtonState, GUI. | |
| SetMakeup | |
| SetMakeupColorIndex, com. | |
| SetMax | |
| SetMaxEquippedWeapons | |
| SetMaxHealth | |
| SetMaxHeight, com. | |
| SetMaxMomentum, GUI. | |
| SetMaxPerLine, com. | |
| SetMaxWidth | |
| SetMedia, GUI. | |
| SetMemberSelected, com. | |
| SetMemberState, GUI. | |
| SetMenuAlignment | |
| SetMessageOfTheDay, com. | |
| SetMinHeight | |
| SetMinWidth | |
| SetMiscFeatureIndex, com. | |
| SetMissionThrottle, GUI. | |
| SetMode | |
| SetModuleData, GUI. | |
| SetModulePos, com. | |
| SetMonsterData, com. | |
| SetMorphValue, com. | |
| SetMovieClipMask, com. | |
| SetMsgForward, com. | |
| SetMultiColumnListView, com. | |
| SetMultiline, com. | |
| SetName | |
| SetNameBox | |
| SetNewUpdateButtonDisabledState, GUI. | |
| SetNextWeaponActive, com. | |
| SetNoneTemplate, GUI. | |
| SetNumberOfColumns, GUI. | |
| SetNumButtons, GUI. | |
| SetNumColumns, GUI. | |
| SetNumRows, GUI. | |
| SetNumTotalItems | |
| SetOffers, GUI. | |
| SetOffset, com. | |
| SetOnClient, com. | |
| SetOnScreenVisibility, GUI. | |
| SetOptionBool, com. | |
| SetOptionInt, com. | |
| SetOptionIPoint, com. | |
| SetOptionString, com. | |
| SetPadding | |
| SetPanel, GUI. | |
| SetPanelPosition | |
| SetPanelStateDomination | |
| SetParent, GUI. | |
| SetParentId, GUI. | |
| SetParentID, GUI. | |
| SetPaymentInfo, GUI. | |
| SetPinned, GUI. | |
| SetPinnedBackgroundOpacity, GUI. | |
| SetPips, com. | |
| SetPlayerCash, GUI. | |
| SetPlayerTokens, GUI. | |
| SetPos com. | |
| SetPosition | |
| SetPrefVariables | |
| SetPrice | |
| SetPrimaryWeaponHidden, com. | |
| SetPrivateTeam | |
| SetProgress, GUI. | |
| SetPurchased, GUI. | |
| SetPurchasedTotal | |
| SetQuestions, GUI. | |
| SetRaid | |
| SetRaidLeader, GUI. | |
| SetRandomFacialPreset, com. | |
| SetRangeDisabled, GUI. | |
| SetRankIcon, GUI. | |
| SetRankingsWindowOpen, com. | |
| SetRarity, com. | |
| SetRecruitmentID, com. | |
| SetRedrawFlag, GUI. | |
| SetRemoveOnDeselect, com. | |
| SetRenderer, com. | |
| SetResizable, GUI. | |
| SetResizeSensitivity, com. | |
| SetResourceDisabled, GUI. | |
| SetResources, GUI. | |
| SetResourcesVisibility | |
| SetResultDisplay, GUI. | |
| SetResults, GUI. | |
| SetResultsVisibility, GUI. | |
| SetReticuleMode, com. | |
| SetReward | |
| SetRewards, GUI. | |
| SetRightClickItem, com. | |
| SetRightContent, GUI. | |
| SetRoleIcon, GUI. | |
| SetRoles | |
| SetRotation, com. | |
| SetRowColors, GUI. | |
| SetRowCount, com. | |
| SetScale, com. | |
| SetScrollBar, com. | |
| SetScrollBarVisibility, GUI. | |
| SetScrollPosition, com. | |
| SetSearchOnInput, com. | |
| SetSearchText, GUI. | |
| SetSecondarySortColumn, com. | |
| SetSecondaryWeaponHidden, com. | |
| SetSelected | |
| SetSelectedAbilityWheel | |
| SetSelectedCellFromIndex, GUI. | |
| SetSelectedCharacter | |
| SetSelectedColor, GUI. | |
| SetSelectedContent | |
| SetSelectedDynel | |
| SetSelectedIndex | |
| SetSelectedItem, GUI. | |
| SetSelectedPlayfieldIndex, GUI. | |
| SetSelectedTag, com. | |
| SetSelectedTemplate, GUI. | |
| SetSelection, com. | |
| SetSelectionById, com. | |
| SetShieldsOnTop, com. | |
| SetShopInterface | |
| SetShortName, GUI. | |
| SetShouldUnequip, GUI. | |
| SetShowArrow, com. | |
| SetShowBottomLine, com. | |
| SetShowCanUse | |
| SetShowCharges, com. | |
| SetShowGroupNames | |
| SetShowHealthBar | |
| SetShowHPNumbers | |
| SetShowLevel, com. | |
| SetShowNametagIcons | |
| SetShowOverlay, com. | |
| SetShowSearchButton, com. | |
| SetShowText com. | |
| SetShowWindow | |
| SetShowWindowFrame | |
| SetSidePaneMask | |
| SetSize com. | |
| SetSizeAndPos, com. | |
| SetSkill | |
| SetSkillHiveCompletion, GUI. | |
| SetSkinColorIndex, com. | |
| SetSlot | |
| setSlotID, com. | |
| SetSlotID, com. | |
| SetSlotPadding, GUI. | |
| SetSortColumn, com. | |
| SetSortDirection | |
| SetSpeed, com. | |
| SetSpellId, GUI. | |
| SetSpellType, GUI. | |
| SetStackSize, com. | |
| SetStackSizeScale, com. | |
| SetStartClusters, GUI. | |
| SetStartingClass, com. | |
| SetState | |
| SetStatesVisibility | |
| SetStatusVisibility, GUI. | |
| SetStrokeColor, com. | |
| SetStrokePosition, GUI. | |
| SetStyle, com. | |
| SetSubtitleTrack, com. | |
| SetSubTypes, GUI. | |
| SetSuccessType, GUI. | |
| SetSurgeryData, com. | |
| SetTabFocus, GUI. | |
| SetTabIndex | |
| SetTable, GUI. | |
| SetTalismanPanel | |
| SetTarget | |
| SetTargetBackground, GUI. | |
| SetTeam, GUI. | |
| SetTeamLeader, GUI. | |
| SetTeamVisibility, GUI. | |
| SetTemplate, GUI. | |
| SetTemplateFilterArray, GUI. | |
| SetTemplateFilterClip, GUI. | |
| SetText com. | |
| SetTextFormat, GUI. | |
| SetTextScale, GUI. | |
| SetTextType, com. | |
| SetTextureDimensions, com. | |
| SetThresholdDropdownData, GUI. | |
| SetThrottle | |
| SetTimeout, GUI. | |
| SetTimer, GUI. | |
| SettingsHandler | |
| SetTitle | |
| SetToken, GUI. | |
| SetTooltipContainer, GUI. | |
| SetTooltipInterface | |
| SetTooltipMaxWidth, com. | |
| SetTooltipOrientation | |
| SetTooltipText, com. | |
| SetTopicDepths, GUI. | |
| SetTopLineVisibility, GUI. | |
| SetTotalFriends, GUI. | |
| SetTotalSkillpoints, GUI. | |
| SetTradeCash, com. | |
| SetTradePartner | |
| SetType | |
| SetTypeAegis, com. | |
| SetTypeChakras, com. | |
| SetTypeConsumable, com. | |
| SetTypeCrafting, com. | |
| SetTypeGadget, com. | |
| SetTypeMission, com. | |
| SetTypeMissionUsable, com. | |
| SetTypeNone, com. | |
| SetTypeWeapons, com. | |
| SetupAudioLanguageDropdown | |
| SetupBackground, GUI. | |
| SetupButton | |
| SetupCellAbility | |
| SetupDisplayModeDropdown | |
| SetupDragClip | |
| SetupESCHandler | |
| SetupFacialSlider, GUI. | |
| SetupHeader, GUI. | |
| SetupHelpButtons, GUI. | |
| SetupHtmlHyperLinks, com. | |
| SetupIcon, GUI. | |
| SetupInfo, GUI. | |
| SetupLanguageDropdown | |
| SetupLoader, GUIFramework. | |
| SetupMenuItem | |
| SetupPowerInventory | |
| SetupResolutionDropdown | |
| SetupSidePanes | |
| SetupSkillPointsPanel | |
| SetupTabs | |
| SetUseMask, com. | |
| SetUseTimers, com. | |
| SetValidRadioButtonUniforms, GUI. | |
| SetValue | |
| SetVideo, GUI. | |
| SetViewpointByNode, GUI. | |
| SetVisibilityByCharge | |
| SetVisible | |
| SetVisualNode, GUI. | |
| SetVoiceHandle, GUI. | |
| SetVolume, com. | |
| SetWaitingText, GUI. | |
| SetWaitOnScreen, com. | |
| SetWaypoint, GUI. | |
| SetWeaponBox | |
| SetWeaponButtonIcons, GUI. | |
| SetWeaponFlag, GUI. | |
| SetWeapons | |
| SetWearButtonLabel, GUI. | |
| SetWheelBackground, GUI. | |
| SetWheelRadius, GUI. | |
| SetWidth | |
| SetWindowFrameLocked | |
| SetWindowHasFullVisibility | |
| SetWindowSize | |
| SetWins, GUI. | |
| SetZoomMode, GUI. | |
| SHAMBALA | |
| SHAMBALA_ID GlobalGUI. | |
| SHAMBALA_INSTRUCTIONS, GUI. | |
| SHAMBALA_REWARD_CACHE, GUI. | |
| SHAMBALA_REWARD_CACHE_TEXT, GUI. | |
| SHAMBALA_STATUS_HEADER, GUI. | |
| SHAMBALA_STATUS_TEXT, GUI. | |
| SHARE_ICON_TOOLTIP, GUI. | |
| ShareBuild, com. | |
| ShareBuildHandler, GUI. | |
| ShareHandler, GUI. | |
| ShareQuest, com. | |
| ShareQuestUnderMouse, com. | |
| SHELL_PADDING, com. | |
| SHELL_START, com. | |
| ShopButtonReleaseHandler, GUI. | |
| ShopController.as | |
| ShopHandler | |
| ShopInterface, com. | |
| ShopListItemRenderer, GUI. | |
| ShopWindow, GUI. | |
| ShopWindowContent, GUI. | |
| SHORT_GAME, GUI. | |
| ShortcutsIconBox, GUI. | |
| ShortcutsRefresh, GUI. | |
| SHOTGUN_DATA, GUI. | |
| ShotgunWeaponStatus, com. | |
| ShouldShowAegisText | |
| ShouldShowGetAnimation, com. | |
| ShouldShowLabel, com. | |
| ShouldShowLevel, com. | |
| ShouldShowText | |
| Show | |
| SHOW_GROUP_NAMES | |
| SHOW_HEALTH_BAR | |
| SHOW_HEALTHBAR_ALL, com. | |
| SHOW_HEALTHBAR_ENEMIES, com. | |
| SHOW_HEALTHBAR_FRIENDS, com. | |
| SHOW_HEALTHBAR_NONE, com. | |
| SHOW_HOSTILE_NAMETAG_FULL | |
| SHOW_HOSTILE_NAMETAG_NONE | |
| SHOW_HOSTILE_NAMETAG_PARTIAL, com. | |
| SHOW_HP_NUMBERS | |
| SHOW_NAMETAG_ICONS | |
| SHOW_WINDOW | |
| SHOW_WINDOW_FRAME | |
| Show2DText, com. | |
| ShowAbilityWheels | |
| ShowAccountPage | |
| ShowActiveBar | |
| ShowAllBuffs | |
| ShowAllGroups, GUI. | |
| ShowAllMissions | |
| ShowAPPPText | |
| ShowAPText | |
| ShowBackground | |
| ShowBonusMission | |
| ShowBuff | |
| ShowBuffs | |
| ShowCharges, com. | |
| ShowClip | |
| ShowCloseButton | |
| ShowDebuffs | |
| ShowErrorScreen, GUI. | |
| ShowExternalURL, com. | |
| ShowFacebookPrompt, GUI. | |
| ShowFloatingTooltip, com. | |
| ShowFooter, com. | |
| ShowHelpButton, com. | |
| ShowHotkeyLabels | |
| ShowIcon, GUI. | |
| ShowLegalInfo | |
| ShowLevelText | |
| ShowMedia, com. | |
| ShowMessageWindow, GUI. | |
| ShowMission | |
| ShowMissionTracker | |
| ShowName | |
| ShowNameEditor, GUI. | |
| ShowNextMission | |
| ShowPassiveBar | |
| ShowPermissionsMenu, GUI. | |
| ShowPPText | |
| ShowProgress, GUI. | |
| ShowPrompt | |
| ShowQuestOnMap, com. | |
| ShowQuestTaskMedia, com. | |
| ShowResizeButton, com. | |
| ShowRoleMenu, GUI. | |
| ShowStroke, com. | |
| ShowSupportPage, com. | |
| ShowTab, GUI. | |
| ShowTarget | |
| ShowTeamMenuButton, GUI. | |
| ShowTemplates | |
| ShowTimers, com. | |
| ShowTooltip | |
| ShowTutorial | |
| ShowUltimateTooltip | |
| ShowXPFIFO | |
| SHUTDOWN_DOMINATION_DRAGON | |
| SHUTDOWN_DOMINATION_ILLUMINATI | |
| SHUTDOWN_DOMINATION_TEMPLAR | |
| SIDE_FLAGS | |
| SIDE_PADDING, GUI. | |
| SIDE_PANEL_HEIGHT_PERCENTAGE, GUI. | |
| SIDE_PANEL_LEFT_MARGIN, GUI. | |
| SIDE_SCORE | |
| SidePanel, GUI. | |
| SIGN_IN, GUI. | |
| SIGN_IN_SOUND_EFFECT, GUI. | |
| SIGN_UP | |
| Signal, com. | |
| SignalAbilityBarDrag, com. | |
| SignalAbilityPressed, GUI. | |
| SignalAcceptSplitItem, com. | |
| SignalActivated, com. | |
| SignalAdjustXY | |
| SignalAllIconsLoaded, GUI. | |
| SignalAllMailRead, com. | |
| SignalAllNametagsRemoved, com. | |
| SignalAnimateInventoryShortcut, GUI. | |
| SignalAnimationsDone | |
| SignalAnimaWellIsClose, com. | |
| SignalAnimaWellIsGone, com. | |
| SignalArtistryRenownCapped, com. | |
| SignalAskToSignUp, com. | |
| SignalAurumUpdated, com. | |
| SignalAutoResizeColumn, com. | |
| SignalBack | |
| SignalBannerNodeAdded, com. | |
| SignalBaseHeadChanged, com. | |
| SignalBeardChanged, com. | |
| SignalBoxHeightChanged, GUI. | |
| SignalBrowserShowPage | |
| SignalBuffAdded | |
| SignalBuffRemoved | |
| SignalBuffUpdated, com. | |
| SignalBundleGroupsUpdated, com. | |
| SignalButtonResponse, GUI. | |
| SignalButtonSelected, com. | |
| SignalBuyAbility, GUI. | |
| SignalBuyCoupon | |
| SignalBuyPressed, GUI. | |
| SignalBuySlots, GUI. | |
| SignalCameraFocusChanged | |
| SignalCancel | |
| SignalCancelDeleteCharacter, GUI. | |
| SignalCancelLogin, GUI. | |
| SignalCancelPayment, GUI. | |
| SignalCancelSplitItem, com. | |
| SignalCanChangeLootOptionsChanged, com. | |
| SignalCashUpdated, com. | |
| SignalCategorySelected, GUI. | |
| SignalCellAbilitySelected, GUI. | |
| SignalCellSelected, GUI. | |
| SignalChallengeRewardsAnimationDone, GUI. | |
| SignalChanged | |
| SignalCharacterAlive, com. | |
| SignalCharacterCountResult, com. | |
| SignalCharacterDataUpdate, com. | |
| SignalCharacterDestructed, com. | |
| SignalCharacterDied, com. | |
| SignalCharacterEnteredClient, com. | |
| SignalCharacterEnteredReticuleMode, com. | |
| SignalCharacterExitedClient, com. | |
| SignalCharacterExitedReticuleMode, com. | |
| SignalCharacterJoinedTeam, com. | |
| SignalCharacterLeftGuild, com. | |
| SignalCharacterLeftTeam, com. | |
| SignalCharacterListReceived, GUI. | |
| SignalCharacterNeedsNewName, com. | |
| SignalCharacterPrefsLoaded, com. | |
| SignalCharacterPrefsPostUnload, com. | |
| SignalCharacterPrefsPreUnload, com. | |
| SignalCharacterRevived, com. | |
| SignalCharacterScaleChanged, com. | |
| SignalCharacterTeleported, com. | |
| SignalCinematicActivated, com. | |
| SignalClaimRowSelected, com. | |
| SignalClaimsUpdated | |
| SignalClassSelected, GUI. | |
| SignalClear, GUI. | |
| SignalClick | |
| SignalClicked com. | |
| SignalClientCharAccepted, com. | |
| SignalClientCharacterAlive, com. | |
| SignalClientCharacterOfferedLootBox, com. | |
| SignalClientCharacterOpenedLootBox, com. | |
| SignalClientCharNoLongerAccepted, com. | |
| SignalClientFramerateUpdated, com. | |
| SignalClientJoinedGroupFinder, com. | |
| SignalClientJoinedLFG, com. | |
| SignalClientJoinedRaid, com. | |
| SignalClientJoinedTeam | |
| SignalClientLeftGroupFinder, com. | |
| SignalClientLeftLFG, com. | |
| SignalClientLeftRaid, com. | |
| SignalClientLeftTeam, com. | |
| SignalClientStartedGroupFinderActivity, com. | |
| SignalClose com. | |
| SignalCloseButtonPressed, GUI. | |
| SignalCloseChatWindow, com. | |
| SignalCloseDressingRoom, GUI. | |
| SignalCloseLootOptionWindow, GUI. | |
| SignalCloseNeedGreedWindows, com. | |
| SignalCloseShop | |
| SignalCloseTrainFeatGUI, com. | |
| SignalCloseWindow | |
| SignalClothingChanged, com. | |
| SignalColorSelected, GUI. | |
| SignalCommandAborted | |
| SignalCommandEnded | |
| SignalCommandStarted | |
| SignalCompletedQuestsChanged, com. | |
| SignalComposeMail, com. | |
| SignalConfirmDeleteCharacter, GUI. | |
| SignalConfirmPayment, GUI. | |
| SignalConfirmPurchase, com. | |
| SignalContentInitialized | |
| SignalContentLoaded | |
| SignalControlSelectionChanged, GUI. | |
| SignalConversationInfoReceived, com. | |
| SignalCooldownTime, com. | |
| SignalCounterUpdated, com. | |
| SignalCraftingResultFeedback, com. | |
| SignalCreateCharacterFailed, com. | |
| SignalCreateCharacterSucceded, com. | |
| SignalCreateNeedGreedWindow, com. | |
| SignalCrosshairTargetUpdated, com. | |
| SignalCurrentHistoryEntryUpdated, com. | |
| SignalDamageNumberInfo, com. | |
| SignalDamageTextInfo, com. | |
| SignalDeactivated, com. | |
| SignalDefensiveTargetChanged, com. | |
| SignalDefensiveTargetDocked, GUI. | |
| SignalDefensiveTargetLocked | |
| SignalDefensiveTargetMoved, GUI. | |
| SignalDelete, com. | |
| SignalDeleteItem, GUI. | |
| SignalDialogueEnterVicinity, com. | |
| SignalDialogueLeaveVicinity, com. | |
| SignalDimensionDataUpdate, com. | |
| SignalDisplayResolutionChanged, GUIFramework. | |
| SignalDone | |
| SignalDoubleClicked, GUI. | |
| SignalDownloadSizeChanged, com. | |
| SignalDragHandled, com. | |
| SignalDroppedOnDesktop, com. | |
| SignalDying, com. | |
| SignalDynelEnterVicinity, com. | |
| SignalDynelLeaveVicinity, com. | |
| SignalEditName, GUI. | |
| SignalEndPotionCooldown, com. | |
| SignalEntryActivated | |
| SignalEntryEnabled, GUI. | |
| SignalEntryFocused | |
| SignalEntrySelected, GUI. | |
| SignalEntrySizeChanged | |
| SignalEntryToggled | |
| SignalEquipAbilityInFirstFreeSlot, GUI. | |
| SignalEquipButtonPressed, GUI. | |
| SignalEquipButtonRollOut, GUI. | |
| SignalEquipButtonRollOver, GUI. | |
| SignalEquipPressed, GUI. | |
| SignalEquipSlotSelected, GUI. | |
| SignalErrorLoading, GUI. | |
| SignalEscapePressed, com. | |
| SignalEULADownloaded, com. | |
| SignalExchangeUpdated, com. | |
| SignalEyebrowChanged, com. | |
| SignalEyeColorChanged, com. | |
| SignalFacialFeatureChanged, com. | |
| SignalFacialHairColorChanged, com. | |
| SignalFactionSelected, GUI. | |
| SignalFadeScreen, com. | |
| SignalFailedToLoad, com. | |
| SignalFeatListRebuilt, com. | |
| SignalFeatsUntrained, com. | |
| SignalFeatTrained, com. | |
| SignalFeatureSelected | |
| SignalFiltersChanged, GUI. | |
| SignalFocusTargetSet | |
| SignalForward | |
| SignalFrameStarted, GUIFramework. | |
| SignalFriendsUpdated, com. | |
| SignalGainedWeaponLevel, com. | |
| SignalGearManagerDataUpdated, com. | |
| SignalGearManagerError, com. | |
| SignalGenderChanged, com. | |
| SignalGetAnimationComplete, com. | |
| SignalGloryRenownCapped, com. | |
| SignalGoalAnimationCompleted, GUI. | |
| SignalGoalAnimationStarted, GUI. | |
| SignalGoalCompleted, GUI. | |
| SignalGoalFinished, com. | |
| SignalGoalPhaseUpdated, com. | |
| SignalGoalProgress, com. | |
| SignalGoalTimeLimitChanged, com. | |
| SignalGoverningformUpdated, com. | |
| SignalGroup, com. | |
| SignalGroupFinderMemberReady, com. | |
| SignalGroupFinderReadyFailed, com. | |
| SignalGuildCashUpdated | |
| SignalGuildCreated, com. | |
| SignalGuildLogUpdated, com. | |
| SignalGuildNameUpdated, com. | |
| SignalGuildRenownHistoryUpdated, com. | |
| SignalGuildRenownRankingsUpdated, com. | |
| SignalGuildUpdated, com. | |
| SignalHairColorChanged, com. | |
| SignalHairStyleChanged, com. | |
| SignalHeadUpdated, GUI. | |
| SignalHelp, com. | |
| SignalHighlightMissionType, GUI. | |
| SignalHotkeyChanged, com. | |
| SignalIgnoreListUpdated, com. | |
| SignalInitialize, com. | |
| SignalInitialized, com. | |
| SignalInstructionsAreVisible, GUI. | |
| SignalInterfaceOptionsReset, com. | |
| SignalInterfaceUpdated, com. | |
| SignalInventoryExpanded, com. | |
| SignalInvisibleBuffAdded, com. | |
| SignalInvisibleBuffUpdated, com. | |
| SignalItemAdded, com. | |
| SignalItemChanged, com. | |
| SignalItemClicked | |
| SignalItemCooldown, com. | |
| SignalItemCooldownRemoved, com. | |
| SignalItemLoaded, com. | |
| SignalItemMouseDown, com. | |
| SignalItemMoved, com. | |
| SignalItemOffered, com. | |
| SignalItemPressed, GUI. | |
| SignalItemRemoved, com. | |
| SignalItemSelected, GUI. | |
| SignalItemStatChanged, com. | |
| SignalJoinTypeSelectionChanged, GUI. | |
| SignalLabelPressed, GUI. | |
| SignalLatencyUpdated, com. | |
| SignalLayout, com. | |
| SignalLoaded | |
| SignalLockedToTarget, com. | |
| SignalLoginPrefsLoaded, com. | |
| SignalLoginPrefsPostUnload, com. | |
| SignalLoginSelected, GUI. | |
| SignalLoginStateChanged, com. | |
| SignalLootBagOpened, com. | |
| SignalLootModeChanged, com. | |
| SignalLootThresholdChanged, com. | |
| SignalLootWindowClosed, GUI. | |
| SignalMailDeleted, com. | |
| SignalMailItemAttached, com. | |
| SignalMailItemDetached, com. | |
| SignalMailResult, com. | |
| SignalMailUpdated, com. | |
| SignalMakeupChanged, com. | |
| SignalMakeupColorChanged, com. | |
| SignalMarkerSelected, GUI. | |
| SignalMarkForTeamMove, com. | |
| SignalMasterLooterChanged | |
| SignalMatchWantsToStart, com. | |
| SignalMediaAdded, GUI. | |
| SignalMemberRollOver | |
| SignalMembershipPriceUpdated, com. | |
| SignalMemberStatusUpdated, com. | |
| SignalMembersUpdate, com. | |
| SignalMerge, GUI. | |
| SignalMessage, com. | |
| SignalMessageOfTheDayUpdated, com. | |
| SignalMinigameStartsInXSeconds, com. | |
| SignalMissionCompleted, com. | |
| SignalMissionFailed, com. | |
| SignalMissionRemoved, com. | |
| SignalMissionReportSent | |
| SignalMissionReportWindowClosed | |
| SignalMissionRequestFocus, com. | |
| SignalMissionRewardsAnimationDone, GUI. | |
| SignalMouseDown | |
| SignalMouseDownEmptySlot | |
| SignalMouseDownItem, GUI. | |
| SignalMouseUp | |
| SignalMouseUpEmptySlot | |
| SignalMouseUpItem, GUI. | |
| SignalMovieClipAdded | |
| SignalMsg, com. | |
| SignalNameSuggestionReceived, com. | |
| SignalNametagAdded, com. | |
| SignalNametagAddedToHatelist, com. | |
| SignalNametagAggroUpdated, com. | |
| SignalNametagRemoved, com. | |
| SignalNametagRemovedFromHatelist, com. | |
| SignalNametagUpdated, com. | |
| SignalNeedGreedChanged, com. | |
| SignalNeedGreedForItemFromClientChar, com. | |
| SignalNewAnimaWell, com. | |
| SignalNewButtonPressed, GUI. | |
| SignalNewLockedItem, com. | |
| SignalNewMail, com. | |
| SignalNewMailNotification, com. | |
| SignalNewRaidLeader, com. | |
| SignalNewTeamLeader | |
| SignalNoAnimaWell, com. | |
| SignalNodePressed, GUI. | |
| SignalNoLongerInMatchMaking, com. | |
| SignalNPCChatQuestionListReceived, com. | |
| SignalNPCChatTextReceived, com. | |
| SignalNumPocketSlotsChanged, com. | |
| SignalObjectDied, com. | |
| SignalObjectUnderMouseChanged, com. | |
| SignalOffensiveTargetChanged, com. | |
| SignalOpenChatWindow, com. | |
| SignalOpenInstantBuy, com. | |
| SignalOpenMissionWindow, com. | |
| SignalOpenShop, com. | |
| SignalOpenTrainFeatGUI, com. | |
| SignalPanelClosed, GUI. | |
| SignalPartnerAccepted, com. | |
| SignalPartnerCashUpdated, com. | |
| SignalPartnerNoLongerAccepted, com. | |
| SignalPassiveAdded, com. | |
| SignalPassiveForgotten, com. | |
| SignalPassiveLearned, com. | |
| SignalPassiveRemoved, com. | |
| SignalPassiveUpdate, com. | |
| SignalPassOnAllNeedGreeds, com. | |
| SignalPatchingDone, com. | |
| SignalPatchNotesDownloaded, com. | |
| SignalPlayerChangedSide, com. | |
| SignalPlayerCharacterAlive, com. | |
| SignalPlayerCharacterDead, com. | |
| SignalPlayerTiersChanged, com. | |
| SignalPlayfieldChanged, com. | |
| SignalPotionCooldown, com. | |
| SignalPressed, GUI. | |
| SignalProgressChanged, com. | |
| SignalPromptJoinRequest, com. | |
| SignalPromptResponse | |
| SignalPvPMatchMakingMatchEnded, com. | |
| SignalPvPMatchMakingMatchRemoved, com. | |
| SignalPvPMatchMakingMatchStarted, com. | |
| SignalPvPMinigameScoreChanged, com. | |
| SignalPvPPointsUpdated, com. | |
| SignalQuestAvailable, com. | |
| SignalQuestChanged, com. | |
| SignalQuestCooldownChanged, com. | |
| SignalQuestEvent, com. | |
| SignalQuestGiverEnterVicinity, com. | |
| SignalQuestGiverLeaveVicinity, com. | |
| SignalQuestionsUpdated, com. | |
| SignalQuestRewardAcceptAcknowledged, com. | |
| SignalQuestRewardInventorySpace, com. | |
| SignalQuestRewardMakeChoice, com. | |
| SignalRaidDisbanded, com. | |
| SignalRaidGroupAdded, com. | |
| SignalRaidGroupRemoved, com. | |
| SignalRaidInvite, com. | |
| SignalRaidInviteTimedOut, com. | |
| SignalRankUpdated, com. | |
| SignalRDBStatusChanged, com. | |
| SignalReceivedFriendsList, com. | |
| SignalRecruitmentUpdated, com. | |
| SignalRedraw, GUI. | |
| SignalRefundPressed, GUI. | |
| SignalReloadTokens, com. | |
| SignalRemoveNametag, com. | |
| SignalRenownPointsUpdated, com. | |
| SignalReportSent, GUI. | |
| SignalResizeColumn, com. | |
| SignalResourceChanged, com. | |
| SignalRespawnWaveTimeUpdate, com. | |
| SignalRestoreSwapBar, com. | |
| SignalResurrectRequest, com. | |
| SignalRightClickItemSelect, com. | |
| SignalRollOut | |
| SignalRollOver | |
| SignalRowPressed, GUI. | |
| SignalScoreboardUpdated, com. | |
| SignalScryCounterLoaded, com. | |
| SignalScryMessage, com. | |
| SignalScryTimerCounterComboLoaded, com. | |
| SignalScryTimerLoaded, com. | |
| SignalSearch, GUI. | |
| SignalSearchResult | |
| SignalSelectAbility, GUI. | |
| SignalSelected | |
| SignalSelectedAS | |
| SignalSelectedClaimRow, GUI. | |
| SignalSendCash, GUI. | |
| SignalSendItemToBank, com. | |
| SignalSendItemToCrafting, com. | |
| SignalSendItemToTrade, com. | |
| SignalSendItemToTradepost, com. | |
| SignalSendItemToUpgrade, com. | |
| SignalSendMissionReport, com. | |
| SignalServerFramerateUpdated, com. | |
| SignalSetAsMainMission, GUI. | |
| SignalSetGUIEditMode, com. | |
| SignalSetSurgeryData | |
| SignalShopItemsUpdated, com. | |
| SignalShortcutAdded, com. | |
| SignalShortcutAddedToQueue, com. | |
| SignalShortcutEnabled, com. | |
| SignalShortcutMoved, com. | |
| SignalShortcutRangeEnabled, com. | |
| SignalShortcutRemoved, com. | |
| SignalShortcutRemovedFromQueue, com. | |
| SignalShortcutsRefresh, com. | |
| SignalShortcutStatChanged, com. | |
| SignalShortcutUsed, com. | |
| SignalShowDialog, com. | |
| SignalShowFIFOMessage, com. | |
| SignalShowFriendlyMenu, com. | |
| SignalShowInspectWindow, com. | |
| SignalShowPassivesBar, com. | |
| SignalShowVoteKickReasonPrompt, com. | |
| SignalSizeChanged | |
| SignalSkillUpdated, com. | |
| SignalSkinColorChanged, com. | |
| SignalSMSAnimationDone, GUI. | |
| SignalSort, GUI. | |
| SignalSortClaimItems, GUI. | |
| SignalSortClicked, com. | |
| SignalSortColumn, com. | |
| SignalSortItems | |
| SignalSortTypeSelected, GUI. | |
| SignalSpellbookReceived, com. | |
| SignalSpellForgotten, com. | |
| SignalSpellLearned, com. | |
| SignalSpellUpdate, com. | |
| SignalSplashScreenActivated, com. | |
| SignalStackItems, GUI. | |
| SignalStartAnimation | |
| SignalStartCraft, GUI. | |
| SignalStartDisassembly, GUI. | |
| SignalStartDrag | |
| SignalStartDragging, GUI. | |
| SignalStartDragItem, GUI. | |
| SignalStartLoadingURL, com. | |
| SignalStartSplit, com. | |
| SignalStartSplitItem, GUI. | |
| SignalStatChanged, com. | |
| SignalStateAdded, com. | |
| SignalStateChanged | |
| SignalStateRemoved, com. | |
| SignalStateUpdated, com. | |
| SignalStatusChanged, com. | |
| SignalStatusTextChanged, com. | |
| SignalStatusUpdateTime, com. | |
| SignalStopAnimation | |
| SignalStopDrag, GUI. | |
| SignalStopped, com. | |
| SignalSwapBar, com. | |
| SignalSwapShortcut, com. | |
| SignalTagAdded, com. | |
| SignalTagRead, GUI. | |
| SignalTagRemoved, com. | |
| SignalTagsReceived, com. | |
| SignalTargetChanged, com. | |
| SignalTargetRollOut | |
| SignalTargetsTargetChanged, com. | |
| SignalTaskAdded, com. | |
| SignalTeamDisband, com. | |
| SignalTeamInvite | |
| SignalTeamInviteTimedOut | |
| SignalTeamMoved | |
| SignalTeamWindowLocked, GUI. | |
| SignalTemplateSelected, GUI. | |
| SignalTextGameLoaded, com. | |
| SignalTextUpdated, com. | |
| SignalTierCompleted, com. | |
| SignalTierFailed, com. | |
| SignalToggleCombat, com. | |
| SignalToggleVisibility | |
| SignalTokenAmountChanged, com. | |
| SignalTombstoneIsClose, com. | |
| SignalTombstoneIsGone, com. | |
| SignalTradeEnded, com. | |
| SignalTradeStarted, com. | |
| SignalTrashButtonPressed, GUI. | |
| SignalTriggerGetEffect, com. | |
| SignalUnEquipPressed, GUI. | |
| SignalUnmarkForTeamMove, com. | |
| SignalUpdateAllSkills, com. | |
| SignalUpdateGuildRenown, com. | |
| SignalUpdateHeight, GUI. | |
| SignalUpdateInventoryLabelAndAnimation, GUI. | |
| SignalUse, com. | |
| SignalUseItem, GUI. | |
| SignalValidatingRDB, com. | |
| SignalValorRenownCapped, com. | |
| SignalValueChanged | |
| SignalViewChanged | |
| SignalVoiceAborted, com. | |
| SignalVoiceFinished, com. | |
| SignalVoiceStarted, com. | |
| SignalWantToClose, com. | |
| SignalWaypointAdded, com. | |
| SignalWaypointColorChanged, com. | |
| SignalWaypointMoved, com. | |
| SignalWaypointRemoved, com. | |
| SignalWaypointRenamed, com. | |
| SignalWaypointStateChanged, com. | |
| SignalWeeklyTokenAmountChanged, com. | |
| SignalWindowSelected, GUI. | |
| SignalWithdrawCash, GUI. | |
| SignalWorldStatChanged, com. | |
| SignalYouAreInMatchMaking, com. | |
| SignOff, com. | |
| SignOut, GUI. | |
| SignUp | |
| SignUpForMinigame, com. | |
| SignupForRespawnPoint, com. | |
| SignUpLeaveClickHandler, GUI. | |
| SignUpNotifications.as | |
| SILVER, GUI. | |
| Size, com. | |
| SIZE_AUTO, GUI. | |
| SIZE_LARGE, GUI. | |
| SIZE_MEDIUM, GUI. | |
| SIZE_SMALL, GUI. | |
| SizeChanged | |
| SizeChangedHandler | |
| SKILL_POINTS | |
| SkillEntry, GUI. | |
| SkillHive.as | |
| SkillhiveActiveAbilityBar, GUI. | |
| SkillHiveBuyPanel, GUI. | |
| SkillhiveCellTooltip, GUI. | |
| SkillHiveCharacterSheet, GUI. | |
| SkillhiveEquipPopup, GUI. | |
| SkillhivePassiveAbilityBar, GUI. | |
| SkillhivePowerInventory, GUI. | |
| SkillHiveSimpleWindow.as | |
| SkillsList, GUI. | |
| SkillsPage, GUI. | |
| SkipQueueCheckboxClicked, GUI. | |
| Slot | |
| SLOT_COUNT | |
| SLOT_DUNGEON | |
| SLOT_INVESTIGATION | |
| SLOT_MAIN | |
| SLOT_SIDE_1 | |
| SLOT_SIDE_2 | |
| SLOT_SIDE_3 | |
| SLOT_STORY | |
| SlotAbilitiesClicked, GUI. | |
| SlotAbilityBarDrag | |
| SlotAbilityBarVisibilityChanged | |
| SlotAbilityListOpenValueChanged | |
| SlotAbilitySelected | |
| SlotAbilityTextRelease | |
| SlotAbilityWheelButton | |
| SlotAbortTrade, GUI. | |
| SlotAcceptBuySlots, GUI. | |
| SlotAcceptSplitItem | |
| SlotAcceptTrade, GUI. | |
| SlotAchievementClicked, GUI. | |
| SlotAchievementSizeChanged, GUI. | |
| SlotAchievementState | |
| SlotAchievementWindowOpen | |
| SlotActivateClicked, GUI. | |
| SlotActiveQuestChanged | |
| SlotAddedToHatelist | |
| SlotAddFriend | |
| SlotAddTeamMember | |
| SlotAllMailReadNotification | |
| SlotAllNametagsRemoved | |
| SlotAllSelected, GUI. | |
| SlotAnimaWellIsClose | |
| SlotAnimaWellIsGone | |
| SlotAnimaWheelState | |
| SlotAskSignUpFacebook, GUI. | |
| SlotAurumUpdated, GUI. | |
| SlotAutoResizeColumn, com. | |
| SlotAvailableSelected, GUI. | |
| SlotBackgroundPressed, GUI. | |
| SlotBackgroundReleased, GUI. | |
| SlotBackward | |
| SlotBankExpanded, GUI. | |
| SlotBannerNodeAdded, GUI. | |
| SlotBaseHeadChanged, GUI. | |
| SlotBeardChanged, GUI. | |
| SlotBGClick, GUI. | |
| SlotBoPDialog, GUI. | |
| SlotBringToFront | |
| SlotBrowserState | |
| SlotBuffAdded | |
| SlotBuffRemoved | |
| SlotBuffSizeChanged | |
| SlotBuffUpdated | |
| SlotButtonBarFocus | |
| SlotButtonSelected | |
| SlotBuy | |
| SlotBuyAbility | |
| SlotBuyBack, GUI. | |
| SlotBuyBackItemSelected, GUI. | |
| SlotBuyClicked, GUI. | |
| SlotBuyCoupon | |
| SlotBuyItemDialog, GUI. | |
| SlotBuyItemSelected, GUI. | |
| SlotBuySlots | |
| SlotBuySlotsAnswer, GUI. | |
| SlotCabalState | |
| SlotCancel | |
| SlotCancelBuff | |
| SlotCancelButton, GUI. | |
| SlotCancelDelete, GUI. | |
| SlotCancelLogin | |
| SlotCancelPayment | |
| SlotCancelSplitItem | |
| SlotCancelTeamSwap | |
| SlotCanChangeLootOptionsChanged, GUI. | |
| SlotCashAmountChanged | |
| SlotCategorySelected | |
| SlotCellAbilityPress | |
| SlotCellAbilityRelease | |
| SlotCellAbilitySelected | |
| SlotCellMouseDown | |
| SlotCellMouseUp | |
| SlotCellPressed, GUI. | |
| SlotCellSelected | |
| SlotChallengeJournalOpen | |
| SlotChallengeJournalState | |
| SlotChallengeRewardsAnimationDone | |
| SlotChanged | |
| SlotChangeRadioButtonSelection, GUI. | |
| SlotChangeRoleName, GUI. | |
| SlotChangeTabIndex, GUI. | |
| SlotCharacterAlive | |
| SlotCharacterDead | |
| SlotCharacterDestructed, GUI. | |
| SlotCharacterDied | |
| SlotCharacterEntered | |
| SlotCharacterEnteredReticuleMode | |
| SlotCharacterExited | |
| SlotCharacterExitedReticuleMode | |
| SlotCharacterJoined, GUI. | |
| SlotCharacterLeft, GUI. | |
| SlotCharacterListReceived | |
| SlotCharacterLoaded | |
| SlotCharacterNeedsNewName | |
| SlotCharacterScaleChanged | |
| SlotCharacterSheetState | |
| SlotCharacterStatChanged | |
| SlotCharacterTeleported | |
| SlotChoosePaymentDialogLoaded | |
| SlotClaimRowSelected, GUI. | |
| SlotClaimState | |
| SlotClaimsUpdated | |
| SlotClaimUpdated | |
| SlotClaimWindowOpen | |
| SlotClear | |
| SlotClearGhostingTimeout | |
| SlotClick | |
| SlotClickCell, GUI. | |
| SlotClickContentOverlayDeleteIcon, GUI. | |
| SlotClickContentOverlayRenameIcon, GUI. | |
| SlotClickContentOverlayShareIcon, GUI. | |
| SlotClickContentOverlayViewIcon, GUI. | |
| SlotClickedItem, com. | |
| SlotClickedTemplateAbility, GUI. | |
| SlotClientAccepted, GUI. | |
| SlotClientAddedStaticItem, GUI. | |
| SlotClientCharacterAlive | |
| SlotClientCharacterBuffAdded | |
| SlotClientCharacterDead | |
| SlotClientCharacterStatChanged, com. | |
| SlotClientCharStatChanged | |
| SlotClientFramerateUpdated | |
| SlotClientItemAdded, GUI. | |
| SlotClientItemChanged, GUI. | |
| SlotClientItemLoaded, GUI. | |
| SlotClientItemMoved, GUI. | |
| SlotClientItemRemoved, GUI. | |
| SlotClientJoinedGroupFinder | |
| SlotClientJoinedLFG, GUI. | |
| SlotClientJoinedRaid | |
| SlotClientJoinedTeam | |
| SlotClientLeftGroupFinder, GUI. | |
| SlotClientLeftLFG, GUI. | |
| SlotClientLeftRaid | |
| SlotClientLeftTeam | |
| SlotClientNoLongerAccepted, GUI. | |
| SlotClientStartedGroupFinderActivity | |
| SlotClockTypeChanged | |
| SlotClose | |
| SlotCloseButtonPressed, GUI. | |
| SlotCloseButtonSelected, GUI. | |
| SlotCloseCrafting | |
| SlotCloseDialogue | |
| SlotCloseInspectionWindow | |
| SlotCloseInstantBuy | |
| SlotCloseInventory | |
| SlotCloseLootOptionWindow, GUI. | |
| SlotCloseNeedGreedWindow | |
| SlotCloseShop | |
| SlotCloseWallet | |
| SlotCloseWindow | |
| SlotClothingChanged, GUI. | |
| SlotConfirm, GUI. | |
| SlotConfirmAurumUnlockPage, GUI. | |
| SlotConfirmBuyBack, GUI. | |
| SlotConfirmBuyChest, GUI. | |
| SlotConfirmBuyFeet, GUI. | |
| SlotConfirmBuyHands, GUI. | |
| SlotConfirmBuyHat, GUI. | |
| SlotConfirmBuyHeadgear1, GUI. | |
| SlotConfirmBuyHeadgear2, GUI. | |
| SlotConfirmBuyLegs, GUI. | |
| SlotConfirmBuyMultiSlot, GUI. | |
| SlotConfirmBuyNeck, GUI. | |
| SlotConfirmDelete, GUI. | |
| SlotConfirmDeleteMailPromptResponse, GUI. | |
| SlotConfirmPayment | |
| SlotConfirmPurchase | |
| SlotConfirmPurchase0, GUI. | |
| SlotConfirmPurchase1, GUI. | |
| SlotConfirmPurchase2, GUI. | |
| SlotConfirmPurchase3, GUI. | |
| SlotConfirmShareLoot, GUI. | |
| SlotConfirmUnlockPage, GUI. | |
| SlotContentInitialized | |
| SlotContentLoaded | |
| SlotConversationInfoReceived | |
| SlotCooldownTime | |
| SlotCraftingResultFeedback | |
| SlotCraftingState | |
| SlotCreateCharacterFailed | |
| SlotCreateCharacterSucceded | |
| SlotCreateRaid | |
| SlotCrosshairTargetUpdated | |
| SlotCrosshairTypeChanged | |
| SlotDamageInfo | |
| SlotDefensiveTargetChanged | |
| SlotDefensiveTargetDocked | |
| SlotDefensiveTargetLocked | |
| SlotDefensiveTargetMonitorChanged | |
| SlotDeleteBox | |
| SlotDeleteItem | |
| SlotDeleteItemDialog | |
| SlotDeleteItemsDialog | |
| SlotDemote, GUI. | |
| SlotDemoteGuildMember | |
| SlotDestroyGlyph, GUI. | |
| SlotDestroySignet, GUI. | |
| SlotDetailButtonClicked | |
| SlotDialogueEnterVicinity | |
| SlotDialogueLeaveVicinity | |
| SlotDifficultyChanged, GUI. | |
| SlotDirectoryPressed | |
| SlotDragBegin | |
| SlotDragEnd | |
| SlotDragHandled Global GUI/ GUI. | |
| SlotDressingRoomClicked, GUI. | |
| SlotDropdownTypeSelected, GUI. | |
| SlotDroppedToDesktop, com. | |
| SlotDynelEnterVicinity | |
| SlotDynelLeaveVicinity | |
| SlotDynelStatChanged, com. | |
| SlotEditMaskPressed GUI/ | |
| SlotEditMaskReleased GUI/ | |
| SlotEmpowerConfirmed, GUI. | |
| SlotEnableSearch, GUI. | |
| SlotEndPotionCooldown, com. | |
| SlotEnteredReticuleMode | |
| SlotEntryActivated | |
| SlotEntryFocused | |
| SlotEntrySelected, GUI. | |
| SlotEntryToggled | |
| SlotEquipButtonPressed | |
| SlotEquipButtonRollOut | |
| SlotEquipButtonRollOver | |
| SlotEquipSlotSelected | |
| SlotEscapePressed | |
| SlotESCPressed | |
| SlotEULATextUpdated | |
| SlotExit, GUI. | |
| SlotEyebrowChanged, GUI. | |
| SlotEyeColorChanged, GUI. | |
| SlotFacebookPromptSelection, GUI. | |
| SlotFacebookUpdated, GUI. | |
| SlotFacialFeatureChanged, GUI. | |
| SlotFacialHairColorChanged, GUI. | |
| SlotFactionSelected | |
| SlotFadeScreen | |
| SlotFeatClicked, GUI. | |
| SlotFeatMouseDown, GUI. | |
| SlotFeatTrained | |
| SlotFeatUntrained | |
| SlotFiltersChanged, GUI. | |
| SlotFilterUsableItems, GUI. | |
| SlotFinishLoading, GUI. | |
| SlotFirstButtonClicked, GUI. | |
| SlotFocusInput, GUI. | |
| SlotFocusMission, GUI. | |
| SlotFocusTargetSet | |
| SlotForceShowMissionTracker | |
| SlotForceSkillUpdate | |
| SlotFormLoaded | |
| SlotForward | |
| SlotFrameStarted, com. | |
| SlotFriendsListResponse, GUI. | |
| SlotFriendsState | |
| SlotFriendsUpdate, GUI. | |
| SlotFusionConfirmed, GUI. | |
| SlotGainedWeaponLevel | |
| SlotGameLoaded, GUI. | |
| SlotGearManagerDataUpdated, GUI. | |
| SlotGearManagerError, GUI. | |
| SlotGenderChanged | |
| SlotGetAnimationComplete | |
| SlotGoalAnimationCompleted, GUI. | |
| SlotGoalAnimationStarted, GUI. | |
| SlotGoalFinished | |
| SlotGoalPhaseUpdated | |
| SlotGoalProgress | |
| SlotGoalTimeLimitChanged | |
| SlotGoalUpdated, GUI. | |
| SlotGoverningformUpdated | |
| SlotGroupFinderState | |
| SlotGuildCharacterLeftCabal, GUI. | |
| SlotGuildCreated, GUI. | |
| SlotGuildLogUpdated, GUI. | |
| SlotGuildMessageUpdated, GUI. | |
| SlotGuildNameUpdated | |
| SlotGuildUpdate, GUI. | |
| SlotGuiModeChanged | |
| SlotHairColorChanged, GUI. | |
| SlotHairStyleChanged, GUI. | |
| SlotHelp | |
| SlotHelpButtonPressed, GUI. | |
| SlotHelpState | |
| SlotHideModuleStateUpdated | |
| SlotHideRightClickMenu | |
| SlotHighlightSlot | |
| SlotHotkeyChanged | |
| SlotHyperLinkClicked | |
| SlotIconMouseDown, com. | |
| SlotIconMouseUp, com. | |
| SlotIconRollOut | |
| SlotIconRollOver | |
| SlotIgnore | |
| SlotIgnoredUpdate, GUI. | |
| SlotInspect | |
| SlotInstanceDying, GUI. | |
| SlotInstantContentInitialized | |
| SlotInstructionsAreVisible, GUI. | |
| SlotInventoryState | |
| SlotInvisibleBuffAdded | |
| SlotInviteTimedOut | |
| SlotInviteToGroup, GUI. | |
| SlotInviteToGuild | |
| SlotInviteToRaid | |
| SlotItemAdded | |
| SlotItemChanged | |
| SlotItemClicked | |
| SlotItemCooldown | |
| SlotItemCooldownRemoved | |
| SlotItemDroppedOnDesktop | |
| SlotItemLoaded | |
| SlotItemMouseDown, com. | |
| SlotItemMoved | |
| SlotItemOfferReceived | |
| SlotItemRemoved | |
| SlotItemSelected | |
| SlotItemShopState | |
| SlotItemStatChanged | |
| SlotJoinRaid, GUI. | |
| SlotJoinRequestSelected | |
| SlotJoinTeam, GUI. | |
| SlotJoinTypeSelectionChanged, GUI. | |
| SlotJournalState | |
| SlotKeyDown, com. | |
| SlotKickFromRaid | |
| SlotLatencyUpdated | |
| SlotLeaderboardsState | |
| SlotLeaderChanged, GUI. | |
| SlotLeaveGroupFinder | |
| SlotLeaveLFG | |
| SlotLeavePvP | |
| SlotLeaveRaid | |
| SlotLeaveTeam | |
| SlotLeftRaid, GUI. | |
| SlotLeftTeam, GUI. | |
| SlotLoadImageError, GUI. | |
| SlotLoadingPageComplete, GUI. | |
| SlotLoadingPageStart, GUI. | |
| SlotLocationChanged, GUI. | |
| SlotLockedSelected, GUI. | |
| SlotLockedToTarget | |
| SlotLockPositionWhenPinnedChanged | |
| SlotLoginStateChanged | |
| SlotLookingForGroupState | |
| SlotLootBagOpened | |
| SlotLootModeChanged | |
| SlotLootOfferPromptResponse | |
| SlotLootThresholdChanged, GUI. | |
| SlotLootWindowClosed | |
| SlotMailDelete, GUI. | |
| SlotMailSent, GUI. | |
| SlotMailUpdate, GUI. | |
| SlotMakeTeamLeader | |
| SlotMakeupChanged | |
| SlotMakeupColorChanged, GUI. | |
| SlotMarkerInfoSelected, GUI. | |
| SlotMarkerSelected, GUI. | |
| SlotMarkForTeamMove, GUI. | |
| SlotMarkForTeamSwap | |
| SlotMasterLooterChanged, GUI. | |
| SlotMatchEnded | |
| SlotMatchRemoved | |
| SlotMatchStarted | |
| SlotMatchWantsToStart | |
| SlotMaxStacksChanged, GUI. | |
| SlotMeetUp | |
| SlotMemberRollOver | |
| SlotMembershipPriceUpdated, GUI. | |
| SlotMemberStatusUpdated | |
| SlotMemberUpdated, GUI. | |
| SlotMinigameStartsInXSeconds | |
| SlotMiniMapStateChanged, GUI. | |
| SlotMinStacksChanged, GUI. | |
| SlotMissionCompleted | |
| SlotMissionFailed | |
| SlotMissionIconClicked, GUI. | |
| SlotMissionRemoved | |
| SlotMissionReportSent | |
| SlotMissionReportWindowClosed | |
| SlotMissionRewardsAnimationDone | |
| SlotMissionWindowClosed | |
| SlotModuleStatusChanged | |
| SlotMouseDown, com. | |
| SlotMouseDownEmptySlot | |
| SlotMouseDownEndWritingName, GUI. | |
| SlotMouseDownItem | |
| SlotMouseMove | |
| SlotMouseOutButton, GUI. | |
| SlotMouseOverButton, GUI. | |
| SlotMousePress | |
| SlotMouseRelease | |
| SlotMouseUp | |
| SlotMouseUpEmptySlot | |
| SlotMouseUpItem | |
| SlotMoveItemToGuildBank, GUI. | |
| SlotMoveSelfToTeam | |
| SlotMovieClipAdded | |
| SlotMsg | |
| SlotNameEnterFrame, GUI. | |
| SlotNametagAdded | |
| SlotNametagAggroUpdated | |
| SlotNametagRemoved | |
| SlotNametagUpdated | |
| SlotNeedGreedChanged, GUI. | |
| SlotNeedGreedWindowSelected | |
| SlotNewAnimaWell | |
| SlotNewMail, GUI. | |
| SlotNewMailNotification | |
| SlotNewPress, GUI. | |
| SlotNewPressed | |
| SlotNewRaidLeader, GUI. | |
| SlotNewTeamLeader | |
| SlotNextAbilityWheel | |
| SlotNextPage | |
| SlotNextResult, GUI. | |
| SlotNextUltimateAbility | |
| SlotNicknameSuggestionReceived | |
| SlotNoAnimaWell | |
| SlotNodeClicked, GUI. | |
| SlotNodeSelected, GUI. | |
| SlotNoLongerInMatchMaking | |
| SlotNPCChatQuestionListReceived | |
| SlotNPCChatTextReceived | |
| SlotObjectiveChanged, GUI. | |
| SlotObjectUnderMouseChanged | |
| SlotOffensiveTargetChanged | |
| SlotOfferedLootBox, GUI. | |
| SlotOkButton, GUI. | |
| SlotOpenDialogue | |
| SlotOpenedLootBox, GUI. | |
| SlotOpenInstantBuy | |
| SlotOpenMissionWindow | |
| SlotOpenPurchaseConfirmation | |
| SlotOpenShop | |
| SlotPanelClosed, GUI. | |
| SlotPanelSizeChanged, GUI. | |
| SlotPartnerAccepted, GUI. | |
| SlotPartnerItemAdded, GUI. | |
| SlotPartnerItemChanged, GUI. | |
| SlotPartnerItemLoaded, GUI. | |
| SlotPartnerItemMoved, GUI. | |
| SlotPartnerItemRemoved, GUI. | |
| SlotPartnerNoLongerAccepted, GUI. | |
| SlotPassiveAdded | |
| SlotPassiveListOpenValueChanged | |
| SlotPassiveRemoved | |
| SlotPassivesListOpenValueChanged | |
| SlotPatcherDone | |
| SlotPatchNotesUpdated | |
| SlotPendingRewardsUpdated | |
| SlotPetInventoryOpen | |
| SlotPetitionFocusChanged, GUI. | |
| SlotPetitionUpdated | |
| SlotPetitionWindowOpen | |
| SlotPetsState | |
| SlotPinnedWindowsOpacityChanged | |
| SlotPinPress, GUI. | |
| SlotPlantFlag | |
| SlotPlayerCharacterAlive | |
| SlotPlayerCharacterDead | |
| SlotPlayerInitialized | |
| SlotPlayfieldChanged | |
| SlotPotionCooldown, com. | |
| SlotPrefAudioMusicOnOffChanged | |
| SlotPrefAudioQualityChanged | |
| SlotPrefAudioSoundsOnOffChanged | |
| SlotPrefDXVersionChanged | |
| SlotPrefFullScreenChanged | |
| SlotPreview, GUI. | |
| SlotPreviousAbilityWheel | |
| SlotPreviousPage | |
| SlotPreviousUltimateAbility | |
| SlotPrevResult, GUI. | |
| SlotProgressChanged | |
| SlotPromote, GUI. | |
| SlotPromoteGuildMember | |
| SlotPromptJoinRequest | |
| SlotPromptResponse | |
| SlotPurchasableSelected, GUI. | |
| SlotPurchasedSelected, GUI. | |
| SlotPurchaseInventoryMouseDown, GUI. | |
| SlotPvPSpoilsOpen | |
| SlotPvPState | |
| SlotQuestAvailable, GUI. | |
| SlotQuestChanged | |
| SlotQuestCooldownChanged, GUI. | |
| SlotQuestEvent, GUI. | |
| SlotQuestionChosen, GUI. | |
| SlotQuestionsUpdated | |
| SlotQuestRewardMakeChoice | |
| SlotRaidDisbanded, GUI. | |
| SlotRaidGroupAdded, GUI. | |
| SlotRaidGroupRemoved, GUI. | |
| SlotRaidInvite | |
| SlotRaidInviteSelected | |
| SlotRandomEntryToggled, GUI. | |
| SlotRankUpdated, GUI. | |
| SlotRDBProgressChanged | |
| SlotRDBStatusChanged | |
| SlotReadyPromptStatusChanged, GUI. | |
| SlotReceiveItem | |
| SlotRecoverGlyph, GUI. | |
| SlotRecoverSignet, GUI. | |
| SlotRefundAbility | |
| SlotRegionTeleportOpen | |
| SlotRegionTeleportState | |
| SlotReloadTokens, GUI. | |
| SlotRemovedFromHatelist | |
| SlotRemoveEditRoleNameWindow, GUI. | |
| SlotRemoveEquipPopup | |
| SlotRemoveFocus, com. | |
| SlotRemoveFriend | |
| SlotRemoveFromGroup, GUI. | |
| SlotRemoveFromGuild, GUI. | |
| SlotRemoveGoal, GUI. | |
| SlotRemoveTeamMember | |
| SlotRenameBox, GUI. | |
| SlotRenameCharDlg | |
| SlotResetCraftingGUI | |
| SlotResizeColumn, com. | |
| SlotResizeMove | |
| SlotResizePress | |
| SlotResizeRelease | |
| SlotReslolutionValueChanged | |
| SlotResolutionChange | |
| SlotResolutionValueChanged | |
| SlotResourceUpdated | |
| SlotRespawnWaveTimeUpdate | |
| SlotRestoreSwapBar | |
| SlotResultsReceived, GUI. | |
| SlotResurrectRequest | |
| SlotRightClickVendorSaleChanged | |
| SlotRoleChanged, GUI. | |
| SlotRollContentOverlayDeleteIcon, GUI. | |
| SlotRollContentOverlayRenameIcon, GUI. | |
| SlotRollContentOverlayShareIcon, GUI. | |
| SlotRollContentOverlayViewIcon, GUI. | |
| SlotRollOut | |
| SlotRollOutCell, GUI. | |
| SlotRollOutCluster, GUI. | |
| SlotRollOutIcon | |
| SlotRollOver | |
| SlotRollOverCash, com. | |
| SlotRollOverCell, GUI. | |
| SlotRollOverCluster, GUI. | |
| SlotRollOverDownloading | |
| SlotRollOverIcon, GUI. | |
| SlotRollOverLatency | |
| SlotRollOverMail | |
| Slots, com. | |
| SlotScaleChanged | |
| SlotScoreChanged | |
| SlotScroll, com. | |
| SlotScryCounterLoaded | |
| SlotScryMessage | |
| SlotScryTimerCounterComboLoaded | |
| SlotScryTimerLoaded | |
| SlotSearch | |
| SlotSearchText | |
| SlotSelectAbility, GUI. | |
| SlotSelectCharacter, GUI. | |
| SlotSelectCharacterPlay, GUI. | |
| SlotSelectDeck, GUI. | |
| SlotSelected | |
| SlotSelectedRow, GUI. | |
| SlotSell, GUI. | |
| SlotSellItemSelected, GUI. | |
| SlotSellPromptResponse, GUI. | |
| SlotSendMessage | |
| SlotSendMissionReportHotkeyPressed, GUI. | |
| SlotSendTeamSwapRequest | |
| SlotServerFramerateUpdated | |
| SlotSetGUIEditMode GUI/ | |
| SlotSetLanguage | |
| SlotSetNodeFocus | |
| SlotShareLoot, GUI. | |
| SlotShortcutAdded | |
| SlotShortcutAddedToQueue | |
| SlotShortcutbarHotkeysVisibleChanged | |
| SlotShortcutEnabled | |
| SlotShortcutMoved | |
| SlotShortcutRangeEnabled | |
| SlotShortcutRemoved | |
| SlotShortcutRemovedFromQueue | |
| SlotShortcutResourceEnabled | |
| SlotShortcutsRefresh | |
| SlotShortcutStatChanged | |
| SlotShortcutUsed | |
| SlotShowBanner, GUI. | |
| SlotShowBuffsChanged | |
| SlotShowBuffsOnTeamChanged, GUI. | |
| SlotShowDialog | |
| SlotShowFIFOMessage | |
| SlotShowFriendlyMenu | |
| SlotShowInspectionWindow | |
| SlotShowMailTab, GUI. | |
| SlotShowNeedGreedWindow | |
| SlotShowPassivesBar | |
| SlotShowPlayerDamageNumbersChanged | |
| SlotShowPlayerHealNumbersChanged | |
| SlotShowTargetDamageNumbersChanged | |
| SlotShowTeamBuffChanged, GUI. | |
| SlotShowTeamDebuffChanged, GUI. | |
| SlotShowText | |
| SlotShowVoteKickReasonPrompt | |
| SlotSignalCommandAborted | |
| SlotSignalCommandEnded | |
| SlotSignalCommandStarted | |
| SlotSignalShortcutMaxMomentumEnabled | |
| SlotSignUpGroupFinder | |
| SlotSignUpLFG | |
| SlotSignUpPvP | |
| SlotSizeChanged | |
| SlotSkillHiveHelp | |
| SlotSkillUpdated | |
| SlotSkinColorChanged, GUI. | |
| SlotSMSAnimationDone | |
| SlotSort | |
| SlotSortClicked | |
| SlotSortColumn, com. | |
| SlotSortMembers, GUI. | |
| SlotSortRows, GUI. | |
| SlotSortTypeSelected, GUI. | |
| SlotSprintsPetsClicked, GUI. | |
| SlotStackItems | |
| SlotStartAnimation | |
| SlotStartCrafting | |
| SlotStartDisassembly | |
| SlotStartDrag | |
| SlotStartDragItem | |
| SlotStartDragWindow | |
| SlotStartEmpowerment, GUI. | |
| SlotStartFusion, GUI. | |
| SlotStartResizing, GUI. | |
| SlotStartSplitItem | |
| SlotStartVoteKick | |
| SlotStartVoteRetreat | |
| SlotStatChanged Global GUI/ com. | |
| SlotStateAdded | |
| SlotStateRemoved | |
| SlotStateUpdated, com. | |
| SlotStatUpdated | |
| SlotStatusResultsStateChanged, GUI. | |
| SlotStopAnimation | |
| SlotStopDrag | |
| SlotStopDragWindow | |
| SlotSubEntryActivated, GUI. | |
| SlotSubEntryEnabled, GUI. | |
| SlotSubEntryFocused | |
| SlotSubEntrySizeChanged | |
| SlotSubEntryToggled, GUI. | |
| SlotSummonTeamMember | |
| SlotSwapBar | |
| SlotSwapShortcut | |
| SlotSwitchSheet | |
| SlotTagAdded Global GUI/ GUI. | |
| SlotTagRead, GUI. | |
| SlotTagsReceived, GUI. | |
| SlotTargetCharacterBuffAdded | |
| SlotTargetRollOut | |
| SlotTaskAdded | |
| SlotTeamInvite | |
| SlotTeamInviteSelected | |
| SlotTeamLeaderChanged, GUI. | |
| SlotTeamMonitorChanged | |
| SlotTeamMove | |
| SlotTeamMoved | |
| SlotTeamSizeChanged | |
| SlotTeamSwap | |
| SlotTeamWindowLocked | |
| SlotTemplateSelected | |
| SlotTextChanged | |
| SlotTextFieldFocus, com. | |
| SlotTextUpdated | |
| SlotTierCompleted | |
| SlotTierFailed | |
| SlotTierRemoved | |
| SlotToggleCharacterSkillPointGUI | |
| SlotToggleClockType | |
| SlotToggleCombat | |
| SlotTogglePassiveBar | |
| SlotToggleTemplateAbilities | |
| SlotToggleVisibility | |
| SlotToggleVisibilityActiveBar | |
| SlotToggleVisibilityPassiveBar | |
| SlotTokenAmountChanged | |
| SlotTokenChanged | |
| SlotTombstoneIsClose | |
| SlotTombstoneIsGone | |
| SlotTooltipAbilityPressed, GUI. | |
| SlotTooltipLayout | |
| SlotTopPressed, GUI. | |
| SlotTotalDownloadSizeChanged | |
| SlotTrade | |
| SlotTradeCompleted | |
| SlotTradeInventoryMouseDown, GUI. | |
| SlotTradepostState | |
| SlotTradeStarted | |
| SlotTrashPress, GUI. | |
| SlotTrashPressed | |
| SlotTriggerGetEffect | |
| SlotUniformTypesSelectionChanged, GUI. | |
| SlotUnignore | |
| SlotUnload | |
| SlotUnmarkForTeamMove, GUI. | |
| SlotUnselectRows | |
| SlotUpdateAdvancedTooltips | |
| SlotUpdateCellPanel | |
| SlotUpdateCellPanelTimer | |
| SlotUpdateCharacters, GUI. | |
| SlotUpdateExchange, GUI. | |
| SlotUpdateHourSubtitles, GUI. | |
| SlotUpdateInterval | |
| SlotUpdateLayout | |
| SlotUpdateList, GUI. | |
| SlotUpdateShopItems, GUI. | |
| SlotUpdateShortcuts | |
| SlotUpdateStatus, GUI. | |
| SlotUpdateStatusText | |
| SlotUpdateTemplates, GUI. | |
| SlotUpdateWorldStats, GUI. | |
| SlotUpgradeClicked | |
| SlotUseableSelected, GUI. | |
| SlotUseItem | |
| SlotValidatingRDB | |
| SlotVideoEnded | |
| SlotVideoLoaded | |
| SlotVisibilityChanged | |
| SlotVoiceAborted, GUI. | |
| SlotVoiceFinished, GUI. | |
| SlotVoiceStarted, GUI. | |
| SlotWaitingForFacebookUpdate, GUI. | |
| SlotWaypointAdded | |
| SlotWaypointColorChanged | |
| SlotWaypointMoved | |
| SlotWaypointRemoved | |
| SlotWaypointRenamed | |
| SlotWaypointStateChanged | |
| SlotWeakListObjDied, com. | |
| SlotWeaponAdded | |
| SlotWeaponChanged | |
| SlotWeaponRemoved | |
| SlotWeaponTypeSelected, GUI. | |
| SlotWheelAnimated | |
| SlotWindowMonitorUpdate | |
| SlotYouAreInMatchMaking | |
| SMALL_SIZE, GUI. | |
| SMSItemClickHandler | |
| SMSListItemRenderer, GUI. | |
| snapping, com. | |
| SOCIAL | |
| SORT_BY, GUI. | |
| SORT_RADIO_GROUP, GUI. | |
| SORT_TYPE_ALL, GUI. | |
| SORT_TYPE_FACTION, GUI. | |
| sortArrow, com. | |
| SortBag, GUI. | |
| SortButton | |
| SortByMissionType | |
| SortByRarity, GUI. | |
| SortChilds | |
| SortItems | |
| SortNametags | |
| SORTORDER_ASC, com. | |
| SORTORDER_DESC, com. | |
| SORTORDER_NONE, com. | |
| SoundOptionHandler | |
| SOUTH_DISTRICT, GUI. | |
| SP_VALUE | |
| SpeedChanged, GUI. | |
| SPLIT_MIN, GUI. | |
| splitArray | |
| SplitItem | |
| SplitItemPopup, com. | |
| SplitItemToEmptySlot | |
| SPRINT_BUFFS | |
| SprintBar.as | |
| SprintMouseUp | |
| SQUAD, GUI. | |
| STACKS, GUI. | |
| STAGE | |
| STAGE_ARMED, com. | |
| STAGE_COOKED, com. | |
| STAGE_SAFE, com. | |
| StageResizeEventHandler | |
| STANDARD_COLOR, GUI. | |
| STANDARD_FONT | |
| STANDARD_UNTARGET_ALPHA, GUI. | |
| Start, com. | |
| START_SLOT_POCKET, GUI. | |
| StartAnimation | |
| StartButtonActivation | |
| StartButtonDeactivation | |
| StartButtonEventHandler | |
| StartChanneling | |
| StartConversation, com. | |
| StartCrafting, com. | |
| StartDeathPenaltyTooltipTimeout | |
| StartDisassembly, com. | |
| StartDragAchievementWindow, GUI. | |
| StartDraggingItem, com. | |
| StartDragItem, com. | |
| StartDragLootBag, GUI. | |
| StartEmpowerment, com. | |
| StartFusion, com. | |
| StartGame, com. | |
| STARTING_INTERVAL | |
| STARTING_Y_POSITION | |
| StartLineIfReady | |
| StartNextLine | |
| StartQuitGame, com. | |
| StartResizing, GUI. | |
| StartSplittingItem, com. | |
| StartTooltipTimeout | |
| StartTooltipTimout, com. | |
| StartTrade, com. | |
| StartVideo, com. | |
| StartVoteKick, com. | |
| StartVoteRetreat, com. | |
| StartWritingName, GUI. | |
| StatBar, com. | |
| state | |
| STATE_ACTIVE | |
| STATE_CASTING | |
| STATE_CHANNELING | |
| STATE_CLOSED, GUI. | |
| STATE_COOLDOWN | |
| STATE_CRAFTING_NEED_TOOL, GUI. | |
| STATE_CRAFTING_NOT_READY, GUI. | |
| STATE_CRAFTING_READY, GUI. | |
| STATE_CRAFTING_SCRIPT_FAILED, GUI. | |
| STATE_DISASSEMBLE_NEED_TOOL, GUI. | |
| STATE_DISASSEMBLE_READY, GUI. | |
| STATE_DISASSEMBLE_SCRIPT_FAILED, GUI. | |
| STATE_DPS, com. | |
| STATE_DRAGGING | |
| STATE_DRAGGING_WINDOW | |
| STATE_EMPTY, GUI. | |
| STATE_GLOBAL_COOLDOWN | |
| STATE_HEAL, com. | |
| STATE_INACTIVE, com. | |
| STATE_LARGE, GUI. | |
| STATE_MAX_MOMENTUM | |
| STATE_MEDIUM, GUI. | |
| STATE_NO_RESOURCE | |
| STATE_NONE | |
| STATE_OPEN, GUI. | |
| STATE_OUT_OF_RANGE | |
| STATE_RESIZING, GUI. | |
| STATE_RESIZING_WINDOW | |
| STATE_SMALL, GUI. | |
| STATE_WRITING_NAME | |
| STATE_WRONG_HEAPON | |
| States, com. | |
| StatesAndConditions.as | |
| STATIC_FRAME, com. | |
| StatItem, GUI. | |
| StatPage, GUI. | |
| StatPageToggled | |
| Stats, com. | |
| STATTEXT_NUMBER, com. | |
| STATTEXT_PERCENT, com. | |
| StatUpdated, com. | |
| STATUS, GUI. | |
| STATUS_STATE, GUI. | |
| StatusResults, GUI. | |
| SteamItemsAvailable, com. | |
| STEP_INTERVAL | |
| stereoMusicTextLabel_tdb | |
| STONEHENGE | |
| STONEHENGE_ID | |
| STONEHENGE_INSTRUCTIONS, GUI. | |
| STONEHENGE_QUEUE | |
| STONEHENGE_ZONE | |
| Stop, com. | |
| STOP_MODE, GUI. | |
| StopAnimation, com. | |
| StopChanneling | |
| StopDeathPenaltyTooltipTimeout | |
| StopDragAchievementWindow, GUI. | |
| StopDragLootBag, GUI. | |
| StopHighlightSlot | |
| StopResizing, GUI. | |
| StopTagSound, com. | |
| StopTimer, GUI. | |
| StopTooltipTimeout | |
| StopTooltipTimout | |
| StopVid, com. | |
| STORE_AND_SELL, GUI. | |
| STORE_AND_SELL_VIEW, GUI. | |
| StoreAndSellView, GUI. | |
| StoreConfig, com. | |
| Strip, com. | |
| StripList, com. | |
| StupidDistanceHack, com. | |
| Sub, com. | |
| SUB_TYPE, GUI. | |
| SubmitInput, GUI. | |
| SubPoint, com. | |
| SUBSKILL_HEIGHT, GUI. | |
| SummonMountFromTag, com. | |
| SummonNode | |
| SummonPetFromTag, com. | |
| SummonRequest, com. | |
| SUPPORT_AUGMENT | |
| SUPPORT_AUGMENT_BIT | |
| SUPPORT_AUGMENT_PURCHASED_COLOR, GUI. | |
| SUPPORT_AUGMENT_PURCHASED_LEFT_COLOR, GUI. | |
| SUPPORT_AUGMENT_PURCHASED_RIGHT_COLOR, GUI. | |
| SUPPORT_AUGMENT_UNLOCKED_COLOR | |
| surroundMusicTextLabel_tdb | |
| SURVIVABILITY_AUGMENT | |
| SURVIVABILITY_AUGMENT_BIT | |
| SURVIVABILITY_AUGMENT_PURCHASED_COLOR, GUI. | |
| SURVIVABILITY_AUGMENT_PURCHASED_LEFT_COLOR, GUI. | |
| SURVIVABILITY_AUGMENT_PURCHASED_RIGHT_COLOR, GUI. | |
| SURVIVABILITY_AUGMENT_UNLOCKED_COLOR | |
| SURVIVAL, GUI. | |
| SWAP_ANIMATION_DURATION, GUI. | |
| SwapAbilities | |
| SwapAbilityData, GUI. | |
| SwapAegisController, com. | |
| SwapBackEffect, GUI. | |
| SwapBackTimerEffect | |
| SwapEffect | |
| SwapPoint, com. | |
| SwitchToAugment | |
| SwitchToAuxilliary | |
| SwitchToEmpowerment, GUI. | |
| SwitchToFusion, GUI. |
public static var s_AbilityBarScaleMonitor
public static var s_AnimaWheelLinkScaleMonitor
public static var s_CompassScaleMonitor
private static var s_CurrentDragObject
static var s_DynelList: WeakList
public static var s_EffectsArray
private static var s_FilteredLoreCache: Object
private static var s_GuardList: Array
public static var s_Height: Number
public static var s_HighestSlotDepth: Number
public static var s_HUDScaleMonitor
private static var s_Instance: PvPMinigame
public static var s_LeftEnergyScaleMonitor
public static var s_LeftWeaponStatusScaleMonitor
private static var s_LoreCache: Object
public static var s_MissionTrackerScaleMonitor
private static var s_ModalClips: Array
public static var s_PlayerCastbarScaleMonitor
public static var s_PlayerInfoScaleMonitor
public static var s_PvPMiniScoreboardScaleMonitor
private static var s_RegisteredModules: Object
var s_ResolutionScale
var s_ResolutionScaleMonitor: DistributedValue
private static var s_ResolutionScaleMonitor
public static var s_ResolutionScaleMonitor
public static var s_RightEnergyScaleMonitor
public static var s_RightWeaponStatusScaleMonitor
static var s_RingThickness: Number
static var s_ShadeThickness: Number
static var s_ShadowColor: Number
public static var s_SignupNotificationsScaleMonitor
private static var s_SortColumn: Number
public static var s_SubTypesArray
public static var s_TargetCastbarScaleMonitor
public static var s_TargetInfoScaleMonitor
private static var s_TopLevelClips: Array
public static var s_TopMenuAlignmentMonitor
public static var s_UltimateAbilityScaleMonitor
public static var s_Width: Number
public static var s_XPBarAlignmentMonitor
private static var SALES_FEE: Number
private static var SALES_HEADER
private function SaveBuildHandler( event: Object ):Void
function SaveConfig()
public function Scale( scale : Number ) : Point
public function Scale( xScale: Number, yScale: Number ) : com.Utils.Rect
var SCALE: Number
public function ScaleCentered( xScale: Number, yScale: Number ) : com.Utils.Rect
function ScaleImage( target: MovieClip ):Void
private function ScaleImage( target: MovieClip ):Void
private function ScaleText():Void
function ScaleVideo()
private function ScaleVideo()
function ScanCodeToKeypadButton( scanCode: Number ):MovieClip
function ScanCodeToKeypadNumber( scanCode: Number ):Number
var SCENARIO: Number
public static var SCENARIO: Number
public function ScenarioContent()
private static var SCENARIOS: Number
private static var SCENARIOS_IMAGE: Number
public function ScenarioScoreboardContent()
private static var SCOREABLE_EQUIPMENT_SLOTS
private static var SCOREBOARD_UPDATE_TIME: Number
function ScreenWaypoint()
private static var SCROLL_AMOUNT: Number
private static var SCROLL_AMOUNT: Number
private static var SCROLL_AMOUNT: Number
private static var SCROLL_AMOUNT: Number
private static var SCROLL_AMOUNT: Number
var SCROLL_INTERVAL: Number
private static var SCROLL_INTERVAL: Number
private var SCROLL_PADDING: Number
private static var SCROLL_PADDING: Number
private static var SCROLL_PADDING: Number
private var SCROLL_SPEED: Number
private static var SCROLL_SPEED: Number
private static var SCROLL_SPEED: Number
private var SCROLL_SPEED: Number
private static var SCROLL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private function ScrollBar( parent: MovieClip, target: MovieClip, maxHeight: Number, width: Number, scrollbarName: String, maskName: String, defaultY: Number ) : Boolean
var SCROLLBAR_PADDING: Number
private function ScrollBarEventHandler( event: Object ):Void
private function ScrollBarEventHandler( event: Object ):Void
function ScrollLog() : Void
public function ScrollPanel()
private function ScrollToSelected()
private function scrollWheel( delta: Number ) : Void
private function Search():Void
private static var SEARCH: String
private static var SEARCH_CONTROLS_Y: Number
private function SearchArray( target: Array, item: Object ):Number
public function SearchBox()
private function SearchButtonClickEventHandler( event: Object ):Void
private function SearchTextChanged()
public static var SEASONAL_ACHIEVEMENT: Number
private static var SECOND: String
private static var SECONDS: String
private function secondsToTimeString( seconds: Number ):String
private function secondsToTimeString( seconds: Number ):String
private function Select( faction: Number )
public function Select()
check if it has been used
public function Select()
public function Select()
private static var SELECT_ACTIVITY_PROMPT_MESSAGE: String
private static var SELECT_DIFFICULTY_PROMPT_MESSAGE: String
private static var SELECT_LOCATION_PROMPT_MESSAGE: String
private static var SELECT_LOCATION_SOUND_EFFECT: String
private static var SELECT_PANEL_PADDING
private static var SELECT_PANEL_PADDING: Number
private static var SELECT_ROLE_PROMPT_MESSAGE: String
function SelectAbility( abilityClip: MovieClip, snap: Boolean )
public static function SelectAudioLanguage( index: Number ) : Void
public function SelectCell( clip: CellClip )
Called when an ability has been selected.
function SelectCellAbility( abilityIdx: Number, toggle: Boolean )
public function SelectCharacter( charId: Number ):Void
public function set selected( value: Boolean ):Void
public function get selected():Boolean
public function get selected():Boolean
public function set selected( value: Boolean ):Void
public function set selected( value: Boolean ):Void
public function set selected( value: Boolean ):Void
private static var SELECTED_COLOR: Number
private static var SELECTED_FILTERS: String
private static var SELECTED_FRAME: Number
var SELECTED_INDEX: String
var SELECTED_TAB_INDEX: String
private static var SELECTED_UNIFORM: String
function SelectedBundles( event: Object ):Void
private function SelectedClassChanged( event: Object )
private function SelectedColorChanged( event: Object )
private function SelectedFeatureChanged( event: Object )
private function SelectedFeatureChanged( event: Object )
private function SelectedItemChanged( event: Object )
private function SelectedTabBarEventHandler( event: Object ):Void
private function SelectedTabBarEventHandler( event: Object ):Void
private function SelectedUniformIsValid( selectedUniform: Number ):Boolean
private function SelectEntries( entriesToSelect: Array ):Void
private function SelectEventHandler( evt: Object ):Void
public function set selectHandler( value: Function ):Void
public function set selection( value: Number ):Void
public function set selection( value: Array ):Void
private function SelectionEventHandler():Void
public static function SelectLanguage( index: Number ) : Void
private function SelectMailListIndex( index: Number ):Void
function SelectMember( event: Object )
public function SelectNodeClip( nodeClip: PetClip ):Void
public function SelectNodeClip( nodeClip: PetClip ):Void
public function SelectNodeClip( nodeClip: PetClip ):Void
private function SelectPanel( e: Object )
function SelectPermission( event: Object ):Void
public static function SelectScreenMode( index: Number ) :Void
private function SelectToInputField():Void
public static var SELL: Number
private static var SELL_ITEM_TITLE: String
public function SellItem( inventoryID: ID32, itemPos: Number )
static public function SellItem( inventoryID: ID32, bankItemSlot: Number, price: ItemPrice ) : Boolean
public function SellItemPromptWindow()
private static var SEND: String
private static var SEND: String
private static var SEND: String
private static var SEND_A_MESSAGE: String
private static var SEND_MAIL_SUCCESS: String
static function SendBugreport( title: String, comment: String, bugCategory: String, includeScreenShot: Boolean, includeNPC: Boolean, includePlayer: Boolean, email: String )
public function SendCash( amount: Number ) : Void
Accept team invite from id.
public static function SendJoinRequest( id: ID32 )
public static function SendLootBoxReply( openBox: Boolean )
static public function SendMail( receiverName: String, messageBody: String, money: Number ) : Boolean
private function SendMessageEventHandler():Void
Send a message to the server.
public static function SendMessageToServer( msg: String ) : Void
static public function SendReady( ready: Boolean, isTimeout: Boolean ):Void
private function SendReport( event: Object )
private function SendReportEventHandler():Void
static public function SendRoles( rolesArray: Array ):Void
public static function SendTeamSwapRequest( id: ID32 )
public function ServerListFacebookInfo()
public function ServerListItemRenderer()
public function Set( obj )
public function Set( obj ) : Void
function SetAbility( feat: FeatData, index: Number, isInTemplate: Boolean )
sets up the visuals for the ability
public function SetAbilityData( p_icon: String, p_ColorLine: Number, spellId: Number, spellType: Number, linkageId: String, useEffects: Boolean, resourceGenerator: Number ) : Void
private function SetAbilityNameDisplay( ability: MovieClip, feat: FeatData )
private function SetAchievementCompleted()
private function SetAchievementInProgress()
private function SetAchievementProgress( node: LoreNode )
private function SetAction( newAction: Number ):Void
private function SetActivationStatus()
private function SetActive( active: Boolean )
function SetActiveDynel( dynel: Dynel )
public function SetAllControls( isSet: Boolean )
public function SetAlpha( alpha: Number )
public function SetAlpha( alpha: Number )
public function SetAlpha( alpha: Number )
public function SetAlpha( alpha: Number )
public function SetAmount( amount: Number, snap: Boolean )
private function SetArrow( pos: flash.geom.Point, orientation: Number ) : Void
function SetAsHostileTarget( hostileTarget: Boolean, hatelistCreated: Boolean )
function SetAspectRatio()
function SetAsTarget( target: Boolean )
public function SetAudioTrack( track: Number )
public function SetAutoCloseDistance( distance: Number )
public function SetAutoCloseDistance( distance: Number ) : Void
public function SetAutocloseOnDeath( autoClose: Boolean )
public function SetAutocloseOnDeath( autoClose: Boolean ) : Void
public function SetAutocloseOnTeleport( autoClose: Boolean )
public function SetAutocloseOnTeleport( autoClose: Boolean ) : Void
public static function SetAuxiliaryWeaponHidden( hidden: Boolean )
this is the baseline for all
public function SetAvailable()
public function SetAvailable( available: Boolean )
private function SetBackgroundColor( color: Number )
public function SetBackgroundColor( show: Boolean )
function SetBackgroundDragOperations() : Void
private function SetBackgroundImage()
sets the scaling of the bar and repositions the textfield, this will also scale the textfield (uniformly) based on the input
public function SetBarScale( xscale: Number, yscale: Number, textScale: Number, dotScale: Number )
public function SetBaseAnim( name: String )
public function SetBaseHead( index: Number ) : Void
public function SetBattleRankIcon():Void
public function SetBeard( index: Number ) : Void
private function SetBeard()
public function SetBrowserDimensions( browserWidth : Number, browserHeight : Number )
public function SetBrowserType( browserType : String )
public function SetBuffData( buffData: BuffData )
public function SetBuffData( buffData: BuffData ):Void
public function SetBuffs( buffs: Array ):Void
private function SetButtonDisabledState( disabled: Boolean ):Void
public function SetButtonName( buttonName )
public function SetButtonText( text: String ):Void
public function SetButtonText():Void
public function SetBuyButtonLabel( value: String ):Void
public function SetCameraHeight( height: Number ) : Void
public function SetCameraPosition( pos: Vector3 ) : Void
public function SetCanDrag( canDrag: Boolean )
public function SetCanSort( canSort: Boolean )
private function SetCanUse()
function SetCanUse( canUse: Boolean )
private function SetCashAmount( m_CashAmount )
public function SetCategory( value: String ):Void
public function SetCategory( value: String ):Void
public function SetCategory( value: String ):Void
public function SetCategory( value: String ):Void
public function SetCategory( category: Number )
private function SetCategoryHeading( target: MovieClip, label: String, name: String ):Void
public function SetCell( cell: Cell )
public function SetCenterPosition( x: Number, y: Number ):Void
function SetCharacter( character: Character )
public function SetCharacter( character: Character )
function SetCharacter( character: Character )
function SetCharacter( character: Character )
public function SetCharacter( character: Character )
public function SetCharacter( character: Character ) : Void
function SetCharacter( character: Character )
public function SetCharacter( characterID: ID32 )
public function SetCharacter( character: Character )
public function SetCharacter( character: Character )
Sets the caharacter to current client cjharacter and assigns the ID membervariable
public function SetCharacter( character: Character ) : Void
public function SetCharacter( character: Character, forceLayout: Boolean ):Void
public function SetCharacterCreationIF( characterCreationIF: CharacterCreation )
public function SetCharacterCreationIF( characterCreationIF: CharacterCreation )
public function SetCharacterCreationIF( characterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation )
public function SetCharacterCreationIF( characterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation )
public function SetCharacterCreationIF( characterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation )
public function SetCharacterCreationIF( characterCreationIF: CharacterCreation )
public function SetCharacterCreationIF( characterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation )
public function SetCharacterCreationIF( characterCreationIF: CharacterCreation )
public function SetCharacterID( characterID: ID32 )
public function SetCharacterID( characterID: ID32 ):Void
public function SetCharacterName( name: String ) : Void
public function SetCharacterScale( scale: Number ) : Void
public function SetCharge( charge )
public function SetCharge( charge )
public function SetCharInstance( charInstance: Number )
Set the input field in the chat to the wanted text.
public static function SetChatInput( text )
private function SetClassConfirm()
function SetClientCharacter( clientChar: Character )
public static function SetClipLayer( index: Number, depthLayer: Number, subDepth: Number ) : Void
function SetCluster( cluster: Cluster )
public function SetClusterDistance( clusterDistance: Number )
public function SetClusters( clusters: Array )
public function SetColor( color )
public function SetColor( color )
public function SetColor( rgb : Number )
public function SetColor( colorLine: Number )
function SetColor( color: Number )
function SetColor( color: Number )
function SetColor( color: Number )
private function SetColorEye()
private function SetColorFacialHair()
private function SetColorHair()
private function SetColorLine()
private function SetColorMakeupGlamour()
public function SetColors( colorArray: Array, currentSelection: Number )
public function SetColors( colorArray: Array ):Void
private function SetColorSkin()
public function SetColumnWidth( columnId: Number, width: Number )
public function SetCompareMode( compareMode: Boolean ) : Void
public function SetComplete( completed: Boolean )
public function SetContent( value: String ):Void
public function SetContent( title: String, subtitle: String, bodyText: String ):Void
public function SetContentPersistence( persistence: Archive ):Void
private function SetCooldown( cooldownEnd: Number, cooldownStart: Number )
public function SetCooldown( cooldownEnd: Number, cooldownStart, showTimer: Boolean )
public function SetCooldown( cooldownEnd: Number, cooldownStart: Number )
private function SetCooldown( cooldownEnd: Number, cooldownStart: Number )
public function SetCooldown( slotID: Number, seconds: Number )
public function SetCooldown( slotID: Number, seconds: Number )
public function SetCooldownInventoryItem( inventoryPos: Number, time: Number )
public function SetCost( cost: Number )
public function SetCost( cost: Number )
public function SetCount( count: Number )
function SetCover( cover: Boolean, index: Number )
private function SetCraftingCost( craftingButton: MovieClip, buttonLabel: String, cost: Number )
Updates the stat text and bar
private function SetCurrent( currentValue: Number, boostValue: Number, snap: Boolean ) : Void
Updates the stat text and bar
private function SetCurrent( stat: Number ) : Void
public function setData( dataObj: Object )
public function setData( data: Object ):Void
public function setData( data: Object ):Void
public function setData( data: Object ):Void
public function setData( data: Object ):Void
public function setData( data: Object ):Void
public function setData( data: Object ):Void
public function setData( data: Object ):Void
public function setData( data: Object ):Void
public function setData( data: Object ) : Void
public function setData( data: Object ) : Void
public function setData( data: DressingRoomNode ) : Void
public function setData( data: DressingRoomNode ):Void
public function setData( data: DressingRoomNode ) : Void
public function setData( data: Object ) : Void
public function setData( data: Object ) : Void
public function setData( playerData: Object )
public function setData( data: Object ) : Void
public function setData( characterData: Object )
public function setData( serverData: Object ):Void
public function setData( data: Object ):Void
public function setData( repairItem: Object )
public function setData( inventoryItem: Object )
public function setData( data: Object ):Void
public function setData( data: Object ):Void
public function setData( deckData: Object )
public function SetData( newData: InventoryItem ):Void
public function SetData( listView: MultiColumnListView, data: MCLItem )
public function SetData( listView: MultiColumnListView, data: MCLItem )
public function SetData( inventoryItem: InventoryItem, iconLoadDelay: Number )
public function SetData( newData: InventoryItem )
public function SetData( listView: MultiColumnListView, data: MCLItem )
public function SetData( listView: MultiColumnListView, data: MCLItem )
public function SetData( resourceData: ResourceDataObject )
public function SetData( data: LoreNode, doDraw: Boolean )
public function SetData()
public function SetData( data: LoreNode )
public function SetData( data: LoreNode, forceUpdate: Boolean )
public function SetData( data: LoreNode )
public function SetData( data: LoreNode )
public function SetData( data: LoreNode )
private function SetData()
public function SetData( missionInfo: Quest, index: Number ):Void
public function SetData( challengeData: Array ):Void
private function SetData()
public function SetData( node: DressingRoomNode ):Void
public function SetData( dungeonPlayfields: Array, raidPlayfields: Array, scenarioPlayfields: Array, pvpPlayfields: Array ):Void
public function SetData( playfieldName: String, queueId: Number, playfieldDifficulty: Number, image: Number, subEntries: Array, depth: Number, isRandom: Boolean ):Void
public function SetData( item: InventoryItem ):Void
function SetData( inventoryID: ID32, inventoryItem: InventoryItem )
public function SetData( receivedItems: Array ):Void
public function SetData( item: InventoryItem ):Void
public function SetData( receivedItems: Array ):Void
public function SetData( missionId: Number )
public function SetData( goal: QuestGoal, willTimeoutSucceed: Boolean, uid: Number, tierId: Number )
public function SetData( rewardObject: Object )
public function SetData( quest: Quest )
private function SetData( lootBagId: ID32, itemPosition: Number ):Void
public function SetData( petNode )
public function SetData( loreNode: LoreNode, depth: Number ):Void
public function SetData( headerNode: LoreNode ):Void
private function SetData()
private function SetData( dataArray: Array )
public function SetData( inventoryItem: InventoryItem )
public function SetData( value: CharacterPointData ):Void
public function SetData( subSkillsArray: Array ):Void
function SetData( character: Character, cost: Number, token: Number, featId: Number, canTrain: Boolean )
public function SetData( featData: FeatData )
public function SetData( featData: FeatData )
public function SetData( featData: FeatData )
private function SetDecoration( index: Number )
public static function SetDefaultDValue( variableName: String, value ) : Void
public function SetDefaultText( text: String )
private function SetDefensiveTargetBackground():Void
function SetDependency( clusterID: Number, cellIDArray: Array )
public function SetDepth( depth: Number )
public function SetDescription( desc: String ) : Void
private function SetDescription()
public function SetDirection( direction: Number )
function SetDirection( direction: String )
function SetDirection( direction: String )
function SetDirection( p_direction: String )
function SetDirectionDown()
function SetDirectionDown()
public function SetDisabled( disabled: Boolean )
public function SetDisabled( disable: Boolean, disabledTooltip: String, clearSelection: Boolean ):Void
DISPLAY METHODS
public function SetDisabled()
public function SetDisabled( disable: Boolean ):Void
public static function SetDisassemblySlot( slotID: Number )
public function SetDisplay():Void
private function SetDisplay()
private function SetDisplayMode( displayMode: Number )
This function sets the district name.
public function SetDistrict( name: String ):Void
public function SetDockDefensiveWindow( value: Boolean ):Void
function SetDotState( button: MovieClip, isOpen: Boolean )
private function SetDPS()
public function SetDragClip( dragClip: MovieClip )
public function SetDraggable( value: Boolean ):Void
public function SetDragItemType( dragType: String )
public function SetDrawShadow( drawShadow: Boolean )
public static function SetDValue( name: String, value ) : Void
function SetDynel( dynel: Dynel )
trace(“healthbar initiated”)
public function SetDynel( dynel: Dynel )
function SetDynel( dynel: Dynel )
public function SetDynel( dynel: Dynel )
public function SetDynelID( dynelID: ID32 )
private function SetEffects()
public function SetEnabled( enabled: Boolean ):Void
private function SetEnabled( enabled: Boolean ):Void
public function SetEndValue( duration: Number, endValue, ease: Function ) : Void
public function SetError( errorCode: Number )
public function SetExhausted( exhausted: Boolean )
private function SetExpandedMissionID( id: Number )
public function SetEyebrow( index: Number ) : Void
public function SetEyeColorIndex( index: Number ) : Void
public function SetFace( index: Number ):Number
public function SetFacialFeature( feature: Number, index: Number ) : Void
public function SetFacialHairColorIndex( index: Number ) : Void
public function SetFaction( faction: Number ) : Void
function SetFaction( factionId: Number ):Void
public function SetFaction( faction: Number, facilities: Array ):Void
This function uses the Faction global enum to reveal one of the faction icons while hiding the others and to set the faction’s name.
public function SetFaction( faction: Number ):Void
public function SetFaction( faction: Number ):Void
private function SetFactionAndScore( faction: Number, score: String ):Void
private function SetFactionConfirm()
public function SetFactionHeader( faction: Number ):Void
function SetFactionName( playerFaction: Number ):String
public function SetFactionName( playerFaction: Number ):Void
public function SetFadeWhenInactive( fade: Boolean )
public function SetFamily( fontFamily : String )
public function SetFavorite( favorite: Boolean )
public function SetFeatData( featData: FeatData )
public function SetFeatData( featData: FeatData )
public function SetFilteringSupport( isSupportingFilters: Boolean )
private function SetFilters( selectedFilters: Array, selectedDifficulties ):Void
public function SetFlyingDirection( flyingDirection : Number )
public function SetFocus( focus: Boolean )
public function SetFocus( focus: Boolean )
public function SetFocusById( id: Number ):Void
public function SetFocusById( id: Number ):Void
public function SetFocused( focus: Boolean ):Void
public function SetFocused( focus: Boolean ):Void
public function SetFocusTarget( targetID: ID32 ):Void
public function SetFocusTarget( targetID: ID32 ):Void
public function SetFormat( format: TextFormat )
Set field of view for the cinematic camera.
public static function SetFOV( fov: Number ) : Void
public function SetFriendsList( list: Array ):Void
private function SetFvFVisibility( visible: Boolean ):Void
public function SetGender( gender: Number ) : Void
function SetGlobalKeyListeners() : Void
public function SetGlobalPosition( pos: flash.geom.Point ) : Void
public function SetGlobalPosition( pos: flash.geom.Point ) : Void
public function SetGlow( glow: Boolean )
public function SetGlowing( glow: Boolean )
public function SetGoalVisibility( visible: Boolean, snap: Boolean )
public function SetGoverningformID( newGoverningformID: Number )
function SetGroupElement( groupElement: GroupElement )
function SetGroupElement( groupElement: GroupElement )
public function SetGroupElement( groupElement: GroupElement )
function SetGroupElement( groupElement: GroupElement )
public function SetGroupElement( groupElement: GroupElement )
function SetGroupElement( groupElement: GroupElement )
public function SetGroupElement( groupElement: GroupElement ):Void
public function SetGroupVisibility( index: Number, value: Boolean, forceUpdate: Boolean ):Void
public function SetHairColorIndex( index: Number ) : Void
private function SetHairStyle()
public function SetHairStyleIndex( index: Number ) : Void
public function SetHandleClose( handleClose: Boolean )
public function SetHasBottomBar( value: Boolean ):Void
public function SetHasLoadedIcon( hasLoaded: Boolean ):Void
public function SetHasLoadedIcon( hasLoaded: Boolean ):Void
public function SetHeaderSpacing( headerSpacing: Number )
private function SetHeal()
public function SetHeight( newheight: Number )
public function SetHeight( value: Number ):Void
public function SetHideGroupWindow( value: Boolean ):Void
get the onventory and listen to weapons
public function SetHideWhenEmpty( hide: Boolean )
public function SetHittable( hittable: Boolean )
public function SetHovered( hovered: Boolean )
public function SetIcon( icon: ID32 ) : Void
private function SetIcon() : Void
loads an icon defined by the path into the content frame of the MovieClip
public function SetIcon( path: String ) : Void
private function SetIcon( itemIcon: String ):Void
private function SetIcon( iconInstance: Number, targetContainer: MovieClip, scale: Number, xPosition: Number, yPosition: Number ):Void
public function SetIcon( value: String ):Void
public function SetIcon( icon: ID32 ):Void
public function SetIconName( iconName: String )
public function SetIconURL( iconURL: String ):Void
public function SetIconURL( iconURL: String ):Void
public function SetId( id: Number )
public function SetId( id: Object )
Accessors
public function SetId( id: Number )
public function SetId( id: Number ):Void
public function SetID( id: Number ):Void
public function SetIgnoreHideModule( ignore: Boolean )
public function SetImage( image: Object ) : Void
private function SetInactive()
public function SetIndex( index: Number )
public function SetIndex( index: Number )
private function SetInfo():Void
private function SetInputFocus()
public function SetInstance( instance: Number ) : Void
public static function SetInteractionDynel( dynelId: ID32 ):Number
public function SetInterface( rbInterface: RadioButtonsDialog ):Void
public function SetInventory( inventory: Inventory ):Void
public function SetInventory( inventory: Inventory )
public function SetInventory( inventory: Inventory )
public function SetInventoryItem( inventoryId: ID32, inventoryItem: InventoryItem )
public function SetIsCurrentWheel( value: Boolean ):Void
public function SetIsDefensiveDocked( dock: Boolean ):Void
public function SetIsDefensiveLocked( lock: Boolean ):Void
public function SetIsDefensiveTarget( isTarget: Boolean ):Void
function SetIsGM( isGM: Boolean ) : Void
public function SetIsGroupDetached( value: Boolean ):Void
public function SetIsGroupDetached( value: Boolean ):Void
public function SetIsInRaid( isInRaid: Boolean ):Void
public function SetIsInRaid( val: Boolean ):Void
public function SetIsLocked( lock: Boolean ):Void
public function SetIsLocked( lock: Boolean ):Void
public function SetIsMinimized( mini: Boolean, snap: Boolean ):Void
public function SetIsNotification( notification: Boolean ):Void
public function SetIsOpen( isOpen: Boolean )
public function SetIsPlayer( isPlayer: Boolean )
private function SetIsPlaying( isPlaying: Boolean )
public function SetIsPlaying( playing: Boolean )
public function SetIsTarget( isTarget: Boolean ):Void
public function SetItem( item: MCLItem )
public function SetItemRenderer( name: String )
public function SetItemRenderer( name: String )
public function SetItems( itemsList: Array ):Void
public function SetItems( itemArray: Array, currentSelection: Number )
iterates the stroke array and the background array setting the correct viaibility.
private function SetItemShape( index: Number )
public function SetItemSlot( itemSlot: ItemSlot )
public function SetItemSlotTemplate( value: String ):Void
public function SetLabel( label: String )
public function SetLabel( value: String ):Void
public function SetLabel( value: String ):Void
public function SetLabel( value: String ):Void
public function SetLabel( value: String ):Void
public function SetLabel( value: String, selected: Boolean, textColor: Number ):Void
public function SetLabelAlpha( value: Number ):Void
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels():Void
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels():Void
private function SetLabels()
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels()
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels()
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
function SetLayout( layout: String ) : Void
public function SetLayoutState( state: Number ):Void
This function uses the Faction global enum to reveal one of the faction icons while hiding the others.
public function SetLeader( faction: Number ):Void
function SetLeftMenuBasicState()
public function SetLevel()
public function SetLevels( levels: Number ):Void
public function SetLevels( levels: Number ) : Void
private function SetLevels( levels: Number ) : Void
public function SetLevels( levels: Number ):Void
Sets a new linestyle for the dividers in the header
public function SetLineStyle( thickness: Number, color: Number )
public function SetLineStyle( thickness: Number, color: Number )
public function SetLinkedMovieClip( mc: MovieClip )
adds a list item to the list and draws if forced
public function SetListItem( text: String, id: Number, width, forceLayout: Boolean )
set a new itemrenderere
public function SetListItemRenderer( newRenderer: String )
creates a point object with the new height and width, runs layout if needed
public function SetListSize( height: Number, width: Number, forceLayout: Boolean )
private function SetLocation( location: Number ) : Void
public function SetLockDefensiveWindow( value: Boolean ):Void
public function SetLockDefensiveWindow( value: Boolean ):Void
public function SetLocked( locked: Boolean )
public function SetLocked( locked: Boolean )
public function SetLockGroupWindow( value: Boolean ):Void
private function SetLockoutTime():Void
public function SetLockPositionWhenPinned( value: Boolean ):Void
public function SetLockPosUpdate( val: Boolean ):Void
public function SetLooksPackage( packageID: Number, configuration: Number ) : Void
public function SetLoop( loop: Boolean )
public static function SetLootOptions( lootMode: Number, needGreed: Boolean, lootThreshold: Number ):Void
private function SetLootTypeDropdownData():Void
private function SetMainContentButtonState():Void
public function SetMakeup( index: Number ) : Void
private function SetMakeup()
public function SetMakeupColorIndex( index: Number ) : Void
public function SetMax( max )
gets tha max and sets this as a member used to calculate the percent of health left (0 - 100, used for the _xscale)
private function SetMax( maxStat: Number, snap: Boolean ) : Void
public function SetMax( max )
Retrieves the maxhealt and creates a factor by dividing it with the number of frames in the active statbar, if max health is 0 remove the healthbar, othervise set the max health text
private function SetMax( maxStat: Number ) : Void
function SetMaxEquippedWeapons( maxWeapons: Number ):Void
Retrieves the maxhealt and creates a factor by dividing it with the number of frames in the active healthbar, if max health is 0 remove the healthbar, othervise set the max health text
function SetMaxHealth( p_maxhealth: Number ) : Void
public function SetMaxHeight( height: Number )
private function SetMaxMomentum()
function SetMaxPerLine( max: Number )
function SetMaxWidth( maxWidth: Number )
public function SetMaxWidth( width: Number )
private function SetMedia()
public function SetMemberSelected( memberID: Number, isSelected: Boolean ):Void
public function SetMemberState( memberState: Number ):Void
public function SetMenuAlignment( value: Number ):Void
public function SetMenuAlignment( value: Number ):Void
public function SetMessageOfTheDay( newMotd: String )
public function SetMinHeight( height: Number ):Void
public function SetMinHeight( height: Number ) : Void
public function SetMinWidth( width: Number ):Void
public function SetMinWidth( width: Number ) : Void
public function SetMiscFeatureIndex( index: Number ) : Void
hide and disable clicks on the missionWindow if it is blocked
private function SetMissionThrottle()
function SetMode( mode: Number )
private function SetMode( mode: Number ):Void
public function SetModuleData( archive: Archive )
private static function SetModulePos( movie: MovieClip, x: Number, y: Number, hideOffsetX: Number, hideOffsetY: Number ):Void
public function SetMonsterData( monsterDataID: Number ) : Void
public function SetMorphValue( name: String, value: Number ) : Void
Creates and sets a mask for a movieclip,, matching size and position
public static function SetMovieClipMask( mc: MovieClip, parent: MovieClip, overrideHeight: Number, overrideWidth: Number, nomask: Boolean ) : MovieClip
public static function SetMsgForward( value: Boolean ) : Void
public function SetMultiColumnListView( multiColumnListView: MultiColumnListView )
public function SetMultiline( multiline: Boolean ):Void
public function SetName( name: String )
public function SetName( newName: String )
public function SetName( name: String )
public function SetName( name: String )
function SetName( name: String )
public function SetName( newName: String ) :String
function SetName( name: String ) : Void
function SetNameBox():Void
private function SetNameBox():Void
public function SetNewUpdateButtonDisabledState( disabled: Boolean ):Void
public static function SetNextWeaponActive( weaponSlotId: Number )
private function SetNoneTemplate():Void
public function SetNumberOfColumns( value: Number ):Void
public function SetNumButtons( numButtons: Number )
public function SetNumColumns( numColumns: Number )
public function SetNumRows( numRows: Number )
public function SetNumTotalItems( numItems: Number, numMaxItems: Number )
public function SetNumTotalItems( numItems: Number, numMaxItems: Number )
public function SetOffers( offers: Array, overridePrices: Array, overrideCurrency: Array ):Void
public function SetOffset( offsetX : Number, offsetY : Number )
function SetOnClient( onClient: Boolean )
public function SetOnScreenVisibility( stateVisible: Boolean )
public static function SetOptionBool( name: String, value: Boolean ) : Void
public static function SetOptionInt( name: String, value: Number ) : Void
public static function SetOptionIPoint( name: String, x: Number, y: Number ) : Void
public static function SetOptionString( name: String, value: String ) : Void
public function SetPadding( value: Number ):Void
public function SetPadding( top: Number, right: Number, bottom: Number, left: Number )
private function SetPanel( panel: Number )
private function SetPanelPosition( index: Number, pos: flash.geom.Point ) : Void
private function SetPanelPosition( index: Number, pos: flash.geom.Point ) : Void
Updates the TokenPanel and TimerPanel, adding the leading team’s color and, text and a timer
function SetPanelStateDomination( side: Number, isDominating: Boolean )
public function SetParent( parentNode: DirectoryNode )
public function SetParentId( id: Number ):Void
public function SetParentID( id: Number ):Void
public function SetPaymentInfo( itemName: String, itemPrice: String, recurring: Boolean, paymentType: String, cardNumber: String ):Void
public function SetPinned( pin: Boolean )
public function SetPinnedBackgroundOpacity( value: Number ):Void
private function SetPips()
public function SetPlayerCash( cash: Number )
public function SetPlayerTokens( tokens: Number )
public function SetPos( x: Number, y: Number )
public function SetPos( x: Number, y: Number )
public function SetPos( x: Number, y: Number )
public function SetPos( x: Number, y: Number )
public function SetPos( x: Number, y: Number )
public function SetPos( x: Number, y: Number )
public function SetPos( x: Number, y: Number )
public function SetPos( x: Number, y: Number )
public function SetPos( x: Number, y: Number )
public function SetPos( x: Number, y: Number )
public function SetPos( x: Number, y: Number )
public function SetPos( pos: Number, maxPos: Number ):Void
public function SetPosition( x: Number, y: Number )
public function SetPosition( targetPos: flash.geom.Point, targetSize: flash.geom.Point ) : Void
public function SetPosition( pos: com.Utils.Point ) : com.Utils.Rect
public function SetPosition( pos: flash.geom.Point ) : Void
function SetPrefVariables( prefVariables: Object )
private function SetPrice():Void
private function SetPrice()
private function SetPrice()
public static function SetPrimaryWeaponHidden( hidden: Boolean )
public function SetPrivateTeam( privateTeam: Boolean ):Void
public function SetPrivateTeam( privateTeam: Boolean ):Void
private function SetProgress( progressBar: MovieClip, progressText: TextField, current: Number, max: Number )
public function SetPurchased( purchased: Boolean )
public function SetPurchasedTotal( value: Number ):Void
public function SetPurchasedTotal( value: Number ):Void
public function SetQuestions( questions: Array )
public function SetRaid( raid: Raid ):Void
public function SetRaid( raid: Raid ):Void
public function SetRaidLeader( value: Boolean ):Void
public function SetRandomFacialPreset() : Void
private function SetRangeDisabled() : Void
public function SetRankIcon( faction: Number ):Void
public function SetRankingsWindowOpen( isOpen: Boolean )
private function SetRarity()
public function SetRecruitmentID( newRecruitmentID: Number )
private function SetRedrawFlag()
public function SetRemoveOnDeselect( remove: Boolean )
public function SetRenderer( rendererId: String ) : Void
public function SetResizable( resizable: Boolean )
public function SetResizeSensitivity( sensitivity: Number ) : Void
private function SetResourceDisabled()
public function SetResources( resources: Number )
function SetResourcesVisibility( isCharacterPresent: Boolean ) : Void
function SetResourcesVisibility( isCharacterPresent: Boolean ) : Void
function SetResultDisplay( item: InventoryItem, chance: Number )
public function SetResults( factionPlacement: Array, factionScores: Array ):Void
private function SetResultsVisibility( visible: Boolean ):Void
public static function SetReticuleMode()
public function SetReward( rewardType: String, rewardAmount: String ):Void
public function SetReward( rewardType: String, rewardID: Number ):Void
public function SetRewards( majorAnimaAmount: Number, minorAnimaAmount: Number, gameModifier: Number ):Void
public function SetRightClickItem( rightClickItem: RightClickItem )
public function SetRightContent( type: Number, content: Object )
public function SetRoleIcon( role: Number ):Void
public function SetRoles( rolesArray: Array ):Void
public function SetRoles( rolesArray: Array ):Void
public function SetRotation( angle: Number )
public function SetRowColors( faction: Number, sortTarget: String, isPlayer: Boolean ):Void
public function SetRowCount( rowCount: Number )
public function SetScale( scale: Number )
public function SetScrollBar( scrollBar: MovieClip )
private function SetScrollBarVisibility():Void
public function SetScrollPosition( position: Number )
function SetSearchOnInput( search: Boolean, minimumLength: Number )
public function SetSearchText( text: String )
public function SetSecondarySortColumn( column: Number ):Void
public static function SetSecondaryWeaponHidden( hidden: Boolean )
public function SetSelected( selected: Boolean )
public function SetSelected( selected: Boolean )
public function SetSelected( selected: Boolean )
public function SetSelected( selected: Boolean ) : Void
public function SetSelected( select: Boolean, forceSelected: Boolean ):Void
public function SetSelected( select: Boolean )
public function SetSelected( selected: Boolean )
function SetSelectedAbilityWheel( wheelIndex: Number, snapAnimation: Boolean, animateLeft: Boolean )
public function SetSelectedCellFromIndex( clusterIndex: Number, cellIndex: Number )
function SetSelectedCharacter( characterID: ID32 )
public function SetSelectedColor( currentSelection: Number )
private function SetSelectedContent( event: Object ):Void
private function SetSelectedContent( event: Object ):Void
private function SetSelectedContent( event: Object ):Void
function SetSelectedDynel( dynelID: ID32 )
public function SetSelectedIndex( value: Number ):Void
private function SetSelectedIndex( newIndex: Number ):Void
public function SetSelectedIndex( value: Number ):Void
public function SetSelectedItem( currentSelection: Number )
private function SetSelectedPlayfieldIndex( index: Number ) : Void
public static function SetSelectedTag( tagId: Number ) : Void
public function SetSelectedTemplate( templateIndex: Number ):Void
public function SetSelection( index: Number ):Void
public function SetSelectionById( itemId: Object ):Void
public function SetShieldsOnTop( top: Boolean )
public function SetShopInterface( shopInterface: ShopInterface ):Void
public function SetShopInterface( shopInterface: ShopInterface ):Void
public function SetShortName( name: String )
function SetShouldUnequip( unequip: Boolean )
public function SetShowArrow( show: Boolean )
public function SetShowBottomLine( showLine: Boolean )
public function SetShowCanUse( show: Boolean )
public function SetShowCanUse( show: Boolean )
public function SetShowCharges( showCharges: Boolean )
public function SetShowGroupNames( value: Boolean ):Void
public function SetShowGroupNames( showGroupNames: Boolean ):Void
public function SetShowGroupNames( value: Boolean ):Void
public function SetShowHealthBar( value: Boolean, forceUpdate: Boolean ):Void
public function SetShowHealthBar( showHealthBar: Boolean ):Void
public function SetShowHealthBar( value: Boolean ):Void
public function SetShowHealthBar( value: Boolean ):Void
public function SetShowHPNumbers( value: Boolean, forceUpdate: Boolean ):Void
public function SetShowHPNumbers( showHPNumbers: Boolean ):Void
public function SetShowHPNumbers( value: Boolean ):Void
public function SetShowHPNumbers( value: Boolean ):Void
public function SetShowLevel( showLevel: Boolean )
public function SetShowNametagIcons( value: Boolean ):Void
public function SetShowNametagIcons( value: Boolean ):Void
public function SetShowOverlay( show: Boolean )
function SetShowSearchButton( showButton: Boolean )
show the text
public function SetShowText( showText: Boolean )
public function SetShowText( show: Boolean )
public function SetShowWindow( show: Boolean ):Void
public function SetShowWindow( value: Boolean ):Void
public function SetShowWindowFrame( value: Boolean, forceUpdate: Boolean ):Void
public function SetShowWindowFrame( value: Boolean ):Void
function SetSidePaneMask( pane: MovieClip )
public function SetSize( width: Number, height: Number )
public function SetSize( width: Number, height: Number )
public function SetSize( width: Number, height: Number )
public function SetSize( width: Number, height: Number )
public function SetSize( width: Number, height: Number )
public function SetSize( width: Number, height: Number )
public function SetSize( width: Number, height: Number )
public function SetSize( width: Number, height: Number )
public function SetSize( width: Number, height: Number )
public function SetSize( newWidth: Number, newHeight: Number )
public function SetSize( width: Number, height: Number )
public function SetSize( width: Number, height: Number ):Void
public function SetSize( newSize: Rectangle ) : Void
public function SetSize( width: Number, height: Number )
public function SetSize( fontSize : String )
public function SetSize( size: com.Utils.Point ) : com.Utils.Rect
public function SetSize( width: Number, height: Number )
public function SetSize( width: Number, height: Number )
public function SetSize( rect: Rectangle )
public function SetSize( width: Number, height: Number )
public function SetSize( width: Number, height: Number )
public function SetSize( colums: Number, rows: Number, pages: Number, currentPage: Number ):Void
public function SetSize( newWidth: Number, newHeight: Number ):Void
public function SetSize( newWidth: Number, newHeight: Number )
public function SetSize( width: Number, height: Number )
public function SetSize( width: Number, height: Number )
public function SetSize( width: Number, height: Number ):Void
public function SetSize( width: Number, height: Number ):Void
public function SetSize( width: Number, height: Number ):Void
function SetSize( width: Number, height: Number )
public function SetSize( width: Number, height: Number )
public function SetSize( width: Number, height: Number )
private function SetSize( x: Number, y: Number, width: Number, height: Number ):Void
public function SetSizeAndPos( pos: com.Utils.Point, size: com.Utils.Point ) : com.Utils.Rect
public function SetSkill( skill: Number )
public function SetSkill( skill: Number )
function SetSkillHiveCompletion( newCompletion: Number )
public function SetSkinColorIndex( index: Number ) : Void
function SetSlot( p_Slot: Number )
public function setSlotID( inventoryID: com.Utils.ID32, slotID: Number )
public function SetSlotID( newSlot: Number )
public function SetSlotPadding( slotPadding: Number )
public function SetSortColumn( columnId: Number )
public function SetSortDirection( direction: Number ):Void
public function SetSortDirection( direction: Number )
public function SetSpeed( speed : Number )
public function SetSpellId( spellId: Number ):Void
public function SetSpellType( spellType )
public function SetStackSize( stackSize: Number )
public function SetStackSizeScale( scale: Number )
public function SetStartClusters( clusters: Object )
public function SetStartingClass( spellTemplateID: Number ) : Void
function SetState( mode: Number )
function SetState( newState: Number )
function SetState( newState: Number )
function SetState( newState: Number )
function SetStatesVisibility( visibility: Boolean )
function SetStatesVisibility( visibility: Boolean )
private function SetStatusVisibility( visible: Boolean ):Void
private function SetStrokeColor( color: Number )
public function SetStrokePosition( itemPosition: Number ):Void
public function SetStyle( fontStyle : String )
public function SetSubtitleTrack( track: Number )
private function SetSubTypes()
sets a flag defining if the completed timer will result in success or fail (this will be used to determine) if the flashing missions at the end will flash green or red
public function SetSuccessType( isSuccessOnCompletion: Boolean ) : Void
public function SetSurgeryData( paymentTokenId: Number ) : Void
public function SetTabFocus( focus: Number )
public function SetTabIndex( value: Number ):Void
public function SetTabIndex( tabIndex: Number ):Void
public function SetTable( factionPlacement: Array, clientCharacter: Character ):Void
function SetTalismanPanel():Void
private function SetTalismanPanel():Void
function SetTarget( newTarget: ID32, oldTarget: ID32 )
Target something in a slot.
public static function SetTarget( slot: Number )
public static function SetTarget( id: com.Utils.ID32 )
public function SetTarget( object: Object, property: String )
private function SetTarget( targetID: ID32, targetName: String ):Void
private function SetTargetBackground():Void
public function SetTeam( team: Team ):Void
public function SetTeamLeader( value: Boolean ):Void
public function SetTeamVisibility( visible: Boolean ):Void
private function SetTemplate( templateIndex: Number ):Void
public function SetTemplateFilterArray( templateArray: Array )
public function SetTemplateFilterClip( templateFilterClip: MovieClip )
function SetText( charge, max )
public function SetText( text: String )
function SetText( charge, max )
public function SetText( message: String )
public function SetText( text: String )
public function SetText( text: String ):Void
public function SetText( text: String ) : Void
public function SetText()
public function SetText( pointsValue: Number, spentValue: Number ):Void
function SetText( p_text: String ) : Void
private function SetTextFormat()
public function SetTextScale( scale: Number ):Void
How to display the text, as numbers or percent
public function SetTextType( textType: Number )
public function SetTextureDimensions( textureWidth : Number, textureHeight : Number )
private function SetThresholdDropdownData():Void
public function SetThrottle( throttle: Boolean )
public function SetThrottle( throttle: Boolean )
public function SetThrottle( throttle: Boolean )
public function SetThrottle( throttle: Boolean )
public function SetTimeout( timeoutSeconds: Number, delaySeconds: Number ):Void
sets the timer and starts it
public function SetTimer( timestamp: Number, firstWarning: Number, criticalWarning: Number )
function SettingsHandler():Void
public function SetTitle( title: String, alignment: String ):Void
public function SetTitle( title: String ) : Void
public function SetTitle( newTitle: String )
public function SetTitle( label: String ) : Void
public function SetToken( token: Number )
This member is called by Tooltip.swf when it is done loading.
public function SetTooltipContainer( tooltipContainer: MovieClip ) : Void
function SetTooltipInterface( tooltipInterface: ProjectTooltipInterface ) : Void
public function SetTooltipMaxWidth( maxWidth: Number )
public function SetTooltipOrientation( value: Number ):Void
public function SetTooltipOrientation( value: Number ):Void
public function SetTooltipText( tooltip: String )
public function SetTopicDepths( depths: Array )
public function SetTopLineVisibility( value: Boolean ):Void
public function SetTotalFriends( value: Number ):Void
function SetTotalSkillpoints( newSkillPoints: Number )
public static function SetTradeCash( cash: Number )
public function SetTradePartner( tradePartner: ID32 )
function SetTradePartner( partnerID: ID32 )
private function SetType()
public function SetType( type: Number )
public function SetType( type: Number ) : Void
public function SetType( type: Number )
private function SetTypeAegis()
private function SetTypeChakras()
private function SetTypeConsumable()
private function SetTypeCrafting()
private function SetTypeGadget()
private function SetTypeMission()
private function SetTypeMissionUsable()
private function SetTypeNone()
private function SetTypeWeapons()
function SetupAudioLanguageDropdown() : Void
private function SetupBackground():Void
private function SetupButton( target: Button, toggle: Boolean, label: String, selected: Boolean ):Void
Invisible button for main textfield, sub textfiend and difficult display
private function SetupButton( target: MovieClip, positionX: Number, mission: com.GameInterface.Quest, clickHandler: String ):Void
function SetupCellAbility( abilityClip: MovieClip, featID: Number )
function SetupDisplayModeDropdown() : Void
Creates the icon that will be dragged when equipping an ability
function SetupDragClip( clip: MovieClip ) : MovieClip
function SetupESCHandler()
private function SetupFacialSlider( feature: Number, titleFormat: TextFormat ) : Void
public function SetupHeader( faction: Number, iconClipName: String, backgroundColor: Number ):Void
private function SetupHelpButtons( scope: Object ):Void
public static function SetupHtmlHyperLinks( htmlText: String, hyperLinkFunction: String, addFormat: Boolean ):String
private function SetupIcon()
public function SetupInfo( alignment: String, title: String, subtitle: String, buttonName: String ):Void
function SetupLanguageDropdown() : Void
private static function SetupLoader() : Void
function SetupMenuItem( item: MovieClip, distributedValue: String, eventHandler: String, label: String, enable: Boolean, disabledTooltip: String ):Void
function SetupPowerInventory( isOpen: Boolean )
function SetupResolutionDropdown():Void
LAYOUT OF THE TABS (the part you interact with at least) mc: i_Tab // the tab i_ExpandableTab // the bit with the name sideways i_TabClip // tha actual clip that gets moved in and out i_Text // the vertical textfield i_TabArrow // the arrows used to open the pane (the open method is actually triggered on i_TabClip) i_Text // the horizontal textfield i_TabArrow // the arrows you click to collapse the pane
function SetupSidePanes() : Void
function SetupSkillPointsPanel( pulsateButton: Boolean ):Void
private function SetupTabs():Void
private function SetupTabs():Void
private function SetupTabs():Void
public function SetUseMask( useMask: Boolean )
public function SetUseTimers( useTimers: Boolean )
public function SetValidRadioButtonUniforms( value: Number ):Void
public function SetValue( id: Number, value: MCLItemValueData, valueType: Number )
public function SetValue( value ) : Void
public function SetVideo( video: Object ) : Void
public function SetViewpointByNode( id: Number )
function SetVisibilityByCharge() : Void
function SetVisible( targetIcon: MovieClip, visible: Boolean ):Void
public function SetVisible( visible: Boolean )
public function SetVisible( visible: Boolean )
public function SetVisible( val: Boolean ):Void
public function SetVisible( val: Boolean ):Void
private function SetVisualNode( nodeData: DressingRoomNode )
public function SetVoiceHandle( voiceHandle: Number )
public function SetVolume( volume: Number )
public function SetWaitingText( value: String ):Void
public function SetWaitOnScreen( numSeconds : Number )
function SetWaypoint( waypoint: Waypoint )
function SetWeaponBox():Void
private function SetWeaponBox():Void
private function SetWeaponButtonIcons()
public function SetWeaponFlag( weaponFlag: Number )
public function SetWeapons( weapons: Array )
public function SetWeapons( weapons: Array )
private function SetWearButtonLabel( event: Object ):Void
public function SetWheelBackground( background: MovieClip )
public function SetWheelRadius( ringInnerRadius: Number, backgroundInnerRadius: Number )
public function SetWidth( width: Number )
public function SetWidth( newWidth: Number )
public function SetWidth( newWidth: Number )
function SetWidth( width: Number )
public function SetWidth( width: Number )
public function SetWidth( value: Number ):Void
public function SetWindowFrameLocked( value: Boolean, forceUpdate: Boolean ):Void
public function SetWindowFrameLocked( value: Boolean ):Void
private function SetWindowHasFullVisibility( fullVisibility: Boolean )
private function SetWindowHasFullVisibility( fullVisibility: Boolean )
public function SetWindowSize( value: Number ):Void
private function SetWindowSize( size: Number ):Void
public function SetWins( wins: Number ):Void
public function SetZoomMode( mode: Number, animTime: Number ) : Void
var SHAMBALA
private static var SHAMBALA: String
var SHAMBALA_ID: Number
private static var SHAMBALA_ID
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID
private static var SHAMBALA_INSTRUCTIONS: String
public static var SHAMBALA_REWARD_CACHE: Number
private static var SHAMBALA_REWARD_CACHE_TEXT
private static var SHAMBALA_STATUS_HEADER: String
private static var SHAMBALA_STATUS_TEXT: String
private static var SHARE_ICON_TOOLTIP: String
public static function ShareBuild( name: String )
private function ShareBuildHandler():Void
private function ShareHandler( event: Object )
public static function ShareQuest( questID: Number ) : Void
public static function ShareQuestUnderMouse( questId: Number ) : Void
private static var SHELL_PADDING: Number
private static var SHELL_START: Number
private function ShopButtonReleaseHandler():Void
function ShopHandler():Void
public function ShopInterface( shopID: ID32 )
private function ShopListItemRenderer()
public function ShopWindow()
public function ShopWindowContent()
private static var SHORT_GAME: String
public function ShortcutsIconBox( boxId: Number, inventoryId: ID32, windowMC: MovieClip, numRows: Number, numColumns: Number, isDefaultBox: Boolean, isNew: Boolean, isShortcutsBox: Boolean )
public function ShortcutsRefresh() : Void
private static var SHOTGUN_DATA: Object
public function ShotgunWeaponStatus()
function ShouldShowAegisText( context: Number, isHeal: Boolean, statID: Number )
public static function ShouldShowGetAnimation( tagId: Number ) : Boolean
public function ShouldShowLabel()
private function ShouldShowLevel():Boolean
function ShouldShowText( context: Number, isHeal: Boolean )
public function Show()
public function Show():Void
public function Show()
function Show() : Void
public function Show():Void
var SHOW_GROUP_NAMES: String
var SHOW_HEALTH_BAR: String
public static var SHOW_HEALTHBAR_ALL
public static var SHOW_HEALTHBAR_ENEMIES
public static var SHOW_HEALTHBAR_FRIENDS
public static var SHOW_HEALTHBAR_NONE
var SHOW_HOSTILE_NAMETAG_FULL: Number
public static var SHOW_HOSTILE_NAMETAG_FULL
var SHOW_HOSTILE_NAMETAG_NONE: Number
public static var SHOW_HOSTILE_NAMETAG_NONE
public static var SHOW_HOSTILE_NAMETAG_PARTIAL
var SHOW_HP_NUMBERS: String
var SHOW_NAMETAG_ICONS: String
var SHOW_WINDOW: String
var SHOW_WINDOW_FRAME: String
Shows a text on the screen, behind the gui.
public static function Show2DText( text: String, duration: Number, x: Number, y: Number, style: Number, align: String, fadeIn: Number, fadeOut: Number, transition: String ) : Number
function ShowAbilityWheels( show: Boolean )
public function ShowAccountPage():Void
public static function ShowAccountPage() : Void
function ShowActiveBar()
todo implement method to request all buffs on a dynel enables all buffs if these have not been showed
function ShowAllBuffs() : Void
todo implement method to request all buffs on a dynel enables all buffs if these have not been showed
function ShowAllBuffs() : Void
private function ShowAllGroups():Void
function ShowAllMissions( )
function ShowAPPPText():Void
function ShowAPText():Void
public function ShowBackground( show: Boolean ):Void
public function ShowBackground( show: Boolean ):Void
public function ShowBackground( show: Boolean ):Void
function ShowBonusMission( tierId: Number, goalId: Number, isActive: Boolean ) :Boolean
function ShowBuff( character: Character, buffData: BuffData, context: Number )
function ShowBuffs( show: Boolean )
function ShowBuffs( show: Boolean )
function ShowCharges( show: Boolean )
tweens a clip in, makes sure it is at 0 alpha and visible first
function ShowClip( clip: MovieClip, snap: Boolean ) : Void
public function ShowCloseButton( value: Boolean ):Void
public function ShowCloseButton( show: Boolean )
function ShowDebuffs( show: Boolean )
function ShowDebuffs( show: Boolean )
private function ShowErrorScreen( errorString: String )
public static function ShowExternalURL( url: String ) : Void
private function ShowFacebookPrompt():Void
public static function ShowFloatingTooltip( acgItem: ACGItem, itemLevel: Number )
public function ShowFooter( value: Boolean ):Void
public function ShowHelpButton( value: Boolean ):Void
function ShowHotkeyLabels():Void
public function ShowIcon( show: Boolean )
public static function ShowLegalInfo()
private function ShowLegalInfo()
function ShowLevelText():Void
public static function ShowMedia( rdbType: Number, rdbID: Number ) : Void
public function ShowMessageWindow( recipient: String ):Void
function ShowMission( tierId: Number, goalId: Number, isActive: Boolean ) :Boolean
function ShowMissionTracker( show: Boolean )
function ShowName( show: Boolean )
private function ShowNameEditor()
function ShowNextMission()
PASSIVE / ACTIVE BAR FUNCTIONALITY
function ShowPassiveBar()
private function ShowPermissionsMenu()
function ShowPPText():Void
public function ShowProgress( show: Boolean )
public function ShowPrompt():Void
public function ShowPrompt( action: String, selectedID: Number ):Void
public function ShowPrompt( targetView: MovieClip ):Void
public function ShowPrompt( selectedFilters: Array, selectedDifficulties: Array ):Void
public function ShowPrompt( mode: String, playField: Number, location: Number, difficulty: Number, comment: String, tank: Boolean, damage: Boolean, heal: Boolean ):Void
public function ShowPrompt( hasAttachments: Boolean ):Void
public function ShowPrompt():Void
public static function ShowQuestOnMap( questID: Number ) : Void
public static function ShowQuestTaskMedia( questTaskID: Number ) : Void
public function ShowResizeButton( value: Boolean ):Void
private function ShowRoleMenu()
public function ShowStroke( value: Boolean ):Void
public static function ShowSupportPage() : Void
private function ShowTab( tabId: Number )
function ShowTarget( selfName, scroll )
public function ShowTeamMenuButton( showButton: Boolean ):Void
function ShowTemplates()
function ShowTimers( show: Boolean )
private function ShowTooltip( resource: MovieClip )
private function ShowTooltip( state: Object )
Display a tooltip.
public function ShowTooltip( targetClip: MovieClip, orientation: Number, delay: Number, tooltipData: TooltipData ) : TooltipInterface
public function ShowTooltip()
function ShowTutorial( id: Number )
function ShowUltimateTooltip()
function ShowXPFIFO( xp: Number )
var SHUTDOWN_DOMINATION_DRAGON: Number
var SHUTDOWN_DOMINATION_ILLUMINATI: Number
var SHUTDOWN_DOMINATION_TEMPLAR: Number
var SIDE_FLAGS: Number
private static var SIDE_PADDING
private static var SIDE_PANEL_HEIGHT_PERCENTAGE: Number
private static var SIDE_PANEL_LEFT_MARGIN: Number
var SIDE_SCORE: Number
public function SidePanel()
private static var SIGN_IN: String
private static var SIGN_IN_SOUND_EFFECT: String
private static var SIGN_UP: String
private static var SIGN_UP: String
public function Signal()
public static var SignalAbilityBarDrag: Signal
public var SignalAbilityPressed: Signal
public var SignalAcceptSplitItem: Signal
public var SignalActivated: Signal
public var SignalAdjustXY: Signal
public var SignalAdjustXY: Signal
public var SignalAllIconsLoaded: Signal
static public var SignalAllMailRead: Signal
public static var SignalAllNametagsRemoved: Signal
public var SignalAnimateInventoryShortcut: Signal
public var SignalAnimationsDone: Signal
public var SignalAnimationsDone: Signal
public static var SignalAnimaWellIsClose: Signal
public static var SignalAnimaWellIsGone: Signal
public var SignalArtistryRenownCapped: Signal
public static var SignalAskToSignUp: Signal
public var SignalAurumUpdated: Signal
public var SignalAutoResizeColumn: Signal
public var SignalBack: com.Utils.Signal
public var SignalBack: com.Utils.Signal
public var SignalBack: com.Utils.Signal
public var SignalBack: com.Utils.Signal
public var SignalBack: com.Utils.Signal
public var SignalBack: com.Utils.Signal
public static var SignalBannerNodeAdded: Signal
public var SignalBaseHeadChanged: com.Utils.Signal
public var SignalBeardChanged: com.Utils.Signal
public var SignalBoxHeightChanged: Signal
public var SignalBrowserShowPage: Signal
public var SignalBrowserShowPage: Signal
private var SignalBuffAdded: Signal
public var SignalBuffAdded: Signal
private var SignalBuffRemoved: Signal
public var SignalBuffRemoved: Signal
public var SignalBuffUpdated: Signal
public static var SignalBundleGroupsUpdated: Signal
public var SignalButtonResponse: Signal
public var SignalButtonSelected: Signal
public static var SignalBuyAbility: Signal
public var SignalBuyCoupon: com.Utils.Signal
public var SignalBuyCoupon: com.Utils.Signal
public var SignalBuyPressed
public var SignalBuySlots: Signal
public var SignalCameraFocusChanged: Signal
public var SignalCameraFocusChanged: Signal
private var SignalCancel: Signal
private var SignalCancel: Signal
public var SignalCancelDeleteCharacter: Signal
public var SignalCancelLogin: Signal
public var SignalCancelPayment: Signal
public var SignalCancelSplitItem: Signal
public static var SignalCanChangeLootOptionsChanged: Signal
public var SignalCashUpdated: Signal
private var SignalCategorySelected: Signal
public var SignalCellAbilitySelected: Signal
public var SignalCellSelected: Signal
GetEffects animation completed
public static var SignalChallengeRewardsAnimationDone: Signal
public var SignalChanged: Signal
public var SignalChanged: Signal
public var SignalCharacterAlive: Signal
public var SignalCharacterCountResult: Signal
public var SignalCharacterDataUpdate: Signal
public var SignalCharacterDestructed: Signal
public var SignalCharacterDied: Signal
public var SignalCharacterEnteredClient: Signal
public static var SignalCharacterEnteredReticuleMode: Signal
public var SignalCharacterExitedClient: Signal
public static var SignalCharacterExitedReticuleMode: Signal
public var SignalCharacterJoinedTeam: Signal
public var SignalCharacterLeftGuild: Signal
public var SignalCharacterLeftTeam: Signal
public var SignalCharacterListReceived: Signal
public var SignalCharacterNeedsNewName: Signal
Signal sent when you chosen a character and it’s prefs has been loaded.
public static var SignalCharacterPrefsLoaded: Signal
Signal sent when the characters prefs has been unloaded.
public static var SignalCharacterPrefsPostUnload: Signal
Signal sent when the characters prefs are about to be unloaded.
public static var SignalCharacterPrefsPreUnload: Signal
public var SignalCharacterRevived: Signal
public var SignalCharacterScaleChanged: com.Utils.Signal
public var SignalCharacterTeleported: Signal
Signal send when cinematic is started or ended.
public static var SignalCinematicActivated: Signal
Claim Window row selection toggle between multiple instances
public static var SignalClaimRowSelected: Signal
static public var SignalClaimsUpdated: Signal
static public var SignalClaimsUpdated: Signal
private var SignalClassSelected: Signal
public var SignalClear: Signal
public var SignalClick: Signal
public var SignalClick: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public static var SignalClientCharAccepted: Signal
public static var SignalClientCharacterAlive: Signal
public static var SignalClientCharacterOfferedLootBox: Signal
public static var SignalClientCharacterOpenedLootBox: Signal
public static var SignalClientCharNoLongerAccepted: Signal
static public var SignalClientFramerateUpdated: com.Utils.Signal
static public var SignalClientJoinedGroupFinder: Signal
static public var SignalClientJoinedLFG: Signal
public static var SignalClientJoinedRaid: Signal
public static var SignalClientJoinedTeam: Signal
static public var SignalClientJoinedTeam: Signal
static public var SignalClientLeftGroupFinder: Signal
static public var SignalClientLeftLFG: Signal
public static var SignalClientLeftRaid: Signal
public static var SignalClientLeftTeam: Signal
static public var SignalClientStartedGroupFinderActivity: Signal
public var SignalClose: Signal
public var SignalClose: Signal
public static var SignalClose: Signal
public var SignalClose: Signal
public var SignalClose: Signal
public var SignalClose: Signal
public var SignalClose: Signal
public var SignalClose: Signal
private var SignalClose: Signal
private var SignalClose: Signal
private var SignalClose: Signal
public var SignalClose: Signal
public var SignalCloseButtonPressed: Signal
public static var SignalCloseChatWindow: Signal
private var SignalCloseDressingRoom: Signal
public var SignalCloseLootOptionWindow: com.Utils.Signal
public static var SignalCloseNeedGreedWindows: Signal
public var SignalCloseShop: Signal
public var SignalCloseShop: Signal
Signal sent if gamecode wants us to close the feat gui.
public static var SignalCloseTrainFeatGUI: Signal
public var SignalCloseWindow: Signal
public var SignalCloseWindow: Signal
public var SignalClothingChanged: com.Utils.Signal
private var SignalColorSelected: Signal
Signal sent when a command is aborted.
public static var SignalCommandAborted: Signal
Signal sent when a command is aborted.
public var SignalCommandAborted: Signal
Signal sent when a command is ended.
public static var SignalCommandEnded: Signal
Signal sent when a command is ended.
public var SignalCommandEnded: Signal
Signal sent when a command is started.
public static var SignalCommandStarted: Signal
Signal sent when a command is started.
public var SignalCommandStarted: Signal
Fired when you’ve failed a tier.
public static var SignalCompletedQuestsChanged
static public var SignalComposeMail: Signal
public var SignalConfirmDeleteCharacter: Signal
public var SignalConfirmPayment: Signal
public static var SignalConfirmPurchase: Signal
public var SignalContentInitialized: Signal
public var SignalContentInitialized: Signal
public var SignalContentInitialized: Signal
public var SignalContentInitialized: Signal
public var SignalContentLoaded: Signal
public var SignalContentLoaded: Signal
public var SignalControlSelectionChanged: Signal
public static var SignalConversationInfoReceived: Signal
Signal sent when a shortcut enters cooldown.
public static var SignalCooldownTime: Signal
public static var SignalCounterUpdated: Signal
public static var SignalCraftingResultFeedback: Signal
public var SignalCreateCharacterFailed: com.Utils.Signal
public var SignalCreateCharacterSucceded: com.Utils.Signal
public static var SignalCreateNeedGreedWindow: Signal
public static var SignalCrosshairTargetUpdated: Signal
public var SignalCurrentHistoryEntryUpdated: Signal
OnScreen damage numbers and related into.
public static var SignalDamageNumberInfo: Signal
Show text flying over head.
public static var SignalDamageTextInfo: Signal
public var SignalDeactivated: Signal
public var SignalDefensiveTargetChanged: Signal
public var SignalDefensiveTargetDocked: Signal
public var SignalDefensiveTargetLocked: Signal
public var SignalDefensiveTargetLocked: Signal
public var SignalDefensiveTargetMoved: Signal
public var SignalDelete: Signal
public var SignalDeleteItem: Signal
public static var SignalDialogueEnterVicinity: Signal
public static var SignalDialogueLeaveVicinity: Signal
public var SignalDimensionDataUpdate: Signal
public static var SignalDisplayResolutionChanged: Signal
public var SignalDone: Signal
private var SignalDone: Signal
public var SignalDoubleClicked: Signal
public static var SignalDownloadSizeChanged: Signal
public var SignalDragHandled: Signal
public var SignalDroppedOnDesktop: Signal
public var SignalDying: com.Utils.Signal
public static var SignalDynelEnterVicinity: Signal
public static var SignalDynelLeaveVicinity: Signal
private var SignalEditName: Signal
public var SignalEndPotionCooldown: Signal
public var SignalEntryActivated: Signal
public var SignalEntryActivated: Signal
public var SignalEntryEnabled: Signal
public var SignalEntryFocused: Signal
public var SignalEntryFocused: Signal
public var SignalEntryFocused: Signal
public var SignalEntryFocused: Signal
public var SignalEntrySelected: Signal
public var SignalEntrySizeChanged: Signal
public var SignalEntrySizeChanged: Signal
public var SignalEntryToggled: Signal
public var SignalEntryToggled: Signal
public static var SignalEquipAbilityInFirstFreeSlot: Signal
public var SignalEquipButtonPressed
public var SignalEquipButtonRollOut
public var SignalEquipButtonRollOver
public var SignalEquipPressed
private var SignalEquipSlotSelected: Signal
public var SignalErrorLoading: Signal
public var SignalEscapePressed: Signal
public static var SignalEULADownloaded: Signal
static public var SignalExchangeUpdated: Signal
public var SignalEyebrowChanged: com.Utils.Signal
public var SignalEyeColorChanged: com.Utils.Signal
public var SignalFacialFeatureChanged: com.Utils.Signal
public var SignalFacialHairColorChanged: com.Utils.Signal
public var SignalFactionSelected: Signal
Fade screen in or out.
public static var SignalFadeScreen: Signal
public var SignalFailedToLoad: Signal
public static var SignalFeatListRebuilt: Signal
Signal sent if all feats were untrained.
public static var SignalFeatsUntrained: Signal
Signal sent when a new feat was trained.
public static var SignalFeatTrained: Signal
private var SignalFeatureSelected: Signal
private var SignalFeatureSelected: Signal
public var SignalFiltersChanged: Signal
public var SignalFocusTargetSet: Signal
public var SignalFocusTargetSet: Signal
public var SignalFocusTargetSet: Signal
public var SignalForward: com.Utils.Signal
public var SignalForward: com.Utils.Signal
public var SignalForward: com.Utils.Signal
public var SignalForward: com.Utils.Signal
public var SignalForward: com.Utils.Signal
public var SignalForward: com.Utils.Signal
public static var SignalFrameStarted: Signal
public static var SignalFriendsUpdated: Signal
public var SignalGainedWeaponLevel: Signal
public static var SignalGearManagerDataUpdated: Signal
public static var SignalGearManagerError: Signal
public var SignalGenderChanged: com.Utils.Signal
public static var SignalGetAnimationComplete: Signal
public var SignalGloryRenownCapped: Signal
public var SignalGoalAnimationCompleted: Signal
public var SignalGoalAnimationStarted: Signal
public var SignalGoalCompleted: Signal
You get this signal when a goal is completed.
public static var SignalGoalFinished: Signal
You get this signal when something causes the given quest to update its phase
public static var SignalGoalPhaseUpdated: Signal
You get this signal when something causes the given quest to progress.
public static var SignalGoalProgress: Signal
Triggered when a goal updates its timelimit
public static var SignalGoalTimeLimitChanged: Signal
public var SignalGoverningformUpdated: Signal
public function SignalGroup()
static public var SignalGroupFinderMemberReady: Signal
static public var SignalGroupFinderReadyFailed: Signal
public var SignalGuildCashUpdated: Signal
static public var SignalGuildCashUpdated: Signal
public var SignalGuildCreated: Signal
public static var SignalGuildLogUpdated: Signal
public var SignalGuildNameUpdated: Signal
public var SignalGuildRenownHistoryUpdated: Signal
public var SignalGuildRenownRankingsUpdated: Signal
public static var SignalGuildUpdated: Signal
public var SignalHairColorChanged: com.Utils.Signal
public var SignalHairStyleChanged: com.Utils.Signal
public var SignalHeadUpdated: Signal
public var SignalHelp: Signal
public static var SignalHighlightMissionType: Signal
Signal sent when a hotkey is changed
public static var SignalHotkeyChanged: Signal
public static var SignalIgnoreListUpdated: Signal
public static var SignalInitialize: Signal
public var SignalInitialized: Signal
public var SignalInstructionsAreVisible: Signal
public static var SignalInterfaceOptionsReset: Signal
public static var SignalInterfaceUpdated: Signal
Called from gamecode when the inventory is expanded.
public var SignalInventoryExpanded
public var SignalInvisibleBuffAdded: Signal
public var SignalInvisibleBuffUpdated: Signal
Called from gamecode when an item is added to this inventory at the given pos.
public var SignalItemAdded: Signal
Called from gamecode when an item changed somehow.
public var SignalItemChanged
public var SignalItemClicked: Signal
public var SignalItemClicked: Signal
Called from gamecode when an item is on cooldown.
public var SignalItemCooldown
Called from gamecode when an item is removed from cooldown.
public var SignalItemCooldownRemoved
Called from gamecode when an item is finished async loaded at the given pos.
public var SignalItemLoaded: Signal
public var SignalItemMouseDown: Signal
Called from gamecode when an item is moved within this inventory.
public var SignalItemMoved: Signal
public static var SignalItemOffered: Signal
public var SignalItemPressed: Signal
Called from gamecode when an item is removed from this inventory, either as a move or as a delete.
public var SignalItemRemoved: Signal
private var SignalItemSelected: Signal
Called from gamecode when a stat on an item changes.
public var SignalItemStatChanged
public var SignalJoinTypeSelectionChanged: Signal
public var SignalLabelPressed: Signal
static public var SignalLatencyUpdated: com.Utils.Signal
public var SignalLayout: Signal
public var SignalLoaded: Signal
public var SignalLoaded: Signal
public var SignalLoaded: Signal
public var SignalLoaded: Signal
public var SignalLockedToTarget: Signal
Signal sent when login prefs has been loaded.
public static var SignalLoginPrefsLoaded: Signal
Signal sent when you’ve logged out.
public static var SignalLoginPrefsPostUnload: Signal
public var SignalLoginSelected: Signal
public var SignalLoginStateChanged: Signal
Loot bag opened.
public static var SignalLootBagOpened: Signal
public static var SignalLootModeChanged: Signal
public static var SignalLootThresholdChanged: Signal
public var SignalLootWindowClosed: Signal
static public var SignalMailDeleted: Signal
static public var SignalMailItemAttached: Signal
static public var SignalMailItemDetached: Signal
static public var SignalMailResult: Signal
static public var SignalMailUpdated: Signal
public var SignalMakeupChanged: com.Utils.Signal
public var SignalMakeupColorChanged: com.Utils.Signal
public var SignalMarkerSelected: Signal
public static var SignalMarkForTeamMove: Signal
public var SignalMasterLooterChanged: Signal
public var SignalMasterLooterChanged: Signal
public static var SignalMatchWantsToStart: com.Utils.Signal
public var SignalMediaAdded: Signal
public var SignalMemberRollOver: Signal
public var SignalMemberRollOver: Signal
public var SignalMemberRollOver: Signal
public static var SignalMembershipPriceUpdated: Signal
public var SignalMemberStatusUpdated: Signal
public var SignalMembersUpdate: Signal
public var SignalMerge: Signal
public static var SignalMessage: Signal
public var SignalMessageOfTheDayUpdated: Signal
public static var SignalMinigameStartsInXSeconds: com.Utils.Signal
Fired when you complete a mission.
public static var SignalMissionCompleted
Fired when you’ve failed a tier.
public static var SignalMissionFailed
You get this signal when a tier is removed from the list.
public static var SignalMissionRemoved
MissionReport Sent
public static var SignalMissionReportSent: Signal
MissionReport Sent
public static var SignalMissionReportSent: Signal
Mission Report window has been closed
public static var SignalMissionReportWindowClosed: Signal
Mission Report window has been closed
public static var SignalMissionReportWindowClosed: Signal
Fired when you request visual mission update.
public static var SignalMissionRequestFocus: Signal
GetEffects animation completed
public static var SignalMissionRewardsAnimationDone: Signal
public var SignalMouseDown: Signal
public var SignalMouseDown: Signal
public var SignalMouseDown: Signal
public var SignalMouseDownEmptySlot: Signal
public var SignalMouseDownEmptySlot: Signal
public var SignalMouseDownItem: Signal
public var SignalMouseUp: Signal
public var SignalMouseUp: Signal
public var SignalMouseUpEmptySlot: Signal
public var SignalMouseUpEmptySlot: Signal
public var SignalMouseUpItem: Signal
public var SignalMovieClipAdded: Signal
public var SignalMovieClipAdded: Signal
public static var SignalMsg: Signal
public var SignalNameSuggestionReceived: com.Utils.Signal
public static var SignalNametagAdded: Signal
public static var SignalNametagAddedToHatelist: Signal
public static var SignalNametagAggroUpdated: Signal
public static var SignalNametagRemoved: Signal
public static var SignalNametagRemovedFromHatelist: Signal
public static var SignalNametagUpdated: Signal
public static var SignalNeedGreedChanged: Signal
public static var SignalNeedGreedForItemFromClientChar: Signal
public static var SignalNewAnimaWell: Signal
public var SignalNewButtonPressed: Signal
public static var SignalNewLockedItem: Signal
static public var SignalNewMail: Signal
static public var SignalNewMailNotification: Signal
public var SignalNewRaidLeader: Signal
public var SignalNewTeamLeader: Signal
You get this signal when someone became leader of the players team.
public static var SignalNewTeamLeader: Signal
public static var SignalNoAnimaWell: Signal
public var SignalNodePressed: Signal
public static var SignalNoLongerInMatchMaking: com.Utils.Signal
public static var SignalNPCChatQuestionListReceived: Signal
public static var SignalNPCChatTextReceived: Signal
public static var SignalNumPocketSlotsChanged
public var SignalObjectDied: com.Utils.Signal
public static var SignalObjectUnderMouseChanged: Signal
public var SignalOffensiveTargetChanged: Signal
public static var SignalOpenChatWindow: Signal
public static var SignalOpenInstantBuy: Signal
Triggered from gamecode when player uses an npc that has quests @param: ID32
public static var SignalOpenMissionWindow: Signal
public static var SignalOpenShop: Signal
Signal sent if gamecode wants us to show the feat gui.
public static var SignalOpenTrainFeatGUI: Signal
public var SignalPanelClosed: Signal
public static var SignalPartnerAccepted: Signal
public static var SignalPartnerCashUpdated: Signal
public static var SignalPartnerNoLongerAccepted: Signal
public static var SignalPassiveAdded: Signal
Signal sent when a spell has been removed.
public static var SignalPassiveForgotten: Signal
Signal sent when a new spell has been learned.
public static var SignalPassiveLearned: Signal
public static var SignalPassiveRemoved: Signal
Signal sent when the passives list is updated from server.
public static var SignalPassiveUpdate: Signal
public static var SignalPassOnAllNeedGreeds: Signal
public static var SignalPatchingDone: Signal
public static var SignalPatchNotesDownloaded: Signal
public static var SignalPlayerChangedSide: com.Utils.Signal
public static var SignalPlayerCharacterAlive: Signal
public static var SignalPlayerCharacterDead: Signal
TODO: Document the rest
public static var SignalPlayerTiersChanged
public static var SignalPlayfieldChanged: Signal
public var SignalPotionCooldown: Signal
public var SignalPressed: Signal
public static var SignalProgressChanged: Signal
public static var SignalPromptJoinRequest
public var SignalPromptResponse: Signal
public var SignalPromptResponse: Signal
public var SignalPromptResponse: Signal
public var SignalPromptResponse: Signal
public var SignalPromptResponse: Signal
public var SignalPromptResponse: Signal
public static var SignalPvPMatchMakingMatchEnded: com.Utils.Signal
public static var SignalPvPMatchMakingMatchRemoved: com.Utils.Signal
public static var SignalPvPMatchMakingMatchStarted: com.Utils.Signal
public static var SignalPvPMinigameScoreChanged: com.Utils.Signal
public var SignalPvPPointsUpdated: Signal
You get this signal when someone has requested seeing the list of available quests for a given object.
public static var SignalQuestAvailable: Signal
public static var SignalQuestChanged
Fired when a quest cooldown changes.
public static var SignalQuestCooldownChanged
Different events sent from Task.
public static var SignalQuestEvent: Signal
Triggered when you come within 30meter of a questgiver.
public static var SignalQuestGiverEnterVicinity: Signal
Triggered when a questgiver leaves your 30m vicinity.
public static var SignalQuestGiverLeaveVicinity: Signal
public static var SignalQuestionsUpdated: Signal
public static var SignalQuestRewardAcceptAcknowledged: Signal
public static var SignalQuestRewardInventorySpace: Signal
Triggered when there is a quest reward to choose.
public static var SignalQuestRewardMakeChoice: Signal
public var SignalRaidDisbanded: Signal
public var SignalRaidGroupAdded: Signal
public var SignalRaidGroupRemoved: Signal
public static var SignalRaidInvite: Signal
public static var SignalRaidInviteTimedOut: Signal
public var SignalRankUpdated: Signal
public static var SignalRDBStatusChanged: Signal
public static var SignalReceivedFriendsList: Signal
public var SignalRecruitmentUpdated: Signal
public var SignalRedraw: Signal
public var SignalRefundPressed
public static var SignalReloadTokens: Signal
public var SignalRemoveNametag: Signal
public var SignalRenownPointsUpdated: Signal
public static var SignalReportSent: Signal
public var SignalResizeColumn: Signal
param resourceType:Number The resource type (1-9).
public static var SignalResourceChanged: Signal
public static var SignalRespawnWaveTimeUpdate: Signal
public static var SignalRestoreSwapBar: Signal
public static var SignalResurrectRequest: Signal
public var SignalRightClickItemSelect: Signal
public var SignalRollOut: Signal
public var SignalRollOut: Signal
public var SignalRollOver: Signal
public var SignalRollOver: Signal
public var SignalRowPressed: Signal
public static var SignalScoreboardUpdated: Signal
public static var SignalScryCounterLoaded: Signal
static public var SignalScryMessage: Signal
public static var SignalScryTimerCounterComboLoaded: Signal
public static var SignalScryTimerLoaded: Signal
public var SignalSearch: Signal
public var SignalSearchResult: Signal
static public var SignalSearchResult: Signal
public static var SignalSelectAbility: Signal
public var SignalSelected: Signal
public var SignalSelected: Signal
Called when someone clicks a button.
public var SignalSelectedAS: Signal
Called when someone clicks a button.
public var SignalSelectedAS: Signal
public var SignalSelectedClaimRow: Signal
private var SignalSendCash: Signal
public static var SignalSendItemToBank: Signal
public static var SignalSendItemToCrafting: Signal
public static var SignalSendItemToTrade: Signal
public static var SignalSendItemToTradepost: Signal
public static var SignalSendItemToUpgrade: Signal
Triggered when player hits key combo to open the quest reward window(s)
public static var SignalSendMissionReport: Signal
static public var SignalServerFramerateUpdated: com.Utils.Signal
public var SignalSetAsMainMission: Signal
public static var SignalSetGUIEditMode: Signal
public var SignalSetSurgeryData: Signal
public var SignalSetSurgeryData: Signal
public var SignalShopItemsUpdated: Signal
Signal sent when a shortcut has been added.
public static var SignalShortcutAdded: Signal
Signal sent when a shortcut is added to the queue
public static var SignalShortcutAddedToQueue: Signal
Signal sent when a shortcut is enabled/disabled.
public static var SignalShortcutEnabled: Signal
Signal sent when a shortcut has been move to some other spot.
public static var SignalShortcutMoved: Signal
Signal sent when a shortcut is enabled/disabled via range.
public static var SignalShortcutRangeEnabled: Signal
Signal sent when a shortcut has been removed.
public static var SignalShortcutRemoved: Signal
Signal sent when a shortcut is removed from the queue
public static var SignalShortcutRemovedFromQueue: Signal
Signal sent when the shortcut list has been loaded or when something else has forced it to be refreshed.
public static var SignalShortcutsRefresh: Signal
Signal sent when a shortcut changed one of it’s stats.
public static var SignalShortcutStatChanged: Signal
Signal sent when a shortcut is used
public static var SignalShortcutUsed: Signal
Called when a dialog should be shown.
public static var SignalShowDialog: Signal
public static var SignalShowFIFOMessage: Signal
public static var SignalShowFriendlyMenu: Signal
Show inspect window
public static var SignalShowInspectWindow: Signal
public static var SignalShowPassivesBar: Signal
public static var SignalShowVoteKickReasonPrompt: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: com.Utils.Signal
public static var SignalSkillUpdated: Signal
public var SignalSkinColorChanged: com.Utils.Signal
public static var SignalSMSAnimationDone: Signal
public var SignalSort: Signal
public var SignalSortClaimItems: Signal
public var SignalSortClicked: Signal
public var SignalSortColumn: Signal
public var SignalSortItems: Signal
public var SignalSortItems: Signal
public var SignalSortTypeSelected: Signal
public static var SignalSpellbookReceived: Signal
Signal sent when a spell has been removed.
public static var SignalSpellForgotten: Signal
Signal sent when a new spell has been learned.
public static var SignalSpellLearned: Signal
Signal sent when the spell list is updated from server.
public static var SignalSpellUpdate: Signal
Signal sent when the splashscreen is activated or deactivated.
public static var SignalSplashScreenActivated: Signal
public var SignalStackItems: Signal
public var SignalStartAnimation: Signal
public var SignalStartAnimation: Signal
public var SignalStartAnimation: Signal
public var SignalStartCraft: Signal
public var SignalStartDisassembly: Signal
public var SignalStartDrag: Signal
public var SignalStartDrag: Signal
public var SignalStartDragging: Signal
public var SignalStartDragItem: Signal
public var SignalStartLoadingURL: Signal
public var SignalStartSplit: Signal
public var SignalStartSplitItem: Signal
public var SignalStatChanged: Signal
public var SignalStateAdded: Signal
public var SignalStateChanged: Signal
public var SignalStateChanged: Signal
public var SignalStateRemoved: Signal
public var SignalStateUpdated: Signal
public var SignalStatusChanged: Signal
public static var SignalStatusTextChanged: Signal
public static var SignalStatusUpdateTime: com.Utils.Signal
public var SignalStopAnimation: Signal
public var SignalStopAnimation: Signal
public var SignalStopAnimation: Signal
public var SignalStopDrag: Signal
public var SignalStopped: Signal
public static var SignalSwapBar: Signal
Signal sent when a shortcut enters or exits max momentum (all resources filled up or not).
public static var SignalSwapShortcut: Signal
public static var SignalTagAdded: Signal
public static var SignalTagRead: Signal
public static var SignalTagRemoved: Signal
public static var SignalTagsReceived: Signal
public static var SignalTargetChanged: Signal
public var SignalTargetRollOut: Signal
public var SignalTargetRollOut: Signal
public var SignalTargetRollOut: Signal
public static var SignalTargetsTargetChanged: Signal
This is called when you get a new task.
public static var SignalTaskAdded: Signal
public var SignalTeamDisband: Signal
public static var SignalTeamInvite: Signal
You get this signal when someone invites you to a team.
public static var SignalTeamInvite: Signal
public static var SignalTeamInviteTimedOut: Signal
You get this signal when someone invites you to a team.
public static var SignalTeamInviteTimedOut: Signal
public var SignalTeamMoved: Signal
public var SignalTeamMoved: Signal
public var SignalTeamWindowLocked: Signal
public var SignalTemplateSelected: Signal
public static var SignalTextGameLoaded: Signal
public static var SignalTextUpdated: Signal
Fired when you complete a tier.
public static var SignalTierCompleted
Fired when you’ve failed a tier.
public static var SignalTierFailed
public var SignalToggleCombat: Signal
var SignalToggleVisibility: Signal
var SignalToggleVisibility: Signal
public var SignalTokenAmountChanged: Signal
public static var SignalTombstoneIsClose: Signal
public static var SignalTombstoneIsGone: Signal
public static var SignalTradeEnded: Signal
public static var SignalTradeStarted: Signal
public var SignalTrashButtonPressed: Signal
static public var SignalTriggerGetEffect: Signal
public var SignalUnEquipPressed
public static var SignalUnmarkForTeamMove: Signal
public static var SignalUpdateAllSkills: Signal
public var SignalUpdateGuildRenown: Signal
public var SignalUpdateHeight: Signal
public var SignalUpdateInventoryLabelAndAnimation: Signal
public var SignalUse: Signal
public var SignalUseItem: Signal
public static var SignalValidatingRDB: Signal
public var SignalValorRenownCapped: Signal
public var SignalValueChanged: com.Utils.Signal
public var SignalValueChanged: com.Utils.Signal
public var SignalValueChanged: com.Utils.Signal
public var SignalViewChanged: Signal
public var SignalViewChanged: Signal
public static var SignalVoiceAborted: Signal
public static var SignalVoiceFinished: Signal
public static var SignalVoiceStarted: Signal
public var SignalWantToClose: Signal
public var SignalWaypointAdded: Signal
public var SignalWaypointColorChanged: Signal
public var SignalWaypointMoved: Signal
public var SignalWaypointRemoved: Signal
public var SignalWaypointRenamed: Signal
public var SignalWaypointStateChanged: Signal
public var SignalWeeklyTokenAmountChanged: Signal
public var SignalWindowSelected: Signal
private var SignalWithdrawCash: Signal
public static var SignalWorldStatChanged: com.Utils.Signal
public static var SignalYouAreInMatchMaking: com.Utils.Signal
public function SignOff():Void
private function SignOut():Void
static public function SignUp( activitiesArray: Array, skipQueue: Boolean ):Void
public function SignUp( mode: Number, playfieldInstances: Array, location: Number, rolesArray: Array, comment: String, maxTeamSize: Number ):Void
public static function SignUpForMinigame( playfieldId: Number, selectedClasses: Number, bringTeam: Boolean, doTeamMatch: Boolean ) : Void
public static function SignupForRespawnPoint( respawnPointId: Number )
private function SignUpLeaveClickHandler():Void
private static var SILVER
public function Size() : com.Utils.Point
public static var SIZE_AUTO: Number
public static var SIZE_LARGE: Number
public static var SIZE_MEDIUM: Number
public static var SIZE_SMALL: Number
var SizeChanged: Signal
private var SizeChanged: Signal
public var SizeChanged: Signal
function SizeChangedHandler():Void
var SKILL_POINTS: String
public function SkillEntry()
function SkillhiveActiveAbilityBar()
function SkillHiveBuyPanel()
function SkillhiveCellTooltip()
public function SkillHiveCharacterSheet( characterSheet: MovieClip )
public function SkillhiveEquipPopup()
function SkillhivePassiveAbilityBar()
function SkillhivePowerInventory()
public function SkillsList()
public function SkillsPage()
private function SkipQueueCheckboxClicked():Void
public function Slot( signal: Signal, group: SignalGroup, callback: Function, object: Object )
public function get Slot() : MovieClip
var SLOT_COUNT: Number
var SLOT_DUNGEON: Number
var SLOT_INVESTIGATION: Number
var SLOT_MAIN: Number
var SLOT_SIDE_1: Number
var SLOT_SIDE_2: Number
var SLOT_SIDE_3: Number
var SLOT_STORY: Number
private function SlotAbilitiesClicked()
function SlotAbilityBarDrag( newX: Number, newY: Number )
function SlotAbilityBarVisibilityChanged()
function SlotAbilityListOpenValueChanged( value: DistributedValue )
function SlotAbilitySelected( clusterIndex: Number, cellIndex: Number, abilityIndex: Number )
function SlotAbilityTextRelease( buttonIndex: Number )
function SlotAbilityWheelButton( event: Object )
function SlotAbortTrade()
private function SlotAcceptBuySlots( buttonID: Number ):Void
function SlotAcceptSplitItem( itemSlot: ItemSlot, stackSplit: Number )
private function SlotAcceptSplitItem( itemSlot: BankItemSlot, stackSplit: Number )
function SlotAcceptSplitItem( itemSlot: ItemSlot, stackSplit: Number )
function SlotAcceptTrade()
private function SlotAchievementClicked( id: Number, action: Number, snap: Boolean )
private function SlotAchievementSizeChanged( id: Number, action: Number )
function SlotAchievementState():Void
function SlotAchievementWindowOpen():Void
private function SlotActivateClicked()
function SlotActiveQuestChanged()
function SlotAddedToHatelist( npcID: ID32 )
function SlotAddFriend()
private function SlotAddFriend():Void
function SlotAddTeamMember()
function SlotAllMailReadNotification():Void
function SlotAllNametagsRemoved()
function SlotAllSelected( event: Object )
function SlotAnimaWellIsClose()
function SlotAnimaWellIsGone():Void
function SlotAnimaWheelState():Void
private function SlotAskSignUpFacebook():Void
private function SlotAurumUpdated():Void
public function SlotAutoResizeColumn( columnId: Number )
function SlotAvailableSelected( event: Object )
private function SlotBackgroundPressed( buttonIdx: Number )
private function SlotBackgroundReleased( buttonIdx: Number )
function SlotBackward()
private function SlotBankExpanded( inventoryID: com.Utils.ID32, size: Number ):Void
private function SlotBannerNodeAdded( imagePath: String, targetURL: String, displayTime: Number )
public function SlotBaseHeadChanged( index: Number )
public function SlotBeardChanged( index: Number )
private function SlotBGClick()
function SlotBoPDialog( buttonID: Number, boxIdx: Number ):Void
function SlotBringToFront():Void
function SlotBrowserState():Void
function SlotBuffAdded( buffId: Number )
disregard buffs if set to not show
function SlotBuffAdded( buffId: Number )
private function SlotBuffAdded( buffId: Number ):Void
function SlotBuffRemoved( buffId: Number ) : Void
function SlotBuffRemoved( buffId: Number, casterId: Number )
private function SlotBuffRemoved( buffId: Number ):Void
private function SlotBuffRemoved( buffId: Number ):Void
function SlotBuffSizeChanged()
private function SlotBuffSizeChanged():Void
function SlotBuffUpdated( buffId: Number ) : Void
private function SlotButtonBarFocus():Void
private function SlotButtonBarFocus():Void
function SlotButtonSelected( object: MovieClip ):Void
public function SlotButtonSelected( target: Object ):Void
public function SlotButtonSelected( target: Object ):Void
private function SlotButtonSelected( target: Object ):Void
public function SlotBuy():Void
public function SlotBuy():Void
FUNCTIONALITY FOR ABILITY BUTTONS
function SlotBuyAbility( featID: Number )
private function SlotBuyBack():Void
public function SlotBuyBackItemSelected( index: Number, buttonIndex: Number ):Void
function SlotBuyClicked()
function SlotBuyCoupon()
private function SlotBuyItemDialog( buttonID: Number, boxIdx: Number )
public function SlotBuyItemSelected( index: Number, buttonIndex: Number ):Void
function SlotBuySlots()
private function SlotBuySlots():Void
private function SlotBuySlots()
private function SlotBuySlotsAnswer( buttonID: Number )
function SlotCabalState():Void
public function SlotCancel()
private function SlotCancel()
private function SlotCancel():Void
function SlotCancelBuff( buttonId: Number, buffId: Number )
function SlotCancelBuff( buttonId: Number )
private function SlotCancelButton()
private function SlotCancelDelete():Void
function SlotCancelLogin()
function SlotCancelPayment()
function SlotCancelSplitItem( slotID: Number )
private function SlotCancelSplitItem( slotID: Number )
function SlotCancelSplitItem( slotID: Number )
function SlotCancelTeamSwap()
private function SlotCanChangeLootOptionsChanged( canChangeLootOptions: Boolean ):Void
private function SlotCashAmountChanged( newValue: Number ):Void
private function SlotCashAmountChanged( newValue: Number ):Void
function SlotCategorySelected( node: DressingRoomNode ):Void
function SlotCategorySelected( event: Object )
update the position of the abilities
function SlotCellAbilityPress( buttonIndex: Number )
function SlotCellAbilityRelease( buttonIndex: Number )
function SlotCellAbilitySelected( abilityIndex: Number )
function SlotCellMouseDown()
function SlotCellMouseUp()
public function SlotCellPressed( cellClip: CellClip )
function SlotCellSelected( cell: Cell )
function SlotChallengeJournalOpen():Void
function SlotChallengeJournalState():Void
function SlotChallengeRewardsAnimationDone()
Signal dispatched when a change to a slot is discovered (that is that a target is being replaced, added or removed)
public static var SlotChanged
private function SlotChanged( lootBagID: ID32 )
private function SlotChangeRadioButtonSelection( event: Object ):Void
private function SlotChangeRoleName( newName: String, oldName: String, rankNumber: String )
public function SlotChangeTabIndex( event: Object ):Void
function SlotCharacterAlive()
function SlotCharacterAlive()
function SlotCharacterDead()
private function SlotCharacterDestructed()
function SlotCharacterDied()
private function SlotCharacterDied()
function SlotCharacterEntered()
function SlotCharacterEntered()
function SlotCharacterEntered()
function SlotCharacterEntered()
function SlotCharacterEntered()
function SlotCharacterEntered()
private function SlotCharacterEntered():Void
function SlotCharacterEnteredReticuleMode():Void
Make sure the tooltip is closed when we die.
private function SlotCharacterEnteredReticuleMode()
function SlotCharacterExited()
function SlotCharacterExited()
function SlotCharacterExited()
function SlotCharacterExited()
function SlotCharacterExited()
function SlotCharacterExited()
function SlotCharacterExitedReticuleMode()
private function SlotCharacterJoined( charID: ID32 ):Void
private function SlotCharacterLeft( charID: ID32 ):Void
function SlotCharacterListReceived()
public function SlotCharacterLoaded( url: String, succeded: Boolean )
public function SlotCharacterLoaded( url: String, succeded: Boolean )
function SlotCharacterNeedsNewName( charInstance: Number, reason: Number, requestedName: String )
private function SlotCharacterScaleChanged( value: Number )
private function SlotCharacterScaleChanged( value: Number )
function SlotCharacterSheetState():Void
function SlotCharacterStatChanged( stat: Number )
private function SlotCharacterStatChanged( stat: Number )
function SlotCharacterTeleported()
function SlotChoosePaymentDialogLoaded()
public function SlotClaimRowSelected():Void
function SlotClaimState():Void
private function SlotClaimsUpdated():Void
private function SlotClaimsUpdated():Void
function SlotClaimUpdated():Void
function SlotClaimWindowOpen():Void
function SlotClear()
public function SlotClear()
public function SlotClear()
function SlotClearGhostingTimeout():Void
private function SlotClick()
function SlotClick()
function SlotClickCell( cell: CellClip )
private function SlotClickContentOverlayDeleteIcon( scope: MovieClip ):Void
private function SlotClickContentOverlayRenameIcon( scope: MovieClip ):Void
private function SlotClickContentOverlayShareIcon( scope: MovieClip ):Void
private function SlotClickContentOverlayViewIcon( scope: MovieClip ):Void
private function SlotClickedItem()
public function SlotClickedTemplateAbility( featData: FeatData ):Void
function SlotClientAccepted()
private function SlotClientAddedStaticItem( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotClientCharacterAlive()
function SlotClientCharacterAlive():Void
function SlotClientCharacterBuffAdded( buffID: Number )
function SlotClientCharacterDead()
function SlotClientCharacterStatChanged( statId: Number )
function SlotClientCharStatChanged( statID: Number ) : Void
function SlotClientFramerateUpdated( fps: Number ) : Void
function SlotClientItemAdded( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotClientItemChanged( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotClientItemLoaded( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotClientItemMoved( inventoryID: com.Utils.ID32, fromPos: Number, toPos: Number )
function SlotClientItemRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean )
private function SlotClientJoinedGroupFinder():Void
private function SlotClientJoinedGroupFinder():Void
private function SlotClientJoinedLFG():Void
function SlotClientJoinedRaid( raid: Raid ):Void
private function SlotClientJoinedRaid( raid: Raid ):Void
function SlotClientJoinedTeam( team: Team ):Void
private function SlotClientJoinedTeam( team: Team ):Void
function SlotClientJoinedTeam( team: Team ):Void
private function SlotClientJoinedTeam( team: Team ):Void
private function SlotClientLeftGroupFinder():Void
private function SlotClientLeftLFG():Void
function SlotClientLeftRaid():Void
private function SlotClientLeftRaid():Void
function SlotClientLeftTeam():Void
private function SlotClientLeftTeam():Void
function SlotClientLeftTeam():Void
private function SlotClientLeftTeam():Void
function SlotClientNoLongerAccepted()
function SlotClientStartedGroupFinderActivity():Void
private function SlotClientStartedGroupFinderActivity():Void
function SlotClockTypeChanged()
function SlotClose():Void
function SlotClose()
function SlotClose()
function SlotClose()
private function SlotClose()
public function SlotClose():Void
private function SlotCloseButtonPressed()
private function SlotCloseButtonSelected( name: String ):Void
function SlotCloseCrafting()
function SlotCloseDialogue( npcID: ID32 )
function SlotCloseInspectionWindow( windowID: MovieClip )
function SlotCloseInstantBuy():Void
function SlotCloseInventory()
private function SlotCloseLootOptionWindow():Void
function SlotCloseNeedGreedWindow():Void
function SlotCloseShop()
function SlotCloseWallet()
function SlotCloseWindow()
private function SlotCloseWindow( event: Object )
private function SlotClothingChanged( location: Number, index: Number )
public function SlotConfirm()
private function SlotConfirmAurumUnlockPage( buttonId: Number )
private function SlotConfirmBuyBack( buttonId: Number )
private function SlotConfirmBuyChest( buttonId: Number )
private function SlotConfirmBuyFeet( buttonId: Number )
private function SlotConfirmBuyHands( buttonId: Number )
private function SlotConfirmBuyHat( buttonId: Number )
private function SlotConfirmBuyHeadgear1( buttonId: Number )
private function SlotConfirmBuyHeadgear2( buttonId: Number )
private function SlotConfirmBuyLegs( buttonId: Number )
private function SlotConfirmBuyMultiSlot( buttonId: Number )
private function SlotConfirmBuyNeck( buttonId: Number )
private function SlotConfirmDelete():Void
private function SlotConfirmDeleteMailPromptResponse():Void
function SlotConfirmPayment( token: Number )
private function SlotConfirmPurchase( buttonId: Number )
private function SlotConfirmPurchase( buttonId: Number )
private function SlotConfirmPurchase( buttonId: Number )
private function SlotConfirmPurchase0( buttonId: Number )
private function SlotConfirmPurchase1( buttonId: Number )
private function SlotConfirmPurchase2( buttonId: Number )
private function SlotConfirmPurchase3( buttonId: Number )
private function SlotConfirmShareLoot( buttonID: Number, charId: ID32 ):Void
private function SlotConfirmUnlockPage( buttonId: Number )
function SlotContentInitialized():Void
function SlotContentLoaded() : Void
public function SlotContentLoaded()
function SlotConversationInfoReceived( npcID: ID32, topicDepthArray: Array )
function SlotCooldownTime( itemPos: Number, cooldownStart: Number, cooldownEnd: Number, cooldownFlags: Number ) : Void
private function SlotCooldownTime( itemPos: Number, cooldownStart: Number, cooldownEnd: Number, cooldownFlags: Number ) : Void
function SlotCraftingResultFeedback( result: Number, numItems: Number, feedback: String, items: Array, percentChance: Number )
function SlotCraftingResultFeedback( result: Number, numItems: Number, feedback: String, items: Array, percentChance: Number, cost: Number, crit: Boolean, leveled: Boolean, stateArray: Array, validFeedback: Number, bonusFeedback: Number, fusionFeedback: Number )
function SlotCraftingState():Void
function SlotCreateCharacterFailed( errorCode: Number )
function SlotCreateCharacterSucceded()
function SlotCreateRaid()
function SlotCrosshairTargetUpdated( dynelID: ID32 )
function SlotCrosshairTypeChanged()
function SlotDamageInfo( statID: Number, damage: Number, absorb: Number, attackResultType: Number, attackType: Number, attackOffensiveLevel: Number, attackDefensiveLevel: Number, context: Number, targetID: ID32, iconID: ID32, iconColorLine: Number, combatLogFeedbackType: Number )
Fires when a character takes damage
private function SlotDamageInfo( statID: Number, damage: Number, absorb: Number, attackResultType: Number, attackType: Number, attackOffensiveLevel: Number, attackDefensiveLevel: Number, context: Number, targetID: ID32, iconID: ID32, iconColorLine: Number )
function SlotDefensiveTargetChanged( targetID: ID32 )
public function SlotDefensiveTargetChanged( targetID: ID32 ):Void
public function SlotDefensiveTargetChanged( targetID: ID32 ):Void
function SlotDefensiveTargetDocked( dock: Boolean ):Void
function SlotDefensiveTargetLocked( lock: Boolean ):Void
function SlotDefensiveTargetMonitorChanged():Void
function SlotDeleteBox( buttonID: Number, boxIdx: Number )
function SlotDeleteItem( itemSlot: ItemSlot ):Void
private function SlotDeleteItem( itemSlot: ItemSlot ):Void
function SlotDeleteItem( itemSlot: ItemSlot ):Void
private function SlotDeleteItem( itemSlot: ItemSlot )
function SlotDeleteItem()
function SlotDeleteItemDialog( buttonID: Number, itemSlotID: Number ):Void
private function SlotDeleteItemDialog( buttonID: Number, itemSlotID: Number )
private function SlotDeleteItemDialog( buttonID: Number, itemSlotID: Number ):Void
function SlotDeleteItemDialog( buttonID: Number, itemSlotID: Number ):Void
function SlotDeleteItemsDialog( buttonID: Number )
private function SlotDemote():Void
function SlotDemoteGuildMember()
public function SlotDestroyGlyph()
public function SlotDestroySignet()
private function SlotDetailButtonClicked()
private function SlotDetailButtonClicked()
function SlotDialogueEnterVicinity( dynelID: ID32 )
function SlotDialogueLeaveVicinity( dynelID: ID32 )
private function SlotDifficultyChanged()
function SlotDirectoryPressed()
function SlotDragBegin( event: Object )
function SlotDragBegin( event: Object )
function SlotDragEnd( event: Object )
function SlotDragEnd( event: Object ):Void
function SlotDragEnd( event: Object )
function SlotDragEnd( event: Object )
function SlotDragEnd( event: Object )
function SlotDragHandled()
private function SlotDragHandled()
private function SlotDragHandled()
function SlotDragHandled()
public function SlotDragHandled()
function SlotDragHandled()
function SlotDragHandled()
function SlotDragHandled()
private function SlotDragHandled()
private function SlotDressingRoomClicked()
private function SlotDropdownTypeSelected( event: Object ):Void
private static function SlotDroppedToDesktop()
function SlotDynelEnterVicinity( dynelID: ID32 )
function SlotDynelLeaveVicinity( dynelID: ID32 )
function SlotDynelStatChanged( statID: Number )
function SlotEditMaskPressed()
function SlotEditMaskReleased()
private function SlotEmpowerConfirmed( buttonId: Number )
private function SlotEnableSearch():Void
private function SlotEndPotionCooldown()
function SlotEnteredReticuleMode()
public function SlotEnteredReticuleMode()
private function SlotEntryActivated( nodeId: Number ):Void
private function SlotEntryActivated( nodeId: Number ):Void
private function SlotEntryFocused( id: Number, image: Number, isRandom ):Void
private function SlotEntryFocused( id: Number, image: Number, isRandom: Boolean ):Void
private function SlotEntryFocused( loreNode: LoreNode ):Void
private function SlotEntryFocused( loreNode: LoreNode ):Void
private function SlotEntrySelected( index: Number, isExpanded: Boolean ):Void
private function SlotEntryToggled():Void
private function SlotEntryToggled( select: Boolean ):Void
function SlotEquipButtonPressed( buttonId: Number )
private function SlotEquipButtonPressed( buttonId: Number )
function SlotEquipButtonRollOut( buttonId: Number )
function SlotEquipButtonRollOver( buttonId: Number )
function SlotEquipSlotSelected():Void
function SlotEscapePressed()
function SlotESCPressed()
function SlotEULATextUpdated( txt: String )
private function SlotExit():Void
public function SlotEyebrowChanged( index: Number )
public function SlotEyeColorChanged( index: Number )
private function SlotFacebookPromptSelection( loginSelected: Boolean ):Void
private function SlotFacebookUpdated():Void
public function SlotFacialFeatureChanged( feature: Number, value: Number )
public function SlotFacialHairColorChanged( index: Number )
function SlotFactionSelected( faction: Number )
function SlotFadeScreen( fadeIn: Boolean, time: Number )
function SlotFeatClicked( itemIndex: Number, buttonIndex: Number )
function SlotFeatMouseDown( itemIndex: Number, buttonIndex: Number )
function SlotFeatTrained( featID: Number ): Void
private function SlotFeatTrained( featId: Number ) : Void
public function SlotFeatTrained():Void
public function SlotFeatTrained( featId: Number ):Void
private function SlotFeatTrained()
private function SlotFeatTrained()
private function SlotFeatTrained()
function SlotFeatUntrained()
private function SlotFeatUntrained()
private function SlotFiltersChanged( changed: Boolean, filter: Array, difficultyFilter: Array )
private function SlotFilterUsableItems( event: Object ):Void
private function SlotFinishLoading():Void
function SlotFirstButtonClicked( event: Object )
private function SlotFocusInput()
private function SlotFocusMission( missionId: Number )
function SlotFocusTargetSet( targetID: ID32 ):Void
private function SlotFocusTargetSet( targetID: ID32 ):Void
function SlotFocusTargetSet( targetID: ID32 ):Void
function SlotForceShowMissionTracker()
private function SlotForceSkillUpdate():Void
private function SlotForceSkillUpdate():Void
function SlotFormLoaded()
function SlotForward()
private function SlotFrameStarted() : Void
private function SlotFriendsListResponse( selectedName: String ):Void
function SlotFriendsState():Void
private function SlotFriendsUpdate():Void
public function SlotFusionConfirmed( buttonId: Number )
function SlotGainedWeaponLevel( weaponStat: Number, newLevel: Number )
private function SlotGameLoaded()
private function SlotGearManagerDataUpdated():Void
private function SlotGearManagerError( errorCode: Number, message: String ):Void
private function SlotGenderChanged( gender: Number )
public function SlotGenderChanged( gender: Number )
public function SlotGenderChanged( gender: Number )
private function SlotGenderChanged( gender: Number )
function SlotGetAnimationComplete( tagId: Number ):Void
when a goal has finished some internal tweening
private function SlotGoalAnimationCompleted( uid: Number )
when a goal is currently doing some animation add the id if its not there
private function SlotGoalAnimationStarted( uid: Number )
function SlotGoalFinished( tierId: Number, goalId: Number ) : Void
Remove any other progressindicators running
private function SlotGoalFinished( tierId: Number, goalId: Number )
function SlotGoalPhaseUpdated( tierId: Number ) : Void
when a phase is updated
private function SlotGoalPhaseUpdated( missionId: Number ) :Void
function SlotGoalProgress( tierId: Number, goalId: Number, solvedTimes: Number, repeatCount: Number ) : Void
private function SlotGoalProgress( tierId: Number, goalId: Number, solvedTimes: Number, repeatCount: Number )
function SlotGoalTimeLimitChanged( tierId: Number ) : Void
private function SlotGoalTimeLimitChanged( tierId: Number ) : Void
private function SlotGoalUpdated( tierID: Number, goalID: Number, solvedTimes: Number, repeatCount: Number ):Void
private function SlotGoverningformUpdated()
function SlotGoverningformUpdated( newGoverningForm: Number )
function SlotGroupFinderState():Void
private function SlotGuildCharacterLeftCabal( characterId: ID32 ):Void
private function SlotGuildCreated()
private function SlotGuildLogUpdated():Void
private function SlotGuildMessageUpdated()
private function SlotGuildNameUpdated()
private function SlotGuildNameUpdated()
private function SlotGuildUpdate():Void
function SlotGuiModeChanged()
public function SlotHairColorChanged( index: Number )
public function SlotHairStyleChanged( index: Number )
function SlotHelp():Void
function SlotHelp():Void
private function SlotHelpButtonPressed():Void
function SlotHelpState():Void
function SlotHideModuleStateUpdated( module: GUIModuleIF, isActive: Boolean ):Void
function SlotHideRightClickMenu():Void
function SlotHideRightClickMenu():Void
function SlotHighlightSlot( missionType: Number, highlight: Boolean )
function SlotHotkeyChanged( hotkeyId: Number ) : Void
private function SlotHotkeyChanged()
private function SlotHotkeyChanged( hotkeyID: Number ):Void
function SlotHyperLinkClicked( target: String )
public static function SlotHyperLinkClicked( target: String )
private function SlotIconMouseDown( buttonindex: Number )
private function SlotIconMouseUp( buttonindex: Number )
private function SlotIconRollOut()
private function SlotIconRollOut()
private function SlotIconRollOver()
private function SlotIconRollOver()
function SlotIgnore()
private function SlotIgnore():Void
private function SlotIgnoredUpdate():Void
function SlotInspect()
public static function SlotInstanceDying( obj: Object )
function SlotInstantContentInitialized():Void
public function SlotInstructionsAreVisible( visible: Boolean ):Void
function SlotInventoryState():Void
function SlotInvisibleBuffAdded( buffId: Number )
function SlotInviteTimedOut()
private function SlotInviteToGroup():Void
function SlotInviteToGuild()
private function SlotInviteToGuild():Void
function SlotInviteToRaid()
function SlotItemAdded( inventoryID: com.Utils.ID32, itemPos: Number ):Void
function SlotItemAdded( inventoryID: com.Utils.ID32, itemPos: Number ):Void
private function SlotItemAdded( inventoryID: com.Utils.ID32, itemPos: Number ):Void
private function SlotItemAdded( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotItemAdded( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotItemAdded( inventoryId: ID32, itemPos: Number )
function SlotItemAdded( inventoryId: ID32, itemPos: Number )
private function SlotItemAdded( inventoryID: com.Utils.ID32, itemPos: Number ):Void
function SlotItemAdded( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotItemAdded( inventoryID: com.Utils.ID32, itemPos: Number ):Void
function SlotItemChanged( inventoryID: com.Utils.ID32, itemPos: Number ):Void
function SlotItemChanged( inventoryID: com.Utils.ID32, itemPos: Number ):Void
private function SlotItemChanged( inventoryID: com.Utils.ID32, itemPos: Number ):Void
function SlotItemChanged( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotItemChanged( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotItemChanged( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotItemChanged( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotItemChanged( inventoryID: com.Utils.ID32, itemPos: Number ):Void
public function SlotItemClicked( itemIndex: Number, buttonIndex: Number )
public function SlotItemClicked( index: Number, buttonIndex: Number ):Void
public function SlotItemClicked( index: Number, buttonIndex: Number ):Void
public function SlotItemClicked( index: Number, buttonIndex: Number ):Void
private function SlotItemClicked( index: Number, buttonIndex: Number ):Void
private function SlotItemClicked( index: Number, buttonIndex: Number ):Void
private function SlotItemClicked( index: Number, buttonIndex: Number ):Void
function SlotItemCooldown( inventoryID: com.Utils.ID32, itemPos: Number, seconds: Number )
function SlotItemCooldown( inventoryID: com.Utils.ID32, itemPos: Number, seconds: Number )
private function SlotItemCooldown( inventoryID: com.Utils.ID32, itemPos: Number, seconds: Number ):Void
function SlotItemCooldownRemoved( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotItemCooldownRemoved( inventoryID: com.Utils.ID32, itemPos: Number )
private function SlotItemCooldownRemoved( inventoryID: com.Utils.ID32, itemPos: Number ):Void
function SlotItemDroppedOnDesktop()
private function SlotItemDroppedOnDesktop()
private function SlotItemDroppedOnDesktop():Void
private function SlotItemDroppedOnDesktop()
function SlotItemDroppedOnDesktop()
public function SlotItemDroppedOnDesktop()
public function SlotItemDroppedOnDesktop()
public function SlotItemDroppedOnDesktop()
public function SlotItemDroppedOnDesktop()
function SlotItemDroppedOnDesktop()
private function SlotItemDroppedOnDesktop():Void
function SlotItemLoaded( inventoryID: com.Utils.ID32, itemPos: Number ):Void
private function SlotItemLoaded( inventoryID: com.Utils.ID32, itemPos: Number ):Void
private function SlotItemLoaded()
public function SlotItemMouseDown( itemIndex: Number, buttonIndex: Number )
function SlotItemMoved( inventoryID: com.Utils.ID32, fromPos: Number, toPos: Number ):Void
function SlotItemMoved( inventoryID: com.Utils.ID32, fromPos: Number, toPos: Number ):Void
private function SlotItemMoved( inventoryID: com.Utils.ID32, fromPos: Number, toPos: Number ):Void
function SlotItemMoved( inventoryID: com.Utils.ID32, fromPos: Number, toPos: Number )
function SlotItemMoved( inventoryID: ID32, fromPos: Number, toPos: Number )
function SlotItemMoved( inventoryID: ID32, fromPos: Number, toPos: Number )
function SlotItemMoved( inventoryID: com.Utils.ID32, fromPos: Number, toPos: Number )
function SlotItemOfferReceived( name: String, lootBagId: ID32, itemPosition: Number ):Void
function SlotItemRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean ):Void
function SlotItemRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean ):Void
private function SlotItemRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean ):Void
private function SlotItemRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean )
function SlotItemRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean )
function SlotItemRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean )
function SlotItemRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean )
private function SlotItemRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean ):Void
private function SlotItemRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean )
function SlotItemRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean )
private function SlotItemRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean )
function SlotItemRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean ):Void
private function SlotItemSelected( index: Number ):Void
private function SlotItemSelected( index: Number ):Void
function SlotItemShopState():Void
function SlotItemStatChanged( inventoryID: com.Utils.ID32, itemPos: Number, stat: Number, newValue: Number )
function SlotItemStatChanged( inventoryID: com.Utils.ID32, itemPos: Number, stat: Number, newValue: Number ):Void
private function SlotItemStatChanged( inventoryID: com.Utils.ID32, itemPos: Number, stat: Number, newValue: Number )
function SlotItemStatChanged( inventoryID: com.Utils.ID32, itemPos: Number, stat: Number, newValue: Number )
function SlotItemStatChanged( inventoryID: com.Utils.ID32, itemPos: Number, stat: Number, newValue: Number )
function SlotItemStatChanged( inventoryID: com.Utils.ID32, itemPos: Number, stat: Number, newValue: Number )
function SlotItemStatChanged( inventoryID: com.Utils.ID32, itemPos: Number, stat: Number, newValue: Number )
private function SlotItemStatChanged( inventoryID: com.Utils.ID32, itemPos: Number, stat: Number, newValue: Number ):Void
function SlotItemStatChanged( inventoryID: com.Utils.ID32, itemPos: Number, stat: Number, newValue: Number ):Void
private function SlotJoinRaid( raid: Raid ):Void
function SlotJoinRequestSelected( buttonID: Number, inviterID: ID32 ):Void
private function SlotJoinTeam( team: Team ):Void
private function SlotJoinTypeSelectionChanged( selection: Number ):Void
function SlotJournalState():Void
private function SlotKeyDown()
function SlotKickFromRaid()
function SlotLatencyUpdated( latency: Number ) : Void
function SlotLeaderboardsState():Void
private function SlotLeaderChanged():Void
function SlotLeaveGroupFinder():Void
function SlotLeaveLFG():Void
function SlotLeavePvP( mapID: Number ):Void
function SlotLeaveRaid()
function SlotLeaveTeam()
private function SlotLeftRaid():Void
private function SlotLeftTeam():Void
private function SlotLoadImageError( target_mc: MovieClip, errorCode: String, httpStatus: Number ) : Void
private function SlotLoadingPageComplete():Void
private function SlotLoadingPageStart( url: String ):Void
private function SlotLocationChanged()
function SlotLockedSelected( event: Object )
function SlotLockedToTarget( targetID: ID32 )
function SlotLockedToTarget( targetID: ID32 )
function SlotLockPositionWhenPinnedChanged():Void
function SlotLoginStateChanged( state: Number )
public static function SlotLoginStateChanged( state: Number )
function SlotLookingForGroupState():Void
function SlotLootBagOpened( id: ID32 )
private function SlotLootModeChanged( newLootMode: Number ):Void
private function SlotLootModeChanged( groupLootMode: Number ):Void
function SlotLootOfferPromptResponse( acceptItem: Boolean, lootBagId: ID32, itemPosition: Number )
private function SlotLootThresholdChanged( newLootThreshold: Number ):Void
function SlotLootWindowClosed( lootBag: LootWindow, lastPosition: flash.geom.Point )
private function SlotMailDelete( mailId: Number ):Void
private function SlotMailSent( succeed: Boolean, message: String ):Void
private function SlotMailUpdate( mailId: Number ):Void
function SlotMakeTeamLeader()
private function SlotMakeupChanged( index: Number )
public function SlotMakeupChanged( index: Number )
public function SlotMakeupColorChanged( index: Number )
public function SlotMarkerInfoSelected( name: String ):Void
public function SlotMarkerSelected( name: String ):Void
private function SlotMarkForTeamMove( id: ID32 ):Void
function SlotMarkForTeamSwap()
private function SlotMasterLooterChanged():Void
function SlotMatchEnded()
function SlotMatchRemoved()
function SlotMatchStarted()
function SlotMatchWantsToStart()
private function SlotMaxStacksChanged( event: Object ):Void
function SlotMeetUp():Void
private function SlotMeetUp():Void
function SlotMemberRollOver( memberID: ID32 ):Void
private function SlotMemberRollOver( memberID: ID32 ):Void
function SlotMemberRollOver( memberID: ID32 ):Void
private function SlotMembershipPriceUpdated( price: String )
function SlotMemberStatusUpdated( member: Boolean )
private function SlotMemberStatusUpdated():Void
function SlotMemberStatusUpdated( member: Boolean )
iterate the Optional rewards
private function SlotMemberStatusUpdated( member: Boolean ):Void
goal info
private function SlotMemberStatusUpdated( member: Boolean )
private function SlotMemberStatusUpdated( member: Boolean )
private function SlotMemberStatusUpdated( member: Boolean ):Void
function SlotMemberStatusUpdated( member: Boolean )
private function SlotMemberUpdated()
function SlotMinigameStartsInXSeconds()
private function SlotMiniMapStateChanged( selectedState: Number ):Void
private function SlotMinStacksChanged( event: Object ):Void
function SlotMissionCompleted( missionID: Number ):Void
private function SlotMissionCompleted( missionID: Number ):Void
function SlotMissionCompleted( missionID: Number )
function SlotMissionFailed() : Void
mouse events
function SlotMissionIconClicked( event: Object )
function SlotMissionRemoved( missionId: Number )
function SlotMissionReportSent() : Void
when all MissionRewardWindows has been closed, dispatch this to see if we need to redraw the windows
function SlotMissionReportWindowClosed()
function SlotMissionRewardsAnimationDone()
function SlotMissionWindowClosed( rewardId: Number )
function SlotModuleStatusChanged( module: GUIModuleIF, isActive: Boolean )
public function SlotMouseDown( buttonIndex: Number )
function SlotMouseDownEmptySlot( iconBox: IconBox, gridPos: Point, buttonIdx: Number )
private function SlotMouseDownEmptySlot( gridPos: Point, buttonIdx: Number )
public function SlotMouseDownEndWritingName()
function SlotMouseDownItem( itemSlot: ItemSlot, buttonIndex: Number, clickCount: Number )
private function SlotMouseDownItem( itemSlot: ItemSlot, buttonIndex: Number, clickCount: Number )
private function SlotMouseDownItem( itemSlot: ItemSlot, buttonIndex: Number, clickCount: Number )
function SlotMouseDownItem( itemSlot: ItemSlot, buttonIndex: Number, clickCount: Number )
private function SlotMouseMove()
private function SlotMouseMove()
function SlotMouseMove()
private function SlotMouseOutButton()
private function SlotMouseOverButton()
private function SlotMousePress( buttonindex: Number )
private function SlotMousePress( buttonIdx: Number ):Void
private function SlotMousePress( buttonIndex: Number ):Void
private function SlotMouseRelease( buttonindex: Number )
private function SlotMouseRelease():Void
private function SlotMouseRelease():Void
public function SlotMouseUp( buttonIndex: Number )
function SlotMouseUp()
function SlotMouseUpEmptySlot( itemSlot: ItemSlot, buttonIdx: Number )
private function SlotMouseUpEmptySlot( bankItemSlot: BankItemSlot, buttonIndex: Number ) : Void
function SlotMouseUpEmptySlot( itemSlot: ItemSlot, buttonIdx: Number )
private function SlotMouseUpEmptySlot( gridPos: Point, buttonIdx: Number )
function SlotMouseUpEmptySlot( itemSlot: ItemSlot, buttonIdx: Number )
function SlotMouseUpItem( itemSlot: ItemSlot, buttonIndex: Number )
private function SlotMouseUpItem( bankItemSlot: BankItemSlot, buttonIndex: Number ) : Void
private function SlotMouseUpItem( itemSlot: ItemSlot, buttonIndex: Number )
function SlotMouseUpItem( itemSlot: ItemSlot, buttonIndex: Number )
private function SlotMouseUpItem( itemSlot: ItemSlot, buttonIndex: Number )
function SlotMouseUpItem( itemSlot: ItemSlot, buttonIndex: Number )
private function SlotMouseUpItem( itemSlot: ItemSlot, buttonIndex: Number )
function SlotMoveItemToGuildBank( buttonID: Number )
function SlotMoveSelfToTeam()
public function SlotMovieClipAdded( itemIndex: Number, columnId: Number, movieClip: MovieClip )
private function SlotMovieClipAdded( itemIndex: Number, columnId: Number, movieClip: MovieClip ):Void
private function SlotMovieClipAdded( itemIndex: Number, columnId: Number, movieClip: MovieClip ):Void
private function SlotMovieClipAdded( itemIndex: Number, columnId: Number, movieClip: MovieClip ):Void
private function SlotMovieClipAdded( itemIndex: Number, columnId: Number, movieClip: MovieClip ):Void
function SlotMsg( message: String )
public function SlotNameEnterFrame()
function SlotNametagAdded( characterID: ID32 )
function SlotNametagAggroUpdated( characterID: ID32, aggroStatus: Number )
function SlotNametagRemoved( characterID: ID32 ) : Boolean
function SlotNametagUpdated( characterID: ID32 )
private function SlotNeedGreedChanged( needGreed: Boolean ):Void
function SlotNeedGreedWindowSelected( selectedWindow: MovieClip ):Void
function SlotNewAnimaWell( well: String ):Void
private function SlotNewMail( mailId: Number ):Void
function SlotNewMailNotification():Void
private function SlotNewPress()
function SlotNewPressed( parentBox: ItemIconBox )
private function SlotNewRaidLeader( teamID: ID32 ):Void
function SlotNewTeamLeader( id: com.Utils.ID32 )
function SlotNextAbilityWheel()
private function SlotNextPage():Void
private function SlotNextPage():Void
function SlotNextResult()
function SlotNextUltimateAbility()
function SlotNicknameSuggestionReceived( name: String, whichName: Number )
function SlotNoAnimaWell():Void
remove the old and create a new view
private function SlotNodeClicked()
private function SlotNodeSelected()
private function SlotNoLongerInMatchMaking( playfieldId: Number )
private function SlotNoLongerInMatchMaking( playfieldId: Number ):Void
function SlotNPCChatQuestionListReceived( npcID: ID32, questionArray: Array )
function SlotNPCChatTextReceived( npcID: ID32, text: String, type: Number )
private function SlotObjectiveChanged()
function SlotObjectUnderMouseChanged( targetID: ID32 )
function SlotOffensiveTargetChanged( targetID )
private function SlotOfferedLootBox( possibleItems: Array, tokenType: Number, boxType: Number, backgroundId: Number )
private function SlotOkButton()
function SlotOpenDialogue( npcID: ID32 )
private function SlotOpenedLootBox( obtainedItems: Array, lootResult: Number, moreAvailable: Boolean )
function SlotOpenInstantBuy( offeredItems: Array, overridePrices: Array, overrideCurrency: String ):Void
function SlotOpenMissionWindow( dynelID: ID32 )
function SlotOpenPurchaseConfirmation( itemName: String, itemPrice: String, recurring: Boolean, paymentType: String, cardNumber: String ):Void
function SlotOpenShop( shopInterface: ShopInterface )
private function SlotPanelClosed()
private function SlotPanelSizeChanged() : Void
function SlotPartnerAccepted()
function SlotPartnerItemAdded( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotPartnerItemChanged( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotPartnerItemLoaded( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotPartnerItemMoved( inventoryID: com.Utils.ID32, fromPos: Number, toPos: Number )
function SlotPartnerItemRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean )
function SlotPartnerNoLongerAccepted()
Signal sent when a shortcut has been added.
function SlotPassiveAdded( itemPos: Number ) : Void
Signal sent when a shortcut has been added.
function SlotPassiveAdded( itemPos: Number ) : Void
private function SlotPassiveAdded()
when the passive list is opened or closed, hide and show the Abilities tab
function SlotPassiveListOpenValueChanged( value: DistributedValue ) : Void
Signal sent when a shortcut has been removed.
function SlotPassiveRemoved( itemPos: Number ) : Void
Signal sent when a shortcut has been removed.
function SlotPassiveRemoved( itemPos: Number ) : Void
private function SlotPassiveRemoved()
Updates the distributet value that is used to create
function SlotPassivesListOpenValueChanged( value: DistributedValue )
when patching is done
function SlotPatcherDone( succeded: Boolean )
function SlotPatchNotesUpdated( txt: String )
function SlotPendingRewardsUpdated():Void
function SlotPendingRewardsUpdated():Void
function SlotPetInventoryOpen():Void
private function SlotPetitionFocusChanged():Void
function SlotPetitionUpdated():Void
function SlotPetitionWindowOpen():Void
function SlotPetsState():Void
function SlotPinnedWindowsOpacityChanged():Void
private function SlotPinPress()
Remove player flags
function SlotPlantFlag()
function SlotPlayerCharacterAlive():Void
function SlotPlayerCharacterDead( wait: Boolean ):Void
function SlotPlayerInitialized()
function SlotPlayfieldChanged( newPlayfield: Number )
private function SlotPotionCooldown( seconds: Number )
function SlotPrefAudioMusicOnOffChanged( value: DistributedValue )
function SlotPrefAudioQualityChanged( value: DistributedValue )
function SlotPrefAudioSoundsOnOffChanged( value: DistributedValue )
function SlotPrefDXVersionChanged( value: DistributedValue ) : Number
function SlotPrefFullScreenChanged( value: DistributedValue )
public function SlotPreview():Void
function SlotPreviousAbilityWheel()
private function SlotPreviousPage():Void
private function SlotPreviousPage():Void
function SlotPreviousUltimateAbility()
function SlotPrevResult()
function SlotProgressChanged( progr: Number, txt: String )
private function SlotPromote():Void
function SlotPromoteGuildMember()
function SlotPromptJoinRequest( inviterID: ID32, inviterName: String ):Void
private function SlotPromptResponse( response: String, id: Number ):Void
private function SlotPromptResponse( response: String, id: Number ):Void
private function SlotPromptResponse():Void
private function SlotPromptResponse( mode: String, selectedRolesArray: Array, selectedActivity: Number, selectedLocation: Number, selectedDifficulty: Number, comment: String, maxTeamSize: Number, signOut: Boolean ):Void
private function SlotPurchasableSelected( event: Object ):Void
function SlotPurchasedSelected( event: Object )
private function SlotPurchaseInventoryMouseDown( itemSlot: BankItemSlot, buttonIdx: Number, clickCount: Number ):Void
function SlotPvPSpoilsOpen():Void
function SlotPvPState():Void
function SlotQuestAvailable( idQuestGiver: Number, questName: String, mainQuestType: Number, unused: Number, questGiverType: Number, questGiverInstance: Number, tier: Number ) : Void
function SlotQuestChanged( questID: Number ) : Void
private function SlotQuestChanged()
function SlotQuestCooldownChanged( cooldownEvent: Number, cooldownID: Number )
function SlotQuestEvent( missionID: Number, questEventID: Number )
private function SlotQuestionChosen( index: Number, topicDepth: Number )
function SlotQuestionsUpdated() : Void
function SlotQuestRewardMakeChoice( taskID: Number ):Void
private function SlotRaidDisbanded():Void
private function SlotRaidGroupAdded( teamID: ID32 ):Void
private function SlotRaidGroupRemoved( teamID: ID32 ):Void
function SlotRaidInvite( inviterID: ID32, inviterName: String ):Void
function SlotRaidInviteSelected( buttonID: Number, inviterID: ID32 ):Void
private function SlotRandomEntryToggled( select: Boolean ):Void
private function SlotRankUpdated()
function SlotRDBProgressChanged( progress: Number, progressText: String ):Void
function SlotRDBStatusChanged( isActive: Boolean )
private function SlotReadyPromptStatusChanged():Void
public function SlotReceiveItem( srcInventory: ID32, srcSlot: Number )
public function SlotReceiveItem( srcInventory: ID32, srcSlot: Number )
public function SlotReceiveItem( srcInventory: ID32, srcSlot: Number )
public function SlotReceiveItem( srcInventory: ID32, srcSlot: Number )
public function SlotReceiveItem( srcInventory: ID32, srcSlot: Number )
public function SlotRecoverGlyph()
public function SlotRecoverSignet()
function SlotRefundAbility( buttonID: Number, featID: Number )
function SlotRegionTeleportOpen():Void
function SlotRegionTeleportState():Void
private function SlotReloadTokens()
function SlotRemovedFromHatelist( npcID: ID32 )
private function SlotRemoveEditRoleNameWindow()
function SlotRemoveEquipPopup()
function SlotRemoveFocus()
function SlotRemoveFriend()
private function SlotRemoveFriend():Void
private function SlotRemoveFromGroup():Void
private function SlotRemoveFromGuild():Void
private function SlotRemoveGoal( uid: Number )
function SlotRemoveTeamMember()
when clicking the title of the inventory, the rename variable is set to true for a second if a user clicks again while the rename variable is true, it will enable them to edit the text
private function SlotRenameBox( buttonIndex: Number, clickCount: Number )
function SlotRenameCharDlg( charInstance: Number, newName: String ) : Void
function SlotResetCraftingGUI()
public function SlotResizeColumn( columnId: Number, width: Number )
private function SlotResizeMove()
private function SlotResizeMove()
private function SlotResizePress()
private function SlotResizePress()
private function SlotResizeRelease()
private function SlotResizeRelease()
On changes to the resolution, update this.
function SlotReslolutionValueChanged( value: DistributedValue ) : Void
function SlotResolutionChange():Void
function SlotResolutionValueChanged()
function SlotResourceUpdated( resourceType: Number, resourceAmount: Number, targetID: ID32 )
param resourceType:Number The resource type (1-9).
function SlotResourceUpdated( resourceType: Number, resourceAmount: Number, targetID: ID32 )
function SlotRespawnWaveTimeUpdate( timeLeft: Number ):Void
function SlotRestoreSwapBar():Void
private function SlotResultsReceived() : Void
function SlotResurrectRequest( name: String, spell: String )
function SlotRightClickVendorSaleChanged():Void
private function SlotRoleChanged()
private function SlotRollContentOverlayDeleteIcon()
private function SlotRollContentOverlayRenameIcon()
private function SlotRollContentOverlayShareIcon()
private function SlotRollContentOverlayViewIcon()
function SlotRollOut()
function SlotRollOut()
function SlotRollOutCell( cell: CellClip )
function SlotRollOutCluster( cluster: ClusterClip )
function SlotRollOutIcon()
function SlotRollOutIcon()
private function SlotRollOutIcon():Void
function SlotRollOutIcon()
function SlotRollOver()
function SlotRollOver()
function SlotRollOverCash()
function SlotRollOverCell( cell: CellClip )
MOUSE EVENTS
function SlotRollOverCluster( cluster: ClusterClip )
function SlotRollOverDownloading()
function SlotRollOverIcon()
function SlotRollOverLatency()
function SlotRollOverMail()
function SlotRollOverMail()
The DynelSlot object is never removed as it represent directly to the slots defined by Enums.DynelSlot so you can always keep connections to the signals and never change them.
public static var Slots: Array
function SlotScaleChanged()
Called when the PvPMinigame.SignalPvPMinigameScoreChanged signal is emitted.
function SlotScoreChanged()
private function SlotScroll( event: Object )
function SlotScryCounterLoaded( loaded: Boolean )
function SlotScryMessage( messageArray: Array )
function SlotScryMessage( messageArray: Array ):Void
function SlotScryTimerCounterComboLoaded( loaded: Boolean )
function SlotScryTimerLoaded( loaded: Boolean )
function SlotSearch( searchText: String )
private function SlotSearchText( event: Object )
function SlotSearchText( event: Object )
function SlotSelectAbility() : Void
private function SlotSelectCharacter( event: Object ):Void
private function SlotSelectCharacterPlay( event: Object ):Void
private function SlotSelectDeck( event: Object ):Void
function SlotSelected()
function SlotSelected()
private function SlotSelectedRow( ID: Number ):Void
private function SlotSell():Void
public function SlotSellItemSelected( index: Number, buttonIndex: Number ):Void
private function SlotSellPromptResponse( price: Number ):Void
function SlotSendMessage()
private function SlotSendMessage():Void
public function SlotSendMissionReportHotkeyPressed( event: Object )
function SlotSendTeamSwapRequest()
function SlotServerFramerateUpdated( fps: Number ) : Void
function SlotSetGUIEditMode( edit: Boolean )
function SlotSetLanguage():Void
private function SlotSetLanguage()
private function SlotSetNodeFocus()
private function SlotSetNodeFocus()
private function SlotShareLoot( selectedLabel: String ):Void
Signal sent when a shortcut has been added.
function SlotShortcutAdded( itemPos: Number ) : Void
private function SlotShortcutAdded( itemPos: Number ) : Void
Signal sent when a shortcut has been added.
function SlotShortcutAdded( itemPos: Number ) : Void
private function SlotShortcutAdded()
function SlotShortcutAddedToQueue( itemPos: Number )
function SlotShortcutbarHotkeysVisibleChanged()
Signal sent when a shortcut is enabled/disabled.
function SlotShortcutEnabled( itemPos: Number, enabled: Boolean ) : Void
Signal sent when a shortcut is enabled/disabled.
function SlotShortcutEnabled( itemPos: Number, enabled: Boolean ) : Void
Signal sent when a shortcut has been move to some other spot.
function SlotShortcutMoved( p_from: Number, p_to: Number ) : Void
private function SlotShortcutMoved( p_from: Number, p_to: Number ) : Void
Signal sent when a shortcut has been move to some other spot.
function SlotShortcutMoved( p_from: Number, p_to: Number ) : Void
Signal sent when a shortcut is enabled/disabled via range.
function SlotShortcutRangeEnabled( itemPos: Number, enabled: Boolean ) : Void
Signal sent when a shortcut has been removed.
function SlotShortcutRemoved( itemPos: Number ) : Void
private function SlotShortcutRemoved( itemPos: Number ):Void
Signal sent when a shortcut has been removed.
function SlotShortcutRemoved( itemPos: Number ) : Void
private function SlotShortcutRemoved()
function SlotShortcutRemovedFromQueue( itemPos: Number )
Signal sent when a shortcut is enabled/disabled via resource.
function SlotShortcutResourceEnabled( itemPos: Number, enabled: Boolean ) : Void
Signal that triggers every time the player load the game or teleports or whatever, will call the SlotShortcutAdded for every shortcut item.
function SlotShortcutsRefresh() : Void
Signal sent when a shortcut changed one of it’s stats.
function SlotShortcutStatChanged( itemPos: Number, stat: Number, value: Number ) : Void
private function SlotShortcutStatChanged( itemPos: Number, stat: Number, value: Number ) : Void
function SlotShortcutUsed( itemPos: Number )
private function SlotShortcutUsed( itemPos: Number ) : Void
private function SlotShowBanner()
function SlotShowBuffsChanged()
public function SlotShowBuffsOnTeamChanged():Void
function SlotShowDialog( dialogIF: com.GameInterface.DialogIF )
function SlotShowFIFOMessage( text: String, mode: Number )
function SlotShowFriendlyMenu( charID: ID32, name: String, showAtMouse )
function SlotShowInspectionWindow( characterID: ID32 )
private function SlotShowMailTab():Void
function SlotShowNeedGreedWindow( lootBagId: ID32, itemPos: Number, item: InventoryItem, timeout: Number ):Void
function SlotShowPassivesBar( show: Boolean )
function SlotShowPlayerDamageNumbersChanged()
function SlotShowPlayerHealNumbersChanged()
function SlotShowTargetDamageNumbersChanged()
private function SlotShowTeamBuffChanged():Void
private function SlotShowTeamDebuffChanged():Void
function SlotShowText( text: String, context: Number, targetID: ID32 )
function SlotShowVoteKickReasonPrompt( targetID: ID32, targetName: String ):Void
function SlotSignalCommandAborted()
function SlotSignalCommandAborted() : Void
function SlotSignalCommandEnded()
function SlotSignalCommandEnded() : Void
function SlotSignalCommandStarted( name: String, progressBarType: Number ) : Void
Signal sent when a command is started.
function SlotSignalCommandStarted( name: String, progressBarType: Number, uninterruptable: Boolean ) : Void
Method invoked when a shortcut is enters its max momentum.
function SlotSignalShortcutMaxMomentumEnabled( itemPos: Number, enabled: Boolean ) : Void
function SlotSignUpGroupFinder():Void
function SlotSignUpLFG():Void
function SlotSignUpPvP( mapID: Number, asTeamMember: Number ):Void
function SlotSizeChanged():Void
function SlotSkillHiveHelp( event: Object ):Void
public function SlotSkillUpdated( skill: Number )
public function SlotSkillUpdated( skill: Number )
when an update to a skill is received checks if the stat is visible and writes to it, if not it stores the updated skill
private function SlotSkillUpdated( updatedSkill: Number )
public function SlotSkinColorChanged( index: Number )
function SlotSMSAnimationDone( buffId: Number )
public function SlotSort( event: Object )
private function SlotSort()
private function SlotSortClicked():Void
private function SlotSortClicked():Void
public function SlotSortColumn( columnId: Number, direction: Number )
function SlotSortMembers( event: Object )
public function SlotSortRows( sortButton: SortButton, sortType: String ):Void
private function SlotSortTypeSelected( sortType: String ):Void
private function SlotSprintsPetsClicked()
function SlotStackItems( srcID: Number, dstID: Number )
public function SlotStartAnimation():Void
public function SlotStartAnimation():Void
public function SlotStartAnimation():Void
public function SlotStartAnimation():Void
function SlotStartCrafting()
function SlotStartCrafting()
function SlotStartCrafting()
function SlotStartDisassembly()
function SlotStartDrag()
private function SlotStartDrag()
private function SlotStartDrag()
private function SlotStartDrag()
function SlotStartDragItem( itemSlot: ItemSlot, stackSize: Number )
private function SlotStartDragItem( itemSlot: ItemSlot, stackSize: Number )
function SlotStartDragItem( itemSlot: ItemSlot, stackSize: Number )
private function SlotStartDragItem( itemSlot: ItemSlot, stackSize: Number )
function SlotStartDragItem( itemSlot: ItemSlot, stackSize: Number )
private function SlotStartDragItem( itemSlot: ItemSlot, stackSize: Number )
private function SlotStartDragItem( itemSlot: ItemSlot, stackSize: Number )
private function SlotStartDragWindow()
private function SlotStartDragWindow()
private function SlotStartDragWindow():Void
function SlotStartDragWindow()
public function SlotStartEmpowerment()
public function SlotStartFusion()
private function SlotStartResizing( buttonIdx: Number ):Void
function SlotStartSplitItem( iconBox: IconBox, itemSlot: ItemSlot, stackSize: Number )
private function SlotStartSplitItem( itemSlot: BankItemSlot, stackSize: Number )
function SlotStartSplitItem( itemSlot: ItemSlot, stackSize: Number )
private function SlotStartSplitItem( itemSlot: ItemSlot )
private function SlotStartSplitItem( itemSlot: ItemSlot )
function SlotStartVoteKick()
function SlotStartVoteRetreat()
function SlotStatChanged( statID: Number ):Void
private function SlotStatChanged( stat: Number )
function SlotStatChanged( statID: Number ) : Void
listens to a change in stats.
private function SlotStatChanged( stat: Number, value: Number )
function SlotStatChanged( statId: Number )
listens to a change in stats.
private function SlotStatChanged( stat: Number, value: Number )
private function SlotStatChanged( statId: Number )
private function SlotStatChanged( stat: Number )
public function SlotStatChanged( stat: Number )
public function SlotStatChanged( statId: Number )
public function SlotStatChanged( statId: Number )
private function SlotStatChanged( stat: Number )
function SlotStateAdded( stateID: Number, buffID: Number )
function SlotStateAdded( stateID: Number, buffID: Number, snap: Boolean )
function SlotStateRemoved( stateID: Number, buffID: Number )
function SlotStateRemoved( stateID: Number, buffID: Number )
function SlotStateUpdated( stateID: Number, buffID: Number )
function SlotStatUpdated( statId: Number )
private function SlotStatUpdated( statId: Number )
private function SlotStatusResultsStateChanged( selectedState: Number ):Void
public function SlotStopAnimation():Void
public function SlotStopAnimation():Void
public function SlotStopAnimation():Void
public function SlotStopAnimation():Void
public function SlotStopAnimation():Void
function SlotStopDrag()
private function SlotStopDrag()
private function SlotStopDrag()
private function SlotStopDragWindow()
private function SlotStopDragWindow()
private function SlotStopDragWindow():Void
function SlotStopDragWindow()
private function SlotSubEntryActivated( nodeId: Number ):Void
private function SlotSubEntryEnabled():Void
private function SlotSubEntryFocused( id: Number, image: Number, isRandom: Boolean ):Void
private function SlotSubEntryFocused( loreNode: LoreNode ):Void
private function SlotSubEntrySizeChanged():Void
private function SlotSubEntrySizeChanged():Void
private function SlotSubEntryToggled( select: Boolean )
function SlotSummonTeamMember()
function SlotSwapBar( spellTemplates: Array ):Void
function SlotSwapShortcut( itemPos: Number, templateID: Number, switchBackTime: Number ):Void
private function SlotSwapShortcut( itemPos: Number, templateID: Number ):Void
switches sheet on demend
function SlotSwitchSheet( id: Number, snap: Boolean )
function SlotTagAdded( tagId: Number, characterId: ID32 )
private function SlotTagAdded( tagId: Number, character: ID32 )
private function SlotTagAdded( tagId: Number, character: ID32 )
private function SlotTagAdded( tagId: Number, character: ID32 )
private function SlotTagAdded( tagId: Number, character: ID32 )
private function SlotTagAdded( tagId: Number, character: ID32 )
function SlotTagAdded( tagId: Number, characterId: ID32 )
private function SlotTagAdded( tagId: Number, character: ID32 )
function SlotTagAdded( tagId: Number, characterId: ID32 )
private function SlotTagAdded( tagId: Number ):Void
private function SlotTagAdded( tagId: Number ):Void
function SlotTagAdded():Void
function SlotTagAdded( tag: Number )
function SlotTagAdded( tagId: Number ):Void
private function SlotTagAdded( tagId: Number )
private function SlotTagAdded( tagId: Number )
function SlotTagAdded( tagId: Number ):Void
private function SlotTagRead( tagId: Number )
private function SlotTagsReceived()
function SlotTargetCharacterBuffAdded( buffID: Number )
function SlotTargetRollOut():Void
private function SlotTargetRollOut():Void
function SlotTargetRollOut():Void
function SlotTaskAdded( missionID: Number ):Void
function SlotTaskAdded( missionID: Number )
function SlotTeamInvite( inviterID: ID32, inviterName: String ):Void
function SlotTeamInviteSelected( buttonID: Number, inviterID: ID32 ):Void
private function SlotTeamLeaderChanged( charID: ID32 ):Void
function SlotTeamMonitorChanged():Void
function SlotTeamMove()
function SlotTeamMoved():Void
function SlotTeamMoved():Void
function SlotTeamSizeChanged():Void
function SlotTeamSwap()
function SlotTeamWindowLocked( lock: Boolean ):Void
function SlotTemplateSelected( template: SkillTemplate )
function SlotTextChanged( textfield_txt: TextField )
function SlotTextChanged()
function SlotTextFieldFocus( oldFocus, newFocus )
function SlotTextUpdated() : Void
function SlotTierCompleted( p_tierId: Number ) : Void
function SlotTierFailed( p_tierId: Number ) : Void
Remove any other progressindicators running
private function SlotTierFailed( tierId: Number, showFeedback: Boolean )
function SlotTierRemoved( tierId: Number ) : Void
function SlotTierRemoved( missionID: Number )
function SlotToggleCharacterSkillPointGUI()
function SlotToggleClockType() : Void
function SlotToggleCombat( IsInCombat: Boolean )
function SlotToggleCombat( isInCombat ) : Void
function SlotTogglePassiveBar( e: Object )
function SlotToggleTemplateAbilities( event: Object )
function SlotToggleVisibility()
function SlotToggleVisibility()
function SlotToggleVisibilityActiveBar( snap: Boolean )
function SlotToggleVisibilityPassiveBar( snap: Boolean )
function SlotTokenAmountChanged( id: Number, newValue: Number, oldValue: Number ):Void
function SlotTokenAmountChanged( id: Number, newValue: Number, oldValue: Number ):Void
function SlotTokenAmountChanged( id: Number, newValue: Number, oldValue: Number ):Void
private function SlotTokenAmountChanged( id: Number, newValue: Number, oldValue: Number ):Void
function SlotTokenAmountChanged( id: Number, newValue: Number, oldValue: Number ):Void
function SlotTokenAmountChanged( id: Number, newValue: Number, oldValue: Number ):Void
function SlotTokenAmountChanged( id: Number, newValue: Number, oldValue: Number ):Void
private function SlotTokenAmountChanged( tokenId: Number, newAmount: Number, oldAmount: Number )
function SlotTokenChanged( tokenID: Number, newAmount: Number, oldAmount: Number )
function SlotTokenChanged( tokenID: Number, newAmount: Number, oldAmount: Number )
private function SlotTokenChanged( tokenID: Number, newAmount: Number, oldAmount: Number )
public function SlotTokenChanged( tokenID: Number, newAmount: Number, oldAmount: Number ):Void
private function SlotTokenChanged( tokenID: Number, newAmount: Number, oldAmount: Number )
private function SlotTokenChanged( tokenID: Number, newAmount: Number, oldAmount: Number )
function SlotTombstoneIsClose():Void
function SlotTombstoneIsGone():Void
function SlotTooltipAbilityPressed( abilityIndex: Number )
private function SlotTooltipLayout()
private function SlotTooltipLayout()
private function SlotTopPressed()
function SlotTotalDownloadSizeChanged( totalSize: String )
function SlotTrade()
function SlotTradeCompleted()
private function SlotTradeInventoryMouseDown( itemSlot: BankItemSlot, buttonIdx: Number, clickCount: Number ):Void
function SlotTradepostState():Void
function SlotTradeStarted()
private function SlotTrashPress()
function SlotTrashPressed( parentBox: ItemIconBox )
function SlotTriggerGetEffect( effectNumber: Number ): Void
private function SlotUniformTypesSelectionChanged( selectionArray: Array ):Void
function SlotUnignore()
private function SlotUnignore():Void
function SlotUnload()
function SlotUnload()
private function SlotUnmarkForTeamMove( id: ID32 ):Void
private function SlotUnselectRows():Void
private function SlotUnselectRows():Void
function SlotUpdateAdvancedTooltips()
function SlotUpdateCellPanel()
function SlotUpdateCellPanelTimer( buffID: Number )
private function SlotUpdateCharacters():Void
private function SlotUpdateExchange():Void
private function SlotUpdateHourSubtitles( timeLeft: Number ):Void
function SlotUpdateInterval():Void
function SlotUpdateLayout():Void
private function SlotUpdateList():Void
public function SlotUpdateShopItems():Void
function SlotUpdateShortcuts()
private function SlotUpdateStatus( statName: String, value: Number, type1: Number, type2: Number, dimID: Number ):Void
function SlotUpdateStatusText( txt: String )
function SlotUpdateTemplates():Void
private function SlotUpdateWorldStats( statName: String, value: Number, type1: Number, type2: Number, dimensionID: Number ):Void
function SlotUpgradeClicked()
function SlotUpgradeClicked()
private function SlotUseableSelected( event: Object ):Void
function SlotUseItem( itemSlot: ItemSlot )
function SlotValidatingRDB( isValidating: Boolean ):Void
function SlotVideoEnded()
function SlotVideoLoaded()
function SlotVisibilityChanged() : Void
tell all conversations the chitchat is done
function SlotVoiceAborted( voiceHandle: Number )
tell all conversations the to disable until the ongoing is done
function SlotVoiceFinished( voiceHandle: Number )
function SlotVoiceStarted( voiceHandle: Number )
private function SlotWaitingForFacebookUpdate():Void
Adds a waypoint to the screenrenderer.
function SlotWaypointAdded( id: ID32 )
function SlotWaypointColorChanged( id: ID32 )
function SlotWaypointMoved( id: String )
function SlotWaypointRemoved( id: ID32 )
function SlotWaypointRenamed( id: ID32 )
function SlotWaypointStateChanged( id: ID32 )
private static function SlotWeakListObjDied( index: Number, userData )
function SlotWeaponAdded( inventoryID: com.Utils.ID32, itemPos: Number )
This will be called both when you get an item and if an item is moved from a different inventory to this.
function SlotWeaponAdded( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotWeaponChanged( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotWeaponChanged( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotWeaponRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean )
param inventoryID:com.Utils.ID32 [] identity of the inventory sending the signal
function SlotWeaponRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean )
function SlotWeaponTypeSelected( event: Object )
function SlotWheelAnimated()
function SlotWindowMonitorUpdate()
private function SlotYouAreInMatchMaking( mapID: Number, joinAsGroup: Boolean )
private function SlotYouAreInMatchMaking( mapID: Number, joinAsGroup: Boolean ):Void
private static var SMALL_SIZE: Number
function SMSItemClickHandler( event: Object )
public function SMSListItemRenderer()
public function set snapping( value: Boolean ):Void
var SOCIAL: Number
public static var SOCIAL: Number
private static var SORT_BY: String
private static var SORT_RADIO_GROUP: String
public static var SORT_TYPE_ALL: String
public static var SORT_TYPE_FACTION: String
public var sortArrow: MovieClip
public function SortBag()
public function SortButton()
public function SortButton()
public function SortButton()
function SortByMissionType( a: Quest, b: Quest ):Number
private function SortByRarity( a, b )
function SortChilds( variable, list )
updates the visuals, toggles the sortordering and dispatches a signal
private function SortItems( index )
private function SortItems( sortTarget: String, sortDirection: String ):Void
function SortNametags()
public static var SORTORDER_ASC: Number
public static var SORTORDER_DESC: Number
public static var SORTORDER_NONE: Number
function SoundOptionHandler():Void
private static var SOUTH_DISTRICT: String
var SP_VALUE: Number
private function SpeedChanged():Void
private static var SPLIT_MIN: Number
var splitArray: Array
function SplitItem( srcInventoryID: ID32, srcInventorySlot: Number, stackSize: Number, dstBoxIdx: Number, dstX: Number, dstY: Number )
Tries to split a given item
public function SplitItem( srcInvID: com.Utils.ID32, srcPos: Number, dstPos: Number, split: Number ) : Boolean
function SplitItemPopup()
function SplitItemToEmptySlot( iconBox: IconBox, gridPos: Point, srcInventoryID: ID32, sourcePos: Number, stackSize: Number )
var SPRINT_BUFFS: Array
function SprintMouseUp()
private static var SQUAD: String
private static var STACKS: String
var STAGE: Rectangle
private static var STAGE_ARMED: Number
private static var STAGE_COOKED: Number
private static var STAGE_SAFE: Number
function StageResizeEventHandler():Void
public static var STANDARD_COLOR: Number
var STANDARD_FONT: String
public static var STANDARD_FONT: String
public static var STANDARD_UNTARGET_ALPHA: Number
public function Start( duration: Number, startValue, endValue, ease: Function ) : Void
private static var START_SLOT_POCKET: String
function StartAnimation( damageClip: MovieClip )
static public function StartAnimation( url: String ) : Void
startbutton
function StartButtonActivation()
function StartButtonDeactivation()
function StartButtonEventHandler()
CHANNELING
public function StartChanneling() : Void
public function StartChanneling() : Void
public static function StartConversation( npcID: ID32 )
public static function StartCrafting( inventoryType: Number )
function StartDeathPenaltyTooltipTimeout()
public static function StartDisassembly( inventoryType: Number )
private function StartDragAchievementWindow()
private function StartDraggingItem( stackSize: Number )
public static function StartDragItem( dragOwner: MovieClip, itemSlot: ItemSlot, stackSize: Number ) : DragObject
draw the background of the items now that all slots are done
private function StartDragLootBag()
public static function StartEmpowerment( inventoryType: Number )
public static function StartFusion( inventoryType: Number )
public static function StartGame() : Void
private static var STARTING_INTERVAL: Number
private static var STARTING_INTERVAL: Number
private static var STARTING_INTERVAL: Number
var STARTING_Y_POSITION: Number
function StartLineIfReady()
function StartNextLine()
static function StartQuitGame()
private function StartResizing():Void
private function StartSplittingItem()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimout()
public static function StartTrade( tradeCharacter: ID32 )
public function StartVideo()
Initiates a vote to kick the given player
public static function StartVoteKick( id: ID32, reason: String )
Vote to retreat
public static function StartVoteRetreat()
public function StartWritingName()
public function StatBar()
public function set state( state: Number ):Void
public function set state( state: Number ):Void
var STATE_ACTIVE: Number
var STATE_CASTING: Number
var STATE_CHANNELING: Number
private var STATE_CLOSED: Number
var STATE_COOLDOWN: Number
public static var STATE_CRAFTING_NEED_TOOL: Number
public static var STATE_CRAFTING_NOT_READY: Number
public static var STATE_CRAFTING_READY: Number
public static var STATE_CRAFTING_SCRIPT_FAILED: Number
public static var STATE_DISASSEMBLE_NEED_TOOL: Number
public static var STATE_DISASSEMBLE_READY: Number
public static var STATE_DISASSEMBLE_SCRIPT_FAILED: Number
private static var STATE_DPS: Number
private var STATE_DRAGGING
public static var STATE_DRAGGING: Number
var STATE_DRAGGING_WINDOW: Number
public static var STATE_EMPTY: Number
var STATE_GLOBAL_COOLDOWN: Number
private static var STATE_HEAL: Number
private static var STATE_INACTIVE: Number
public static var STATE_LARGE: Number
var STATE_MAX_MOMENTUM: Number
public static var STATE_MEDIUM: Number
var STATE_NO_RESOURCE: Number
var STATE_NONE: Number
public static var STATE_NONE: Number
private var STATE_OPEN: Number
var STATE_OUT_OF_RANGE: Number
public static var STATE_RESIZING: Number
var STATE_RESIZING_WINDOW: Number
public static var STATE_SMALL: Number
var STATE_WRITING_NAME: Number
var STATE_WRONG_HEAPON: Number
public function States()
private static var STATIC_FRAME: Number
public function StatItem()
public function StatPage()
function StatPageToggled( statName: String )
public var Stats: Object
public static var STATTEXT_NUMBER: Number
public static var STATTEXT_PERCENT: Number
Signal sent any stat has been updated.
public var StatUpdated: Signal
public static var STATUS: String
public static var STATUS_STATE: Number
public function StatusResults()
static public function SteamItemsAvailable() : Boolean
private static var STEP_INTERVAL: Number
private static var STEP_INTERVAL: Number
private static var STEP_INTERVAL: Number
var stereoMusicTextLabel_tdb: String
var STONEHENGE: String
private static var STONEHENGE: String
private static var STONEHENGE: String
private static var STONEHENGE: String
var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_INSTRUCTIONS: String
var STONEHENGE_QUEUE: String
var STONEHENGE_ZONE: String
public function Stop():Void
private static var STOP_MODE: String
static public function StopAnimation( url: String, stopTime: Number ) : Void
public function StopChanneling() : Void
public function StopChanneling() : Void
function StopDeathPenaltyTooltipTimeout()
private function StopDragAchievementWindow()
private function StopDragLootBag()
public function StopHighlightSlot( slotId: Number )
public function StopHighlightSlot( slotId: Number )
private function StopResizing():Void
public static function StopTagSound() : Void
public function StopTimer():Void
private function StopTooltipTimeout()
private function StopTooltipTimeout()
private function StopTooltipTimeout()
private function StopTooltipTimeout()
private function StopTooltipTimeout()
private function StopTooltipTimeout()
private function StopTooltipTimeout()
private function StopTooltipTimout()
private function StopTooltipTimout()
private function StopTooltipTimout()
private function StopVid()
private static var STORE_AND_SELL: String
public static var STORE_AND_SELL_VIEW: String
public function StoreAndSellView()
public function StoreConfig( config: Archive ) : Void
public static function Strip( string: String ):String
private static function StripList()
function StupidDistanceHack()
static public function Sub( v1: Vector3, v2: Vector3 ) : Vector3
private static var SUB_TYPE: String
private function SubmitInput()
public function SubPoint( point: com.Utils.Point ) : Void
private var SUBSKILL_HEIGHT: Number
public static function SummonMountFromTag( tagId: Number ):Void
private function SummonNode( nodeId: Number ):Void
private function SummonNode( nodeId: Number ):Void
private function SummonNode( nodeId: Number ):Void
public static function SummonPetFromTag( tagId: Number ):Boolean
public static function SummonRequest( id: ID32 )
var SUPPORT_AUGMENT
var SUPPORT_AUGMENT: Number
var SUPPORT_AUGMENT_BIT: Number
var SUPPORT_AUGMENT_BIT: Number
private static var SUPPORT_AUGMENT_PURCHASED_COLOR: Number
private static var SUPPORT_AUGMENT_PURCHASED_LEFT_COLOR: Number
private static var SUPPORT_AUGMENT_PURCHASED_RIGHT_COLOR: Number
private static var SUPPORT_AUGMENT_UNLOCKED_COLOR: Number
private static var SUPPORT_AUGMENT_UNLOCKED_COLOR: Number
var surroundMusicTextLabel_tdb: String
var SURVIVABILITY_AUGMENT
var SURVIVABILITY_AUGMENT: Number
var SURVIVABILITY_AUGMENT_BIT: Number
var SURVIVABILITY_AUGMENT_BIT: Number
private static var SURVIVABILITY_AUGMENT_PURCHASED_COLOR: Number
private static var SURVIVABILITY_AUGMENT_PURCHASED_LEFT_COLOR: Number
private static var SURVIVABILITY_AUGMENT_PURCHASED_RIGHT_COLOR: Number
private static var SURVIVABILITY_AUGMENT_UNLOCKED_COLOR: Number
private static var SURVIVABILITY_AUGMENT_UNLOCKED_COLOR: Number
private static var SURVIVAL: String
var SWAP_ANIMATION_DURATION: Number
function SwapAbilities( itemPos: Number, swapBackTime: Number ):Void
public function SwapAbilityData( p_icon: String, p_ColorLine: Number, spellId: Number, spellType: Number, linkageId: String, useEffects: Boolean, swapBackTime: Number, resourceGenerator ) : Void
public static function SwapAegisController( primary: Boolean, up: Boolean )
private function SwapBackEffect( duration: Number ):Void
public function SwapBackTimerEffect( swapBackTime: Number ):Void
public function SwapBackTimerEffect( swapBackTime: Number ):Void
public function SwapEffect( duration: Number ):Void
public function SwapEffect( duration: Number ):Void
private function SwapPoint( point: flash.geom.Point ) : flash.geom.Point
function SwitchToAugment():Void
function SwitchToAuxilliary():Void
private function SwitchToEmpowerment()
private function SwitchToFusion()