Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
S
 s_AbilityBarScaleMonitor, com.Utils.HUDController
 s_AnimaWheelLinkScaleMonitor, com.Utils.HUDController
 s_CompassScaleMonitor, com.Utils.HUDController
 s_CurrentDragObject, com.Utils.DragObject
 s_DynelList, com.GameInterface.Game.Dynel
 s_EffectsArray, com.Components.FeatList.MCLItemFeat
 s_FilteredLoreCache, com.GameInterface.Lore
 s_GuardList, com.Utils.Destructor
 s_Height, GUI.Tutorial.TutorialWindow
 s_HighestSlotDepth, GUI.HUD.ActiveAbilitySlot
 s_HUDScaleMonitor, com.Utils.HUDController
 s_Instance, com.GameInterface.PvPMinigame.PvPMinigame
 s_LeftEnergyScaleMonitor, com.Utils.HUDController
 s_LeftWeaponStatusScaleMonitor, com.Utils.HUDController
 s_LoreCache, com.GameInterface.Lore
 s_MissionTrackerScaleMonitor, com.Utils.HUDController
 s_ModalClips, GUIFramework.SFClipLoader
 s_PlayerCastbarScaleMonitor, com.Utils.HUDController
 s_PlayerInfoScaleMonitor, com.Utils.HUDController
 s_PvPMiniScoreboardScaleMonitor, com.Utils.HUDController
 s_RegisteredModules, com.Utils.HUDController
 s_ResolutionScale
 s_ResolutionScaleMonitor
 s_RightEnergyScaleMonitor, com.Utils.HUDController
 s_RightWeaponStatusScaleMonitor, com.Utils.HUDController
 s_RingThickness, GUI.SkillHive.SkillHiveDrawHelper
 s_ShadeThickness, GUI.SkillHive.SkillHiveDrawHelper
 s_ShadowColor, GUI.SkillHive.SkillHiveDrawHelper
 s_SignupNotificationsScaleMonitor, com.Utils.HUDController
 s_SortColumn, com.Components.MultiColumnListView
 s_SubTypesArray, com.Components.FeatList.MCLItemFeat
 s_TargetCastbarScaleMonitor, com.Utils.HUDController
 s_TargetInfoScaleMonitor, com.Utils.HUDController
 s_TopLevelClips, GUIFramework.SFClipLoader
 s_TopMenuAlignmentMonitor, com.Utils.HUDController
 s_UltimateAbilityScaleMonitor, com.Utils.HUDController
 s_Width, GUI.Tutorial.TutorialWindow
 s_XPBarAlignmentMonitor, com.Utils.HUDController
 SALES_FEE, GUI.TradePost.Views.SellItemPromptWindow
 SALES_HEADER, GUI.TradePost.Views.BuyView
 SaveBuildHandler, GUI.CharacterSheet.GearManagerComponent
 SaveConfig
 Scale
 SCALE
 ScaleCentered, com.Utils.Rect
 ScaleImage
 ScaleText, GUI.MediaPlayer.MediaPlayerContent
 ScaleVideo
 ScanCodeToKeypadButton
 ScanCodeToKeypadNumber
 SCENARIO
 ScenarioContent, GUI.ScenarioInterface.ScenarioContent
 SCENARIOS, GUI.GroupFinder.GroupFinderScrollPanel
 SCENARIOS_IMAGE, GUI.GroupFinder.GroupFinderScrollPanel
 ScenarioScoreboardContent, GUI.ScenarioInterface.ScenarioScoreboardContent
 ScenarioScoreboardWindow.as
 ScenarioWindow.as
 SCOREABLE_EQUIPMENT_SLOTS, GUI.CharacterSheet.StatPage
 SCOREBOARD_UPDATE_TIME, GUI.WorldDomination.StatusResults
 ScreenWaypoint, GUI.Waypoints.ScreenWaypoint
 ScreenWaypointRenderer.as
 SCROLL_AMOUNT
 SCROLL_INTERVAL
 SCROLL_PADDING
 SCROLL_SPEED
 SCROLL_WHEEL_SPEED
 ScrollBar, GUI.Achievement.AchievementWindow
 SCROLLBAR_PADDING
 ScrollBarEventHandler
 ScrollLog
 ScrollPanel, GUI.ChallengeJournal.ScrollPanel
 ScrollToSelected, GUI.Achievement.AchievementWindow
 scrollWheel, com.Components.MultiColumnListView
 ScryCounter.as
 ScryTimer.as
 ScryTimerCounterCombo.as
 Search, GUI.TradePost.Views.BuyView
 SEARCH, GUI.TradePost.Views.BuyView
 SEARCH_CONTROLS_Y, GUI.TradePost.Views.BuyView
 SearchArray, GUI.MissionJournal.JournalWindow
 SearchBox, com.Components.SearchBox
 SearchButtonClickEventHandler, GUI.TradePost.Views.BuyView
 SearchTextChanged, GUI.CabalManagement.CabalMembers
 SEASONAL_ACHIEVEMENT, GUI.Achievement.AchievementWindow
 SECOND, GUI.WorldDomination.StatusResults
 SECONDS, GUI.WorldDomination.StatusResults
 secondsToTimeString
 Select
 SELECT_ACTIVITY_PROMPT_MESSAGE, GUI.GroupSearch.GroupSearchPromptWindow
 SELECT_DIFFICULTY_PROMPT_MESSAGE, GUI.GroupSearch.GroupSearchPromptWindow
 SELECT_LOCATION_PROMPT_MESSAGE, GUI.GroupSearch.GroupSearchPromptWindow
 SELECT_LOCATION_SOUND_EFFECT, GUI.WorldDomination.Marker
 SELECT_PANEL_PADDING
 SELECT_ROLE_PROMPT_MESSAGE, GUI.GroupSearch.GroupSearchPromptWindow
 SelectAbility
 SelectAudioLanguage, com.PatcherInterface.Patcher
 SelectCell, GUI.SkillHive.AbilityWheel
 SelectCellAbility
 SelectCharacter, com.GameInterface.AccountManagement
 selected
 SELECTED_COLOR, GUI.Claim.ClaimRow
 SELECTED_FILTERS, GUI.GroupSearch.GroupSearchContent
 SELECTED_FRAME, GUI.WorldDomination.PvPResponseButton
 SELECTED_INDEX
 SELECTED_TAB_INDEX
 SELECTED_UNIFORM, GUI.WorldDomination.JoinMinigamePromptContent
 SelectedBundles
 SelectedClassChanged, GUI.CharacterCreation.ClassSelectBox
 SelectedColorChanged, GUI.CharacterCreation.HexGridPicker
 SelectedFeatureChanged
 SelectedItemChanged, GUI.CharacterCreation.HexGridPicker
 SelectedTabBarEventHandler
 SelectedUniformIsValid, GUI.WorldDomination.JoinMinigamePromptContent
 SelectEntries, GUI.GroupFinder.PlayfieldEntry
 SelectEventHandler, GUI.BugreportWindow.BugreportWindowContent
 selectHandler, GUI.WorldDomination.Marker
 selection
 SelectionEventHandler, GUI.WorldDomination.JoinType
 SelectLanguage, com.PatcherInterface.Patcher
 SelectMailListIndex, GUI.TradePost.Views.PostalServiceView
 SelectMember, GUI.CabalManagement.CabalMembers
 SelectNodeClip
 SelectPanel, GUI.CharacterCreation.HeadSection
 SelectPermission, GUI.CabalManagement.CabalMembers
 SelectScreenMode, com.PatcherInterface.Patcher
 SelectToInputField, GUI.TradePost.ComposeMailWindowContent
 SELL, GUI.Shop.ShopWindowContent
 SELL_ITEM_TITLE, GUI.TradePost.Views.SellItemPromptWindow
 SellItem
 SellItemPromptWindow, GUI.TradePost.Views.SellItemPromptWindow
 SEND
 SEND_A_MESSAGE, GUI.GroupSearch.GroupSearchContent
 SEND_MAIL_SUCCESS, GUI.TradePost.ComposeMailWindowContent
 SendBugreport, com.GameInterface.ProjectUtilsBase
 SendCash, com.GameInterface.Guild.GuildBase
 SendJoinRequest, com.GameInterface.Game.TeamInterface
 SendLootBoxReply, com.GameInterface.Game.CharacterBase
 SendMail, com.GameInterface.Tradepost
 SendMessageEventHandler, GUI.GroupSearch.GroupSearchContent
 SendMessageToServer, com.GameInterface.Puzzle
 SendReady, com.GameInterface.GroupFinder
 SendReport, GUI.Mission.MissionRewardButton
 SendReportEventHandler, GUI.BugreportWindow.BugreportWindowContent
 SendRoles, com.GameInterface.GroupFinder
 SendTeamSwapRequest, com.GameInterface.Game.TeamInterface
 ServerListFacebookInfo, GUI.LoginCharacterSelection.ServerListFacebookInfo
 ServerListItemRenderer, GUI.LoginCharacterSelection.ServerListItemRenderer
 Set
 SetAbility, GUI.SkillHive.SkillhiveCellTooltip
 SetAbilityData, GUI.HUD.AbilitySlot
 SetAbilityNameDisplay, GUI.SkillHiveSimple.ActivesPage
 SetAchievementCompleted, GUI.Achievement.AchievementItem
 SetAchievementInProgress, GUI.Achievement.AchievementItem
 SetAchievementProgress, GUI.Achievement.AchievementWindow
 SetAction, GUI.CharacterSheet.GearManagerComponent
 SetActivationStatus, GUI.ScenarioInterface.ScenarioContent
 SetActive, com.Components.WeaponStatuses.BladeWeaponStatus
 SetActiveDynel
 SetAllControls, GUI.SkillHive.PowerInventorySearch
 SetAlpha
 SetAmount, com.Components.ResourceBase
 SetArrow, com.GameInterface.Tooltip.TooltipInterface
 SetAsHostileTarget, com.Components.Nametag
 SetAspectRatio
 SetAsTarget, com.Components.Nametag
 SetAudioTrack, com.Components.VideoPlayer
 SetAutoCloseDistance
 SetAutocloseOnDeath
 SetAutocloseOnTeleport
 SetAuxiliaryWeaponHidden, com.GameInterface.GearManager
 SetAvailable
 SetBackgroundColor
 SetBackgroundDragOperations
 SetBackgroundImage, GUI.CharacterCreation.FactionSelector
 SetBarScale, com.Components.HealthBar
 SetBaseAnim, com.GameInterface.Game.CharacterBase
 SetBaseHead, com.GameInterface.CharacterCreation.CharacterCreation
 SetBattleRankIcon, GUI.PvPScoreboard.TableRow
 SetBeard
 SetBrowserDimensions, com.GameInterface.BrowserImageMetadata
 SetBrowserType, com.GameInterface.BrowserImageMetadata
 SetBuffData
 SetBuffs, GUI.WorldDomination.PvPLatestResultsScoreBoard
 SetButtonDisabledState, GUI.CharacterSheet.GearManagerComponent
 SetButtonName, GUI.SkillHive.AbilityWheel
 SetButtonText
 SetBuyButtonLabel, GUI.SkillHive.CharacterSkillsSubItemContainer
 SetCameraHeight, GUI.CharacterCreation.CameraController
 SetCameraPosition, GUI.CharacterCreation.CameraController
 SetCanDrag, com.Components.ItemSlot
 SetCanSort, com.Components.MultiColumnList.HeaderButton
 SetCanUse
 SetCashAmount, GUI.CabalManagement.TransferCash
 SetCategory
 SetCategoryHeading, GUI.PvPScoreboard.Table
 SetCell, GUI.SkillHive.CellClip
 SetCenterPosition, GUI.Loot.LootWindow
 SetCharacter
 SetCharacterCreationIF
 SetCharacterID
 SetCharacterName, GUI.SkillHive.CharacterStats
 SetCharacterScale, com.GameInterface.CharacterCreation.CharacterCreation
 SetCharge
 SetCharInstance, GUI.LoginCharacterSelection.RenameCharacterDialog
 SetChatInput, com.GameInterface.Chat
 SetClassConfirm, GUI.CharacterCreation.NameEditor
 SetClientCharacter
 SetClipLayer, GUIFramework.SFClipLoader
 SetCluster, GUI.SkillHive.ClusterClip
 SetClusterDistance, GUI.SkillHive.AbilityWheel
 SetClusters, GUI.SkillHive.AbilityWheel
 SetColor
 SetColorEye, GUI.CharacterCreation.HeadSectionFacialTraits
 SetColorFacialHair, GUI.CharacterCreation.HeadSectionHairMakeup
 SetColorHair, GUI.CharacterCreation.HeadSectionHairMakeup
 SetColorLine, com.Components.ItemComponent
 SetColorMakeupGlamour, GUI.CharacterCreation.HeadSectionHairMakeup
 SetColors
 SetColorSkin, GUI.CharacterCreation.HeadSectionFacialTraits
 SetColumnWidth, com.Components.MultiColumnListView
 SetCompareMode, GUI.Tooltip.TooltipPanel
 SetComplete, GUI.ChallengeJournal.MissionEntry
 SetContent
 SetContentPersistence, GUI.GroupSearch.GroupSearchContent
 SetCooldown
 SetCooldownInventoryItem, GUI.Inventory.ShortcutsIconBox
 SetCost
 SetCount, GUI.HUD.Tokens
 SetCover, GUI.SkillHive.SkillhiveCellTooltip
 SetCraftingCost, GUI.ItemUpgrade.ItemUpgradeContent
 SetCurrent
 setData
 SetData
 SetDecoration, com.Components.ItemComponent
 SetDefaultDValue, com.GameInterface.DistributedValueBase
 SetDefaultText, com.Components.SearchBox
 SetDefensiveTargetBackground, GUI.Team.TeamMember
 SetDependency, com.GameInterface.SkillWheel.Cluster
 SetDepth, GUI.Dialogue.DialogueEntry
 SetDescription
 SetDirection
 SetDirectionDown
 SetDisabled
 SetDisassemblySlot, com.GameInterface.CraftingInterface
 SetDisplay
 SetDisplayMode, GUI.DressingRoom.RightPanel
 SetDistrict, GUI.WorldDomination.FvFCurrentStatusDistrict
 SetDockDefensiveWindow, GUI.Team.GroupMenu
 SetDotState
 SetDPS, com.Components.WeaponStatuses.FistWeaponStatus
 SetDragClip, com.Utils.DragObject
 SetDraggable, com.Components.WinComp
 SetDragItemType, com.Components.ItemSlot
 SetDrawShadow, GUI.SkillHive.AbilityWheel
 SetDValue, com.GameInterface.DistributedValueBase
 SetDynel
 SetDynelID, com.Components.Nametag
 SetEffects, GUI.SkillHive.PowerInventory_ListItemRenderer
 SetEnabled
 SetEndValue, com.Utils.Interpolator
 SetError, GUI.CharacterSheet.GearManagerErrorConsoleComponent
 SetExhausted, GUI.Dialogue.DialogueEntry
 SetExpandedMissionID, GUI.MissionJournal.JournalWindow
 SetEyebrow, com.GameInterface.CharacterCreation.CharacterCreation
 SetEyeColorIndex, com.GameInterface.CharacterCreation.CharacterCreation
 SetFace, com.GameInterface.CharacterCreation.CharacterCreation
 SetFacialFeature, com.GameInterface.CharacterCreation.CharacterCreation
 SetFacialHairColorIndex, com.GameInterface.CharacterCreation.CharacterCreation
 SetFaction
 SetFactionAndScore, GUI.PvPScoreboard.FactionScore
 SetFactionConfirm, GUI.CharacterCreation.NameEditor
 SetFactionHeader, GUI.PvPScoreboard.TableRow
 SetFactionName
 SetFadeWhenInactive, com.Components.StatBar
 SetFamily, com.GameInterface.HTMLFont
 SetFavorite, GUI.PetInventory.PetClip
 SetFeatData
 SetFilteringSupport, com.Components.ItemSlot
 SetFilters, GUI.GroupSearch.GroupSearchFiltersWindow
 SetFlyingDirection, com.GameInterface.HTMLFont
 SetFocus
 SetFocusById
 SetFocused
 SetFocusTarget
 SetFormat, com.Components.Numbers
 SetFOV, com.GameInterface.Game.Camera
 SetFriendsList, GUI.LoginCharacterSelection.FacebookFriendsList
 SetFvFVisibility, GUI.WorldDomination.StatusResults
 SetGender, com.GameInterface.CharacterCreation.CharacterCreation
 SetGlobalKeyListeners
 SetGlobalPosition
 SetGlow, com.Components.ItemSlot
 SetGlowing, GUI.Inventory.IconBox
 SetGoalVisibility, GUI.Mission.MissionTrackerItem
 SetGoverningformID, com.GameInterface.Guild.Guild
 SetGroupElement
 SetGroupVisibility, GUI.Team.RaidClip
 SetHairColorIndex, com.GameInterface.CharacterCreation.CharacterCreation
 SetHairStyle, GUI.CharacterCreation.HeadSectionHairMakeup
 SetHairStyleIndex, com.GameInterface.CharacterCreation.CharacterCreation
 SetHandleClose, com.Components.RightClickMenu
 SetHasBottomBar, GUI.Inventory.IconBox
 SetHasLoadedIcon
 SetHeaderSpacing, com.Components.MultiColumnListView
 SetHeal, com.Components.WeaponStatuses.FistWeaponStatus
 SetHeight
 SetHideGroupWindow, GUI.Team.GroupMenu
 SetHideWhenEmpty, com.Components.Resources
 SetHittable, GUI.ChallengeJournal.MissionEntry
 SetHovered, GUI.SkillHive.CellClip
 SetIcon
 SetIconName, GUI.SkillHive.CharacterSkillsSubItemContainer
 SetIconURL
 SetId
 SetID, GUI.SkillHive.CharacterSkillsSubItemContainer
 SetIgnoreHideModule, com.GameInterface.DialogIF
 SetImage, GUI.MediaPlayer.MediaPlayerContent
 SetInactive, com.Components.WeaponStatuses.FistWeaponStatus
 SetIndex
 SetInfo, GUI.GroupFinder.GroupFinderReadyPromptContent
 SetInputFocus, GUI.TextGame.TextGameContent
 SetInstance, com.Utils.ID32
 SetInteractionDynel, com.GameInterface.ProjectUtilsBase
 SetInterface, GUI.RadioButtonsDialog.RadioButtonsDialogController
 SetInventory
 SetInventoryItem, com.Components.InventoryItemList.MCLItemIconCellRenderer
 SetIsCurrentWheel, GUI.SkillHive.AbilityWheel
 SetIsDefensiveDocked, GUI.Team.TeamClip
 SetIsDefensiveLocked, GUI.Team.TeamClip
 SetIsDefensiveTarget, GUI.Team.TeamMember
 SetIsGM
 SetIsGroupDetached
 SetIsInRaid
 SetIsLocked
 SetIsMinimized, GUI.Team.TeamClip
 SetIsNotification, com.Components.RightClickItem
 SetIsOpen, GUI.Tutorial.DirectoryNode
 SetIsPlayer, com.Components.BuffComponent
 SetIsPlaying
 SetIsTarget, GUI.Team.TeamMember
 SetItem, com.Components.MultiColumnListView
 SetItemRenderer
 SetItems
 SetItemShape, com.Components.ItemComponent
 SetItemSlot, com.Components.SplitItemPopup
 SetItemSlotTemplate, GUI.Bank.BankContainer
 SetLabel
 SetLabelAlpha, GUI.SkillHive.CharacterPointsSkillsBar
 SetLabels
 SetLayout
 SetLayoutState, GUI.Team.TeamMember
 SetLeader, GUI.WorldDomination.PvPLatestResultsLeader
 SetLeftMenuBasicState
 SetLevel, com.Components.ItemComponent
 SetLevels
 SetLineStyle
 SetLinkedMovieClip, GUI.SkillHive.BreadcrumbLabel
 SetListItem, com.Components.ListHeader
 SetListItemRenderer, com.Components.ListHeader
 SetListSize, com.Components.ListHeader
 SetLocation, GUI.CharacterCreation.OutfitSection
 SetLockDefensiveWindow
 SetLocked
 SetLockGroupWindow, GUI.Team.GroupMenu
 SetLockoutTime, GUI.RegionTeleport.PlayfieldEntry
 SetLockPositionWhenPinned, GUI.Inventory.IconBox
 SetLockPosUpdate, GUI.CharacterCreation.CameraController
 SetLooksPackage, com.GameInterface.CharacterCreation.CharacterCreation
 SetLoop, com.Components.VideoPlayer
 SetLootOptions, com.GameInterface.NeedGreed
 SetLootTypeDropdownData, GUI.Loot.LootOptionContent
 SetMainContentButtonState, GUI.CharacterSheet.GearManagerComponent
 SetMakeup
 SetMakeupColorIndex, com.GameInterface.CharacterCreation.CharacterCreation
 SetMax
 SetMaxEquippedWeapons
 SetMaxHealth
 SetMaxHeight, com.Components.WinComp
 SetMaxMomentum, GUI.HUD.ActiveAbility
 SetMaxPerLine, com.Components.Buffs
 SetMaxWidth
 SetMedia, GUI.Achievement.ViewPanelBase
 SetMemberSelected, com.GameInterface.Guild.Guild
 SetMemberState, GUI.Team.TeamClip
 SetMenuAlignment
 SetMessageOfTheDay, com.GameInterface.Guild.Guild
 SetMinHeight
 SetMinWidth
 SetMiscFeatureIndex, com.GameInterface.CharacterCreation.CharacterCreation
 SetMissionThrottle, GUI.Dialogue.DialogueWindow
 SetMode
 SetModuleData, GUI.MissionJournal.JournalWindow
 SetModulePos, com.Utils.HUDController
 SetMonsterData, com.GameInterface.CharacterCreation.CharacterCreation
 SetMorphValue, com.GameInterface.CharacterCreation.CharacterCreation
 SetMovieClipMask, com.GameInterface.ProjectUtils
 SetMsgForward, com.GameInterface.LogBase
 SetMultiColumnListView, com.Components.MultiColumnList.HeaderView
 SetMultiline, com.Components.Buffs
 SetName
 SetNameBox
 SetNewUpdateButtonDisabledState, GUI.CharacterSheet.GearManagerComponent
 SetNextWeaponActive, com.GameInterface.Game.CharacterBase
 SetNoneTemplate, GUI.SkillHive.SkillhiveTemplates
 SetNumberOfColumns, GUI.Team.RaidClip
 SetNumButtons, GUI.SkillHive.SkillhiveEquipPopup
 SetNumColumns, GUI.Crafting.CraftingSkin
 SetNumRows, GUI.Crafting.CraftingSkin
 SetNumTotalItems
 SetOffers, GUI.Shop.InstantBuyContent
 SetOffset, com.GameInterface.BrowserImageMetadata
 SetOnClient, com.Components.NameBox
 SetOnScreenVisibility, GUI.Inventory.IconBox
 SetOptionBool, com.PatcherInterface.Patcher
 SetOptionInt, com.PatcherInterface.Patcher
 SetOptionIPoint, com.PatcherInterface.Patcher
 SetOptionString, com.PatcherInterface.Patcher
 SetPadding
 SetPanel, GUI.CharacterCreation.HeadSection
 SetPanelPosition
 SetPanelStateDomination
 SetParent, GUI.Tutorial.TutorialNode
 SetParentId, GUI.SkillHive.CharacterPointsSubSkillsBar
 SetParentID, GUI.SkillHive.CharacterSkillsSubItemContainer
 SetPaymentInfo, GUI.Shop.ConfirmContent
 SetPinned, GUI.Inventory.IconBox
 SetPinnedBackgroundOpacity, GUI.Inventory.IconBox
 SetPips, com.Components.ItemComponent
 SetPlayerCash, GUI.CharacterCreation.ChoosePaymentDialog
 SetPlayerTokens, GUI.CharacterCreation.ChoosePaymentDialog
 SetPos
 SetPosition
 SetPrefVariables
 SetPrice
 SetPrimaryWeaponHidden, com.GameInterface.GearManager
 SetPrivateTeam
 SetProgress, GUI.Achievement.ViewPanelBase
 SetPurchased, GUI.SkillHive.PowerInventorySearch
 SetPurchasedTotal
 SetQuestions, GUI.Dialogue.DialogueWindow
 SetRaid
 SetRaidLeader, GUI.Team.TeamMember
 SetRandomFacialPreset, com.GameInterface.CharacterCreation.CharacterCreation
 SetRangeDisabled, GUI.HUD.ActiveAbility
 SetRankIcon, GUI.PvPScoreboard.TableRow
 SetRankingsWindowOpen, com.GameInterface.Guild.Guild
 SetRarity, com.Components.ItemComponent
 SetRecruitmentID, com.GameInterface.Guild.Guild
 SetRedrawFlag, GUI.MissionJournal.JournalWindow
 SetRemoveOnDeselect, com.Components.Nametag
 SetRenderer, com.Components.TreeViewSimpleComponent
 SetResizable, GUI.Inventory.ItemIconBox
 SetResizeSensitivity, com.Components.WindowComponent
 SetResourceDisabled, GUI.HUD.ActiveAbility
 SetResources, GUI.HUD.AbilityBase
 SetResourcesVisibility
 SetResultDisplay, GUI.Crafting.ItemUpgradeSkin
 SetResults, GUI.PvPScoreboard.Header
 SetResultsVisibility, GUI.WorldDomination.StatusResults
 SetReticuleMode, com.GameInterface.Game.CharacterBase
 SetReward
 SetRewards, GUI.PvPScoreboard.Footer
 SetRightClickItem, com.Components.RightClickItemRenderer
 SetRightContent, GUI.Tooltip.TooltipEntry
 SetRoleIcon, GUI.PvPScoreboard.TableRow
 SetRoles
 SetRotation, com.GameInterface.CharacterCreation.CharacterCreation
 SetRowColors, GUI.PvPScoreboard.TableRow
 SetRowCount, com.Components.MultiColumnListView
 SetScale, com.Components.ResourceBase
 SetScrollBar, com.Components.MultiColumnListView
 SetScrollBarVisibility, GUI.LockoutTimers.LockoutTimersContent
 SetScrollPosition, com.Components.MultiColumnListView
 SetSearchOnInput, com.Components.SearchBox
 SetSearchText, GUI.SkillHive.PowerInventorySearch
 SetSecondarySortColumn, com.Components.MultiColumnListView
 SetSecondaryWeaponHidden, com.GameInterface.GearManager
 SetSelected
 SetSelectedAbilityWheel
 SetSelectedCellFromIndex, GUI.SkillHive.AbilityWheel
 SetSelectedCharacter
 SetSelectedColor, GUI.CharacterCreation.HexGridPicker
 SetSelectedContent
 SetSelectedDynel
 SetSelectedIndex
 SetSelectedItem, GUI.CharacterCreation.HexGridPicker
 SetSelectedPlayfieldIndex, GUI.MissionJournal.JournalWindow
 SetSelectedTag, com.GameInterface.LoreBase
 SetSelectedTemplate, GUI.SkillHive.SkillhiveTemplates
 SetSelection, com.Components.MultiColumnListView
 SetSelectionById, com.Components.MultiColumnListView
 SetShieldsOnTop, com.Components.HealthBar
 SetShopInterface
 SetShortName, GUI.SkillHive.AbilityWheel
 SetShouldUnequip, GUI.SkillHive.SkillHiveBuyPanel
 SetShowArrow, com.Components.MultiColumnList.HeaderButton
 SetShowBottomLine, com.Components.MultiColumnListView
 SetShowCanUse
 SetShowCharges, com.Components.BuffComponent
 SetShowGroupNames
 SetShowHealthBar
 SetShowHPNumbers
 SetShowLevel, com.Components.NameBox
 SetShowNametagIcons
 SetShowOverlay, com.Components.VideoPlayer
 SetShowSearchButton, com.Components.SearchBox
 SetShowText
 SetShowWindow
 SetShowWindowFrame
 SetSidePaneMask
 SetSize
 SetSizeAndPos, com.Utils.Rect
 SetSkill
 SetSkillHiveCompletion, GUI.SkillHive.SkillHiveCharacterSheet
 SetSkinColorIndex, com.GameInterface.CharacterCreation.CharacterCreation
 SetSlot
 setSlotID, com.Components.ItemSlot
 SetSlotID, com.Components.ItemSlot
 SetSlotPadding, GUI.Crafting.CraftingSkin
 SetSortColumn, com.Components.MultiColumnListView
 SetSortDirection
 SetSpeed, com.GameInterface.HTMLFont
 SetSpellId, GUI.HUD.AbilityBase
 SetSpellType, GUI.HUD.AbilityBase
 SetStackSize, com.Components.ItemComponent
 SetStackSizeScale, com.Components.ItemComponent
 SetStartClusters, GUI.SkillHive.AbilityWheel
 SetStartingClass, com.GameInterface.CharacterCreation.CharacterCreation
 SetState
 SetStatesVisibility
 SetStatusVisibility, GUI.WorldDomination.StatusResults
 SetStrokeColor, com.Components.ItemComponent
 SetStrokePosition, GUI.SkillHive.SkillhiveEquipPopup
 SetStyle, com.GameInterface.HTMLFont
 SetSubtitleTrack, com.Components.VideoPlayer
 SetSubTypes, GUI.SkillHive.PowerInventory_ListItemRenderer
 SetSuccessType, GUI.Mission.MissionTimer
 SetSurgeryData, com.GameInterface.CharacterCreation.CharacterCreation
 SetTabFocus, GUI.Achievement.AchievementWindow
 SetTabIndex
 SetTable, GUI.PvPScoreboard.Table
 SetTalismanPanel
 SetTarget
 SetTargetBackground, GUI.Team.TeamMember
 SetTeam, GUI.Team.TeamClip
 SetTeamLeader, GUI.Team.TeamMember
 SetTeamVisibility, GUI.Team.TeamClip
 SetTemplate, GUI.SkillHive.SkillhiveTemplates
 SetTemplateFilterArray, GUI.SkillHive.AbilityWheel
 SetTemplateFilterClip, GUI.SkillHive.AbilityWheel
 SetText
 SetTextFormat, GUI.CharacterCreation.HeadSectionHairMakeup
 SetTextScale, GUI.SkillHive.CharacterSkillsSidePanel
 SetTextType, com.Components.HealthBar
 SetTextureDimensions, com.GameInterface.BrowserImageMetadata
 SetThresholdDropdownData, GUI.Loot.LootOptionContent
 SetThrottle
 SetTimeout, GUI.LoginCharacterSelection.LoginDialog
 SetTimer, GUI.Mission.MissionTimer
 SettingsHandler
 SetTitle
 SetToken, GUI.CharacterCreation.ChoosePaymentDialog
 SetTooltipContainer, GUI.Tooltip.ProjectTooltipInterface
 SetTooltipInterface
 SetTooltipMaxWidth, com.Components.FCButton
 SetTooltipOrientation
 SetTooltipText, com.Components.FCButton
 SetTopicDepths, GUI.Dialogue.DialogueWindow
 SetTopLineVisibility, GUI.SkillHive.CharacterSkillsItemContainer
 SetTotalFriends, GUI.LoginCharacterSelection.ServerListFacebookInfo
 SetTotalSkillpoints, GUI.SkillHive.SkillHiveCharacterSheet
 SetTradeCash, com.GameInterface.UtilsBase
 SetTradePartner
 SetType
 SetTypeAegis, com.Components.ItemComponent
 SetTypeChakras, com.Components.ItemComponent
 SetTypeConsumable, com.Components.ItemComponent
 SetTypeCrafting, com.Components.ItemComponent
 SetTypeGadget, com.Components.ItemComponent
 SetTypeMission, com.Components.ItemComponent
 SetTypeMissionUsable, com.Components.ItemComponent
 SetTypeNone, com.Components.ItemComponent
 SetTypeWeapons, com.Components.ItemComponent
 SetupAudioLanguageDropdown
 SetupBackground, GUI.LoginCharacterSelection.Login
 SetupButton
 SetupCellAbility
 SetupDisplayModeDropdown
 SetupDragClip
 SetupESCHandler
 SetupFacialSlider, GUI.CharacterCreation.HeadSectionFacialTraits
 SetupHeader, GUI.PvPScoreboard.TableRowHeader
 SetupHelpButtons, GUI.SkillHiveSimple.AbilityPageBase
 SetupHtmlHyperLinks, com.GameInterface.Utils
 SetupIcon, GUI.SkillHive.PowerInventory_ListItemRenderer
 SetupInfo, GUI.WorldDomination.MarkerInfo
 SetupLanguageDropdown
 SetupLoader, GUIFramework.SFClipLoader
 SetupMenuItem
 SetupPowerInventory
 SetupResolutionDropdown
 SetupSidePanes
 SetupSkillPointsPanel
 SetupTabs
 SetUseMask, com.Components.MultiColumnListView
 SetUseTimers, com.Components.BuffComponent
 SetValidRadioButtonUniforms, GUI.WorldDomination.UniformTypes
 SetValue
 SetVideo, GUI.MediaPlayer.MediaPlayerContent
 SetViewpointByNode, GUI.Achievement.LorePanelView
 SetVisibilityByCharge
 SetVisible
 SetVisualNode, GUI.DressingRoom.RightPanel
 SetVoiceHandle, GUI.Dialogue.DialogueEntry
 SetVolume, com.Components.VideoPlayer
 SetWaitingText, GUI.LoginCharacterSelection.ServerListFacebookInfo
 SetWaitOnScreen, com.GameInterface.HTMLFont
 SetWaypoint, GUI.Waypoints.ScreenWaypoint
 SetWeaponBox
 SetWeaponButtonIcons, GUI.CharacterSheet.SkillsList
 SetWeaponFlag, GUI.SkillHive.PowerInventorySearch
 SetWeapons
 SetWearButtonLabel, GUI.CharacterSheet.DressingRoomComponent
 SetWheelBackground, GUI.SkillHive.AbilityWheel
 SetWheelRadius, GUI.SkillHive.AbilityWheel
 SetWidth
 SetWindowFrameLocked
 SetWindowHasFullVisibility
 SetWindowSize
 SetWins, GUI.WorldDomination.PvPLatestResultsScoreBoard
 SetZoomMode, GUI.CharacterCreation.CameraController
 SHAMBALA
 SHAMBALA_ID
 SHAMBALA_INSTRUCTIONS, GUI.WorldDomination.WorldMap
 SHAMBALA_REWARD_CACHE, GUI.WorldDomination.MiniMapReward
 SHAMBALA_REWARD_CACHE_TEXT, GUI.WorldDomination.MiniMapReward
 SHAMBALA_STATUS_HEADER, GUI.WorldDomination.SidePanel
 SHAMBALA_STATUS_TEXT, GUI.WorldDomination.SidePanel
 SHARE_ICON_TOOLTIP, GUI.CharacterSheet.GearManagerComponent
 ShareBuild, com.GameInterface.GearManager
 ShareBuildHandler, GUI.CharacterSheet.GearManagerComponent
 ShareHandler, GUI.MissionJournal.JournalWindow
 ShareQuest, com.GameInterface.QuestsBase
 ShareQuestUnderMouse, com.GameInterface.QuestsBase
 SHELL_PADDING, com.Components.WeaponStatuses.ShotgunWeaponStatus
 SHELL_START, com.Components.WeaponStatuses.ShotgunWeaponStatus
 ShopButtonReleaseHandler, GUI.Mission.MissionRewardWindow
 ShopController.as
 ShopHandler
 ShopInterface, com.GameInterface.ShopInterface
 ShopListItemRenderer, GUI.Shop.ShopListItemRenderer
 ShopWindow, GUI.Shop.ShopWindow
 ShopWindowContent, GUI.Shop.ShopWindowContent
 SHORT_GAME, GUI.PvPScoreboard.Footer
 ShortcutsIconBox, GUI.Inventory.ShortcutsIconBox
 ShortcutsRefresh, GUI.Inventory.ShortcutsIconBox
 SHOTGUN_DATA, GUI.SkillHiveSimple.AbilityPageBase
 ShotgunWeaponStatus, com.Components.WeaponStatuses.ShotgunWeaponStatus
 ShouldShowAegisText
 ShouldShowGetAnimation, com.GameInterface.Lore
 ShouldShowLabel, com.Components.MultiColumnList.ColumnData
 ShouldShowLevel, com.Components.ItemComponent
 ShouldShowText
 Show
 SHOW_GROUP_NAMES
 SHOW_HEALTH_BAR
 SHOW_HEALTHBAR_ALL, com.Components.Nametag
 SHOW_HEALTHBAR_ENEMIES, com.Components.Nametag
 SHOW_HEALTHBAR_FRIENDS, com.Components.Nametag
 SHOW_HEALTHBAR_NONE, com.Components.Nametag
 SHOW_HOSTILE_NAMETAG_FULL
 SHOW_HOSTILE_NAMETAG_NONE
 SHOW_HOSTILE_NAMETAG_PARTIAL, com.Components.Nametag
 SHOW_HP_NUMBERS
 SHOW_NAMETAG_ICONS
 SHOW_WINDOW
 SHOW_WINDOW_FRAME
 Show2DText, com.GameInterface.ProjectUtils
 ShowAbilityWheels
 ShowAccountPage
 ShowActiveBar
 ShowAllBuffs
 ShowAllGroups, GUI.Team.TeamMenu
 ShowAllMissions
 ShowAPPPText
 ShowAPText
 ShowBackground
 ShowBonusMission
 ShowBuff
 ShowBuffs
 ShowCharges, com.Components.Buffs
 ShowClip
 ShowCloseButton
 ShowDebuffs
 ShowErrorScreen, GUI.TextGame.TextGameContent
 ShowExternalURL, com.PatcherInterface.Patcher
 ShowFacebookPrompt, GUI.LoginCharacterSelection.CharacterSelection
 ShowFloatingTooltip, com.GameInterface.Tooltip.TooltipUtils
 ShowFooter, com.Components.WinComp
 ShowHelpButton, com.Components.WinComp
 ShowHotkeyLabels
 ShowIcon, GUI.Tooltip.TooltipPanel
 ShowLegalInfo
 ShowLevelText
 ShowMedia, com.GameInterface.QuestsBase
 ShowMessageWindow, GUI.Friends.Views.MessageWindow
 ShowMission
 ShowMissionTracker
 ShowName
 ShowNameEditor, GUI.CabalManagement.CabalMembers
 ShowNextMission
 ShowPassiveBar
 ShowPermissionsMenu, GUI.CabalManagement.CabalMembers
 ShowPPText
 ShowProgress, GUI.Mission.MissionTrackerItem
 ShowPrompt
 ShowQuestOnMap, com.GameInterface.QuestsBase
 ShowQuestTaskMedia, com.GameInterface.QuestsBase
 ShowResizeButton, com.Components.WinComp
 ShowRoleMenu, GUI.CabalManagement.CabalMembers
 ShowStroke, com.Components.WinComp
 ShowSupportPage, com.PatcherInterface.Patcher
 ShowTab, GUI.ItemUpgrade.ItemUpgradeContent
 ShowTarget
 ShowTeamMenuButton, GUI.Team.TeamMember
 ShowTemplates
 ShowTimers, com.Components.Buffs
 ShowTooltip
 ShowTutorial
 ShowUltimateTooltip
 ShowXPFIFO
 SHUTDOWN_DOMINATION_DRAGON
 SHUTDOWN_DOMINATION_ILLUMINATI
 SHUTDOWN_DOMINATION_TEMPLAR
 SIDE_FLAGS
 SIDE_PADDING, GUI.SkillHiveSimple.SkillsPage
 SIDE_PANEL_HEIGHT_PERCENTAGE, GUI.WorldDomination.SidePanel
 SIDE_PANEL_LEFT_MARGIN, GUI.WorldDomination.SidePanel
 SIDE_SCORE
 SidePanel, GUI.WorldDomination.SidePanel
 SIGN_IN, GUI.WorldDomination.SidePanel
 SIGN_IN_SOUND_EFFECT, GUI.WorldDomination.SidePanel
 SIGN_UP
 Signal, com.Utils.Signal
 SignalAbilityBarDrag, com.Utils.GlobalSignal
 SignalAbilityPressed, GUI.SkillHive.SkillhiveCellTooltip
 SignalAcceptSplitItem, com.Components.SplitItemPopup
 SignalActivated, com.GameInterface.GUIModuleIF
 SignalAdjustXY
 SignalAllIconsLoaded, GUI.WorldDomination.FusangProjectsMiniMapMarker
 SignalAllMailRead, com.GameInterface.Tradepost
 SignalAllNametagsRemoved, com.GameInterface.Nametags
 SignalAnimateInventoryShortcut, GUI.Inventory.ShortcutsIconBox
 SignalAnimationsDone
 SignalAnimaWellIsClose, com.GameInterface.PlayerDeath
 SignalAnimaWellIsGone, com.GameInterface.PlayerDeath
 SignalArtistryRenownCapped, com.GameInterface.Guild.GuildBase
 SignalAskToSignUp, com.GameInterface.Browser.Facebook
 SignalAurumUpdated, com.GameInterface.AccountManagement
 SignalAutoResizeColumn, com.Components.MultiColumnList.HeaderView
 SignalBack
 SignalBannerNodeAdded, com.PatcherInterface.Patcher
 SignalBaseHeadChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalBeardChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalBoxHeightChanged, GUI.CharacterCreation.HeadSectionHairMakeup
 SignalBrowserShowPage
 SignalBuffAdded
 SignalBuffRemoved
 SignalBuffUpdated, com.GameInterface.Game.CharacterBase
 SignalBundleGroupsUpdated, com.PatcherInterface.Patcher
 SignalButtonResponse, GUI.TradePost.ComposeMailFriendsList
 SignalButtonSelected, com.Components.AdvancedButton
 SignalBuyAbility, GUI.SkillHive.SkillHiveSignals
 SignalBuyCoupon
 SignalBuyPressed, GUI.SkillHive.SkillHiveBuyPanel
 SignalBuySlots, GUI.Inventory.ItemIconBox
 SignalCameraFocusChanged
 SignalCancel
 SignalCancelDeleteCharacter, GUI.LoginCharacterSelection.DeleteCharacterDialog
 SignalCancelLogin, GUI.LoginCharacterSelection.LoginDialog
 SignalCancelPayment, GUI.CharacterCreation.ChoosePaymentDialog
 SignalCancelSplitItem, com.Components.SplitItemPopup
 SignalCanChangeLootOptionsChanged, com.GameInterface.NeedGreed
 SignalCashUpdated, com.Components.Cash
 SignalCategorySelected, GUI.DressingRoom.LeftPanel
 SignalCellAbilitySelected, GUI.SkillHive.AbilityWheel
 SignalCellSelected, GUI.SkillHive.AbilityWheel
 SignalChallengeRewardsAnimationDone, GUI.Mission.MissionSignals
 SignalChanged
 SignalCharacterAlive, com.GameInterface.Game.CharacterBase
 SignalCharacterCountResult, com.GameInterface.LookingForGroup
 SignalCharacterDataUpdate, com.GameInterface.AccountManagement
 SignalCharacterDestructed, com.GameInterface.Game.CharacterBase
 SignalCharacterDied, com.GameInterface.Game.CharacterBase
 SignalCharacterEnteredClient, com.GameInterface.Game.GroupElement
 SignalCharacterEnteredReticuleMode, com.GameInterface.Game.CharacterBase
 SignalCharacterExitedClient, com.GameInterface.Game.GroupElement
 SignalCharacterExitedReticuleMode, com.GameInterface.Game.CharacterBase
 SignalCharacterJoinedTeam, com.GameInterface.Game.Team
 SignalCharacterLeftGuild, com.GameInterface.Guild.GuildBase
 SignalCharacterLeftTeam, com.GameInterface.Game.Team
 SignalCharacterListReceived, GUI.LoginCharacterSelection.CharacterSelection
 SignalCharacterNeedsNewName, com.GameInterface.AccountManagement
 SignalCharacterPrefsLoaded, com.GameInterface.UtilsBase
 SignalCharacterPrefsPostUnload, com.GameInterface.UtilsBase
 SignalCharacterPrefsPreUnload, com.GameInterface.UtilsBase
 SignalCharacterRevived, com.GameInterface.Game.CharacterBase
 SignalCharacterScaleChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalCharacterTeleported, com.GameInterface.Game.CharacterBase
 SignalCinematicActivated, com.GameInterface.Game.Camera
 SignalClaimRowSelected, com.Utils.GlobalSignal
 SignalClaimsUpdated
 SignalClassSelected, GUI.CharacterCreation.ClassSelectBox
 SignalClear, GUI.Crafting.CraftingSkin
 SignalClick
 SignalClicked
 SignalClientCharAccepted, com.GameInterface.UtilsBase
 SignalClientCharacterAlive, com.GameInterface.Game.CharacterBase
 SignalClientCharacterOfferedLootBox, com.GameInterface.Game.CharacterBase
 SignalClientCharacterOpenedLootBox, com.GameInterface.Game.CharacterBase
 SignalClientCharNoLongerAccepted, com.GameInterface.UtilsBase
 SignalClientFramerateUpdated, com.GameInterface.ClientServerPerfTracker
 SignalClientJoinedGroupFinder, com.GameInterface.GroupFinder
 SignalClientJoinedLFG, com.GameInterface.LookingForGroup
 SignalClientJoinedRaid, com.GameInterface.Game.TeamInterface
 SignalClientJoinedTeam
 SignalClientLeftGroupFinder, com.GameInterface.GroupFinder
 SignalClientLeftLFG, com.GameInterface.LookingForGroup
 SignalClientLeftRaid, com.GameInterface.Game.TeamInterface
 SignalClientLeftTeam, com.GameInterface.Game.TeamInterface
 SignalClientStartedGroupFinderActivity, com.GameInterface.GroupFinder
 SignalClose
 SignalCloseButtonPressed, GUI.Inventory.ItemIconBox
 SignalCloseChatWindow, com.GameInterface.DialogueBase
 SignalCloseDressingRoom, GUI.DressingRoom.RightPanel
 SignalCloseLootOptionWindow, GUI.Loot.LootOptionContent
 SignalCloseNeedGreedWindows, com.GameInterface.NeedGreed
 SignalCloseShop
 SignalCloseTrainFeatGUI, com.GameInterface.FeatInterface
 SignalCloseWindow
 SignalClothingChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalColorSelected, GUI.CharacterCreation.HexGridPicker
 SignalCommandAborted
 SignalCommandEnded
 SignalCommandStarted
 SignalCompletedQuestsChanged, com.GameInterface.QuestsBase
 SignalComposeMail, com.GameInterface.Tradepost
 SignalConfirmDeleteCharacter, GUI.LoginCharacterSelection.DeleteCharacterDialog
 SignalConfirmPayment, GUI.CharacterCreation.ChoosePaymentDialog
 SignalConfirmPurchase, com.GameInterface.ShopInterface
 SignalContentInitialized
 SignalContentLoaded
 SignalControlSelectionChanged, GUI.WorldDomination.UniformTypes
 SignalConversationInfoReceived, com.GameInterface.DialogueBase
 SignalCooldownTime, com.GameInterface.Game.Shortcut
 SignalCounterUpdated, com.GameInterface.LoreBase
 SignalCraftingResultFeedback, com.GameInterface.CraftingInterface
 SignalCreateCharacterFailed, com.GameInterface.CharacterCreation.CharacterCreation
 SignalCreateCharacterSucceded, com.GameInterface.CharacterCreation.CharacterCreation
 SignalCreateNeedGreedWindow, com.GameInterface.NeedGreed
 SignalCrosshairTargetUpdated, com.Utils.GlobalSignal
 SignalCurrentHistoryEntryUpdated, com.GameInterface.Guild.GuildBase
 SignalDamageNumberInfo, com.Utils.GlobalSignal
 SignalDamageTextInfo, com.Utils.GlobalSignal
 SignalDeactivated, com.GameInterface.GUIModuleIF
 SignalDefensiveTargetChanged, com.GameInterface.Game.CharacterBase
 SignalDefensiveTargetDocked, GUI.Team.TeamClip
 SignalDefensiveTargetLocked
 SignalDefensiveTargetMoved, GUI.Team.TeamMember
 SignalDelete, com.Components.ItemSlot
 SignalDeleteItem, GUI.Inventory.IconBox
 SignalDialogueEnterVicinity, com.GameInterface.DialogueBase
 SignalDialogueLeaveVicinity, com.GameInterface.DialogueBase
 SignalDimensionDataUpdate, com.GameInterface.AccountManagement
 SignalDisplayResolutionChanged, GUIFramework.SFClipLoader
 SignalDone
 SignalDoubleClicked, GUI.Mission.MissionTrackerItem
 SignalDownloadSizeChanged, com.PatcherInterface.Patcher
 SignalDragHandled, com.Utils.DragObject
 SignalDroppedOnDesktop, com.Utils.DragObject
 SignalDying, com.Utils.Destructor
 SignalDynelEnterVicinity, com.GameInterface.VicinitySystem
 SignalDynelLeaveVicinity, com.GameInterface.VicinitySystem
 SignalEditName, GUI.CabalManagement.EditRoleName
 SignalEndPotionCooldown, com.GameInterface.Game.CharacterBase
 SignalEntryActivated
 SignalEntryEnabled, GUI.RegionTeleport.PlayfieldEntry
 SignalEntryFocused
 SignalEntrySelected, GUI.ChallengeJournal.MissionEntry
 SignalEntrySizeChanged
 SignalEntryToggled
 SignalEquipAbilityInFirstFreeSlot, GUI.SkillHive.SkillHiveSignals
 SignalEquipButtonPressed, GUI.SkillHive.SkillhiveEquipPopup
 SignalEquipButtonRollOut, GUI.SkillHive.SkillhiveEquipPopup
 SignalEquipButtonRollOver, GUI.SkillHive.SkillhiveEquipPopup
 SignalEquipPressed, GUI.SkillHive.SkillHiveBuyPanel
 SignalEquipSlotSelected, GUI.DressingRoom.LeftPanel
 SignalErrorLoading, GUI.MediaPlayer.MediaPlayerContent
 SignalEscapePressed, com.GameInterface.EscapeStackNode
 SignalEULADownloaded, com.PatcherInterface.Patcher
 SignalExchangeUpdated, com.GameInterface.Tradepost
 SignalEyebrowChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalEyeColorChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalFacialFeatureChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalFacialHairColorChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalFactionSelected, GUI.CharacterCreation.FactionSelector
 SignalFadeScreen, com.Utils.GlobalSignal
 SignalFailedToLoad, com.Components.VideoPlayer
 SignalFeatListRebuilt, com.GameInterface.FeatInterface
 SignalFeatsUntrained, com.GameInterface.FeatInterface
 SignalFeatTrained, com.GameInterface.FeatInterface
 SignalFeatureSelected
 SignalFiltersChanged, GUI.GroupSearch.GroupSearchFiltersWindow
 SignalFocusTargetSet
 SignalForward
 SignalFrameStarted, GUIFramework.SFClipLoader
 SignalFriendsUpdated, com.GameInterface.Friends
 SignalGainedWeaponLevel, com.GameInterface.Game.CharacterBase
 SignalGearManagerDataUpdated, com.GameInterface.GearManager
 SignalGearManagerError, com.GameInterface.GearManager
 SignalGenderChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalGetAnimationComplete, com.GameInterface.LoreBase
 SignalGloryRenownCapped, com.GameInterface.Guild.GuildBase
 SignalGoalAnimationCompleted, GUI.Mission.MissionGoalItem
 SignalGoalAnimationStarted, GUI.Mission.MissionGoalItem
 SignalGoalCompleted, GUI.Mission.MissionGoalItem
 SignalGoalFinished, com.GameInterface.QuestsBase
 SignalGoalPhaseUpdated, com.GameInterface.QuestsBase
 SignalGoalProgress, com.GameInterface.QuestsBase
 SignalGoalTimeLimitChanged, com.GameInterface.QuestsBase
 SignalGoverningformUpdated, com.GameInterface.Guild.GuildBase
 SignalGroup, com.Utils.SignalGroup
 SignalGroupFinderMemberReady, com.GameInterface.GroupFinder
 SignalGroupFinderReadyFailed, com.GameInterface.GroupFinder
 SignalGuildCashUpdated
 SignalGuildCreated, com.GameInterface.Guild.GuildBase
 SignalGuildLogUpdated, com.GameInterface.GuildLog
 SignalGuildNameUpdated, com.GameInterface.Guild.GuildBase
 SignalGuildRenownHistoryUpdated, com.GameInterface.Guild.GuildBase
 SignalGuildRenownRankingsUpdated, com.GameInterface.Guild.GuildBase
 SignalGuildUpdated, com.GameInterface.Friends
 SignalHairColorChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalHairStyleChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalHeadUpdated, GUI.CharacterCreation.HeadSection
 SignalHelp, com.Components.WinComp
 SignalHighlightMissionType, GUI.Mission.MissionSignals
 SignalHotkeyChanged, com.GameInterface.Game.Shortcut
 SignalIgnoreListUpdated, com.GameInterface.Friends
 SignalInitialize, com.PatcherInterface.Patcher
 SignalInitialized, com.Components.VideoPlayer
 SignalInstructionsAreVisible, GUI.WorldDomination.Instructions
 SignalInterfaceOptionsReset, com.Utils.GlobalSignal
 SignalInterfaceUpdated, com.GameInterface.Browser.Facebook
 SignalInventoryExpanded, com.GameInterface.InventoryBase
 SignalInvisibleBuffAdded, com.GameInterface.Game.CharacterBase
 SignalInvisibleBuffUpdated, com.GameInterface.Game.CharacterBase
 SignalItemAdded, com.GameInterface.InventoryBase
 SignalItemChanged, com.GameInterface.InventoryBase
 SignalItemClicked
 SignalItemCooldown, com.GameInterface.InventoryBase
 SignalItemCooldownRemoved, com.GameInterface.InventoryBase
 SignalItemLoaded, com.GameInterface.InventoryBase
 SignalItemMouseDown, com.Components.MultiColumnListView
 SignalItemMoved, com.GameInterface.InventoryBase
 SignalItemOffered, com.GameInterface.NeedGreed
 SignalItemPressed, GUI.Bank.BankContainer
 SignalItemRemoved, com.GameInterface.InventoryBase
 SignalItemSelected, GUI.CharacterCreation.HexGridPicker
 SignalItemStatChanged, com.GameInterface.InventoryBase
 SignalJoinTypeSelectionChanged, GUI.WorldDomination.JoinType
 SignalLabelPressed, GUI.SkillHive.BreadcrumbLabel
 SignalLatencyUpdated, com.GameInterface.ClientServerPerfTracker
 SignalLayout, com.GameInterface.Tooltip.TooltipInterface
 SignalLoaded
 SignalLockedToTarget, com.GameInterface.Game.DynelBase
 SignalLoginPrefsLoaded, com.GameInterface.UtilsBase
 SignalLoginPrefsPostUnload, com.GameInterface.UtilsBase
 SignalLoginSelected, GUI.LoginCharacterSelection.FacebookDialog
 SignalLoginStateChanged, com.GameInterface.AccountManagement
 SignalLootBagOpened, com.Utils.GlobalSignal
 SignalLootModeChanged, com.GameInterface.NeedGreed
 SignalLootThresholdChanged, com.GameInterface.NeedGreed
 SignalLootWindowClosed, GUI.Loot.LootWindow
 SignalMailDeleted, com.GameInterface.Tradepost
 SignalMailItemAttached, com.GameInterface.Tradepost
 SignalMailItemDetached, com.GameInterface.Tradepost
 SignalMailResult, com.GameInterface.Tradepost
 SignalMailUpdated, com.GameInterface.Tradepost
 SignalMakeupChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalMakeupColorChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalMarkerSelected, GUI.WorldDomination.Marker
 SignalMarkForTeamMove, com.GameInterface.Game.TeamInterface
 SignalMasterLooterChanged
 SignalMatchWantsToStart, com.GameInterface.PvPMinigame.PvPMinigame
 SignalMediaAdded, GUI.Achievement.ViewPanelBase
 SignalMemberRollOver
 SignalMembershipPriceUpdated, com.GameInterface.ShopInterface
 SignalMemberStatusUpdated, com.GameInterface.Game.CharacterBase
 SignalMembersUpdate, com.GameInterface.Guild.GuildBase
 SignalMerge, GUI.Inventory.ItemIconBox
 SignalMessage, com.GameInterface.Puzzle
 SignalMessageOfTheDayUpdated, com.GameInterface.Guild.GuildBase
 SignalMinigameStartsInXSeconds, com.GameInterface.PvPMinigame.PvPMinigame
 SignalMissionCompleted, com.GameInterface.QuestsBase
 SignalMissionFailed, com.GameInterface.QuestsBase
 SignalMissionRemoved, com.GameInterface.QuestsBase
 SignalMissionReportSent
 SignalMissionReportWindowClosed
 SignalMissionRequestFocus, com.GameInterface.Quests
 SignalMissionRewardsAnimationDone, GUI.Mission.MissionSignals
 SignalMouseDown
 SignalMouseDownEmptySlot
 SignalMouseDownItem, GUI.Inventory.IconBox
 SignalMouseUp
 SignalMouseUpEmptySlot
 SignalMouseUpItem, GUI.Inventory.IconBox
 SignalMovieClipAdded
 SignalMsg, com.GameInterface.LogBase
 SignalNameSuggestionReceived, com.GameInterface.CharacterCreation.CharacterCreation
 SignalNametagAdded, com.GameInterface.Nametags
 SignalNametagAddedToHatelist, com.GameInterface.Nametags
 SignalNametagAggroUpdated, com.GameInterface.Nametags
 SignalNametagRemoved, com.GameInterface.Nametags
 SignalNametagRemovedFromHatelist, com.GameInterface.Nametags
 SignalNametagUpdated, com.GameInterface.Nametags
 SignalNeedGreedChanged, com.GameInterface.NeedGreed
 SignalNeedGreedForItemFromClientChar, com.GameInterface.NeedGreed
 SignalNewAnimaWell, com.GameInterface.PlayerDeath
 SignalNewButtonPressed, GUI.Inventory.ItemIconBox
 SignalNewLockedItem, com.GameInterface.Loot
 SignalNewMail, com.GameInterface.Tradepost
 SignalNewMailNotification, com.GameInterface.Tradepost
 SignalNewRaidLeader, com.GameInterface.Game.Raid
 SignalNewTeamLeader
 SignalNoAnimaWell, com.GameInterface.PlayerDeath
 SignalNodePressed, GUI.Tutorial.TutorialNode
 SignalNoLongerInMatchMaking, com.GameInterface.PvPMinigame.PvPMinigame
 SignalNPCChatQuestionListReceived, com.GameInterface.DialogueBase
 SignalNPCChatTextReceived, com.GameInterface.DialogueBase
 SignalNumPocketSlotsChanged, com.GameInterface.Game.Shortcut
 SignalObjectDied, com.Utils.WeakList
 SignalObjectUnderMouseChanged, com.GameInterface.UtilsBase
 SignalOffensiveTargetChanged, com.GameInterface.Game.CharacterBase
 SignalOpenChatWindow, com.GameInterface.DialogueBase
 SignalOpenInstantBuy, com.GameInterface.ShopInterface
 SignalOpenMissionWindow, com.GameInterface.QuestsBase
 SignalOpenShop, com.GameInterface.ShopInterface
 SignalOpenTrainFeatGUI, com.GameInterface.FeatInterface
 SignalPanelClosed, GUI.LootBox.ReceivedItemsPanel
 SignalPartnerAccepted, com.GameInterface.UtilsBase
 SignalPartnerCashUpdated, com.GameInterface.UtilsBase
 SignalPartnerNoLongerAccepted, com.GameInterface.UtilsBase
 SignalPassiveAdded, com.GameInterface.SpellBase
 SignalPassiveForgotten, com.GameInterface.SpellBase
 SignalPassiveLearned, com.GameInterface.SpellBase
 SignalPassiveRemoved, com.GameInterface.SpellBase
 SignalPassiveUpdate, com.GameInterface.SpellBase
 SignalPassOnAllNeedGreeds, com.GameInterface.NeedGreed
 SignalPatchingDone, com.PatcherInterface.Patcher
 SignalPatchNotesDownloaded, com.PatcherInterface.Patcher
 SignalPlayerChangedSide, com.GameInterface.PvPMinigame.PvPMinigame
 SignalPlayerCharacterAlive, com.GameInterface.PlayerDeath
 SignalPlayerCharacterDead, com.GameInterface.PlayerDeath
 SignalPlayerTiersChanged, com.GameInterface.QuestsBase
 SignalPlayfieldChanged, com.GameInterface.WaypointInterface
 SignalPotionCooldown, com.GameInterface.Game.CharacterBase
 SignalPressed, GUI.SkillHive.BuyButton
 SignalProgressChanged, com.PatcherInterface.Patcher
 SignalPromptJoinRequest, com.GameInterface.Game.TeamInterface
 SignalPromptResponse
 SignalPvPMatchMakingMatchEnded, com.GameInterface.PvPMinigame.PvPMinigame
 SignalPvPMatchMakingMatchRemoved, com.GameInterface.PvPMinigame.PvPMinigame
 SignalPvPMatchMakingMatchStarted, com.GameInterface.PvPMinigame.PvPMinigame
 SignalPvPMinigameScoreChanged, com.GameInterface.PvPMinigame.PvPMinigame
 SignalPvPPointsUpdated, com.GameInterface.Guild.GuildBase
 SignalQuestAvailable, com.GameInterface.QuestsBase
 SignalQuestChanged, com.GameInterface.QuestsBase
 SignalQuestCooldownChanged, com.GameInterface.QuestsBase
 SignalQuestEvent, com.GameInterface.QuestsBase
 SignalQuestGiverEnterVicinity, com.GameInterface.QuestsBase
 SignalQuestGiverLeaveVicinity, com.GameInterface.QuestsBase
 SignalQuestionsUpdated, com.GameInterface.ComputerPuzzleIF
 SignalQuestRewardAcceptAcknowledged, com.GameInterface.QuestsBase
 SignalQuestRewardInventorySpace, com.GameInterface.QuestsBase
 SignalQuestRewardMakeChoice, com.GameInterface.QuestsBase
 SignalRaidDisbanded, com.GameInterface.Game.Raid
 SignalRaidGroupAdded, com.GameInterface.Game.Raid
 SignalRaidGroupRemoved, com.GameInterface.Game.Raid
 SignalRaidInvite, com.GameInterface.Game.TeamInterface
 SignalRaidInviteTimedOut, com.GameInterface.Game.TeamInterface
 SignalRankUpdated, com.GameInterface.Guild.GuildBase
 SignalRDBStatusChanged, com.PatcherInterface.Patcher
 SignalReceivedFriendsList, com.GameInterface.Browser.Facebook
 SignalRecruitmentUpdated, com.GameInterface.Guild.GuildBase
 SignalRedraw, GUI.Tutorial.TutorialWindow
 SignalRefundPressed, GUI.SkillHive.SkillHiveBuyPanel
 SignalReloadTokens, com.GameInterface.Game.CharacterBase
 SignalRemoveNametag, com.Components.Nametag
 SignalRenownPointsUpdated, com.GameInterface.Guild.GuildBase
 SignalReportSent, GUI.Mission.MissionRewardButton
 SignalResizeColumn, com.Components.MultiColumnList.HeaderView
 SignalResourceChanged, com.GameInterface.Resource
 SignalRespawnWaveTimeUpdate, com.GameInterface.PlayerDeath
 SignalRestoreSwapBar, com.GameInterface.Game.Shortcut
 SignalResurrectRequest, com.GameInterface.PlayerDeath
 SignalRightClickItemSelect, com.Components.RightClickItemRenderer
 SignalRollOut
 SignalRollOver
 SignalRowPressed, GUI.Friends.Views.Row
 SignalScoreboardUpdated, com.GameInterface.PvPScoreboard
 SignalScryCounterLoaded, com.Utils.GlobalSignal
 SignalScryMessage, com.GameInterface.ScryWidgets
 SignalScryTimerCounterComboLoaded, com.Utils.GlobalSignal
 SignalScryTimerLoaded, com.Utils.GlobalSignal
 SignalSearch, GUI.Inventory.ItemIconBox
 SignalSearchResult
 SignalSelectAbility, GUI.SkillHive.SkillHiveSignals
 SignalSelected
 SignalSelectedAS
 SignalSelectedClaimRow, GUI.Claim.ClaimRow
 SignalSendCash, GUI.CabalManagement.TransferCash
 SignalSendItemToBank, com.Utils.GlobalSignal
 SignalSendItemToCrafting, com.Utils.GlobalSignal
 SignalSendItemToTrade, com.Utils.GlobalSignal
 SignalSendItemToTradepost, com.Utils.GlobalSignal
 SignalSendItemToUpgrade, com.Utils.GlobalSignal
 SignalSendMissionReport, com.GameInterface.QuestsBase
 SignalServerFramerateUpdated, com.GameInterface.ClientServerPerfTracker
 SignalSetAsMainMission, GUI.Mission.MissionTrackerItem
 SignalSetGUIEditMode, com.Utils.GlobalSignal
 SignalSetSurgeryData
 SignalShopItemsUpdated, com.GameInterface.ShopInterface
 SignalShortcutAdded, com.GameInterface.Game.Shortcut
 SignalShortcutAddedToQueue, com.GameInterface.Game.Shortcut
 SignalShortcutEnabled, com.GameInterface.Game.Shortcut
 SignalShortcutMoved, com.GameInterface.Game.Shortcut
 SignalShortcutRangeEnabled, com.GameInterface.Game.Shortcut
 SignalShortcutRemoved, com.GameInterface.Game.Shortcut
 SignalShortcutRemovedFromQueue, com.GameInterface.Game.Shortcut
 SignalShortcutsRefresh, com.GameInterface.Game.Shortcut
 SignalShortcutStatChanged, com.GameInterface.Game.Shortcut
 SignalShortcutUsed, com.GameInterface.Game.Shortcut
 SignalShowDialog, com.GameInterface.DialogIF
 SignalShowFIFOMessage, com.GameInterface.Chat
 SignalShowFriendlyMenu, com.Utils.GlobalSignal
 SignalShowInspectWindow, com.Utils.GlobalSignal
 SignalShowPassivesBar, com.Utils.GlobalSignal
 SignalShowVoteKickReasonPrompt, com.GameInterface.Game.TeamInterface
 SignalSizeChanged
 SignalSkillUpdated, com.GameInterface.SkillsBase
 SignalSkinColorChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalSMSAnimationDone, GUI.Mission.MissionSignals
 SignalSort, GUI.SkillHive.PowerInventoryHeader
 SignalSortClaimItems, GUI.Claim.SortButton
 SignalSortClicked, com.Components.MultiColumnListView
 SignalSortColumn, com.Components.MultiColumnList.HeaderView
 SignalSortItems
 SignalSortTypeSelected, GUI.PvPScoreboard.Footer
 SignalSpellbookReceived, com.GameInterface.SpellBase
 SignalSpellForgotten, com.GameInterface.SpellBase
 SignalSpellLearned, com.GameInterface.SpellBase
 SignalSpellUpdate, com.GameInterface.SpellBase
 SignalSplashScreenActivated, com.GameInterface.UtilsBase
 SignalStackItems, GUI.Inventory.ItemIconBox
 SignalStartAnimation
 SignalStartCraft, GUI.Crafting.CraftingSkin
 SignalStartDisassembly, GUI.Crafting.CraftingSkin
 SignalStartDrag
 SignalStartDragging, GUI.Inventory.IconBox
 SignalStartDragItem, GUI.Inventory.IconBox
 SignalStartLoadingURL, com.GameInterface.Browser.Browser
 SignalStartSplit, com.Components.ItemSlot
 SignalStartSplitItem, GUI.Inventory.IconBox
 SignalStatChanged, com.GameInterface.Game.DynelBase
 SignalStateAdded, com.GameInterface.Game.CharacterBase
 SignalStateChanged
 SignalStateRemoved, com.GameInterface.Game.CharacterBase
 SignalStateUpdated, com.GameInterface.Game.CharacterBase
 SignalStatusChanged, com.GameInterface.GUIModuleIF
 SignalStatusTextChanged, com.PatcherInterface.Patcher
 SignalStatusUpdateTime, com.GameInterface.PvPMinigame.PvPMinigame
 SignalStopAnimation
 SignalStopDrag, GUI.Crafting.CraftingSkin
 SignalStopped, com.Components.VideoPlayer
 SignalSwapBar, com.GameInterface.Game.Shortcut
 SignalSwapShortcut, com.GameInterface.Game.Shortcut
 SignalTagAdded, com.GameInterface.LoreBase
 SignalTagRead, GUI.Achievement.AchievementWindow
 SignalTagRemoved, com.GameInterface.LoreBase
 SignalTagsReceived, com.GameInterface.LoreBase
 SignalTargetChanged, com.GameInterface.Targeting
 SignalTargetRollOut
 SignalTargetsTargetChanged, com.GameInterface.Targeting
 SignalTaskAdded, com.GameInterface.QuestsBase
 SignalTeamDisband, com.GameInterface.Game.Team
 SignalTeamInvite
 SignalTeamInviteTimedOut
 SignalTeamMoved
 SignalTeamWindowLocked, GUI.Team.TeamClip
 SignalTemplateSelected, GUI.SkillHive.SkillhiveTemplates
 SignalTextGameLoaded, com.GameInterface.TextGameLoader
 SignalTextUpdated, com.GameInterface.ComputerPuzzleIF
 SignalTierCompleted, com.GameInterface.QuestsBase
 SignalTierFailed, com.GameInterface.QuestsBase
 SignalToggleCombat, com.GameInterface.Game.CharacterBase
 SignalToggleVisibility
 SignalTokenAmountChanged, com.GameInterface.Game.CharacterBase
 SignalTombstoneIsClose, com.GameInterface.PlayerDeath
 SignalTombstoneIsGone, com.GameInterface.PlayerDeath
 SignalTradeEnded, com.GameInterface.UtilsBase
 SignalTradeStarted, com.GameInterface.UtilsBase
 SignalTrashButtonPressed, GUI.Inventory.ItemIconBox
 SignalTriggerGetEffect, com.GameInterface.ScryWidgets
 SignalUnEquipPressed, GUI.SkillHive.SkillHiveBuyPanel
 SignalUnmarkForTeamMove, com.GameInterface.Game.TeamInterface
 SignalUpdateAllSkills, com.GameInterface.SkillsBase
 SignalUpdateGuildRenown, com.GameInterface.Guild.GuildBase
 SignalUpdateHeight, GUI.Inspection.InspectionWindow
 SignalUpdateInventoryLabelAndAnimation, GUI.Inventory.ShortcutsIconBox
 SignalUse, com.Components.ItemSlot
 SignalUseItem, GUI.Inventory.IconBox
 SignalValidatingRDB, com.PatcherInterface.Patcher
 SignalValorRenownCapped, com.GameInterface.Guild.GuildBase
 SignalValueChanged
 SignalViewChanged
 SignalVoiceAborted, com.GameInterface.DialogueBase
 SignalVoiceFinished, com.GameInterface.DialogueBase
 SignalVoiceStarted, com.GameInterface.DialogueBase
 SignalWantToClose, com.Components.RightClickMenu
 SignalWaypointAdded, com.GameInterface.WaypointInterface
 SignalWaypointColorChanged, com.GameInterface.WaypointInterface
 SignalWaypointMoved, com.GameInterface.WaypointInterface
 SignalWaypointRemoved, com.GameInterface.WaypointInterface
 SignalWaypointRenamed, com.GameInterface.WaypointInterface
 SignalWaypointStateChanged, com.GameInterface.WaypointInterface
 SignalWeeklyTokenAmountChanged, com.GameInterface.Game.CharacterBase
 SignalWindowSelected, GUI.NeedGreed.NeedGreedWindow
 SignalWithdrawCash, GUI.CabalManagement.TransferCash
 SignalWorldStatChanged, com.GameInterface.PvPMinigame.PvPMinigame
 SignalYouAreInMatchMaking, com.GameInterface.PvPMinigame.PvPMinigame
 SignOff, com.GameInterface.LookingForGroup
 SignOut, GUI.GroupSearch.GroupSearchContent
 SignUp
 SignUpForMinigame, com.GameInterface.PvPMinigame.PvPMinigame
 SignupForRespawnPoint, com.GameInterface.PlayerDeath
 SignUpLeaveClickHandler, GUI.GroupFinder.GroupFinderContent
 SignUpNotifications.as
 SILVER, GUI.ScenarioInterface.ScenarioScoreboardContent
 Size, com.Utils.Rect
 SIZE_AUTO, GUI.Team.RaidClip
 SIZE_LARGE, GUI.Team.RaidClip
 SIZE_MEDIUM, GUI.Team.RaidClip
 SIZE_SMALL, GUI.Team.RaidClip
 SizeChanged
 SizeChangedHandler
 SKILL_POINTS
 SkillEntry, GUI.CharacterSheet.SkillEntry
 SkillHive.as
 SkillhiveActiveAbilityBar, GUI.SkillHive.SkillhiveActiveAbilityBar
 SkillHiveBuyPanel, GUI.SkillHive.SkillHiveBuyPanel
 SkillhiveCellTooltip, GUI.SkillHive.SkillhiveCellTooltip
 SkillHiveCharacterSheet, GUI.SkillHive.SkillHiveCharacterSheet
 SkillhiveEquipPopup, GUI.SkillHive.SkillhiveEquipPopup
 SkillhivePassiveAbilityBar, GUI.SkillHive.SkillhivePassiveAbilityBar
 SkillhivePowerInventory, GUI.SkillHive.SkillhivePowerInventory
 SkillHiveSimpleWindow.as
 SkillsList, GUI.CharacterSheet.SkillsList
 SkillsPage, GUI.SkillHiveSimple.SkillsPage
 SkipQueueCheckboxClicked, GUI.GroupFinder.GroupFinderContent
 Slot
 SLOT_COUNT
 SLOT_DUNGEON
 SLOT_INVESTIGATION
 SLOT_MAIN
 SLOT_SIDE_1
 SLOT_SIDE_2
 SLOT_SIDE_3
 SLOT_STORY
 SlotAbilitiesClicked, GUI.CharacterSheet.CharacterSheet2DContent
 SlotAbilityBarDrag
 SlotAbilityBarVisibilityChanged
 SlotAbilityListOpenValueChanged
 SlotAbilitySelected
 SlotAbilityTextRelease
 SlotAbilityWheelButton
 SlotAbortTrade, GUI.Trade.TradeWindowContent
 SlotAcceptBuySlots, GUI.Bank.BankContainer
 SlotAcceptSplitItem
 SlotAcceptTrade, GUI.Trade.TradeWindowContent
 SlotAchievementClicked, GUI.Achievement.AchievementsPanelView
 SlotAchievementSizeChanged, GUI.Achievement.AchievementsPanelView
 SlotAchievementState
 SlotAchievementWindowOpen
 SlotActivateClicked, GUI.ScenarioInterface.ScenarioContent
 SlotActiveQuestChanged
 SlotAddedToHatelist
 SlotAddFriend
 SlotAddTeamMember
 SlotAllMailReadNotification
 SlotAllNametagsRemoved
 SlotAllSelected, GUI.SkillHive.SkillhivePowerInventory
 SlotAnimaWellIsClose
 SlotAnimaWellIsGone
 SlotAnimaWheelState
 SlotAskSignUpFacebook, GUI.LoginCharacterSelection.CharacterSelection
 SlotAurumUpdated, GUI.LoginCharacterSelection.CharacterSelection
 SlotAutoResizeColumn, com.Components.MultiColumnListView
 SlotAvailableSelected, GUI.SkillHive.SkillhivePowerInventory
 SlotBackgroundPressed, GUI.Inventory.IconBox
 SlotBackgroundReleased, GUI.Inventory.IconBox
 SlotBackward
 SlotBankExpanded, GUI.Bank.Views.StoreAndSellView
 SlotBannerNodeAdded, GUI.Patcher.AdRotator
 SlotBaseHeadChanged, GUI.CharacterCreation.HeadSectionFacialTraits
 SlotBeardChanged, GUI.CharacterCreation.HeadSectionHairMakeup
 SlotBGClick, GUI.CharacterSheet.DressingRoomComponent
 SlotBoPDialog, GUI.NeedGreed.NeedGreedWindow
 SlotBringToFront
 SlotBrowserState
 SlotBuffAdded
 SlotBuffRemoved
 SlotBuffSizeChanged
 SlotBuffUpdated
 SlotButtonBarFocus
 SlotButtonSelected
 SlotBuy
 SlotBuyAbility
 SlotBuyBack, GUI.Shop.ShopWindowContent
 SlotBuyBackItemSelected, GUI.Shop.ShopWindowContent
 SlotBuyClicked, GUI.SkillHive.PowerInventory_ListItemRenderer
 SlotBuyCoupon
 SlotBuyItemDialog, GUI.TradePost.Views.BuyView
 SlotBuyItemSelected, GUI.Shop.ShopWindowContent
 SlotBuySlots
 SlotBuySlotsAnswer, GUI.Inventory.ItemIconBox
 SlotCabalState
 SlotCancel
 SlotCancelBuff
 SlotCancelButton, GUI.LoginCharacterSelection.RenameCharacterDialog
 SlotCancelDelete, GUI.LoginCharacterSelection.DeleteCharacterDialog
 SlotCancelLogin
 SlotCancelPayment
 SlotCancelSplitItem
 SlotCancelTeamSwap
 SlotCanChangeLootOptionsChanged, GUI.Loot.LootOptionContent
 SlotCashAmountChanged
 SlotCategorySelected
 SlotCellAbilityPress
 SlotCellAbilityRelease
 SlotCellAbilitySelected
 SlotCellMouseDown
 SlotCellMouseUp
 SlotCellPressed, GUI.SkillHive.AbilityWheel
 SlotCellSelected
 SlotChallengeJournalOpen
 SlotChallengeJournalState
 SlotChallengeRewardsAnimationDone
 SlotChanged
 SlotChangeRadioButtonSelection, GUI.CharacterCreation.ChoosePaymentDialog
 SlotChangeRoleName, GUI.CabalManagement.CabalMembers
 SlotChangeTabIndex, GUI.Shop.ShopWindowContent
 SlotCharacterAlive
 SlotCharacterDead
 SlotCharacterDestructed, GUI.Inspection.InspectionWindow
 SlotCharacterDied
 SlotCharacterEntered
 SlotCharacterEnteredReticuleMode
 SlotCharacterExited
 SlotCharacterExitedReticuleMode
 SlotCharacterJoined, GUI.Team.TeamClip
 SlotCharacterLeft, GUI.Team.TeamClip
 SlotCharacterListReceived
 SlotCharacterLoaded
 SlotCharacterNeedsNewName
 SlotCharacterScaleChanged
 SlotCharacterSheetState
 SlotCharacterStatChanged
 SlotCharacterTeleported
 SlotChoosePaymentDialogLoaded
 SlotClaimRowSelected, GUI.Claim.ClaimRow
 SlotClaimState
 SlotClaimsUpdated
 SlotClaimUpdated
 SlotClaimWindowOpen
 SlotClear
 SlotClearGhostingTimeout
 SlotClick
 SlotClickCell, GUI.SkillHive.AbilityWheel
 SlotClickContentOverlayDeleteIcon, GUI.CharacterSheet.GearManagerComponent
 SlotClickContentOverlayRenameIcon, GUI.CharacterSheet.GearManagerComponent
 SlotClickContentOverlayShareIcon, GUI.CharacterSheet.GearManagerComponent
 SlotClickContentOverlayViewIcon, GUI.CharacterSheet.GearManagerComponent
 SlotClickedItem, com.Components.RightClickMenu
 SlotClickedTemplateAbility, GUI.SkillHive.SkillhiveTemplates
 SlotClientAccepted, GUI.Trade.TradeWindowContent
 SlotClientAddedStaticItem, GUI.Inspection.InspectionWindow
 SlotClientCharacterAlive
 SlotClientCharacterBuffAdded
 SlotClientCharacterDead
 SlotClientCharacterStatChanged, com.Components.Nametag
 SlotClientCharStatChanged
 SlotClientFramerateUpdated
 SlotClientItemAdded, GUI.Trade.TradeWindowContent
 SlotClientItemChanged, GUI.Trade.TradeWindowContent
 SlotClientItemLoaded, GUI.Trade.TradeWindowContent
 SlotClientItemMoved, GUI.Trade.TradeWindowContent
 SlotClientItemRemoved, GUI.Trade.TradeWindowContent
 SlotClientJoinedGroupFinder
 SlotClientJoinedLFG, GUI.GroupSearch.GroupSearchContent
 SlotClientJoinedRaid
 SlotClientJoinedTeam
 SlotClientLeftGroupFinder, GUI.GroupFinder.GroupFinderContent
 SlotClientLeftLFG, GUI.GroupSearch.GroupSearchContent
 SlotClientLeftRaid
 SlotClientLeftTeam
 SlotClientNoLongerAccepted, GUI.Trade.TradeWindowContent
 SlotClientStartedGroupFinderActivity
 SlotClockTypeChanged
 SlotClose
 SlotCloseButtonPressed, GUI.Inventory.ItemIconBox
 SlotCloseButtonSelected, GUI.WorldDomination.Instructions
 SlotCloseCrafting
 SlotCloseDialogue
 SlotCloseInspectionWindow
 SlotCloseInstantBuy
 SlotCloseInventory
 SlotCloseLootOptionWindow, GUI.Loot.LootOptionContent
 SlotCloseNeedGreedWindow
 SlotCloseShop
 SlotCloseWallet
 SlotCloseWindow
 SlotClothingChanged, GUI.CharacterCreation.OutfitSection
 SlotConfirm, GUI.CharacterCreation.ChoosePaymentDialog
 SlotConfirmAurumUnlockPage, GUI.SkillHiveSimple.AbilityPageBase
 SlotConfirmBuyBack, GUI.Inspection.InspectionWindow
 SlotConfirmBuyChest, GUI.Inspection.InspectionWindow
 SlotConfirmBuyFeet, GUI.Inspection.InspectionWindow
 SlotConfirmBuyHands, GUI.Inspection.InspectionWindow
 SlotConfirmBuyHat, GUI.Inspection.InspectionWindow
 SlotConfirmBuyHeadgear1, GUI.Inspection.InspectionWindow
 SlotConfirmBuyHeadgear2, GUI.Inspection.InspectionWindow
 SlotConfirmBuyLegs, GUI.Inspection.InspectionWindow
 SlotConfirmBuyMultiSlot, GUI.Inspection.InspectionWindow
 SlotConfirmBuyNeck, GUI.Inspection.InspectionWindow
 SlotConfirmDelete, GUI.LoginCharacterSelection.DeleteCharacterDialog
 SlotConfirmDeleteMailPromptResponse, GUI.TradePost.Views.PostalServiceView
 SlotConfirmPayment
 SlotConfirmPurchase
 SlotConfirmPurchase0, GUI.LootBox.BuyKeyPanel
 SlotConfirmPurchase1, GUI.LootBox.BuyKeyPanel
 SlotConfirmPurchase2, GUI.LootBox.BuyKeyPanel
 SlotConfirmPurchase3, GUI.LootBox.BuyKeyPanel
 SlotConfirmShareLoot, GUI.Loot.LootWindow
 SlotConfirmUnlockPage, GUI.SkillHiveSimple.AbilityPageBase
 SlotContentInitialized
 SlotContentLoaded
 SlotConversationInfoReceived
 SlotCooldownTime
 SlotCraftingResultFeedback
 SlotCraftingState
 SlotCreateCharacterFailed
 SlotCreateCharacterSucceded
 SlotCreateRaid
 SlotCrosshairTargetUpdated
 SlotCrosshairTypeChanged
 SlotDamageInfo
 SlotDefensiveTargetChanged
 SlotDefensiveTargetDocked
 SlotDefensiveTargetLocked
 SlotDefensiveTargetMonitorChanged
 SlotDeleteBox
 SlotDeleteItem
 SlotDeleteItemDialog
 SlotDeleteItemsDialog
 SlotDemote, GUI.Friends.Views.View
 SlotDemoteGuildMember
 SlotDestroyGlyph, GUI.ItemUpgrade.ItemUpgradeContent
 SlotDestroySignet, GUI.ItemUpgrade.ItemUpgradeContent
 SlotDetailButtonClicked
 SlotDialogueEnterVicinity
 SlotDialogueLeaveVicinity
 SlotDifficultyChanged, GUI.ScenarioInterface.ScenarioContent
 SlotDirectoryPressed
 SlotDragBegin
 SlotDragEnd
 SlotDragHandled
 SlotDressingRoomClicked, GUI.CharacterSheet.CharacterSheet2DContent
 SlotDropdownTypeSelected, GUI.TradePost.Views.BuyView
 SlotDroppedToDesktop, com.Utils.DragObject
 SlotDynelEnterVicinity
 SlotDynelLeaveVicinity
 SlotDynelStatChanged, com.Components.Nametag
 SlotEditMaskPressed
 SlotEditMaskReleased
 SlotEmpowerConfirmed, GUI.ItemUpgrade.ItemUpgradeContent
 SlotEnableSearch, GUI.TradePost.Views.BuyView
 SlotEndPotionCooldown, com.Components.AnimaPotion
 SlotEnteredReticuleMode
 SlotEntryActivated
 SlotEntryFocused
 SlotEntrySelected, GUI.ChallengeJournal.ScrollPanel
 SlotEntryToggled
 SlotEquipButtonPressed
 SlotEquipButtonRollOut
 SlotEquipButtonRollOver
 SlotEquipSlotSelected
 SlotEscapePressed
 SlotESCPressed
 SlotEULATextUpdated
 SlotExit, GUI.LogoutWindow.LogoutWindowContent
 SlotEyebrowChanged, GUI.CharacterCreation.HeadSectionHairMakeup
 SlotEyeColorChanged, GUI.CharacterCreation.HeadSectionFacialTraits
 SlotFacebookPromptSelection, GUI.LoginCharacterSelection.CharacterSelection
 SlotFacebookUpdated, GUI.LoginCharacterSelection.ServerListItemRenderer
 SlotFacialFeatureChanged, GUI.CharacterCreation.HeadSectionFacialTraits
 SlotFacialHairColorChanged, GUI.CharacterCreation.HeadSectionHairMakeup
 SlotFactionSelected
 SlotFadeScreen
 SlotFeatClicked, GUI.SkillHive.SkillhivePowerInventory
 SlotFeatMouseDown, GUI.SkillHive.SkillhivePowerInventory
 SlotFeatTrained
 SlotFeatUntrained
 SlotFiltersChanged, GUI.GroupSearch.GroupSearchContent
 SlotFilterUsableItems, GUI.TradePost.Views.BuyView
 SlotFinishLoading, GUI.MediaPlayer.MediaPlayerContent
 SlotFirstButtonClicked, GUI.SkillHive.SkillHiveBuyPanel
 SlotFocusInput, GUI.CabalManagement.TransferCash
 SlotFocusMission, GUI.MissionJournal.JournalWindow
 SlotFocusTargetSet
 SlotForceShowMissionTracker
 SlotForceSkillUpdate
 SlotFormLoaded
 SlotForward
 SlotFrameStarted, com.Utils.Interpolator
 SlotFriendsListResponse, GUI.TradePost.ComposeMailWindowContent
 SlotFriendsState
 SlotFriendsUpdate, GUI.Friends.Views.FriendsView
 SlotFusionConfirmed, GUI.ItemUpgrade.ItemUpgradeContent
 SlotGainedWeaponLevel
 SlotGameLoaded, GUI.TextGame.TextGameContent
 SlotGearManagerDataUpdated, GUI.CharacterSheet.GearManagerComponent
 SlotGearManagerError, GUI.CharacterSheet.GearManagerComponent
 SlotGenderChanged
 SlotGetAnimationComplete
 SlotGoalAnimationCompleted, GUI.Mission.MissionGoal
 SlotGoalAnimationStarted, GUI.Mission.MissionGoal
 SlotGoalFinished
 SlotGoalPhaseUpdated
 SlotGoalProgress
 SlotGoalTimeLimitChanged
 SlotGoalUpdated, GUI.ChallengeJournal.ChallengeJournalContent
 SlotGoverningformUpdated
 SlotGroupFinderState
 SlotGuildCharacterLeftCabal, GUI.Bank.BankContent
 SlotGuildCreated, GUI.CabalManagement.CabalManagement
 SlotGuildLogUpdated, GUI.CabalManagement.CabalLog
 SlotGuildMessageUpdated, GUI.CabalManagement.CabalInfo
 SlotGuildNameUpdated
 SlotGuildUpdate, GUI.Friends.Views.GuildView
 SlotGuiModeChanged
 SlotHairColorChanged, GUI.CharacterCreation.HeadSectionHairMakeup
 SlotHairStyleChanged, GUI.CharacterCreation.HeadSectionHairMakeup
 SlotHelp
 SlotHelpButtonPressed, GUI.Inventory.ItemIconBox
 SlotHelpState
 SlotHideModuleStateUpdated
 SlotHideRightClickMenu
 SlotHighlightSlot
 SlotHotkeyChanged
 SlotHyperLinkClicked
 SlotIconMouseDown, com.Components.FeatList.MCLItemRendererFeat
 SlotIconMouseUp, com.Components.FeatList.MCLItemRendererFeat
 SlotIconRollOut
 SlotIconRollOver
 SlotIgnore
 SlotIgnoredUpdate, GUI.Friends.Views.IgnoredView
 SlotInspect
 SlotInstanceDying, GUI.Mission.MissionTimer
 SlotInstantContentInitialized
 SlotInstructionsAreVisible, GUI.WorldDomination.WorldMap
 SlotInventoryState
 SlotInvisibleBuffAdded
 SlotInviteTimedOut
 SlotInviteToGroup, GUI.Friends.Views.View
 SlotInviteToGuild
 SlotInviteToRaid
 SlotItemAdded
 SlotItemChanged
 SlotItemClicked
 SlotItemCooldown
 SlotItemCooldownRemoved
 SlotItemDroppedOnDesktop
 SlotItemLoaded
 SlotItemMouseDown, com.Components.MultiColumnListView
 SlotItemMoved
 SlotItemOfferReceived
 SlotItemRemoved
 SlotItemSelected
 SlotItemShopState
 SlotItemStatChanged
 SlotJoinRaid, GUI.GroupSearch.GroupSearchContent
 SlotJoinRequestSelected
 SlotJoinTeam, GUI.GroupSearch.GroupSearchContent
 SlotJoinTypeSelectionChanged, GUI.WorldDomination.SidePanel
 SlotJournalState
 SlotKeyDown, com.Components.SearchBox
 SlotKickFromRaid
 SlotLatencyUpdated
 SlotLeaderboardsState
 SlotLeaderChanged, GUI.GroupFinder.GroupFinderContent
 SlotLeaveGroupFinder
 SlotLeaveLFG
 SlotLeavePvP
 SlotLeaveRaid
 SlotLeaveTeam
 SlotLeftRaid, GUI.GroupSearch.GroupSearchContent
 SlotLeftTeam, GUI.GroupSearch.GroupSearchContent
 SlotLoadImageError, GUI.MediaPlayer.MediaPlayerContent
 SlotLoadingPageComplete, GUI.WebBrowser.WebBrowserContent
 SlotLoadingPageStart, GUI.WebBrowser.WebBrowserContent
 SlotLocationChanged, GUI.ScenarioInterface.ScenarioContent
 SlotLockedSelected, GUI.SkillHive.SkillhivePowerInventory
 SlotLockedToTarget
 SlotLockPositionWhenPinnedChanged
 SlotLoginStateChanged
 SlotLookingForGroupState
 SlotLootBagOpened
 SlotLootModeChanged
 SlotLootOfferPromptResponse
 SlotLootThresholdChanged, GUI.Loot.LootOptionContent
 SlotLootWindowClosed
 SlotMailDelete, GUI.TradePost.Views.PostalServiceView
 SlotMailSent, GUI.TradePost.ComposeMailWindowContent
 SlotMailUpdate, GUI.TradePost.Views.PostalServiceView
 SlotMakeTeamLeader
 SlotMakeupChanged
 SlotMakeupColorChanged, GUI.CharacterCreation.HeadSectionHairMakeup
 SlotMarkerInfoSelected, GUI.WorldDomination.WorldMap
 SlotMarkerSelected, GUI.WorldDomination.WorldMap
 SlotMarkForTeamMove, GUI.Team.TeamMember
 SlotMarkForTeamSwap
 SlotMasterLooterChanged, GUI.Team.TeamClip
 SlotMatchEnded
 SlotMatchRemoved
 SlotMatchStarted
 SlotMatchWantsToStart
 SlotMaxStacksChanged, GUI.TradePost.Views.BuyView
 SlotMeetUp
 SlotMemberRollOver
 SlotMembershipPriceUpdated, GUI.Shop.MembershipPurchaseContent
 SlotMemberStatusUpdated
 SlotMemberUpdated, GUI.CabalManagement.CabalMembers
 SlotMinigameStartsInXSeconds
 SlotMiniMapStateChanged, GUI.WorldDomination.SidePanel
 SlotMinStacksChanged, GUI.TradePost.Views.BuyView
 SlotMissionCompleted
 SlotMissionFailed
 SlotMissionIconClicked, GUI.Dialogue.DialogueWindow
 SlotMissionRemoved
 SlotMissionReportSent
 SlotMissionReportWindowClosed
 SlotMissionRewardsAnimationDone
 SlotMissionWindowClosed
 SlotModuleStatusChanged
 SlotMouseDown, com.Components.FeatList.MCLFeatIconCellRenderer
 SlotMouseDownEmptySlot
 SlotMouseDownEndWritingName, GUI.Inventory.IconBox
 SlotMouseDownItem
 SlotMouseMove
 SlotMouseOutButton, GUI.Inventory.IconBox
 SlotMouseOverButton, GUI.Inventory.IconBox
 SlotMousePress
 SlotMouseRelease
 SlotMouseUp
 SlotMouseUpEmptySlot
 SlotMouseUpItem
 SlotMoveItemToGuildBank, GUI.Bank.BankContainer
 SlotMoveSelfToTeam
 SlotMovieClipAdded
 SlotMsg
 SlotNameEnterFrame, GUI.Inventory.IconBox
 SlotNametagAdded
 SlotNametagAggroUpdated
 SlotNametagRemoved
 SlotNametagUpdated
 SlotNeedGreedChanged, GUI.Loot.LootOptionContent
 SlotNeedGreedWindowSelected
 SlotNewAnimaWell
 SlotNewMail, GUI.TradePost.Views.PostalServiceView
 SlotNewMailNotification
 SlotNewPress, GUI.Inventory.ItemIconBox
 SlotNewPressed
 SlotNewRaidLeader, GUI.Team.RaidClip
 SlotNewTeamLeader
 SlotNextAbilityWheel
 SlotNextPage
 SlotNextResult, GUI.SkillHive.SkillhivePowerInventory
 SlotNextUltimateAbility
 SlotNicknameSuggestionReceived
 SlotNoAnimaWell
 SlotNodeClicked, GUI.Achievement.AchievementWindow
 SlotNodeSelected, GUI.Achievement.AchievementWindow
 SlotNoLongerInMatchMaking
 SlotNPCChatQuestionListReceived
 SlotNPCChatTextReceived
 SlotObjectiveChanged, GUI.ScenarioInterface.ScenarioContent
 SlotObjectUnderMouseChanged
 SlotOffensiveTargetChanged
 SlotOfferedLootBox, GUI.LootBox.LootBoxContent
 SlotOkButton, GUI.LoginCharacterSelection.RenameCharacterDialog
 SlotOpenDialogue
 SlotOpenedLootBox, GUI.LootBox.LootBoxContent
 SlotOpenInstantBuy
 SlotOpenMissionWindow
 SlotOpenPurchaseConfirmation
 SlotOpenShop
 SlotPanelClosed, GUI.LootBox.LootBoxContent
 SlotPanelSizeChanged, GUI.Tooltip.ProjectTooltipInterface
 SlotPartnerAccepted, GUI.Trade.TradeWindowContent
 SlotPartnerItemAdded, GUI.Trade.TradeWindowContent
 SlotPartnerItemChanged, GUI.Trade.TradeWindowContent
 SlotPartnerItemLoaded, GUI.Trade.TradeWindowContent
 SlotPartnerItemMoved, GUI.Trade.TradeWindowContent
 SlotPartnerItemRemoved, GUI.Trade.TradeWindowContent
 SlotPartnerNoLongerAccepted, GUI.Trade.TradeWindowContent
 SlotPassiveAdded
 SlotPassiveListOpenValueChanged
 SlotPassiveRemoved
 SlotPassivesListOpenValueChanged
 SlotPatcherDone
 SlotPatchNotesUpdated
 SlotPendingRewardsUpdated
 SlotPetInventoryOpen
 SlotPetitionFocusChanged, GUI.PetitionBrowser.PetitionBrowserContent
 SlotPetitionUpdated
 SlotPetitionWindowOpen
 SlotPetsState
 SlotPinnedWindowsOpacityChanged
 SlotPinPress, GUI.Inventory.IconBox
 SlotPlantFlag
 SlotPlayerCharacterAlive
 SlotPlayerCharacterDead
 SlotPlayerInitialized
 SlotPlayfieldChanged
 SlotPotionCooldown, com.Components.AnimaPotion
 SlotPrefAudioMusicOnOffChanged
 SlotPrefAudioQualityChanged
 SlotPrefAudioSoundsOnOffChanged
 SlotPrefDXVersionChanged
 SlotPrefFullScreenChanged
 SlotPreview, GUI.Shop.ShopWindowContent
 SlotPreviousAbilityWheel
 SlotPreviousPage
 SlotPreviousUltimateAbility
 SlotPrevResult, GUI.SkillHive.SkillhivePowerInventory
 SlotProgressChanged
 SlotPromote, GUI.Friends.Views.View
 SlotPromoteGuildMember
 SlotPromptJoinRequest
 SlotPromptResponse
 SlotPurchasableSelected, GUI.Shop.ShopWindowContent
 SlotPurchasedSelected, GUI.SkillHive.SkillhivePowerInventory
 SlotPurchaseInventoryMouseDown, GUI.TradePost.Views.BuyView
 SlotPvPSpoilsOpen
 SlotPvPState
 SlotQuestAvailable, GUI.Dialogue.DialogueWindow
 SlotQuestChanged
 SlotQuestCooldownChanged, GUI.Dialogue.DialogueWindow
 SlotQuestEvent, GUI.Dialogue.DialogueWindow
 SlotQuestionChosen, GUI.Dialogue.DialogueWindow
 SlotQuestionsUpdated
 SlotQuestRewardMakeChoice
 SlotRaidDisbanded, GUI.Team.RaidClip
 SlotRaidGroupAdded, GUI.Team.RaidClip
 SlotRaidGroupRemoved, GUI.Team.RaidClip
 SlotRaidInvite
 SlotRaidInviteSelected
 SlotRandomEntryToggled, GUI.GroupFinder.GroupFinderScrollPanel
 SlotRankUpdated, GUI.CabalManagement.CabalMembers
 SlotRDBProgressChanged
 SlotRDBStatusChanged
 SlotReadyPromptStatusChanged, GUI.GroupFinder.GroupFinderContent
 SlotReceiveItem
 SlotRecoverGlyph, GUI.ItemUpgrade.ItemUpgradeContent
 SlotRecoverSignet, GUI.ItemUpgrade.ItemUpgradeContent
 SlotRefundAbility
 SlotRegionTeleportOpen
 SlotRegionTeleportState
 SlotReloadTokens, GUI.Wallet.WalletWindow
 SlotRemovedFromHatelist
 SlotRemoveEditRoleNameWindow, GUI.CabalManagement.CabalMembers
 SlotRemoveEquipPopup
 SlotRemoveFocus, com.Components.SplitItemPopup
 SlotRemoveFriend
 SlotRemoveFromGroup, GUI.Friends.Views.View
 SlotRemoveFromGuild, GUI.Friends.Views.View
 SlotRemoveGoal, GUI.Mission.MissionGoal
 SlotRemoveTeamMember
 SlotRenameBox, GUI.Inventory.IconBox
 SlotRenameCharDlg
 SlotResetCraftingGUI
 SlotResizeColumn, com.Components.MultiColumnListView
 SlotResizeMove
 SlotResizePress
 SlotResizeRelease
 SlotReslolutionValueChanged
 SlotResolutionChange
 SlotResolutionValueChanged
 SlotResourceUpdated
 SlotRespawnWaveTimeUpdate
 SlotRestoreSwapBar
 SlotResultsReceived, GUI.TradePost.Views.BuyView
 SlotResurrectRequest
 SlotRightClickVendorSaleChanged
 SlotRoleChanged, GUI.ScenarioInterface.ScenarioContent
 SlotRollContentOverlayDeleteIcon, GUI.CharacterSheet.GearManagerComponent
 SlotRollContentOverlayRenameIcon, GUI.CharacterSheet.GearManagerComponent
 SlotRollContentOverlayShareIcon, GUI.CharacterSheet.GearManagerComponent
 SlotRollContentOverlayViewIcon, GUI.CharacterSheet.GearManagerComponent
 SlotRollOut
 SlotRollOutCell, GUI.SkillHive.AbilityWheel
 SlotRollOutCluster, GUI.SkillHive.AbilityWheel
 SlotRollOutIcon
 SlotRollOver
 SlotRollOverCash, com.Components.BankItemSlot
 SlotRollOverCell, GUI.SkillHive.AbilityWheel
 SlotRollOverCluster, GUI.SkillHive.AbilityWheel
 SlotRollOverDownloading
 SlotRollOverIcon, GUI.SkillHive.PowerInventory_ListItemRenderer
 SlotRollOverLatency
 SlotRollOverMail
 Slots, com.GameInterface.Dynels
 SlotScaleChanged
 SlotScoreChanged
 SlotScroll, com.Components.MultiColumnListView
 SlotScryCounterLoaded
 SlotScryMessage
 SlotScryTimerCounterComboLoaded
 SlotScryTimerLoaded
 SlotSearch
 SlotSearchText
 SlotSelectAbility, GUI.SkillHive.PowerInventory_ListItemRenderer
 SlotSelectCharacter, GUI.LoginCharacterSelection.CharacterSelection
 SlotSelectCharacterPlay, GUI.LoginCharacterSelection.CharacterSelection
 SlotSelectDeck, GUI.SkillHiveSimple.DecksPage
 SlotSelected
 SlotSelectedRow, GUI.TradePost.Views.PostalServiceView
 SlotSell, GUI.Shop.ShopWindowContent
 SlotSellItemSelected, GUI.Shop.ShopWindowContent
 SlotSellPromptResponse, GUI.TradePost.Views.BuyView
 SlotSendMessage
 SlotSendMissionReportHotkeyPressed, GUI.Mission.MissionRewardButton
 SlotSendTeamSwapRequest
 SlotServerFramerateUpdated
 SlotSetGUIEditMode
 SlotSetLanguage
 SlotSetNodeFocus
 SlotShareLoot, GUI.Loot.LootWindow
 SlotShortcutAdded
 SlotShortcutAddedToQueue
 SlotShortcutbarHotkeysVisibleChanged
 SlotShortcutEnabled
 SlotShortcutMoved
 SlotShortcutRangeEnabled
 SlotShortcutRemoved
 SlotShortcutRemovedFromQueue
 SlotShortcutResourceEnabled
 SlotShortcutsRefresh
 SlotShortcutStatChanged
 SlotShortcutUsed
 SlotShowBanner, GUI.Patcher.AdRotator
 SlotShowBuffsChanged
 SlotShowBuffsOnTeamChanged, GUI.Team.TeamClip
 SlotShowDialog
 SlotShowFIFOMessage
 SlotShowFriendlyMenu
 SlotShowInspectionWindow
 SlotShowMailTab, GUI.TradePost.TradePostContent
 SlotShowNeedGreedWindow
 SlotShowPassivesBar
 SlotShowPlayerDamageNumbersChanged
 SlotShowPlayerHealNumbersChanged
 SlotShowTargetDamageNumbersChanged
 SlotShowTeamBuffChanged, GUI.Team.TeamClip
 SlotShowTeamDebuffChanged, GUI.Team.TeamClip
 SlotShowText
 SlotShowVoteKickReasonPrompt
 SlotSignalCommandAborted
 SlotSignalCommandEnded
 SlotSignalCommandStarted
 SlotSignalShortcutMaxMomentumEnabled
 SlotSignUpGroupFinder
 SlotSignUpLFG
 SlotSignUpPvP
 SlotSizeChanged
 SlotSkillHiveHelp
 SlotSkillUpdated
 SlotSkinColorChanged, GUI.CharacterCreation.HeadSectionFacialTraits
 SlotSMSAnimationDone
 SlotSort
 SlotSortClicked
 SlotSortColumn, com.Components.MultiColumnListView
 SlotSortMembers, GUI.CabalManagement.CabalMembers
 SlotSortRows, GUI.PvPScoreboard.Table
 SlotSortTypeSelected, GUI.PvPScoreboard.PvPScoreboardContent
 SlotSprintsPetsClicked, GUI.CharacterSheet.CharacterSheet2DContent
 SlotStackItems
 SlotStartAnimation
 SlotStartCrafting
 SlotStartDisassembly
 SlotStartDrag
 SlotStartDragItem
 SlotStartDragWindow
 SlotStartEmpowerment, GUI.ItemUpgrade.ItemUpgradeContent
 SlotStartFusion, GUI.ItemUpgrade.ItemUpgradeContent
 SlotStartResizing, GUI.Team.RaidClip
 SlotStartSplitItem
 SlotStartVoteKick
 SlotStartVoteRetreat
 SlotStatChanged
 SlotStateAdded
 SlotStateRemoved
 SlotStateUpdated, com.Components.States
 SlotStatUpdated
 SlotStatusResultsStateChanged, GUI.WorldDomination.SidePanel
 SlotStopAnimation
 SlotStopDrag
 SlotStopDragWindow
 SlotSubEntryActivated, GUI.RegionTeleport.PlayfieldEntry
 SlotSubEntryEnabled, GUI.RegionTeleport.PlayfieldEntry
 SlotSubEntryFocused
 SlotSubEntrySizeChanged
 SlotSubEntryToggled, GUI.GroupFinder.PlayfieldEntry
 SlotSummonTeamMember
 SlotSwapBar
 SlotSwapShortcut
 SlotSwitchSheet
 SlotTagAdded
 SlotTagRead, GUI.Achievement.AchievementPanelMenu
 SlotTagsReceived, GUI.Dialogue.DialogueWindow
 SlotTargetCharacterBuffAdded
 SlotTargetRollOut
 SlotTaskAdded
 SlotTeamInvite
 SlotTeamInviteSelected
 SlotTeamLeaderChanged, GUI.Team.TeamClip
 SlotTeamMonitorChanged
 SlotTeamMove
 SlotTeamMoved
 SlotTeamSizeChanged
 SlotTeamSwap
 SlotTeamWindowLocked
 SlotTemplateSelected
 SlotTextChanged
 SlotTextFieldFocus, com.Components.SearchBox
 SlotTextUpdated
 SlotTierCompleted
 SlotTierFailed
 SlotTierRemoved
 SlotToggleCharacterSkillPointGUI
 SlotToggleClockType
 SlotToggleCombat
 SlotTogglePassiveBar
 SlotToggleTemplateAbilities
 SlotToggleVisibility
 SlotToggleVisibilityActiveBar
 SlotToggleVisibilityPassiveBar
 SlotTokenAmountChanged
 SlotTokenChanged
 SlotTombstoneIsClose
 SlotTombstoneIsGone
 SlotTooltipAbilityPressed, GUI.SkillHive.AbilityWheel
 SlotTooltipLayout
 SlotTopPressed, GUI.Inventory.IconBox
 SlotTotalDownloadSizeChanged
 SlotTrade
 SlotTradeCompleted
 SlotTradeInventoryMouseDown, GUI.TradePost.Views.BuyView
 SlotTradepostState
 SlotTradeStarted
 SlotTrashPress, GUI.Inventory.ItemIconBox
 SlotTrashPressed
 SlotTriggerGetEffect
 SlotUniformTypesSelectionChanged, GUI.WorldDomination.SidePanel
 SlotUnignore
 SlotUnload
 SlotUnmarkForTeamMove, GUI.Team.TeamMember
 SlotUnselectRows
 SlotUpdateAdvancedTooltips
 SlotUpdateCellPanel
 SlotUpdateCellPanelTimer
 SlotUpdateCharacters, GUI.LoginCharacterSelection.CharacterSelection
 SlotUpdateExchange, GUI.TradePost.Views.ExchangeView
 SlotUpdateHourSubtitles, GUI.WorldDomination.StatusResults
 SlotUpdateInterval
 SlotUpdateLayout
 SlotUpdateList, GUI.GroupSearch.GroupSearchContent
 SlotUpdateShopItems, GUI.Shop.ShopWindowContent
 SlotUpdateShortcuts
 SlotUpdateStatus, GUI.WorldDomination.StatusResults
 SlotUpdateStatusText
 SlotUpdateTemplates, GUI.SkillHive.SkillhiveTemplates
 SlotUpdateWorldStats, GUI.WorldDomination.FusangProjectsMiniMap
 SlotUpgradeClicked
 SlotUseableSelected, GUI.Shop.ShopWindowContent
 SlotUseItem
 SlotValidatingRDB
 SlotVideoEnded
 SlotVideoLoaded
 SlotVisibilityChanged
 SlotVoiceAborted, GUI.Dialogue.DialogueWindow
 SlotVoiceFinished, GUI.Dialogue.DialogueWindow
 SlotVoiceStarted, GUI.Dialogue.DialogueWindow
 SlotWaitingForFacebookUpdate, GUI.LoginCharacterSelection.ServerListItemRenderer
 SlotWaypointAdded
 SlotWaypointColorChanged
 SlotWaypointMoved
 SlotWaypointRemoved
 SlotWaypointRenamed
 SlotWaypointStateChanged
 SlotWeakListObjDied, com.Utils.UnitTests
 SlotWeaponAdded
 SlotWeaponChanged
 SlotWeaponRemoved
 SlotWeaponTypeSelected, GUI.SkillHive.SkillhivePowerInventory
 SlotWheelAnimated
 SlotWindowMonitorUpdate
 SlotYouAreInMatchMaking
 SMALL_SIZE, GUI.Team.TeamMember
 SMSItemClickHandler
 SMSListItemRenderer, GUI.HUD.SMSListItemRenderer
 snapping, com.Components.FCSlider
 SOCIAL
 SORT_BY, GUI.PvPScoreboard.Footer
 SORT_RADIO_GROUP, GUI.PvPScoreboard.Footer
 SORT_TYPE_ALL, GUI.PvPScoreboard.Table
 SORT_TYPE_FACTION, GUI.PvPScoreboard.Table
 sortArrow, com.Components.DataGridHeader
 SortBag, GUI.Inventory.ItemIconBox
 SortButton
 SortByMissionType
 SortByRarity, GUI.Inventory.ItemIconBox
 SortChilds
 SortItems
 SortNametags
 SORTORDER_ASC, com.Components.ListHeader
 SORTORDER_DESC, com.Components.ListHeader
 SORTORDER_NONE, com.Components.ListHeader
 SoundOptionHandler
 SOUTH_DISTRICT, GUI.WorldDomination.FusangProjectsMiniMap
 SP_VALUE
 SpeedChanged, GUI.PetInventory.MountInventoryContent
 SPLIT_MIN, GUI.Shop.InstantBuyContent
 splitArray
 SplitItem
 SplitItemPopup, com.Components.SplitItemPopup
 SplitItemToEmptySlot
 SPRINT_BUFFS
 SprintBar.as
 SprintMouseUp
 SQUAD, GUI.PvPScoreboard.Footer
 STACKS, GUI.TradePost.Views.BuyView
 STAGE
 STAGE_ARMED, com.Components.WeaponStatuses.AssaultRifleWeaponStatus
 STAGE_COOKED, com.Components.WeaponStatuses.AssaultRifleWeaponStatus
 STAGE_SAFE, com.Components.WeaponStatuses.AssaultRifleWeaponStatus
 StageResizeEventHandler
 STANDARD_COLOR, GUI.Team.TeamMember
 STANDARD_FONT
 STANDARD_UNTARGET_ALPHA, GUI.Team.TeamMember
 Start, com.Utils.Interpolator
 START_SLOT_POCKET, GUI.Inventory.ShortcutsIconBox
 StartAnimation
 StartButtonActivation
 StartButtonDeactivation
 StartButtonEventHandler
 StartChanneling
 StartConversation, com.GameInterface.DialogueBase
 StartCrafting, com.GameInterface.CraftingInterface
 StartDeathPenaltyTooltipTimeout
 StartDisassembly, com.GameInterface.CraftingInterface
 StartDragAchievementWindow, GUI.Achievement.AchievementWindow
 StartDraggingItem, com.Components.ItemSlot
 StartDragItem, com.Utils.DragManager
 StartDragLootBag, GUI.Loot.LootWindow
 StartEmpowerment, com.GameInterface.CraftingInterface
 StartFusion, com.GameInterface.CraftingInterface
 StartGame, com.PatcherInterface.Patcher
 STARTING_INTERVAL
 STARTING_Y_POSITION
 StartLineIfReady
 StartNextLine
 StartQuitGame, com.GameInterface.ProjectUtilsBase
 StartResizing, GUI.Team.RaidClip
 StartSplittingItem, com.Components.ItemSlot
 StartTooltipTimeout
 StartTooltipTimout, com.Components.FCButton
 StartTrade, com.GameInterface.UtilsBase
 StartVideo, com.Components.VideoPlayer
 StartVoteKick, com.GameInterface.Game.TeamInterface
 StartVoteRetreat, com.GameInterface.Game.TeamInterface
 StartWritingName, GUI.Inventory.IconBox
 StatBar, com.Components.StatBar
 state
 STATE_ACTIVE
 STATE_CASTING
 STATE_CHANNELING
 STATE_CLOSED, GUI.Achievement.AchievementPanelMenu
 STATE_COOLDOWN
 STATE_CRAFTING_NEED_TOOL, GUI.Crafting.CraftingSkin
 STATE_CRAFTING_NOT_READY, GUI.Crafting.CraftingSkin
 STATE_CRAFTING_READY, GUI.Crafting.CraftingSkin
 STATE_CRAFTING_SCRIPT_FAILED, GUI.Crafting.CraftingSkin
 STATE_DISASSEMBLE_NEED_TOOL, GUI.Crafting.CraftingSkin
 STATE_DISASSEMBLE_READY, GUI.Crafting.CraftingSkin
 STATE_DISASSEMBLE_SCRIPT_FAILED, GUI.Crafting.CraftingSkin
 STATE_DPS, com.Components.WeaponStatuses.FistWeaponStatus
 STATE_DRAGGING
 STATE_DRAGGING_WINDOW
 STATE_EMPTY, GUI.Crafting.CraftingSkin
 STATE_GLOBAL_COOLDOWN
 STATE_HEAL, com.Components.WeaponStatuses.FistWeaponStatus
 STATE_INACTIVE, com.Components.WeaponStatuses.FistWeaponStatus
 STATE_LARGE, GUI.Team.TeamMember
 STATE_MAX_MOMENTUM
 STATE_MEDIUM, GUI.Team.TeamMember
 STATE_NO_RESOURCE
 STATE_NONE
 STATE_OPEN, GUI.Achievement.AchievementPanelMenu
 STATE_OUT_OF_RANGE
 STATE_RESIZING, GUI.Team.RaidClip
 STATE_RESIZING_WINDOW
 STATE_SMALL, GUI.Team.TeamMember
 STATE_WRITING_NAME
 STATE_WRONG_HEAPON
 States, com.Components.States
 StatesAndConditions.as
 STATIC_FRAME, com.Components.WeaponStatuses.FistWeaponStatus
 StatItem, GUI.CharacterSheet.StatItem
 StatPage, GUI.CharacterSheet.StatPage
 StatPageToggled
 Stats, com.GameInterface.DynelSlot
 STATTEXT_NUMBER, com.Components.HealthBar
 STATTEXT_PERCENT, com.Components.HealthBar
 StatUpdated, com.GameInterface.DynelSlot
 STATUS, GUI.WorldDomination.StatusResults
 STATUS_STATE, GUI.WorldDomination.StatusResults
 StatusResults, GUI.WorldDomination.StatusResults
 SteamItemsAvailable, com.GameInterface.Claim
 STEP_INTERVAL
 stereoMusicTextLabel_tdb
 STONEHENGE
 STONEHENGE_ID
 STONEHENGE_INSTRUCTIONS, GUI.WorldDomination.WorldMap
 STONEHENGE_QUEUE
 STONEHENGE_ZONE
 Stop, com.GameInterface.Browser.Browser
 STOP_MODE, GUI.WebBrowser.WebBrowserContent
 StopAnimation, com.Utils.ImageLoader
 StopChanneling
 StopDeathPenaltyTooltipTimeout
 StopDragAchievementWindow, GUI.Achievement.AchievementWindow
 StopDragLootBag, GUI.Loot.LootWindow
 StopHighlightSlot
 StopResizing, GUI.Team.RaidClip
 StopTagSound, com.GameInterface.LoreBase
 StopTimer, GUI.LoginCharacterSelection.LoginDialog
 StopTooltipTimeout
 StopTooltipTimout
 StopVid, com.Components.VideoPlayer
 STORE_AND_SELL, GUI.Bank.BankContent
 STORE_AND_SELL_VIEW, GUI.Bank.BankViewsContainer
 StoreAndSellView, GUI.Bank.Views.StoreAndSellView
 StoreConfig, com.GameInterface.GUIModuleIFBase
 Strip, com.Utils.StringUtils
 StripList, com.Utils.UnitTests
 StupidDistanceHack, com.Components.Nametag
 Sub, com.GameInterface.MathLib.Vector3
 SUB_TYPE, GUI.TradePost.Views.BuyView
 SubmitInput, GUI.TextGame.TextGameContent
 SubPoint, com.Utils.Rect
 SUBSKILL_HEIGHT, GUI.SkillHive.CharacterSkillsItemContainer
 SummonMountFromTag, com.GameInterface.SpellBase
 SummonNode
 SummonPetFromTag, com.GameInterface.SpellBase
 SummonRequest, com.GameInterface.Game.TeamInterface
 SUPPORT_AUGMENT
 SUPPORT_AUGMENT_BIT
 SUPPORT_AUGMENT_PURCHASED_COLOR, GUI.SkillHive.CharacterPointsSubSkillsBar
 SUPPORT_AUGMENT_PURCHASED_LEFT_COLOR, GUI.SkillHive.CharacterPointsSkillsBar
 SUPPORT_AUGMENT_PURCHASED_RIGHT_COLOR, GUI.SkillHive.CharacterPointsSkillsBar
 SUPPORT_AUGMENT_UNLOCKED_COLOR
 surroundMusicTextLabel_tdb
 SURVIVABILITY_AUGMENT
 SURVIVABILITY_AUGMENT_BIT
 SURVIVABILITY_AUGMENT_PURCHASED_COLOR, GUI.SkillHive.CharacterPointsSubSkillsBar
 SURVIVABILITY_AUGMENT_PURCHASED_LEFT_COLOR, GUI.SkillHive.CharacterPointsSkillsBar
 SURVIVABILITY_AUGMENT_PURCHASED_RIGHT_COLOR, GUI.SkillHive.CharacterPointsSkillsBar
 SURVIVABILITY_AUGMENT_UNLOCKED_COLOR
 SURVIVAL, GUI.PvPScoreboard.Table
 SWAP_ANIMATION_DURATION, GUI.HUD.AbilitySlot
 SwapAbilities
 SwapAbilityData, GUI.HUD.AbilitySlot
 SwapAegisController, com.GameInterface.Game.CharacterBase
 SwapBackEffect, GUI.HUD.ActiveAbilitySlot
 SwapBackTimerEffect
 SwapEffect
 SwapPoint, com.GameInterface.Tooltip.TooltipInterface
 SwitchToAugment
 SwitchToAuxilliary
 SwitchToEmpowerment, GUI.ItemUpgrade.ItemUpgradeContent
 SwitchToFusion, GUI.ItemUpgrade.ItemUpgradeContent
public static var s_AbilityBarScaleMonitor
public static var s_AnimaWheelLinkScaleMonitor
public static var s_CompassScaleMonitor
private static var s_CurrentDragObject
static var s_DynelList: WeakList
public static var s_EffectsArray
private static var s_FilteredLoreCache: Object
private static var s_GuardList: Array
public static var s_Height: Number
public static var s_HighestSlotDepth: Number
public static var s_HUDScaleMonitor
private static var s_Instance: PvPMinigame
public static var s_LeftEnergyScaleMonitor
public static var s_LeftWeaponStatusScaleMonitor
private static var s_LoreCache: Object
public static var s_MissionTrackerScaleMonitor
private static var s_ModalClips: Array
public static var s_PlayerCastbarScaleMonitor
public static var s_PlayerInfoScaleMonitor
public static var s_PvPMiniScoreboardScaleMonitor
private static var s_RegisteredModules: Object
var s_ResolutionScale
var s_ResolutionScaleMonitor: DistributedValue
private static var s_ResolutionScaleMonitor
public static var s_ResolutionScaleMonitor
public static var s_RightEnergyScaleMonitor
public static var s_RightWeaponStatusScaleMonitor
static var s_RingThickness: Number
static var s_ShadeThickness: Number
static var s_ShadowColor: Number
public static var s_SignupNotificationsScaleMonitor
private static var s_SortColumn: Number
public static var s_SubTypesArray
public static var s_TargetCastbarScaleMonitor
public static var s_TargetInfoScaleMonitor
private static var s_TopLevelClips: Array
public static var s_TopMenuAlignmentMonitor
public static var s_UltimateAbilityScaleMonitor
public static var s_Width: Number
public static var s_XPBarAlignmentMonitor
private static var SALES_FEE: Number
private static var SALES_HEADER
private function SaveBuildHandler(event: Object):Void
function SaveConfig()
public function Scale(scale : Number) : Point
public function Scale(xScale: Number,
yScale: Number) : com.Utils.Rect
var SCALE: Number
public function ScaleCentered(xScale: Number,
yScale: Number) : com.Utils.Rect
function ScaleImage(target: MovieClip):Void
private function ScaleImage(target: MovieClip):Void
private function ScaleText():Void
function ScaleVideo()
private function ScaleVideo()
function ScanCodeToKeypadButton(scanCode: Number):MovieClip
function ScanCodeToKeypadNumber(scanCode: Number):Number
var SCENARIO: Number
public static var SCENARIO: Number
public function ScenarioContent()
private static var SCENARIOS: Number
private static var SCENARIOS_IMAGE: Number
public function ScenarioScoreboardContent()
private static var SCOREABLE_EQUIPMENT_SLOTS
private static var SCOREBOARD_UPDATE_TIME: Number
function ScreenWaypoint()
private static var SCROLL_AMOUNT: Number
private static var SCROLL_AMOUNT: Number
private static var SCROLL_AMOUNT: Number
private static var SCROLL_AMOUNT: Number
private static var SCROLL_AMOUNT: Number
var SCROLL_INTERVAL: Number
private static var SCROLL_INTERVAL: Number
private var SCROLL_PADDING: Number
private static var SCROLL_PADDING: Number
private static var SCROLL_PADDING: Number
private var SCROLL_SPEED: Number
private static var SCROLL_SPEED: Number
private static var SCROLL_SPEED: Number
private var SCROLL_SPEED: Number
private static var SCROLL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private function ScrollBar(parent: MovieClip,
target: MovieClip,
maxHeight: Number,
width: Number,
scrollbarName: String,
maskName: String,
defaultY: Number) : Boolean
var SCROLLBAR_PADDING: Number
private function ScrollBarEventHandler(event: Object):Void
private function ScrollBarEventHandler(event: Object):Void
function ScrollLog() : Void
public function ScrollPanel()
private function ScrollToSelected()
private function scrollWheel(delta: Number) : Void
private function Search():Void
private static var SEARCH: String
private static var SEARCH_CONTROLS_Y: Number
private function SearchArray(target: Array,
item: Object):Number
public function SearchBox()
private function SearchButtonClickEventHandler(event: Object):Void
private function SearchTextChanged()
public static var SEASONAL_ACHIEVEMENT: Number
private static var SECOND: String
private static var SECONDS: String
private function secondsToTimeString(seconds: Number):String
private function secondsToTimeString(seconds: Number):String
private function Select(faction: Number)
public function Select()
public function Select()
check if it has been used
public function Select()
private static var SELECT_ACTIVITY_PROMPT_MESSAGE: String
private static var SELECT_DIFFICULTY_PROMPT_MESSAGE: String
private static var SELECT_LOCATION_PROMPT_MESSAGE: String
private static var SELECT_LOCATION_SOUND_EFFECT: String
private static var SELECT_PANEL_PADDING
private static var SELECT_PANEL_PADDING: Number
private static var SELECT_ROLE_PROMPT_MESSAGE: String
function SelectAbility(abilityClip: MovieClip,
snap: Boolean)
public static function SelectAudioLanguage(index: Number) : Void
public function SelectCell(clip: CellClip)
function SelectCellAbility(abilityIdx: Number,
toggle: Boolean)
Called when an ability has been selected.
public function SelectCharacter(charId: Number):Void
public function set selected(value: Boolean):Void
public function get selected():Boolean
public function get selected():Boolean
public function set selected(value: Boolean):Void
public function set selected(value: Boolean):Void
public function set selected(value: Boolean):Void
private static var SELECTED_COLOR: Number
private static var SELECTED_FILTERS: String
private static var SELECTED_FRAME: Number
var SELECTED_INDEX: String
var SELECTED_TAB_INDEX: String
private static var SELECTED_UNIFORM: String
function SelectedBundles(event: Object):Void
private function SelectedClassChanged(event: Object)
private function SelectedColorChanged(event: Object)
private function SelectedFeatureChanged(event: Object)
private function SelectedFeatureChanged(event: Object)
private function SelectedItemChanged(event: Object)
private function SelectedTabBarEventHandler(event: Object):Void
private function SelectedTabBarEventHandler(event: Object):Void
private function SelectedUniformIsValid(selectedUniform: Number):Boolean
private function SelectEntries(entriesToSelect: Array):Void
private function SelectEventHandler(evt: Object):Void
public function set selectHandler(value: Function):Void
public function set selection(value: Number):Void
public function set selection(value: Array):Void
private function SelectionEventHandler():Void
public static function SelectLanguage(index: Number) : Void
private function SelectMailListIndex(index: Number):Void
function SelectMember(event: Object)
public function SelectNodeClip(nodeClip: PetClip):Void
public function SelectNodeClip(nodeClip: PetClip):Void
public function SelectNodeClip(nodeClip: PetClip):Void
private function SelectPanel(e: Object)
function SelectPermission(event: Object):Void
public static function SelectScreenMode(index: Number) :Void
private function SelectToInputField():Void
public static var SELL: Number
private static var SELL_ITEM_TITLE: String
public function SellItem(inventoryID: ID32,
itemPos: Number)
static public function SellItem(inventoryID: ID32,
bankItemSlot: Number,
price: ItemPrice) : Boolean
public function SellItemPromptWindow()
private static var SEND: String
private static var SEND: String
private static var SEND: String
private static var SEND_A_MESSAGE: String
private static var SEND_MAIL_SUCCESS: String
static function SendBugreport(title: String,
comment: String,
bugCategory: String,
includeScreenShot: Boolean,
includeNPC: Boolean,
includePlayer: Boolean,
email: String)
public function SendCash(amount: Number) : Void
public static function SendJoinRequest(id: ID32)
Accept team invite from id.
public static function SendLootBoxReply(openBox: Boolean)
static public function SendMail(receiverName: String,
messageBody: String,
money: Number) : Boolean
private function SendMessageEventHandler():Void
public static function SendMessageToServer(msg: String) : Void
Send a message to the server.
static public function SendReady(ready: Boolean,
isTimeout: Boolean):Void
private function SendReport(event: Object)
private function SendReportEventHandler():Void
static public function SendRoles(rolesArray: Array):Void
public static function SendTeamSwapRequest(id: ID32)
public function ServerListFacebookInfo()
public function ServerListItemRenderer()
public function Set(obj)
public function Set(obj) : Void
function SetAbility(feat: FeatData,
index: Number,
isInTemplate: Boolean)
public function SetAbilityData(p_icon: String,
p_ColorLine: Number,
spellId: Number,
spellType: Number,
linkageId: String,
useEffects: Boolean,
resourceGenerator: Number) : Void
sets up the visuals for the ability
private function SetAbilityNameDisplay(ability: MovieClip,
feat: FeatData)
private function SetAchievementCompleted()
private function SetAchievementInProgress()
private function SetAchievementProgress(node: LoreNode)
private function SetAction(newAction: Number):Void
private function SetActivationStatus()
private function SetActive(active: Boolean)
function SetActiveDynel(dynel: Dynel)
public function SetAllControls(isSet: Boolean)
public function SetAlpha(alpha: Number)
public function SetAlpha(alpha: Number)
public function SetAlpha(alpha: Number)
public function SetAlpha(alpha: Number)
public function SetAmount(amount: Number,
snap: Boolean)
private function SetArrow(pos: flash.geom.Point,
orientation: Number) : Void
function SetAsHostileTarget(hostileTarget: Boolean,
hatelistCreated: Boolean)
function SetAspectRatio()
function SetAsTarget(target: Boolean)
public function SetAudioTrack(track: Number)
public function SetAutoCloseDistance(distance: Number)
public function SetAutoCloseDistance(distance: Number) : Void
public function SetAutocloseOnDeath(autoClose: Boolean)
public function SetAutocloseOnDeath(autoClose: Boolean) : Void
public function SetAutocloseOnTeleport(autoClose: Boolean)
public function SetAutocloseOnTeleport(autoClose: Boolean) : Void
public static function SetAuxiliaryWeaponHidden(hidden: Boolean)
public function SetAvailable()
this is the baseline for all
public function SetAvailable(available: Boolean)
private function SetBackgroundColor(color: Number)
public function SetBackgroundColor(show: Boolean)
function SetBackgroundDragOperations() : Void
private function SetBackgroundImage()
public function SetBarScale(xscale: Number,
yscale: Number,
textScale: Number,
dotScale: Number)
sets the scaling of the bar and repositions the textfield, this will also scale the textfield (uniformly) based on the input
public function SetBaseAnim(name: String)
public function SetBaseHead(index: Number) : Void
public function SetBattleRankIcon():Void
public function SetBeard(index: Number) : Void
private function SetBeard()
public function SetBrowserDimensions(browserWidth : Number,
browserHeight : Number)
public function SetBrowserType(browserType : String)
public function SetBuffData(buffData: BuffData)
public function SetBuffData(buffData: BuffData):Void
public function SetBuffs(buffs: Array):Void
private function SetButtonDisabledState(disabled: Boolean):Void
public function SetButtonName(buttonName)
public function SetButtonText(text: String):Void
public function SetButtonText():Void
public function SetBuyButtonLabel(value: String):Void
public function SetCameraHeight(height: Number) : Void
public function SetCameraPosition(pos: Vector3) : Void
public function SetCanDrag(canDrag: Boolean)
public function SetCanSort(canSort: Boolean)
private function SetCanUse()
function SetCanUse(canUse: Boolean)
private function SetCashAmount(m_CashAmount)
public function SetCategory(value: String):Void
public function SetCategory(value: String):Void
public function SetCategory(value: String):Void
public function SetCategory(value: String):Void
public function SetCategory(category: Number)
private function SetCategoryHeading(target: MovieClip,
label: String,
name: String):Void
public function SetCell(cell: Cell)
public function SetCenterPosition(x: Number,
y: Number):Void
function SetCharacter(character: Character)
public function SetCharacter(character: Character)
function SetCharacter(character: Character)
function SetCharacter(character: Character)
public function SetCharacter(character: Character)
public function SetCharacter(character: Character) : Void
function SetCharacter(character: Character)
public function SetCharacter(characterID: ID32)
public function SetCharacter(character: Character)
public function SetCharacter(character: Character)
public function SetCharacter(character: Character) : Void
Sets the caharacter to current client cjharacter and assigns the ID membervariable
public function SetCharacter(character: Character,
forceLayout: Boolean):Void
public function SetCharacterCreationIF(characterCreationIF: CharacterCreation)
public function SetCharacterCreationIF(characterCreationIF: CharacterCreation)
public function SetCharacterCreationIF(
   characterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation
)
public function SetCharacterCreationIF(
   characterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation
)
public function SetCharacterCreationIF(
   characterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation
)
public function SetCharacterCreationIF(characterCreationIF: CharacterCreation)
public function SetCharacterCreationIF(
   characterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation
)
public function SetCharacterCreationIF(characterCreationIF: CharacterCreation)
public function SetCharacterID(characterID: ID32)
public function SetCharacterID(characterID: ID32):Void
public function SetCharacterName(name: String) : Void
public function SetCharacterScale(scale: Number) : Void
public function SetCharge(charge)
public function SetCharge(charge)
public function SetCharInstance(charInstance: Number)
public static function SetChatInput(text)
Set the input field in the chat to the wanted text.
private function SetClassConfirm()
function SetClientCharacter(clientChar: Character)
public static function SetClipLayer(index: Number,
depthLayer: Number,
subDepth: Number) : Void
function SetCluster(cluster: Cluster)
public function SetClusterDistance(clusterDistance: Number)
public function SetClusters(clusters: Array)
public function SetColor(color)
public function SetColor(color)
public function SetColor(rgb : Number)
public function SetColor(colorLine: Number)
function SetColor(color: Number)
function SetColor(color: Number)
function SetColor(color: Number)
private function SetColorEye()
private function SetColorFacialHair()
private function SetColorHair()
private function SetColorLine()
private function SetColorMakeupGlamour()
public function SetColors(colorArray: Array,
currentSelection: Number)
public function SetColors(colorArray: Array):Void
private function SetColorSkin()
public function SetColumnWidth(columnId: Number,
width: Number)
public function SetCompareMode(compareMode: Boolean) : Void
public function SetComplete(completed: Boolean)
public function SetContent(value: String):Void
public function SetContent(title: String,
subtitle: String,
bodyText: String):Void
public function SetContentPersistence(persistence: Archive):Void
private function SetCooldown(cooldownEnd: Number,
cooldownStart: Number)
public function SetCooldown(cooldownEnd: Number,
cooldownStart, 
showTimer: Boolean)
public function SetCooldown(cooldownEnd: Number,
cooldownStart: Number)
private function SetCooldown(cooldownEnd: Number,
cooldownStart: Number)
public function SetCooldown(slotID: Number,
seconds: Number)
public function SetCooldown(slotID: Number,
seconds: Number)
public function SetCooldownInventoryItem(inventoryPos: Number,
time: Number)
public function SetCost(cost: Number)
public function SetCost(cost: Number)
public function SetCount(count: Number)
function SetCover(cover: Boolean,
index: Number)
private function SetCraftingCost(craftingButton: MovieClip,
buttonLabel: String,
cost: Number)
private function SetCurrent(currentValue: Number,
boostValue: Number,
snap: Boolean) : Void
Updates the stat text and bar
private function SetCurrent(stat: Number) : Void
Updates the stat text and bar
public function setData(dataObj: Object)
public function setData(data: Object):Void
public function setData(data: Object):Void
public function setData(data: Object):Void
public function setData(data: Object):Void
public function setData(data: Object):Void
public function setData(data: Object):Void
public function setData(data: Object):Void
public function setData(data: Object):Void
public function setData(data: Object) : Void
public function setData(data: Object) : Void
public function setData(data: DressingRoomNode) : Void
public function setData(data: DressingRoomNode):Void
public function setData(data: DressingRoomNode) : Void
public function setData(data: Object) : Void
public function setData(data: Object) : Void
public function setData(playerData: Object)
public function setData(data: Object) : Void
public function setData(characterData: Object)
public function setData(serverData: Object):Void
public function setData(data: Object):Void
public function setData(repairItem: Object)
public function setData(inventoryItem: Object)
public function setData(data: Object):Void
public function setData(data: Object):Void
public function setData(deckData: Object)
public function SetData(newData: InventoryItem):Void
public function SetData(listView: MultiColumnListView,
data: MCLItem)
public function SetData(listView: MultiColumnListView,
data: MCLItem)
public function SetData(inventoryItem: InventoryItem,
iconLoadDelay: Number)
public function SetData(newData: InventoryItem)
public function SetData(listView: MultiColumnListView,
data: MCLItem)
public function SetData(listView: MultiColumnListView,
data: MCLItem)
public function SetData(resourceData: ResourceDataObject)
public function SetData(data: LoreNode,
doDraw: Boolean)
public function SetData()
public function SetData(data: LoreNode)
public function SetData(data: LoreNode,
forceUpdate: Boolean)
public function SetData(data: LoreNode)
public function SetData(data: LoreNode)
public function SetData(data: LoreNode)
private function SetData()
public function SetData(missionInfo: Quest,
index: Number):Void
public function SetData(challengeData: Array):Void
private function SetData()
public function SetData(node: DressingRoomNode):Void
public function SetData(dungeonPlayfields: Array,
raidPlayfields: Array,
scenarioPlayfields: Array,
pvpPlayfields: Array):Void
public function SetData(playfieldName: String,
queueId: Number,
playfieldDifficulty: Number,
image: Number,
subEntries: Array,
depth: Number,
isRandom: Boolean):Void
public function SetData(item: InventoryItem):Void
function SetData(inventoryID: ID32,
inventoryItem: InventoryItem)
public function SetData(receivedItems: Array):Void
public function SetData(item: InventoryItem):Void
public function SetData(receivedItems: Array):Void
public function SetData(missionId: Number)
public function SetData(goal: QuestGoal,
willTimeoutSucceed: Boolean,
uid: Number,
tierId: Number)
public function SetData(rewardObject: Object)
public function SetData(quest: Quest)
private function SetData(lootBagId: ID32,
itemPosition: Number):Void
public function SetData(petNode)
public function SetData(loreNode: LoreNode,
depth: Number):Void
public function SetData(headerNode: LoreNode):Void
private function SetData()
private function SetData(dataArray: Array)
public function SetData(inventoryItem: InventoryItem)
public function SetData(value: CharacterPointData):Void
public function SetData(subSkillsArray: Array):Void
function SetData(character: Character,
cost: Number,
token: Number,
featId: Number,
canTrain: Boolean)
public function SetData(featData: FeatData)
public function SetData(featData: FeatData)
public function SetData(featData: FeatData)
private function SetDecoration(index: Number)
public static function SetDefaultDValue(variableName: String,
value ) : Void
public function SetDefaultText(text: String)
private function SetDefensiveTargetBackground():Void
function SetDependency(clusterID: Number,
cellIDArray: Array)
public function SetDepth(depth: Number)
public function SetDescription(desc: String) : Void
private function SetDescription()
public function SetDirection(direction: Number)
function SetDirection(direction: String)
function SetDirection(direction: String)
function SetDirection(p_direction: String)
function SetDirectionDown()
function SetDirectionDown()
public function SetDisabled(disabled: Boolean)
public function SetDisabled(disable: Boolean,
disabledTooltip: String,
clearSelection: Boolean):Void
public function SetDisabled()
DISPLAY METHODS
public function SetDisabled(disable: Boolean):Void
public static function SetDisassemblySlot(slotID: Number)
public function SetDisplay():Void
private function SetDisplay()
private function SetDisplayMode(displayMode: Number)
public function SetDistrict(name: String):Void
This function sets the district name.
public function SetDockDefensiveWindow(value: Boolean):Void
function SetDotState(button: MovieClip,
isOpen: Boolean)
private function SetDPS()
public function SetDragClip(dragClip: MovieClip)
public function SetDraggable(value: Boolean):Void
public function SetDragItemType(dragType: String)
public function SetDrawShadow(drawShadow: Boolean)
public static function SetDValue(name: String,
value ) : Void
function SetDynel(dynel: Dynel)
public function SetDynel(dynel: Dynel)
trace(“healthbar initiated”)
function SetDynel(dynel: Dynel)
public function SetDynel(dynel: Dynel)
public function SetDynelID(dynelID: ID32)
private function SetEffects()
public function SetEnabled(enabled: Boolean):Void
private function SetEnabled(enabled: Boolean):Void
public function SetEndValue(duration: Number,
endValue, 
ease: Function) : Void
public function SetError(errorCode: Number)
public function SetExhausted(exhausted: Boolean)
private function SetExpandedMissionID(id: Number)
public function SetEyebrow(index: Number) : Void
public function SetEyeColorIndex(index: Number) : Void
public function SetFace(index: Number):Number
public function SetFacialFeature(feature: Number,
index: Number) : Void
public function SetFacialHairColorIndex(index: Number) : Void
public function SetFaction(faction: Number) : Void
function SetFaction(factionId: Number):Void
public function SetFaction(faction: Number,
facilities: Array):Void
public function SetFaction(faction: Number):Void
This function uses the Faction global enum to reveal one of the faction icons while hiding the others and to set the faction’s name.
public function SetFaction(faction: Number):Void
private function SetFactionAndScore(faction: Number,
score: String):Void
private function SetFactionConfirm()
public function SetFactionHeader(faction: Number):Void
function SetFactionName(playerFaction: Number):String
public function SetFactionName(playerFaction: Number):Void
public function SetFadeWhenInactive(fade: Boolean)
public function SetFamily(fontFamily : String)
public function SetFavorite(favorite: Boolean)
public function SetFeatData(featData: FeatData)
public function SetFeatData(featData: FeatData)
public function SetFilteringSupport(isSupportingFilters: Boolean)
private function SetFilters(selectedFilters: Array,
selectedDifficulties ):Void
public function SetFlyingDirection(flyingDirection : Number)
public function SetFocus(focus: Boolean)
public function SetFocus(focus: Boolean)
public function SetFocusById(id: Number):Void
public function SetFocusById(id: Number):Void
public function SetFocused(focus: Boolean):Void
public function SetFocused(focus: Boolean):Void
public function SetFocusTarget(targetID: ID32):Void
public function SetFocusTarget(targetID: ID32):Void
public function SetFormat(format: TextFormat)
public static function SetFOV(fov: Number) : Void
Set field of view for the cinematic camera.
public function SetFriendsList(list: Array):Void
private function SetFvFVisibility(visible: Boolean):Void
public function SetGender(gender: Number) : Void
function SetGlobalKeyListeners() : Void
public function SetGlobalPosition(pos: flash.geom.Point) : Void
public function SetGlobalPosition(pos: flash.geom.Point) : Void
public function SetGlow(glow: Boolean)
public function SetGlowing(glow: Boolean)
public function SetGoalVisibility(visible: Boolean,
snap: Boolean)
public function SetGoverningformID(newGoverningformID: Number)
function SetGroupElement(groupElement: GroupElement)
function SetGroupElement(groupElement: GroupElement)
public function SetGroupElement(groupElement: GroupElement)
function SetGroupElement(groupElement: GroupElement)
public function SetGroupElement(groupElement: GroupElement)
function SetGroupElement(groupElement: GroupElement)
public function SetGroupElement(groupElement: GroupElement):Void
public function SetGroupVisibility(index: Number,
value: Boolean,
forceUpdate: Boolean):Void
public function SetHairColorIndex(index: Number) : Void
private function SetHairStyle()
public function SetHairStyleIndex(index: Number) : Void
public function SetHandleClose(handleClose: Boolean)
public function SetHasBottomBar(value: Boolean):Void
public function SetHasLoadedIcon(hasLoaded: Boolean):Void
public function SetHasLoadedIcon(hasLoaded: Boolean):Void
public function SetHeaderSpacing(headerSpacing: Number)
private function SetHeal()
public function SetHeight(newheight: Number)
public function SetHeight(value: Number):Void
public function SetHideGroupWindow(value: Boolean):Void
public function SetHideWhenEmpty(hide: Boolean)
get the onventory and listen to weapons
public function SetHittable(hittable: Boolean)
public function SetHovered(hovered: Boolean)
public function SetIcon(icon: ID32) : Void
private function SetIcon() : Void
public function SetIcon(path: String) : Void
loads an icon defined by the path into the content frame of the MovieClip
private function SetIcon(itemIcon: String):Void
private function SetIcon(iconInstance: Number,
targetContainer: MovieClip,
scale: Number,
xPosition: Number,
yPosition: Number):Void
public function SetIcon(value: String):Void
public function SetIcon(icon: ID32):Void
public function SetIconName(iconName: String)
public function SetIconURL(iconURL: String):Void
public function SetIconURL(iconURL: String):Void
public function SetId(id: Number)
public function SetId(id: Object)
public function SetId(id: Number)
Accessors
public function SetId(id: Number):Void
public function SetID(id: Number):Void
public function SetIgnoreHideModule(ignore: Boolean)
public function SetImage(image: Object) : Void
private function SetInactive()
public function SetIndex(index: Number)
public function SetIndex(index: Number)
private function SetInfo():Void
private function SetInputFocus()
public function SetInstance(instance: Number) : Void
public static function SetInteractionDynel(dynelId: ID32):Number
public function SetInterface(rbInterface: RadioButtonsDialog):Void
public function SetInventory(inventory: Inventory):Void
public function SetInventory(inventory: Inventory)
public function SetInventory(inventory: Inventory)
public function SetInventoryItem(inventoryId: ID32,
inventoryItem: InventoryItem)
public function SetIsCurrentWheel(value: Boolean):Void
public function SetIsDefensiveDocked(dock: Boolean):Void
public function SetIsDefensiveLocked(lock: Boolean):Void
public function SetIsDefensiveTarget(isTarget: Boolean):Void
function SetIsGM(isGM: Boolean) : Void
public function SetIsGroupDetached(value: Boolean):Void
public function SetIsGroupDetached(value: Boolean):Void
public function SetIsInRaid(isInRaid: Boolean):Void
public function SetIsInRaid(val: Boolean):Void
public function SetIsLocked(lock: Boolean):Void
public function SetIsLocked(lock: Boolean):Void
public function SetIsMinimized(mini: Boolean,
snap: Boolean):Void
public function SetIsNotification(notification: Boolean):Void
public function SetIsOpen(isOpen: Boolean)
public function SetIsPlayer(isPlayer: Boolean)
private function SetIsPlaying(isPlaying: Boolean)
public function SetIsPlaying(playing: Boolean)
public function SetIsTarget(isTarget: Boolean):Void
public function SetItem(item: MCLItem)
public function SetItemRenderer(name: String)
public function SetItemRenderer(name: String)
public function SetItems(itemsList: Array):Void
public function SetItems(itemArray: Array,
currentSelection: Number)
private function SetItemShape(index: Number)
iterates the stroke array and the background array setting the correct viaibility.
public function SetItemSlot(itemSlot: ItemSlot)
public function SetItemSlotTemplate(value: String):Void
public function SetLabel(label: String)
public function SetLabel(value: String):Void
public function SetLabel(value: String):Void
public function SetLabel(value: String):Void
public function SetLabel(value: String):Void
public function SetLabel(value: String,
selected: Boolean,
textColor: Number):Void
public function SetLabelAlpha(value: Number):Void
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels():Void
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels():Void
private function SetLabels()
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels()
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels()
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
function SetLayout(layout: String) : Void
public function SetLayoutState(state: Number):Void
public function SetLeader(faction: Number):Void
This function uses the Faction global enum to reveal one of the faction icons while hiding the others.
function SetLeftMenuBasicState()
public function SetLevel()
public function SetLevels(levels: Number):Void
public function SetLevels(levels: Number) : Void
private function SetLevels(levels: Number) : Void
public function SetLevels(levels: Number):Void
public function SetLineStyle(thickness: Number,
color: Number)
Sets a new linestyle for the dividers in the header
public function SetLineStyle(thickness: Number,
color: Number)
public function SetLinkedMovieClip(mc: MovieClip)
public function SetListItem(text: String,
id: Number,
width, 
forceLayout: Boolean)
adds a list item to the list and draws if forced
public function SetListItemRenderer(newRenderer: String)
set a new itemrenderere
public function SetListSize(height: Number,
width: Number,
forceLayout: Boolean)
creates a point object with the new height and width, runs layout if needed
private function SetLocation(location: Number) : Void
public function SetLockDefensiveWindow(value: Boolean):Void
public function SetLockDefensiveWindow(value: Boolean):Void
public function SetLocked(locked: Boolean)
public function SetLocked(locked: Boolean)
public function SetLockGroupWindow(value: Boolean):Void
private function SetLockoutTime():Void
public function SetLockPositionWhenPinned(value: Boolean):Void
public function SetLockPosUpdate(val: Boolean):Void
public function SetLooksPackage(packageID: Number,
configuration: Number) : Void
public function SetLoop(loop: Boolean)
public static function SetLootOptions(lootMode: Number,
needGreed: Boolean,
lootThreshold: Number):Void
private function SetLootTypeDropdownData():Void
private function SetMainContentButtonState():Void
public function SetMakeup(index: Number) : Void
private function SetMakeup()
public function SetMakeupColorIndex(index: Number) : Void
public function SetMax(max)
private function SetMax(maxStat: Number,
snap: Boolean) : Void
gets tha max and sets this as a member used to calculate the percent of health left (0 - 100, used for the _xscale)
public function SetMax(max)
private function SetMax(maxStat: Number) : Void
Retrieves the maxhealt and creates a factor by dividing it with the number of frames in the active statbar, if max health is 0 remove the healthbar, othervise set the max health text
function SetMaxEquippedWeapons(maxWeapons: Number):Void
function SetMaxHealth(p_maxhealth: Number) : Void
Retrieves the maxhealt and creates a factor by dividing it with the number of frames in the active healthbar, if max health is 0 remove the healthbar, othervise set the max health text
public function SetMaxHeight(height: Number)
private function SetMaxMomentum()
function SetMaxPerLine(max: Number)
function SetMaxWidth(maxWidth: Number)
public function SetMaxWidth(width: Number)
private function SetMedia()
public function SetMemberSelected(memberID: Number,
isSelected: Boolean):Void
public function SetMemberState(memberState: Number):Void
public function SetMenuAlignment(value: Number):Void
public function SetMenuAlignment(value: Number):Void
public function SetMessageOfTheDay(newMotd: String)
public function SetMinHeight(height: Number):Void
public function SetMinHeight(height: Number) : Void
public function SetMinWidth(width: Number):Void
public function SetMinWidth(width: Number) : Void
public function SetMiscFeatureIndex(index: Number) : Void
private function SetMissionThrottle()
hide and disable clicks on the missionWindow if it is blocked
function SetMode(mode: Number)
private function SetMode(mode: Number):Void
public function SetModuleData(archive: Archive)
private static function SetModulePos(movie: MovieClip,
x: Number,
y: Number,
hideOffsetX: Number,
hideOffsetY: Number):Void
public function SetMonsterData(monsterDataID: Number) : Void
public function SetMorphValue(name: String,
value: Number) : Void
public static function SetMovieClipMask(mc: MovieClip,
parent: MovieClip,
overrideHeight: Number,
overrideWidth: Number,
nomask: Boolean) : MovieClip
Creates and sets a mask for a movieclip,, matching size and position
public static function SetMsgForward(value: Boolean) : Void
public function SetMultiColumnListView(multiColumnListView: MultiColumnListView)
public function SetMultiline(multiline: Boolean):Void
public function SetName(name: String)
public function SetName(newName: String)
public function SetName(name: String)
public function SetName(name: String)
function SetName(name: String)
public function SetName(newName: String) :String
function SetName(name: String) : Void
function SetNameBox():Void
private function SetNameBox():Void
public function SetNewUpdateButtonDisabledState(disabled: Boolean):Void
public static function SetNextWeaponActive(weaponSlotId: Number)
private function SetNoneTemplate():Void
public function SetNumberOfColumns(value: Number):Void
public function SetNumButtons(numButtons: Number)
public function SetNumColumns(numColumns: Number)
public function SetNumRows(numRows: Number)
public function SetNumTotalItems(numItems: Number,
numMaxItems: Number)
public function SetNumTotalItems(numItems: Number,
numMaxItems: Number)
public function SetOffers(offers: Array,
overridePrices: Array,
overrideCurrency: Array):Void
public function SetOffset(offsetX : Number,
offsetY : Number)
function SetOnClient(onClient: Boolean)
public function SetOnScreenVisibility(stateVisible: Boolean)
public static function SetOptionBool(name: String,
value: Boolean) : Void
public static function SetOptionInt(name: String,
value: Number) : Void
public static function SetOptionIPoint(name: String,
x: Number,
y: Number) : Void
public static function SetOptionString(name: String,
value: String) : Void
public function SetPadding(value: Number):Void
public function SetPadding(top: Number,
right: Number,
bottom: Number,
left: Number)
private function SetPanel(panel: Number)
private function SetPanelPosition(index: Number,
pos: flash.geom.Point) : Void
private function SetPanelPosition(index: Number,
pos: flash.geom.Point) : Void
function SetPanelStateDomination(side: Number,
isDominating: Boolean)
Updates the TokenPanel and TimerPanel, adding the leading team’s color and, text and a timer
public function SetParent(parentNode: DirectoryNode)
public function SetParentId(id: Number):Void
public function SetParentID(id: Number):Void
public function SetPaymentInfo(itemName: String,
itemPrice: String,
recurring: Boolean,
paymentType: String,
cardNumber: String):Void
public function SetPinned(pin: Boolean)
public function SetPinnedBackgroundOpacity(value: Number):Void
private function SetPips()
public function SetPlayerCash(cash: Number)
public function SetPlayerTokens(tokens: Number)
public function SetPos(x: Number,
y: Number)
public function SetPos(x: Number,
y: Number)
public function SetPos(x: Number,
y: Number)
public function SetPos(x: Number,
y: Number)
public function SetPos(x: Number,
y: Number)
public function SetPos(x: Number,
y: Number)
public function SetPos(x: Number,
y: Number)
public function SetPos(x: Number,
y: Number)
public function SetPos(x: Number,
y: Number)
public function SetPos(x: Number,
y: Number)
public function SetPos(x: Number,
y: Number)
public function SetPos(pos: Number,
maxPos: Number):Void
public function SetPosition(x: Number,
y: Number)
public function SetPosition(targetPos: flash.geom.Point,
targetSize: flash.geom.Point) : Void
public function SetPosition(pos: com.Utils.Point) : com.Utils.Rect
public function SetPosition(pos: flash.geom.Point) : Void
function SetPrefVariables(prefVariables: Object)
private function SetPrice():Void
private function SetPrice()
private function SetPrice()
public static function SetPrimaryWeaponHidden(hidden: Boolean)
public function SetPrivateTeam(privateTeam: Boolean):Void
public function SetPrivateTeam(privateTeam: Boolean):Void
private function SetProgress(progressBar: MovieClip,
progressText: TextField,
current: Number,
max: Number)
public function SetPurchased(purchased: Boolean)
public function SetPurchasedTotal(value: Number):Void
public function SetPurchasedTotal(value: Number):Void
public function SetQuestions(questions: Array)
public function SetRaid(raid: Raid):Void
public function SetRaid(raid: Raid):Void
public function SetRaidLeader(value: Boolean):Void
public function SetRandomFacialPreset() : Void
private function SetRangeDisabled() : Void
public function SetRankIcon(faction: Number):Void
public function SetRankingsWindowOpen(isOpen: Boolean)
private function SetRarity()
public function SetRecruitmentID(newRecruitmentID: Number)
private function SetRedrawFlag()
public function SetRemoveOnDeselect(remove: Boolean)
public function SetRenderer(rendererId: String) : Void
public function SetResizable(resizable: Boolean)
public function SetResizeSensitivity(sensitivity: Number) : Void
private function SetResourceDisabled()
public function SetResources(resources: Number)
function SetResourcesVisibility(isCharacterPresent: Boolean) : Void
function SetResourcesVisibility(isCharacterPresent: Boolean) : Void
function SetResultDisplay(item: InventoryItem,
chance: Number)
public function SetResults(factionPlacement: Array,
factionScores: Array):Void
private function SetResultsVisibility(visible: Boolean):Void
public static function SetReticuleMode()
public function SetReward(rewardType: String,
rewardAmount: String):Void
public function SetReward(rewardType: String,
rewardID: Number):Void
public function SetRewards(majorAnimaAmount: Number,
minorAnimaAmount: Number,
gameModifier: Number):Void
public function SetRightClickItem(rightClickItem: RightClickItem)
public function SetRightContent(type: Number,
content: Object)
public function SetRoleIcon(role: Number):Void
public function SetRoles(rolesArray: Array):Void
public function SetRoles(rolesArray: Array):Void
public function SetRotation(angle: Number)
public function SetRowColors(faction: Number,
sortTarget: String,
isPlayer: Boolean):Void
public function SetRowCount(rowCount: Number)
public function SetScale(scale: Number)
public function SetScrollBar(scrollBar: MovieClip)
private function SetScrollBarVisibility():Void
public function SetScrollPosition(position: Number)
function SetSearchOnInput(search: Boolean,
minimumLength: Number)
public function SetSearchText(text: String)
public function SetSecondarySortColumn(column: Number):Void
public static function SetSecondaryWeaponHidden(hidden: Boolean)
public function SetSelected(selected: Boolean)
public function SetSelected(selected: Boolean)
public function SetSelected(selected: Boolean)
public function SetSelected(selected: Boolean) : Void
public function SetSelected(select: Boolean,
forceSelected: Boolean):Void
public function SetSelected(select: Boolean)
public function SetSelected(selected: Boolean)
function SetSelectedAbilityWheel(wheelIndex: Number,
snapAnimation: Boolean,
animateLeft: Boolean)
public function SetSelectedCellFromIndex(clusterIndex: Number,
cellIndex: Number)
function SetSelectedCharacter(characterID: ID32)
public function SetSelectedColor(currentSelection: Number)
private function SetSelectedContent(event: Object):Void
private function SetSelectedContent(event: Object):Void
private function SetSelectedContent(event: Object):Void
function SetSelectedDynel(dynelID: ID32)
public function SetSelectedIndex(value: Number):Void
private function SetSelectedIndex(newIndex: Number):Void
public function SetSelectedIndex(value: Number):Void
public function SetSelectedItem(currentSelection: Number)
private function SetSelectedPlayfieldIndex(index: Number) : Void
public static function SetSelectedTag(tagId: Number) : Void
public function SetSelectedTemplate(templateIndex: Number):Void
public function SetSelection(index: Number):Void
public function SetSelectionById(itemId: Object):Void
public function SetShieldsOnTop(top: Boolean)
public function SetShopInterface(shopInterface: ShopInterface):Void
public function SetShopInterface(shopInterface: ShopInterface):Void
public function SetShortName(name: String)
function SetShouldUnequip(unequip: Boolean)
public function SetShowArrow(show: Boolean)
public function SetShowBottomLine(showLine: Boolean)
public function SetShowCanUse(show: Boolean)
public function SetShowCanUse(show: Boolean)
public function SetShowCharges(showCharges: Boolean)
public function SetShowGroupNames(value: Boolean):Void
public function SetShowGroupNames(showGroupNames: Boolean):Void
public function SetShowGroupNames(value: Boolean):Void
public function SetShowHealthBar(value: Boolean,
forceUpdate: Boolean):Void
public function SetShowHealthBar(showHealthBar: Boolean):Void
public function SetShowHealthBar(value: Boolean):Void
public function SetShowHealthBar(value: Boolean):Void
public function SetShowHPNumbers(value: Boolean,
forceUpdate: Boolean):Void
public function SetShowHPNumbers(showHPNumbers: Boolean):Void
public function SetShowHPNumbers(value: Boolean):Void
public function SetShowHPNumbers(value: Boolean):Void
public function SetShowLevel(showLevel: Boolean)
public function SetShowNametagIcons(value: Boolean):Void
public function SetShowNametagIcons(value: Boolean):Void
public function SetShowOverlay(show: Boolean)
function SetShowSearchButton(showButton: Boolean)
public function SetShowText(showText: Boolean)
show the text
public function SetShowText(show: Boolean)
public function SetShowWindow(show: Boolean):Void
public function SetShowWindow(value: Boolean):Void
public function SetShowWindowFrame(value: Boolean,
forceUpdate: Boolean):Void
public function SetShowWindowFrame(value: Boolean):Void
function SetSidePaneMask(pane: MovieClip)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(newWidth: Number,
newHeight: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number):Void
public function SetSize(newSize: Rectangle) : Void
public function SetSize(width: Number,
height: Number)
public function SetSize(fontSize : String)
public function SetSize(size: com.Utils.Point) : com.Utils.Rect
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(rect: Rectangle)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(colums: Number,
rows: Number,
pages: Number,
currentPage: Number):Void
public function SetSize(newWidth: Number,
newHeight: Number):Void
public function SetSize(newWidth: Number,
newHeight: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number):Void
public function SetSize(width: Number,
height: Number):Void
public function SetSize(width: Number,
height: Number):Void
function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
private function SetSize(x: Number,
y: Number,
width: Number,
height: Number):Void
public function SetSizeAndPos(pos: com.Utils.Point,
size: com.Utils.Point) : com.Utils.Rect
public function SetSkill(skill: Number)
public function SetSkill(skill: Number)
function SetSkillHiveCompletion(newCompletion: Number)
public function SetSkinColorIndex(index: Number) : Void
function SetSlot(p_Slot: Number)
public function setSlotID(inventoryID: com.Utils.ID32,
slotID: Number)
public function SetSlotID(newSlot: Number)
public function SetSlotPadding(slotPadding: Number)
public function SetSortColumn(columnId: Number)
public function SetSortDirection(direction: Number):Void
public function SetSortDirection(direction: Number)
public function SetSpeed(speed : Number)
public function SetSpellId(spellId: Number):Void
public function SetSpellType(spellType)
public function SetStackSize(stackSize: Number)
public function SetStackSizeScale(scale: Number)
public function SetStartClusters(clusters: Object)
public function SetStartingClass(spellTemplateID: Number) : Void
function SetState(mode: Number)
function SetState(newState: Number)
function SetState(newState: Number)
function SetState(newState: Number)
function SetStatesVisibility(visibility: Boolean)
function SetStatesVisibility(visibility: Boolean)
private function SetStatusVisibility(visible: Boolean):Void
private function SetStrokeColor(color: Number)
public function SetStrokePosition(itemPosition: Number):Void
public function SetStyle(fontStyle : String)
public function SetSubtitleTrack(track: Number)
private function SetSubTypes()
public function SetSuccessType(isSuccessOnCompletion: Boolean) : Void
sets a flag defining if the completed timer will result in success or fail (this will be used to determine) if the flashing missions at the end will flash green or red
public function SetSurgeryData(paymentTokenId: Number) : Void
public function SetTabFocus(focus: Number)
public function SetTabIndex(value: Number):Void
public function SetTabIndex(tabIndex: Number):Void
public function SetTable(factionPlacement: Array,
clientCharacter: Character):Void
function SetTalismanPanel():Void
private function SetTalismanPanel():Void
function SetTarget(newTarget: ID32,
oldTarget: ID32)
public static function SetTarget(slot: Number)
Target something in a slot.
public static function SetTarget(id: com.Utils.ID32)
public function SetTarget(object: Object,
property: String)
private function SetTarget(targetID: ID32,
targetName: String):Void
private function SetTargetBackground():Void
public function SetTeam(team: Team):Void
public function SetTeamLeader(value: Boolean):Void
public function SetTeamVisibility(visible: Boolean):Void
private function SetTemplate(templateIndex: Number):Void
public function SetTemplateFilterArray(templateArray: Array)
public function SetTemplateFilterClip(templateFilterClip: MovieClip)
function SetText(charge,
max)
public function SetText(text: String)
function SetText(charge,
max)
public function SetText(message: String)
public function SetText(text: String)
public function SetText(text: String):Void
public function SetText(text: String) : Void
public function SetText()
public function SetText(pointsValue: Number,
spentValue: Number):Void
function SetText(p_text: String) : Void
private function SetTextFormat()
public function SetTextScale(scale: Number):Void
public function SetTextType(textType: Number)
How to display the text, as numbers or percent
public function SetTextureDimensions(textureWidth : Number,
textureHeight : Number)
private function SetThresholdDropdownData():Void
public function SetThrottle(throttle: Boolean)
public function SetThrottle(throttle: Boolean)
public function SetThrottle(throttle: Boolean)
public function SetThrottle(throttle: Boolean)
public function SetTimeout(timeoutSeconds: Number,
delaySeconds: Number):Void
public function SetTimer(timestamp: Number,
firstWarning: Number,
criticalWarning: Number)
sets the timer and starts it
function SettingsHandler():Void
public function SetTitle(title: String,
alignment: String):Void
public function SetTitle(title: String) : Void
public function SetTitle(newTitle: String)
public function SetTitle(label: String) : Void
public function SetToken(token: Number)
public function SetTooltipContainer(tooltipContainer: MovieClip) : Void
This member is called by Tooltip.swf when it is done loading.
function SetTooltipInterface(tooltipInterface: ProjectTooltipInterface) : Void
public function SetTooltipMaxWidth(maxWidth: Number)
public function SetTooltipOrientation(value: Number):Void
public function SetTooltipOrientation(value: Number):Void
public function SetTooltipText(tooltip: String)
public function SetTopicDepths(depths: Array)
public function SetTopLineVisibility(value: Boolean):Void
public function SetTotalFriends(value: Number):Void
function SetTotalSkillpoints(newSkillPoints: Number)
public static function SetTradeCash(cash: Number)
public function SetTradePartner(tradePartner: ID32)
function SetTradePartner(partnerID: ID32)
private function SetType()
public function SetType(type: Number)
public function SetType(type: Number) : Void
public function SetType(type: Number)
private function SetTypeAegis()
private function SetTypeChakras()
private function SetTypeConsumable()
private function SetTypeCrafting()
private function SetTypeGadget()
private function SetTypeMission()
private function SetTypeMissionUsable()
private function SetTypeNone()
private function SetTypeWeapons()
function SetupAudioLanguageDropdown() : Void
private function SetupBackground():Void
private function SetupButton(target: Button,
toggle: Boolean,
label: String,
selected: Boolean):Void
private function SetupButton(target: MovieClip,
positionX: Number,
mission: com.GameInterface.Quest,
clickHandler: String):Void
Invisible button for main textfield, sub textfiend and difficult display
function SetupCellAbility(abilityClip: MovieClip,
featID: Number)
function SetupDisplayModeDropdown() : Void
function SetupDragClip(clip: MovieClip) : MovieClip
Creates the icon that will be dragged when equipping an ability
function SetupESCHandler()
private function SetupFacialSlider(feature: Number,
titleFormat: TextFormat) : Void
public function SetupHeader(faction: Number,
iconClipName: String,
backgroundColor: Number):Void
private function SetupHelpButtons(scope: Object):Void
public static function SetupHtmlHyperLinks(htmlText: String,
hyperLinkFunction: String,
addFormat: Boolean):String
private function SetupIcon()
public function SetupInfo(alignment: String,
title: String,
subtitle: String,
buttonName: String):Void
function SetupLanguageDropdown() : Void
private static function SetupLoader() : Void
function SetupMenuItem(item: MovieClip,
distributedValue: String,
eventHandler: String,
label: String,
enable: Boolean,
disabledTooltip: String):Void
function SetupPowerInventory(isOpen: Boolean)
function SetupResolutionDropdown():Void
function SetupSidePanes() : Void
LAYOUT OF THE TABS (the part you interact with at least) mc: i_Tab // the tab i_ExpandableTab // the bit with the name sideways i_TabClip // tha actual clip that gets moved in and out i_Text // the vertical textfield i_TabArrow // the arrows used to open the pane (the open method is actually triggered on i_TabClip) i_Text // the horizontal textfield i_TabArrow // the arrows you click to collapse the pane
function SetupSkillPointsPanel(pulsateButton: Boolean):Void
private function SetupTabs():Void
private function SetupTabs():Void
private function SetupTabs():Void
public function SetUseMask(useMask: Boolean)
public function SetUseTimers(useTimers: Boolean)
public function SetValidRadioButtonUniforms(value: Number):Void
public function SetValue(id: Number,
value: MCLItemValueData,
valueType: Number)
public function SetValue(value) : Void
public function SetVideo(video: Object) : Void
public function SetViewpointByNode(id: Number)
function SetVisibilityByCharge() : Void
function SetVisible(targetIcon: MovieClip,
visible: Boolean):Void
public function SetVisible(visible: Boolean)
public function SetVisible(visible: Boolean)
public function SetVisible(val: Boolean):Void
public function SetVisible(val: Boolean):Void
private function SetVisualNode(nodeData: DressingRoomNode)
public function SetVoiceHandle(voiceHandle: Number)
public function SetVolume(volume: Number)
public function SetWaitingText(value: String):Void
public function SetWaitOnScreen(numSeconds : Number)
function SetWaypoint(waypoint: Waypoint)
function SetWeaponBox():Void
private function SetWeaponBox():Void
private function SetWeaponButtonIcons()
public function SetWeaponFlag(weaponFlag: Number)
public function SetWeapons(weapons: Array)
public function SetWeapons(weapons: Array)
private function SetWearButtonLabel(event: Object):Void
public function SetWheelBackground(background: MovieClip)
public function SetWheelRadius(ringInnerRadius: Number,
backgroundInnerRadius: Number)
public function SetWidth(width: Number)
public function SetWidth(newWidth: Number)
public function SetWidth(newWidth: Number)
function SetWidth(width: Number)
public function SetWidth(width: Number)
public function SetWidth(value: Number):Void
public function SetWindowFrameLocked(value: Boolean,
forceUpdate: Boolean):Void
public function SetWindowFrameLocked(value: Boolean):Void
private function SetWindowHasFullVisibility(fullVisibility: Boolean)
private function SetWindowHasFullVisibility(fullVisibility: Boolean)
public function SetWindowSize(value: Number):Void
private function SetWindowSize(size: Number):Void
public function SetWins(wins: Number):Void
public function SetZoomMode(mode: Number,
animTime: Number) : Void
var SHAMBALA
private static var SHAMBALA: String
var SHAMBALA_ID: Number
private static var SHAMBALA_ID
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID
private static var SHAMBALA_INSTRUCTIONS: String
public static var SHAMBALA_REWARD_CACHE: Number
private static var SHAMBALA_REWARD_CACHE_TEXT
private static var SHAMBALA_STATUS_HEADER: String
private static var SHAMBALA_STATUS_TEXT: String
private static var SHARE_ICON_TOOLTIP: String
public static function ShareBuild(name: String)
private function ShareBuildHandler():Void
private function ShareHandler(event: Object)
public static function ShareQuest(questID: Number) : Void
public static function ShareQuestUnderMouse(questId: Number) : Void
private static var SHELL_PADDING: Number
private static var SHELL_START: Number
private function ShopButtonReleaseHandler():Void
function ShopHandler():Void
public function ShopInterface(shopID: ID32)
private function ShopListItemRenderer()
public function ShopWindow()
public function ShopWindowContent()
private static var SHORT_GAME: String
public function ShortcutsIconBox(boxId: Number,
inventoryId: ID32,
windowMC: MovieClip,
numRows: Number,
numColumns: Number,
isDefaultBox: Boolean,
isNew: Boolean,
isShortcutsBox: Boolean)
public function ShortcutsRefresh() : Void
private static var SHOTGUN_DATA: Object
public function ShotgunWeaponStatus()
function ShouldShowAegisText(context: Number,
isHeal: Boolean,
statID: Number)
public static function ShouldShowGetAnimation(tagId: Number) : Boolean
public function ShouldShowLabel()
private function ShouldShowLevel():Boolean
function ShouldShowText(context: Number,
isHeal: Boolean)
public function Show()
public function Show():Void
public function Show()
function Show() : Void
public function Show():Void
var SHOW_GROUP_NAMES: String
var SHOW_HEALTH_BAR: String
public static var SHOW_HEALTHBAR_ALL
public static var SHOW_HEALTHBAR_ENEMIES
public static var SHOW_HEALTHBAR_FRIENDS
public static var SHOW_HEALTHBAR_NONE
var SHOW_HOSTILE_NAMETAG_FULL: Number
public static var SHOW_HOSTILE_NAMETAG_FULL
var SHOW_HOSTILE_NAMETAG_NONE: Number
public static var SHOW_HOSTILE_NAMETAG_NONE
public static var SHOW_HOSTILE_NAMETAG_PARTIAL
var SHOW_HP_NUMBERS: String
var SHOW_NAMETAG_ICONS: String
var SHOW_WINDOW: String
var SHOW_WINDOW_FRAME: String
public static function Show2DText(text: String,
duration: Number,
x: Number,
y: Number,
style: Number,
align: String,
fadeIn: Number,
fadeOut: Number,
transition: String) : Number
Shows a text on the screen, behind the gui.
function ShowAbilityWheels(show: Boolean)
public function ShowAccountPage():Void
public static function ShowAccountPage() : Void
function ShowActiveBar()
function ShowAllBuffs() : Void
todo implement method to request all buffs on a dynel enables all buffs if these have not been showed
function ShowAllBuffs() : Void
todo implement method to request all buffs on a dynel enables all buffs if these have not been showed
private function ShowAllGroups():Void
function ShowAllMissions( )
function ShowAPPPText():Void
function ShowAPText():Void
public function ShowBackground(show: Boolean):Void
public function ShowBackground(show: Boolean):Void
public function ShowBackground(show: Boolean):Void
function ShowBonusMission(tierId: Number,
goalId: Number,
isActive: Boolean) :Boolean
function ShowBuff(character: Character,
buffData: BuffData,
context: Number)
function ShowBuffs(show: Boolean)
function ShowBuffs(show: Boolean)
function ShowCharges(show: Boolean)
function ShowClip(clip: MovieClip,
snap: Boolean) : Void
tweens a clip in, makes sure it is at 0 alpha and visible first
public function ShowCloseButton(value: Boolean):Void
public function ShowCloseButton(show: Boolean)
function ShowDebuffs(show: Boolean)
function ShowDebuffs(show: Boolean)
private function ShowErrorScreen(errorString: String)
public static function ShowExternalURL(url: String) : Void
private function ShowFacebookPrompt():Void
public static function ShowFloatingTooltip(acgItem: ACGItem,
itemLevel: Number)
public function ShowFooter(value: Boolean):Void
public function ShowHelpButton(value: Boolean):Void
function ShowHotkeyLabels():Void
public function ShowIcon(show: Boolean)
public static function ShowLegalInfo()
private function ShowLegalInfo()
function ShowLevelText():Void
public static function ShowMedia(rdbType: Number,
rdbID: Number) : Void
public function ShowMessageWindow(recipient: String):Void
function ShowMission(tierId: Number,
goalId: Number,
isActive: Boolean) :Boolean
function ShowMissionTracker(show: Boolean)
function ShowName(show: Boolean)
private function ShowNameEditor()
function ShowNextMission()
function ShowPassiveBar()
PASSIVE / ACTIVE BAR FUNCTIONALITY
private function ShowPermissionsMenu()
function ShowPPText():Void
public function ShowProgress(show: Boolean)
public function ShowPrompt():Void
public function ShowPrompt(action: String,
selectedID: Number):Void
public function ShowPrompt(targetView: MovieClip):Void
public function ShowPrompt(selectedFilters: Array,
selectedDifficulties: Array):Void
public function ShowPrompt(mode: String,
playField: Number,
location: Number,
difficulty: Number,
comment: String,
tank: Boolean,
damage: Boolean,
heal: Boolean):Void
public function ShowPrompt(hasAttachments: Boolean):Void
public function ShowPrompt():Void
public static function ShowQuestOnMap(questID: Number) : Void
public static function ShowQuestTaskMedia(questTaskID: Number) : Void
public function ShowResizeButton(value: Boolean):Void
private function ShowRoleMenu()
public function ShowStroke(value: Boolean):Void
public static function ShowSupportPage() : Void
private function ShowTab(tabId: Number)
function ShowTarget(selfName,
scroll)
public function ShowTeamMenuButton(showButton: Boolean):Void
function ShowTemplates()
function ShowTimers(show: Boolean)
private function ShowTooltip(resource: MovieClip)
private function ShowTooltip(state: Object)
public function ShowTooltip(targetClip: MovieClip,
orientation: Number,
delay: Number,
tooltipData: TooltipData) : TooltipInterface
Display a tooltip.
public function ShowTooltip()
function ShowTutorial(id: Number)
function ShowUltimateTooltip()
function ShowXPFIFO(xp: Number)
var SHUTDOWN_DOMINATION_DRAGON: Number
var SHUTDOWN_DOMINATION_ILLUMINATI: Number
var SHUTDOWN_DOMINATION_TEMPLAR: Number
var SIDE_FLAGS: Number
private static var SIDE_PADDING
private static var SIDE_PANEL_HEIGHT_PERCENTAGE: Number
private static var SIDE_PANEL_LEFT_MARGIN: Number
var SIDE_SCORE: Number
public function SidePanel()
private static var SIGN_IN: String
private static var SIGN_IN_SOUND_EFFECT: String
private static var SIGN_UP: String
private static var SIGN_UP: String
public function Signal()
public static var SignalAbilityBarDrag: Signal
public var SignalAbilityPressed: Signal
public var SignalAcceptSplitItem: Signal
public var SignalActivated: Signal
public var SignalAdjustXY: Signal
public var SignalAdjustXY: Signal
public var SignalAllIconsLoaded: Signal
static public var SignalAllMailRead: Signal
public static var SignalAllNametagsRemoved: Signal
public var SignalAnimateInventoryShortcut: Signal
public var SignalAnimationsDone: Signal
public var SignalAnimationsDone: Signal
public static var SignalAnimaWellIsClose: Signal
public static var SignalAnimaWellIsGone: Signal
public var SignalArtistryRenownCapped: Signal
public static var SignalAskToSignUp: Signal
public var SignalAurumUpdated: Signal
public var SignalAutoResizeColumn: Signal
public var SignalBack: com.Utils.Signal
public var SignalBack: com.Utils.Signal
public var SignalBack: com.Utils.Signal
public var SignalBack: com.Utils.Signal
public var SignalBack: com.Utils.Signal
public var SignalBack: com.Utils.Signal
public static var SignalBannerNodeAdded: Signal
public var SignalBaseHeadChanged: com.Utils.Signal
public var SignalBeardChanged: com.Utils.Signal
public var SignalBoxHeightChanged: Signal
public var SignalBrowserShowPage: Signal
public var SignalBrowserShowPage: Signal
private var SignalBuffAdded: Signal
public var SignalBuffAdded: Signal
private var SignalBuffRemoved: Signal
public var SignalBuffRemoved: Signal
public var SignalBuffUpdated: Signal
public static var SignalBundleGroupsUpdated: Signal
public var SignalButtonResponse: Signal
public var SignalButtonSelected: Signal
public static var SignalBuyAbility: Signal
public var SignalBuyCoupon: com.Utils.Signal
public var SignalBuyCoupon: com.Utils.Signal
public var SignalBuyPressed
public var SignalBuySlots: Signal
public var SignalCameraFocusChanged: Signal
public var SignalCameraFocusChanged: Signal
private var SignalCancel: Signal
private var SignalCancel: Signal
public var SignalCancelDeleteCharacter: Signal
public var SignalCancelLogin: Signal
public var SignalCancelPayment: Signal
public var SignalCancelSplitItem: Signal
public static var SignalCanChangeLootOptionsChanged: Signal
public var SignalCashUpdated: Signal
private var SignalCategorySelected: Signal
public var SignalCellAbilitySelected: Signal
public var SignalCellSelected: Signal
public static var SignalChallengeRewardsAnimationDone: Signal
GetEffects animation completed
public var SignalChanged: Signal
public var SignalChanged: Signal
public var SignalCharacterAlive: Signal
public var SignalCharacterCountResult: Signal
public var SignalCharacterDataUpdate: Signal
public var SignalCharacterDestructed: Signal
public var SignalCharacterDied: Signal
public var SignalCharacterEnteredClient: Signal
public static var SignalCharacterEnteredReticuleMode: Signal
public var SignalCharacterExitedClient: Signal
public static var SignalCharacterExitedReticuleMode: Signal
public var SignalCharacterJoinedTeam: Signal
public var SignalCharacterLeftGuild: Signal
public var SignalCharacterLeftTeam: Signal
public var SignalCharacterListReceived: Signal
public var SignalCharacterNeedsNewName: Signal
public static var SignalCharacterPrefsLoaded: Signal
Signal sent when you chosen a character and it’s prefs has been loaded.
public static var SignalCharacterPrefsPostUnload: Signal
Signal sent when the characters prefs has been unloaded.
public static var SignalCharacterPrefsPreUnload: Signal
Signal sent when the characters prefs are about to be unloaded.
public var SignalCharacterRevived: Signal
public var SignalCharacterScaleChanged: com.Utils.Signal
public var SignalCharacterTeleported: Signal
public static var SignalCinematicActivated: Signal
Signal send when cinematic is started or ended.
public static var SignalClaimRowSelected: Signal
Claim Window row selection toggle between multiple instances
static public var SignalClaimsUpdated: Signal
static public var SignalClaimsUpdated: Signal
private var SignalClassSelected: Signal
public var SignalClear: Signal
public var SignalClick: Signal
public var SignalClick: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public static var SignalClientCharAccepted: Signal
public static var SignalClientCharacterAlive: Signal
public static var SignalClientCharacterOfferedLootBox: Signal
public static var SignalClientCharacterOpenedLootBox: Signal
public static var SignalClientCharNoLongerAccepted: Signal
static public var SignalClientFramerateUpdated: com.Utils.Signal
static public var SignalClientJoinedGroupFinder: Signal
static public var SignalClientJoinedLFG: Signal
public static var SignalClientJoinedRaid: Signal
public static var SignalClientJoinedTeam: Signal
static public var SignalClientJoinedTeam: Signal
static public var SignalClientLeftGroupFinder: Signal
static public var SignalClientLeftLFG: Signal
public static var SignalClientLeftRaid: Signal
public static var SignalClientLeftTeam: Signal
static public var SignalClientStartedGroupFinderActivity: Signal
public var SignalClose: Signal
public var SignalClose: Signal
public static var SignalClose: Signal
public var SignalClose: Signal
public var SignalClose: Signal
public var SignalClose: Signal
public var SignalClose: Signal
public var SignalClose: Signal
private var SignalClose: Signal
private var SignalClose: Signal
private var SignalClose: Signal
public var SignalClose: Signal
public var SignalCloseButtonPressed: Signal
public static var SignalCloseChatWindow: Signal
private var SignalCloseDressingRoom: Signal
public var SignalCloseLootOptionWindow: com.Utils.Signal
public static var SignalCloseNeedGreedWindows: Signal
public var SignalCloseShop: Signal
public var SignalCloseShop: Signal
public static var SignalCloseTrainFeatGUI: Signal
Signal sent if gamecode wants us to close the feat gui.
public var SignalCloseWindow: Signal
public var SignalCloseWindow: Signal
public var SignalClothingChanged: com.Utils.Signal
private var SignalColorSelected: Signal
public static var SignalCommandAborted: Signal
Signal sent when a command is aborted.
public var SignalCommandAborted: Signal
Signal sent when a command is aborted.
public static var SignalCommandEnded: Signal
Signal sent when a command is ended.
public var SignalCommandEnded: Signal
Signal sent when a command is ended.
public static var SignalCommandStarted: Signal
Signal sent when a command is started.
public var SignalCommandStarted: Signal
Signal sent when a command is started.
public static var SignalCompletedQuestsChanged
Fired when you’ve failed a tier.
static public var SignalComposeMail: Signal
public var SignalConfirmDeleteCharacter: Signal
public var SignalConfirmPayment: Signal
public static var SignalConfirmPurchase: Signal
public var SignalContentInitialized: Signal
public var SignalContentInitialized: Signal
public var SignalContentInitialized: Signal
public var SignalContentInitialized: Signal
public var SignalContentLoaded: Signal
public var SignalContentLoaded: Signal
public var SignalControlSelectionChanged: Signal
public static var SignalConversationInfoReceived: Signal
public static var SignalCooldownTime: Signal
Signal sent when a shortcut enters cooldown.
public static var SignalCounterUpdated: Signal
public static var SignalCraftingResultFeedback: Signal
public var SignalCreateCharacterFailed: com.Utils.Signal
public var SignalCreateCharacterSucceded: com.Utils.Signal
public static var SignalCreateNeedGreedWindow: Signal
public static var SignalCrosshairTargetUpdated: Signal
public var SignalCurrentHistoryEntryUpdated: Signal
public static var SignalDamageNumberInfo: Signal
OnScreen damage numbers and related into.
public static var SignalDamageTextInfo: Signal
Show text flying over head.
public var SignalDeactivated: Signal
public var SignalDefensiveTargetChanged: Signal
public var SignalDefensiveTargetDocked: Signal
public var SignalDefensiveTargetLocked: Signal
public var SignalDefensiveTargetLocked: Signal
public var SignalDefensiveTargetMoved: Signal
public var SignalDelete: Signal
public var SignalDeleteItem: Signal
public static var SignalDialogueEnterVicinity: Signal
public static var SignalDialogueLeaveVicinity: Signal
public var SignalDimensionDataUpdate: Signal
public static var SignalDisplayResolutionChanged: Signal
public var SignalDone: Signal
private var SignalDone: Signal
public var SignalDoubleClicked: Signal
public static var SignalDownloadSizeChanged: Signal
public var SignalDragHandled: Signal
public var SignalDroppedOnDesktop: Signal
public var SignalDying: com.Utils.Signal
public static var SignalDynelEnterVicinity: Signal
public static var SignalDynelLeaveVicinity: Signal
private var SignalEditName: Signal
public var SignalEndPotionCooldown: Signal
public var SignalEntryActivated: Signal
public var SignalEntryActivated: Signal
public var SignalEntryEnabled: Signal
public var SignalEntryFocused: Signal
public var SignalEntryFocused: Signal
public var SignalEntryFocused: Signal
public var SignalEntryFocused: Signal
public var SignalEntrySelected: Signal
public var SignalEntrySizeChanged: Signal
public var SignalEntrySizeChanged: Signal
public var SignalEntryToggled: Signal
public var SignalEntryToggled: Signal
public static var SignalEquipAbilityInFirstFreeSlot: Signal
public var SignalEquipButtonPressed
public var SignalEquipButtonRollOut
public var SignalEquipButtonRollOver
public var SignalEquipPressed
private var SignalEquipSlotSelected: Signal
public var SignalErrorLoading: Signal
public var SignalEscapePressed: Signal
public static var SignalEULADownloaded: Signal
static public var SignalExchangeUpdated: Signal
public var SignalEyebrowChanged: com.Utils.Signal
public var SignalEyeColorChanged: com.Utils.Signal
public var SignalFacialFeatureChanged: com.Utils.Signal
public var SignalFacialHairColorChanged: com.Utils.Signal
public var SignalFactionSelected: Signal
public static var SignalFadeScreen: Signal
Fade screen in or out.
public var SignalFailedToLoad: Signal
public static var SignalFeatListRebuilt: Signal
public static var SignalFeatsUntrained: Signal
Signal sent if all feats were untrained.
public static var SignalFeatTrained: Signal
Signal sent when a new feat was trained.
private var SignalFeatureSelected: Signal
private var SignalFeatureSelected: Signal
public var SignalFiltersChanged: Signal
public var SignalFocusTargetSet: Signal
public var SignalFocusTargetSet: Signal
public var SignalFocusTargetSet: Signal
public var SignalForward: com.Utils.Signal
public var SignalForward: com.Utils.Signal
public var SignalForward: com.Utils.Signal
public var SignalForward: com.Utils.Signal
public var SignalForward: com.Utils.Signal
public var SignalForward: com.Utils.Signal
public static var SignalFrameStarted: Signal
public static var SignalFriendsUpdated: Signal
public var SignalGainedWeaponLevel: Signal
public static var SignalGearManagerDataUpdated: Signal
public static var SignalGearManagerError: Signal
public var SignalGenderChanged: com.Utils.Signal
public static var SignalGetAnimationComplete: Signal
public var SignalGloryRenownCapped: Signal
public var SignalGoalAnimationCompleted: Signal
public var SignalGoalAnimationStarted: Signal
public var SignalGoalCompleted: Signal
public static var SignalGoalFinished: Signal
You get this signal when a goal is completed.
public static var SignalGoalPhaseUpdated: Signal
You get this signal when something causes the given quest to update its phase
public static var SignalGoalProgress: Signal
You get this signal when something causes the given quest to progress.
public static var SignalGoalTimeLimitChanged: Signal
Triggered when a goal updates its timelimit
public var SignalGoverningformUpdated: Signal
public function SignalGroup()
static public var SignalGroupFinderMemberReady: Signal
static public var SignalGroupFinderReadyFailed: Signal
public var SignalGuildCashUpdated: Signal
static public var SignalGuildCashUpdated: Signal
public var SignalGuildCreated: Signal
public static var SignalGuildLogUpdated: Signal
public var SignalGuildNameUpdated: Signal
public var SignalGuildRenownHistoryUpdated: Signal
public var SignalGuildRenownRankingsUpdated: Signal
public static var SignalGuildUpdated: Signal
public var SignalHairColorChanged: com.Utils.Signal
public var SignalHairStyleChanged: com.Utils.Signal
public var SignalHeadUpdated: Signal
public var SignalHelp: Signal
public static var SignalHighlightMissionType: Signal
public static var SignalHotkeyChanged: Signal
Signal sent when a hotkey is changed
public static var SignalIgnoreListUpdated: Signal
public static var SignalInitialize: Signal
public var SignalInitialized: Signal
public var SignalInstructionsAreVisible: Signal
public static var SignalInterfaceOptionsReset: Signal
public static var SignalInterfaceUpdated: Signal
public var SignalInventoryExpanded
Called from gamecode when the inventory is expanded.
public var SignalInvisibleBuffAdded: Signal
public var SignalInvisibleBuffUpdated: Signal
public var SignalItemAdded: Signal
Called from gamecode when an item is added to this inventory at the given pos.
public var SignalItemChanged
Called from gamecode when an item changed somehow.
public var SignalItemClicked: Signal
public var SignalItemClicked: Signal
public var SignalItemCooldown
Called from gamecode when an item is on cooldown.
public var SignalItemCooldownRemoved
Called from gamecode when an item is removed from cooldown.
public var SignalItemLoaded: Signal
Called from gamecode when an item is finished async loaded at the given pos.
public var SignalItemMouseDown: Signal
public var SignalItemMoved: Signal
Called from gamecode when an item is moved within this inventory.
public static var SignalItemOffered: Signal
public var SignalItemPressed: Signal
public var SignalItemRemoved: Signal
Called from gamecode when an item is removed from this inventory, either as a move or as a delete.
private var SignalItemSelected: Signal
public var SignalItemStatChanged
Called from gamecode when a stat on an item changes.
public var SignalJoinTypeSelectionChanged: Signal
public var SignalLabelPressed: Signal
static public var SignalLatencyUpdated: com.Utils.Signal
public var SignalLayout: Signal
public var SignalLoaded: Signal
public var SignalLoaded: Signal
public var SignalLoaded: Signal
public var SignalLoaded: Signal
public var SignalLockedToTarget: Signal
public static var SignalLoginPrefsLoaded: Signal
Signal sent when login prefs has been loaded.
public static var SignalLoginPrefsPostUnload: Signal
Signal sent when you’ve logged out.
public var SignalLoginSelected: Signal
public var SignalLoginStateChanged: Signal
public static var SignalLootBagOpened: Signal
Loot bag opened.
public static var SignalLootModeChanged: Signal
public static var SignalLootThresholdChanged: Signal
public var SignalLootWindowClosed: Signal
static public var SignalMailDeleted: Signal
static public var SignalMailItemAttached: Signal
static public var SignalMailItemDetached: Signal
static public var SignalMailResult: Signal
static public var SignalMailUpdated: Signal
public var SignalMakeupChanged: com.Utils.Signal
public var SignalMakeupColorChanged: com.Utils.Signal
public var SignalMarkerSelected: Signal
public static var SignalMarkForTeamMove: Signal
public var SignalMasterLooterChanged: Signal
public var SignalMasterLooterChanged: Signal
public static var SignalMatchWantsToStart: com.Utils.Signal
public var SignalMediaAdded: Signal
public var SignalMemberRollOver: Signal
public var SignalMemberRollOver: Signal
public var SignalMemberRollOver: Signal
public static var SignalMembershipPriceUpdated: Signal
public var SignalMemberStatusUpdated: Signal
public var SignalMembersUpdate: Signal
public var SignalMerge: Signal
public static var SignalMessage: Signal
public var SignalMessageOfTheDayUpdated: Signal
public static var SignalMinigameStartsInXSeconds: com.Utils.Signal
public static var SignalMissionCompleted
Fired when you complete a mission.
public static var SignalMissionFailed
Fired when you’ve failed a tier.
public static var SignalMissionRemoved
You get this signal when a tier is removed from the list.
public static var SignalMissionReportSent: Signal
MissionReport Sent
public static var SignalMissionReportSent: Signal
MissionReport Sent
public static var SignalMissionReportWindowClosed: Signal
Mission Report window has been closed
public static var SignalMissionReportWindowClosed: Signal
Mission Report window has been closed
public static var SignalMissionRequestFocus: Signal
Fired when you request visual mission update.
public static var SignalMissionRewardsAnimationDone: Signal
GetEffects animation completed
public var SignalMouseDown: Signal
public var SignalMouseDown: Signal
public var SignalMouseDown: Signal
public var SignalMouseDownEmptySlot: Signal
public var SignalMouseDownEmptySlot: Signal
public var SignalMouseDownItem: Signal
public var SignalMouseUp: Signal
public var SignalMouseUp: Signal
public var SignalMouseUpEmptySlot: Signal
public var SignalMouseUpEmptySlot: Signal
public var SignalMouseUpItem: Signal
public var SignalMovieClipAdded: Signal
public var SignalMovieClipAdded: Signal
public static var SignalMsg: Signal
public var SignalNameSuggestionReceived: com.Utils.Signal
public static var SignalNametagAdded: Signal
public static var SignalNametagAddedToHatelist: Signal
public static var SignalNametagAggroUpdated: Signal
public static var SignalNametagRemoved: Signal
public static var SignalNametagRemovedFromHatelist: Signal
public static var SignalNametagUpdated: Signal
public static var SignalNeedGreedChanged: Signal
public static var SignalNeedGreedForItemFromClientChar: Signal
public static var SignalNewAnimaWell: Signal
public var SignalNewButtonPressed: Signal
public static var SignalNewLockedItem: Signal
static public var SignalNewMail: Signal
static public var SignalNewMailNotification: Signal
public var SignalNewRaidLeader: Signal
public var SignalNewTeamLeader: Signal
public static var SignalNewTeamLeader: Signal
You get this signal when someone became leader of the players team.
public static var SignalNoAnimaWell: Signal
public var SignalNodePressed: Signal
public static var SignalNoLongerInMatchMaking: com.Utils.Signal
public static var SignalNPCChatQuestionListReceived: Signal
public static var SignalNPCChatTextReceived: Signal
public static var SignalNumPocketSlotsChanged
public var SignalObjectDied: com.Utils.Signal
public static var SignalObjectUnderMouseChanged: Signal
public var SignalOffensiveTargetChanged: Signal
public static var SignalOpenChatWindow: Signal
public static var SignalOpenInstantBuy: Signal
public static var SignalOpenMissionWindow: Signal
Triggered from gamecode when player uses an npc that has quests @param: ID32
public static var SignalOpenShop: Signal
public static var SignalOpenTrainFeatGUI: Signal
Signal sent if gamecode wants us to show the feat gui.
public var SignalPanelClosed: Signal
public static var SignalPartnerAccepted: Signal
public static var SignalPartnerCashUpdated: Signal
public static var SignalPartnerNoLongerAccepted: Signal
public static var SignalPassiveAdded: Signal
public static var SignalPassiveForgotten: Signal
Signal sent when a spell has been removed.
public static var SignalPassiveLearned: Signal
Signal sent when a new spell has been learned.
public static var SignalPassiveRemoved: Signal
public static var SignalPassiveUpdate: Signal
Signal sent when the passives list is updated from server.
public static var SignalPassOnAllNeedGreeds: Signal
public static var SignalPatchingDone: Signal
public static var SignalPatchNotesDownloaded: Signal
public static var SignalPlayerChangedSide: com.Utils.Signal
public static var SignalPlayerCharacterAlive: Signal
public static var SignalPlayerCharacterDead: Signal
public static var SignalPlayerTiersChanged
TODO: Document the rest
public static var SignalPlayfieldChanged: Signal
public var SignalPotionCooldown: Signal
public var SignalPressed: Signal
public static var SignalProgressChanged: Signal
public static var SignalPromptJoinRequest
public var SignalPromptResponse: Signal
public var SignalPromptResponse: Signal
public var SignalPromptResponse: Signal
public var SignalPromptResponse: Signal
public var SignalPromptResponse: Signal
public var SignalPromptResponse: Signal
public static var SignalPvPMatchMakingMatchEnded: com.Utils.Signal
public static var SignalPvPMatchMakingMatchRemoved: com.Utils.Signal
public static var SignalPvPMatchMakingMatchStarted: com.Utils.Signal
public static var SignalPvPMinigameScoreChanged: com.Utils.Signal
public var SignalPvPPointsUpdated: Signal
public static var SignalQuestAvailable: Signal
You get this signal when someone has requested seeing the list of available quests for a given object.
public static var SignalQuestChanged
public static var SignalQuestCooldownChanged
Fired when a quest cooldown changes.
public static var SignalQuestEvent: Signal
Different events sent from Task.
public static var SignalQuestGiverEnterVicinity: Signal
Triggered when you come within 30meter of a questgiver.
public static var SignalQuestGiverLeaveVicinity: Signal
Triggered when a questgiver leaves your 30m vicinity.
public static var SignalQuestionsUpdated: Signal
public static var SignalQuestRewardAcceptAcknowledged: Signal
public static var SignalQuestRewardInventorySpace: Signal
public static var SignalQuestRewardMakeChoice: Signal
Triggered when there is a quest reward to choose.
public var SignalRaidDisbanded: Signal
public var SignalRaidGroupAdded: Signal
public var SignalRaidGroupRemoved: Signal
public static var SignalRaidInvite: Signal
public static var SignalRaidInviteTimedOut: Signal
public var SignalRankUpdated: Signal
public static var SignalRDBStatusChanged: Signal
public static var SignalReceivedFriendsList: Signal
public var SignalRecruitmentUpdated: Signal
public var SignalRedraw: Signal
public var SignalRefundPressed
public static var SignalReloadTokens: Signal
public var SignalRemoveNametag: Signal
public var SignalRenownPointsUpdated: Signal
public static var SignalReportSent: Signal
public var SignalResizeColumn: Signal
public static var SignalResourceChanged: Signal
param resourceType:Number The resource type (1-9).
public static var SignalRespawnWaveTimeUpdate: Signal
public static var SignalRestoreSwapBar: Signal
public static var SignalResurrectRequest: Signal
public var SignalRightClickItemSelect: Signal
public var SignalRollOut: Signal
public var SignalRollOut: Signal
public var SignalRollOver: Signal
public var SignalRollOver: Signal
public var SignalRowPressed: Signal
public static var SignalScoreboardUpdated: Signal
public static var SignalScryCounterLoaded: Signal
static public var SignalScryMessage: Signal
public static var SignalScryTimerCounterComboLoaded: Signal
public static var SignalScryTimerLoaded: Signal
public var SignalSearch: Signal
public var SignalSearchResult: Signal
static public var SignalSearchResult: Signal
public static var SignalSelectAbility: Signal
public var SignalSelected: Signal
public var SignalSelected: Signal
public var SignalSelectedAS: Signal
Called when someone clicks a button.
public var SignalSelectedAS: Signal
Called when someone clicks a button.
public var SignalSelectedClaimRow: Signal
private var SignalSendCash: Signal
public static var SignalSendItemToBank: Signal
public static var SignalSendItemToCrafting: Signal
public static var SignalSendItemToTrade: Signal
public static var SignalSendItemToTradepost: Signal
public static var SignalSendItemToUpgrade: Signal
public static var SignalSendMissionReport: Signal
Triggered when player hits key combo to open the quest reward window(s)
static public var SignalServerFramerateUpdated: com.Utils.Signal
public var SignalSetAsMainMission: Signal
public static var SignalSetGUIEditMode: Signal
public var SignalSetSurgeryData: Signal
public var SignalSetSurgeryData: Signal
public var SignalShopItemsUpdated: Signal
public static var SignalShortcutAdded: Signal
Signal sent when a shortcut has been added.
public static var SignalShortcutAddedToQueue: Signal
Signal sent when a shortcut is added to the queue
public static var SignalShortcutEnabled: Signal
Signal sent when a shortcut is enabled/disabled.
public static var SignalShortcutMoved: Signal
Signal sent when a shortcut has been move to some other spot.
public static var SignalShortcutRangeEnabled: Signal
Signal sent when a shortcut is enabled/disabled via range.
public static var SignalShortcutRemoved: Signal
Signal sent when a shortcut has been removed.
public static var SignalShortcutRemovedFromQueue: Signal
Signal sent when a shortcut is removed from the queue
public static var SignalShortcutsRefresh: Signal
Signal sent when the shortcut list has been loaded or when something else has forced it to be refreshed.
public static var SignalShortcutStatChanged: Signal
Signal sent when a shortcut changed one of it’s stats.
public static var SignalShortcutUsed: Signal
Signal sent when a shortcut is used
public static var SignalShowDialog: Signal
Called when a dialog should be shown.
public static var SignalShowFIFOMessage: Signal
public static var SignalShowFriendlyMenu: Signal
public static var SignalShowInspectWindow: Signal
Show inspect window
public static var SignalShowPassivesBar: Signal
public static var SignalShowVoteKickReasonPrompt: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: com.Utils.Signal
public static var SignalSkillUpdated: Signal
public var SignalSkinColorChanged: com.Utils.Signal
public static var SignalSMSAnimationDone: Signal
public var SignalSort: Signal
public var SignalSortClaimItems: Signal
public var SignalSortClicked: Signal
public var SignalSortColumn: Signal
public var SignalSortItems: Signal
public var SignalSortItems: Signal
public var SignalSortTypeSelected: Signal
public static var SignalSpellbookReceived: Signal
public static var SignalSpellForgotten: Signal
Signal sent when a spell has been removed.
public static var SignalSpellLearned: Signal
Signal sent when a new spell has been learned.
public static var SignalSpellUpdate: Signal
Signal sent when the spell list is updated from server.
public static var SignalSplashScreenActivated: Signal
Signal sent when the splashscreen is activated or deactivated.
public var SignalStackItems: Signal
public var SignalStartAnimation: Signal
public var SignalStartAnimation: Signal
public var SignalStartAnimation: Signal
public var SignalStartCraft: Signal
public var SignalStartDisassembly: Signal
public var SignalStartDrag: Signal
public var SignalStartDrag: Signal
public var SignalStartDragging: Signal
public var SignalStartDragItem: Signal
public var SignalStartLoadingURL: Signal
public var SignalStartSplit: Signal
public var SignalStartSplitItem: Signal
public var SignalStatChanged: Signal
public var SignalStateAdded: Signal
public var SignalStateChanged: Signal
public var SignalStateChanged: Signal
public var SignalStateRemoved: Signal
public var SignalStateUpdated: Signal
public var SignalStatusChanged: Signal
public static var SignalStatusTextChanged: Signal
public static var SignalStatusUpdateTime: com.Utils.Signal
public var SignalStopAnimation: Signal
public var SignalStopAnimation: Signal
public var SignalStopAnimation: Signal
public var SignalStopDrag: Signal
public var SignalStopped: Signal
public static var SignalSwapBar: Signal
public static var SignalSwapShortcut: Signal
Signal sent when a shortcut enters or exits max momentum (all resources filled up or not).
public static var SignalTagAdded: Signal
public static var SignalTagRead: Signal
public static var SignalTagRemoved: Signal
public static var SignalTagsReceived: Signal
public static var SignalTargetChanged: Signal
public var SignalTargetRollOut: Signal
public var SignalTargetRollOut: Signal
public var SignalTargetRollOut: Signal
public static var SignalTargetsTargetChanged: Signal
public static var SignalTaskAdded: Signal
This is called when you get a new task.
public var SignalTeamDisband: Signal
public static var SignalTeamInvite: Signal
public static var SignalTeamInvite: Signal
You get this signal when someone invites you to a team.
public static var SignalTeamInviteTimedOut: Signal
public static var SignalTeamInviteTimedOut: Signal
You get this signal when someone invites you to a team.
public var SignalTeamMoved: Signal
public var SignalTeamMoved: Signal
public var SignalTeamWindowLocked: Signal
public var SignalTemplateSelected: Signal
public static var SignalTextGameLoaded: Signal
public static var SignalTextUpdated: Signal
public static var SignalTierCompleted
Fired when you complete a tier.
public static var SignalTierFailed
Fired when you’ve failed a tier.
public var SignalToggleCombat: Signal
var SignalToggleVisibility: Signal
var SignalToggleVisibility: Signal
public var SignalTokenAmountChanged: Signal
public static var SignalTombstoneIsClose: Signal
public static var SignalTombstoneIsGone: Signal
public static var SignalTradeEnded: Signal
public static var SignalTradeStarted: Signal
public var SignalTrashButtonPressed: Signal
static public var SignalTriggerGetEffect: Signal
public var SignalUnEquipPressed
public static var SignalUnmarkForTeamMove: Signal
public static var SignalUpdateAllSkills: Signal
public var SignalUpdateGuildRenown: Signal
public var SignalUpdateHeight: Signal
public var SignalUpdateInventoryLabelAndAnimation: Signal
public var SignalUse: Signal
public var SignalUseItem: Signal
public static var SignalValidatingRDB: Signal
public var SignalValorRenownCapped: Signal
public var SignalValueChanged: com.Utils.Signal
public var SignalValueChanged: com.Utils.Signal
public var SignalValueChanged: com.Utils.Signal
public var SignalViewChanged: Signal
public var SignalViewChanged: Signal
public static var SignalVoiceAborted: Signal
public static var SignalVoiceFinished: Signal
public static var SignalVoiceStarted: Signal
public var SignalWantToClose: Signal
public var SignalWaypointAdded: Signal
public var SignalWaypointColorChanged: Signal
public var SignalWaypointMoved: Signal
public var SignalWaypointRemoved: Signal
public var SignalWaypointRenamed: Signal
public var SignalWaypointStateChanged: Signal
public var SignalWeeklyTokenAmountChanged: Signal
public var SignalWindowSelected: Signal
private var SignalWithdrawCash: Signal
public static var SignalWorldStatChanged: com.Utils.Signal
public static var SignalYouAreInMatchMaking: com.Utils.Signal
public function SignOff():Void
private function SignOut():Void
static public function SignUp(activitiesArray: Array,
skipQueue: Boolean):Void
public function SignUp(mode: Number,
playfieldInstances: Array,
location: Number,
rolesArray: Array,
comment: String,
maxTeamSize: Number):Void
public static function SignUpForMinigame(playfieldId: Number,
selectedClasses: Number,
bringTeam: Boolean,
doTeamMatch: Boolean) : Void
public static function SignupForRespawnPoint(respawnPointId: Number)
private function SignUpLeaveClickHandler():Void
private static var SILVER
public function Size() : com.Utils.Point
public static var SIZE_AUTO: Number
public static var SIZE_LARGE: Number
public static var SIZE_MEDIUM: Number
public static var SIZE_SMALL: Number
var SizeChanged: Signal
private var SizeChanged: Signal
public var SizeChanged: Signal
function SizeChangedHandler():Void
var SKILL_POINTS: String
public function SkillEntry()
function SkillhiveActiveAbilityBar()
function SkillHiveBuyPanel()
function SkillhiveCellTooltip()
public function SkillHiveCharacterSheet(characterSheet: MovieClip)
public function SkillhiveEquipPopup()
function SkillhivePassiveAbilityBar()
function SkillhivePowerInventory()
public function SkillsList()
public function SkillsPage()
private function SkipQueueCheckboxClicked():Void
public function Slot(signal: Signal,
group: SignalGroup,
callback: Function,
object: Object)
public function get Slot() : MovieClip
var SLOT_COUNT: Number
var SLOT_DUNGEON: Number
var SLOT_INVESTIGATION: Number
var SLOT_MAIN: Number
var SLOT_SIDE_1: Number
var SLOT_SIDE_2: Number
var SLOT_SIDE_3: Number
var SLOT_STORY: Number
private function SlotAbilitiesClicked()
function SlotAbilityBarDrag(newX: Number,
newY: Number)
function SlotAbilityBarVisibilityChanged()
function SlotAbilityListOpenValueChanged(value: DistributedValue)
function SlotAbilitySelected(clusterIndex: Number,
cellIndex: Number,
abilityIndex: Number)
function SlotAbilityTextRelease(buttonIndex: Number)
function SlotAbilityWheelButton(event: Object)
function SlotAbortTrade()
private function SlotAcceptBuySlots(buttonID: Number):Void
function SlotAcceptSplitItem(itemSlot: ItemSlot,
stackSplit: Number)
private function SlotAcceptSplitItem(itemSlot: BankItemSlot,
stackSplit: Number)
function SlotAcceptSplitItem(itemSlot: ItemSlot,
stackSplit: Number)
function SlotAcceptTrade()
private function SlotAchievementClicked(id: Number,
action: Number,
snap: Boolean)
private function SlotAchievementSizeChanged(id: Number,
action: Number)
function SlotAchievementState():Void
function SlotAchievementWindowOpen():Void
private function SlotActivateClicked()
function SlotActiveQuestChanged()
function SlotAddedToHatelist(npcID: ID32)
function SlotAddFriend()
private function SlotAddFriend():Void
function SlotAddTeamMember()
function SlotAllMailReadNotification():Void
function SlotAllNametagsRemoved()
function SlotAllSelected(event: Object)
function SlotAnimaWellIsClose()
function SlotAnimaWellIsGone():Void
function SlotAnimaWheelState():Void
private function SlotAskSignUpFacebook():Void
private function SlotAurumUpdated():Void
public function SlotAutoResizeColumn(columnId: Number)
function SlotAvailableSelected(event: Object)
private function SlotBackgroundPressed(buttonIdx: Number)
private function SlotBackgroundReleased(buttonIdx: Number)
function SlotBackward()
private function SlotBankExpanded(inventoryID: com.Utils.ID32,
size: Number):Void
private function SlotBannerNodeAdded(imagePath: String,
targetURL: String,
displayTime: Number)
public function SlotBaseHeadChanged(index: Number)
public function SlotBeardChanged(index: Number)
private function SlotBGClick()
function SlotBoPDialog(buttonID: Number,
boxIdx: Number):Void
function SlotBringToFront():Void
function SlotBrowserState():Void
function SlotBuffAdded(buffId: Number)
function SlotBuffAdded(buffId: Number)
disregard buffs if set to not show
private function SlotBuffAdded(buffId: Number):Void
function SlotBuffRemoved(buffId: Number) : Void
function SlotBuffRemoved(buffId: Number,
casterId: Number)
private function SlotBuffRemoved(buffId: Number):Void
private function SlotBuffRemoved(buffId: Number):Void
function SlotBuffSizeChanged()
private function SlotBuffSizeChanged():Void
function SlotBuffUpdated(buffId: Number) : Void
private function SlotButtonBarFocus():Void
private function SlotButtonBarFocus():Void
function SlotButtonSelected(object: MovieClip):Void
public function SlotButtonSelected(target: Object):Void
public function SlotButtonSelected(target: Object):Void
private function SlotButtonSelected(target: Object):Void
public function SlotBuy():Void
public function SlotBuy():Void
function SlotBuyAbility(featID: Number)
FUNCTIONALITY FOR ABILITY BUTTONS
private function SlotBuyBack():Void
public function SlotBuyBackItemSelected(index: Number,
buttonIndex: Number):Void
function SlotBuyClicked()
function SlotBuyCoupon()
private function SlotBuyItemDialog(buttonID: Number,
boxIdx: Number)
public function SlotBuyItemSelected(index: Number,
buttonIndex: Number):Void
function SlotBuySlots()
private function SlotBuySlots():Void
private function SlotBuySlots()
private function SlotBuySlotsAnswer(buttonID: Number)
function SlotCabalState():Void
public function SlotCancel()
private function SlotCancel()
private function SlotCancel():Void
function SlotCancelBuff(buttonId: Number,
buffId: Number)
function SlotCancelBuff(buttonId: Number)
private function SlotCancelButton()
private function SlotCancelDelete():Void
function SlotCancelLogin()
function SlotCancelPayment()
function SlotCancelSplitItem(slotID: Number)
private function SlotCancelSplitItem(slotID: Number)
function SlotCancelSplitItem(slotID: Number)
function SlotCancelTeamSwap()
private function SlotCanChangeLootOptionsChanged(
   canChangeLootOptions: Boolean
):Void
private function SlotCashAmountChanged(newValue: Number):Void
private function SlotCashAmountChanged(newValue: Number):Void
function SlotCategorySelected(node: DressingRoomNode):Void
function SlotCategorySelected(event: Object)
function SlotCellAbilityPress(buttonIndex: Number)
update the position of the abilities
function SlotCellAbilityRelease(buttonIndex: Number)
function SlotCellAbilitySelected(abilityIndex: Number)
function SlotCellMouseDown()
function SlotCellMouseUp()
public function SlotCellPressed(cellClip: CellClip)
function SlotCellSelected(cell: Cell)
function SlotChallengeJournalOpen():Void
function SlotChallengeJournalState():Void
function SlotChallengeRewardsAnimationDone()
public static var SlotChanged
Signal dispatched when a change to a slot is discovered (that is that a target is being replaced, added or removed)
private function SlotChanged(lootBagID: ID32)
private function SlotChangeRadioButtonSelection(event: Object):Void
private function SlotChangeRoleName(newName: String,
oldName: String,
rankNumber: String)
public function SlotChangeTabIndex(event: Object):Void
function SlotCharacterAlive()
function SlotCharacterAlive()
function SlotCharacterDead()
private function SlotCharacterDestructed()
function SlotCharacterDied()
private function SlotCharacterDied()
function SlotCharacterEntered()
function SlotCharacterEntered()
function SlotCharacterEntered()
function SlotCharacterEntered()
function SlotCharacterEntered()
function SlotCharacterEntered()
private function SlotCharacterEntered():Void
function SlotCharacterEnteredReticuleMode():Void
private function SlotCharacterEnteredReticuleMode()
Make sure the tooltip is closed when we die.
function SlotCharacterExited()
function SlotCharacterExited()
function SlotCharacterExited()
function SlotCharacterExited()
function SlotCharacterExited()
function SlotCharacterExited()
function SlotCharacterExitedReticuleMode()
private function SlotCharacterJoined(charID: ID32):Void
private function SlotCharacterLeft(charID: ID32):Void
function SlotCharacterListReceived()
public function SlotCharacterLoaded(url: String,
succeded: Boolean)
public function SlotCharacterLoaded(url: String,
succeded: Boolean)
function SlotCharacterNeedsNewName(charInstance: Number,
reason: Number,
requestedName: String)
private function SlotCharacterScaleChanged(value: Number)
private function SlotCharacterScaleChanged(value: Number)
function SlotCharacterSheetState():Void
function SlotCharacterStatChanged(stat: Number)
private function SlotCharacterStatChanged(stat: Number)
function SlotCharacterTeleported()
function SlotChoosePaymentDialogLoaded()
public function SlotClaimRowSelected():Void
function SlotClaimState():Void
private function SlotClaimsUpdated():Void
private function SlotClaimsUpdated():Void
function SlotClaimUpdated():Void
function SlotClaimWindowOpen():Void
function SlotClear()
public function SlotClear()
public function SlotClear()
function SlotClearGhostingTimeout():Void
private function SlotClick()
function SlotClick()
function SlotClickCell(cell: CellClip)
private function SlotClickContentOverlayDeleteIcon(scope: MovieClip):Void
private function SlotClickContentOverlayRenameIcon(scope: MovieClip):Void
private function SlotClickContentOverlayShareIcon(scope: MovieClip):Void
private function SlotClickContentOverlayViewIcon(scope: MovieClip):Void
private function SlotClickedItem()
public function SlotClickedTemplateAbility(featData: FeatData):Void
function SlotClientAccepted()
private function SlotClientAddedStaticItem(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotClientCharacterAlive()
function SlotClientCharacterAlive():Void
function SlotClientCharacterBuffAdded(buffID: Number)
function SlotClientCharacterDead()
function SlotClientCharacterStatChanged(statId: Number)
function SlotClientCharStatChanged(statID: Number) : Void
function SlotClientFramerateUpdated(fps: Number) : Void
function SlotClientItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotClientItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotClientItemLoaded(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotClientItemMoved(inventoryID: com.Utils.ID32,
fromPos: Number,
toPos: Number)
function SlotClientItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
private function SlotClientJoinedGroupFinder():Void
private function SlotClientJoinedGroupFinder():Void
private function SlotClientJoinedLFG():Void
function SlotClientJoinedRaid(raid: Raid):Void
private function SlotClientJoinedRaid(raid: Raid):Void
function SlotClientJoinedTeam(team: Team):Void
private function SlotClientJoinedTeam(team: Team):Void
function SlotClientJoinedTeam(team: Team):Void
private function SlotClientJoinedTeam(team: Team):Void
private function SlotClientLeftGroupFinder():Void
private function SlotClientLeftLFG():Void
function SlotClientLeftRaid():Void
private function SlotClientLeftRaid():Void
function SlotClientLeftTeam():Void
private function SlotClientLeftTeam():Void
function SlotClientLeftTeam():Void
private function SlotClientLeftTeam():Void
function SlotClientNoLongerAccepted()
function SlotClientStartedGroupFinderActivity():Void
private function SlotClientStartedGroupFinderActivity():Void
function SlotClockTypeChanged()
function SlotClose():Void
function SlotClose()
function SlotClose()
function SlotClose()
private function SlotClose()
public function SlotClose():Void
private function SlotCloseButtonPressed()
private function SlotCloseButtonSelected(name: String):Void
function SlotCloseCrafting()
function SlotCloseDialogue(npcID: ID32)
function SlotCloseInspectionWindow(windowID: MovieClip)
function SlotCloseInstantBuy():Void
function SlotCloseInventory()
private function SlotCloseLootOptionWindow():Void
function SlotCloseNeedGreedWindow():Void
function SlotCloseShop()
function SlotCloseWallet()
function SlotCloseWindow()
private function SlotCloseWindow(event: Object)
private function SlotClothingChanged(location: Number,
index: Number)
public function SlotConfirm()
private function SlotConfirmAurumUnlockPage(buttonId: Number)
private function SlotConfirmBuyBack(buttonId: Number)
private function SlotConfirmBuyChest(buttonId: Number)
private function SlotConfirmBuyFeet(buttonId: Number)
private function SlotConfirmBuyHands(buttonId: Number)
private function SlotConfirmBuyHat(buttonId: Number)
private function SlotConfirmBuyHeadgear1(buttonId: Number)
private function SlotConfirmBuyHeadgear2(buttonId: Number)
private function SlotConfirmBuyLegs(buttonId: Number)
private function SlotConfirmBuyMultiSlot(buttonId: Number)
private function SlotConfirmBuyNeck(buttonId: Number)
private function SlotConfirmDelete():Void
private function SlotConfirmDeleteMailPromptResponse():Void
function SlotConfirmPayment(token: Number)
private function SlotConfirmPurchase(buttonId: Number)
private function SlotConfirmPurchase(buttonId: Number)
private function SlotConfirmPurchase(buttonId: Number)
private function SlotConfirmPurchase0(buttonId: Number)
private function SlotConfirmPurchase1(buttonId: Number)
private function SlotConfirmPurchase2(buttonId: Number)
private function SlotConfirmPurchase3(buttonId: Number)
private function SlotConfirmShareLoot(buttonID: Number,
charId: ID32):Void
private function SlotConfirmUnlockPage(buttonId: Number)
function SlotContentInitialized():Void
function SlotContentLoaded() : Void
public function SlotContentLoaded()
function SlotConversationInfoReceived(npcID: ID32,
topicDepthArray: Array)
function SlotCooldownTime(itemPos: Number,
cooldownStart: Number,
cooldownEnd: Number,
cooldownFlags: Number) : Void
private function SlotCooldownTime(itemPos: Number,
cooldownStart: Number,
cooldownEnd: Number,
cooldownFlags: Number) : Void
function SlotCraftingResultFeedback(result: Number,
numItems: Number,
feedback: String,
items: Array,
percentChance: Number)
function SlotCraftingResultFeedback(result: Number,
numItems: Number,
feedback: String,
items: Array,
percentChance: Number,
cost: Number,
crit: Boolean,
leveled: Boolean,
stateArray: Array,
validFeedback: Number,
bonusFeedback: Number,
fusionFeedback: Number)
function SlotCraftingState():Void
function SlotCreateCharacterFailed(errorCode: Number)
function SlotCreateCharacterSucceded()
function SlotCreateRaid()
function SlotCrosshairTargetUpdated(dynelID: ID32)
function SlotCrosshairTypeChanged()
function SlotDamageInfo(statID: Number,
damage: Number,
absorb: Number,
attackResultType: Number,
attackType: Number,
attackOffensiveLevel: Number,
attackDefensiveLevel: Number,
context: Number,
targetID: ID32,
iconID: ID32,
iconColorLine: Number,
combatLogFeedbackType: Number)
private function SlotDamageInfo(statID: Number,
damage: Number,
absorb: Number,
attackResultType: Number,
attackType: Number,
attackOffensiveLevel: Number,
attackDefensiveLevel: Number,
context: Number,
targetID: ID32,
iconID: ID32,
iconColorLine: Number)
Fires when a character takes damage
function SlotDefensiveTargetChanged(targetID: ID32)
public function SlotDefensiveTargetChanged(targetID: ID32):Void
public function SlotDefensiveTargetChanged(targetID: ID32):Void
function SlotDefensiveTargetDocked(dock: Boolean):Void
function SlotDefensiveTargetLocked(lock: Boolean):Void
function SlotDefensiveTargetMonitorChanged():Void
function SlotDeleteBox(buttonID: Number,
boxIdx: Number)
function SlotDeleteItem(itemSlot: ItemSlot):Void
private function SlotDeleteItem(itemSlot: ItemSlot):Void
function SlotDeleteItem(itemSlot: ItemSlot):Void
private function SlotDeleteItem(itemSlot: ItemSlot)
function SlotDeleteItem()
function SlotDeleteItemDialog(buttonID: Number,
itemSlotID: Number):Void
private function SlotDeleteItemDialog(buttonID: Number,
itemSlotID: Number)
private function SlotDeleteItemDialog(buttonID: Number,
itemSlotID: Number):Void
function SlotDeleteItemDialog(buttonID: Number,
itemSlotID: Number):Void
function SlotDeleteItemsDialog(buttonID: Number)
private function SlotDemote():Void
function SlotDemoteGuildMember()
public function SlotDestroyGlyph()
public function SlotDestroySignet()
private function SlotDetailButtonClicked()
private function SlotDetailButtonClicked()
function SlotDialogueEnterVicinity(dynelID: ID32)
function SlotDialogueLeaveVicinity(dynelID: ID32)
private function SlotDifficultyChanged()
function SlotDirectoryPressed()
function SlotDragBegin(event: Object)
function SlotDragBegin(event: Object)
function SlotDragEnd(event: Object)
function SlotDragEnd(event: Object):Void
function SlotDragEnd(event: Object)
function SlotDragEnd(event: Object)
function SlotDragEnd(event: Object)
function SlotDragHandled()
private function SlotDragHandled()
private function SlotDragHandled()
function SlotDragHandled()
public function SlotDragHandled()
function SlotDragHandled()
function SlotDragHandled()
function SlotDragHandled()
private function SlotDragHandled()
private function SlotDressingRoomClicked()
private function SlotDropdownTypeSelected(event: Object):Void
private static function SlotDroppedToDesktop()
function SlotDynelEnterVicinity(dynelID: ID32)
function SlotDynelLeaveVicinity(dynelID: ID32)
function SlotDynelStatChanged(statID: Number)
function SlotEditMaskPressed()
function SlotEditMaskReleased()
private function SlotEmpowerConfirmed(buttonId: Number)
private function SlotEnableSearch():Void
private function SlotEndPotionCooldown()
function SlotEnteredReticuleMode()
public function SlotEnteredReticuleMode()
private function SlotEntryActivated(nodeId: Number):Void
private function SlotEntryActivated(nodeId: Number):Void
private function SlotEntryFocused(id: Number,
image: Number,
isRandom ):Void
private function SlotEntryFocused(id: Number,
image: Number,
isRandom: Boolean):Void
private function SlotEntryFocused(loreNode: LoreNode):Void
private function SlotEntryFocused(loreNode: LoreNode):Void
private function SlotEntrySelected(index: Number,
isExpanded: Boolean):Void
private function SlotEntryToggled():Void
private function SlotEntryToggled(select: Boolean):Void
function SlotEquipButtonPressed(buttonId: Number)
private function SlotEquipButtonPressed(buttonId: Number)
function SlotEquipButtonRollOut(buttonId: Number)
function SlotEquipButtonRollOver(buttonId: Number)
function SlotEquipSlotSelected():Void
function SlotEscapePressed()
function SlotESCPressed()
function SlotEULATextUpdated(txt: String)
private function SlotExit():Void
public function SlotEyebrowChanged(index: Number)
public function SlotEyeColorChanged(index: Number)
private function SlotFacebookPromptSelection(loginSelected: Boolean):Void
private function SlotFacebookUpdated():Void
public function SlotFacialFeatureChanged(feature: Number,
value: Number)
public function SlotFacialHairColorChanged(index: Number)
function SlotFactionSelected(faction: Number)
function SlotFadeScreen(fadeIn: Boolean,
time: Number)
function SlotFeatClicked(itemIndex: Number,
buttonIndex: Number)
function SlotFeatMouseDown(itemIndex: Number,
buttonIndex: Number)
function SlotFeatTrained(featID: Number): Void
private function SlotFeatTrained(featId: Number) : Void
public function SlotFeatTrained():Void
public function SlotFeatTrained(featId: Number):Void
private function SlotFeatTrained()
private function SlotFeatTrained()
private function SlotFeatTrained()
function SlotFeatUntrained()
private function SlotFeatUntrained()
private function SlotFiltersChanged(changed: Boolean,
filter: Array,
difficultyFilter: Array)
private function SlotFilterUsableItems(event: Object):Void
private function SlotFinishLoading():Void
function SlotFirstButtonClicked(event: Object)
private function SlotFocusInput()
private function SlotFocusMission(missionId: Number)
function SlotFocusTargetSet(targetID: ID32):Void
private function SlotFocusTargetSet(targetID: ID32):Void
function SlotFocusTargetSet(targetID: ID32):Void
function SlotForceShowMissionTracker()
private function SlotForceSkillUpdate():Void
private function SlotForceSkillUpdate():Void
function SlotFormLoaded()
function SlotForward()
private function SlotFrameStarted() : Void
private function SlotFriendsListResponse(selectedName: String):Void
function SlotFriendsState():Void
private function SlotFriendsUpdate():Void
public function SlotFusionConfirmed(buttonId: Number)
function SlotGainedWeaponLevel(weaponStat: Number,
newLevel: Number)
private function SlotGameLoaded()
private function SlotGearManagerDataUpdated():Void
private function SlotGearManagerError(errorCode: Number,
message: String):Void
private function SlotGenderChanged(gender: Number)
public function SlotGenderChanged(gender: Number)
public function SlotGenderChanged(gender: Number)
private function SlotGenderChanged(gender: Number)
function SlotGetAnimationComplete(tagId: Number):Void
private function SlotGoalAnimationCompleted(uid: Number)
when a goal has finished some internal tweening
private function SlotGoalAnimationStarted(uid: Number)
when a goal is currently doing some animation add the id if its not there
function SlotGoalFinished(tierId: Number,
goalId: Number) : Void
private function SlotGoalFinished(tierId: Number,
goalId: Number)
Remove any other progressindicators running
function SlotGoalPhaseUpdated(tierId: Number) : Void
private function SlotGoalPhaseUpdated(missionId: Number) :Void
when a phase is updated
function SlotGoalProgress(tierId: Number,
goalId: Number,
solvedTimes: Number,
repeatCount: Number) : Void
private function SlotGoalProgress(tierId: Number,
goalId: Number,
solvedTimes: Number,
repeatCount: Number)
function SlotGoalTimeLimitChanged(tierId: Number) : Void
private function SlotGoalTimeLimitChanged(tierId: Number) : Void
private function SlotGoalUpdated(tierID: Number,
goalID: Number,
solvedTimes: Number,
repeatCount: Number):Void
private function SlotGoverningformUpdated()
function SlotGoverningformUpdated(newGoverningForm: Number)
function SlotGroupFinderState():Void
private function SlotGuildCharacterLeftCabal(characterId: ID32):Void
private function SlotGuildCreated()
private function SlotGuildLogUpdated():Void
private function SlotGuildMessageUpdated()
private function SlotGuildNameUpdated()
private function SlotGuildNameUpdated()
private function SlotGuildUpdate():Void
function SlotGuiModeChanged()
public function SlotHairColorChanged(index: Number)
public function SlotHairStyleChanged(index: Number)
function SlotHelp():Void
function SlotHelp():Void
private function SlotHelpButtonPressed():Void
function SlotHelpState():Void
function SlotHideModuleStateUpdated(module: GUIModuleIF,
isActive: Boolean):Void
function SlotHideRightClickMenu():Void
function SlotHideRightClickMenu():Void
function SlotHighlightSlot(missionType: Number,
highlight: Boolean)
function SlotHotkeyChanged(hotkeyId: Number) : Void
private function SlotHotkeyChanged()
private function SlotHotkeyChanged(hotkeyID: Number):Void
function SlotHyperLinkClicked(target: String)
public static function SlotHyperLinkClicked(target: String)
private function SlotIconMouseDown(buttonindex: Number)
private function SlotIconMouseUp(buttonindex: Number)
private function SlotIconRollOut()
private function SlotIconRollOut()
private function SlotIconRollOver()
private function SlotIconRollOver()
function SlotIgnore()
private function SlotIgnore():Void
private function SlotIgnoredUpdate():Void
function SlotInspect()
public static function SlotInstanceDying(obj: Object)
function SlotInstantContentInitialized():Void
public function SlotInstructionsAreVisible(visible: Boolean):Void
function SlotInventoryState():Void
function SlotInvisibleBuffAdded(buffId: Number)
function SlotInviteTimedOut()
private function SlotInviteToGroup():Void
function SlotInviteToGuild()
private function SlotInviteToGuild():Void
function SlotInviteToRaid()
function SlotItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number):Void
function SlotItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number):Void
private function SlotItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number):Void
private function SlotItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotItemAdded(inventoryId: ID32,
itemPos: Number)
function SlotItemAdded(inventoryId: ID32,
itemPos: Number)
private function SlotItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number):Void
function SlotItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number):Void
function SlotItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number):Void
function SlotItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number):Void
private function SlotItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number):Void
function SlotItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number):Void
public function SlotItemClicked(itemIndex: Number,
buttonIndex: Number)
public function SlotItemClicked(index: Number,
buttonIndex: Number):Void
public function SlotItemClicked(index: Number,
buttonIndex: Number):Void
public function SlotItemClicked(index: Number,
buttonIndex: Number):Void
private function SlotItemClicked(index: Number,
buttonIndex: Number):Void
private function SlotItemClicked(index: Number,
buttonIndex: Number):Void
private function SlotItemClicked(index: Number,
buttonIndex: Number):Void
function SlotItemCooldown(inventoryID: com.Utils.ID32,
itemPos: Number,
seconds: Number)
function SlotItemCooldown(inventoryID: com.Utils.ID32,
itemPos: Number,
seconds: Number)
private function SlotItemCooldown(inventoryID: com.Utils.ID32,
itemPos: Number,
seconds: Number):Void
function SlotItemCooldownRemoved(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotItemCooldownRemoved(inventoryID: com.Utils.ID32,
itemPos: Number)
private function SlotItemCooldownRemoved(inventoryID: com.Utils.ID32,
itemPos: Number):Void
function SlotItemDroppedOnDesktop()
private function SlotItemDroppedOnDesktop()
private function SlotItemDroppedOnDesktop():Void
private function SlotItemDroppedOnDesktop()
function SlotItemDroppedOnDesktop()
public function SlotItemDroppedOnDesktop()
public function SlotItemDroppedOnDesktop()
public function SlotItemDroppedOnDesktop()
public function SlotItemDroppedOnDesktop()
function SlotItemDroppedOnDesktop()
private function SlotItemDroppedOnDesktop():Void
function SlotItemLoaded(inventoryID: com.Utils.ID32,
itemPos: Number):Void
private function SlotItemLoaded(inventoryID: com.Utils.ID32,
itemPos: Number):Void
private function SlotItemLoaded()
public function SlotItemMouseDown(itemIndex: Number,
buttonIndex: Number)
function SlotItemMoved(inventoryID: com.Utils.ID32,
fromPos: Number,
toPos: Number):Void
function SlotItemMoved(inventoryID: com.Utils.ID32,
fromPos: Number,
toPos: Number):Void
private function SlotItemMoved(inventoryID: com.Utils.ID32,
fromPos: Number,
toPos: Number):Void
function SlotItemMoved(inventoryID: com.Utils.ID32,
fromPos: Number,
toPos: Number)
function SlotItemMoved(inventoryID: ID32,
fromPos: Number,
toPos: Number)
function SlotItemMoved(inventoryID: ID32,
fromPos: Number,
toPos: Number)
function SlotItemMoved(inventoryID: com.Utils.ID32,
fromPos: Number,
toPos: Number)
function SlotItemOfferReceived(name: String,
lootBagId: ID32,
itemPosition: Number):Void
function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean):Void
function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean):Void
private function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean):Void
private function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
private function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean):Void
private function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
private function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean):Void
private function SlotItemSelected(index: Number):Void
private function SlotItemSelected(index: Number):Void
function SlotItemShopState():Void
function SlotItemStatChanged(inventoryID: com.Utils.ID32,
itemPos: Number,
stat: Number,
newValue: Number)
function SlotItemStatChanged(inventoryID: com.Utils.ID32,
itemPos: Number,
stat: Number,
newValue: Number):Void
private function SlotItemStatChanged(inventoryID: com.Utils.ID32,
itemPos: Number,
stat: Number,
newValue: Number)
function SlotItemStatChanged(inventoryID: com.Utils.ID32,
itemPos: Number,
stat: Number,
newValue: Number)
function SlotItemStatChanged(inventoryID: com.Utils.ID32,
itemPos: Number,
stat: Number,
newValue: Number)
function SlotItemStatChanged(inventoryID: com.Utils.ID32,
itemPos: Number,
stat: Number,
newValue: Number)
function SlotItemStatChanged(inventoryID: com.Utils.ID32,
itemPos: Number,
stat: Number,
newValue: Number)
private function SlotItemStatChanged(inventoryID: com.Utils.ID32,
itemPos: Number,
stat: Number,
newValue: Number):Void
function SlotItemStatChanged(inventoryID: com.Utils.ID32,
itemPos: Number,
stat: Number,
newValue: Number):Void
private function SlotJoinRaid(raid: Raid):Void
function SlotJoinRequestSelected(buttonID: Number,
inviterID: ID32):Void
private function SlotJoinTeam(team: Team):Void
private function SlotJoinTypeSelectionChanged(selection: Number):Void
function SlotJournalState():Void
private function SlotKeyDown()
function SlotKickFromRaid()
function SlotLatencyUpdated(latency: Number) : Void
function SlotLeaderboardsState():Void
private function SlotLeaderChanged():Void
function SlotLeaveGroupFinder():Void
function SlotLeaveLFG():Void
function SlotLeavePvP(mapID: Number):Void
function SlotLeaveRaid()
function SlotLeaveTeam()
private function SlotLeftRaid():Void
private function SlotLeftTeam():Void
private function SlotLoadImageError(target_mc: MovieClip,
errorCode: String,
httpStatus: Number) : Void
private function SlotLoadingPageComplete():Void
private function SlotLoadingPageStart(url: String):Void
private function SlotLocationChanged()
function SlotLockedSelected(event: Object)
function SlotLockedToTarget(targetID: ID32)
function SlotLockedToTarget(targetID: ID32)
function SlotLockPositionWhenPinnedChanged():Void
function SlotLoginStateChanged(state: Number)
public static function SlotLoginStateChanged(state: Number)
function SlotLookingForGroupState():Void
function SlotLootBagOpened(id: ID32)
private function SlotLootModeChanged(newLootMode: Number):Void
private function SlotLootModeChanged(groupLootMode: Number):Void
function SlotLootOfferPromptResponse(acceptItem: Boolean,
lootBagId: ID32,
itemPosition: Number)
private function SlotLootThresholdChanged(newLootThreshold: Number):Void
function SlotLootWindowClosed(lootBag: LootWindow,
lastPosition: flash.geom.Point)
private function SlotMailDelete(mailId: Number):Void
private function SlotMailSent(succeed: Boolean,
message: String):Void
private function SlotMailUpdate(mailId: Number):Void
function SlotMakeTeamLeader()
private function SlotMakeupChanged(index: Number)
public function SlotMakeupChanged(index: Number)
public function SlotMakeupColorChanged(index: Number)
public function SlotMarkerInfoSelected(name: String):Void
public function SlotMarkerSelected(name: String):Void
private function SlotMarkForTeamMove(id: ID32):Void
function SlotMarkForTeamSwap()
private function SlotMasterLooterChanged():Void
function SlotMatchEnded()
function SlotMatchRemoved()
function SlotMatchStarted()
function SlotMatchWantsToStart()
private function SlotMaxStacksChanged(event: Object):Void
function SlotMeetUp():Void
private function SlotMeetUp():Void
function SlotMemberRollOver(memberID: ID32):Void
private function SlotMemberRollOver(memberID: ID32):Void
function SlotMemberRollOver(memberID: ID32):Void
private function SlotMembershipPriceUpdated(price: String)
function SlotMemberStatusUpdated(member: Boolean)
private function SlotMemberStatusUpdated():Void
function SlotMemberStatusUpdated(member: Boolean)
private function SlotMemberStatusUpdated(member: Boolean):Void
iterate the Optional rewards
private function SlotMemberStatusUpdated(member: Boolean)
goal info
private function SlotMemberStatusUpdated(member: Boolean)
private function SlotMemberStatusUpdated(member: Boolean):Void
function SlotMemberStatusUpdated(member: Boolean)
private function SlotMemberUpdated()
function SlotMinigameStartsInXSeconds()
private function SlotMiniMapStateChanged(selectedState: Number):Void
private function SlotMinStacksChanged(event: Object):Void
function SlotMissionCompleted(missionID: Number):Void
private function SlotMissionCompleted(missionID: Number):Void
function SlotMissionCompleted(missionID: Number)
function SlotMissionFailed() : Void
function SlotMissionIconClicked(event: Object)
mouse events
function SlotMissionRemoved(missionId: Number)
function SlotMissionReportSent() : Void
function SlotMissionReportWindowClosed()
when all MissionRewardWindows has been closed, dispatch this to see if we need to redraw the windows
function SlotMissionRewardsAnimationDone()
function SlotMissionWindowClosed(rewardId: Number)
function SlotModuleStatusChanged(module: GUIModuleIF,
isActive: Boolean)
public function SlotMouseDown(buttonIndex: Number)
function SlotMouseDownEmptySlot(iconBox: IconBox,
gridPos: Point,
buttonIdx: Number)
private function SlotMouseDownEmptySlot(gridPos: Point,
buttonIdx: Number)
public function SlotMouseDownEndWritingName()
function SlotMouseDownItem(itemSlot: ItemSlot,
buttonIndex: Number,
clickCount: Number)
private function SlotMouseDownItem(itemSlot: ItemSlot,
buttonIndex: Number,
clickCount: Number)
private function SlotMouseDownItem(itemSlot: ItemSlot,
buttonIndex: Number,
clickCount: Number)
function SlotMouseDownItem(itemSlot: ItemSlot,
buttonIndex: Number,
clickCount: Number)
private function SlotMouseMove()
private function SlotMouseMove()
function SlotMouseMove()
private function SlotMouseOutButton()
private function SlotMouseOverButton()
private function SlotMousePress(buttonindex: Number)
private function SlotMousePress(buttonIdx: Number):Void
private function SlotMousePress(buttonIndex: Number):Void
private function SlotMouseRelease(buttonindex: Number)
private function SlotMouseRelease():Void
private function SlotMouseRelease():Void
public function SlotMouseUp(buttonIndex: Number)
function SlotMouseUp()
function SlotMouseUpEmptySlot(itemSlot: ItemSlot,
buttonIdx: Number)
private function SlotMouseUpEmptySlot(bankItemSlot: BankItemSlot,
buttonIndex: Number) : Void
function SlotMouseUpEmptySlot(itemSlot: ItemSlot,
buttonIdx: Number)
private function SlotMouseUpEmptySlot(gridPos: Point,
buttonIdx: Number)
function SlotMouseUpEmptySlot(itemSlot: ItemSlot,
buttonIdx: Number)
function SlotMouseUpItem(itemSlot: ItemSlot,
buttonIndex: Number)
private function SlotMouseUpItem(bankItemSlot: BankItemSlot,
buttonIndex: Number) : Void
private function SlotMouseUpItem(itemSlot: ItemSlot,
buttonIndex: Number)
function SlotMouseUpItem(itemSlot: ItemSlot,
buttonIndex: Number)
private function SlotMouseUpItem(itemSlot: ItemSlot,
buttonIndex: Number)
function SlotMouseUpItem(itemSlot: ItemSlot,
buttonIndex: Number)
private function SlotMouseUpItem(itemSlot: ItemSlot,
buttonIndex: Number)
function SlotMoveItemToGuildBank(buttonID: Number)
function SlotMoveSelfToTeam()
public function SlotMovieClipAdded(itemIndex: Number,
columnId: Number,
movieClip: MovieClip)
private function SlotMovieClipAdded(itemIndex: Number,
columnId: Number,
movieClip: MovieClip):Void
private function SlotMovieClipAdded(itemIndex: Number,
columnId: Number,
movieClip: MovieClip):Void
private function SlotMovieClipAdded(itemIndex: Number,
columnId: Number,
movieClip: MovieClip):Void
private function SlotMovieClipAdded(itemIndex: Number,
columnId: Number,
movieClip: MovieClip):Void
function SlotMsg(message: String)
public function SlotNameEnterFrame()
function SlotNametagAdded(characterID: ID32)
function SlotNametagAggroUpdated(characterID: ID32,
aggroStatus: Number)
function SlotNametagRemoved(characterID: ID32) : Boolean
function SlotNametagUpdated(characterID: ID32)
private function SlotNeedGreedChanged(needGreed: Boolean):Void
function SlotNeedGreedWindowSelected(selectedWindow: MovieClip):Void
function SlotNewAnimaWell(well: String):Void
private function SlotNewMail(mailId: Number):Void
function SlotNewMailNotification():Void
private function SlotNewPress()
function SlotNewPressed(parentBox: ItemIconBox)
private function SlotNewRaidLeader(teamID: ID32):Void
function SlotNewTeamLeader(id: com.Utils.ID32)
function SlotNextAbilityWheel()
private function SlotNextPage():Void
private function SlotNextPage():Void
function SlotNextResult()
function SlotNextUltimateAbility()
function SlotNicknameSuggestionReceived(name: String,
whichName: Number)
function SlotNoAnimaWell():Void
private function SlotNodeClicked()
remove the old and create a new view
private function SlotNodeSelected()
private function SlotNoLongerInMatchMaking(playfieldId: Number)
private function SlotNoLongerInMatchMaking(playfieldId: Number):Void
function SlotNPCChatQuestionListReceived(npcID: ID32,
questionArray: Array)
function SlotNPCChatTextReceived(npcID: ID32,
text: String,
type: Number)
private function SlotObjectiveChanged()
function SlotObjectUnderMouseChanged(targetID: ID32)
function SlotOffensiveTargetChanged(targetID)
private function SlotOfferedLootBox(possibleItems: Array,
tokenType: Number,
boxType: Number,
backgroundId: Number)
private function SlotOkButton()
function SlotOpenDialogue(npcID: ID32)
private function SlotOpenedLootBox(obtainedItems: Array,
lootResult: Number,
moreAvailable: Boolean)
function SlotOpenInstantBuy(offeredItems: Array,
overridePrices: Array,
overrideCurrency: String):Void
function SlotOpenMissionWindow(dynelID: ID32)
function SlotOpenPurchaseConfirmation(itemName: String,
itemPrice: String,
recurring: Boolean,
paymentType: String,
cardNumber: String):Void
function SlotOpenShop(shopInterface: ShopInterface)
private function SlotPanelClosed()
private function SlotPanelSizeChanged() : Void
function SlotPartnerAccepted()
function SlotPartnerItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotPartnerItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotPartnerItemLoaded(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotPartnerItemMoved(inventoryID: com.Utils.ID32,
fromPos: Number,
toPos: Number)
function SlotPartnerItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
function SlotPartnerNoLongerAccepted()
function SlotPassiveAdded(itemPos: Number) : Void
Signal sent when a shortcut has been added.
function SlotPassiveAdded(itemPos: Number) : Void
Signal sent when a shortcut has been added.
private function SlotPassiveAdded()
function SlotPassiveListOpenValueChanged(value: DistributedValue) : Void
when the passive list is opened or closed, hide and show the Abilities tab
function SlotPassiveRemoved(itemPos: Number) : Void
Signal sent when a shortcut has been removed.
function SlotPassiveRemoved(itemPos: Number) : Void
Signal sent when a shortcut has been removed.
private function SlotPassiveRemoved()
function SlotPassivesListOpenValueChanged(value: DistributedValue)
Updates the distributet value that is used to create
function SlotPatcherDone(succeded: Boolean)
when patching is done
function SlotPatchNotesUpdated(txt: String)
function SlotPendingRewardsUpdated():Void
function SlotPendingRewardsUpdated():Void
function SlotPetInventoryOpen():Void
private function SlotPetitionFocusChanged():Void
function SlotPetitionUpdated():Void
function SlotPetitionWindowOpen():Void
function SlotPetsState():Void
function SlotPinnedWindowsOpacityChanged():Void
private function SlotPinPress()
function SlotPlantFlag()
Remove player flags
function SlotPlayerCharacterAlive():Void
function SlotPlayerCharacterDead(wait: Boolean):Void
function SlotPlayerInitialized()
function SlotPlayfieldChanged(newPlayfield: Number)
private function SlotPotionCooldown(seconds: Number)
function SlotPrefAudioMusicOnOffChanged(value: DistributedValue)
function SlotPrefAudioQualityChanged(value: DistributedValue)
function SlotPrefAudioSoundsOnOffChanged(value: DistributedValue)
function SlotPrefDXVersionChanged(value: DistributedValue) : Number
function SlotPrefFullScreenChanged(value: DistributedValue)
public function SlotPreview():Void
function SlotPreviousAbilityWheel()
private function SlotPreviousPage():Void
private function SlotPreviousPage():Void
function SlotPreviousUltimateAbility()
function SlotPrevResult()
function SlotProgressChanged(progr: Number,
txt: String)
private function SlotPromote():Void
function SlotPromoteGuildMember()
function SlotPromptJoinRequest(inviterID: ID32,
inviterName: String):Void
private function SlotPromptResponse(response: String,
id: Number):Void
private function SlotPromptResponse(response: String,
id: Number):Void
private function SlotPromptResponse():Void
private function SlotPromptResponse(mode: String,
selectedRolesArray: Array,
selectedActivity: Number,
selectedLocation: Number,
selectedDifficulty: Number,
comment: String,
maxTeamSize: Number,
signOut: Boolean):Void
private function SlotPurchasableSelected(event: Object):Void
function SlotPurchasedSelected(event: Object)
private function SlotPurchaseInventoryMouseDown(itemSlot: BankItemSlot,
buttonIdx: Number,
clickCount: Number):Void
function SlotPvPSpoilsOpen():Void
function SlotPvPState():Void
function SlotQuestAvailable(idQuestGiver: Number,
questName: String,
mainQuestType: Number,
unused: Number,
questGiverType: Number,
questGiverInstance: Number,
tier: Number) : Void
function SlotQuestChanged(questID: Number) : Void
private function SlotQuestChanged()
function SlotQuestCooldownChanged(cooldownEvent: Number,
cooldownID: Number)
function SlotQuestEvent(missionID: Number,
questEventID: Number)
private function SlotQuestionChosen(index: Number,
topicDepth: Number)
function SlotQuestionsUpdated() : Void
function SlotQuestRewardMakeChoice(taskID: Number):Void
private function SlotRaidDisbanded():Void
private function SlotRaidGroupAdded(teamID: ID32):Void
private function SlotRaidGroupRemoved(teamID: ID32):Void
function SlotRaidInvite(inviterID: ID32,
inviterName: String):Void
function SlotRaidInviteSelected(buttonID: Number,
inviterID: ID32):Void
private function SlotRandomEntryToggled(select: Boolean):Void
private function SlotRankUpdated()
function SlotRDBProgressChanged(progress: Number,
progressText: String):Void
function SlotRDBStatusChanged(isActive: Boolean)
private function SlotReadyPromptStatusChanged():Void
public function SlotReceiveItem(srcInventory: ID32,
srcSlot: Number)
public function SlotReceiveItem(srcInventory: ID32,
srcSlot: Number)
public function SlotReceiveItem(srcInventory: ID32,
srcSlot: Number)
public function SlotReceiveItem(srcInventory: ID32,
srcSlot: Number)
public function SlotReceiveItem(srcInventory: ID32,
srcSlot: Number)
public function SlotRecoverGlyph()
public function SlotRecoverSignet()
function SlotRefundAbility(buttonID: Number,
featID: Number)
function SlotRegionTeleportOpen():Void
function SlotRegionTeleportState():Void
private function SlotReloadTokens()
function SlotRemovedFromHatelist(npcID: ID32)
private function SlotRemoveEditRoleNameWindow()
function SlotRemoveEquipPopup()
function SlotRemoveFocus()
function SlotRemoveFriend()
private function SlotRemoveFriend():Void
private function SlotRemoveFromGroup():Void
private function SlotRemoveFromGuild():Void
private function SlotRemoveGoal(uid: Number)
function SlotRemoveTeamMember()
private function SlotRenameBox(buttonIndex: Number,
clickCount: Number)
when clicking the title of the inventory, the rename variable is set to true for a second if a user clicks again while the rename variable is true, it will enable them to edit the text
function SlotRenameCharDlg(charInstance: Number,
newName: String) : Void
function SlotResetCraftingGUI()
public function SlotResizeColumn(columnId: Number,
width: Number)
private function SlotResizeMove()
private function SlotResizeMove()
private function SlotResizePress()
private function SlotResizePress()
private function SlotResizeRelease()
private function SlotResizeRelease()
function SlotReslolutionValueChanged(value: DistributedValue) : Void
On changes to the resolution, update this.
function SlotResolutionChange():Void
function SlotResolutionValueChanged()
function SlotResourceUpdated(resourceType: Number,
resourceAmount: Number,
targetID: ID32)
function SlotResourceUpdated(resourceType: Number,
resourceAmount: Number,
targetID: ID32)
param resourceType:Number The resource type (1-9).
function SlotRespawnWaveTimeUpdate(timeLeft: Number):Void
function SlotRestoreSwapBar():Void
private function SlotResultsReceived() : Void
function SlotResurrectRequest(name: String,
spell: String)
function SlotRightClickVendorSaleChanged():Void
private function SlotRoleChanged()
private function SlotRollContentOverlayDeleteIcon()
private function SlotRollContentOverlayRenameIcon()
private function SlotRollContentOverlayShareIcon()
private function SlotRollContentOverlayViewIcon()
function SlotRollOut()
function SlotRollOut()
function SlotRollOutCell(cell: CellClip)
function SlotRollOutCluster(cluster: ClusterClip)
function SlotRollOutIcon()
function SlotRollOutIcon()
private function SlotRollOutIcon():Void
function SlotRollOutIcon()
function SlotRollOver()
function SlotRollOver()
function SlotRollOverCash()
function SlotRollOverCell(cell: CellClip)
function SlotRollOverCluster(cluster: ClusterClip)
MOUSE EVENTS
function SlotRollOverDownloading()
function SlotRollOverIcon()
function SlotRollOverLatency()
function SlotRollOverMail()
function SlotRollOverMail()
public static var Slots: Array
The DynelSlot object is never removed as it represent directly to the slots defined by Enums.DynelSlot so you can always keep connections to the signals and never change them.
function SlotScaleChanged()
function SlotScoreChanged()
Called when the PvPMinigame.SignalPvPMinigameScoreChanged signal is emitted.
private function SlotScroll(event: Object)
function SlotScryCounterLoaded(loaded: Boolean)
function SlotScryMessage(messageArray: Array)
function SlotScryMessage(messageArray: Array):Void
function SlotScryTimerCounterComboLoaded(loaded: Boolean)
function SlotScryTimerLoaded(loaded: Boolean)
function SlotSearch(searchText: String)
private function SlotSearchText(event: Object)
function SlotSearchText(event: Object)
function SlotSelectAbility() : Void
private function SlotSelectCharacter(event: Object):Void
private function SlotSelectCharacterPlay(event: Object):Void
private function SlotSelectDeck(event: Object):Void
function SlotSelected()
function SlotSelected()
private function SlotSelectedRow(ID: Number):Void
private function SlotSell():Void
public function SlotSellItemSelected(index: Number,
buttonIndex: Number):Void
private function SlotSellPromptResponse(price: Number):Void
function SlotSendMessage()
private function SlotSendMessage():Void
public function SlotSendMissionReportHotkeyPressed(event: Object)
function SlotSendTeamSwapRequest()
function SlotServerFramerateUpdated(fps: Number) : Void
function SlotSetGUIEditMode(edit: Boolean)
function SlotSetLanguage():Void
private function SlotSetLanguage()
private function SlotSetNodeFocus()
private function SlotSetNodeFocus()
private function SlotShareLoot(selectedLabel: String):Void
function SlotShortcutAdded(itemPos: Number) : Void
Signal sent when a shortcut has been added.
private function SlotShortcutAdded(itemPos: Number) : Void
function SlotShortcutAdded(itemPos: Number) : Void
Signal sent when a shortcut has been added.
private function SlotShortcutAdded()
function SlotShortcutAddedToQueue(itemPos: Number)
function SlotShortcutbarHotkeysVisibleChanged()
function SlotShortcutEnabled(itemPos: Number,
enabled: Boolean) : Void
Signal sent when a shortcut is enabled/disabled.
function SlotShortcutEnabled(itemPos: Number,
enabled: Boolean) : Void
Signal sent when a shortcut is enabled/disabled.
function SlotShortcutMoved(p_from: Number,
p_to: Number) : Void
Signal sent when a shortcut has been move to some other spot.
private function SlotShortcutMoved(p_from: Number,
p_to: Number) : Void
function SlotShortcutMoved(p_from: Number,
p_to: Number) : Void
Signal sent when a shortcut has been move to some other spot.
function SlotShortcutRangeEnabled(itemPos: Number,
enabled: Boolean) : Void
Signal sent when a shortcut is enabled/disabled via range.
function SlotShortcutRemoved(itemPos: Number) : Void
Signal sent when a shortcut has been removed.
private function SlotShortcutRemoved(itemPos: Number):Void
function SlotShortcutRemoved(itemPos: Number) : Void
Signal sent when a shortcut has been removed.
private function SlotShortcutRemoved()
function SlotShortcutRemovedFromQueue(itemPos: Number)
function SlotShortcutResourceEnabled(itemPos: Number,
enabled: Boolean) : Void
Signal sent when a shortcut is enabled/disabled via resource.
function SlotShortcutsRefresh() : Void
Signal that triggers every time the player load the game or teleports or whatever, will call the SlotShortcutAdded for every shortcut item.
function SlotShortcutStatChanged(itemPos: Number,
stat: Number,
value: Number) : Void
Signal sent when a shortcut changed one of it’s stats.
private function SlotShortcutStatChanged(itemPos: Number,
stat: Number,
value: Number) : Void
function SlotShortcutUsed(itemPos: Number)
private function SlotShortcutUsed(itemPos: Number) : Void
private function SlotShowBanner()
function SlotShowBuffsChanged()
public function SlotShowBuffsOnTeamChanged():Void
function SlotShowDialog(dialogIF: com.GameInterface.DialogIF)
function SlotShowFIFOMessage(text: String,
mode: Number)
function SlotShowFriendlyMenu(charID: ID32,
name: String,
showAtMouse )
function SlotShowInspectionWindow(characterID: ID32)
private function SlotShowMailTab():Void
function SlotShowNeedGreedWindow(lootBagId: ID32,
itemPos: Number,
item: InventoryItem,
timeout: Number):Void
function SlotShowPassivesBar(show: Boolean)
function SlotShowPlayerDamageNumbersChanged()
function SlotShowPlayerHealNumbersChanged()
function SlotShowTargetDamageNumbersChanged()
private function SlotShowTeamBuffChanged():Void
private function SlotShowTeamDebuffChanged():Void
function SlotShowText(text: String,
context: Number,
targetID: ID32)
function SlotShowVoteKickReasonPrompt(targetID: ID32,
targetName: String):Void
function SlotSignalCommandAborted()
function SlotSignalCommandAborted() : Void
function SlotSignalCommandEnded()
function SlotSignalCommandEnded() : Void
function SlotSignalCommandStarted(name: String,
progressBarType: Number) : Void
function SlotSignalCommandStarted(name: String,
progressBarType: Number,
uninterruptable: Boolean) : Void
Signal sent when a command is started.
function SlotSignalShortcutMaxMomentumEnabled(itemPos: Number,
enabled: Boolean) : Void
Method invoked when a shortcut is enters its max momentum.
function SlotSignUpGroupFinder():Void
function SlotSignUpLFG():Void
function SlotSignUpPvP(mapID: Number,
asTeamMember: Number):Void
function SlotSizeChanged():Void
function SlotSkillHiveHelp(event: Object):Void
public function SlotSkillUpdated(skill: Number)
public function SlotSkillUpdated(skill: Number)
private function SlotSkillUpdated(updatedSkill: Number)
when an update to a skill is received checks if the stat is visible and writes to it, if not it stores the updated skill
public function SlotSkinColorChanged(index: Number)
function SlotSMSAnimationDone(buffId: Number)
public function SlotSort(event: Object)
private function SlotSort()
private function SlotSortClicked():Void
private function SlotSortClicked():Void
public function SlotSortColumn(columnId: Number,
direction: Number)
function SlotSortMembers(event: Object)
public function SlotSortRows(sortButton: SortButton,
sortType: String):Void
private function SlotSortTypeSelected(sortType: String):Void
private function SlotSprintsPetsClicked()
function SlotStackItems(srcID: Number,
dstID: Number)
public function SlotStartAnimation():Void
public function SlotStartAnimation():Void
public function SlotStartAnimation():Void
public function SlotStartAnimation():Void
function SlotStartCrafting()
function SlotStartCrafting()
function SlotStartCrafting()
function SlotStartDisassembly()
function SlotStartDrag()
private function SlotStartDrag()
private function SlotStartDrag()
private function SlotStartDrag()
function SlotStartDragItem(itemSlot: ItemSlot,
stackSize: Number)
private function SlotStartDragItem(itemSlot: ItemSlot,
stackSize: Number)
function SlotStartDragItem(itemSlot: ItemSlot,
stackSize: Number)
private function SlotStartDragItem(itemSlot: ItemSlot,
stackSize: Number)
function SlotStartDragItem(itemSlot: ItemSlot,
stackSize: Number)
private function SlotStartDragItem(itemSlot: ItemSlot,
stackSize: Number)
private function SlotStartDragItem(itemSlot: ItemSlot,
stackSize: Number)
private function SlotStartDragWindow()
private function SlotStartDragWindow()
private function SlotStartDragWindow():Void
function SlotStartDragWindow()
public function SlotStartEmpowerment()
public function SlotStartFusion()
private function SlotStartResizing(buttonIdx: Number):Void
function SlotStartSplitItem(iconBox: IconBox,
itemSlot: ItemSlot,
stackSize: Number)
private function SlotStartSplitItem(itemSlot: BankItemSlot,
stackSize: Number)
function SlotStartSplitItem(itemSlot: ItemSlot,
stackSize: Number)
private function SlotStartSplitItem(itemSlot: ItemSlot)
private function SlotStartSplitItem(itemSlot: ItemSlot)
function SlotStartVoteKick()
function SlotStartVoteRetreat()
function SlotStatChanged(statID: Number):Void
private function SlotStatChanged(stat: Number)
function SlotStatChanged(statID: Number) : Void
private function SlotStatChanged(stat: Number,
value: Number)
listens to a change in stats.
function SlotStatChanged(statId: Number)
private function SlotStatChanged(stat: Number,
value: Number)
listens to a change in stats.
private function SlotStatChanged(statId: Number)
private function SlotStatChanged(stat: Number)
public function SlotStatChanged(stat: Number)
public function SlotStatChanged(statId: Number)
public function SlotStatChanged(statId: Number)
private function SlotStatChanged(stat: Number)
function SlotStateAdded(stateID: Number,
buffID: Number)
function SlotStateAdded(stateID: Number,
buffID: Number,
snap: Boolean)
function SlotStateRemoved(stateID: Number,
buffID: Number)
function SlotStateRemoved(stateID: Number,
buffID: Number)
function SlotStateUpdated(stateID: Number,
buffID: Number)
function SlotStatUpdated(statId: Number)
private function SlotStatUpdated(statId: Number)
private function SlotStatusResultsStateChanged(selectedState: Number):Void
public function SlotStopAnimation():Void
public function SlotStopAnimation():Void
public function SlotStopAnimation():Void
public function SlotStopAnimation():Void
public function SlotStopAnimation():Void
function SlotStopDrag()
private function SlotStopDrag()
private function SlotStopDrag()
private function SlotStopDragWindow()
private function SlotStopDragWindow()
private function SlotStopDragWindow():Void
function SlotStopDragWindow()
private function SlotSubEntryActivated(nodeId: Number):Void
private function SlotSubEntryEnabled():Void
private function SlotSubEntryFocused(id: Number,
image: Number,
isRandom: Boolean):Void
private function SlotSubEntryFocused(loreNode: LoreNode):Void
private function SlotSubEntrySizeChanged():Void
private function SlotSubEntrySizeChanged():Void
private function SlotSubEntryToggled(select: Boolean)
function SlotSummonTeamMember()
function SlotSwapBar(spellTemplates: Array):Void
function SlotSwapShortcut(itemPos: Number,
templateID: Number,
switchBackTime: Number):Void
private function SlotSwapShortcut(itemPos: Number,
templateID: Number):Void
function SlotSwitchSheet(id: Number,
snap: Boolean)
switches sheet on demend
function SlotTagAdded(tagId: Number,
characterId: ID32)
private function SlotTagAdded(tagId: Number,
character: ID32)
private function SlotTagAdded(tagId: Number,
character: ID32)
private function SlotTagAdded(tagId: Number,
character: ID32)
private function SlotTagAdded(tagId: Number,
character: ID32)
private function SlotTagAdded(tagId: Number,
character: ID32)
function SlotTagAdded(tagId: Number,
characterId: ID32)
private function SlotTagAdded(tagId: Number,
character: ID32)
function SlotTagAdded(tagId: Number,
characterId: ID32)
private function SlotTagAdded(tagId: Number):Void
private function SlotTagAdded(tagId: Number):Void
function SlotTagAdded():Void
function SlotTagAdded(tag: Number)
function SlotTagAdded(tagId: Number):Void
private function SlotTagAdded(tagId: Number)
private function SlotTagAdded(tagId: Number)
function SlotTagAdded(tagId: Number):Void
private function SlotTagRead(tagId: Number)
private function SlotTagsReceived()
function SlotTargetCharacterBuffAdded(buffID: Number)
function SlotTargetRollOut():Void
private function SlotTargetRollOut():Void
function SlotTargetRollOut():Void
function SlotTaskAdded(missionID: Number):Void
function SlotTaskAdded(missionID: Number)
function SlotTeamInvite(inviterID: ID32,
inviterName: String):Void
function SlotTeamInviteSelected(buttonID: Number,
inviterID: ID32):Void
private function SlotTeamLeaderChanged(charID: ID32):Void
function SlotTeamMonitorChanged():Void
function SlotTeamMove()
function SlotTeamMoved():Void
function SlotTeamMoved():Void
function SlotTeamSizeChanged():Void
function SlotTeamSwap()
function SlotTeamWindowLocked(lock: Boolean):Void
function SlotTemplateSelected(template: SkillTemplate)
function SlotTextChanged(textfield_txt: TextField)
function SlotTextChanged()
function SlotTextFieldFocus(oldFocus,
newFocus)
function SlotTextUpdated() : Void
function SlotTierCompleted(p_tierId: Number) : Void
function SlotTierFailed(p_tierId: Number) : Void
private function SlotTierFailed(tierId: Number,
showFeedback: Boolean)
Remove any other progressindicators running
function SlotTierRemoved(tierId: Number) : Void
function SlotTierRemoved(missionID: Number)
function SlotToggleCharacterSkillPointGUI()
function SlotToggleClockType() : Void
function SlotToggleCombat(IsInCombat: Boolean)
function SlotToggleCombat(isInCombat) : Void
function SlotTogglePassiveBar(e: Object)
function SlotToggleTemplateAbilities(event: Object)
function SlotToggleVisibility()
function SlotToggleVisibility()
function SlotToggleVisibilityActiveBar(snap: Boolean)
function SlotToggleVisibilityPassiveBar(snap: Boolean)
function SlotTokenAmountChanged(id: Number,
newValue: Number,
oldValue: Number):Void
function SlotTokenAmountChanged(id: Number,
newValue: Number,
oldValue: Number):Void
function SlotTokenAmountChanged(id: Number,
newValue: Number,
oldValue: Number):Void
private function SlotTokenAmountChanged(id: Number,
newValue: Number,
oldValue: Number):Void
function SlotTokenAmountChanged(id: Number,
newValue: Number,
oldValue: Number):Void
function SlotTokenAmountChanged(id: Number,
newValue: Number,
oldValue: Number):Void
function SlotTokenAmountChanged(id: Number,
newValue: Number,
oldValue: Number):Void
private function SlotTokenAmountChanged(tokenId: Number,
newAmount: Number,
oldAmount: Number)
function SlotTokenChanged(tokenID: Number,
newAmount: Number,
oldAmount: Number)
function SlotTokenChanged(tokenID: Number,
newAmount: Number,
oldAmount: Number)
private function SlotTokenChanged(tokenID: Number,
newAmount: Number,
oldAmount: Number)
public function SlotTokenChanged(tokenID: Number,
newAmount: Number,
oldAmount: Number):Void
private function SlotTokenChanged(tokenID: Number,
newAmount: Number,
oldAmount: Number)
private function SlotTokenChanged(tokenID: Number,
newAmount: Number,
oldAmount: Number)
function SlotTombstoneIsClose():Void
function SlotTombstoneIsGone():Void
function SlotTooltipAbilityPressed(abilityIndex: Number)
private function SlotTooltipLayout()
private function SlotTooltipLayout()
private function SlotTopPressed()
function SlotTotalDownloadSizeChanged(totalSize: String)
function SlotTrade()
function SlotTradeCompleted()
private function SlotTradeInventoryMouseDown(itemSlot: BankItemSlot,
buttonIdx: Number,
clickCount: Number):Void
function SlotTradepostState():Void
function SlotTradeStarted()
private function SlotTrashPress()
function SlotTrashPressed(parentBox: ItemIconBox)
function SlotTriggerGetEffect(effectNumber: Number): Void
private function SlotUniformTypesSelectionChanged(selectionArray: Array):Void
function SlotUnignore()
private function SlotUnignore():Void
function SlotUnload()
function SlotUnload()
private function SlotUnmarkForTeamMove(id: ID32):Void
private function SlotUnselectRows():Void
private function SlotUnselectRows():Void
function SlotUpdateAdvancedTooltips()
function SlotUpdateCellPanel()
function SlotUpdateCellPanelTimer(buffID: Number)
private function SlotUpdateCharacters():Void
private function SlotUpdateExchange():Void
private function SlotUpdateHourSubtitles(timeLeft: Number):Void
function SlotUpdateInterval():Void
function SlotUpdateLayout():Void
private function SlotUpdateList():Void
public function SlotUpdateShopItems():Void
function SlotUpdateShortcuts()
private function SlotUpdateStatus(statName: String,
value: Number,
type1: Number,
type2: Number,
dimID: Number):Void
function SlotUpdateStatusText(txt: String)
function SlotUpdateTemplates():Void
private function SlotUpdateWorldStats(statName: String,
value: Number,
type1: Number,
type2: Number,
dimensionID: Number):Void
function SlotUpgradeClicked()
function SlotUpgradeClicked()
private function SlotUseableSelected(event: Object):Void
function SlotUseItem(itemSlot: ItemSlot)
function SlotValidatingRDB(isValidating: Boolean):Void
function SlotVideoEnded()
function SlotVideoLoaded()
function SlotVisibilityChanged() : Void
function SlotVoiceAborted(voiceHandle: Number)
tell all conversations the chitchat is done
function SlotVoiceFinished(voiceHandle: Number)
tell all conversations the to disable until the ongoing is done
function SlotVoiceStarted(voiceHandle: Number)
private function SlotWaitingForFacebookUpdate():Void
function SlotWaypointAdded(id: ID32)
Adds a waypoint to the screenrenderer.
function SlotWaypointColorChanged(id: ID32)
function SlotWaypointMoved(id: String)
function SlotWaypointRemoved(id: ID32)
function SlotWaypointRenamed(id: ID32)
function SlotWaypointStateChanged(id: ID32)
private static function SlotWeakListObjDied(index: Number,
userData )
function SlotWeaponAdded(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotWeaponAdded(inventoryID: com.Utils.ID32,
itemPos: Number)
This will be called both when you get an item and if an item is moved from a different inventory to this.
function SlotWeaponChanged(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotWeaponChanged(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotWeaponRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
function SlotWeaponRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
param inventoryID:com.Utils.ID32 [] identity of the inventory sending the signal
function SlotWeaponTypeSelected(event: Object)
function SlotWheelAnimated()
function SlotWindowMonitorUpdate()
private function SlotYouAreInMatchMaking(mapID: Number,
joinAsGroup: Boolean)
private function SlotYouAreInMatchMaking(mapID: Number,
joinAsGroup: Boolean):Void
private static var SMALL_SIZE: Number
function SMSItemClickHandler(event: Object)
public function SMSListItemRenderer()
public function set snapping(value: Boolean):Void
var SOCIAL: Number
public static var SOCIAL: Number
private static var SORT_BY: String
private static var SORT_RADIO_GROUP: String
public static var SORT_TYPE_ALL: String
public static var SORT_TYPE_FACTION: String
public var sortArrow: MovieClip
public function SortBag()
public function SortButton()
public function SortButton()
public function SortButton()
function SortByMissionType(a: Quest,
b: Quest):Number
private function SortByRarity(a,
b)
function SortChilds(variable,
list)
private function SortItems(index)
updates the visuals, toggles the sortordering and dispatches a signal
private function SortItems(sortTarget: String,
sortDirection: String):Void
function SortNametags()
public static var SORTORDER_ASC: Number
public static var SORTORDER_DESC: Number
public static var SORTORDER_NONE: Number
function SoundOptionHandler():Void
private static var SOUTH_DISTRICT: String
var SP_VALUE: Number
private function SpeedChanged():Void
private static var SPLIT_MIN: Number
var splitArray: Array
function SplitItem(srcInventoryID: ID32,
srcInventorySlot: Number,
stackSize: Number,
dstBoxIdx: Number,
dstX: Number,
dstY: Number)
public function SplitItem(srcInvID: com.Utils.ID32,
srcPos: Number,
dstPos: Number,
split: Number) : Boolean
Tries to split a given item
function SplitItemPopup()
function SplitItemToEmptySlot(iconBox: IconBox,
gridPos: Point,
srcInventoryID: ID32,
sourcePos: Number,
stackSize: Number)
var SPRINT_BUFFS: Array
function SprintMouseUp()
private static var SQUAD: String
private static var STACKS: String
var STAGE: Rectangle
private static var STAGE_ARMED: Number
private static var STAGE_COOKED: Number
private static var STAGE_SAFE: Number
function StageResizeEventHandler():Void
public static var STANDARD_COLOR: Number
var STANDARD_FONT: String
public static var STANDARD_FONT: String
public static var STANDARD_UNTARGET_ALPHA: Number
public function Start(duration: Number,
startValue, 
endValue, 
ease: Function) : Void
private static var START_SLOT_POCKET: String
function StartAnimation(damageClip: MovieClip)
static public function StartAnimation(url: String) : Void
function StartButtonActivation()
startbutton
function StartButtonDeactivation()
function StartButtonEventHandler()
public function StartChanneling() : Void
CHANNELING
public function StartChanneling() : Void
public static function StartConversation(npcID: ID32)
public static function StartCrafting(inventoryType: Number)
function StartDeathPenaltyTooltipTimeout()
public static function StartDisassembly(inventoryType: Number)
private function StartDragAchievementWindow()
private function StartDraggingItem(stackSize: Number)
public static function StartDragItem(dragOwner: MovieClip,
itemSlot: ItemSlot,
stackSize: Number) : DragObject
private function StartDragLootBag()
draw the background of the items now that all slots are done
public static function StartEmpowerment(inventoryType: Number)
public static function StartFusion(inventoryType: Number)
public static function StartGame() : Void
private static var STARTING_INTERVAL: Number
private static var STARTING_INTERVAL: Number
private static var STARTING_INTERVAL: Number
var STARTING_Y_POSITION: Number
function StartLineIfReady()
function StartNextLine()
static function StartQuitGame()
private function StartResizing():Void
private function StartSplittingItem()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimout()
public static function StartTrade(tradeCharacter: ID32)
public function StartVideo()
public static function StartVoteKick(id: ID32,
reason: String)
Initiates a vote to kick the given player
public static function StartVoteRetreat()
Vote to retreat
public function StartWritingName()
public function StatBar()
public function set state(state: Number):Void
public function set state(state: Number):Void
var STATE_ACTIVE: Number
var STATE_CASTING: Number
var STATE_CHANNELING: Number
private var STATE_CLOSED: Number
var STATE_COOLDOWN: Number
public static var STATE_CRAFTING_NEED_TOOL: Number
public static var STATE_CRAFTING_NOT_READY: Number
public static var STATE_CRAFTING_READY: Number
public static var STATE_CRAFTING_SCRIPT_FAILED: Number
public static var STATE_DISASSEMBLE_NEED_TOOL: Number
public static var STATE_DISASSEMBLE_READY: Number
public static var STATE_DISASSEMBLE_SCRIPT_FAILED: Number
private static var STATE_DPS: Number
private var STATE_DRAGGING
public static var STATE_DRAGGING: Number
var STATE_DRAGGING_WINDOW: Number
public static var STATE_EMPTY: Number
var STATE_GLOBAL_COOLDOWN: Number
private static var STATE_HEAL: Number
private static var STATE_INACTIVE: Number
public static var STATE_LARGE: Number
var STATE_MAX_MOMENTUM: Number
public static var STATE_MEDIUM: Number
var STATE_NO_RESOURCE: Number
var STATE_NONE: Number
public static var STATE_NONE: Number
private var STATE_OPEN: Number
var STATE_OUT_OF_RANGE: Number
public static var STATE_RESIZING: Number
var STATE_RESIZING_WINDOW: Number
public static var STATE_SMALL: Number
var STATE_WRITING_NAME: Number
var STATE_WRONG_HEAPON: Number
public function States()
private static var STATIC_FRAME: Number
public function StatItem()
public function StatPage()
function StatPageToggled(statName: String)
public var Stats: Object
public static var STATTEXT_NUMBER: Number
public static var STATTEXT_PERCENT: Number
public var StatUpdated: Signal
Signal sent any stat has been updated.
public static var STATUS: String
public static var STATUS_STATE: Number
public function StatusResults()
static public function SteamItemsAvailable() : Boolean
private static var STEP_INTERVAL: Number
private static var STEP_INTERVAL: Number
private static var STEP_INTERVAL: Number
var stereoMusicTextLabel_tdb: String
var STONEHENGE: String
private static var STONEHENGE: String
private static var STONEHENGE: String
private static var STONEHENGE: String
var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_INSTRUCTIONS: String
var STONEHENGE_QUEUE: String
var STONEHENGE_ZONE: String
public function Stop():Void
private static var STOP_MODE: String
static public function StopAnimation(url: String,
stopTime: Number) : Void
public function StopChanneling() : Void
public function StopChanneling() : Void
function StopDeathPenaltyTooltipTimeout()
private function StopDragAchievementWindow()
private function StopDragLootBag()
public function StopHighlightSlot(slotId: Number)
public function StopHighlightSlot(slotId: Number)
private function StopResizing():Void
public static function StopTagSound() : Void
public function StopTimer():Void
private function StopTooltipTimeout()
private function StopTooltipTimeout()
private function StopTooltipTimeout()
private function StopTooltipTimeout()
private function StopTooltipTimeout()
private function StopTooltipTimeout()
private function StopTooltipTimeout()
private function StopTooltipTimout()
private function StopTooltipTimout()
private function StopTooltipTimout()
private function StopVid()
private static var STORE_AND_SELL: String
public static var STORE_AND_SELL_VIEW: String
public function StoreAndSellView()
public function StoreConfig(config: Archive) : Void
public static function Strip(string: String):String
private static function StripList()
function StupidDistanceHack()
static public function Sub(v1: Vector3,
v2: Vector3) : Vector3
private static var SUB_TYPE: String
private function SubmitInput()
public function SubPoint(point: com.Utils.Point) : Void
private var SUBSKILL_HEIGHT: Number
public static function SummonMountFromTag(tagId: Number):Void
private function SummonNode(nodeId: Number):Void
private function SummonNode(nodeId: Number):Void
private function SummonNode(nodeId: Number):Void
public static function SummonPetFromTag(tagId: Number):Boolean
public static function SummonRequest(id: ID32)
var SUPPORT_AUGMENT
var SUPPORT_AUGMENT: Number
var SUPPORT_AUGMENT_BIT: Number
var SUPPORT_AUGMENT_BIT: Number
private static var SUPPORT_AUGMENT_PURCHASED_COLOR: Number
private static var SUPPORT_AUGMENT_PURCHASED_LEFT_COLOR: Number
private static var SUPPORT_AUGMENT_PURCHASED_RIGHT_COLOR: Number
private static var SUPPORT_AUGMENT_UNLOCKED_COLOR: Number
private static var SUPPORT_AUGMENT_UNLOCKED_COLOR: Number
var surroundMusicTextLabel_tdb: String
var SURVIVABILITY_AUGMENT
var SURVIVABILITY_AUGMENT: Number
var SURVIVABILITY_AUGMENT_BIT: Number
var SURVIVABILITY_AUGMENT_BIT: Number
private static var SURVIVABILITY_AUGMENT_PURCHASED_COLOR: Number
private static var SURVIVABILITY_AUGMENT_PURCHASED_LEFT_COLOR: Number
private static var SURVIVABILITY_AUGMENT_PURCHASED_RIGHT_COLOR: Number
private static var SURVIVABILITY_AUGMENT_UNLOCKED_COLOR: Number
private static var SURVIVABILITY_AUGMENT_UNLOCKED_COLOR: Number
private static var SURVIVAL: String
var SWAP_ANIMATION_DURATION: Number
function SwapAbilities(itemPos: Number,
swapBackTime: Number):Void
public function SwapAbilityData(p_icon: String,
p_ColorLine: Number,
spellId: Number,
spellType: Number,
linkageId: String,
useEffects: Boolean,
swapBackTime: Number,
resourceGenerator ) : Void
public static function SwapAegisController(primary: Boolean,
up: Boolean)
private function SwapBackEffect(duration: Number):Void
public function SwapBackTimerEffect(swapBackTime: Number):Void
public function SwapBackTimerEffect(swapBackTime: Number):Void
public function SwapEffect(duration: Number):Void
public function SwapEffect(duration: Number):Void
private function SwapPoint(point: flash.geom.Point) : flash.geom.Point
function SwitchToAugment():Void
function SwitchToAuxilliary():Void
private function SwitchToEmpowerment()
private function SwitchToFusion()
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