Variables

PVP_MODE

public static var PVP_MODE: String

FVF_MODE

public static var FVF_MODE: String

HIGH_POWERED_WEAPONRY

public static var HIGH_POWERED_WEAPONRY: String

REINFORCED_ARMOR

public static var REINFORCED_ARMOR: String

INTEGRATED_ANIMA_CONDUITS

public static var INTEGRATED_ANIMA_CONDUITS: String

PVP_UNIFORM_TYPES_TITLE

private static var PVP_UNIFORM_TYPES_TITLE: String

FVF_UNIFORM_TYPES_TITLE

private static var FVF_UNIFORM_TYPES_TITLE: String

FVF_RADIO_GROUP

private static var FVF_RADIO_GROUP: String

TOTAL_BUFFS

private static var TOTAL_BUFFS: Number

BUFF_SCALE

private static var BUFF_SCALE: Number

SignalControlSelectionChanged

public var SignalControlSelectionChanged: Signal

m_HighPoweredWeaponryCheckBox

public var m_HighPoweredWeaponryCheckBox: MovieClip

m_ReinforcedArmorCheckBox

public var m_ReinforcedArmorCheckBox: MovieClip

m_IntegratedAnimaConduitsCheckBox

public var m_IntegratedAnimaConduitsCheckBox: MovieClip

m_HighPoweredWeaponryRadioButton

public var m_HighPoweredWeaponryRadioButton: MovieClip

m_ReinforcedArmorRadioButton

public var m_ReinforcedArmorRadioButton: MovieClip

m_IntegratedAnimaConduitsRadioButton

public var m_IntegratedAnimaConduitsRadioButton: MovieClip

m_UniformTypesTitle

private var m_UniformTypesTitle: TextField

m_UniformTypesBackground

private var m_UniformTypesBackground: MovieClip

m_PvPContainer

private var m_PvPContainer: MovieClip

m_FvFContainer

private var m_FvFContainer: MovieClip

m_HighPoweredWeaponryBuff

private var m_HighPoweredWeaponryBuff: MovieClip

m_ReinforcedArmorBuff

private var m_ReinforcedArmorBuff: MovieClip

m_IntegratedAnimaConduitsBuff

private var m_IntegratedAnimaConduitsBuff: MovieClip

m_ControlsArray

private var m_ControlsArray: Array

m_SelectionArray

private var m_SelectionArray: Array

m_Mode

private var m_Mode: String

m_IsDisabled

private var m_IsDisabled: Boolean

Functions

UniformTypes

public function UniformTypes()

Init

private function Init():Void

ControlsClickEventHandler

private function ControlsClickEventHandler():Void

BuffLoadCompleteHandler

private function BuffLoadCompleteHandler(target: MovieClip):Void

Layout

private function Layout():Void

SetValidRadioButtonUniforms

public function SetValidRadioButtonUniforms(value: Number):Void

Properties

mode

public function set mode(value: String):Void

mode

public function get mode():String

disabled

public function set disabled(value: Boolean):Void

disabled

public function get disabled():Boolean

selection

public function set selection(value: Array):Void

selection

public function get selection():Array
public static var PVP_MODE: String
public static var FVF_MODE: String
public static var HIGH_POWERED_WEAPONRY: String
public static var REINFORCED_ARMOR: String
public static var INTEGRATED_ANIMA_CONDUITS: String
private static var PVP_UNIFORM_TYPES_TITLE: String
private static var FVF_UNIFORM_TYPES_TITLE: String
private static var FVF_RADIO_GROUP: String
private static var TOTAL_BUFFS: Number
private static var BUFF_SCALE: Number
public var SignalControlSelectionChanged: Signal
public var m_HighPoweredWeaponryCheckBox: MovieClip
public var m_ReinforcedArmorCheckBox: MovieClip
public var m_IntegratedAnimaConduitsCheckBox: MovieClip
public var m_HighPoweredWeaponryRadioButton: MovieClip
public var m_ReinforcedArmorRadioButton: MovieClip
public var m_IntegratedAnimaConduitsRadioButton: MovieClip
private var m_UniformTypesTitle: TextField
private var m_UniformTypesBackground: MovieClip
private var m_PvPContainer: MovieClip
private var m_FvFContainer: MovieClip
private var m_HighPoweredWeaponryBuff: MovieClip
private var m_ReinforcedArmorBuff: MovieClip
private var m_IntegratedAnimaConduitsBuff: MovieClip
private var m_ControlsArray: Array
private var m_SelectionArray: Array
private var m_Mode: String
private var m_IsDisabled: Boolean
public function UniformTypes()
private function Init():Void
private function ControlsClickEventHandler():Void
private function BuffLoadCompleteHandler(target: MovieClip):Void
private function Layout():Void
public function SetValidRadioButtonUniforms(value: Number):Void
public function set mode(value: String):Void
public function set disabled(value: Boolean):Void
public function set selection(value: Array):Void
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