MovieClip |
GUI.WorldDomination.UniformTypes |
public static var PVP_MODE: String
public static var FVF_MODE: String
public static var HIGH_POWERED_WEAPONRY: String
public static var REINFORCED_ARMOR: String
public static var INTEGRATED_ANIMA_CONDUITS: String
private static var PVP_UNIFORM_TYPES_TITLE: String
private static var FVF_UNIFORM_TYPES_TITLE: String
private static var FVF_RADIO_GROUP: String
private static var TOTAL_BUFFS: Number
private static var BUFF_SCALE: Number
public var SignalControlSelectionChanged: Signal
public var m_HighPoweredWeaponryCheckBox: MovieClip
public var m_ReinforcedArmorCheckBox: MovieClip
public var m_IntegratedAnimaConduitsCheckBox: MovieClip
public var m_HighPoweredWeaponryRadioButton: MovieClip
public var m_ReinforcedArmorRadioButton: MovieClip
public var m_IntegratedAnimaConduitsRadioButton: MovieClip
private var m_UniformTypesTitle: TextField
private var m_UniformTypesBackground: MovieClip
private var m_PvPContainer: MovieClip
private var m_FvFContainer: MovieClip
private var m_HighPoweredWeaponryBuff: MovieClip
private var m_ReinforcedArmorBuff: MovieClip
private var m_IntegratedAnimaConduitsBuff: MovieClip
private var m_ControlsArray: Array
private var m_SelectionArray: Array
private var m_Mode: String
private var m_IsDisabled: Boolean
public function UniformTypes()
private function Init():Void
private function ControlsClickEventHandler():Void
private function BuffLoadCompleteHandler( target: MovieClip ):Void
private function Layout():Void
public function SetValidRadioButtonUniforms( value: Number ):Void
public function set mode( value: String ):Void
public function set disabled( value: Boolean ):Void
public function set selection( value: Array ):Void