UIComponent |
GUI.CharacterSheet.GearManagerComponent |
private static var DRAG_PADDING: Number
private static var ANIMATION_DURATION: Number
private static var ACTION_CREATE: Number
private static var ACTION_OVERWRITE: Number
private static var ACTION_RENAME: Number
private static var ACTION_DELETE: Number
private static var ACTION_LOAD: Number
private static var ACTION_IMPORT: Number
private static var MAX_VISIBLE_BUILD_SLOTS: Number
private static var TOOLTIP_PADDING: Number
private static var ZOOM_SPEED: Number
private static var AUXILIARY_SLOT_ACHIEVEMENT: Number
private static var AUGMENT_SLOT_ACHIEVEMENT: Number
private static var AEGIS_ACHIEVEMENT
private static var ACTIVE_SHORTCUTBAR_COUNT: Number
private static var ACTIVE_SHORTCUTBAR_FIRSTSLOT: Number
private static var PASSIVE_SHORTCUTBAR_COUNT: Number
private static var PASSIVE_SHORTCUTBAR_FIRSTSLOT: Number
private static var AUGMENT_SHORTCUTBAR_COUNT: Number
private static var AUGMENT_SHORTCUTBAR_FIRSTSLOT: Number
private static var TALISMAN_COUNT: Number
private static var WEAPON_COUNT: Number
private static var VIEW_ICON_TOOLTIP: String
private static var CLOSEVIEW_ICON_TOOLTIP: String
private static var RENAME_BUILD_TOOLTIP: String
private static var DELETE_BUILD_TOOLTIP: String
private static var SHARE_ICON_TOOLTIP: String
public var m_CloseButton: MovieClip
private var m_TopDividerLine: MovieClip
private var m_Background: MovieClip
private var m_Title: TextField
private var m_ViewPanel: MovieClip
private var m_MainContent: MovieClip
private var m_This: MovieClip
private var m_CurrentPanel: MovieClip
private var m_Target: Object
private var m_CurrentCallback: Function
private var m_OldPanel: MovieClip
private var m_Tooltip: TooltipInterface
private var m_Builds: Array
private var m_SelectedIndex: Number
private var m_IsConfimationPanelOpen: Boolean
private var m_ErrorPanel: MovieClip
private var m_Validator: MovieClip
private var m_ValidatorText: TextField
private var m_Action: Number
private var m_DoListen: Boolean
private var m_SaveInfoText: TextField
private var m_Width: Number
private var m_Height: Number
private var m_ConfirmPanel: MovieClip
private var m_UserInput: Boolean
private var m_UserInputUnlimitedChars: Boolean
private var m_CheckInterval: Number
private var m_PositiveLabel: String
private var m_CharacterHasBuild: Boolean
private var m_ResourceIconMonitor: DistributedValue
public function GearManagerComponent()
private function onMouseDown():Void
public function configUI():Void
private function onUnload()
private function CheckScrollBarComponentInitialized():Void
private function RemoveFocus():Void
private function SlotGearManagerDataUpdated():Void
private function GetContentIndexAt( x: Number, y: Number ):Number
private function SlotClickContentOverlayViewIcon( scope: MovieClip ):Void
private function SlotClickContentOverlayRenameIcon( scope: MovieClip ):Void
private function SlotClickContentOverlayDeleteIcon( scope: MovieClip ):Void
private function SlotClickContentOverlayShareIcon( scope: MovieClip ):Void
private function SlotRollContentOverlayViewIcon()
private function SlotRollContentOverlayRenameIcon()
private function SlotRollContentOverlayDeleteIcon()
private function SlotRollContentOverlayShareIcon()
private function CreateTooltip( label: String ):Void
private function SlotRollOutIcon():Void
public function GetWidth():Number
public function GetHeight():Number
public function Open( anchor: Point ):Void
public function Close( anchor: Point ):Void
private function SetAction( newAction: Number ):Void
private function SetSelectedIndex( newIndex: Number ):Void
private function OpenPanel( panel: MovieClip, callBack: Function ):Void
private function OpenPanelDone():Void
private function OpenPanelCallback():Void
private function RevertPanel():Void
private function CancelViewBuild():Void
private function ShareBuildHandler():Void
private function VerifyBuildName():Void
private function ViewBuildHandler():Void
private function PopulateGearIcons( panel: MovieClip, build: GearData )
private function CleanPanel( panel: MovieClip, build: GearData ):Void
private function PopulateWeaponChakraSlot( powerSlot: MovieClip, inventoryItem: com.GameInterface.InventoryItem ):Void
private function SaveBuildHandler( event: Object ):Void
public function SetNewUpdateButtonDisabledState( disabled: Boolean ):Void
private function SetButtonDisabledState( disabled: Boolean ):Void
private function UpdateBuildHandler( event: Object ):Void
private function CheckDialogComponentsInitialized( scope: Object ):Void
private function onKeyUp():Void
private function ConfirmPanelMoveDragHandler():Void
private function ConfirmPanelMoveDragReleaseHandler():Void
private function m_ErrorPanelMoveDragHandler():Void
private function m_ErrorPanelMoveDragReleaseHandler():Void
private function PositiveButtonClickHandler( event: Object ):Void
private function GetGearSelectionFlags():Number
private function NegativeButtonClickHandler( event: Object ):Void
private function CloseConfirmationPanel():Void
private function DeleteBuild():Void
private function RenameBuild():Void
private function ImportBuild():Void
private function LoadBuildHandler( event: Object ):Void
private function SlotGearManagerError( errorCode: Number, message: String ):Void
private function CloseErrorPanel():Void
private function ListItemsManualUpdate():Void
private function AvailableBuildSlots():Number
private function MaximumBuildSlots():Number
private function ListItemsRollOverHandler( event: Object ):Void
private function ListItemsRollOutHandler( event: Object ):Void
private function ListItemsDoubleClickHandler( event: Object ):Void
private function SetMainContentButtonState():Void
private function ListItemsScrollHandler( event: Object ):Void
private function ListItemsClickHandler( event: Object ):Void