public static function IsLoaded() : Boolean
public static function CreateBuild( name: String, selectionFlags: Number ) : Void
public static function UseBuild( name: String ) : Void
public static function DeleteBuild( name: String ) : Void
public static function RenameBuild( oldName: String, newName: String ) : Void
public static function ForceReload()
public static function ShareBuild( name: String )
public static function DecodeGearLink( link: String ) : Boolean
public static function GetCurrentCharacterBuild() : com.GameInterface.GearData
public static function GetBuild( name: String ) : com.GameInterface.GearData
public static function GetBuildList() : Array
public static function IsPrimaryWeaponHidden() : Boolean
public static function IsSecondaryWeaponHidden() : Boolean
public static function IsAuxiliaryWeaponHidden() : Boolean
public static function SetPrimaryWeaponHidden( hidden: Boolean )
public static function SetSecondaryWeaponHidden( hidden: Boolean )
public static function SetAuxiliaryWeaponHidden( hidden: Boolean )
public static var SignalGearManagerDataUpdated: Signal
public static var SignalGearManagerError: Signal