Functions

IsLoaded

public static function IsLoaded() : Boolean

CreateBuild

public static function CreateBuild(name: String,
selectionFlags: Number) : Void

UseBuild

public static function UseBuild(name: String) : Void

DeleteBuild

public static function DeleteBuild(name: String) : Void

RenameBuild

public static function RenameBuild(oldName: String,
newName: String) : Void

ForceReload

public static function ForceReload()

ShareBuild

public static function ShareBuild(name: String)

DecodeGearLink

public static function DecodeGearLink(link: String) : Boolean

GetCurrentCharacterBuild

public static function GetCurrentCharacterBuild() : com.GameInterface.GearData

GetBuild

public static function GetBuild(name: String) : com.GameInterface.GearData

GetBuildList

public static function GetBuildList() : Array

IsPrimaryWeaponHidden

public static function IsPrimaryWeaponHidden() : Boolean

IsSecondaryWeaponHidden

public static function IsSecondaryWeaponHidden() : Boolean

IsAuxiliaryWeaponHidden

public static function IsAuxiliaryWeaponHidden() : Boolean

SetPrimaryWeaponHidden

public static function SetPrimaryWeaponHidden(hidden: Boolean)

SetSecondaryWeaponHidden

public static function SetSecondaryWeaponHidden(hidden: Boolean)

SetAuxiliaryWeaponHidden

public static function SetAuxiliaryWeaponHidden(hidden: Boolean)

Variables

SignalGearManagerDataUpdated

public static var SignalGearManagerDataUpdated: Signal

SignalGearManagerError

public static var SignalGearManagerError: Signal
public static function IsLoaded() : Boolean
public static function CreateBuild(name: String,
selectionFlags: Number) : Void
public static function UseBuild(name: String) : Void
public static function DeleteBuild(name: String) : Void
public static function RenameBuild(oldName: String,
newName: String) : Void
public static function ForceReload()
public static function ShareBuild(name: String)
public static function DecodeGearLink(link: String) : Boolean
public static function GetCurrentCharacterBuild() : com.GameInterface.GearData
public static function GetBuild(name: String) : com.GameInterface.GearData
public static function GetBuildList() : Array
public static function IsPrimaryWeaponHidden() : Boolean
public static function IsSecondaryWeaponHidden() : Boolean
public static function IsAuxiliaryWeaponHidden() : Boolean
public static function SetPrimaryWeaponHidden(hidden: Boolean)
public static function SetSecondaryWeaponHidden(hidden: Boolean)
public static function SetAuxiliaryWeaponHidden(hidden: Boolean)
public static var SignalGearManagerDataUpdated: Signal
public static var SignalGearManagerError: Signal
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