Variables

m_GrenadeLoader

private var m_GrenadeLoader: MovieClip

m_Alert

private var m_Alert: MovieClip

m_Timer

private var m_Timer: TextField

m_Character

private var m_Character: Character

m_IntervalId

private var m_IntervalId: Number

m_Stage

private var m_Stage: Number

m_PlaySound

private var m_PlaySound: Boolean

ACTIVE_BUFF

private static var ACTIVE_BUFF: Number

COOKED_BUFF

private static var COOKED_BUFF: Number

STAGE_SAFE

private static var STAGE_SAFE: Number

STAGE_ARMED

private static var STAGE_ARMED: Number

STAGE_COOKED

private static var STAGE_COOKED: Number

ACTIVE_ALPHA

private static var ACTIVE_ALPHA: Number

INACTIVE_ALPHA

private static var INACTIVE_ALPHA: Number

ACTIVE_TINT

private static var ACTIVE_TINT: Number

INACTIVE_TINT

private static var INACTIVE_TINT: Number

Functions

AssaultRifleWeaponStatus

public function AssaultRifleWeaponStatus()

configUI

private function configUI()

onUnload

private function onUnload()

UpdateBuff

private function UpdateBuff(buffId: Number)

UpdateTimer

private function UpdateTimer()
private var m_GrenadeLoader: MovieClip
private var m_Alert: MovieClip
private var m_Timer: TextField
private var m_Character: Character
private var m_IntervalId: Number
private var m_Stage: Number
private var m_PlaySound: Boolean
private static var ACTIVE_BUFF: Number
private static var COOKED_BUFF: Number
private static var STAGE_SAFE: Number
private static var STAGE_ARMED: Number
private static var STAGE_COOKED: Number
private static var ACTIVE_ALPHA: Number
private static var INACTIVE_ALPHA: Number
private static var ACTIVE_TINT: Number
private static var INACTIVE_TINT: Number
public function AssaultRifleWeaponStatus()
private function configUI()
private function onUnload()
private function UpdateBuff(buffId: Number)
private function UpdateTimer()
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