UIComponent |
com.Components.WeaponStatuses.AssaultRifleWeaponStatus |
private var m_GrenadeLoader: MovieClip
private var m_Alert: MovieClip
private var m_Timer: TextField
private var m_Character: Character
private var m_IntervalId: Number
private var m_Stage: Number
private var m_PlaySound: Boolean
private static var ACTIVE_BUFF: Number
private static var COOKED_BUFF: Number
private static var STAGE_SAFE: Number
private static var STAGE_ARMED: Number
private static var STAGE_COOKED: Number
private static var ACTIVE_ALPHA: Number
private static var INACTIVE_ALPHA: Number
private static var ACTIVE_TINT: Number
private static var INACTIVE_TINT: Number
public function AssaultRifleWeaponStatus()
private function configUI()
private function onUnload()
private function UpdateBuff( buffId: Number )
private function UpdateTimer()