| R | |
| RADIO_GROUP, GUI. | |
| RadioButtonClickEventHandler, GUI. | |
| RadioButtonClickHandler, GUI. | |
| RadioButtonsDialog.as | |
| RadioButtonsDialogController, GUI. | |
| RAID | |
| RaidClip, GUI. | |
| RaidMenuRemoved, GUI. | |
| RandomizeActiveSubSection, GUI. | |
| RandomizeFacialFeature | |
| RandomizeHairStyle, GUI. | |
| RandomizeHead, GUI. | |
| RandomizeList, GUI. | |
| RandomizeLocation, GUI. | |
| RandomizePanel | |
| RandomizeSlider, GUI. | |
| RANGED_PURCHASED_COLOR, GUI. | |
| RANGED_PURCHASED_LEFT_COLOR, GUI. | |
| RANGED_PURCHASED_RIGHT_COLOR, GUI. | |
| RANGED_UNLOCKED_COLOR | |
| RANK, GUI. | |
| RANK_OBJECT_NAME, GUI. | |
| RANK_WIDTH, GUI. | |
| RARITY, GUI. | |
| RARITY_BLUE, GUI. | |
| RARITY_GREEN, GUI. | |
| RARITY_ORANGE, GUI. | |
| RARITY_PURPLE, GUI. | |
| RARITY_RED, GUI. | |
| RARITY_WHITE, GUI. | |
| RDB_DRAGON_ICON, GUI. | |
| RDB_ILLUMINATI_ICON, GUI. | |
| RDB_MOON_ICON, GUI. | |
| RDB_SUN_ICON, GUI. | |
| RDB_TEMPLARS_ICON, GUI. | |
| ReadArchive | |
| ReadMsgCache | |
| RealPresshandler | |
| RECEIVE_MAIL_SOUND_EFFECT | |
| RECEIVED_MAIL, GUI. | |
| ReceivedItemsPanel, GUI. | |
| RecoverGlyph, com. | |
| RecoverSignet, com. | |
| Rect, com. | |
| RecurseHitTest, GUI. | |
| RecurseObject, GUI. | |
| RecursiveFillFactionTitleArray, com. | |
| RecursiveFillTitleArray, com. | |
| RecursiveFindNode, com. | |
| RecursiveLoadNode, com. | |
| recursiveXmlLoop, com. | |
| Redraw | |
| RedrawGrid, GUI. | |
| RedrawMissions, GUI. | |
| RedrawWindow | |
| Reflow | |
| REFRESH, GUI. | |
| REFRESH_MODE, GUI. | |
| RefreshBuffs, com. | |
| RefreshData | |
| RefreshKeyboardFocus | |
| RefreshNametags, com. | |
| RefreshShortcuts | |
| RefreshSkillWheel | |
| RefundAbility | |
| RefundFeat, com. | |
| REGION_TELEPORT_ENABLE | |
| RegionTeleportContent, GUI. | |
| RegionTeleportHandler | |
| RegionTeleportScrollPanel, GUI. | |
| RegionTeleportWindow.as | |
| RegisterButton | |
| RegisterHotkey, com. | |
| RegisterModule, com. | |
| RegisterProperty, com. | |
| REINFORCED_ARMOR, GUI. | |
| ReInitialize, com. | |
| ReInitializeClientCharacter, com. | |
| RelayoutSlots, GUI. | |
| ReleaseAnimaForm | |
| ReleaseBlock, com. | |
| ReleaseEventHandler | |
| ReleaseOutsideEventHandler | |
| RELIC, GUI. | |
| Remove | |
| Remove2DText, com. | |
| RemoveAllItems, com. | |
| RemoveAllLooksPackages, com. | |
| RemoveAllMissions | |
| RemoveAllShortcuts, GUI. | |
| RemoveAugment, com. | |
| RemoveBonusMission | |
| RemoveBorders, com. | |
| RemoveBox | |
| RemoveBuffFromState | |
| RemoveBuffs, GUI. | |
| RemoveCellTooltip, GUI. | |
| RemoveClipByIndex, GUIFramework. | |
| RemoveClipNode, GUIFramework. | |
| RemoveClusterTooltip, GUI. | |
| RemoveContent | |
| RemoveCooldown | |
| RemoveDamageInfo | |
| RemoveDebugframe | |
| RemoveDescription, GUI. | |
| RemoveEffectPackage, com. | |
| RemoveEffects | |
| RemoveEquipPopup | |
| RemoveFocus Global GUI/ GUI. | |
| RemoveFocusEventHandler | |
| RemoveFocusOnDropdown | |
| RemoveFriend, com. | |
| RemoveFromGuild, com. | |
| RemoveFromMatchMaking, com. | |
| RemoveFromQueue, GUI. | |
| RemoveFromShortcutBar | |
| RemoveGrid, GUI. | |
| RemoveHelp, GUI. | |
| RemoveIcon | |
| RemoveItem | |
| RemoveItemById, com. | |
| RemoveLockIcon | |
| RemoveLooksPackage | |
| RemoveMainMission | |
| RemoveMenu | |
| RemoveMissionReportButton | |
| RemoveModalBlocker, GUIFramework. | |
| RemoveMovieClip, GUI. | |
| RemoveNonKeywords, GUI. | |
| RemoveOverflowDividers, GUI. | |
| RemoveOverflowPadding, GUI. | |
| RemoveProgressCursor, GUI. | |
| RemoveRenameDialog | |
| RemoveRewards, GUI. | |
| RemoveScrollBar | |
| RemoveSelection, GUI. | |
| RemoveShortcut, GUI. | |
| RemoveShortcutLabelAndAnimation, GUI. | |
| RemoveSimpleTooltips | |
| RemoveSlot, com. | |
| RemoveStar | |
| RemoveStatPage, GUI. | |
| RemoveTeamMember, GUI. | |
| RemoveTeamMemberRecursively, GUI. | |
| RemoveTemplateClips, GUI. | |
| RemoveTooltip, GUI. | |
| RemoveVideoPlayer, GUI. | |
| RemoveView, GUI. | |
| RemoveWarningClip, GUI. | |
| RemoveWaypoint | |
| RemoveWindow | |
| RENAME_BUILD_TOOLTIP, GUI. | |
| RenameBuild | |
| RenameCharacter, com. | |
| RenameCharacterDialog, GUI. | |
| RendererClickHandler | |
| RendererRollOut, com. | |
| RendererRollOver, com. | |
| RepairAllItems, com. | |
| RepairBrokenDataActivated | |
| RepairBrokenDataHandler | |
| RepairItem, com. | |
| RepairListItemRenderer, GUI. | |
| ReplaceEntry, com. | |
| ReplaceFlags, GUI. | |
| REPLY, GUI. | |
| RepositionLoreEntries, GUI. | |
| RepositionProgressMeters, GUI. | |
| RepositionSubAchievements, GUI. | |
| RequestAurumPurchase, com. | |
| RequestCameraPosRotUpdates, com. | |
| RequestCharacterCount, com. | |
| RequestEULA, com. | |
| RequestExchangeUpdate, com. | |
| RequestGuildLog, com. | |
| RequestIsInMatchMaking, com. | |
| requestItemRange, com. | |
| RequestLootBoxUpdate, com. | |
| RequestMembershipPrice, com. | |
| RequestNameSuggestion, com. | |
| RequestOpenBank, com. | |
| RequestOpenTradepost, com. | |
| RequestRDBImage, com. | |
| RequestRefresh, GUI. | |
| RequestTeamInformation, com. | |
| RequestTimeToStatusUpdate | |
| RequestWorldStat, com. | |
| RESET_HOUR, GUI. | |
| RESET_MINUTE, GUI. | |
| RESET_SECOND, GUI. | |
| ResetChanges, GUI. | |
| ResetCurrentResultsTime, GUI. | |
| ResetFilter | |
| ResetIfEmpty, GUI. | |
| ResetList, GUI. | |
| ResetPrefs | |
| ResetPrefsActivated | |
| ResetPrefsHandler | |
| ResetPreview, GUI. | |
| ResetRenderers, com. | |
| RESETS_IN, GUI. | |
| ResetSurgeryData, com. | |
| Resize | |
| ResizeBox, GUI. | |
| ResizeBoxTo | |
| ResizeDrag, com. | |
| ResizeDragHandler, com. | |
| ResizeDragRelease, com. | |
| ResizeDragReleaseHandler, com. | |
| ResizeHandler Global GUI/ com. | |
| ResizeWindow, GUI. | |
| Resort, com. | |
| ResourceBase, com. | |
| ResourceDataObject, com. | |
| ResourceNode, GUI. | |
| Resources, com. | |
| ResourceWindow.as | |
| RespawnWaveSignUp | |
| Respond, com. | |
| RESPONSE_CANCEL | |
| RESPONSE_OK | |
| ResponseButtonEventHandler GUI. | |
| RestartDownload, com. | |
| RestoreDefaultPositions, com. | |
| RestoreSwapBar | |
| RESULT_CONTROLS_Y | |
| RESULT_SLOT, GUI. | |
| RESULTS | |
| RESULTS_STATE, GUI. | |
| Resurrect | |
| ResurrectGm, com. | |
| ResurrectRequestAccept, com. | |
| ResurrectRequestReject, com. | |
| RevertPanel, GUI. | |
| REWARD_PADDING, GUI. | |
| REWARD_SIZE, GUI. | |
| REWARDS | |
| REWARDS_DISTRIBUTION_TOOLTIP, GUI. | |
| REWARDS_STATE, GUI. | |
| RGB | |
| RIFLE_DATA, GUI. | |
| right, com. | |
| RIGHT | |
| RIGHT_ALIGN, com. | |
| RIGHT_CLICK_INDEX | |
| RIGHT_CLICK_LIST, GUI. | |
| RIGHT_CLICK_MOUSE_OFFSET | |
| RIGHT_CLICK_PURCHASE, GUI. | |
| RIGHT_CLICK_SALE, GUI. | |
| RIGHT_COLOR, com. | |
| RightBottom, com. | |
| RightClickItem, com. | |
| RightClickItemRenderer, com. | |
| RightClickMenu, com. | |
| RightEnergy.as | |
| RightPanel, GUI. | |
| RightWeaponStatus.as | |
| ROLE, GUI. | |
| ROLE_DPS, GUI. | |
| ROLE_HEALER, GUI. | |
| ROLE_NONE, GUI. | |
| ROLE_OBJECT_NAME, GUI. | |
| ROLE_PADDING, GUI. | |
| ROLE_SUPPORT, GUI. | |
| ROLE_TANK, GUI. | |
| RoleButtonClickHandler | |
| RoleClicked, GUI. | |
| roleMap, GUI. | |
| RolePermissionViewSwitch, GUI. | |
| RollOut, GUI. | |
| RollOutAbility, GUI. | |
| RollOutEventHandler | |
| RollOver, GUI. | |
| RollOverAbility, GUI. | |
| RollOverEventHandler | |
| ROOKIE_DUNGEON | |
| root, com. | |
| RotateCharacter | |
| Row, GUI. | |
| ROWS | |
| RowSelected | |
| RStrip, com. | |
| RunAnimationQueue | |
| RunCameraPath, com. | |
| RunTutorialQueue |
private static var RADIO_GROUP: String
private function RadioButtonClickEventHandler():Void
private function RadioButtonClickHandler( event: Object ):Void
function RadioButtonsDialogController()
var RAID: Number
public static var RAID: Number
public function RaidClip()
public function RaidMenuRemoved():Void
private function RandomizeActiveSubSection()
private function RandomizeFacialFeature():Void
private function RandomizeFacialFeature( feature: Number )
private function RandomizeFacialFeature():Void
private function RandomizeHairStyle():Void
private function RandomizeHead()
static public function RandomizeList( list )
private function RandomizeLocation( location: Number )
public function RandomizePanel()
public function RandomizePanel() : Void
static public function RandomizeSlider( slider )
private static var RANGED_PURCHASED_COLOR: Number
private static var RANGED_PURCHASED_LEFT_COLOR: Number
private static var RANGED_PURCHASED_RIGHT_COLOR: Number
private static var RANGED_UNLOCKED_COLOR: Number
private static var RANGED_UNLOCKED_COLOR: Number
private static var RANK: String
private static var RANK_OBJECT_NAME: String
public static var RANK_WIDTH: Number
private static var RARITY: String
private static var RARITY_BLUE
private static var RARITY_GREEN
private static var RARITY_ORANGE
private static var RARITY_PURPLE
private static var RARITY_RED
private static var RARITY_WHITE
public static var RDB_DRAGON_ICON: Number
public static var RDB_ILLUMINATI_ICON: Number
public static var RDB_MOON_ICON: Number
public static var RDB_SUN_ICON: Number
public static var RDB_TEMPLARS_ICON: Number
function ReadArchive():Void
function ReadMsgCache() : Void
function RealPresshandler()
var RECEIVE_MAIL_SOUND_EFFECT: String
private static var RECEIVED_MAIL: String
public function ReceivedItemsPanel()
public static function RecoverGlyph( inventoryType: Number )
public static function RecoverSignet( inventoryType: Number )
public function Rect( l: Number, t: Number, r: Number, b: Number )
Use TraceObject(..)
static function RecurseHitTest( name: String, root: Object )
Use TraceObject(..)
static function RecurseObject( name: String, root: Object, depth: Number, type: String )
private static function RecursiveFillFactionTitleArray( node: LoreNode, array: Array )
private static function RecursiveFillTitleArray( node: LoreNode, array: Array )
private static function RecursiveFindNode( id: Number, haystack: LoreNode ) : LoreNode
public static function RecursiveLoadNode( node: LoreNode, factionFilter: Boolean ) : Void
Recursive looping and parsiing of XML, parses the attributes first if available, proceeds with the elements, if any sub elements the function calls itself repeditly
private function recursiveXmlLoop( p_xmlnode: XMLNode, p_valueobject: Object ) : Void
function Redraw() : Void
Abandoned quests
private function Redraw() : Void
function Redraw()
public function RedrawGrid( isDefaultWindow: Boolean )
public function RedrawMissions()
function RedrawWindow()
reflows and redraws the menu.
private function Reflow( target: MovieClip, spaceChange: Number )
private function Reflow()
private static var REFRESH: String
private static var REFRESH_MODE: String
public static function RefreshBuffs( slot: Number )
public function RefreshData():Void
private function RefreshData():Void
function RefreshKeyboardFocus()
public static function RefreshNametags()
Forces the client to send add or remove signal for each of the slots in the range.
public static function RefreshShortcuts( fromPos: Number, count: Number ) : Void
Forces the client to send add or remove signal for each of the slots in the range.
public static function RefreshShortcuts( fromPos: Number, count: Number ) : Void
Refreshes and redraws the entire skillwheel
function RefreshSkillWheel()
function RefundAbility()
function RefundAbility()
Refund a feat.
public static function RefundFeat( featId: Number ) : Boolean
var REGION_TELEPORT_ENABLE: Number
public function RegionTeleportContent()
function RegionTeleportHandler():Void
public function RegionTeleportScrollPanel()
function RegisterButton( button: MovieClip, scope: Object, method: String ) : Void
Register a hotkey to call a static actionscript function on key up/down.
public static function RegisterHotkey( input: Number, callbackFunction: String, hotkeyState: Number, GMFlags: Number ) : Void
public static function RegisterModule( name: String, movie: MovieClip ):Void
Use this call to ask for some values to be update each frame for the dynel defined by type and instance.
public static function RegisterProperty( type: Number, instance: Number, enum: Number ) : Object
public static var REINFORCED_ARMOR: String
public function ReInitialize()
public static function ReInitializeClientCharacter()
public function RelayoutSlots()
function ReleaseAnimaForm():Void
public function ReleaseBlock()
private function ReleaseEventHandler():Void
private function ReleaseEventHandler():Void
private function ReleaseEventHandler():Void
private function ReleaseEventHandler():Void
private function ReleaseEventHandler():Void
private function ReleaseOutsideEventHandler():Void
private function ReleaseOutsideEventHandler():Void
private static var RELIC: String
function Remove()
public function Remove()
public function Remove()
public function Remove()
public function Remove( index: Number )
public function Remove():Void
public function Remove():Void
public function Remove():Void
public static function Remove2DText( handle: Number )
public function RemoveAllItems()
public function RemoveAllLooksPackages() : Void
function RemoveAllMissions()
public function RemoveAllShortcuts():Void
Try to remove an augment SignalShortcutRemoved will be triggered if the remove was legal.
public static function RemoveAugment( itemPos: Number ) : Boolean
function RemoveBonusMission()
public function RemoveBorders( borders: com.Utils.Rect ) : com.Utils.Rect
function RemoveBox( box: ItemIconBox )
function RemoveBuffFromState( stateID: Number, buffID: Number )
public function RemoveBuffs():Void
function RemoveCellTooltip()
Remove a movie clip to the list of toplevel clips.
public static function RemoveClipByIndex( index: Number /*, [removeFromModal:Boolean]*/ ) : Void
public static function RemoveClipNode( movie: MovieClip ) : Void
function RemoveClusterTooltip()
private function RemoveContent():Void
private function RemoveContent():Void
private function RemoveContent():Void
private function RemoveCooldown()
public function RemoveCooldown()
public function RemoveCooldown()
public function RemoveCooldown()
fires after the cooldown is complete, creating a bright overlay The cooldown is removed and an enterframe method is set to fade out the overlay
public function RemoveCooldown( spellId: Number ) : Void
remnoves a cooldown unconditionally
public function RemoveCooldown()
private function RemoveCooldown()
public function RemoveCooldown( slotID: Number )
public function RemoveCooldown( slotID: Number )
function RemoveDamageInfo( damageInfoClip: MovieClip )
function RemoveDebugframe()
private function RemoveDescription():Void
public function RemoveEffectPackage( effectHandle: Number ) : Boolean
private function RemoveEffects():Void
private function RemoveEffects():Void
function RemoveEquipPopup()
private function RemoveEquipPopup()
function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus()
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus()
private function RemoveFocus()
private function RemoveFocus( event: Object ):Void
private function RemoveFocus():Void
private function RemoveFocus()
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocusEventHandler():Void
private function RemoveFocusEventHandler( event: Object ):Void
function RemoveFocusOnDropdown()
public static function RemoveFriend( friendName: String ) : Void
public static function RemoveFromGuild( memberID: ID32 ) : Void
public static function RemoveFromMatchMaking( playfieldId: Number ) : Void
public function RemoveFromQueue()
Try to remove a shortcut.
public static function RemoveFromShortcutBar( itemPos: Number ) : Boolean
Try to remove a shortcut.
public static function RemoveFromShortcutBar( itemPos: Number ) : Void
public function RemoveGrid()
private function RemoveHelp()
when an ability is removed from the slot, the ability is cleared from the AbilitySlot
private function RemoveIcon() : Void
when an ability is removed from the slot, the ability is cleared from the AbilitySlot
private function RemoveIcon() : Void
when an ability is removed from the slot, the ability is cleared from the AbilitySlot
private function RemoveIcon() : Void
public function RemoveItem( index: Number )
public function RemoveItem( itemID: Number ):Boolean
public function RemoveItem( itemID: Number ):Boolean
public function RemoveItem( itemID: Number ):Boolean
public function RemoveItemById( itemId: Object )
function RemoveLockIcon()
public function RemoveLooksPackage( packageID: Number ) : Void
public function RemoveLooksPackage( looksPackageRDBID: Number ) : Void
function RemoveMainMission()
public function RemoveMenu():Void
public function RemoveMenu():Void
public function RemoveMenu():Void
if there is a button present
function RemoveMissionReportButton()
private static function RemoveModalBlocker()
public function RemoveMovieClip() : Void
private function RemoveNonKeywords( inputArray: Array ):Array
private function RemoveOverflowDividers()
private function RemoveOverflowPadding()
Remove any other progressindicators running
private function RemoveProgressCursor()
function RemoveRenameDialog():Void
private function RemoveRewards():Void
position
function RemoveScrollBar()
private function RemoveSelection():Void
public function RemoveShortcut( position: Number ):Void
public function RemoveShortcutLabelAndAnimation( inventoryPosition: Number ):Void
function RemoveSimpleTooltips( itemPos: Number ):Void
public function RemoveSlot( slot: Slot )
function RemoveStar()
private function RemoveStatPage():Void
function RemoveTeamMember( index: Number ):Void
function RemoveTeamMemberRecursively( index: Number ):Void
private function RemoveTemplateClips():Void
public function RemoveTooltip()
private function RemoveVideoPlayer()
public function RemoveView( view: String ):Void
private function RemoveWarningClip():Void
function RemoveWaypoint( id: String )
function RemoveWindow()
private static var RENAME_BUILD_TOOLTIP: String
public static function RenameBuild( oldName: String, newName: String ) : Void
private function RenameBuild():Void
public function RenameCharacter( charInstance: Number, newName: String ) : Void
public function RenameCharacterDialog()
private function RendererClickHandler( target: MovieClip )
private function RendererClickHandler( id: Number )
rollouts
private function RendererRollOut( index: Number )
rollovers
private function RendererRollOver( index: Number )
public function RepairAllItems()
eventlsiteners
function RepairBrokenDataActivated():Void
function RepairBrokenDataHandler( buttonState: Number ) : Void
public function RepairItem( inventoryID: ID32, itemPos: Number )
private function RepairListItemRenderer()
public function ReplaceEntry( name: String, value )
private function ReplaceFlags( flags: Number )
private static var REPLY: String
private function RepositionLoreEntries()
private function RepositionProgressMeters()
repositioned the sub achievements
function RepositionSubAchievements() : Number
public static function RequestAurumPurchase()
Tell gamecode to start filling m_Pos and m_AngleY every interval.
public static function RequestCameraPosRotUpdates( startUpdates: Boolean ) : Void
public function RequestCharacterCount( mode: Number ):Void
public static function RequestEULA() : Boolean
static public function RequestExchangeUpdate() : Void
public static function RequestGuildLog( getBank: Boolean, getMembership: Boolean, getGovernment, sortDesc: Boolean, firstRow: Number, lastRow: Number ) : Void
public static function RequestIsInMatchMaking() : Void
public function requestItemRange( startIndex: Number, endIndex: Number, scope: Object, callBack: String ):Array
public static function RequestLootBoxUpdate()
public static function RequestMembershipPrice()
public function RequestNameSuggestion( whichName: Number ) : Void
static public function RequestOpenBank() : Void
static public function RequestOpenTradepost() : Void
Request an image to be loaded from the RDB.
static public function RequestRDBImage( textureID: com.Utils.ID32, callbackObj: Object, callbackFunc ) : String
private function RequestRefresh():Void
public static function RequestTeamInformation( ) : Void
public static function RequestTimeToStatusUpdate() : Void
private function RequestTimeToStatusUpdate():Void
public static function RequestWorldStat( statName: String, type1: Number, type2: Number, dimId: Number ) : Void
private var RESET_HOUR: Number
private var RESET_MINUTE: Number
private var RESET_SECOND: Number
private function ResetChanges()
private function ResetCurrentResultsTime():Void
function ResetFilter()
function ResetIfEmpty()
private function ResetList( type: Number ):Void
function ResetPrefs()
function ResetPrefsActivated():Void
is this supposed to do something?
function ResetPrefsHandler( buttonState: Number ):Void
function ResetPreview()
public function ResetRenderers()
private static var RESETS_IN: String
public function ResetSurgeryData() : Void
function Resize():Void
public function Resize( left: Number, top: Number, right: Number, bottom: Number ) : com.Utils.Rect
public function Resize():Void
private function ResizeBox( isDefaultWindow: Boolean )
public function ResizeBoxTo( numRows: Number, numColumns: Number, isDefaultWindow: Boolean )
public function ResizeBoxTo( numRows: Number, numColumns: Number, isDefaultBox: Boolean )
private function ResizeDrag()
private function ResizeDragHandler():Void
private function ResizeDragRelease()
private function ResizeDragReleaseHandler():Void
function ResizeHandler( h, w , x, y )
function ResizeHandler() : Void
private function ResizeWindow()
public function Resort()
public function ResourceBase()
public function ResourceDataObject( name: String, weaponType: Number, resourceType: Number, tooltipId: Number, buildsOntarget: Boolean, isDirectional: Boolean )
function ResourceNode( id: Number, name: String )
public function Resources()
function RespawnWaveSignUp():Void
function Respond( buttonIdx: Number, selection: Number ) : Void
public static var RESPONSE_CANCEL: String
public static var RESPONSE_CANCEL: String
public static var RESPONSE_CANCEL: String
public static var RESPONSE_OK: String
public static var RESPONSE_OK: String
public static var RESPONSE_OK: String
private function ResponseButtonEventHandler( event: Object ):Void
private function ResponseButtonEventHandler( event: Object ):Void
private function ResponseButtonEventHandler( event: Object ):Void
private function ResponseButtonEventHandler( event: Object ):Void
private function ResponseButtonEventHandler( event: Object ):Void
private function ResponseButtonEventHandler( event: Object ):Void
private function ResponseButtonEventHandler( event: Object ):Void
private function ResponseButtonEventHandler( event: Object ):Void
private function ResponseButtonEventHandler( event: Object ):Void
private function ResponseButtonEventHandler( event: Object ):Void
private function ResponseButtonEventHandler( event: Object ):Void
private function ResponseButtonEventHandler( event: Object ):Void
private function ResponseButtonEventHandler( event: Object ):Void
public static function RestartDownload() : Void
public static function RestoreDefaultPositions():Void
function RestoreSwapBar():Void
private static var RESULT_CONTROLS_Y: Number
private static var RESULT_CONTROLS_Y: Number
private var RESULT_SLOT: Number
private static var RESULTS: String
public static var RESULTS: String
public static var RESULTS_STATE: Number
function Resurrect( respawnPoint: Number ):Void
public static function Resurrect( respawnPointId: Number )
public static function ResurrectGm()
public static function ResurrectRequestAccept()
public static function ResurrectRequestReject()
private function RevertPanel():Void
public var REWARD_PADDING
public var REWARD_SIZE
private static var REWARDS: String
public static var REWARDS: String
private static var REWARDS_DISTRIBUTION_TOOLTIP: String
public static var REWARDS_STATE: Number
HELPER FUNCTIONS
function RGB( r: Number, g: Number, b: Number ) : Number
private static var RIFLE_DATA: Object
public function get right() : Number
var RIGHT: String
private var RIGHT: String
private var RIGHT: Number
public static var RIGHT: String
public static var RIGHT_ALIGN: String
private static var RIGHT_CLICK_INDEX: Number
private static var RIGHT_CLICK_INDEX: Number
private static var RIGHT_CLICK_LIST: Number
private static var RIGHT_CLICK_MOUSE_OFFSET: Number
private static var RIGHT_CLICK_MOUSE_OFFSET: Number
static private var RIGHT_CLICK_MOUSE_OFFSET: Number
private static var RIGHT_CLICK_MOUSE_OFFSET: Number
private static var RIGHT_CLICK_PURCHASE: Number
private static var RIGHT_CLICK_SALE: Number
private static var RIGHT_COLOR
public function RightBottom() : com.Utils.Point
public function RightClickItem( label: String, isHeadline: Boolean, alignment: String )
public function RightClickItemRenderer()
public function RightClickMenu()
public function RightPanel()
private static var ROLE: String
public var ROLE_DPS: Number
public var ROLE_HEALER: Number
public var ROLE_NONE: Number
private static var ROLE_OBJECT_NAME: String
private static var ROLE_PADDING
public var ROLE_SUPPORT: Number
public var ROLE_TANK: Number
private function RoleButtonClickHandler():Void
private function RoleButtonClickHandler():Void
function RoleClicked( event: Object )
function roleMap( role: Number ):Number
private function RolePermissionViewSwitch( event: Object )
private function RollOut( buttonId ):Void
private function RollOutAbility( abilityIndex: Number )
private function RollOutEventHandler():Void
private function RollOutEventHandler():Void
private function RollOutEventHandler():Void
private function RollOutEventHandler():Void
private function RollOver( buttonId ):Void
private function RollOverAbility( abilityClip: MovieClip )
private function RollOverEventHandler():Void
private function RollOverEventHandler():Void
private function RollOverEventHandler():Void
private function RollOverEventHandler():Void
var ROOKIE_DUNGEON: Number
private var root: Object
function RotateCharacter( delta: Number )
public function RotateCharacter( delta: Number ):Void
public function Row()
private static var ROWS: Number
private static var ROWS: Number
private function RowSelected( buttonIndex: Number, itemID: ID32, playerName: String, playerIsOnline: Boolean, itemType: String ):Void
private function RowSelected( buttonIndex: Number, characterFullName: String, characterName: String, characterID: ID32 ):Void
public static function RStrip( string: String ):String
function RunAnimationQueue()
Runs a camerapath.
public static function RunCameraPath( pathName: String, switchToDefaultCamWhenDone: Boolean, initialPosition: Number, targetPosition: Number ) : Void
function RunTutorialQueue()