Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
R
 RADIO_GROUP, GUI.RadioButtonsDialog.RadioButtonsDialogController
 RadioButtonClickEventHandler, GUI.Team.VoteKickPromptWindow
 RadioButtonClickHandler, GUI.PvPScoreboard.Footer
 RadioButtonsDialog.as
 RadioButtonsDialogController, GUI.RadioButtonsDialog.RadioButtonsDialogController
 RAID
 RaidClip, GUI.Team.RaidClip
 RaidMenuRemoved, GUI.Team.RaidClip
 RandomizeActiveSubSection, GUI.CharacterCreation.HeadSection
 RandomizeFacialFeature
 RandomizeHairStyle, GUI.CharacterCreation.BarberShop
 RandomizeHead, GUI.CharacterCreation.HeadSection
 RandomizeList, GUI.CharacterCreation.HeadSection
 RandomizeLocation, GUI.CharacterCreation.OutfitSection
 RandomizePanel
 RandomizeSlider, GUI.CharacterCreation.HeadSection
 RANGED_PURCHASED_COLOR, GUI.SkillHive.CharacterPointsSubSkillsBar
 RANGED_PURCHASED_LEFT_COLOR, GUI.SkillHive.CharacterPointsSkillsBar
 RANGED_PURCHASED_RIGHT_COLOR, GUI.SkillHive.CharacterPointsSkillsBar
 RANGED_UNLOCKED_COLOR
 RANK, GUI.PvPScoreboard.Table
 RANK_OBJECT_NAME, GUI.PvPScoreboard.Table
 RANK_WIDTH, GUI.Shop.ShopWindowContent
 RARITY, GUI.TradePost.Views.BuyView
 RARITY_BLUE, GUI.TradePost.Views.BuyView
 RARITY_GREEN, GUI.TradePost.Views.BuyView
 RARITY_ORANGE, GUI.TradePost.Views.BuyView
 RARITY_PURPLE, GUI.TradePost.Views.BuyView
 RARITY_RED, GUI.TradePost.Views.BuyView
 RARITY_WHITE, GUI.TradePost.Views.BuyView
 RDB_DRAGON_ICON, GUI.PvPScoreboard.PvPScoreboardContent
 RDB_ILLUMINATI_ICON, GUI.PvPScoreboard.PvPScoreboardContent
 RDB_MOON_ICON, GUI.PvPScoreboard.PvPScoreboardContent
 RDB_SUN_ICON, GUI.PvPScoreboard.PvPScoreboardContent
 RDB_TEMPLARS_ICON, GUI.PvPScoreboard.PvPScoreboardContent
 ReadArchive
 ReadMsgCache
 RealPresshandler
 RECEIVE_MAIL_SOUND_EFFECT
 RECEIVED_MAIL, GUI.TradePost.Views.PostalServiceView
 ReceivedItemsPanel, GUI.LootBox.ReceivedItemsPanel
 RecoverGlyph, com.GameInterface.CraftingInterface
 RecoverSignet, com.GameInterface.CraftingInterface
 Rect, com.Utils.Rect
 RecurseHitTest, GUI.Debug.Debug
 RecurseObject, GUI.Debug.Debug
 RecursiveFillFactionTitleArray, com.GameInterface.Lore
 RecursiveFillTitleArray, com.GameInterface.Lore
 RecursiveFindNode, com.GameInterface.Lore
 RecursiveLoadNode, com.GameInterface.Lore
 recursiveXmlLoop, com.GameInterface.GUIUtils.XmlParser
 Redraw
 RedrawGrid, GUI.Inventory.IconBox
 RedrawMissions, GUI.Dialogue.DialogueWindow
 RedrawWindow
 Reflow
 REFRESH, GUI.GroupSearch.GroupSearchContent
 REFRESH_MODE, GUI.WebBrowser.WebBrowserContent
 RefreshBuffs, com.GameInterface.DynelsBase
 RefreshData
 RefreshKeyboardFocus
 RefreshNametags, com.GameInterface.Nametags
 RefreshShortcuts
 RefreshSkillWheel
 RefundAbility
 RefundFeat, com.GameInterface.FeatInterface
 REGION_TELEPORT_ENABLE
 RegionTeleportContent, GUI.RegionTeleport.RegionTeleportContent
 RegionTeleportHandler
 RegionTeleportScrollPanel, GUI.RegionTeleport.RegionTeleportScrollPanel
 RegionTeleportWindow.as
 RegisterButton
 RegisterHotkey, com.GameInterface.Input
 RegisterModule, com.Utils.HUDController
 RegisterProperty, com.GameInterface.DynelsBase
 REINFORCED_ARMOR, GUI.WorldDomination.UniformTypes
 ReInitialize, com.GameInterface.Game.DynelBase
 ReInitializeClientCharacter, com.GameInterface.Game.Character
 RelayoutSlots, GUI.Inventory.IconBox
 ReleaseAnimaForm
 ReleaseBlock, com.GameInterface.MovementBlocker
 ReleaseEventHandler
 ReleaseOutsideEventHandler
 RELIC, GUI.PvPScoreboard.Table
 Remove
 Remove2DText, com.GameInterface.ProjectUtils
 RemoveAllItems, com.Components.MultiColumnListView
 RemoveAllLooksPackages, com.GameInterface.Game.DynelBase
 RemoveAllMissions
 RemoveAllShortcuts, GUI.Inventory.ShortcutsIconBox
 RemoveAugment, com.GameInterface.Game.Shortcut
 RemoveBonusMission
 RemoveBorders, com.Utils.Rect
 RemoveBox
 RemoveBuffFromState
 RemoveBuffs, GUI.Team.TeamMember
 RemoveCellTooltip, GUI.SkillHive.AbilityWheel
 RemoveClipByIndex, GUIFramework.SFClipLoader
 RemoveClipNode, GUIFramework.SFClipLoader
 RemoveClusterTooltip, GUI.SkillHive.AbilityWheel
 RemoveContent
 RemoveCooldown
 RemoveDamageInfo
 RemoveDebugframe
 RemoveDescription, GUI.ChallengeJournal.MissionEntry
 RemoveEffectPackage, com.GameInterface.Game.DynelBase
 RemoveEffects
 RemoveEquipPopup
 RemoveFocus
 RemoveFocusEventHandler
 RemoveFocusOnDropdown
 RemoveFriend, com.GameInterface.Friends
 RemoveFromGuild, com.GameInterface.Friends
 RemoveFromMatchMaking, com.GameInterface.PvPMinigame.PvPMinigame
 RemoveFromQueue, GUI.HUD.ActiveAbilitySlot
 RemoveFromShortcutBar
 RemoveGrid, GUI.Inventory.IconBox
 RemoveHelp, GUI.SkillHiveSimple.AbilityPageBase
 RemoveIcon
 RemoveItem
 RemoveItemById, com.Components.MultiColumnListView
 RemoveLockIcon
 RemoveLooksPackage
 RemoveMainMission
 RemoveMenu
 RemoveMissionReportButton
 RemoveModalBlocker, GUIFramework.SFClipLoader
 RemoveMovieClip, GUI.Tooltip.TooltipPanel
 RemoveNonKeywords, GUI.TextGame.TextGameContent
 RemoveOverflowDividers, GUI.Tooltip.TooltipPanel
 RemoveOverflowPadding, GUI.Tooltip.TooltipPanel
 RemoveProgressCursor, GUI.Mission.MissionGoalItem
 RemoveRenameDialog
 RemoveRewards, GUI.ChallengeJournal.MissionEntry
 RemoveScrollBar
 RemoveSelection, GUI.CabalManagement.CabalManagement
 RemoveShortcut, GUI.Inventory.ShortcutsIconBox
 RemoveShortcutLabelAndAnimation, GUI.Inventory.IconBox
 RemoveSimpleTooltips
 RemoveSlot, com.Utils.SignalGroup
 RemoveStar
 RemoveStatPage, GUI.CharacterSheet.StatPage
 RemoveTeamMember, GUI.Team.TeamClip
 RemoveTeamMemberRecursively, GUI.Team.TeamClip
 RemoveTemplateClips, GUI.SkillHive.SkillhiveTemplates
 RemoveTooltip, GUI.SkillHive.CharacterSkillsSubItemContainer
 RemoveVideoPlayer, GUI.CharacterCreation.FactionSelector
 RemoveView, GUI.Bank.BankViewsContainer
 RemoveWarningClip, GUI.SkillHive.CharacterSkillsSubItemContainer
 RemoveWaypoint
 RemoveWindow
 RENAME_BUILD_TOOLTIP, GUI.CharacterSheet.GearManagerComponent
 RenameBuild
 RenameCharacter, com.GameInterface.AccountManagement
 RenameCharacterDialog, GUI.LoginCharacterSelection.RenameCharacterDialog
 RendererClickHandler
 RendererRollOut, com.Components.ListHeader
 RendererRollOver, com.Components.ListHeader
 RepairAllItems, com.GameInterface.ShopInterface
 RepairBrokenDataActivated
 RepairBrokenDataHandler
 RepairItem, com.GameInterface.ShopInterface
 RepairListItemRenderer, GUI.Shop.RepairListItemRenderer
 ReplaceEntry, com.Utils.Archive
 ReplaceFlags, GUI.HUD.AbilityBase
 REPLY, GUI.TradePost.Views.PostalServiceView
 RepositionLoreEntries, GUI.Achievement.LorePanelView
 RepositionProgressMeters, GUI.Achievement.ViewPanelBase
 RepositionSubAchievements, GUI.Achievement.AchievementItem
 RequestAurumPurchase, com.GameInterface.ShopInterface
 RequestCameraPosRotUpdates, com.GameInterface.Game.Camera
 RequestCharacterCount, com.GameInterface.LookingForGroup
 RequestEULA, com.PatcherInterface.Patcher
 RequestExchangeUpdate, com.GameInterface.Tradepost
 RequestGuildLog, com.GameInterface.GuildLog
 RequestIsInMatchMaking, com.GameInterface.PvPMinigame.PvPMinigame
 requestItemRange, com.Components.TreeViewDataProvider
 RequestLootBoxUpdate, com.GameInterface.Game.CharacterBase
 RequestMembershipPrice, com.GameInterface.ShopInterface
 RequestNameSuggestion, com.GameInterface.CharacterCreation.CharacterCreation
 RequestOpenBank, com.GameInterface.Tradepost
 RequestOpenTradepost, com.GameInterface.Tradepost
 RequestRDBImage, com.Utils.ImageLoader
 RequestRefresh, GUI.TradePost.Views.ExchangeView
 RequestTeamInformation, com.GameInterface.Game.TeamInterface
 RequestTimeToStatusUpdate
 RequestWorldStat, com.GameInterface.PvPMinigame.PvPMinigame
 RESET_HOUR, GUI.ChallengeJournal.ChallengeJournalContent
 RESET_MINUTE, GUI.ChallengeJournal.ChallengeJournalContent
 RESET_SECOND, GUI.ChallengeJournal.ChallengeJournalContent
 ResetChanges, GUI.CabalManagement.CabalMembers
 ResetCurrentResultsTime, GUI.WorldDomination.StatusResults
 ResetFilter
 ResetIfEmpty, GUI.Crafting.CraftingSkin
 ResetList, GUI.Shop.ShopWindowContent
 ResetPrefs
 ResetPrefsActivated
 ResetPrefsHandler
 ResetPreview, GUI.Crafting.CraftingSkin
 ResetRenderers, com.Components.MultiColumnListView
 RESETS_IN, GUI.WorldDomination.StatusResults
 ResetSurgeryData, com.GameInterface.CharacterCreation.CharacterCreation
 Resize
 ResizeBox, GUI.Inventory.IconBox
 ResizeBoxTo
 ResizeDrag, com.Components.WindowComponent
 ResizeDragHandler, com.Components.WinComp
 ResizeDragRelease, com.Components.WindowComponent
 ResizeDragReleaseHandler, com.Components.WinComp
 ResizeHandler
 ResizeWindow, GUI.Achievement.AchievementWindow
 Resort, com.Components.MultiColumnListView
 ResourceBase, com.Components.ResourceBase
 ResourceDataObject, com.Components.WeaponResources.ResourceDataObject
 ResourceNode, GUI.Tutorial.ResourceNode
 Resources, com.Components.Resources
 ResourceWindow.as
 RespawnWaveSignUp
 Respond, com.GameInterface.RadioButtonsDialog
 RESPONSE_CANCEL
 RESPONSE_OK
 ResponseButtonEventHandler
 RestartDownload, com.PatcherInterface.Patcher
 RestoreDefaultPositions, com.Utils.HUDController
 RestoreSwapBar
 RESULT_CONTROLS_Y
 RESULT_SLOT, GUI.ItemUpgrade.ItemUpgradeContent
 RESULTS
 RESULTS_STATE, GUI.WorldDomination.StatusResults
 Resurrect
 ResurrectGm, com.GameInterface.PlayerDeath
 ResurrectRequestAccept, com.GameInterface.PlayerDeath
 ResurrectRequestReject, com.GameInterface.PlayerDeath
 RevertPanel, GUI.CharacterSheet.GearManagerComponent
 REWARD_PADDING, GUI.ChallengeJournal.MissionEntry
 REWARD_SIZE, GUI.ChallengeJournal.MissionEntry
 REWARDS
 REWARDS_DISTRIBUTION_TOOLTIP, GUI.WorldDomination.FvFResultsTokenDistribution
 REWARDS_STATE, GUI.WorldDomination.MiniMap
 RGB
 RIFLE_DATA, GUI.SkillHiveSimple.AbilityPageBase
 right, com.Utils.Rect
 RIGHT
 RIGHT_ALIGN, com.Components.RightClickItem
 RIGHT_CLICK_INDEX
 RIGHT_CLICK_LIST, GUI.TradePost.Views.BuyView
 RIGHT_CLICK_MOUSE_OFFSET
 RIGHT_CLICK_PURCHASE, GUI.TradePost.Views.BuyView
 RIGHT_CLICK_SALE, GUI.TradePost.Views.BuyView
 RIGHT_COLOR, com.Components.WeaponStatuses.BloodWeaponStatus
 RightBottom, com.Utils.Rect
 RightClickItem, com.Components.RightClickItem
 RightClickItemRenderer, com.Components.RightClickItemRenderer
 RightClickMenu, com.Components.RightClickMenu
 RightEnergy.as
 RightPanel, GUI.DressingRoom.RightPanel
 RightWeaponStatus.as
 ROLE, GUI.PvPScoreboard.Table
 ROLE_DPS, GUI.Team.TeamMember
 ROLE_HEALER, GUI.Team.TeamMember
 ROLE_NONE, GUI.Team.TeamMember
 ROLE_OBJECT_NAME, GUI.PvPScoreboard.Table
 ROLE_PADDING, GUI.GroupFinder.GroupFinderContent
 ROLE_SUPPORT, GUI.Team.TeamMember
 ROLE_TANK, GUI.Team.TeamMember
 RoleButtonClickHandler
 RoleClicked, GUI.CabalManagement.CabalMembers
 roleMap, GUI.ScenarioInterface.ScenarioContent
 RolePermissionViewSwitch, GUI.CabalManagement.CabalMembers
 RollOut, GUI.SkillHive.SkillhiveEquipPopup
 RollOutAbility, GUI.SkillHive.SkillhiveCellTooltip
 RollOutEventHandler
 RollOver, GUI.SkillHive.SkillhiveEquipPopup
 RollOverAbility, GUI.SkillHive.SkillhiveCellTooltip
 RollOverEventHandler
 ROOKIE_DUNGEON
 root, com.Components.TreeViewDataProvider
 RotateCharacter
 Row, GUI.Friends.Views.Row
 ROWS
 RowSelected
 RStrip, com.Utils.StringUtils
 RunAnimationQueue
 RunCameraPath, com.GameInterface.Game.Camera
 RunTutorialQueue
private static var RADIO_GROUP: String
private function RadioButtonClickEventHandler():Void
private function RadioButtonClickHandler(event: Object):Void
function RadioButtonsDialogController()
var RAID: Number
public static var RAID: Number
public function RaidClip()
public function RaidMenuRemoved():Void
private function RandomizeActiveSubSection()
private function RandomizeFacialFeature():Void
private function RandomizeFacialFeature(feature: Number)
private function RandomizeFacialFeature():Void
private function RandomizeHairStyle():Void
private function RandomizeHead()
static public function RandomizeList(list)
private function RandomizeLocation(location: Number)
public function RandomizePanel()
public function RandomizePanel() : Void
static public function RandomizeSlider(slider)
private static var RANGED_PURCHASED_COLOR: Number
private static var RANGED_PURCHASED_LEFT_COLOR: Number
private static var RANGED_PURCHASED_RIGHT_COLOR: Number
private static var RANGED_UNLOCKED_COLOR: Number
private static var RANGED_UNLOCKED_COLOR: Number
private static var RANK: String
private static var RANK_OBJECT_NAME: String
public static var RANK_WIDTH: Number
private static var RARITY: String
private static var RARITY_BLUE
private static var RARITY_GREEN
private static var RARITY_ORANGE
private static var RARITY_PURPLE
private static var RARITY_RED
private static var RARITY_WHITE
public static var RDB_DRAGON_ICON: Number
public static var RDB_ILLUMINATI_ICON: Number
public static var RDB_MOON_ICON: Number
public static var RDB_SUN_ICON: Number
public static var RDB_TEMPLARS_ICON: Number
function ReadArchive():Void
function ReadMsgCache() : Void
function RealPresshandler()
var RECEIVE_MAIL_SOUND_EFFECT: String
private static var RECEIVED_MAIL: String
public function ReceivedItemsPanel()
public static function RecoverGlyph(inventoryType: Number)
public static function RecoverSignet(inventoryType: Number)
public function Rect(l: Number,
t: Number,
r: Number,
b: Number)
static function RecurseHitTest(name: String,
root: Object)
Use TraceObject(..)
static function RecurseObject(name: String,
root: Object,
depth: Number,
type: String)
Use TraceObject(..)
private static function RecursiveFillFactionTitleArray(node: LoreNode,
array: Array)
private static function RecursiveFillTitleArray(node: LoreNode,
array: Array)
private static function RecursiveFindNode(id: Number,
haystack: LoreNode) : LoreNode
public static function RecursiveLoadNode(node: LoreNode,
factionFilter: Boolean) : Void
private function recursiveXmlLoop(p_xmlnode: XMLNode,
p_valueobject: Object) : Void
Recursive looping and parsiing of XML, parses the attributes first if available, proceeds with the elements, if any sub elements the function calls itself repeditly
function Redraw() : Void
private function Redraw() : Void
Abandoned quests
function Redraw()
public function RedrawGrid(isDefaultWindow: Boolean)
public function RedrawMissions()
function RedrawWindow()
private function Reflow(target: MovieClip,
spaceChange: Number)
reflows and redraws the menu.
private function Reflow()
private static var REFRESH: String
private static var REFRESH_MODE: String
public static function RefreshBuffs(slot: Number)
public function RefreshData():Void
private function RefreshData():Void
function RefreshKeyboardFocus()
public static function RefreshNametags()
public static function RefreshShortcuts(fromPos: Number,
count: Number) : Void
Forces the client to send add or remove signal for each of the slots in the range.
public static function RefreshShortcuts(fromPos: Number,
count: Number) : Void
Forces the client to send add or remove signal for each of the slots in the range.
function RefreshSkillWheel()
Refreshes and redraws the entire skillwheel
function RefundAbility()
function RefundAbility()
public static function RefundFeat(featId: Number) : Boolean
Refund a feat.
var REGION_TELEPORT_ENABLE: Number
public function RegionTeleportContent()
function RegionTeleportHandler():Void
public function RegionTeleportScrollPanel()
function RegisterButton(button: MovieClip,
scope: Object,
method: String) : Void
public static function RegisterHotkey(input: Number,
callbackFunction: String,
hotkeyState: Number,
GMFlags: Number) : Void
Register a hotkey to call a static actionscript function on key up/down.
public static function RegisterModule(name: String,
movie: MovieClip):Void
public static function RegisterProperty(type: Number,
instance: Number,
enum: Number) : Object
Use this call to ask for some values to be update each frame for the dynel defined by type and instance.
public static var REINFORCED_ARMOR: String
public function ReInitialize()
public static function ReInitializeClientCharacter()
public function RelayoutSlots()
function ReleaseAnimaForm():Void
public function ReleaseBlock()
private function ReleaseEventHandler():Void
private function ReleaseEventHandler():Void
private function ReleaseEventHandler():Void
private function ReleaseEventHandler():Void
private function ReleaseEventHandler():Void
private function ReleaseOutsideEventHandler():Void
private function ReleaseOutsideEventHandler():Void
private static var RELIC: String
function Remove()
public function Remove()
public function Remove()
public function Remove()
public function Remove(index: Number)
public function Remove():Void
public function Remove():Void
public function Remove():Void
public static function Remove2DText(handle: Number)
public function RemoveAllItems()
public function RemoveAllLooksPackages() : Void
function RemoveAllMissions()
public function RemoveAllShortcuts():Void
public static function RemoveAugment(itemPos: Number) : Boolean
Try to remove an augment SignalShortcutRemoved will be triggered if the remove was legal.
function RemoveBonusMission()
public function RemoveBorders(borders: com.Utils.Rect) : com.Utils.Rect
function RemoveBox(box: ItemIconBox)
function RemoveBuffFromState(stateID: Number,
buffID: Number)
public function RemoveBuffs():Void
function RemoveCellTooltip()
public static function RemoveClipByIndex(index: Number /*,
[removeFromModal:Boolean]*/ ) : Void
Remove a movie clip to the list of toplevel clips.
public static function RemoveClipNode(movie: MovieClip) : Void
function RemoveClusterTooltip()
private function RemoveContent():Void
private function RemoveContent():Void
private function RemoveContent():Void
private function RemoveCooldown()
public function RemoveCooldown()
public function RemoveCooldown()
public function RemoveCooldown()
public function RemoveCooldown(spellId: Number) : Void
fires after the cooldown is complete, creating a bright overlay The cooldown is removed and an enterframe method is set to fade out the overlay
public function RemoveCooldown()
remnoves a cooldown unconditionally
private function RemoveCooldown()
public function RemoveCooldown(slotID: Number)
public function RemoveCooldown(slotID: Number)
function RemoveDamageInfo(damageInfoClip: MovieClip)
function RemoveDebugframe()
private function RemoveDescription():Void
public function RemoveEffectPackage(effectHandle: Number) : Boolean
private function RemoveEffects():Void
private function RemoveEffects():Void
function RemoveEquipPopup()
private function RemoveEquipPopup()
function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus()
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus()
private function RemoveFocus()
private function RemoveFocus(event: Object):Void
private function RemoveFocus():Void
private function RemoveFocus()
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocus():Void
private function RemoveFocusEventHandler():Void
private function RemoveFocusEventHandler(event: Object):Void
function RemoveFocusOnDropdown()
public static function RemoveFriend(friendName: String) : Void
public static function RemoveFromGuild(memberID: ID32) : Void
public static function RemoveFromMatchMaking(playfieldId: Number) : Void
public function RemoveFromQueue()
public static function RemoveFromShortcutBar(itemPos: Number) : Boolean
Try to remove a shortcut.
public static function RemoveFromShortcutBar(itemPos: Number) : Void
Try to remove a shortcut.
public function RemoveGrid()
private function RemoveHelp()
private function RemoveIcon() : Void
when an ability is removed from the slot, the ability is cleared from the AbilitySlot
private function RemoveIcon() : Void
when an ability is removed from the slot, the ability is cleared from the AbilitySlot
private function RemoveIcon() : Void
when an ability is removed from the slot, the ability is cleared from the AbilitySlot
public function RemoveItem(index: Number)
public function RemoveItem(itemID: Number):Boolean
public function RemoveItem(itemID: Number):Boolean
public function RemoveItem(itemID: Number):Boolean
public function RemoveItemById(itemId: Object)
function RemoveLockIcon()
public function RemoveLooksPackage(packageID: Number) : Void
public function RemoveLooksPackage(looksPackageRDBID: Number) : Void
function RemoveMainMission()
public function RemoveMenu():Void
public function RemoveMenu():Void
public function RemoveMenu():Void
function RemoveMissionReportButton()
if there is a button present
private static function RemoveModalBlocker()
public function RemoveMovieClip() : Void
private function RemoveNonKeywords(inputArray: Array):Array
private function RemoveOverflowDividers()
private function RemoveOverflowPadding()
private function RemoveProgressCursor()
Remove any other progressindicators running
function RemoveRenameDialog():Void
private function RemoveRewards():Void
function RemoveScrollBar()
position
private function RemoveSelection():Void
public function RemoveShortcut(position: Number):Void
public function RemoveShortcutLabelAndAnimation(inventoryPosition: Number):Void
function RemoveSimpleTooltips(itemPos: Number):Void
public function RemoveSlot(slot: Slot)
function RemoveStar()
private function RemoveStatPage():Void
function RemoveTeamMember(index: Number):Void
function RemoveTeamMemberRecursively(index: Number):Void
private function RemoveTemplateClips():Void
public function RemoveTooltip()
private function RemoveVideoPlayer()
public function RemoveView(view: String):Void
private function RemoveWarningClip():Void
function RemoveWaypoint(id: String)
function RemoveWindow()
private static var RENAME_BUILD_TOOLTIP: String
public static function RenameBuild(oldName: String,
newName: String) : Void
private function RenameBuild():Void
public function RenameCharacter(charInstance: Number,
newName: String) : Void
public function RenameCharacterDialog()
private function RendererClickHandler(target: MovieClip)
private function RendererClickHandler(id: Number)
private function RendererRollOut(index: Number)
rollouts
private function RendererRollOver(index: Number)
rollovers
public function RepairAllItems()
function RepairBrokenDataActivated():Void
eventlsiteners
function RepairBrokenDataHandler(buttonState: Number) : Void
public function RepairItem(inventoryID: ID32,
itemPos: Number)
private function RepairListItemRenderer()
public function ReplaceEntry(name: String,
value )
private function ReplaceFlags(flags: Number)
private static var REPLY: String
private function RepositionLoreEntries()
private function RepositionProgressMeters()
function RepositionSubAchievements() : Number
repositioned the sub achievements
public static function RequestAurumPurchase()
public static function RequestCameraPosRotUpdates(startUpdates: Boolean) : Void
Tell gamecode to start filling m_Pos and m_AngleY every interval.
public function RequestCharacterCount(mode: Number):Void
public static function RequestEULA() : Boolean
static public function RequestExchangeUpdate() : Void
public static function RequestGuildLog(getBank: Boolean,
getMembership: Boolean,
getGovernment, 
sortDesc: Boolean,
firstRow: Number,
lastRow: Number) : Void
public static function RequestIsInMatchMaking() : Void
public function requestItemRange(startIndex: Number,
endIndex: Number,
scope: Object,
callBack: String):Array
public static function RequestLootBoxUpdate()
public static function RequestMembershipPrice()
public function RequestNameSuggestion(whichName: Number) : Void
static public function RequestOpenBank() : Void
static public function RequestOpenTradepost() : Void
static public function RequestRDBImage(textureID: com.Utils.ID32,
callbackObj: Object,
callbackFunc ) : String
Request an image to be loaded from the RDB.
private function RequestRefresh():Void
public static function RequestTeamInformation( ) : Void
public static function RequestTimeToStatusUpdate() : Void
private function RequestTimeToStatusUpdate():Void
public static function RequestWorldStat(statName: String,
type1: Number,
type2: Number,
dimId: Number) : Void
private var RESET_HOUR: Number
private var RESET_MINUTE: Number
private var RESET_SECOND: Number
private function ResetChanges()
private function ResetCurrentResultsTime():Void
function ResetFilter()
function ResetIfEmpty()
private function ResetList(type: Number):Void
function ResetPrefs()
function ResetPrefsActivated():Void
function ResetPrefsHandler(buttonState: Number):Void
is this supposed to do something?
function ResetPreview()
public function ResetRenderers()
private static var RESETS_IN: String
public function ResetSurgeryData() : Void
function Resize():Void
public function Resize(left: Number,
top: Number,
right: Number,
bottom: Number) : com.Utils.Rect
public function Resize():Void
private function ResizeBox(isDefaultWindow: Boolean)
public function ResizeBoxTo(numRows: Number,
numColumns: Number,
isDefaultWindow: Boolean)
public function ResizeBoxTo(numRows: Number,
numColumns: Number,
isDefaultBox: Boolean)
private function ResizeDrag()
private function ResizeDragHandler():Void
private function ResizeDragRelease()
private function ResizeDragReleaseHandler():Void
function ResizeHandler(h,
w ,
x,
y)
function ResizeHandler() : Void
private function ResizeWindow()
public function Resort()
public function ResourceBase()
public function ResourceDataObject(name: String,
weaponType: Number,
resourceType: Number,
tooltipId: Number,
buildsOntarget: Boolean,
isDirectional: Boolean)
function ResourceNode(id: Number,
name: String)
public function Resources()
function RespawnWaveSignUp():Void
function Respond(buttonIdx: Number,
selection: Number) : Void
public static var RESPONSE_CANCEL: String
public static var RESPONSE_CANCEL: String
public static var RESPONSE_CANCEL: String
public static var RESPONSE_OK: String
public static var RESPONSE_OK: String
public static var RESPONSE_OK: String
private function ResponseButtonEventHandler(event: Object):Void
private function ResponseButtonEventHandler(event: Object):Void
private function ResponseButtonEventHandler(event: Object):Void
private function ResponseButtonEventHandler(event: Object):Void
private function ResponseButtonEventHandler(event: Object):Void
private function ResponseButtonEventHandler(event: Object):Void
private function ResponseButtonEventHandler(event: Object):Void
private function ResponseButtonEventHandler(event: Object):Void
private function ResponseButtonEventHandler(event: Object):Void
private function ResponseButtonEventHandler(event: Object):Void
private function ResponseButtonEventHandler(event: Object):Void
private function ResponseButtonEventHandler(event: Object):Void
private function ResponseButtonEventHandler(event: Object):Void
public static function RestartDownload() : Void
public static function RestoreDefaultPositions():Void
function RestoreSwapBar():Void
private static var RESULT_CONTROLS_Y: Number
private static var RESULT_CONTROLS_Y: Number
private var RESULT_SLOT: Number
private static var RESULTS: String
public static var RESULTS: String
public static var RESULTS_STATE: Number
function Resurrect(respawnPoint: Number):Void
public static function Resurrect(respawnPointId: Number)
public static function ResurrectGm()
public static function ResurrectRequestAccept()
public static function ResurrectRequestReject()
private function RevertPanel():Void
public var REWARD_PADDING
public var REWARD_SIZE
private static var REWARDS: String
public static var REWARDS: String
private static var REWARDS_DISTRIBUTION_TOOLTIP: String
public static var REWARDS_STATE: Number
function RGB(r: Number,
g: Number,
b: Number) : Number
HELPER FUNCTIONS
private static var RIFLE_DATA: Object
public function get right() : Number
var RIGHT: String
private var RIGHT: String
private var RIGHT: Number
public static var RIGHT: String
public static var RIGHT_ALIGN: String
private static var RIGHT_CLICK_INDEX: Number
private static var RIGHT_CLICK_INDEX: Number
private static var RIGHT_CLICK_LIST: Number
private static var RIGHT_CLICK_MOUSE_OFFSET: Number
private static var RIGHT_CLICK_MOUSE_OFFSET: Number
static private var RIGHT_CLICK_MOUSE_OFFSET: Number
private static var RIGHT_CLICK_MOUSE_OFFSET: Number
private static var RIGHT_CLICK_PURCHASE: Number
private static var RIGHT_CLICK_SALE: Number
private static var RIGHT_COLOR
public function RightBottom() : com.Utils.Point
public function RightClickItem(label: String,
isHeadline: Boolean,
alignment: String)
public function RightClickItemRenderer()
public function RightClickMenu()
public function RightPanel()
private static var ROLE: String
public var ROLE_DPS: Number
public var ROLE_HEALER: Number
public var ROLE_NONE: Number
private static var ROLE_OBJECT_NAME: String
private static var ROLE_PADDING
public var ROLE_SUPPORT: Number
public var ROLE_TANK: Number
private function RoleButtonClickHandler():Void
private function RoleButtonClickHandler():Void
function RoleClicked(event: Object)
function roleMap(role: Number):Number
private function RolePermissionViewSwitch(event: Object)
private function RollOut(buttonId):Void
private function RollOutAbility(abilityIndex: Number)
private function RollOutEventHandler():Void
private function RollOutEventHandler():Void
private function RollOutEventHandler():Void
private function RollOutEventHandler():Void
private function RollOver(buttonId):Void
private function RollOverAbility(abilityClip: MovieClip)
private function RollOverEventHandler():Void
private function RollOverEventHandler():Void
private function RollOverEventHandler():Void
private function RollOverEventHandler():Void
var ROOKIE_DUNGEON: Number
private var root: Object
function RotateCharacter(delta: Number)
public function RotateCharacter(delta: Number):Void
public function Row()
private static var ROWS: Number
private static var ROWS: Number
private function RowSelected(buttonIndex: Number,
itemID: ID32,
playerName: String,
playerIsOnline: Boolean,
itemType: String):Void
private function RowSelected(buttonIndex: Number,
characterFullName: String,
characterName: String,
characterID: ID32):Void
public static function RStrip(string: String):String
function RunAnimationQueue()
public static function RunCameraPath(
   pathName: String,
   switchToDefaultCamWhenDone: Boolean,
   initialPosition: Number,
   targetPosition: Number
) : Void
Runs a camerapath.
function RunTutorialQueue()
Close