UIComponent |
com.Components.WeaponStatuses.ShotgunWeaponStatus |
private var m_Shells: MovieClip
private var m_Base: MovieClip
private var m_DepleatedUranium: MovieClip
private var m_DragonsBreath: MovieClip
private var m_ArmorPiercing: MovieClip
private var m_Anima: MovieClip
private var m_ShellAnims: MovieClip
private var m_Character: Character
private var m_CurrentCount: Number
private var m_CurrentType: Number
private var m_PlaySound: Boolean
private var m_Empty: Boolean
private static var COUNTER_BUFF: Number
private static var DEPLEATED_URANIUM_BUFF: Number
private static var DRAGONS_BREATH_BUFF: Number
private static var ARMOR_PIERCING_BUFF: Number
private static var ANIMA_BUFF: Number
private static var MAX_COUNT: Number
private static var SHELL_START: Number
private static var SHELL_PADDING: Number
public function ShotgunWeaponStatus()
private function configUI()
private function onUnload()
private function UpdateBuff( buffId: Number )
private function GetCurrentTypeBuff():Number
private function GetCurrentTypeColor():Number