Variables

m_Shells

private var m_Shells: MovieClip

m_Base

private var m_Base: MovieClip

m_DepleatedUranium

private var m_DepleatedUranium: MovieClip

m_DragonsBreath

private var m_DragonsBreath: MovieClip

m_ArmorPiercing

private var m_ArmorPiercing: MovieClip

m_Anima

private var m_Anima: MovieClip

m_ShellAnims

private var m_ShellAnims: MovieClip

m_Character

private var m_Character: Character

m_CurrentCount

private var m_CurrentCount: Number

m_CurrentType

private var m_CurrentType: Number

m_PlaySound

private var m_PlaySound: Boolean

m_Empty

private var m_Empty: Boolean

COUNTER_BUFF

private static var COUNTER_BUFF: Number

DEPLEATED_URANIUM_BUFF

private static var DEPLEATED_URANIUM_BUFF: Number

DRAGONS_BREATH_BUFF

private static var DRAGONS_BREATH_BUFF: Number

ARMOR_PIERCING_BUFF

private static var ARMOR_PIERCING_BUFF: Number

ANIMA_BUFF

private static var ANIMA_BUFF: Number

MAX_COUNT

private static var MAX_COUNT: Number

SHELL_START

private static var SHELL_START: Number

SHELL_PADDING

private static var SHELL_PADDING: Number

Functions

ShotgunWeaponStatus

public function ShotgunWeaponStatus()

configUI

private function configUI()

onUnload

private function onUnload()

UpdateBuff

private function UpdateBuff(buffId: Number)

GetCurrentTypeBuff

private function GetCurrentTypeBuff():Number

GetCurrentTypeColor

private function GetCurrentTypeColor():Number
private var m_Shells: MovieClip
private var m_Base: MovieClip
private var m_DepleatedUranium: MovieClip
private var m_DragonsBreath: MovieClip
private var m_ArmorPiercing: MovieClip
private var m_Anima: MovieClip
private var m_ShellAnims: MovieClip
private var m_Character: Character
private var m_CurrentCount: Number
private var m_CurrentType: Number
private var m_PlaySound: Boolean
private var m_Empty: Boolean
private static var COUNTER_BUFF: Number
private static var DEPLEATED_URANIUM_BUFF: Number
private static var DRAGONS_BREATH_BUFF: Number
private static var ARMOR_PIERCING_BUFF: Number
private static var ANIMA_BUFF: Number
private static var MAX_COUNT: Number
private static var SHELL_START: Number
private static var SHELL_PADDING: Number
public function ShotgunWeaponStatus()
private function configUI()
private function onUnload()
private function UpdateBuff(buffId: Number)
private function GetCurrentTypeBuff():Number
private function GetCurrentTypeColor():Number
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