var m_ReticuleClip: MovieClip
var m_UseBox: MovieClip
var m_HadEnemy: Boolean
var m_Dynel: Dynel
var m_DistanceCheckInterval: Number
var m_InCombat: Boolean
var m_Character: Character
var m_CrosshairTypeMonitor: DistributedValue
var NOTARGETFIRSTFRAME: Number
var NOTARGETFINALFRAME: Number
var TARGETFIRSTFRAME: Number
var TARGETFINALFRAME: Number
var OFFTARGETFIRSTFRAME: Number
var OFFTARGETFINALFRAME: Number
var MISSIONFRIENDLYFIRSTFRAME: Number
var MISSIONFRIENDLYFINALFRAME: Number
var DYNELFIRSTFRAME: Number
var DYNELFINALFRAME: Number
var ANIMATIONDURATION: Number
var DYNELACTIONDISTANCE: Number
var DYNELDISPLAYDISTANCE: Number
function onLoad()
function SlotSetGUIEditMode( edit: Boolean )
function SlotCrosshairTypeChanged()
function SlotCharacterTeleported()
function SlotToggleCombat( IsInCombat: Boolean )
function DistanceCheck() // Interval
function ResizeHandler( w, h , x, y )
function Layout()
function SlotCrosshairTargetUpdated( dynelID: ID32 )
function GetMovieClipName( dynel: Dynel ):String
function GetInteractionText( dynel: Dynel ):String