Variables

m_ReticuleClip

var m_ReticuleClip: MovieClip

m_UseBox

var m_UseBox: MovieClip

m_HadEnemy

var m_HadEnemy: Boolean

m_Dynel

var m_Dynel: Dynel

m_DistanceCheckInterval

var m_DistanceCheckInterval: Number

m_InCombat

var m_InCombat: Boolean

m_Character

var m_Character: Character

m_CrosshairTypeMonitor

var m_CrosshairTypeMonitor: DistributedValue

NOTARGETFIRSTFRAME

var NOTARGETFIRSTFRAME: Number

NOTARGETFINALFRAME

var NOTARGETFINALFRAME: Number

TARGETFIRSTFRAME

var TARGETFIRSTFRAME: Number

TARGETFINALFRAME

var TARGETFINALFRAME: Number

OFFTARGETFIRSTFRAME

var OFFTARGETFIRSTFRAME: Number

OFFTARGETFINALFRAME

var OFFTARGETFINALFRAME: Number

MISSIONFRIENDLYFIRSTFRAME

var MISSIONFRIENDLYFIRSTFRAME: Number

MISSIONFRIENDLYFINALFRAME

var MISSIONFRIENDLYFINALFRAME: Number

DYNELFIRSTFRAME

var DYNELFIRSTFRAME: Number

DYNELFINALFRAME

var DYNELFINALFRAME: Number

ANIMATIONDURATION

var ANIMATIONDURATION: Number

DYNELACTIONDISTANCE

var DYNELACTIONDISTANCE: Number

DYNELDISPLAYDISTANCE

var DYNELDISPLAYDISTANCE: Number

Functions

onLoad

function onLoad()

SlotSetGUIEditMode

function SlotSetGUIEditMode(edit: Boolean)

SlotCrosshairTypeChanged

function SlotCrosshairTypeChanged()

SlotCharacterTeleported

function SlotCharacterTeleported()

SlotToggleCombat

function SlotToggleCombat(IsInCombat: Boolean)

DistanceCheck

function DistanceCheck() // Interval

ResizeHandler

function ResizeHandler(w,
h ,
x,
y)

Layout

function Layout()

SlotCrosshairTargetUpdated

function SlotCrosshairTargetUpdated(dynelID: ID32)

GetMovieClipName

function GetMovieClipName(dynel: Dynel):String

GetInteractionText

function GetInteractionText(dynel: Dynel):String
var m_ReticuleClip: MovieClip
var m_UseBox: MovieClip
var m_HadEnemy: Boolean
var m_Dynel: Dynel
var m_DistanceCheckInterval: Number
var m_InCombat: Boolean
var m_Character: Character
var m_CrosshairTypeMonitor: DistributedValue
var NOTARGETFIRSTFRAME: Number
var NOTARGETFINALFRAME: Number
var TARGETFIRSTFRAME: Number
var TARGETFINALFRAME: Number
var OFFTARGETFIRSTFRAME: Number
var OFFTARGETFINALFRAME: Number
var MISSIONFRIENDLYFIRSTFRAME: Number
var MISSIONFRIENDLYFINALFRAME: Number
var DYNELFIRSTFRAME: Number
var DYNELFINALFRAME: Number
var ANIMATIONDURATION: Number
var DYNELACTIONDISTANCE: Number
var DYNELDISPLAYDISTANCE: Number
function onLoad()
function SlotSetGUIEditMode(edit: Boolean)
function SlotCrosshairTypeChanged()
function SlotCharacterTeleported()
function SlotToggleCombat(IsInCombat: Boolean)
function DistanceCheck() // Interval
function ResizeHandler(w,
h ,
x,
y)
function Layout()
function SlotCrosshairTargetUpdated(dynelID: ID32)
function GetMovieClipName(dynel: Dynel):String
function GetInteractionText(dynel: Dynel):String
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