com.GameInterface.LogBase

com.GameInterface.LogBase
Summary
com.GameInterface.LogBase
Functions
SetMsgForward
GetMsgForward
GetMsgCache
ErrorLog an error to the client log.
WarningLog a warning to the client log.
Info2Log an info2 message to the client log.
Info1Log an info1 message to the client log.
Info0Log an info0 message to the client log.
PrintLog an message to the client log.
Variables
SignalMsg

Functions

SetMsgForward

public static function SetMsgForward(value: Boolean) : Void

GetMsgForward

public static function GetMsgForward() : Boolean

GetMsgCache

public static function GetMsgCache() : Array

Error

public static function Error(category: String,
message: Object) : Void

Log an error to the client log.

Parameters

category[in] The category, for example the name of the class/file reporting the message.
message[in] The message object.  Should start with the function name for context and try to make the message unique so we easily can search for it in .as code.

Warning

public static function Warning(category: String,
message: Object) : Void

Log a warning to the client log.

Parameters

category[in] The category, for example the name of the class/file reporting the message.
message[in] The message object.  Should start with the function name for context and try to make the message unique so we easily can search for it in .as code.

Info2

public static function Info2(category: String,
message: Object) : Void

Log an info2 message to the client log.

Parameters

category[in] The category, for example the name of the class/file reporting the message.
message[in] The message object.  Should start with the function name for context and try to make the message unique so we easily can search for it in .as code.

Info1

public static function Info1(category: String,
message: Object) : Void

Log an info1 message to the client log.

Parameters

category[in] The category, for example the name of the class/file reporting the message.
message[in] The message object.  Should start with the function name for context and try to make the message unique so we easily can search for it in .as code.

Info0

public static function Info0(category: String,
message: Object) : Void

Log an info0 message to the client log.

Parameters

category[in] The category, for example the name of the class/file reporting the message.
message[in] The message object.  Should start with the function name for context and try to make the message unique so we easily can search for it in .as code.

Print

public static function Print(level: Number,
category: String,
message: String) : Void

Log an message to the client log.

Parameters

level[in] The level (0-4)
category[in] The category, for example the name of the class/file reporting the message.
message[in] The message string.  Should start with the function name for context and try to make the message unique so we easily can search for it in .as code.

Variables

SignalMsg

public static var SignalMsg: Signal
public static function SetMsgForward(value: Boolean) : Void
public static function GetMsgForward() : Boolean
public static function GetMsgCache() : Array
public static function Error(category: String,
message: Object) : Void
Log an error to the client log.
public static function Warning(category: String,
message: Object) : Void
Log a warning to the client log.
public static function Info2(category: String,
message: Object) : Void
Log an info2 message to the client log.
public static function Info1(category: String,
message: Object) : Void
Log an info1 message to the client log.
public static function Info0(category: String,
message: Object) : Void
Log an info0 message to the client log.
public static function Print(level: Number,
category: String,
message: String) : Void
Log an message to the client log.
public static var SignalMsg: Signal
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