UIComponent |
GUI.CharacterCreation.PlasticSurgeon |
public var SignalBack: com.Utils.Signal
public var SignalForward: com.Utils.Signal
public var SignalBuyCoupon: com.Utils.Signal
private var m_CharacterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation
private var m_WindowTitle: MovieClip
private var m_TopHorizontalDivider: MovieClip
private var m_FacialFeatures: MovieClip
private var m_FacialFeaturesBackground: MovieClip
private var m_CharacterSizeSliderLabel: MovieClip
private var m_CharacterSizeSlider: Slider
private var m_RandomizeButton: FCButton
private var m_CancelButton: MovieClip
private var m_AddCouponButton: MovieClip
private var m_PurchaseButton: MovieClip
private var m_ProceedButton: MovieClip
private var m_NavigationBar: MovieClip
private var m_InitialHeight: Number
private var m_KeyListener: Object
public function PlasticSurgeon()
private function configUI():Void
private function RandomizeFacialFeature():Void
private function SetLabels():Void
public function LayoutHandler():Void
private function CenterHorizontal( component: MovieClip )
private function ExitPlasticSurgeon():Void
private function GoToPayment():Void
public function CancelPayment():Void
private function BuyCoupon():Void
private function BuyFeature():Void
private function UpdateProceedButton():Void
private function SlotCharacterScaleChanged( value: Number )
private function OnCharacterSizeSliderChanged()
private function KeyUpEventHandler():Void
private function onUnload():Void