Variables

m_TabBlade

private var m_TabBlade: Button

m_TabHammer

private var m_TabHammer: Button

m_TabFist

private var m_TabFist: Button

m_TabBlood

private var m_TabBlood: Button

m_TabChaos

private var m_TabChaos: Button

m_TabElemental

private var m_TabElemental: Button

m_TabShotgun

private var m_TabShotgun: Button

m_TabPistol

private var m_TabPistol: Button

m_TabRifle

private var m_TabRifle: Button

m_CapstoneReady

private var m_CapstoneReady: MovieClip

m_Cell0_Ability0

private var m_Cell0_Ability0: MovieClip

m_Cell0_Ability1

private var m_Cell0_Ability1: MovieClip

m_Cell0_Ability2

private var m_Cell0_Ability2: MovieClip

m_Cell0_Ability3

private var m_Cell0_Ability3: MovieClip

m_Cell0_Ability4

private var m_Cell0_Ability4: MovieClip

m_Cell1_Ability0

private var m_Cell1_Ability0: MovieClip

m_Cell1_Ability1

private var m_Cell1_Ability1: MovieClip

m_Cell1_Ability2

private var m_Cell1_Ability2: MovieClip

m_Cell1_Ability3

private var m_Cell1_Ability3: MovieClip

m_Cell1_Ability4

private var m_Cell1_Ability4: MovieClip

m_Cell2_Ability0

private var m_Cell2_Ability0: MovieClip

m_Cell2_Ability1

private var m_Cell2_Ability1: MovieClip

m_Cell2_Ability2

private var m_Cell2_Ability2: MovieClip

m_Cell2_Ability3

private var m_Cell2_Ability3: MovieClip

m_Cell2_Ability4

private var m_Cell2_Ability4: MovieClip

m_Capstone

private var m_Capstone: MovieClip

m_Cell0Name

private var m_Cell0Name: TextField

m_Cell1Name

private var m_Cell1Name: TextField

m_Cell2Name

private var m_Cell2Name: TextField

m_DetailName

private var m_DetailName: TextField

m_DetailDivider

private var m_DetailDivider: MovieClip

m_DetailCastIcon

private var m_DetailCastIcon: MovieClip

m_DetailRecastIcon

private var m_DetailRecastIcon: MovieClip

m_DetailRecastTime

private var m_DetailRecastTime: TextField

m_DetailCastTime

private var m_DetailCastTime: TextField

m_DetailAbilityType

private var m_DetailAbilityType: TextField

m_DetailAbilityType_Capstone

private var m_DetailAbilityType_Capstone: TextField

m_DetailIcon

private var m_DetailIcon: AbilityClip

m_DetailCapstoneIcon

private var m_DetailCapstoneIcon: CapstoneClip

m_DetailDescription

private var m_DetailDescription: TextField

m_DetailCost

private var m_DetailCost: MovieClip

m_DetailEquipAnchor

private var m_DetailEquipAnchor: MovieClip

m_DetailBG

private var m_DetailBG: MovieClip

m_CapstoneProgress

private var m_CapstoneProgress: MovieClip

m_NumTrainedCapstones

private var m_NumTrainedCapstones: Number

ACTIVES_PER_CELL

private static var ACTIVES_PER_CELL: Number

NUM_CELLS

private static var NUM_CELLS: Number

ABILITY_NAME_HEIGHT

private static var ABILITY_NAME_HEIGHT

Functions

ActivesPage

public function ActivesPage()

configUI

private function configUI()

UpdateTutorialBlocker

private function UpdateTutorialBlocker()

UpdateCells

private function UpdateCells(clusterId: Number):Void

UpdateAbilities

private function UpdateAbilities(clusterId: Number):Void

SetAbilityNameDisplay

private function SetAbilityNameDisplay(ability: MovieClip,
feat: FeatData)

FocusAbility

private function FocusAbility(feat: FeatData)

UpdateCapstoneProgress

private function UpdateCapstoneProgress()

UpdateCapstoneBonus

private function UpdateCapstoneBonus()

UpdateCost

private function UpdateCost(costClip: MovieClip,
feat: FeatData)

UpdateDetailButton

private function UpdateDetailButton()

SlotDetailButtonClicked

private function SlotDetailButtonClicked()

HideDetails

private function HideDetails(hideDetails: Boolean)

SlotFeatTrained

private function SlotFeatTrained()

GetNextCapstone

private function GetNextCapstone():FeatData

GetCurrentCapstone

private function GetCurrentCapstone()

GetNumTrainedCapstones

private function GetNumTrainedCapstones():Number

UpdateFooter

private function UpdateFooter()

BuyPoints

private function BuyPoints()
private var m_TabBlade: Button
private var m_TabHammer: Button
private var m_TabFist: Button
private var m_TabBlood: Button
private var m_TabChaos: Button
private var m_TabElemental: Button
private var m_TabShotgun: Button
private var m_TabPistol: Button
private var m_TabRifle: Button
private var m_CapstoneReady: MovieClip
private var m_Cell0_Ability0: MovieClip
private var m_Cell0_Ability1: MovieClip
private var m_Cell0_Ability2: MovieClip
private var m_Cell0_Ability3: MovieClip
private var m_Cell0_Ability4: MovieClip
private var m_Cell1_Ability0: MovieClip
private var m_Cell1_Ability1: MovieClip
private var m_Cell1_Ability2: MovieClip
private var m_Cell1_Ability3: MovieClip
private var m_Cell1_Ability4: MovieClip
private var m_Cell2_Ability0: MovieClip
private var m_Cell2_Ability1: MovieClip
private var m_Cell2_Ability2: MovieClip
private var m_Cell2_Ability3: MovieClip
private var m_Cell2_Ability4: MovieClip
private var m_Capstone: MovieClip
private var m_Cell0Name: TextField
private var m_Cell1Name: TextField
private var m_Cell2Name: TextField
private var m_DetailName: TextField
private var m_DetailDivider: MovieClip
private var m_DetailCastIcon: MovieClip
private var m_DetailRecastIcon: MovieClip
private var m_DetailRecastTime: TextField
private var m_DetailCastTime: TextField
private var m_DetailAbilityType: TextField
private var m_DetailAbilityType_Capstone: TextField
private var m_DetailIcon: AbilityClip
private var m_DetailCapstoneIcon: CapstoneClip
private var m_DetailDescription: TextField
private var m_DetailCost: MovieClip
private var m_DetailEquipAnchor: MovieClip
private var m_DetailBG: MovieClip
private var m_CapstoneProgress: MovieClip
private var m_NumTrainedCapstones: Number
private static var ACTIVES_PER_CELL: Number
private static var NUM_CELLS: Number
private static var ABILITY_NAME_HEIGHT
public function ActivesPage()
private function configUI()
private function UpdateTutorialBlocker()
private function UpdateCells(clusterId: Number):Void
private function UpdateAbilities(clusterId: Number):Void
private function SetAbilityNameDisplay(ability: MovieClip,
feat: FeatData)
private function FocusAbility(feat: FeatData)
private function UpdateCapstoneProgress()
private function UpdateCapstoneBonus()
private function UpdateCost(costClip: MovieClip,
feat: FeatData)
private function UpdateDetailButton()
private function SlotDetailButtonClicked()
private function HideDetails(hideDetails: Boolean)
private function SlotFeatTrained()
private function GetNextCapstone():FeatData
private function GetCurrentCapstone()
private function GetNumTrainedCapstones():Number
private function UpdateFooter()
private function BuyPoints()
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