GUI.SkillHiveSimple.ActivesPage |
private var m_TabBlade: Button
private var m_TabHammer: Button
private var m_TabFist: Button
private var m_TabBlood: Button
private var m_TabChaos: Button
private var m_TabElemental: Button
private var m_TabShotgun: Button
private var m_TabPistol: Button
private var m_TabRifle: Button
private var m_CapstoneReady: MovieClip
private var m_Cell0_Ability0: MovieClip
private var m_Cell0_Ability1: MovieClip
private var m_Cell0_Ability2: MovieClip
private var m_Cell0_Ability3: MovieClip
private var m_Cell0_Ability4: MovieClip
private var m_Cell1_Ability0: MovieClip
private var m_Cell1_Ability1: MovieClip
private var m_Cell1_Ability2: MovieClip
private var m_Cell1_Ability3: MovieClip
private var m_Cell1_Ability4: MovieClip
private var m_Cell2_Ability0: MovieClip
private var m_Cell2_Ability1: MovieClip
private var m_Cell2_Ability2: MovieClip
private var m_Cell2_Ability3: MovieClip
private var m_Cell2_Ability4: MovieClip
private var m_Capstone: MovieClip
private var m_Cell0Name: TextField
private var m_Cell1Name: TextField
private var m_Cell2Name: TextField
private var m_DetailName: TextField
private var m_DetailDivider: MovieClip
private var m_DetailCastIcon: MovieClip
private var m_DetailRecastIcon: MovieClip
private var m_DetailRecastTime: TextField
private var m_DetailCastTime: TextField
private var m_DetailAbilityType: TextField
private var m_DetailAbilityType_Capstone: TextField
private var m_DetailIcon: AbilityClip
private var m_DetailCapstoneIcon: CapstoneClip
private var m_DetailDescription: TextField
private var m_DetailCost: MovieClip
private var m_DetailEquipAnchor: MovieClip
private var m_DetailBG: MovieClip
private var m_CapstoneProgress: MovieClip
private var m_NumTrainedCapstones: Number
private static var ACTIVES_PER_CELL: Number
private static var NUM_CELLS: Number
private static var ABILITY_NAME_HEIGHT
public function ActivesPage()
private function configUI()
private function UpdateTutorialBlocker()
private function UpdateCells( clusterId: Number ):Void
private function UpdateAbilities( clusterId: Number ):Void
private function SetAbilityNameDisplay( ability: MovieClip, feat: FeatData )
private function FocusAbility( feat: FeatData )
private function UpdateCapstoneProgress()
private function UpdateCapstoneBonus()
private function UpdateCost( costClip: MovieClip, feat: FeatData )
private function UpdateDetailButton()
private function SlotDetailButtonClicked()
private function HideDetails( hideDetails: Boolean )
private function SlotFeatTrained()
private function GetNextCapstone():FeatData
private function GetCurrentCapstone()
private function GetNumTrainedCapstones():Number
private function UpdateFooter()
private function BuyPoints()