Variables

m_CharacterId

var m_CharacterId: ID32

m_WeaponInventory

var m_WeaponInventory: Inventory

m_WeaponSlot

var m_WeaponSlot: Number

m_WeaponResource

var m_WeaponResource: ResourceBase

m_ResourceType

var m_ResourceType: Number

m_FakeResource

var m_FakeResource: MovieClip

Functions

Init

function Init()

SlotWeaponAdded

function SlotWeaponAdded(inventoryID: com.Utils.ID32,
itemPos: Number)

SlotWeaponChanged

function SlotWeaponChanged(inventoryID: com.Utils.ID32,
itemPos: Number)

SlotWeaponRemoved

function SlotWeaponRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)

SlotResourceUpdated

function SlotResourceUpdated(resourceType: Number,
resourceAmount: Number,
targetID: ID32)
var m_CharacterId: ID32
var m_WeaponInventory: Inventory
var m_WeaponSlot: Number
var m_WeaponResource: ResourceBase
var m_ResourceType: Number
var m_FakeResource: MovieClip
function Init()
function SlotWeaponAdded(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotWeaponChanged(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotWeaponRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
function SlotResourceUpdated(resourceType: Number,
resourceAmount: Number,
targetID: ID32)
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