Variables

m_ResolutionScale

var m_ResolutionScale: Number

m_ResolutionScaleMonitor

var m_ResolutionScaleMonitor: DistributedValue

m_ShowTargetDamageMonitor

var m_ShowTargetDamageMonitor: DistributedValue

m_ShowPlayerDamageMonitor

var m_ShowPlayerDamageMonitor: DistributedValue

m_ShowPlayerHealMonitor

var m_ShowPlayerHealMonitor: DistributedValue

m_ShowTargetDamageText

var m_ShowTargetDamageText: Boolean

m_ShowPlayerDamageText

var m_ShowPlayerDamageText: Boolean

m_ShowPlayerHealText

var m_ShowPlayerHealText: Boolean

m_PlayerDamageTexts

var m_PlayerDamageTexts: Array

m_TargetDamageTexts

var m_TargetDamageTexts: Array

m_BuffCliploader

var m_BuffCliploader: MovieClipLoader

m_ClientCharacter

var m_ClientCharacter: Character

m_TargetCharacter

var m_TargetCharacter: Character

m_StackPadding

var m_StackPadding: Number

m_TweenTime

var m_TweenTime: Number

m_DamageTextQueues

var m_DamageTextQueues: Array

Functions

onLoad

function onLoad()

SlotResolutionValueChanged

function SlotResolutionValueChanged()

SlotShowPlayerDamageNumbersChanged

function SlotShowPlayerDamageNumbersChanged()

SlotShowTargetDamageNumbersChanged

function SlotShowTargetDamageNumbersChanged()

SlotShowPlayerHealNumbersChanged

function SlotShowPlayerHealNumbersChanged()

onEnterFrame

function onEnterFrame()

InitializeClientCharacter

function InitializeClientCharacter()

InitializeTarget

function InitializeTarget(targetID: ID32)

SlotOffensiveTargetChanged

function SlotOffensiveTargetChanged(targetID)

SlotClientCharacterAlive

function SlotClientCharacterAlive()

SlotClientCharacterBuffAdded

function SlotClientCharacterBuffAdded(buffID: Number)

SlotTargetCharacterBuffAdded

function SlotTargetCharacterBuffAdded(buffID: Number)

RemoveDamageInfo

function RemoveDamageInfo(damageInfoClip: MovieClip)

SlotDamageInfo

function SlotDamageInfo(statID: Number,
damage: Number,
absorb: Number,
attackResultType: Number,
attackType: Number,
attackOffensiveLevel: Number,
attackDefensiveLevel: Number,
context: Number,
targetID: ID32,
iconID: ID32,
iconColorLine: Number,
combatLogFeedbackType: Number)

ShouldShowText

function ShouldShowText(context: Number,
isHeal: Boolean)

ShouldShowAegisText

function ShouldShowAegisText(context: Number,
isHeal: Boolean,
statID: Number)

SlotShowText

function SlotShowText(text: String,
context: Number,
targetID: ID32)

AddFontColor

function AddFontColor(text: String,
color: String)

CreateAndPositionText

function CreateAndPositionText(damageText: DamageText,
character: Character,
iconID: ID32,
iconColorLine: Number)

GetLastText

function GetLastText(character: Character)

QueueExists

function QueueExists(character: Character)

GetGlobalHeight

function GetGlobalHeight(mc: MovieClip):Number

CreateDamageClip

function CreateDamageClip(damageText: DamageText,
iconID: ID32,
iconColorLine: Number) : MovieClip

GetPointOnBezier

function GetPointOnBezier(t: Number,
p0: Point,
p1: Point,
p2: Point) : Point

StartAnimation

function StartAnimation(damageClip: MovieClip)

ShowBuff

function ShowBuff(character: Character,
buffData: BuffData,
context: Number)

GetXPlayerOffset

function GetXPlayerOffset(effectType: Number):Number

IsOverlappingLastText

function IsOverlappingLastText(damageText: DamageText,
character: Character,
context: Number)

CreateBuffClip

function CreateBuffClip(parentClip: MovieClip,
buffIcon: ID32,
buffColorLine: Number)
var m_ResolutionScale: Number
var m_ResolutionScaleMonitor: DistributedValue
var m_ShowTargetDamageMonitor: DistributedValue
var m_ShowPlayerDamageMonitor: DistributedValue
var m_ShowPlayerHealMonitor: DistributedValue
var m_ShowTargetDamageText: Boolean
var m_ShowPlayerDamageText: Boolean
var m_ShowPlayerHealText: Boolean
var m_PlayerDamageTexts: Array
var m_TargetDamageTexts: Array
var m_BuffCliploader: MovieClipLoader
var m_ClientCharacter: Character
var m_TargetCharacter: Character
var m_StackPadding: Number
var m_TweenTime: Number
var m_DamageTextQueues: Array
function onLoad()
function SlotResolutionValueChanged()
function SlotShowPlayerDamageNumbersChanged()
function SlotShowTargetDamageNumbersChanged()
function SlotShowPlayerHealNumbersChanged()
function onEnterFrame()
function InitializeClientCharacter()
function InitializeTarget(targetID: ID32)
function SlotOffensiveTargetChanged(targetID)
function SlotClientCharacterAlive()
function SlotClientCharacterBuffAdded(buffID: Number)
function SlotTargetCharacterBuffAdded(buffID: Number)
function RemoveDamageInfo(damageInfoClip: MovieClip)
function SlotDamageInfo(statID: Number,
damage: Number,
absorb: Number,
attackResultType: Number,
attackType: Number,
attackOffensiveLevel: Number,
attackDefensiveLevel: Number,
context: Number,
targetID: ID32,
iconID: ID32,
iconColorLine: Number,
combatLogFeedbackType: Number)
function ShouldShowText(context: Number,
isHeal: Boolean)
function ShouldShowAegisText(context: Number,
isHeal: Boolean,
statID: Number)
function SlotShowText(text: String,
context: Number,
targetID: ID32)
function AddFontColor(text: String,
color: String)
function CreateAndPositionText(damageText: DamageText,
character: Character,
iconID: ID32,
iconColorLine: Number)
function GetLastText(character: Character)
function QueueExists(character: Character)
function GetGlobalHeight(mc: MovieClip):Number
function CreateDamageClip(damageText: DamageText,
iconID: ID32,
iconColorLine: Number) : MovieClip
function GetPointOnBezier(t: Number,
p0: Point,
p1: Point,
p2: Point) : Point
function StartAnimation(damageClip: MovieClip)
function ShowBuff(character: Character,
buffData: BuffData,
context: Number)
function GetXPlayerOffset(effectType: Number):Number
function IsOverlappingLastText(damageText: DamageText,
character: Character,
context: Number)
function CreateBuffClip(parentClip: MovieClip,
buffIcon: ID32,
buffColorLine: Number)
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