var m_ResolutionScale: Number
var m_ResolutionScaleMonitor: DistributedValue
var m_ShowTargetDamageMonitor: DistributedValue
var m_ShowPlayerDamageMonitor: DistributedValue
var m_ShowPlayerHealMonitor: DistributedValue
var m_ShowTargetDamageText: Boolean
var m_ShowPlayerDamageText: Boolean
var m_ShowPlayerHealText: Boolean
var m_PlayerDamageTexts: Array
var m_TargetDamageTexts: Array
var m_BuffCliploader: MovieClipLoader
var m_ClientCharacter: Character
var m_TargetCharacter: Character
var m_StackPadding: Number
var m_TweenTime: Number
var m_DamageTextQueues: Array
function onLoad()
function SlotResolutionValueChanged()
function SlotShowPlayerDamageNumbersChanged()
function SlotShowTargetDamageNumbersChanged()
function SlotShowPlayerHealNumbersChanged()
function onEnterFrame()
function InitializeClientCharacter()
function InitializeTarget( targetID: ID32 )
function SlotOffensiveTargetChanged( targetID )
function SlotClientCharacterAlive()
function SlotClientCharacterBuffAdded( buffID: Number )
function SlotTargetCharacterBuffAdded( buffID: Number )
function RemoveDamageInfo( damageInfoClip: MovieClip )
function SlotDamageInfo( statID: Number, damage: Number, absorb: Number, attackResultType: Number, attackType: Number, attackOffensiveLevel: Number, attackDefensiveLevel: Number, context: Number, targetID: ID32, iconID: ID32, iconColorLine: Number, combatLogFeedbackType: Number )
function ShouldShowText( context: Number, isHeal: Boolean )
function ShouldShowAegisText( context: Number, isHeal: Boolean, statID: Number )
function SlotShowText( text: String, context: Number, targetID: ID32 )
function AddFontColor( text: String, color: String )
function CreateAndPositionText( damageText: DamageText, character: Character, iconID: ID32, iconColorLine: Number )
function GetLastText( character: Character )
function QueueExists( character: Character )
function GetGlobalHeight( mc: MovieClip ):Number
function CreateDamageClip( damageText: DamageText, iconID: ID32, iconColorLine: Number ) : MovieClip
function GetPointOnBezier( t: Number, p0: Point, p1: Point, p2: Point ) : Point
function StartAnimation( damageClip: MovieClip )
function ShowBuff( character: Character, buffData: BuffData, context: Number )
function GetXPlayerOffset( effectType: Number ):Number
function IsOverlappingLastText( damageText: DamageText, character: Character, context: Number )
function CreateBuffClip( parentClip: MovieClip, buffIcon: ID32, buffColorLine: Number )