Variables

m_MovieClipLoader

var m_MovieClipLoader: MovieClipLoader

m_RenderedWaypoints

var m_RenderedWaypoints: Object

m_RenderedStackingWaypoints

var m_RenderedStackingWaypoints: Object

m_RenderedStackingWaypointsCount

var m_RenderedStackingWaypointsCount: Number

m_StageWidth

var m_StageWidth: Number

m_WpPosLeftYBase

var m_WpPosLeftYBase: Number

m_WpPosRightYBase

var m_WpPosRightYBase: Number

m_WpPosLeftY

var m_WpPosLeftY: Number

m_WpPosRightY

var m_WpPosRightY: Number

m_PlayfieldID

var m_PlayfieldID: Number

m_CurrentPFInterface

var m_CurrentPFInterface: WaypointInterface

m_WaypointPadding

var m_WaypointPadding: Number

Functions

ResizeHandler

function ResizeHandler(w,
h ,
x,
y)

Init

function Init()

SlotPlayfieldChanged

function SlotPlayfieldChanged(newPlayfield: Number)

When playfield changes we need to connect to a different playfieldwaypoints interface, and get its waypoints

SlotWaypointAdded

function SlotWaypointAdded(id: ID32)

Adds a waypoint to the screenrenderer.  Adds waypoints depending on which type

SlotWaypointRemoved

function SlotWaypointRemoved(id: ID32)

RemoveWaypoint

function RemoveWaypoint(id: String)

SlotWaypointMoved

function SlotWaypointMoved(id: String)

SlotWaypointStateChanged

function SlotWaypointStateChanged(id: ID32)

SlotWaypointColorChanged

function SlotWaypointColorChanged(id: ID32)

SlotWaypointRenamed

function SlotWaypointRenamed(id: ID32)

UpdateScreenWaypoints

function UpdateScreenWaypoints()

onEnterFrame

function onEnterFrame()
var m_MovieClipLoader: MovieClipLoader
var m_RenderedWaypoints: Object
var m_RenderedStackingWaypoints: Object
var m_RenderedStackingWaypointsCount: Number
var m_StageWidth: Number
var m_WpPosLeftYBase: Number
var m_WpPosRightYBase: Number
var m_WpPosLeftY: Number
var m_WpPosRightY: Number
var m_PlayfieldID: Number
var m_CurrentPFInterface: WaypointInterface
var m_WaypointPadding: Number
function ResizeHandler(w,
h ,
x,
y)
function Init()
function SlotPlayfieldChanged(newPlayfield: Number)
When playfield changes we need to connect to a different playfieldwaypoints interface, and get its waypoints
function SlotWaypointAdded(id: ID32)
Adds a waypoint to the screenrenderer.
function SlotWaypointRemoved(id: ID32)
function RemoveWaypoint(id: String)
function SlotWaypointMoved(id: String)
function SlotWaypointStateChanged(id: ID32)
function SlotWaypointColorChanged(id: ID32)
function SlotWaypointRenamed(id: ID32)
function UpdateScreenWaypoints()
function onEnterFrame()
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