Functions

StartCrafting

public static function StartCrafting(inventoryType: Number)

StartDisassembly

public static function StartDisassembly(inventoryType: Number)

StartEmpowerment

public static function StartEmpowerment(inventoryType: Number)

StartFusion

public static function StartFusion(inventoryType: Number)

EndCrafting

public static function EndCrafting()

CloseCrafting

public static function CloseCrafting()

SetDisassemblySlot

public static function SetDisassemblySlot(slotID: Number)

DestroyGlyph

public static function DestroyGlyph(inventoryType: Number)

RecoverGlyph

public static function RecoverGlyph(inventoryType: Number)

DestroySignet

public static function DestroySignet(inventoryType: Number)

RecoverSignet

public static function RecoverSignet(inventoryType: Number)

Variables

SignalCraftingResultFeedback

public static var SignalCraftingResultFeedback: Signal
public static function StartCrafting(inventoryType: Number)
public static function StartDisassembly(inventoryType: Number)
public static function StartEmpowerment(inventoryType: Number)
public static function StartFusion(inventoryType: Number)
public static function EndCrafting()
public static function CloseCrafting()
public static function SetDisassemblySlot(slotID: Number)
public static function DestroyGlyph(inventoryType: Number)
public static function RecoverGlyph(inventoryType: Number)
public static function DestroySignet(inventoryType: Number)
public static function RecoverSignet(inventoryType: Number)
public static var SignalCraftingResultFeedback: Signal
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