Variables

m_Hilt

private var m_Hilt: MovieClip

m_ReadyGlow

private var m_ReadyGlow: MovieClip

m_HealAnim

private var m_HealAnim: MovieClip

m_Blade

private var m_Blade: MovieClip

m_Mask1

private var m_Mask1: MovieClip

m_Progress1

private var m_Progress1: MovieClip

m_Mask2

private var m_Mask2: MovieClip

m_Progress2

private var m_Progress2: MovieClip

m_Character

private var m_Character: Character

m_MaxDuration

private var m_MaxDuration: Number

m_CurrentCount

private var m_CurrentCount: Number

m_CurrentlyActive

private var m_CurrentlyActive: Boolean

m_IntervalId

private var m_IntervalId: Number

m_PlaySound

private var m_PlaySound: Boolean

ACTIVE_BUFF

private static var ACTIVE_BUFF: Number

COUNTER_BUFF

private static var COUNTER_BUFF: Number

HEAL_BUFF

private static var HEAL_BUFF: Number

MAX_COUNT

private static var MAX_COUNT

Functions

BladeWeaponStatus

public function BladeWeaponStatus()

configUI

private function configUI()

onUnload

private function onUnload()

UpdateBuff

private function UpdateBuff(buffId: Number)

UpdateVisibleBuff

private function UpdateVisibleBuff(buffId: Number)

SetActive

private function SetActive(active: Boolean)

UpdateTimer

private function UpdateTimer()
private var m_Hilt: MovieClip
private var m_ReadyGlow: MovieClip
private var m_HealAnim: MovieClip
private var m_Blade: MovieClip
private var m_Mask1: MovieClip
private var m_Progress1: MovieClip
private var m_Mask2: MovieClip
private var m_Progress2: MovieClip
private var m_Character: Character
private var m_MaxDuration: Number
private var m_CurrentCount: Number
private var m_CurrentlyActive: Boolean
private var m_IntervalId: Number
private var m_PlaySound: Boolean
private static var ACTIVE_BUFF: Number
private static var COUNTER_BUFF: Number
private static var HEAL_BUFF: Number
private static var MAX_COUNT
public function BladeWeaponStatus()
private function configUI()
private function onUnload()
private function UpdateBuff(buffId: Number)
private function UpdateVisibleBuff(buffId: Number)
private function SetActive(active: Boolean)
private function UpdateTimer()
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