UIComponent |
com.Components.WeaponStatuses.BladeWeaponStatus |
private var m_Hilt: MovieClip
private var m_ReadyGlow: MovieClip
private var m_HealAnim: MovieClip
private var m_Blade: MovieClip
private var m_Mask1: MovieClip
private var m_Progress1: MovieClip
private var m_Mask2: MovieClip
private var m_Progress2: MovieClip
private var m_Character: Character
private var m_MaxDuration: Number
private var m_CurrentCount: Number
private var m_CurrentlyActive: Boolean
private var m_IntervalId: Number
private var m_PlaySound: Boolean
private static var ACTIVE_BUFF: Number
private static var COUNTER_BUFF: Number
private static var HEAL_BUFF: Number
private static var MAX_COUNT
public function BladeWeaponStatus()
private function configUI()
private function onUnload()
private function UpdateBuff( buffId: Number )
private function UpdateVisibleBuff( buffId: Number )
private function SetActive( active: Boolean )
private function UpdateTimer()