Index
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B
 BACKGROUND_FILL_OFFSET, com.Components.RightClickMenu
 BACKGROUND_HEIGHT, GUI.PvPScoreboard.Header
 BACKGROUND_WIDTH
 BackgroundClickHandler, GUI.SkillHive.CharacterSkillsItemContainer
 Backpack2.as
 BackToCharacterEditor, GUI.CharacterCreation.OutfitSelector
 BackToCharacterSelection, GUI.CharacterCreation.FactionSelector
 BackToClassSelector, GUI.CharacterCreation.NameEditor
 BackToFactionSelection, GUI.CharacterCreation.CharacterEditor
 BackToOutfitSelector, GUI.CharacterCreation.ClassSelector
 Bank.as
 BankContainer, GUI.Bank.BankContainer
 BankContent, GUI.Bank.BankContent
 BankIsExpandable, GUI.Bank.Views.StoreAndSellView
 BankItemSlot, com.Components.BankItemSlot
 BankViewsContainer, GUI.Bank.BankViewsContainer
 BannerItem, GUI.Patcher.BannerItem
 BarberShop, GUI.CharacterCreation.BarberShop
 BARS_GAP, GUI.WorldDomination.StatusResults
 BaseHeadItemRenderer
 BATTLE_RANK, GUI.PvPScoreboard.Table
 BATTLE_RANK_BAR_TOTAL_SECTIONS, GUI.WorldDomination.WorldMap
 BATTLE_RANK_FULL_SECTION_COLOR, GUI.WorldDomination.WorldMap
 BATTLE_RANK_ICON_ID, GUI.CharacterSheet.FactionRankComponent
 BATTLE_RANK_ICON_INSTANCE, GUI.WorldDomination.WorldMap
 BATTLE_RANK_OBJECT_NAME, GUI.PvPScoreboard.Table
 BATTLE_RANK_PARTIAL_SECTION_COLOR, GUI.WorldDomination.WorldMap
 BATTLE_RANK_TITLE, GUI.WorldDomination.WorldMap
 BATTLE_RANK_TOOLTIP_TEXT, GUI.WorldDomination.WorldMap
 BATTLE_RANK_TOOLTIP_TITLE, GUI.WorldDomination.WorldMap
 BATTLE_XP_PER_SECTION, GUI.WorldDomination.WorldMap
 BATTLE_XP_TITLE, GUI.WorldDomination.WorldMap
 BATTLERANK_RDB_ID
 BeginMoveWindow, com.PatcherInterface.Patcher
 BEGINNER, GUI.ScenarioInterface.ScenarioContent
 bgUrl, GUI.LoginCharacterSelection.Login
 BLADE_DATA, GUI.SkillHiveSimple.AbilityPageBase
 BladeWeaponStatus, com.Components.WeaponStatuses.BladeWeaponStatus
 BLINK_ANIMATION_DURATION
 BlinkMailIcon
 BlinkMailIconCallback
 BLOOD_DATA, GUI.SkillHiveSimple.AbilityPageBase
 BloodWeaponStatus, com.Components.WeaponStatuses.BloodWeaponStatus
 BONUS_MARKS_ITEM, GUI.ChallengeJournal.MissionEntry
 BonusSymbolRollOutHandler, GUI.GroupFinder.GroupFinderContent
 BonusSymbolRollOverHandler, GUI.GroupFinder.GroupFinderContent
 BookCitySpot
 BoostClip, GUI.SkillHiveSimple.BoostClip
 BORDER_LINE_WIDTH, GUI.SkillHive.CharacterSkillsSidePanel
 bottom, com.Utils.Rect
 BOTTOM, com.Components.WindowComponent
 BOTTOM_ARROW
 BOTTOM_BAR_HEIGHT, GUI.Inventory.IconBox
 BottomBarComponent, GUI.Inventory.BottomBarComponent
 Bounds, com.Utils.Rect
 BreadcrumbLabel, GUI.SkillHive.BreadcrumbLabel
 BREAKING_ITEMS
 BringToFront
 BROKEN_ITEMS
 BRONZE, GUI.ScenarioInterface.ScenarioScoreboardContent
 Browser, com.GameInterface.Browser.Browser
 BrowserHandler
 BrowserImageMetadata, com.GameInterface.BrowserImageMetadata
 BUFF
 Buff.as
 BUFF_GAP, GUI.WorldDomination.PvPLatestResultsScoreBoard
 BUFF_INITIAL_POSITION, GUI.WorldDomination.PvPLatestResultsScoreBoard
 BUFF_SCALE
 BUFF_SUPPORT_DRAGON
 BUFF_SUPPORT_ILLUMINATI
 BUFF_SUPPORT_TEMPLARS
 BUFF_VERTICAL_MODIFICATION, GUI.WorldDomination.PvPLatestResultsScoreBoard
 BuffActivated, com.GameInterface.DynelSlot
 BuffCharge, com.Components.BuffCharge
 BuffCompare, com.Components.Buffs
 BuffComponent
 BuffDeactivated, com.GameInterface.DynelSlot
 BuffLoadCompleteHandler, GUI.WorldDomination.UniformTypes
 Buffs
 BugreportWindow.as
 BugreportWindowContent, GUI.BugreportWindow.BugreportWindowContent
 BuildArchive
 BuildDifficultyArray, GUI.GroupSearch.GroupSearchFiltersWindow
 BuildFeatList, com.GameInterface.FeatInterface
 BuildFilterArray, GUI.GroupSearch.GroupSearchFiltersWindow
 BuildSMSQueue
 BUTTON_STATE_DISABLED, GUI.Dialogue.DialogueEntry
 BUTTON_STATE_EXHAUSTED, GUI.Dialogue.DialogueEntry
 BUTTON_STATE_EXHAUSTED_OVER, GUI.Dialogue.DialogueEntry
 BUTTON_STATE_NORMAL, GUI.Dialogue.DialogueEntry
 BUTTON_STATE_NORMAL_OVER, GUI.Dialogue.DialogueEntry
 BUTTON_STATE_PLAYING, GUI.Dialogue.DialogueEntry
 ButtonClickHandler
 ButtonHandler
 ButtonSelectHandler, GUI.GroupSearch.GroupSearchContent
 BUY
 BUY_VIEW, GUI.TradePost.TradePostViewsContainer
 BuyAbility
 BuyAurum
 BuyBack, GUI.Inspection.InspectionWindow
 BUYBACK, GUI.Shop.ShopWindowContent
 BuyButton, GUI.SkillHive.BuyButton
 BuyButtonClickEventHandler, GUI.TradePost.Views.BuyView
 BuyCharacterSlot
 BuyChest, GUI.Inspection.InspectionWindow
 BuyCoupon
 BuyDungeonKey, com.GameInterface.Game.CharacterBase
 BuyEmpowerBoosters, GUI.ItemUpgrade.ItemUpgradeContent
 BuyFeat, GUI.SkillHive.CharacterSkillsSubItemContainer
 BuyFeature
 BuyFeet, GUI.Inspection.InspectionWindow
 BuyFusionBoosters, GUI.ItemUpgrade.ItemUpgradeContent
 BuyHands, GUI.Inspection.InspectionWindow
 BuyHat, GUI.Inspection.InspectionWindow
 BuyHeadgear1, GUI.Inspection.InspectionWindow
 BuyHeadgear2, GUI.Inspection.InspectionWindow
 BuyInventorySlots, com.GameInterface.ProjectUtilsBase
 BuyItem
 BUYITEM, GUI.TradePost.Views.BuyView
 BuyItemTemplate, com.GameInterface.ShopInterface
 BuyKeyPanel, GUI.LootBox.BuyKeyPanel
 BuyLairKey, com.GameInterface.Game.CharacterBase
 BuyLegs, GUI.Inspection.InspectionWindow
 BuyMultiSlot, GUI.Inspection.InspectionWindow
 BuyNeck, GUI.Inspection.InspectionWindow
 BuyPoints
 BuyPotionRefill, com.GameInterface.Game.CharacterBase
 BuyRefill, com.Components.AnimaPotion
 BuyScenarioKey, com.GameInterface.Game.CharacterBase
 BuySlots, GUI.Bank.BankContainer
 BuyTag, com.GameInterface.ShopInterface
 BuyView, GUI.TradePost.Views.BuyView
 BUZZING_VIEWPOINT, GUI.Achievement.LorePanelView
private static var BACKGROUND_FILL_OFFSET: Number
private static var BACKGROUND_HEIGHT: Number
private static var BACKGROUND_WIDTH: Number
private static var BACKGROUND_WIDTH: Number
public function BackgroundClickHandler():Void
private function BackToCharacterEditor()
private function BackToCharacterSelection()
private function BackToClassSelector()
private function BackToFactionSelection()
private function BackToOutfitSelector()
public function BankContainer()
public function BankContent()
private function BankIsExpandable():Boolean
public function BankItemSlot(inventoryID: com.Utils.ID32,
slotID: Number,
slotMC: MovieClip,
iconTemplateName: String)
public function BankViewsContainer()
public function BannerItem(index: Number,
commonTarget: MovieClip,
path: String,
targetURL: String,
displayTime: Number)
public function BarberShop()
private static var BARS_GAP: Number
private function BaseHeadItemRenderer()
private function BaseHeadItemRenderer()
private function BaseHeadItemRenderer()
private static var BATTLE_RANK: String
private static var BATTLE_RANK_BAR_TOTAL_SECTIONS: Number
private static var BATTLE_RANK_FULL_SECTION_COLOR: Number
private static var BATTLE_RANK_ICON_ID: Number
private static var BATTLE_RANK_ICON_INSTANCE: Number
private static var BATTLE_RANK_OBJECT_NAME: String
private static var BATTLE_RANK_PARTIAL_SECTION_COLOR: Number
private static var BATTLE_RANK_TITLE: String
private static var BATTLE_RANK_TOOLTIP_TEXT: String
private static var BATTLE_RANK_TOOLTIP_TITLE: String
private static var BATTLE_XP_PER_SECTION: Number
private static var BATTLE_XP_TITLE: String
var BATTLERANK_RDB_ID: Number
public static function BeginMoveWindow() : Void
private static var BEGINNER
private var bgUrl: String
private static var BLADE_DATA: Object
public function BladeWeaponStatus()
var BLINK_ANIMATION_DURATION: Number
function BlinkMailIcon():Void
function BlinkMailIconCallback():Void
private static var BLOOD_DATA: Object
public function BloodWeaponStatus()
public var BONUS_MARKS_ITEM
private function BonusSymbolRollOutHandler():Void
private function BonusSymbolRollOverHandler():Void
public function BookCitySpot(playfieldID: Number):Void
public function BookCitySpot(playfieldID: Number) : Void
public function BoostClip()
private static var BORDER_LINE_WIDTH: Number
public function get bottom() : Number
private var BOTTOM: Number
var BOTTOM_ARROW: String
private static var BOTTOM_BAR_HEIGHT: Number
public function BottomBarComponent()
public function Bounds() : com.Utils.Rect
function BreadcrumbLabel()
var BREAKING_ITEMS: String
function BringToFront(clip: MovieClip)
pushed the selected window to the front.
var BROKEN_ITEMS: String
private static var BRONZE
public function Browser(browserState: Number,
width: Number,
height: Number)
Constructor.
function BrowserHandler():Void
public function BrowserImageMetadata()
var BUFF: Number
magics to control removal of buff debuffs
private static var BUFF: Number
magics to control removal of buff debuffs
public static var BUFF: String
private static var BUFF_GAP: Number
private static var BUFF_INITIAL_POSITION: Number
private static var BUFF_SCALE: Number
private static var BUFF_SCALE: Number
private static var BUFF_SUPPORT_DRAGON: String
private static var BUFF_SUPPORT_DRAGON: String
private static var BUFF_SUPPORT_ILLUMINATI: String
private static var BUFF_SUPPORT_ILLUMINATI: String
private static var BUFF_SUPPORT_TEMPLARS: String
private static var BUFF_SUPPORT_TEMPLARS: String
private static var BUFF_VERTICAL_MODIFICATION: Number
public var BuffActivated
Dispatched when a buff is activated
public function BuffCharge()
function BuffCompare(a: BuffComponent,
b: BuffComponent):Number
SortOrder TrueBand -> Trigger -> Resistance -> Buff/Debuff (Sorted on timeleft)
public function BuffComponent()
public function BuffComponent()
public var BuffDeactivated
Dispatched when a buff is deactivated
private function BuffLoadCompleteHandler(target: MovieClip):Void
public function Buffs()
public var Buffs: Object
public function BugreportWindowContent()
public function BuildArchive():Archive
public function BuildArchive():Archive
private function BuildDifficultyArray():Array
public static function BuildFeatList() : Void
Request gamecode to rebuild the featlist.
private function BuildFilterArray():Array
function BuildSMSQueue()
private static var BUTTON_STATE_DISABLED: String
private static var BUTTON_STATE_EXHAUSTED: String
private static var BUTTON_STATE_EXHAUSTED_OVER: String
private static var BUTTON_STATE_NORMAL: String
private static var BUTTON_STATE_NORMAL_OVER: String
private static var BUTTON_STATE_PLAYING: String
private function ButtonClickHandler(event: Object):Void
private function ButtonClickHandler(event: Object):Void
function ButtonHandler(disable: Boolean)
private function ButtonSelectHandler(event: Object):Void
public static var BUY: Number
private static var BUY: String
private static var BUY: String
public static var BUY_VIEW: String
function BuyAbility()
function BuyAbility()
private function BuyAbility(featId: Number)
function BuyAurum() : Void
private function BuyAurum():Void
private function BuyBack()
public static var BUYBACK: Number
function BuyButton()
private function BuyButtonClickEventHandler(event: Object):Void
public function BuyCharacterSlot():Void
private function BuyCharacterSlot():Void
private function BuyChest()
private function BuyCoupon():Void
private function BuyCoupon():Void
public static function BuyDungeonKey()
function BuyEmpowerBoosters()
private function BuyFeat():Void
private function BuyFeature():Void
private function BuyFeature():Void
private function BuyFeet()
function BuyFusionBoosters()
private function BuyHands()
private function BuyHat()
private function BuyHeadgear1()
private function BuyHeadgear2()
public static function BuyInventorySlots(inventoryID: ID32)
public function BuyItem(itemPos: Number)
static public function BuyItem(itemID: Number,
searchID: Number)
private static var BUYITEM: String
public static function BuyItemTemplate(templateID: Number,
tokenType: Number,
tokenAmount: Number):Void
public function BuyKeyPanel()
public static function BuyLairKey()
private function BuyLegs()
private function BuyMultiSlot()
private function BuyNeck()
private function BuyPoints():Void
private function BuyPoints()
private function BuyPoints()
public static function BuyPotionRefill()
private function BuyRefill()
public static function BuyScenarioKey()
public function BuySlots():Void
public static function BuyTag(tagID: Number,
tokenType: Number,
tokenAmount: Number):Void
public function BuyView()
private var BUZZING_VIEWPOINT
Close