UIComponent |
com.Components.Nametag |
private var m_Name: TextField
private var m_NameBarArt: MovieClip
private var m_Title: MovieClip
private var m_Guild: MovieClip
private var m_Level: MovieClip
private var m_DistanceToNPC: MovieClip
private var m_FactionRankIcon: MovieClip
private var m_HealthBar: MovieClip
private var m_CastBar: MovieClip
private var m_MonsterBand: MovieClip
private var m_ConLoading: MovieClip
private var m_LockedIcon: MovieClip
private var m_CinematicIcon: MovieClip
private var m_MemberIcon: MovieClip
private var m_NpcIcon: MovieClip
private var m_IsNPC: Boolean
private var m_IsSimpleDynel: Boolean
private var m_CheckDistance: Boolean
private var m_LeftAlignXCollapsed: Number
private var m_LeftAlignXExpanded: Number
private var m_MonsterBandPush: Number
private var m_IconTextPadding: Number
private var m_Distance: Number
private var m_IsTarget: Boolean
private var m_AggroStanding: Number
private var m_ForceAlive: Boolean
private var m_DetailedComponents: Array
private var m_IsLocked: Boolean
private var m_IsHostileTarget: Boolean
private var m_HateListCreated: Boolean
private var m_ComponentsLoaded: Boolean
private var m_ShowHealthBarCollapsed: Boolean
private var m_ForceHealthBar: Boolean
private var m_MaxScale: Number
private var m_MinScale: Number
private var m_TweenTime: Number
private var m_DistanceY: Number
private var GRADE_NORMAL: Number
private var GRADE_SWARM: Number
private var GRADE_ELITE: Number
private var m_HealthBarWidth: Number
private var m_Character: Character
private var m_Dynel: Dynel
private var m_DynelID: ID32
private var m_NametagCategory: Number
private var m_NametagColor: Number
private var m_NametagIconColor: Number
private var m_ClientCharacter: Character
private var m_RemoveOnDeselect
private var m_TextColor: Number
public var SignalRemoveNametag: Signal
public static var SHOW_HEALTHBAR_NONE
public static var SHOW_HEALTHBAR_FRIENDS
public static var SHOW_HEALTHBAR_ENEMIES
public static var SHOW_HEALTHBAR_ALL
public static var SHOW_HOSTILE_NAMETAG_NONE
public static var SHOW_HOSTILE_NAMETAG_PARTIAL
public static var SHOW_HOSTILE_NAMETAG_FULL
public function Nametag()
public function SetDynelID( dynelID: ID32 )
public function UpdateCinematicIcon()
public function UpdateFactionRankIcon()
public function UpdateNametagGroupSize( encounterType: Number )
public function UpdateNametagMonsterbandColor( isNightmare: Boolean )
public function GetDynelID()
public function GetDistance():Number
public function IsTarget():Boolean
public function configUI()
public function Compare( otherTag: Nametag ) : Number
function onEnterFrame()
function Update()
function SlotClientCharacterStatChanged( statId: Number )
function SlotLockedToTarget( targetID: ID32 )
function SlotMemberStatusUpdated( member: Boolean )
function SlotDynelStatChanged( statID: Number )
function SlotCharacterDied()
function SlotCharacterAlive()
function UpdateAggro( aggro: Number )
function UpdateNametagCategory()
function UpdateName()
public function SetRemoveOnDeselect( remove: Boolean )
public function AddHealthBar()
function SetAsTarget( target: Boolean )
function SetAsHostileTarget( hostileTarget: Boolean, hatelistCreated: Boolean )
function StupidDistanceHack()
public function GetHatelistCreated():Boolean
public function GetIsHostileTarget():Boolean