Variables

SignalSizeChanged

public var SignalSizeChanged: Signal

SignalDefensiveTargetLocked

public var SignalDefensiveTargetLocked: Signal

SignalDefensiveTargetDocked

public var SignalDefensiveTargetDocked: Signal

SignalTeamWindowLocked

public var SignalTeamWindowLocked: Signal

SignalTeamMoved

public var SignalTeamMoved: Signal

SignalFocusTargetSet

public var SignalFocusTargetSet: Signal

SignalTargetRollOut

public var SignalTargetRollOut: Signal

SignalMemberRollOver

public var SignalMemberRollOver: Signal

m_Content

private var m_Content: MovieClip

m_Team

private var m_Team: Team

m_Raid

private var m_Raid: Raid

m_IsRaidGroup

private var m_IsRaidGroup: Boolean

m_MaxTeamMembers

private var m_MaxTeamMembers

m_IsTeamVisible

private var m_IsTeamVisible: Boolean

m_TeamMemberState

private var m_TeamMemberState: Number

m_TeamWidth

private var m_TeamWidth: Number

m_ShowGroupNames

private var m_ShowGroupNames: Boolean

m_ShowHPNumbers

private var m_ShowHPNumbers: Boolean

m_MenuButton

private var m_MenuButton: MovieClip

m_GroupMenu

private var m_GroupMenu: GroupMenu

m_IsMenuOpen

private var m_IsMenuOpen: Boolean

m_IsLocked

private var m_IsLocked: Boolean

m_IsDefensiveLocked

private var m_IsDefensiveLocked: Boolean

m_IsDefensiveDocked

private var m_IsDefensiveDocked: Boolean

m_IsMinimized

private var m_IsMinimized: Boolean

m_ShowTeamMemberHealthBar

private var m_ShowTeamMemberHealthBar: Boolean

m_TeamMembers

private var m_TeamMembers: Array

m_ClientCharacter

private var m_ClientCharacter: Character

m_BackgroundPos

private var m_BackgroundPos: Point

m_BackgroundSize

private var m_BackgroundSize: Point

m_ShowTeamBuffMonitor

private var m_ShowTeamBuffMonitor: DistributedValue

m_ShowTeamDebuffsMonitor

private var m_ShowTeamDebuffsMonitor: DistributedValue

m_ShowBuffsOnTeam

private var m_ShowBuffsOnTeam: DistributedValue

Functions

TeamClip

public function TeamClip()

InitializeTeam

function InitializeTeam():Void

AddTeamMember

function AddTeamMember(index: Number,
charID: ID32):Void

Remove

public function Remove():Void

RemoveTeamMember

function RemoveTeamMember(index: Number):Void

RemoveTeamMemberRecursively

function RemoveTeamMemberRecursively(index: Number):Void

SetFocusTarget

public function SetFocusTarget(targetID: ID32):Void

SlotTeamMoved

function SlotTeamMoved():Void

SlotFocusTargetSet

function SlotFocusTargetSet(targetID: ID32):Void

SlotTargetRollOut

function SlotTargetRollOut():Void

SlotMemberRollOver

function SlotMemberRollOver(memberID: ID32):Void

Layout

function Layout():Void

SlotCharacterJoined

private function SlotCharacterJoined(charID: ID32):Void

SlotCharacterLeft

private function SlotCharacterLeft(charID: ID32):Void

SlotTeamLeaderChanged

private function SlotTeamLeaderChanged(charID: ID32):Void

SlotClientCharacterAlive

function SlotClientCharacterAlive():Void

SlotDefensiveTargetChanged

public function SlotDefensiveTargetChanged(targetID: ID32):Void

SlotShowTeamBuffChanged

private function SlotShowTeamBuffChanged():Void

SlotShowTeamDebuffChanged

private function SlotShowTeamDebuffChanged():Void

SlotShowBuffsOnTeamChanged

public function SlotShowBuffsOnTeamChanged():Void

ToggleIsMinimized

public function ToggleIsMinimized():Void

SetIsMinimized

public function SetIsMinimized(mini: Boolean,
snap: Boolean):Void

GetIsMinimized

public function GetIsMinimized():Boolean

GetCharacterIndex

function GetCharacterIndex(charID: ID32):Number

SetIsInRaid

public function SetIsInRaid(isInRaid: Boolean):Void

SetTeam

public function SetTeam(team: Team):Void

SetRaid

public function SetRaid(raid: Raid):Void

SlotMasterLooterChanged

private function SlotMasterLooterChanged():Void

GetTeamID

public function GetTeamID():ID32

GetWidth

public function GetWidth():Number

GetTeamName

public function GetTeamName():String

SetTeamVisibility

public function SetTeamVisibility(visible: Boolean):Void

GetTeamVisibility

public function GetTeamVisibility():Boolean

SetMemberState

public function SetMemberState(memberState: Number):Void

SetShowGroupNames

public function SetShowGroupNames(showGroupNames: Boolean):Void

SetShowHealthBar

public function SetShowHealthBar(showHealthBar: Boolean):Void

SetShowHPNumbers

public function SetShowHPNumbers(showHPNumbers: Boolean):Void

SetIsDefensiveLocked

public function SetIsDefensiveLocked(lock: Boolean):Void

SetIsDefensiveDocked

public function SetIsDefensiveDocked(dock: Boolean):Void

SetIsLocked

public function SetIsLocked(lock: Boolean):Void

ToggleGroupMenu

private function ToggleGroupMenu():Void

GroupMenuClosed

public function GroupMenuClosed():Void

MissedButton

public function MissedButton():Boolean

LockGroupWindow

public function LockGroupWindow(lock: Boolean)

LockDefensiveWindow

public function LockDefensiveWindow(lock: Boolean)

DockDefensiveWindow

public function DockDefensiveWindow(dock: Boolean)

HideGroupWindow

public function HideGroupWindow(doHide: Boolean)
public var SignalSizeChanged: Signal
public var SignalDefensiveTargetLocked: Signal
public var SignalDefensiveTargetDocked: Signal
public var SignalTeamWindowLocked: Signal
public var SignalTeamMoved: Signal
public var SignalFocusTargetSet: Signal
public var SignalTargetRollOut: Signal
public var SignalMemberRollOver: Signal
private var m_Content: MovieClip
private var m_Team: Team
private var m_Raid: Raid
private var m_IsRaidGroup: Boolean
private var m_MaxTeamMembers
private var m_IsTeamVisible: Boolean
private var m_TeamMemberState: Number
private var m_TeamWidth: Number
private var m_ShowGroupNames: Boolean
private var m_ShowHPNumbers: Boolean
private var m_MenuButton: MovieClip
private var m_GroupMenu: GroupMenu
private var m_IsMenuOpen: Boolean
private var m_IsLocked: Boolean
private var m_IsDefensiveLocked: Boolean
private var m_IsDefensiveDocked: Boolean
private var m_IsMinimized: Boolean
private var m_ShowTeamMemberHealthBar: Boolean
private var m_TeamMembers: Array
private var m_ClientCharacter: Character
private var m_BackgroundPos: Point
private var m_BackgroundSize: Point
private var m_ShowTeamBuffMonitor: DistributedValue
private var m_ShowTeamDebuffsMonitor: DistributedValue
private var m_ShowBuffsOnTeam: DistributedValue
public function TeamClip()
function InitializeTeam():Void
function AddTeamMember(index: Number,
charID: ID32):Void
public function Remove():Void
function RemoveTeamMember(index: Number):Void
function RemoveTeamMemberRecursively(index: Number):Void
public function SetFocusTarget(targetID: ID32):Void
function SlotTeamMoved():Void
function SlotFocusTargetSet(targetID: ID32):Void
function SlotTargetRollOut():Void
function SlotMemberRollOver(memberID: ID32):Void
function Layout():Void
private function SlotCharacterJoined(charID: ID32):Void
private function SlotCharacterLeft(charID: ID32):Void
private function SlotTeamLeaderChanged(charID: ID32):Void
function SlotClientCharacterAlive():Void
public function SlotDefensiveTargetChanged(targetID: ID32):Void
private function SlotShowTeamBuffChanged():Void
private function SlotShowTeamDebuffChanged():Void
public function SlotShowBuffsOnTeamChanged():Void
public function ToggleIsMinimized():Void
public function SetIsMinimized(mini: Boolean,
snap: Boolean):Void
public function GetIsMinimized():Boolean
function GetCharacterIndex(charID: ID32):Number
public function SetIsInRaid(isInRaid: Boolean):Void
public function SetTeam(team: Team):Void
public function SetRaid(raid: Raid):Void
private function SlotMasterLooterChanged():Void
public function GetTeamID():ID32
public function GetWidth():Number
public function GetTeamName():String
public function SetTeamVisibility(visible: Boolean):Void
public function GetTeamVisibility():Boolean
public function SetMemberState(memberState: Number):Void
public function SetShowGroupNames(showGroupNames: Boolean):Void
public function SetShowHealthBar(showHealthBar: Boolean):Void
public function SetShowHPNumbers(showHPNumbers: Boolean):Void
public function SetIsDefensiveLocked(lock: Boolean):Void
public function SetIsDefensiveDocked(dock: Boolean):Void
public function SetIsLocked(lock: Boolean):Void
private function ToggleGroupMenu():Void
public function GroupMenuClosed():Void
public function MissedButton():Boolean
public function LockGroupWindow(lock: Boolean)
public function LockDefensiveWindow(lock: Boolean)
public function DockDefensiveWindow(dock: Boolean)
public function HideGroupWindow(doHide: Boolean)
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