Variables

m_Title

private var m_Title: MovieClip

m_BackButton

private var m_BackButton: MovieClip

m_ForwardButton

private var m_ForwardButton: MovieClip

m_NavigationBar

private var m_NavigationBar: MovieClip

m_ClassSelectBox

private var m_ClassSelectBox: MovieClip

m_ClassDescBox

private var m_ClassDescBox: MovieClip

m_HelpIcon

private var m_HelpIcon: MovieClip

SignalBack

public var SignalBack: com.Utils.Signal

SignalForward

public var SignalForward: com.Utils.Signal

m_CameraController

private var m_CameraController: CameraController

m_CharacterCreationIF

private var m_CharacterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation

m_SelectedClassId

private var m_SelectedClassId

MAX_DIFFICULTY

private static var MAX_DIFFICULTY: Number

Functions

ClassSelector

public function ClassSelector()

configUI

private function configUI()

ClassSelected

private function ClassSelected(classId: Number,
skillTemplate: SkillTemplate,
primaryRole: Number,
secondaryRole: Number,
difficulty: Number)

GetWeaponRequirements

private function GetWeaponRequirements(template: SkillTemplate)

SetLabels

private function SetLabels()

LayoutHandler

public function LayoutHandler()

BackToOutfitSelector

private function BackToOutfitSelector()

GoForward

private function GoForward()
private var m_Title: MovieClip
private var m_BackButton: MovieClip
private var m_ForwardButton: MovieClip
private var m_NavigationBar: MovieClip
private var m_ClassSelectBox: MovieClip
private var m_ClassDescBox: MovieClip
private var m_HelpIcon: MovieClip
public var SignalBack: com.Utils.Signal
public var SignalForward: com.Utils.Signal
private var m_CameraController: CameraController
private var m_CharacterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation
private var m_SelectedClassId
private static var MAX_DIFFICULTY: Number
public function ClassSelector()
private function configUI()
private function ClassSelected(classId: Number,
skillTemplate: SkillTemplate,
primaryRole: Number,
secondaryRole: Number,
difficulty: Number)
private function GetWeaponRequirements(template: SkillTemplate)
private function SetLabels()
public function LayoutHandler()
private function BackToOutfitSelector()
private function GoForward()
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