Index
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P
 PADDING
 PAGE_BUTTON_GAP, GUI.CabalManagement.CabalLog
 PAGE_OF
 PageBackward
 PageButtonClicked, GUI.CabalManagement.CabalLog
 PageForward
 PanCamera
 PANE_CLOSE_WIDTH
 PANE_HEADER_OFFSET
 PANEL_BOTTOM_PADDING, GUI.ChallengeJournal.ChallengeJournalContent
 PANEL_FACIAL, GUI.CharacterCreation.HeadSection
 PANEL_MAKEUP, GUI.CharacterCreation.HeadSection
 PANEL_PADDING
 PANEL_STATE_DOMINATION
 PANEL_STATE_NORMAL
 PANEL_TOP_PADDING, GUI.ChallengeJournal.ChallengeJournalContent
 PANEL_TWEEN_SPEED
 PANEL_WIDTH, GUI.ChallengeJournal.ChallengeJournalContent
 PANOPTIC_CORE_ACHIEVEMENT_ID_GAMETWEAK, GUI.SkillHive.SkillhiveTemplates
 PANTHEON_MARKS, GUI.WorldDomination.MiniMapReward
 ParseDirectoryNode
 ParseHTMLColor
 ParseHTMLFont
 ParseHTMLFontFinal, com.GameInterface.Utils
 ParsePvPPlayfields, GUI.GroupFinder.GroupFinderScrollPanel
 ParseResourceID
 ParseResourceNode
 parseScenarioResults, GUI.ScenarioInterface.ScenarioScoreboardContent
 Pass, com.GameInterface.NeedGreed
 PassHandler, GUI.NeedGreed.NeedGreedWindow
 PASSIVE
 PASSIVE_AUXILLIARY, GUI.SkillHive.PowerInventorySearch
 PASSIVE_CLUSTER_OFFSET, GUI.SkillHiveSimple.AbilityPageBase
 PASSIVE_ELITE, GUI.SkillHive.PowerInventorySearch
 PASSIVE_SHORTCUT_FIRST_SLOT
 PASSIVE_SHORTCUTBAR_COUNT, GUI.CharacterSheet.GearManagerComponent
 PASSIVE_SHORTCUTBAR_FIRSTSLOT, GUI.CharacterSheet.GearManagerComponent
 PassiveAbility, GUI.HUD.PassiveAbility
 PassiveAbilitySlot, GUI.HUD.PassiveAbilitySlot
 PassiveBar.as
 PASSIVES_PER_CELL, GUI.SkillHiveSimple.PassivesPage
 PASSIVES_TUTORIAL_COMPLETE_TAG, GUI.SkillHiveSimple.AbilityPageBase
 PASSIVES_UNLOCKED_TAG, GUI.SkillHiveSimple.AbilityPageBase
 PassivesList.as
 PassivesPage, GUI.SkillHiveSimple.PassivesPage
 PatcherOptionsPanel.as
 patchNotesWindow.as
 PATRON_COMMISSION_FEE, GUI.TradePost.Views.SellItemPromptWindow
 PATRON_SALES_FEE, GUI.TradePost.Views.SellItemPromptWindow
 PauseHandler, GUI.MissionJournal.JournalWindow
 PausePlayVideo, com.Components.VideoPlayer
 PauseQuest, com.GameInterface.QuestsBase
 PauseTagSound, com.GameInterface.LoreBase
 PauseVideo, com.Components.VideoPlayer
 PENDING_DOMINATION_DRAGON
 PENDING_DOMINATION_ILLUMINATI
 PENDING_DOMINATION_TEMPLAR
 PERMISSION_BITS, GUI.CabalManagement.CabalMembers
 PermissionClicked, GUI.CabalManagement.CabalMembers
 PermissionsListItemRenderer, GUI.CabalManagement.PermissionsListItemRenderer
 PetClip, GUI.PetInventory.PetClip
 PetHandler
 PetInventoryContent, GUI.PetInventory.PetInventoryContent
 PetInventoryContentBase, GUI.PetInventory.PetInventoryContentBase
 PetInventoryWindow.as
 PETITION
 PetitionBrowser.as
 PetitionBrowserContent, GUI.PetitionBrowser.PetitionBrowserContent
 PetitionHandler
 PISTOL_DATA, GUI.SkillHiveSimple.AbilityPageBase
 PistolWeaponStatus, com.Components.WeaponStatuses.PistolWeaponStatus
 PlaceCamera
 PLAIN, com.Components.ItemComponent
 PlantCTFFlags, com.GameInterface.PvPMinigame.PvPMinigame
 PlasticSurgeon, GUI.CharacterCreation.PlasticSurgeon
 PLATINUM, GUI.ScenarioInterface.ScenarioScoreboardContent
 PlayAfterCutSound
 playButtonDistanceFromBottom, GUI.CharacterCreation.FactionSelector
 PLAYER_CAPTURED_FLAG
 PLAYER_MAX_ACTIVE_SPELLS
 PLAYER_MAX_ITEM_SHORTCUTS
 PLAYER_NAME, GUI.PvPScoreboard.Table
 PLAYER_NAME_OBJECT_NAME, GUI.PvPScoreboard.Table
 PLAYER_RETURNED_FLAG
 PLAYER_START_SLOT_POCKET
 PLAYER_START_SLOT_SPELLS
 PlayerCastBar.as
 PlayerInfo.as
 PlayerInfoStatListItemRenderer, GUI.Inspection.PlayerInfoStatListItemRenderer
 PlayerIsDead, com.GameInterface.PlayerDeath
 PLAYERS_NAME, GUI.Friends.Views.PromptWindow
 PlayFeedbackSound, com.GameInterface.UtilsBase
 PlayFeedbackSoundEnum, com.GameInterface.UtilsBase
 playfield
 PlayfieldEntry
 PlayKeySound
 PlayMonologSound, GUI.CharacterCreation.BarberShop
 PlaySound, com.GameInterface.UtilsBase
 PlayTagSound, com.GameInterface.LoreBase
 PlayVid, com.Components.VideoPlayer
 Point, com.Utils.Point
 POINTS, GUI.PvPScoreboard.Table
 POINTS_OBJECT_NAME, GUI.PvPScoreboard.Table
 PopulateBalance, GUI.TradePost.Views.ExchangeView
 PopulateCategoryList, GUI.DressingRoom.LeftPanel
 PopulateChallenges, GUI.ChallengeJournal.ChallengeJournalContent
 PopulateDecks, GUI.SkillHiveSimple.DecksPage
 PopulateFilterTypeDropdown, GUI.DressingRoom.LeftPanel
 PopulateGearIcons, GUI.CharacterSheet.GearManagerComponent
 PopulateItems
 PopulateMenu
 PopulateOffers, GUI.TradePost.Views.ExchangeView
 PopulateOrders, GUI.TradePost.Views.ExchangeView
 PopulateWeaponChakraSlot, GUI.CharacterSheet.GearManagerComponent
 Position
 PositionAddressBar, GUI.WebBrowser.WebBrowserContent
 PositionButtons, GUI.Achievement.LorePanelView
 PositionLabels
 PositionRightClickMenu
 PositionSurgeryCamera
 PositionText, GUI.SkillHive.CharacterSkillsSidePanel
 PositionUpcomingShields, com.Components.HealthBar
 PositionWindow
 POSITIVE, com.Components.WeaponStatuses.BloodWeaponStatus
 POSITIVE_COUNTER_BUFF, com.Components.WeaponStatuses.BloodWeaponStatus
 POSITIVE_EFFECT, GUI.DamageNumbers.DamageText
 PositiveButtonClickHandler, GUI.CharacterSheet.GearManagerComponent
 PossibleItem, GUI.LootBox.PossibleItem
 POSTAL_SERVICE, GUI.TradePost.TradePostContent
 POSTAL_SERVICE_VIEW, GUI.TradePost.TradePostViewsContainer
 PostalServiceView, GUI.TradePost.Views.PostalServiceView
 PostBuyOrder
 PostSellOrder
 POTION_SPELL, com.Components.AnimaPotion
 PowerInventory_ListItemRenderer, GUI.SkillHive.PowerInventory_ListItemRenderer
 PowerInventoryClickHandler
 PowerInventoryHeader, GUI.SkillHive.PowerInventoryHeader
 PowerInventorySearch, GUI.SkillHive.PowerInventorySearch
 PRE_HIGHLIGHT_COLOR, GUI.PvPScoreboard.SortButton
 PrecompiledClasses.as
 PrefixZeroToMinutesCheck, GUI.TradePost.Views.PostalServiceView
 PreloadLooksPackage, com.GameInterface.CharacterCreation.CharacterCreation
 PremiumCash, GUI.TradePost.Views.PremiumCash
 PrepareStage, GUI.HUD.AbilityCooldown
 preProcess, com.Components.TreeViewDataProvider
 preProcessRoot, com.Components.TreeViewDataProvider
 PRERSISTENT_WARZONE, GUI.WorldDomination.SidePanel
 PRESS_SEARCH_BUTTON, GUI.TradePost.Views.BuyView
 PressEventHandler
 PreviewAbility, GUI.CharacterCreation.PreviewAbility
 PreviewCharacter, com.GameInterface.InventoryBase
 PreviewItem
 PreviewNodeItem, com.GameInterface.DressingRoom
 PREVIOUS_HOUR, GUI.WorldDomination.StatusResults
 PRICE, GUI.TradePost.Views.BuyView
 PRICE_WIDTH, GUI.Shop.ShopWindowContent
 Print, com.GameInterface.LogBase
 PrintChatText, com.GameInterface.UtilsBase
 Printf
 PrintStats, com.Components.ItemComponent
 PrintTopLevelClipsDebug, GUIFramework.SFClipLoader
 PROGRESS_PING_TIME
 progressBar.as
 ProgressMeterClickHandler, GUI.Achievement.ViewPanelBase
 ProgressPingTimeout
 ProjectTooltipInterface, GUI.Tooltip.ProjectTooltipInterface
 PromoteGuildMember
 PromoteGuildMembers, com.GameInterface.Guild.GuildBase
 PromoteMembers
 PromoteToLeader, com.GameInterface.Game.TeamInterface
 PROMPT_MESSAGE, GUI.NeedGreed.AcceptItemPromptWindow
 PromptContainer, GUI.Patcher.PromptContainer
 PromptSale, GUI.TradePost.Views.BuyView
 PromptWindow
 Properties
 PulseUltimate
 PURCHASE_LABEL, GUI.ScenarioInterface.ScenarioContent
 PurchaseItem, GUI.Shop.InstantBuyEntry
 PurchaseItem0, GUI.LootBox.BuyKeyPanel
 PurchaseItem1, GUI.LootBox.BuyKeyPanel
 PurchaseItem2, GUI.LootBox.BuyKeyPanel
 PurchaseItem3, GUI.LootBox.BuyKeyPanel
 PurchaseKey, GUI.LootBox.LootBoxContent
 PurchaseMembership, com.GameInterface.ShopInterface
 PurchaseNode, com.GameInterface.DressingRoom
 PURCHASES_HEADER, GUI.TradePost.Views.BuyView
 PURPLE_BRIGHT_COLOR, GUI.PvPScoreboard.PvPScoreboardColors
 PURPLE_DARK_COLOR, GUI.PvPScoreboard.PvPScoreboardColors
 PURPLE_NEUTRAL_COLOR, GUI.PvPScoreboard.PvPScoreboardColors
 Push, com.GameInterface.EscapeStack
 PushBack, com.Utils.WeakList
 PVP
 PVP_IS_GROUP_DETACHED
 PVP_MODE, GUI.WorldDomination.UniformTypes
 PVP_NUMBER_OF_COLUMNS
 PVP_PLAYFIELD_ID_GAMETWEAK
 PVP_SHOW_GROUP_NAMES
 PVP_SHOW_HEALTH_BAR
 PVP_SHOW_HP_NUMBERS
 PVP_SHOW_NAMETAG_ICONS
 PVP_SHOW_WINDOW
 PVP_SHOW_WINDOW_FRAME
 PVP_SPOILS, GUI.WorldDomination.MiniMapReward
 PVP_TOKEN, GUI.WorldDomination.MiniMapReward
 PVP_UNIFORM_TYPES_TITLE, GUI.WorldDomination.UniformTypes
 PVP_WINDOW_ALIGNMENT
 PVP_WINDOW_FRAME_LOCKED
 PVP_WINDOW_SIZE
 PvPHandler
 PvPLatestResultsLeader, GUI.WorldDomination.PvPLatestResultsLeader
 PvPLatestResultsScoreBoard, GUI.WorldDomination.PvPLatestResultsScoreBoard
 PvPMinigame, com.GameInterface.PvPMinigame.PvPMinigame
 PvPMiniScoreboard.as
 PvPResponseButton, GUI.WorldDomination.PvPResponseButton
 PvPScoreboard.as
 PvPScoreboardContent, GUI.PvPScoreboard.PvPScoreboardContent
 PvPSpoils.as
private static var PADDING: Number
private static var PADDING: Number
static private var PAGE_BUTTON_GAP: Number
private static var PAGE_OF: String
private static var PAGE_OF: String
private function PageBackward():Void
private function PageBackward():Void
private function PageButtonClicked(pageButton: Object):Void
private function PageForward():Void
private function PageForward():Void
function PanCamera(delta: Number)
var PANE_CLOSE_WIDTH: Number
var PANE_HEADER_OFFSET: Number
private var PANEL_BOTTOM_PADDING: Number
private static var PANEL_FACIAL
private static var PANEL_MAKEUP
var PANEL_PADDING: Number
var PANEL_STATE_DOMINATION: Number
var PANEL_STATE_NORMAL: Number
private var PANEL_TOP_PADDING: Number
var PANEL_TWEEN_SPEED: Number
private var PANEL_WIDTH: Number
private static var PANOPTIC_CORE_ACHIEVEMENT_ID_GAMETWEAK: Number
private static var PANTHEON_MARKS: String
function ParseDirectoryNode(node: LoreNode,
parentNode: DirectoryNode)
public static function ParseHTMLColor(name: String):flash.geom.ColorTransform
public static function ParseHTMLColor(name: String) : Number
public static function ParseHTMLFont(name: String):Object
public static function ParseHTMLFont(name: String) : Object
public static function ParseHTMLFontFinal(name: String):HTMLFont
private function ParsePvPPlayfields(playfields: Array):Array
function ParseResourceID(resourceID) : String
private function ParseResourceID(resourceID: Object) : String
function ParseResourceNode(node: LoreNode,
parentNode: DirectoryNode)
private function parseScenarioResults(resultsArray: Array)
public static function Pass(lootBagId: ID32,
itemPos: Number):Void
private function PassHandler():Void
public static var PASSIVE: Number
public static var PASSIVE
public static var PASSIVE_AUXILLIARY
private static var PASSIVE_CLUSTER_OFFSET
public static var PASSIVE_ELITE
var PASSIVE_SHORTCUT_FIRST_SLOT: Number
private static var PASSIVE_SHORTCUTBAR_COUNT: Number
private static var PASSIVE_SHORTCUTBAR_FIRSTSLOT: Number
public function PassiveAbility()
public function PassiveAbilitySlot(p_mc: MovieClip,
p_id: Number)
private static var PASSIVES_PER_CELL: Number
private static var PASSIVES_TUTORIAL_COMPLETE_TAG: Number
private static var PASSIVES_UNLOCKED_TAG: Number
public function PassivesPage()
private static var PATRON_COMMISSION_FEE: Number
private static var PATRON_SALES_FEE: Number
private function PauseHandler(event: Object)
private function PausePlayVideo()
public static function PauseQuest(questId: Number) : Void
public static function PauseTagSound() : Void
public function PauseVideo()
var PENDING_DOMINATION_DRAGON: Number
var PENDING_DOMINATION_ILLUMINATI: Number
var PENDING_DOMINATION_TEMPLAR: Number
private var PERMISSION_BITS: Array
function PermissionClicked(event: Object)
private function PermissionsListItemRenderer()
public function PetClip()
function PetHandler():Void
public function PetInventoryContent()
public function PetInventoryContentBase()
var PETITION: String
public function PetitionBrowserContent()
function PetitionHandler():Void
private static var PISTOL_DATA: Object
public function PistolWeaponStatus()
public static function PlaceCamera(posX: Number,
posY: Number,
posZ: Number,
offsetX: Number,
offsetY: Number,
offsetZ: Number,
upX: Number,
upY: Number,
upZ: Number) : Void
Place the cinematic camera at a position looking at something.
function PlaceCamera(camPos: Vector3,
targetPos: Vector3,
up: Vector3)
private var PLAIN: Number
public static function PlantCTFFlags() : Void
public function PlasticSurgeon()
private static var PLATINUM
function PlayAfterCutSound()
private var playButtonDistanceFromBottom: Number
var PLAYER_CAPTURED_FLAG: Number
var PLAYER_MAX_ACTIVE_SPELLS: String
var PLAYER_MAX_ITEM_SHORTCUTS: Number
private static var PLAYER_NAME: String
private static var PLAYER_NAME_OBJECT_NAME: String
var PLAYER_RETURNED_FLAG: Number
var PLAYER_START_SLOT_POCKET: String
var PLAYER_START_SLOT_SPELLS: String
public function PlayerInfoStatListItemRenderer()
public static function PlayerIsDead():Boolean
private static var PLAYERS_NAME: String
public static function PlayFeedbackSound(feedbackSoundName: String) : Void
public static function PlayFeedbackSoundEnum(feedbackSoundEnum: Number) : Void
public function set playfield(playfieldName: String):Void
public function set playfield(playfieldName: String):Void
public function PlayfieldEntry()
public function PlayfieldEntry()
function PlayKeySound(keypadNumber: Number)
private function PlayMonologSound():Void
public static function PlaySound(soundName: String) : Void
public static function PlayTagSound(tagId: Number) : Void
private function PlayVid()
public function Point(x: Number,
y: Number)
private static var POINTS: String
private static var POINTS_OBJECT_NAME: String
private function PopulateBalance():Void
private function PopulateCategoryList():Void
private function PopulateChallenges():Void
private function PopulateDecks()
private function PopulateFilterTypeDropdown():Void
private function PopulateGearIcons(panel: MovieClip,
build: GearData)
private function PopulateItems()
private function PopulateItems()
function PopulateMenu()
Populate s the menu
private function PopulateOffers():Void
private function PopulateOrders():Void
private function PopulateWeaponChakraSlot(
   powerSlot: MovieClip,
   inventoryItem: com.GameInterface.InventoryItem
):Void
private function Position():Void
private function Position():Void
private function PositionAddressBar():Void
public function PositionButtons()
if there is text, draw it and add teh height of it oto m_ConentY
function PositionLabels(clip: MovieClip,
pos: Number,
posBase: Number)
private function PositionRightClickMenu():Void
private function PositionRightClickMenu():Void
private function PositionRightClickMenu():Void
private function PositionRightClickMenu():Void
function PositionSurgeryCamera()
private function PositionText(scale: Number):Void
private function PositionUpcomingShields(top: Boolean)
function PositionWindow():Void
private static var POSITIVE: Number
private static var POSITIVE_COUNTER_BUFF: Number
static public var POSITIVE_EFFECT: Number
private function PositiveButtonClickHandler(event: Object):Void
public function PossibleItem()
private static var POSTAL_SERVICE: String
public static var POSTAL_SERVICE_VIEW: String
public function PostalServiceView()
static public function PostBuyOrder(orderQuantity: Number,
orderPrice: Number) : Void
private function PostBuyOrder():Void
static public function PostSellOrder(orderQuantity: Number,
orderPrice: Number) : Void
private function PostSellOrder():Void
private var POTION_SPELL: Number
private function PowerInventory_ListItemRenderer()
function PowerInventoryClickHandler()
public function PowerInventoryHeader(headerID: Number,
name: String,
label: Label,
sortArrow: MovieClip)
function PowerInventorySearch()
private static var PRE_HIGHLIGHT_COLOR: Number
private function PrefixZeroToMinutesCheck(value: Number):String
public function PreloadLooksPackage(packageID: Number,
configuration: Number) : Void
public function PremiumCash()
private function PrepareStage(cooldownStart: Number,
cooldownEnd: Number)
prepares all values and sets all variables needed in the class-wide scope note this is only to be done ONCE in the lifetime of an instance of this class
private function preProcess(node: Object,
parent: Object,
depth: Number,
depthIcons: Array):Void
private function preProcessRoot():Void
public static var PRERSISTENT_WARZONE: String
private static var PRESS_SEARCH_BUTTON: String
private function PressEventHandler():Void
private function PressEventHandler():Void
public function PreviewAbility()
public function PreviewCharacter(characterID: ID32) : Boolean
public function PreviewItem(itemPos: Number) : Void
public function PreviewItem(itemPos: Number)
static public function PreviewNodeItem(nodeId: Number):Void
private static var PREVIOUS_HOUR: String
private static var PRICE: String
public static var PRICE_WIDTH: Number
public static function Print(level: Number,
category: String,
message: String) : Void
Log an message to the client log.
public static function PrintChatText(text: String) : Void
public static function Printf(formatStr: String /*[...]*/) : String
public static function Printf(formatStr: String /*[...]*/) : String
public function PrintStats()
public static function PrintTopLevelClipsDebug()
var PROGRESS_PING_TIME: Number
private function ProgressMeterClickHandler(id: Number)
breadcrumb display
function ProgressPingTimeout()
public function ProjectTooltipInterface(orientation: Number,
tooltipDataArray: Array)
public static function PromoteGuildMember(id: com.Utils.ID32)
Promote a member of your guild.
public static function PromoteGuildMember(memberID: ID32) : Void
public function PromoteGuildMembers(members: String) : Void
public function PromoteMembers(memberInstanceArray: Array)
private function PromoteMembers()
public static function PromoteToLeader(id: ID32)
Promote the id to become leader of the players team.
private static var PROMPT_MESSAGE: String
public function PromptContainer(text: String,
acceptText: String,
declineText: String,
handler: Function,
scope: Object,
name: String,
height: Number,
width: Number,
buttonHeight: Number)
public function PromptSale(inventoryID: ID32,
slotID: Number)
public function PromptWindow()
public function PromptWindow()
function PulseUltimate()
private static var PURCHASE_LABEL
private function PurchaseItem()
private function PurchaseItem0()
private function PurchaseItem1()
private function PurchaseItem2()
private function PurchaseItem3()
private function PurchaseKey()
public static function PurchaseMembership()
static public function PurchaseNode(nodeId: Number):Boolean
private static var PURCHASES_HEADER
public static var PURPLE_BRIGHT_COLOR: Number
public static var PURPLE_DARK_COLOR: Number
public static var PURPLE_NEUTRAL_COLOR: Number
public static function Push(node: EscapeStackNode)
public function PushBack(obj) : Number
private static var PVP: Number
public static var PVP: Number
var PVP_IS_GROUP_DETACHED: String
public static var PVP_MODE: String
var PVP_NUMBER_OF_COLUMNS: String
var PVP_PLAYFIELD_ID_GAMETWEAK: String
var PVP_SHOW_GROUP_NAMES: String
var PVP_SHOW_HEALTH_BAR: String
var PVP_SHOW_HP_NUMBERS: String
var PVP_SHOW_NAMETAG_ICONS: String
var PVP_SHOW_WINDOW: String
var PVP_SHOW_WINDOW_FRAME: String
private static var PVP_SPOILS: String
private static var PVP_TOKEN: String
private static var PVP_UNIFORM_TYPES_TITLE: String
var PVP_WINDOW_ALIGNMENT: String
var PVP_WINDOW_FRAME_LOCKED: String
var PVP_WINDOW_SIZE: String
function PvPHandler():Void
public function PvPLatestResultsLeader()
public function PvPLatestResultsScoreBoard()
public function PvPMinigame()
public function PvPResponseButton()
public function PvPScoreboardContent()
Close