MovieClip |
GUI.SkillHive.CellClip |
private var CELL_COLOR_RANGED: Number
private var CELL_COLOR_RANGED_PROGRESS: Number
private var CELL_COLOR_RANGED_FULL: Number
private var CELL_COLOR_MELEE: Number
private var CELL_COLOR_MELEE_PROGRESS: Number
private var CELL_COLOR_MELEE_FULL: Number
private var CELL_COLOR_MAGIC: Number
private var CELL_COLOR_MAGIC_PROGRESS: Number
private var CELL_COLOR_MAGIC_FULL: Number
private var CELL_COLOR_MISC: Number
private var CELL_COLOR_MISC_PROGRESS: Number
private var CELL_COLOR_MISC_FULL: Number
private var CELL_COLOR_AUXILLIARY: Number
private var CELL_COLOR_AUXILLIARY_PROGRESS: Number
private var CELL_COLOR_AUXILLIARY_FULL: Number
private var CELL_COLOR_AUG_DAMAGE: Number
private var CELL_COLOR_AUG_DAMAGE_PROGRESS: Number
private var CELL_COLOR_AUG_DAMAGE_FULL: Number
private var CELL_COLOR_AUG_SUPPORT: Number
private var CELL_COLOR_AUG_SUPPORT_PROGRESS: Number
private var CELL_COLOR_AUG_SUPPORT_FULL: Number
private var CELL_COLOR_AUG_HEALING: Number
private var CELL_COLOR_AUG_HEALING_PROGRESS: Number
private var CELL_COLOR_AUG_HEALING_FULL: Number
private var CELL_COLOR_AUG_SURVIVABILITY: Number
private var CELL_COLOR_AUG_SURVIVABILITY_PROGRESS: Number
private var CELL_COLOR_AUG_SURVIVABILITY_FULL: Number
private var m_EmptyColor: Number
private var m_ProgressColor: Number
private var m_FullColor: Number
private var m_Cell: Cell
public var m_Angle: Number
public var m_Radius: Number
public var m_StartAngle: Number
public var m_Thickness: Number
private var m_Selected: Boolean
private var m_Hovered: Boolean
public var SignalClick: Signal
public var SignalRollOver: Signal
public var SignalRollOut: Signal
private var m_CompletionClip: MovieClip
private var m_IntervalID: Number
var m_Glow: GlowFilter
public function CellClip()
private function onUnload():Void
function Draw()
private function CheckMouseOver()
public function onPress()
public function onRollOverClip()
public function onRollOutClip()
public function onDragOut()
public function SetCell( cell: Cell )
public function GetCell():Cell
private function IsLocked():Boolean
public function SetSelected( selected: Boolean )
public function IsSelected()
public function SetHovered( hovered: Boolean )
private function UpdateDrawState()
function UpdateColors()
public function GetID()
public function GetParentClusterID()