MovieClip |
GUI.SkillHive.ClusterClip |
private var CLUSTER_COLOR_RANGED: Number
private var CLUSTER_COLOR_RANGED_PROGRESS: Number
private var CLUSTER_COLOR_RANGED_FULL: Number
private var CLUSTER_COLOR_RANGED_LIGHT: Number
private var CLUSTER_COLOR_MELEE: Number
private var CLUSTER_COLOR_MELEE_PROGRESS: Number
private var CLUSTER_COLOR_MELEE_FULL: Number
private var CLUSTER_COLOR_MELEE_LIGHT: Number
private var CLUSTER_COLOR_MAGIC: Number
private var CLUSTER_COLOR_MAGIC_PROGRESS: Number
private var CLUSTER_COLOR_MAGIC_FULL: Number
private var CLUSTER_COLOR_MAGIC_LIGHT: Number
private var CLUSTER_COLOR_MISC: Number
private var CLUSTER_COLOR_MISC_PROGRESS: Number
private var CLUSTER_COLOR_MISC_FULL: Number
private var CLUSTER_COLOR_MISC_LIGHT: Number
private var CLUSTER_COLOR_AUXILLIARY: Number
private var CLUSTER_COLOR_AUXILLIARY_PROGRESS: Number
private var CLUSTER_COLOR_AUXILLIARY_FULL: Number
private var CLUSTER_COLOR_AUXILLIARY_LIGHT: Number
private var CLUSTER_COLOR_AUG_DAMAGE: Number
private var CLUSTER_COLOR_AUG_DAMAGE_PROGRESS: Number
private var CLUSTER_COLOR_AUG_DAMAGE_FULL: Number
private var CLUSTER_COLOR_AUG_DAMAGE_LIGHT: Number
private var CLUSTER_COLOR_AUG_SUPPORT: Number
private var CLUSTER_COLOR_AUG_SUPPORT_PROGRESS: Number
private var CLUSTER_COLOR_AUG_SUPPORT_FULL: Number
private var CLUSTER_COLOR_AUG_SUPPORT_LIGHT: Number
private var CLUSTER_COLOR_AUG_HEALING: Number
private var CLUSTER_COLOR_AUG_HEALING_PROGRESS: Number
private var CLUSTER_COLOR_AUG_HEALING_FULL: Number
private var CLUSTER_COLOR_AUG_HEALING_LIGHT: Number
private var CLUSTER_COLOR_AUG_SURVIVABILITY: Number
private var CLUSTER_COLOR_AUG_SURVIVABILITY_PROGRESS: Number
private var CLUSTER_COLOR_AUG_SURVIVABILITY_FULL: Number
private var CLUSTER_COLOR_AUG_SURVIVABILITY_LIGHT: Number
public static var CLUSTER_ANGLE_DISTANCE
public static var CELL_ANGLE_DISTANCE
private var m_Cluster: Cluster
public var m_Angle: Number
public var m_Radius: Number
public var m_StartAngle: Number
public var m_ParentCluster: ClusterClip
public var m_Character: Character
public var m_ClusterDistance: Number
public var m_DrawShadow: Boolean
private var m_SubClusterClips: Array
private var m_EmptyColor: Number
private var m_ProgressColor: Number
private var m_FullColor: Number
private var m_LightColor: Number
public var SignalClick: Signal
public var SignalRollOver: Signal
public var SignalRollOut: Signal
private var m_NameLabel: MovieClip
private var m_DrawClip: MovieClip
private var m_Lock: MovieClip
public var m_IsLocked: Boolean
public var m_Alpha: Number
private var m_Thickness: Number
public function ClusterClip()
function Draw()
function DrawCells()
function UpdateLabel( )
function SetCluster( cluster: Cluster )
function UpdateColors()
function GetCluster():Cluster
function GetID()
function GetColor():Number
function AddSubClusterClip( subClusterClip: MovieClip )
function GetSubClusterClip( clusterID: Number )
public function IsLocked():Boolean
function SlotClick()
function HasData()
function SlotRollOver()
function SlotRollOut()