GUI.SkillHive.ClusterClip

MovieClip
GUI.SkillHive.ClusterClip
Summary

Variables

CLUSTER_COLOR_RANGED

private var CLUSTER_COLOR_RANGED: Number

CLUSTER_COLOR_RANGED_PROGRESS

private var CLUSTER_COLOR_RANGED_PROGRESS: Number

CLUSTER_COLOR_RANGED_FULL

private var CLUSTER_COLOR_RANGED_FULL: Number

CLUSTER_COLOR_RANGED_LIGHT

private var CLUSTER_COLOR_RANGED_LIGHT: Number

CLUSTER_COLOR_MELEE

private var CLUSTER_COLOR_MELEE: Number

CLUSTER_COLOR_MELEE_PROGRESS

private var CLUSTER_COLOR_MELEE_PROGRESS: Number

CLUSTER_COLOR_MELEE_FULL

private var CLUSTER_COLOR_MELEE_FULL: Number

CLUSTER_COLOR_MELEE_LIGHT

private var CLUSTER_COLOR_MELEE_LIGHT: Number

CLUSTER_COLOR_MAGIC

private var CLUSTER_COLOR_MAGIC: Number

CLUSTER_COLOR_MAGIC_PROGRESS

private var CLUSTER_COLOR_MAGIC_PROGRESS: Number

CLUSTER_COLOR_MAGIC_FULL

private var CLUSTER_COLOR_MAGIC_FULL: Number

CLUSTER_COLOR_MAGIC_LIGHT

private var CLUSTER_COLOR_MAGIC_LIGHT: Number

CLUSTER_COLOR_MISC

private var CLUSTER_COLOR_MISC: Number

CLUSTER_COLOR_MISC_PROGRESS

private var CLUSTER_COLOR_MISC_PROGRESS: Number

CLUSTER_COLOR_MISC_FULL

private var CLUSTER_COLOR_MISC_FULL: Number

CLUSTER_COLOR_MISC_LIGHT

private var CLUSTER_COLOR_MISC_LIGHT: Number

CLUSTER_COLOR_AUXILLIARY

private var CLUSTER_COLOR_AUXILLIARY: Number

CLUSTER_COLOR_AUXILLIARY_PROGRESS

private var CLUSTER_COLOR_AUXILLIARY_PROGRESS: Number

CLUSTER_COLOR_AUXILLIARY_FULL

private var CLUSTER_COLOR_AUXILLIARY_FULL: Number

CLUSTER_COLOR_AUXILLIARY_LIGHT

private var CLUSTER_COLOR_AUXILLIARY_LIGHT: Number

CLUSTER_COLOR_AUG_DAMAGE

private var CLUSTER_COLOR_AUG_DAMAGE: Number

CLUSTER_COLOR_AUG_DAMAGE_PROGRESS

private var CLUSTER_COLOR_AUG_DAMAGE_PROGRESS: Number

CLUSTER_COLOR_AUG_DAMAGE_FULL

private var CLUSTER_COLOR_AUG_DAMAGE_FULL: Number

CLUSTER_COLOR_AUG_DAMAGE_LIGHT

private var CLUSTER_COLOR_AUG_DAMAGE_LIGHT: Number

CLUSTER_COLOR_AUG_SUPPORT

private var CLUSTER_COLOR_AUG_SUPPORT: Number

CLUSTER_COLOR_AUG_SUPPORT_PROGRESS

private var CLUSTER_COLOR_AUG_SUPPORT_PROGRESS: Number

CLUSTER_COLOR_AUG_SUPPORT_FULL

private var CLUSTER_COLOR_AUG_SUPPORT_FULL: Number

CLUSTER_COLOR_AUG_SUPPORT_LIGHT

private var CLUSTER_COLOR_AUG_SUPPORT_LIGHT: Number

CLUSTER_COLOR_AUG_HEALING

private var CLUSTER_COLOR_AUG_HEALING: Number

CLUSTER_COLOR_AUG_HEALING_PROGRESS

private var CLUSTER_COLOR_AUG_HEALING_PROGRESS: Number

CLUSTER_COLOR_AUG_HEALING_FULL

private var CLUSTER_COLOR_AUG_HEALING_FULL: Number

CLUSTER_COLOR_AUG_HEALING_LIGHT

private var CLUSTER_COLOR_AUG_HEALING_LIGHT: Number

CLUSTER_COLOR_AUG_SURVIVABILITY

private var CLUSTER_COLOR_AUG_SURVIVABILITY: Number

CLUSTER_COLOR_AUG_SURVIVABILITY_PROGRESS

private var CLUSTER_COLOR_AUG_SURVIVABILITY_PROGRESS: Number

CLUSTER_COLOR_AUG_SURVIVABILITY_FULL

private var CLUSTER_COLOR_AUG_SURVIVABILITY_FULL: Number

CLUSTER_COLOR_AUG_SURVIVABILITY_LIGHT

private var CLUSTER_COLOR_AUG_SURVIVABILITY_LIGHT: Number

CLUSTER_ANGLE_DISTANCE

public static var CLUSTER_ANGLE_DISTANCE

CELL_ANGLE_DISTANCE

public static var CELL_ANGLE_DISTANCE

m_Cluster

private var m_Cluster: Cluster

m_Angle

public var m_Angle: Number

m_Radius

public var m_Radius: Number

m_StartAngle

public var m_StartAngle: Number

m_ParentCluster

public var m_ParentCluster: ClusterClip

m_Character

public var m_Character: Character

m_ClusterDistance

public var m_ClusterDistance: Number

m_DrawShadow

public var m_DrawShadow: Boolean

m_SubClusterClips

private var m_SubClusterClips: Array

m_EmptyColor

private var m_EmptyColor: Number

m_ProgressColor

private var m_ProgressColor: Number

m_FullColor

private var m_FullColor: Number

m_LightColor

private var m_LightColor: Number

SignalClick

public var SignalClick: Signal

SignalRollOver

public var SignalRollOver: Signal

SignalRollOut

public var SignalRollOut: Signal

m_NameLabel

private var m_NameLabel: MovieClip

m_DrawClip

private var m_DrawClip: MovieClip

m_Lock

private var m_Lock: MovieClip

m_IsLocked

public var m_IsLocked: Boolean

m_Alpha

public var m_Alpha: Number

m_Thickness

private var m_Thickness: Number

Functions

ClusterClip

public function ClusterClip()

Draw

function Draw()

DrawCells

function DrawCells()

UpdateLabel

function UpdateLabel( )

SetCluster

function SetCluster(cluster: Cluster)

UpdateColors

function UpdateColors()

GetCluster

function GetCluster():Cluster

GetID

function GetID()

GetColor

function GetColor():Number

AddSubClusterClip

function AddSubClusterClip(subClusterClip: MovieClip)

GetSubClusterClip

function GetSubClusterClip(clusterID: Number)

IsLocked

public function IsLocked():Boolean

SlotClick

function SlotClick()

HasData

function HasData()

SlotRollOver

function SlotRollOver()

SlotRollOut

function SlotRollOut()
private var CLUSTER_COLOR_RANGED: Number
private var CLUSTER_COLOR_RANGED_PROGRESS: Number
private var CLUSTER_COLOR_RANGED_FULL: Number
private var CLUSTER_COLOR_RANGED_LIGHT: Number
private var CLUSTER_COLOR_MELEE: Number
private var CLUSTER_COLOR_MELEE_PROGRESS: Number
private var CLUSTER_COLOR_MELEE_FULL: Number
private var CLUSTER_COLOR_MELEE_LIGHT: Number
private var CLUSTER_COLOR_MAGIC: Number
private var CLUSTER_COLOR_MAGIC_PROGRESS: Number
private var CLUSTER_COLOR_MAGIC_FULL: Number
private var CLUSTER_COLOR_MAGIC_LIGHT: Number
private var CLUSTER_COLOR_MISC: Number
private var CLUSTER_COLOR_MISC_PROGRESS: Number
private var CLUSTER_COLOR_MISC_FULL: Number
private var CLUSTER_COLOR_MISC_LIGHT: Number
private var CLUSTER_COLOR_AUXILLIARY: Number
private var CLUSTER_COLOR_AUXILLIARY_PROGRESS: Number
private var CLUSTER_COLOR_AUXILLIARY_FULL: Number
private var CLUSTER_COLOR_AUXILLIARY_LIGHT: Number
private var CLUSTER_COLOR_AUG_DAMAGE: Number
private var CLUSTER_COLOR_AUG_DAMAGE_PROGRESS: Number
private var CLUSTER_COLOR_AUG_DAMAGE_FULL: Number
private var CLUSTER_COLOR_AUG_DAMAGE_LIGHT: Number
private var CLUSTER_COLOR_AUG_SUPPORT: Number
private var CLUSTER_COLOR_AUG_SUPPORT_PROGRESS: Number
private var CLUSTER_COLOR_AUG_SUPPORT_FULL: Number
private var CLUSTER_COLOR_AUG_SUPPORT_LIGHT: Number
private var CLUSTER_COLOR_AUG_HEALING: Number
private var CLUSTER_COLOR_AUG_HEALING_PROGRESS: Number
private var CLUSTER_COLOR_AUG_HEALING_FULL: Number
private var CLUSTER_COLOR_AUG_HEALING_LIGHT: Number
private var CLUSTER_COLOR_AUG_SURVIVABILITY: Number
private var CLUSTER_COLOR_AUG_SURVIVABILITY_PROGRESS: Number
private var CLUSTER_COLOR_AUG_SURVIVABILITY_FULL: Number
private var CLUSTER_COLOR_AUG_SURVIVABILITY_LIGHT: Number
public static var CLUSTER_ANGLE_DISTANCE
public static var CELL_ANGLE_DISTANCE
private var m_Cluster: Cluster
public var m_Angle: Number
public var m_Radius: Number
public var m_StartAngle: Number
public var m_ParentCluster: ClusterClip
public var m_Character: Character
public var m_ClusterDistance: Number
public var m_DrawShadow: Boolean
private var m_SubClusterClips: Array
private var m_EmptyColor: Number
private var m_ProgressColor: Number
private var m_FullColor: Number
private var m_LightColor: Number
public var SignalClick: Signal
public var SignalRollOver: Signal
public var SignalRollOut: Signal
private var m_NameLabel: MovieClip
private var m_DrawClip: MovieClip
private var m_Lock: MovieClip
public var m_IsLocked: Boolean
public var m_Alpha: Number
private var m_Thickness: Number
public function ClusterClip()
function Draw()
function DrawCells()
function UpdateLabel( )
function SetCluster(cluster: Cluster)
function UpdateColors()
function GetCluster():Cluster
function GetID()
function GetColor():Number
function AddSubClusterClip(subClusterClip: MovieClip)
function GetSubClusterClip(clusterID: Number)
public function IsLocked():Boolean
function SlotClick()
function HasData()
function SlotRollOver()
function SlotRollOut()
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