UIComponent |
com.Components.WeaponStatuses.FistWeaponStatus |
private var m_Background: MovieClip
private var m_Inactive: MovieClip
private var m_DPS: MovieClip
private var m_Heal: MovieClip
private var m_ActiveMask: MovieClip
private var m_InactiveMask: MovieClip
private var m_HealBar: MovieClip
private var m_DPSBar: MovieClip
private var m_InactiveBar: MovieClip
private var m_ReadyAnim: MovieClip
private var m_Character: Character
private var m_State: Number
private var m_Ready: Boolean
private var m_Full: Boolean
private var m_PlaySound: Boolean
private static var COUNTER_BUFF: Number
private static var HEAL_BUFF: Number
private static var DPS_BUFF: Number
private static var STATE_INACTIVE: Number
private static var STATE_HEAL: Number
private static var STATE_DPS: Number
private static var MAX_WIDTH: Number
private static var STATIC_FRAME: Number
private static var ACTIVATE_FRAME: Number
private static var DEACTIVATE_FRAME: Number
private static var TWEEN_TIME: Number
public function FistWeaponStatus()
private function configUI()
private function onUnload()
private function UpdateBuff( buffId: Number )
private function HealPending()
private function DPSPending()
private function InactivePending()
private function HideBars()
private function SetInactive()
private function SetHeal()
private function SetDPS()