Variables

m_Background

private var m_Background: MovieClip

m_Inactive

private var m_Inactive: MovieClip

m_DPS

private var m_DPS: MovieClip

m_Heal

private var m_Heal: MovieClip

m_ActiveMask

private var m_ActiveMask: MovieClip

m_InactiveMask

private var m_InactiveMask: MovieClip

m_HealBar

private var m_HealBar: MovieClip

m_DPSBar

private var m_DPSBar: MovieClip

m_InactiveBar

private var m_InactiveBar: MovieClip

m_ReadyAnim

private var m_ReadyAnim: MovieClip

m_Character

private var m_Character: Character

m_State

private var m_State: Number

m_Ready

private var m_Ready: Boolean

m_Full

private var m_Full: Boolean

m_PlaySound

private var m_PlaySound: Boolean

COUNTER_BUFF

private static var COUNTER_BUFF: Number

HEAL_BUFF

private static var HEAL_BUFF: Number

DPS_BUFF

private static var DPS_BUFF: Number

STATE_INACTIVE

private static var STATE_INACTIVE: Number

STATE_HEAL

private static var STATE_HEAL: Number

STATE_DPS

private static var STATE_DPS: Number

MAX_WIDTH

private static var MAX_WIDTH: Number

STATIC_FRAME

private static var STATIC_FRAME: Number

ACTIVATE_FRAME

private static var ACTIVATE_FRAME: Number

DEACTIVATE_FRAME

private static var DEACTIVATE_FRAME: Number

TWEEN_TIME

private static var TWEEN_TIME: Number

Functions

FistWeaponStatus

public function FistWeaponStatus()

configUI

private function configUI()

onUnload

private function onUnload()

UpdateBuff

private function UpdateBuff(buffId: Number)

HealPending

private function HealPending()

DPSPending

private function DPSPending()

InactivePending

private function InactivePending()

HideBars

private function HideBars()

SetInactive

private function SetInactive()

SetHeal

private function SetHeal()

SetDPS

private function SetDPS()
private var m_Background: MovieClip
private var m_Inactive: MovieClip
private var m_DPS: MovieClip
private var m_Heal: MovieClip
private var m_ActiveMask: MovieClip
private var m_InactiveMask: MovieClip
private var m_HealBar: MovieClip
private var m_DPSBar: MovieClip
private var m_InactiveBar: MovieClip
private var m_ReadyAnim: MovieClip
private var m_Character: Character
private var m_State: Number
private var m_Ready: Boolean
private var m_Full: Boolean
private var m_PlaySound: Boolean
private static var COUNTER_BUFF: Number
private static var HEAL_BUFF: Number
private static var DPS_BUFF: Number
private static var STATE_INACTIVE: Number
private static var STATE_HEAL: Number
private static var STATE_DPS: Number
private static var MAX_WIDTH: Number
private static var STATIC_FRAME: Number
private static var ACTIVATE_FRAME: Number
private static var DEACTIVATE_FRAME: Number
private static var TWEEN_TIME: Number
public function FistWeaponStatus()
private function configUI()
private function onUnload()
private function UpdateBuff(buffId: Number)
private function HealPending()
private function DPSPending()
private function InactivePending()
private function HideBars()
private function SetInactive()
private function SetHeal()
private function SetDPS()
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