function SlotShortcutAdded( itemPos: Number ) : Void
Signal sent when a shortcut has been added. This also happens when you teleport to a new pf. Note that you might get an SignalShortcutEnabled right afterward if the shortcut is disabled. And SignalCooldownTime if it’s in cooldown.
| itemPos | :Number The position the item was added to. This is used for refering to this item. |
function SlotShortcutStatChanged( itemPos: Number, stat: Number, value: Number ) : Void
Signal sent when a shortcut changed one of it’s stats. Probably most usefull for stacksize changes.
| itemPos | :Number The position of the item. |
| stat | :Number The stat that changed. See Enums/Stats.as |
| value | :Number The new value for the stat. |
this is all the logic applying to the AbilityBar
var m_GadgetSlot: MovieClip
var m_DodgeBar: MovieClip
var m_PotionSlot: AnimaPotion
var m_DeathPenalty: MovieClip
var m_DeathOverlay: MovieClip
var m_SprintIcon: MovieClip
var m_MainBar: MovieClip
var m_ItemBG: MovieClip
var m_CombatIndicator: MovieClip
var m_LMB_Hotkey: MovieClip
var m_RMB_Hotkey: MovieClip
var m_DodgeAnim: MovieClip
var m_AbilitySlots: Array
var m_ItemSlots: Array
var m_AbilityBarVisible: DistributedValue
var m_ShowHotkeys: DistributedValue
var m_Character: Character
var m_UsedShortcut: Number
var m_Inventory: Inventory
var STATE_WRONG_HEAPON: Number
var STATE_OUT_OF_RANGE: Number
var STATE_NO_RESOURCE: Number
var STATE_CASTING: Number
var STATE_CHANNELING: Number
var STATE_COOLDOWN: Number
var STATE_GLOBAL_COOLDOWN: Number
var STATE_ACTIVE: Number
var STATE_MAX_MOMENTUM: Number
var PLAYER_MAX_ACTIVE_SPELLS: String
var PLAYER_START_SLOT_SPELLS: String
var PLAYER_START_SLOT_POCKET: String
var PLAYER_MAX_ITEM_SHORTCUTS: Number
var SPRINT_BUFFS: Array
var DEATH_PENALTY_BUFF: Number
var m_BaseWidth: Number
var m_BigWidth: Number
var m_BaseHeight: Number
var m_InitialY: Number
var m_SpellTemplatesSwap: Array
var m_DodgeBuffSpellID: Number
var m_DodgeIntervalID: Number
var m_DodgeStartTime: Number
var m_DodgeDuration: Number
var m_DeathPenaltyTooltip: TooltipInterface
var m_DeathPenaltyTooltipTimeout: Number
var m_EditModeMask: MovieClip
function onLoad()
Update Hotkey Labels
function OnModuleActivated( config: Archive ):Void
function onUnload()
function SlotToggleCombat( isInCombat )
function CreateItemSlot( slotID: Number ):MovieClip
function SlotInvisibleBuffAdded( buffId: Number ) : Void
function SlotBuffRemoved( buffId: Number ) : Void
function UpdateDeathPenalty()
function SlotCharacterDead()
function SlotCharacterAlive()
function UpdateDeathOverlay()
function UpdateSprint()
function SprintMouseUp()
function DeathPenaltyMouseDown()
function DeathPenaltyMouseUp()
function DeathPenaltyRollOver()
function DeathPenaltyRollOut()
function StartDeathPenaltyTooltipTimeout()
function StopDeathPenaltyTooltipTimeout()
function OpenDeathPenaltyTooltip()
function CloseDeathPenaltyTooltip()
function UpdateDodgeBar(): Void
function SlotAbilityBarVisibilityChanged()
function SlotHotkeyChanged( hotkeyId: Number ) : Void
function SlotShortcutbarHotkeysVisibleChanged()
function SlotMouseUpItem( itemSlot: ItemSlot, buttonIndex: Number )
function SlotStartDragItem( itemSlot: ItemSlot, stackSize: Number )
function SlotMouseUpEmptySlot( itemSlot: ItemSlot, buttonIdx: Number )
function SlotItemDroppedOnDesktop()
function SlotDragHandled()
function SlotSwapShortcut( itemPos: Number, templateID: Number, switchBackTime: Number ):Void
function SlotRestoreSwapBar():Void
function ShowHotkeyLabels():Void
function SlotSwapBar( spellTemplates: Array ):Void
function UpdateSwappedBar():Void
function IsAbilityShortcut( itemPos: Number ):Boolean
function IsItemShortcut( itemPos: Number ):Boolean
function SwapAbilities( itemPos: Number, swapBackTime: Number ):Void
Signal sent when a shortcut has been added.
function SlotShortcutAdded( itemPos: Number ) : Void
Signal sent when a shortcut has been removed.
function SlotShortcutRemoved( itemPos: Number ) : Void
Signal sent when a shortcut has been move to some other spot.
function SlotShortcutMoved( p_from: Number, p_to: Number ) : Void
Signal sent when a shortcut is enabled/disabled.
function SlotShortcutEnabled( itemPos: Number, enabled: Boolean ) : Void
Signal sent when a shortcut is enabled/disabled via range.
function SlotShortcutRangeEnabled( itemPos: Number, enabled: Boolean ) : Void
Signal sent when a shortcut is enabled/disabled via resource.
function SlotShortcutResourceEnabled( itemPos: Number, enabled: Boolean ) : Void
function SlotShortcutUsed( itemPos: Number )
function SlotShortcutAddedToQueue( itemPos: Number )
function SlotShortcutRemovedFromQueue( itemPos: Number )
Signal that triggers every time the player load the game or teleports or whatever, will call the SlotShortcutAdded for every shortcut item.
function SlotShortcutsRefresh() : Void
Signal sent when a shortcut changed one of it’s stats.
function SlotShortcutStatChanged( itemPos: Number, stat: Number, value: Number ) : Void
function SlotItemRemoved( inventoryID: com.Utils.ID32, itemPos: Number, moved: Boolean )
function SlotItemCooldown( inventoryID: com.Utils.ID32, itemPos: Number, seconds: Number )
function SlotItemCooldownRemoved( inventoryID: com.Utils.ID32, itemPos: Number )
function SlotCooldownTime( itemPos: Number, cooldownStart: Number, cooldownEnd: Number, cooldownFlags: Number ) : Void
Method invoked when a shortcut is enters its max momentum.
function SlotSignalShortcutMaxMomentumEnabled( itemPos: Number, enabled: Boolean ) : Void
function SlotSignalCommandStarted( name: String, progressBarType: Number ) : Void
function SlotSignalCommandEnded()
function SlotSignalCommandAborted()
function GetAbilitySlot( itemPos: Number ) : GUI.HUD.ActiveAbilitySlot
function onDragBegin( event: Object )
function GetMouseSlotID() : Number
function onDragEnd( event: Object )
function SlotSetGUIEditMode( edit: Boolean )
function SlotEditMaskPressed()
function SlotEditMaskReleased()
function LayoutEditModeMask()