GUI.SkillHiveSimple.DecksPage |
private var m_ClassHeader: TextField
private var m_ClassDesc: TextField
private var m_WeaponHeader: TextField
private var m_PrimaryText: TextField
private var m_SecondaryText: TextField
private var m_WeaponName_0: TextField
private var m_WeaponName_1: TextField
private var m_Weapon_0: MovieClip
private var m_Weapon_1: MovieClip
private var m_RoleHeader: TextField
private var m_RoleName_0: TextField
private var m_RoleName_1: TextField
private var m_RoleDesc_0: TextField
private var m_RoleDesc_1: TextField
private var m_AbilitiesHeader: TextField
private var m_Active_0: MovieClip
private var m_Active_1: MovieClip
private var m_Active_2: MovieClip
private var m_Active_3: MovieClip
private var m_Active_4: MovieClip
private var m_Active_5: MovieClip
private var m_Passive_0: MovieClip
private var m_Passive_1: MovieClip
private var m_Passive_2: MovieClip
private var m_Passive_3: MovieClip
private var m_Passive_4: MovieClip
private var m_ListHeader: TextField
private var m_DeckScrollingList: ScrollingList
private var m_ClaimButton: MovieClip
private var m_EquipButton: MovieClip
private var m_Character: Character
private var m_TemplateData: Array
private var m_CharacterCreationIF: CharacterCreation
public function DecksPage()
private function configUI():Void
private function SetLabels():Void
private function PopulateDecks()
private function UpdateSelectedDeck( deckIndex: Number ):Void
private function SlotSelectDeck( event: Object ):Void
private function OnClickClaim():Void
private function OnClickEquip():Void
private function GetWeaponRequirements( template: SkillTemplate )
private function SlotFeatTrained()
function SlotTagAdded( tagId: Number ):Void
public function OnModuleActivated( config: Archive ):Void
public function OnModuleDeactivated()