Variables

m_ClassHeader

private var m_ClassHeader: TextField

m_ClassDesc

private var m_ClassDesc: TextField

m_WeaponHeader

private var m_WeaponHeader: TextField

m_PrimaryText

private var m_PrimaryText: TextField

m_SecondaryText

private var m_SecondaryText: TextField

m_WeaponName_0

private var m_WeaponName_0: TextField

m_WeaponName_1

private var m_WeaponName_1: TextField

m_Weapon_0

private var m_Weapon_0: MovieClip

m_Weapon_1

private var m_Weapon_1: MovieClip

m_RoleHeader

private var m_RoleHeader: TextField

m_RoleName_0

private var m_RoleName_0: TextField

m_RoleName_1

private var m_RoleName_1: TextField

m_RoleDesc_0

private var m_RoleDesc_0: TextField

m_RoleDesc_1

private var m_RoleDesc_1: TextField

m_AbilitiesHeader

private var m_AbilitiesHeader: TextField

m_Active_0

private var m_Active_0: MovieClip

m_Active_1

private var m_Active_1: MovieClip

m_Active_2

private var m_Active_2: MovieClip

m_Active_3

private var m_Active_3: MovieClip

m_Active_4

private var m_Active_4: MovieClip

m_Active_5

private var m_Active_5: MovieClip

m_Passive_0

private var m_Passive_0: MovieClip

m_Passive_1

private var m_Passive_1: MovieClip

m_Passive_2

private var m_Passive_2: MovieClip

m_Passive_3

private var m_Passive_3: MovieClip

m_Passive_4

private var m_Passive_4: MovieClip

m_ListHeader

private var m_ListHeader: TextField

m_DeckScrollingList

private var m_DeckScrollingList: ScrollingList

m_ClaimButton

private var m_ClaimButton: MovieClip

m_EquipButton

private var m_EquipButton: MovieClip

m_Character

private var m_Character: Character

m_TemplateData

private var m_TemplateData: Array

m_CharacterCreationIF

private var m_CharacterCreationIF: CharacterCreation

Functions

DecksPage

public function DecksPage()

configUI

private function configUI():Void

SetLabels

private function SetLabels():Void

PopulateDecks

private function PopulateDecks()

UpdateSelectedDeck

private function UpdateSelectedDeck(deckIndex: Number):Void

SlotSelectDeck

private function SlotSelectDeck(event: Object):Void

OnClickClaim

private function OnClickClaim():Void

OnClickEquip

private function OnClickEquip():Void

GetWeaponRequirements

private function GetWeaponRequirements(template: SkillTemplate)

SlotFeatTrained

private function SlotFeatTrained()

SlotTagAdded

function SlotTagAdded(tagId: Number):Void

OnModuleActivated

public function OnModuleActivated(config: Archive):Void

OnModuleDeactivated

public function OnModuleDeactivated()
private var m_ClassHeader: TextField
private var m_ClassDesc: TextField
private var m_WeaponHeader: TextField
private var m_PrimaryText: TextField
private var m_SecondaryText: TextField
private var m_WeaponName_0: TextField
private var m_WeaponName_1: TextField
private var m_Weapon_0: MovieClip
private var m_Weapon_1: MovieClip
private var m_RoleHeader: TextField
private var m_RoleName_0: TextField
private var m_RoleName_1: TextField
private var m_RoleDesc_0: TextField
private var m_RoleDesc_1: TextField
private var m_AbilitiesHeader: TextField
private var m_Active_0: MovieClip
private var m_Active_1: MovieClip
private var m_Active_2: MovieClip
private var m_Active_3: MovieClip
private var m_Active_4: MovieClip
private var m_Active_5: MovieClip
private var m_Passive_0: MovieClip
private var m_Passive_1: MovieClip
private var m_Passive_2: MovieClip
private var m_Passive_3: MovieClip
private var m_Passive_4: MovieClip
private var m_ListHeader: TextField
private var m_DeckScrollingList: ScrollingList
private var m_ClaimButton: MovieClip
private var m_EquipButton: MovieClip
private var m_Character: Character
private var m_TemplateData: Array
private var m_CharacterCreationIF: CharacterCreation
public function DecksPage()
private function configUI():Void
private function SetLabels():Void
private function PopulateDecks()
private function UpdateSelectedDeck(deckIndex: Number):Void
private function SlotSelectDeck(event: Object):Void
private function OnClickClaim():Void
private function OnClickEquip():Void
private function GetWeaponRequirements(template: SkillTemplate)
private function SlotFeatTrained()
function SlotTagAdded(tagId: Number):Void
public function OnModuleActivated(config: Archive):Void
public function OnModuleDeactivated()
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