var AP_VALUE: Number
var SP_VALUE: Number
var AURUM_VALUE: Number
var AUXILIARY_VALUE: Number
var AUGMENT_UNLOCK_VALUE: Number
var AUGMENT_DAMAGE_VALUE: Number
var AUGMENT_SUPPORT_VALUE: Number
var AUGMENT_HEALING_VALUE: Number
var AUGMENT_SURVIVABILITY_VALUE: Number
var AEGIS_UNLOCK_VALUE
var AEGIS_SHIELD_VALUE
var TDB_AUXILIARY_UNLOCKED: String
var TDB_AUGMENT_UNLOCKED: String
var TDB_AEGIS_UNLOCKED: String
var TDB_AEGIS_SHIELD_UNLOCKED: String
var TDB_AUGMENT_LEARNED: String
var TDB_PENDING_DOMINATION_HEADER: String
var TDB_PENDING_DOMINATION_TEMPLAR_TEXT: String
var TDB_PENDING_DOMINATION_ILLUMINATI_TEXT: String
var TDB_PENDING_DOMINATION_DRAGON_TEXT: String
var TDB_TOTAL_DOMINATION_HEADER: String
var TDB_TOTAL_DOMINATION_TEXT: String
var TDB_SHUTDOWN_DOMINATION_HEADER: String
var TDB_SHUTDOWN_DOMINATION_TEXT: String
var TDB_EFFECT_TEXTS: Array
var AEGIS_1: Number
var ACHIEVEMENT_FAIL: Number
var ROOKIE_DUNGEON: Number
var PENDING_DOMINATION_TEMPLAR: Number
var PENDING_DOMINATION_DRAGON: Number
var PENDING_DOMINATION_ILLUMINATI: Number
var TOTAL_DOMINATION_TEMPLAR: Number
var TOTAL_DOMINATION_DRAGON: Number
var TOTAL_DOMINATION_ILLUMINATI: Number
var SHUTDOWN_DOMINATION_TEMPLAR: Number
var SHUTDOWN_DOMINATION_DRAGON: Number
var SHUTDOWN_DOMINATION_ILLUMINATI: Number
var m_Character: Character
var m_HorisontalCenter: Number
var m_LoreStartPos: Point
var m_AchievementStartPos: Point
var m_TutorialStartPos: Point
var m_GetEffectStartPos: Point
var m_Scale: Number
var m_Language: String
var m_LanguageMonitor: DistributedValue
var m_AnimationQueue: Array
var m_PlayingAnimation: Object
var m_TutorialQueue: Array
var m_PlayingTutorial: Object
var m_TutorialClip: MovieClip
var m_IsActive: Boolean
var escapeNode: com.GameInterface.EscapeStackNode
function onLoad():Void
function SlotModuleStatusChanged( module: GUIModuleIF, isActive: Boolean ):Void
function SlotGetAnimationComplete( tagId: Number ):Void
function GetPet( tagId: Number ):Void
function GetMount( tagId: Number ):Void
function GetTeleport( tagId: Number ):Void
function GetAchievement( tagId: Number ):Void
function GetTutorial( tagId: Number ):Void
function GetLore( tagId: Number ):Void
function GetEffect( effectNumber: Number ):Void
function GetNotificationEffect( value: Number, value2: Number ):Void
function QueueAnimation( animationInfo: Object ):Void
function GetSendReport():Void
function GetBonusMission( missionName: String ):Void
function GetChallengeReport():Void
function GetSMS( buffId: Number ):Void
function GetWeaponLevel( weaponStat: Number ):Void
function GetBattleToken():Void
function SlotSetLanguage():Void
function SlotTaskAdded( missionID: Number ):Void
function GetMission( missionID ) : Quest
function SlotMissionCompleted( missionID: Number ):Void
function SlotQuestRewardMakeChoice( taskID: Number ):Void
function SlotStatChanged( stat: Number ):Void
function GetBattleRankEffect():Void
function GetLevelUpEffect():Void
function SlotTagAdded( tagId: Number, characterId: ID32 ):Void
function SlotFeatTrained( featID: Number ): Void
function SlotTriggerGetEffect( effectNumber: Number ): Void
function SlotInvisibleBuffAdded( buffId: Number )
function SlotGainedWeaponLevel( weaponStat: Number, newLevel: Number )
function SlotClientCharacterAlive():Void
function GetTitle( tagId: Number ):Void
function GetRank( tagId: Number ):Void
function SlotResolutionChange():Void
function SlotTokenAmountChanged( id: Number, newValue: Number, oldValue: Number ):Void
function RunTutorialQueue()
function RunAnimationQueue()
function LoadImage( container: MovieClip, mediaId: Number ):Void
function onLoadInit( target: MovieClip ):Void
function onLoadError( target: MovieClip, errorcode: String ):Void
function AttachDefaultImage( container: MovieClip ):Void
function EscapePressed():Void