UIComponent |
GUI.GroupSearch.GroupSearchFiltersWindow |
private var m_Background: MovieClip
private var m_AllActivitiesCheckbox: CheckBox
private var m_AllDifficultiesCheckbox: CheckBox
private var m_SocialCheckbox: CheckBox
private var m_TradeCheckbox: CheckBox
private var m_CabalCheckbox: CheckBox
private var m_DungeonCheckbox: CheckBox
private var m_RaidCheckbox: CheckBox
private var m_ScenarioCheckbox: CheckBox
private var m_LairCheckbox: CheckBox
private var m_MissionCheckbox: CheckBox
private var m_PvPCheckbox: CheckBox
private var m_FiltersLabel: TextField
private var m_AllActivitiesLabel: TextField
private var m_AllDifficultiesLabel: TextField
private var m_SocialLabel: TextField
private var m_TradeLabel: TextField
private var m_CabalLabel: TextField
private var m_DungeonLabel: TextField
private var m_RaidLabel: TextField
private var m_ScenarioLabel: TextField
private var m_LairLabel: TextField
private var m_MissionLabel: TextField
private var m_PvPLabel: TextField
private var m_NormalCheckbox: CheckBox
private var m_EliteCheckbox: CheckBox
private var m_NightmareCheckbox: CheckBox
private var m_DifficultiesLabel: TextField
private var m_NormalLabel: TextField
private var m_EliteLabel: TextField
private var m_NightmareLabel: TextField
private var m_ApplyButton: Button
private var m_CancelButton: Button
public static var SOCIAL: Number
public static var TRADE: Number
public static var CABAL: Number
public static var DUNGEON: Number
public static var RAID: Number
public static var SCENARIO: Number
public static var LAIR: Number
public static var MISSION: Number
public static var PVP: Number
public static var ANY: Number
public static var NORMAL: Number
public static var ELITE: Number
public static var NIGHTMARE: Number
public static var TDB_ALL: String
public static var TDB_ACTIVITY: String
public static var TDB_SOCIAL: String
public static var TDB_TRADE: String
public static var TDB_CABAL: String
public static var TDB_PVP: String
public static var TDB_DUNGEON: String
public static var TDB_RAID: String
public static var TDB_SCENARIO: String
public static var TDB_LAIR: String
public static var TDB_MISSION: String
public static var TDB_DIFFICULTY: String
public static var TDB_ANY: String
public static var TDB_NORMAL: String
public static var TDB_ELITE: String
public static var TDB_NIGHTMARE: String
public var SignalFiltersChanged: Signal
public function GroupSearchFiltersWindow()
private function configUI():Void
public function ShowPrompt( selectedFilters: Array, selectedDifficulties: Array ):Void
private function FiltersChanged():Void
private function ToggleAllActivities():Void
private function ToggleAllDifficulties():Void
private function ResponseButtonEventHandler( event: Object ):Void
private function BuildFilterArray():Array
private function BuildDifficultyArray():Array
private function SetFilters( selectedFilters: Array, selectedDifficulties ):Void