| D | |
| DAILY_HEIGHT, GUI. | |
| DAMAGE | |
| DAMAGE_AUGMENT | |
| DAMAGE_AUGMENT_BIT | |
| DAMAGE_AUGMENT_PURCHASED_COLOR, GUI. | |
| DAMAGE_AUGMENT_PURCHASED_LEFT_COLOR, GUI. | |
| DAMAGE_AUGMENT_PURCHASED_RIGHT_COLOR, GUI. | |
| DAMAGE_AUGMENT_UNLOCKED_COLOR | |
| DAMAGE_OBJECT_NAME, GUI. | |
| DAMAGE_TAKEN, GUI. | |
| DAMAGE_TAKEN_OBJECT_NAME, GUI. | |
| DamageInfo, GUI. | |
| DamageInfo.as | |
| DamageText, GUI. | |
| DARK_GREEN | |
| DarkDropdownMenu, com. | |
| DarkListItemRenderer, com. | |
| data | |
| DataGridHeader, com. | |
| dataProvider, com. | |
| date | |
| DEACTIVATE_FRAME, com. | |
| DeactivateMonologSoundCoolDown, GUI. | |
| DEATH, GUI. | |
| DEATH_BUFF, GUI. | |
| DEATH_OBJECT_NAME, GUI. | |
| DEATH_PENALTY_BUFF | |
| DeathPenaltyMouseDown | |
| DeathPenaltyMouseUp | |
| DeathPenaltyRollOut | |
| DeathPenaltyRollOver | |
| DeathWindowClosed, com. | |
| DeathWindowController.as | |
| DeathWindowOpened, com. | |
| DEBUFF | |
| debugObject | |
| DebugWindow.as | |
| DeckContainsFeat, GUI. | |
| DeckIsComplete, GUI. | |
| DeckSelectorButton, GUI. | |
| DecksPage, GUI. | |
| Decline | |
| DECLINE, GUI. | |
| DeclineEventHandler, GUI. | |
| DeclineJoinGame, com. | |
| DeclineRaidInvite, com. | |
| DeclineResurrect | |
| DeclineTeamInvite, com. | |
| DecodeGearLink, com. | |
| Deconstruct | |
| DECORATION_AEGIS, com. | |
| DECORATION_CIRCLES, com. | |
| DECORATION_GRID, com. | |
| DECORATION_NONE, com. | |
| DECORATION_STRIPES, com. | |
| DecreaseCashAmount, GUI. | |
| DecreaseInterval | |
| DEFAULT_CHECKBOX_WIDTH, GUI. | |
| DEFAULT_COLOR, GUI. | |
| DEFAULT_GAP, GUI. | |
| DEFAULT_IMAGE_RDB, GUI. | |
| DEFAULT_INVENTORY_WINDOW | |
| DEFAULT_LIST_HEIGHT, GUI. | |
| DEFAULT_LIST_WIDTH, GUI. | |
| DEFAULT_MAIL_BODY_TEXT_HEIGHT, GUI. | |
| DEFAULT_MAIL_BODY_TEXT_WIDTH, GUI. | |
| DEFAULT_RADIO_BUTTON_WIDTH | |
| DEFAULT_SPRINT_ID, GUI. | |
| DefaultCraftingSkin, GUI. | |
| DefensiveMenu, GUI. | |
| DefensiveMenuClosed, GUI. | |
| DELETE | |
| DELETE_ACTION, GUI. | |
| DELETE_BUILD_TOOLTIP, GUI. | |
| DELETE_MAIL, GUI. | |
| DELETE_MAIL_NOATTACHMENTS_PROMPT_MESSAGE, GUI. | |
| DELETE_MAIL_PROMPT_MESSAGE, GUI. | |
| DELETE_MAIL_PROMPT_TITLE, GUI. | |
| DELETE_MESSAGE, GUI. | |
| DeleteBuild | |
| DeleteCharacter | |
| DeleteCharacterDialog, GUI. | |
| DeleteClaimItem | |
| DeleteCurrentQuestOfMainQuest, com. | |
| DeleteEntry, com. | |
| DeleteItem | |
| DeleteMail, com. | |
| DeleteVariable, com. | |
| DemoteGuildMember | |
| DemoteGuildMembers, com. | |
| DemoteMembers | |
| DEPLEATED_URANIUM_BUFF, com. | |
| DEPOSIT_LABEL, GUI. | |
| DepositCash, GUI. | |
| DeregisterModule, com. | |
| descending, com. | |
| DESCENDING | |
| Deselect, GUI. | |
| DeselectAbility | |
| DeselectCell, GUI. | |
| DESELECTED_COLOR, GUI. | |
| DestroyGlyph, com. | |
| DestroySignet, com. | |
| Destructor, com. | |
| DetachItemFromMail, com. | |
| DialogueController.as | |
| DialogueEntry, GUI. | |
| DialogueWindow, GUI. | |
| DialogWindow.as | |
| direction | |
| DIRECTION_CENTER, GUI. | |
| DIRECTION_LEFT | |
| DIRECTION_NONE, GUI. | |
| DIRECTION_RIGHT | |
| DirectoryNode, GUI. | |
| Disable | |
| DisableAllComponents, GUI. | |
| DisableAllEntries, GUI. | |
| DisableButtons | |
| DisableControls, GUI. | |
| disabled | |
| DISABLED_ALPHA | |
| DISABLED_SLOT_ALPHA, GUI. | |
| DisableMainWindow | |
| DisableNonRaidContent, GUI. | |
| DisableOptions, GUI. | |
| DisableRightClickSelection, com. | |
| DisableSlots, GUI. | |
| Disconnect, com. | |
| DisconnectAll, com. | |
| DisconnectAllSignals, com. | |
| DisconnectSelf, com. | |
| DisconnectSignals, GUI. | |
| DisconnectSlot, com. | |
| DisconnectTooltip, GUI. | |
| DispatchAnimationDone, GUI. | |
| DISPLAY_BAR, com. | |
| DISPLAY_POINTS, com. | |
| distanceBetweenFactionSlots, GUI. | |
| DistanceCheck | |
| DistributedValue, com. | |
| DistributedValueBase, com. | |
| DockDefensiveWindow, GUI. | |
| DodgeBar.as | |
| DoesVariableExist, com. | |
| DoIntersectPoint, com. | |
| DoIntersectRect, com. | |
| DoMakeFloating, GUI. | |
| DOMINATION, GUI. | |
| DoReminderSearch, com. | |
| DoSearch, com. | |
| DoWaveRespawn, com. | |
| DownloadContent | |
| downloadOptionsWindow.as | |
| DownloadSelectHandler | |
| DPS_BUFF, com. | |
| DPS_BUTTON_LABEL, GUI. | |
| DPS_BUTTON_TOOLTIP | |
| DPSPending, com. | |
| DRAG_PADDING | |
| DragBox | |
| DragHandled, com. | |
| dragObject | |
| DragObject, com. | |
| DRAGON, GUI. | |
| DRAGON_BRIGHT_COLOR, GUI. | |
| DRAGON_DARK_COLOR, GUI. | |
| DRAGON_FACTION_NAME, GUI. | |
| DRAGON_FONT, GUI. | |
| DRAGON_FONT_SIZE, GUI. | |
| DRAGON_ICON_CLIP_NAME, GUI. | |
| DRAGON_ICON_RDB_ID, GUI. | |
| DRAGON_LABEL_Y, GUI. | |
| DRAGON_NEUTRAL_COLOR, GUI. | |
| DRAGON_POINTS_WORLDSTAT, GUI. | |
| DRAGON_SKIN | |
| DRAGON_WINS_EL_DORADO, GUI. | |
| DRAGON_WINS_EL_DORADO_LAST, GUI. | |
| DRAGON_WINS_STONEHENGE, GUI. | |
| DRAGON_WINS_STONEHENGE_LAST, GUI. | |
| DRAGONS_BREATH_BUFF, com. | |
| DragPositionCheck | |
| draw, com. | |
| Draw com. | |
| DrawAchievementsEntries, GUI. | |
| DrawAttackFrame, GUI. | |
| DrawBackground | |
| DrawCells, GUI. | |
| drawCellSidePanel | |
| DrawCellTemplate, GUI. | |
| DrawDialogue, GUI. | |
| DrawDividers, com. | |
| DrawFadedLines | |
| DrawFadeLines | |
| DrawGrid | |
| DrawItemRenderers, com. | |
| drawLayout, com. | |
| DrawLines, com. | |
| DrawLoreEntries, GUI. | |
| DrawMenu | |
| DrawMissions, GUI. | |
| DrawNode, GUI. | |
| DrawNodeClips, GUI. | |
| DrawOverlays | |
| DrawProgressMeters, GUI. | |
| DrawRectangle | |
| DrawReportButton | |
| DrawSector, GUI. | |
| DrawSectorLine, GUI. | |
| DrawShade, GUI. | |
| DrawTemplates, GUI. | |
| DrawTierInfo, GUI. | |
| DrawWindow | |
| DressingRoom.as | |
| DressingRoomComponent, GUI. | |
| DressingRoomListItemRenderer, GUI. | |
| DROPDOWN_CONTROLS_Y, GUI. | |
| DROPDOWN_MARGIN | |
| DropdownMenuSelectHandler | |
| DropdownSelected, GUI. | |
| dummy | |
| DummyData.as | |
| DUNGEON | |
| DUNGEON_ELITE_AEGIS_IMAGE, GUI. | |
| DUNGEON_ELITE_IMAGE, GUI. | |
| DUNGEON_NM_AEGIS_IMAGE, GUI. | |
| DUNGEON_NM_MAIN_IMAGE, GUI. | |
| DUNGEONS, GUI. | |
| DYNAMIC_OBJECT_NAME, GUI. | |
| Dynel, com. | |
| DYNELACTIONDISTANCE | |
| DynelBase, com. | |
| DYNELDISPLAYDISTANCE | |
| DYNELFINALFRAME | |
| DYNELFIRSTFRAME | |
| DynelGone, com. | |
| DynelOnClient, com. | |
| DynelSlot, com. |
private var DAILY_HEIGHT: Number
private static var DAMAGE: String
private static var DAMAGE
var DAMAGE_AUGMENT
var DAMAGE_AUGMENT: Number
var DAMAGE_AUGMENT_BIT: Number
var DAMAGE_AUGMENT_BIT: Number
private static var DAMAGE_AUGMENT_PURCHASED_COLOR: Number
private static var DAMAGE_AUGMENT_PURCHASED_LEFT_COLOR: Number
private static var DAMAGE_AUGMENT_PURCHASED_RIGHT_COLOR: Number
private static var DAMAGE_AUGMENT_UNLOCKED_COLOR: Number
private static var DAMAGE_AUGMENT_UNLOCKED_COLOR: Number
private static var DAMAGE_OBJECT_NAME: String
private static var DAMAGE_TAKEN: String
private static var DAMAGE_TAKEN_OBJECT_NAME: String
public function DamageInfo( ref: MovieClip )
public function DamageText( character: Character )
var DARK_GREEN: Number
private function DarkDropdownMenu()
private function DarkListItemRenderer()
private var data: DressingRoomNode
private var data: DressingRoomNode
private function DataGridHeader()
public function set dataProvider( value: Array ):Void
var date: Date
private static var DEACTIVATE_FRAME: Number
private function DeactivateMonologSoundCoolDown():Void
private static var DEATH: String
public var DEATH_BUFF: Number
private static var DEATH_OBJECT_NAME: String
var DEATH_PENALTY_BUFF: Number
function DeathPenaltyMouseDown()
function DeathPenaltyMouseUp()
function DeathPenaltyRollOut()
function DeathPenaltyRollOver()
public static function DeathWindowClosed()
public static function DeathWindowOpened()
var DEBUFF: Number
private static var DEBUFF: Number
function debugObject( obj: Object )
public static function DeckContainsFeat( deck: SkillTemplate, featID: Number ):Boolean
public static function DeckIsComplete( deck: SkillTemplate ):Boolean
public function DeckSelectorButton()
public function DecksPage()
function Decline():Void
private static var DECLINE: String
private function DeclineEventHandler():Void
public static function DeclineJoinGame():Void
Decline raid invite from id.
public static function DeclineRaidInvite( id: ID32 )
function DeclineResurrect():Void
Decline team invite from id.
public static function DeclineTeamInvite( id: ID32 )
public static function DecodeGearLink( link: String ) : Boolean
public function Deconstruct():Void
public function Deconstruct():Void
private var DECORATION_AEGIS: Number
private var DECORATION_CIRCLES: Number
private var DECORATION_GRID: Number
private var DECORATION_NONE: Number
private var DECORATION_STRIPES: Number
private function DecreaseCashAmount()
private function DecreaseInterval( scope: Object ):Void
private function DecreaseInterval( scope: Object ):Void
private function DecreaseInterval( scope: Object ):Void
private static var DEFAULT_CHECKBOX_WIDTH: Number
private static var DEFAULT_COLOR: Number
private static var DEFAULT_GAP: Number
private static var DEFAULT_IMAGE_RDB: Number
var DEFAULT_INVENTORY_WINDOW: Number
private static var DEFAULT_LIST_HEIGHT: Number
private static var DEFAULT_LIST_WIDTH: Number
private static var DEFAULT_MAIL_BODY_TEXT_HEIGHT: Number
private static var DEFAULT_MAIL_BODY_TEXT_WIDTH: Number
private static var DEFAULT_RADIO_BUTTON_WIDTH: Number
private static var DEFAULT_RADIO_BUTTON_WIDTH: Number
private var DEFAULT_SPRINT_ID: Number
public function DefaultCraftingSkin()
public function DefensiveMenu()
public function DefensiveMenuClosed():Void
private static var DELETE: String
private static var DELETE: String
public static var DELETE_ACTION: String
private static var DELETE_BUILD_TOOLTIP: String
private static var DELETE_MAIL: String
private static var DELETE_MAIL_NOATTACHMENTS_PROMPT_MESSAGE: String
private static var DELETE_MAIL_PROMPT_MESSAGE: String
private static var DELETE_MAIL_PROMPT_TITLE: String
private static var DELETE_MESSAGE: String
public static function DeleteBuild( name: String ) : Void
private function DeleteBuild():Void
public function DeleteCharacter( charId: Number ):Boolean
private function DeleteCharacter( password: String ):Void
public function DeleteCharacterDialog()
static public function DeleteClaimItem( ClaimItemId: Number ) : Void
static public function DeleteClaimItem( ClaimItemId: Number ) : Void
Delete a tier.
public static function DeleteCurrentQuestOfMainQuest( mainQuestTemplateID: Number ) : Void
public function DeleteEntry( name: String ) : Void
function DeleteItem()
Delete an item from this inventory.
public function DeleteItem( itemPos: Number ) : Void
private function DeleteItem( itemSlot: Number ):Void
static public function DeleteMail( mailId: Number ) : Void
public static function DeleteVariable( name: String ) : Boolean
Demote a member of your guild
public static function DemoteGuildMember( id: com.Utils.ID32 )
public static function DemoteGuildMember( memberID: ID32 ) : Void
public function DemoteGuildMembers( members: String ) : Void
public function DemoteMembers( memberInstanceArray: Array )
private function DemoteMembers()
private static var DEPLEATED_URANIUM_BUFF: Number
private static var DEPOSIT_LABEL: String
private function DepositCash()
public static function DeregisterModule( name: String ):Void
public function get descending():Boolean
public static var DESCENDING: String
public static var DESCENDING: String
public static var DESCENDING: String
public function Deselect():Void
tween the selected line around
function DeselectAbility( abilityClip: MovieClip, snap: Boolean )
public function DeselectCell()
private static var DESELECTED_COLOR: Number
public static function DestroyGlyph( inventoryType: Number )
public static function DestroySignet( inventoryType: Number )
public function Destructor()
static public function DetachItemFromMail( itemSlot: Number, notifyGUI: Boolean ) : Boolean
public function DialogueEntry()
function DialogueWindow()
public function set direction( value: String ):Void
public function set direction( value: String ):Void
public function set direction( value: String ):Void
public static var DIRECTION_CENTER: String
public static var DIRECTION_LEFT: String
public static var DIRECTION_LEFT: String
public static var DIRECTION_NONE: String
public static var DIRECTION_RIGHT: String
public static var DIRECTION_RIGHT: String
function DirectoryNode( id: Number, name: String )
public function Disable( state: Boolean )
public function Disable( state: Boolean )
private function DisableAllComponents( disable: Boolean )
public function DisableAllEntries( disable: Boolean, error: String ):Void
function DisableButtons():Void
private function DisableControls( toggle: Boolean ):Void
public function set disabled( value: Boolean ):Void
public function set disabled( value: Boolean ):Void
public function set disabled( value: Boolean ):Void
public function set disabled( value: Boolean ):Void
public function set disabled( value: Boolean ):Void
public function set disabled( value: Boolean ):Void
public function set disabled( value: Boolean ):Void
public function set disabled( value: Boolean ):Void
public function set disabled( value: Boolean ):Void
public function set disabled( value: Boolean ):Void
private static var DISABLED_ALPHA
private static var DISABLED_ALPHA
private static var DISABLED_ALPHA: Number
private var DISABLED_SLOT_ALPHA
private function DisableMainWindow( value: Boolean ):Void
private function DisableMainWindow( value: Boolean ):Void
public function DisableNonRaidContent( disable: Boolean ):Void
private function DisableOptions():Void
public function DisableRightClickSelection( disable: Boolean ):Void
private function DisableSlots():Void
public function Disconnect( callback: Function ) : Boolean
public function DisconnectAll()
public function DisconnectAllSignals()
private function DisconnectSelf() : Void
public function DisconnectSignals():Void
public function DisconnectSlot( slot: Slot ) : Boolean
disconnects all the tooltips if box is removed or enter a state where ist is invisible
public function DisconnectTooltip()
private function DispatchAnimationDone()
public static var DISPLAY_BAR: Number
public static var DISPLAY_POINTS: Number
private var distanceBetweenFactionSlots: Number
function DistanceCheck() // Interval
public function DistributedValue( name: String )
public function DistributedValueBase( name: String )
public function DockDefensiveWindow( dock: Boolean )
public static function DoesVariableExist( name: String ) : Boolean
public function DoIntersectPoint( point: com.Utils.Point ) : Boolean
public function DoIntersectRect( rect: com.Utils.Rect ) : Boolean
private function DoMakeFloating() : Void
private static var DOMINATION: String
public function DoReminderSearch()
public function DoSearch( modes: Array, playfieldInstances: Array, rolesArray: Array, getAllResults: Boolean, skipResults: Number ):Void
public static function DoWaveRespawn():Boolean
function DownloadContent( contentAvaliable: Boolean ):Void
function DownloadSelectHandler( buttonState: Number ) : Void
private static var DPS_BUFF: Number
private static var DPS_BUTTON_LABEL: String
private static var DPS_BUTTON_TOOLTIP: String
private static var DPS_BUTTON_TOOLTIP: String
private function DPSPending()
private static var DRAG_PADDING: Number
private var DRAG_PADDING: Number
private static var DRAG_PADDING: Number
private static var DRAG_PADDING: Number
function DragBox( activebox: IconBox )
public function DragHandled()
var dragObject
public function DragObject()
private static var DRAGON: String
public static var DRAGON_BRIGHT_COLOR: Number
public static var DRAGON_DARK_COLOR: Number
private static var DRAGON_FACTION_NAME: String
public static var DRAGON_FONT: String
private static var DRAGON_FONT_SIZE: Number
public static var DRAGON_ICON_CLIP_NAME: String
private static var DRAGON_ICON_RDB_ID: Number
private static var DRAGON_LABEL_Y: Number
public static var DRAGON_NEUTRAL_COLOR: Number
private static var DRAGON_POINTS_WORLDSTAT: String
var DRAGON_SKIN: String
private static var DRAGON_WINS_EL_DORADO: String
private static var DRAGON_WINS_EL_DORADO_LAST: String
private static var DRAGON_WINS_STONEHENGE: String
private static var DRAGON_WINS_STONEHENGE_LAST: String
private static var DRAGONS_BREATH_BUFF: Number
private function DragPositionCheck()
private function DragPositionCheck()
private function draw():Void
private function Draw( data: Array, context: MovieClip, level: Number )
public function Draw()
public function Draw()
private function Draw()
private function Draw()
public function Draw( )
public function Draw()
public function Draw()
function Draw()
function Draw()
public function Draw( parentClip: MovieClip )
public function Draw( parentClip: MovieClip, width: Number )
public function Draw( parentClip: MovieClip )
private function DrawAchievementsEntries()
Draws an attack frame if there is noone active at the moment
private function DrawAttackFrame() : Void
private function DrawBackground()
function DrawBackground()
function DrawBackground():Void
function DrawCells()
function drawCellSidePanel( numAbilities: Number )
function DrawCellTemplate( cellClip: CellClip )
private function DrawDialogue()
private function DrawDividers()
function DrawFadedLines( from: Point, to: Point, fadeStart: Number, fadeEnd: Number ):Void
function DrawFadeLines( headLine: Boolean )
private function DrawGrid():Void
public function DrawGrid( isDefaultWindow: Boolean ):Void
public function DrawItemRenderers()
private function drawLayout()
private function DrawLines()
private function DrawLoreEntries()
private function DrawMenu( items: Array, y: Number, depth: Number ):Void
private function DrawMenu( items: Array, y: Number, depth: Number ):Void
private function DrawMenu( alignment: Number ):Void
private function DrawMenu( items: Array, y: Number, depth: Number ):Void
public function DrawMissions()
private function DrawNode( node: LoreNode, parent: MovieClip, level: Number )
private function DrawNodeClips():Void
private function DrawOverlays()
private function DrawOverlays()
private function DrawProgressMeters()
---- Optional vbvalues, skips line if not set or if line == 0 ------ / @param line:Number - thickness of line in pixels / @param lineRgb:Number - rgb color of the line / @param lineAlpha - alpha 0-100 / @param glowEdges:Boolean - unused?
public static function DrawRectangle( mc: MovieClip, x: Number, y: Number, width: Number, height: Number, rgb: Number, alpha: Number, corners: Array, line: Number, lineRgb: Number, lineAlpha: Number, glowEdges: Boolean, accumulate: Boolean )
---- Optional vbvalues, skips line if not set or if line == 0 ------ / @param line:Number - thickness of line in pixels / @param lineRgb:Number - rgb color of the line / @param lineAlpha - alpha 0-100 / @param glowEdges:Boolean - unused?
public static function DrawRectangle( mc: MovieClip, x: Number, y: Number, width: Number, height: Number, rgb: Number, alpha: Number, corners: Array, line: Number, lineRgb: Number, lineAlpha: Number, glowEdges: Boolean, accumulate: Boolean )
checks if there are any unsent reports and draws the report button if not
function DrawReportButton( animate: Boolean )
function DrawSector( parentClip: MovieClip, fillColor: Number, fillAlpha: Number, lineThickness: Number, lineColor: Number, lineAlpha: Number, startPoint: Point, startAngle: Number, endAngle: Number, startDistance: Number, endDistance: Number, useGradient: Boolean )
function DrawSectorLine( parentClip: MovieClip, lineThickness: Number, lineColor: Number, lineAlpha: Number, startPoint: Point, startAngle: Number, startDistance: Number, endDistance: Number )
Draws the outer and inner part of a shade
public static function DrawShade( clip: MovieClip, pieceEnd: Number, pieceSize: Number, radius: Number, thickness: Number, end: Number, pieces: Number, bleedColor: Number ) : Void
public function DrawTemplates()
public function DrawTierInfo()
function DrawWindow()
public function DressingRoomComponent()
public function DressingRoomListItemRenderer()
private static var DROPDOWN_CONTROLS_Y: Number
var DROPDOWN_MARGIN: Number
function DropdownMenuSelectHandler( event: Object ):Void
private function DropdownSelected( name: String ):Void
var dummy
var DUNGEON: Number
public static var DUNGEON: Number
private static var DUNGEON_ELITE_AEGIS_IMAGE: Number
private static var DUNGEON_ELITE_IMAGE: Number
private static var DUNGEON_NM_AEGIS_IMAGE: Number
private static var DUNGEON_NM_MAIN_IMAGE: Number
private static var DUNGEONS: Number
private static var DYNAMIC_OBJECT_NAME: String
public function Dynel( dynelID: ID32 )
var DYNELACTIONDISTANCE: Number
public function DynelBase( dynelID: com.Utils.ID32 )
var DYNELDISPLAYDISTANCE: Number
var DYNELFINALFRAME: Number
var DYNELFIRSTFRAME: Number
Dispatched when a registered object is removed from the client.
public static var DynelGone
This signal is sent for team members to tell if they are visible/available on your client, or too far away.
public var DynelOnClient: Signal
public function DynelSlot()