Index
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D
 DAILY_HEIGHT, GUI.ChallengeJournal.ChallengeJournalContent
 DAMAGE
 DAMAGE_AUGMENT
 DAMAGE_AUGMENT_BIT
 DAMAGE_AUGMENT_PURCHASED_COLOR, GUI.SkillHive.CharacterPointsSubSkillsBar
 DAMAGE_AUGMENT_PURCHASED_LEFT_COLOR, GUI.SkillHive.CharacterPointsSkillsBar
 DAMAGE_AUGMENT_PURCHASED_RIGHT_COLOR, GUI.SkillHive.CharacterPointsSkillsBar
 DAMAGE_AUGMENT_UNLOCKED_COLOR
 DAMAGE_OBJECT_NAME, GUI.PvPScoreboard.Table
 DAMAGE_TAKEN, GUI.PvPScoreboard.Table
 DAMAGE_TAKEN_OBJECT_NAME, GUI.PvPScoreboard.Table
 DamageInfo, GUI.SkillHive.DamageInfo
 DamageInfo.as
 DamageText, GUI.DamageNumbers.DamageText
 DARK_GREEN
 DarkDropdownMenu, com.Components.DarkDropdownMenu
 DarkListItemRenderer, com.Components.DarkListItemRenderer
 data
 DataGridHeader, com.Components.DataGridHeader
 dataProvider, com.Components.RightClickMenu
 date
 DEACTIVATE_FRAME, com.Components.WeaponStatuses.FistWeaponStatus
 DeactivateMonologSoundCoolDown, GUI.CharacterCreation.BarberShop
 DEATH, GUI.PvPScoreboard.Table
 DEATH_BUFF, GUI.Team.TeamMember
 DEATH_OBJECT_NAME, GUI.PvPScoreboard.Table
 DEATH_PENALTY_BUFF
 DeathPenaltyMouseDown
 DeathPenaltyMouseUp
 DeathPenaltyRollOut
 DeathPenaltyRollOver
 DeathWindowClosed, com.GameInterface.PlayerDeath
 DeathWindowController.as
 DeathWindowOpened, com.GameInterface.PlayerDeath
 DEBUFF
 debugObject
 DebugWindow.as
 DeckContainsFeat, GUI.SkillHive.SkillHiveFeatHelper
 DeckIsComplete, GUI.SkillHive.SkillHiveFeatHelper
 DeckSelectorButton, GUI.SkillHiveSimple.DeckSelectorButton
 DecksPage, GUI.SkillHiveSimple.DecksPage
 Decline
 DECLINE, GUI.WorldDomination.JoinMinigamePromptContent
 DeclineEventHandler, GUI.WorldDomination.JoinMinigamePromptContent
 DeclineJoinGame, com.GameInterface.PvPMinigame.PvPMinigame
 DeclineRaidInvite, com.GameInterface.Game.TeamInterface
 DeclineResurrect
 DeclineTeamInvite, com.GameInterface.Game.TeamInterface
 DecodeGearLink, com.GameInterface.GearManager
 Deconstruct
 DECORATION_AEGIS, com.Components.ItemComponent
 DECORATION_CIRCLES, com.Components.ItemComponent
 DECORATION_GRID, com.Components.ItemComponent
 DECORATION_NONE, com.Components.ItemComponent
 DECORATION_STRIPES, com.Components.ItemComponent
 DecreaseCashAmount, GUI.CabalManagement.TransferCash
 DecreaseInterval
 DEFAULT_CHECKBOX_WIDTH, GUI.TradePost.Views.BuyView
 DEFAULT_COLOR, GUI.PvPScoreboard.SortButton
 DEFAULT_GAP, GUI.PvPScoreboard.Footer
 DEFAULT_IMAGE_RDB, GUI.RegionTeleport.RegionTeleportContent
 DEFAULT_INVENTORY_WINDOW
 DEFAULT_LIST_HEIGHT, GUI.LoginCharacterSelection.FacebookFriendsList
 DEFAULT_LIST_WIDTH, GUI.LoginCharacterSelection.FacebookFriendsList
 DEFAULT_MAIL_BODY_TEXT_HEIGHT, GUI.TradePost.Views.PostalServiceView
 DEFAULT_MAIL_BODY_TEXT_WIDTH, GUI.TradePost.Views.PostalServiceView
 DEFAULT_RADIO_BUTTON_WIDTH
 DEFAULT_SPRINT_ID, GUI.PetInventory.MountInventoryContent
 DefaultCraftingSkin, GUI.Crafting.DefaultCraftingSkin
 DefensiveMenu, GUI.Team.DefensiveMenu
 DefensiveMenuClosed, GUI.Team.TeamMember
 DELETE
 DELETE_ACTION, GUI.Claim.PromptWindow
 DELETE_BUILD_TOOLTIP, GUI.CharacterSheet.GearManagerComponent
 DELETE_MAIL, GUI.TradePost.Views.PostalServiceView
 DELETE_MAIL_NOATTACHMENTS_PROMPT_MESSAGE, GUI.TradePost.Views.ConfirmDeleteMailPromptWindow
 DELETE_MAIL_PROMPT_MESSAGE, GUI.TradePost.Views.ConfirmDeleteMailPromptWindow
 DELETE_MAIL_PROMPT_TITLE, GUI.TradePost.Views.ConfirmDeleteMailPromptWindow
 DELETE_MESSAGE, GUI.Claim.PromptWindow
 DeleteBuild
 DeleteCharacter
 DeleteCharacterDialog, GUI.LoginCharacterSelection.DeleteCharacterDialog
 DeleteClaimItem
 DeleteCurrentQuestOfMainQuest, com.GameInterface.QuestsBase
 DeleteEntry, com.Utils.Archive
 DeleteItem
 DeleteMail, com.GameInterface.Tradepost
 DeleteVariable, com.GameInterface.DistributedValueBase
 DemoteGuildMember
 DemoteGuildMembers, com.GameInterface.Guild.GuildBase
 DemoteMembers
 DEPLEATED_URANIUM_BUFF, com.Components.WeaponStatuses.ShotgunWeaponStatus
 DEPOSIT_LABEL, GUI.Bank.Views.TransferCashPromptWindow
 DepositCash, GUI.CabalManagement.TransferCash
 DeregisterModule, com.Utils.HUDController
 descending, com.Components.DataGridHeader
 DESCENDING
 Deselect, GUI.PvPScoreboard.SortButton
 DeselectAbility
 DeselectCell, GUI.SkillHive.AbilityWheel
 DESELECTED_COLOR, GUI.Claim.ClaimRow
 DestroyGlyph, com.GameInterface.CraftingInterface
 DestroySignet, com.GameInterface.CraftingInterface
 Destructor, com.Utils.Destructor
 DetachItemFromMail, com.GameInterface.Tradepost
 DialogueController.as
 DialogueEntry, GUI.Dialogue.DialogueEntry
 DialogueWindow, GUI.Dialogue.DialogueWindow
 DialogWindow.as
 direction
 DIRECTION_CENTER, GUI.Waypoints.ScreenWaypoint
 DIRECTION_LEFT
 DIRECTION_NONE, GUI.Waypoints.ScreenWaypoint
 DIRECTION_RIGHT
 DirectoryNode, GUI.Tutorial.DirectoryNode
 Disable
 DisableAllComponents, GUI.CabalManagement.CabalMembers
 DisableAllEntries, GUI.GroupFinder.GroupFinderScrollPanel
 DisableButtons
 DisableControls, GUI.TradePost.ComposeMailWindowContent
 disabled
 DISABLED_ALPHA
 DISABLED_SLOT_ALPHA, GUI.Crafting.ItemUpgradeSkin
 DisableMainWindow
 DisableNonRaidContent, GUI.GroupFinder.GroupFinderScrollPanel
 DisableOptions, GUI.Loot.LootOptionContent
 DisableRightClickSelection, com.Components.MultiColumnListView
 DisableSlots, GUI.Bank.BankContainer
 Disconnect, com.Utils.Signal
 DisconnectAll, com.Utils.SignalGroup
 DisconnectAllSignals, com.GameInterface.DialogIF
 DisconnectSelf, com.Utils.Slot
 DisconnectSignals, GUI.Team.TeamMember
 DisconnectSlot, com.Utils.Signal
 DisconnectTooltip, GUI.Loot.LootWindow
 DispatchAnimationDone, GUI.Mission.MissionTrackerItem
 DISPLAY_BAR, com.Components.ResourceBase
 DISPLAY_POINTS, com.Components.ResourceBase
 distanceBetweenFactionSlots, GUI.CharacterCreation.FactionSelector
 DistanceCheck
 DistributedValue, com.GameInterface.DistributedValue
 DistributedValueBase, com.GameInterface.DistributedValueBase
 DockDefensiveWindow, GUI.Team.TeamClip
 DodgeBar.as
 DoesVariableExist, com.GameInterface.DistributedValueBase
 DoIntersectPoint, com.Utils.Rect
 DoIntersectRect, com.Utils.Rect
 DoMakeFloating, GUI.Tooltip.ProjectTooltipInterface
 DOMINATION, GUI.PvPScoreboard.Table
 DoReminderSearch, com.GameInterface.LookingForGroup
 DoSearch, com.GameInterface.LookingForGroup
 DoWaveRespawn, com.GameInterface.PlayerDeath
 DownloadContent
 downloadOptionsWindow.as
 DownloadSelectHandler
 DPS_BUFF, com.Components.WeaponStatuses.FistWeaponStatus
 DPS_BUTTON_LABEL, GUI.GroupSearch.GroupSearchPromptWindow
 DPS_BUTTON_TOOLTIP
 DPSPending, com.Components.WeaponStatuses.FistWeaponStatus
 DRAG_PADDING
 DragBox
 DragHandled, com.Utils.DragObject
 dragObject
 DragObject, com.Utils.DragObject
 DRAGON, GUI.Friends.Views.View
 DRAGON_BRIGHT_COLOR, GUI.PvPScoreboard.PvPScoreboardColors
 DRAGON_DARK_COLOR, GUI.PvPScoreboard.PvPScoreboardColors
 DRAGON_FACTION_NAME, GUI.WorldDomination.SidePanel
 DRAGON_FONT, GUI.PvPScoreboard.Header
 DRAGON_FONT_SIZE, GUI.PvPScoreboard.TableRowHeader
 DRAGON_ICON_CLIP_NAME, GUI.PvPScoreboard.TableRow
 DRAGON_ICON_RDB_ID, GUI.WorldDomination.FusangProjectsMiniMapMarker
 DRAGON_LABEL_Y, GUI.PvPScoreboard.TableRowHeader
 DRAGON_NEUTRAL_COLOR, GUI.PvPScoreboard.PvPScoreboardColors
 DRAGON_POINTS_WORLDSTAT, GUI.WorldDomination.FvFCurrentResultsScoreBoard
 DRAGON_SKIN
 DRAGON_WINS_EL_DORADO, GUI.WorldDomination.StatusResults
 DRAGON_WINS_EL_DORADO_LAST, GUI.WorldDomination.StatusResults
 DRAGON_WINS_STONEHENGE, GUI.WorldDomination.StatusResults
 DRAGON_WINS_STONEHENGE_LAST, GUI.WorldDomination.StatusResults
 DRAGONS_BREATH_BUFF, com.Components.WeaponStatuses.ShotgunWeaponStatus
 DragPositionCheck
 draw, com.Components.TreeViewItemRenderer
 Draw
 DrawAchievementsEntries, GUI.Achievement.AchievementsPanelView
 DrawAttackFrame, GUI.SkillHive.DamageInfo
 DrawBackground
 DrawCells, GUI.SkillHive.ClusterClip
 drawCellSidePanel
 DrawCellTemplate, GUI.SkillHive.AbilityWheel
 DrawDialogue, GUI.Dialogue.DialogueWindow
 DrawDividers, com.Components.FCSlider
 DrawFadedLines
 DrawFadeLines
 DrawGrid
 DrawItemRenderers, com.Components.MultiColumnListView
 drawLayout, com.Components.TreeViewItemRenderer
 DrawLines, com.Components.MultiColumnListView
 DrawLoreEntries, GUI.Achievement.LorePanelView
 DrawMenu
 DrawMissions, GUI.Dialogue.DialogueWindow
 DrawNode, GUI.Achievement.AchievementPanelMenu
 DrawNodeClips, GUI.PetInventory.PetInventoryContentBase
 DrawOverlays
 DrawProgressMeters, GUI.Achievement.ViewPanelBase
 DrawRectangle
 DrawReportButton
 DrawSector, GUI.SkillHive.AbilityWheel
 DrawSectorLine, GUI.SkillHive.AbilityWheel
 DrawShade, GUI.SkillHive.SkillHiveDrawHelper
 DrawTemplates, GUI.SkillHive.AbilityWheel
 DrawTierInfo, GUI.Mission.MissionTrackerItem
 DrawWindow
 DressingRoom.as
 DressingRoomComponent, GUI.CharacterSheet.DressingRoomComponent
 DressingRoomListItemRenderer, GUI.CharacterSheet.DressingRoomListItemRenderer
 DROPDOWN_CONTROLS_Y, GUI.TradePost.Views.BuyView
 DROPDOWN_MARGIN
 DropdownMenuSelectHandler
 DropdownSelected, GUI.WorldDomination.WorldMap
 dummy
 DummyData.as
 DUNGEON
 DUNGEON_ELITE_AEGIS_IMAGE, GUI.GroupFinder.GroupFinderScrollPanel
 DUNGEON_ELITE_IMAGE, GUI.GroupFinder.GroupFinderScrollPanel
 DUNGEON_NM_AEGIS_IMAGE, GUI.GroupFinder.GroupFinderScrollPanel
 DUNGEON_NM_MAIN_IMAGE, GUI.GroupFinder.GroupFinderScrollPanel
 DUNGEONS, GUI.GroupFinder.GroupFinderScrollPanel
 DYNAMIC_OBJECT_NAME, GUI.PvPScoreboard.Table
 Dynel, com.GameInterface.Game.Dynel
 DYNELACTIONDISTANCE
 DynelBase, com.GameInterface.Game.DynelBase
 DYNELDISPLAYDISTANCE
 DYNELFINALFRAME
 DYNELFIRSTFRAME
 DynelGone, com.GameInterface.Dynels
 DynelOnClient, com.GameInterface.DynelSlot
 DynelSlot, com.GameInterface.DynelSlot
private var DAILY_HEIGHT: Number
private static var DAMAGE: String
private static var DAMAGE
var DAMAGE_AUGMENT
var DAMAGE_AUGMENT: Number
var DAMAGE_AUGMENT_BIT: Number
var DAMAGE_AUGMENT_BIT: Number
private static var DAMAGE_AUGMENT_PURCHASED_COLOR: Number
private static var DAMAGE_AUGMENT_PURCHASED_LEFT_COLOR: Number
private static var DAMAGE_AUGMENT_PURCHASED_RIGHT_COLOR: Number
private static var DAMAGE_AUGMENT_UNLOCKED_COLOR: Number
private static var DAMAGE_AUGMENT_UNLOCKED_COLOR: Number
private static var DAMAGE_OBJECT_NAME: String
private static var DAMAGE_TAKEN: String
private static var DAMAGE_TAKEN_OBJECT_NAME: String
public function DamageInfo(ref: MovieClip)
public function DamageText(character: Character)
var DARK_GREEN: Number
private function DarkDropdownMenu()
private function DarkListItemRenderer()
private var data: DressingRoomNode
private var data: DressingRoomNode
private function DataGridHeader()
public function set dataProvider(value: Array):Void
var date: Date
private static var DEACTIVATE_FRAME: Number
private function DeactivateMonologSoundCoolDown():Void
private static var DEATH: String
public var DEATH_BUFF: Number
private static var DEATH_OBJECT_NAME: String
var DEATH_PENALTY_BUFF: Number
function DeathPenaltyMouseDown()
function DeathPenaltyMouseUp()
function DeathPenaltyRollOut()
function DeathPenaltyRollOver()
public static function DeathWindowClosed()
public static function DeathWindowOpened()
var DEBUFF: Number
private static var DEBUFF: Number
function debugObject(obj: Object)
public static function DeckContainsFeat(deck: SkillTemplate,
featID: Number):Boolean
public static function DeckIsComplete(deck: SkillTemplate):Boolean
public function DeckSelectorButton()
public function DecksPage()
function Decline():Void
private static var DECLINE: String
private function DeclineEventHandler():Void
public static function DeclineJoinGame():Void
public static function DeclineRaidInvite(id: ID32)
Decline raid invite from id.
function DeclineResurrect():Void
public static function DeclineTeamInvite(id: ID32)
Decline team invite from id.
public static function DecodeGearLink(link: String) : Boolean
public function Deconstruct():Void
public function Deconstruct():Void
private var DECORATION_AEGIS: Number
private var DECORATION_CIRCLES: Number
private var DECORATION_GRID: Number
private var DECORATION_NONE: Number
private var DECORATION_STRIPES: Number
private function DecreaseCashAmount()
private function DecreaseInterval(scope: Object):Void
private function DecreaseInterval(scope: Object):Void
private function DecreaseInterval(scope: Object):Void
private static var DEFAULT_CHECKBOX_WIDTH: Number
private static var DEFAULT_COLOR: Number
private static var DEFAULT_GAP: Number
private static var DEFAULT_IMAGE_RDB: Number
var DEFAULT_INVENTORY_WINDOW: Number
private static var DEFAULT_LIST_HEIGHT: Number
private static var DEFAULT_LIST_WIDTH: Number
private static var DEFAULT_MAIL_BODY_TEXT_HEIGHT: Number
private static var DEFAULT_MAIL_BODY_TEXT_WIDTH: Number
private static var DEFAULT_RADIO_BUTTON_WIDTH: Number
private static var DEFAULT_RADIO_BUTTON_WIDTH: Number
private var DEFAULT_SPRINT_ID: Number
public function DefaultCraftingSkin()
public function DefensiveMenu()
public function DefensiveMenuClosed():Void
private static var DELETE: String
private static var DELETE: String
public static var DELETE_ACTION: String
private static var DELETE_BUILD_TOOLTIP: String
private static var DELETE_MAIL: String
private static var DELETE_MAIL_NOATTACHMENTS_PROMPT_MESSAGE: String
private static var DELETE_MAIL_PROMPT_MESSAGE: String
private static var DELETE_MAIL_PROMPT_TITLE: String
private static var DELETE_MESSAGE: String
public static function DeleteBuild(name: String) : Void
private function DeleteBuild():Void
public function DeleteCharacter(charId: Number):Boolean
private function DeleteCharacter(password: String):Void
public function DeleteCharacterDialog()
static public function DeleteClaimItem(ClaimItemId: Number) : Void
static public function DeleteClaimItem(ClaimItemId: Number) : Void
public static function DeleteCurrentQuestOfMainQuest(
   mainQuestTemplateID: Number
) : Void
Delete a tier.
public function DeleteEntry(name: String) : Void
function DeleteItem()
public function DeleteItem(itemPos: Number) : Void
Delete an item from this inventory.
private function DeleteItem(itemSlot: Number):Void
static public function DeleteMail(mailId: Number) : Void
public static function DeleteVariable(name: String) : Boolean
public static function DemoteGuildMember(id: com.Utils.ID32)
Demote a member of your guild
public static function DemoteGuildMember(memberID: ID32) : Void
public function DemoteGuildMembers(members: String) : Void
public function DemoteMembers(memberInstanceArray: Array)
private function DemoteMembers()
private static var DEPLEATED_URANIUM_BUFF: Number
private static var DEPOSIT_LABEL: String
private function DepositCash()
public static function DeregisterModule(name: String):Void
public function get descending():Boolean
public static var DESCENDING: String
public static var DESCENDING: String
public static var DESCENDING: String
public function Deselect():Void
function DeselectAbility(abilityClip: MovieClip,
snap: Boolean)
tween the selected line around
public function DeselectCell()
private static var DESELECTED_COLOR: Number
public static function DestroyGlyph(inventoryType: Number)
public static function DestroySignet(inventoryType: Number)
public function Destructor()
static public function DetachItemFromMail(itemSlot: Number,
notifyGUI: Boolean) : Boolean
public function DialogueEntry()
function DialogueWindow()
public function set direction(value: String):Void
public function set direction(value: String):Void
public function set direction(value: String):Void
public static var DIRECTION_CENTER: String
public static var DIRECTION_LEFT: String
public static var DIRECTION_LEFT: String
public static var DIRECTION_NONE: String
public static var DIRECTION_RIGHT: String
public static var DIRECTION_RIGHT: String
function DirectoryNode(id: Number,
name: String)
public function Disable(state: Boolean)
public function Disable(state: Boolean)
private function DisableAllComponents(disable: Boolean)
public function DisableAllEntries(disable: Boolean,
error: String):Void
function DisableButtons():Void
private function DisableControls(toggle: Boolean):Void
public function set disabled(value: Boolean):Void
public function set disabled(value: Boolean):Void
public function set disabled(value: Boolean):Void
public function set disabled(value: Boolean):Void
public function set disabled(value: Boolean):Void
public function set disabled(value: Boolean):Void
public function set disabled(value: Boolean):Void
public function set disabled(value: Boolean):Void
public function set disabled(value: Boolean):Void
public function set disabled(value: Boolean):Void
private static var DISABLED_ALPHA
private static var DISABLED_ALPHA
private static var DISABLED_ALPHA: Number
private var DISABLED_SLOT_ALPHA
private function DisableMainWindow(value: Boolean):Void
private function DisableMainWindow(value: Boolean):Void
public function DisableNonRaidContent(disable: Boolean):Void
private function DisableOptions():Void
public function DisableRightClickSelection(disable: Boolean):Void
private function DisableSlots():Void
public function Disconnect(callback: Function) : Boolean
public function DisconnectAll()
public function DisconnectAllSignals()
private function DisconnectSelf() : Void
public function DisconnectSignals():Void
public function DisconnectSlot(slot: Slot) : Boolean
public function DisconnectTooltip()
disconnects all the tooltips if box is removed or enter a state where ist is invisible
private function DispatchAnimationDone()
public static var DISPLAY_BAR: Number
public static var DISPLAY_POINTS: Number
private var distanceBetweenFactionSlots: Number
function DistanceCheck() // Interval
public function DistributedValue(name: String)
public function DistributedValueBase(name: String)
public function DockDefensiveWindow(dock: Boolean)
public static function DoesVariableExist(name: String) : Boolean
public function DoIntersectPoint(point: com.Utils.Point) : Boolean
public function DoIntersectRect(rect: com.Utils.Rect) : Boolean
private function DoMakeFloating() : Void
private static var DOMINATION: String
public function DoReminderSearch()
public function DoSearch(modes: Array,
playfieldInstances: Array,
rolesArray: Array,
getAllResults: Boolean,
skipResults: Number):Void
public static function DoWaveRespawn():Boolean
function DownloadContent(contentAvaliable: Boolean):Void
function DownloadSelectHandler(buttonState: Number) : Void
private static var DPS_BUFF: Number
private static var DPS_BUTTON_LABEL: String
private static var DPS_BUTTON_TOOLTIP: String
private static var DPS_BUTTON_TOOLTIP: String
private function DPSPending()
private static var DRAG_PADDING: Number
private var DRAG_PADDING: Number
private static var DRAG_PADDING: Number
private static var DRAG_PADDING: Number
function DragBox(activebox: IconBox)
public function DragHandled()
var dragObject
public function DragObject()
private static var DRAGON: String
public static var DRAGON_BRIGHT_COLOR: Number
public static var DRAGON_DARK_COLOR: Number
private static var DRAGON_FACTION_NAME: String
public static var DRAGON_FONT: String
private static var DRAGON_FONT_SIZE: Number
public static var DRAGON_ICON_CLIP_NAME: String
private static var DRAGON_ICON_RDB_ID: Number
private static var DRAGON_LABEL_Y: Number
public static var DRAGON_NEUTRAL_COLOR: Number
private static var DRAGON_POINTS_WORLDSTAT: String
var DRAGON_SKIN: String
private static var DRAGON_WINS_EL_DORADO: String
private static var DRAGON_WINS_EL_DORADO_LAST: String
private static var DRAGON_WINS_STONEHENGE: String
private static var DRAGON_WINS_STONEHENGE_LAST: String
private static var DRAGONS_BREATH_BUFF: Number
private function DragPositionCheck()
private function DragPositionCheck()
private function draw():Void
private function Draw(data: Array,
context: MovieClip,
level: Number)
public function Draw()
public function Draw()
private function Draw()
private function Draw()
public function Draw( )
public function Draw()
public function Draw()
function Draw()
function Draw()
public function Draw(parentClip: MovieClip)
public function Draw(parentClip: MovieClip,
width: Number)
public function Draw(parentClip: MovieClip)
private function DrawAchievementsEntries()
private function DrawAttackFrame() : Void
Draws an attack frame if there is noone active at the moment
private function DrawBackground()
function DrawBackground()
function DrawBackground():Void
function DrawCells()
function drawCellSidePanel(numAbilities: Number)
function DrawCellTemplate(cellClip: CellClip)
private function DrawDialogue()
private function DrawDividers()
function DrawFadedLines(from: Point,
to: Point,
fadeStart: Number,
fadeEnd: Number):Void
function DrawFadeLines(headLine: Boolean)
private function DrawGrid():Void
public function DrawGrid(isDefaultWindow: Boolean):Void
public function DrawItemRenderers()
private function drawLayout()
private function DrawLines()
private function DrawLoreEntries()
private function DrawMenu(items: Array,
y: Number,
depth: Number):Void
private function DrawMenu(items: Array,
y: Number,
depth: Number):Void
private function DrawMenu(alignment: Number):Void
private function DrawMenu(items: Array,
y: Number,
depth: Number):Void
public function DrawMissions()
private function DrawNode(node: LoreNode,
parent: MovieClip,
level: Number)
private function DrawNodeClips():Void
private function DrawOverlays()
private function DrawOverlays()
private function DrawProgressMeters()
public static function DrawRectangle(mc: MovieClip,
x: Number,
y: Number,
width: Number,
height: Number,
rgb: Number,
alpha: Number,
corners: Array,
line: Number,
lineRgb: Number,
lineAlpha: Number,
glowEdges: Boolean,
accumulate: Boolean)
---- Optional vbvalues, skips line if not set or if line == 0 ------ / @param line:Number - thickness of line in pixels / @param lineRgb:Number - rgb color of the line / @param lineAlpha - alpha 0-100 / @param glowEdges:Boolean - unused? 
public static function DrawRectangle(mc: MovieClip,
x: Number,
y: Number,
width: Number,
height: Number,
rgb: Number,
alpha: Number,
corners: Array,
line: Number,
lineRgb: Number,
lineAlpha: Number,
glowEdges: Boolean,
accumulate: Boolean)
---- Optional vbvalues, skips line if not set or if line == 0 ------ / @param line:Number - thickness of line in pixels / @param lineRgb:Number - rgb color of the line / @param lineAlpha - alpha 0-100 / @param glowEdges:Boolean - unused? 
function DrawReportButton(animate: Boolean)
checks if there are any unsent reports and draws the report button if not
function DrawSector(parentClip: MovieClip,
fillColor: Number,
fillAlpha: Number,
lineThickness: Number,
lineColor: Number,
lineAlpha: Number,
startPoint: Point,
startAngle: Number,
endAngle: Number,
startDistance: Number,
endDistance: Number,
useGradient: Boolean)
function DrawSectorLine(parentClip: MovieClip,
lineThickness: Number,
lineColor: Number,
lineAlpha: Number,
startPoint: Point,
startAngle: Number,
startDistance: Number,
endDistance: Number)
public static function DrawShade(clip: MovieClip,
pieceEnd: Number,
pieceSize: Number,
radius: Number,
thickness: Number,
end: Number,
pieces: Number,
bleedColor: Number) : Void
Draws the outer and inner part of a shade
public function DrawTemplates()
public function DrawTierInfo()
function DrawWindow()
public function DressingRoomComponent()
public function DressingRoomListItemRenderer()
private static var DROPDOWN_CONTROLS_Y: Number
var DROPDOWN_MARGIN: Number
function DropdownMenuSelectHandler(event: Object):Void
private function DropdownSelected(name: String):Void
var dummy
var DUNGEON: Number
public static var DUNGEON: Number
private static var DUNGEON_ELITE_AEGIS_IMAGE: Number
private static var DUNGEON_ELITE_IMAGE: Number
private static var DUNGEON_NM_AEGIS_IMAGE: Number
private static var DUNGEON_NM_MAIN_IMAGE: Number
private static var DUNGEONS: Number
private static var DYNAMIC_OBJECT_NAME: String
public function Dynel(dynelID: ID32)
var DYNELACTIONDISTANCE: Number
public function DynelBase(dynelID: com.Utils.ID32)
var DYNELDISPLAYDISTANCE: Number
var DYNELFINALFRAME: Number
var DYNELFIRSTFRAME: Number
public static var DynelGone
Dispatched when a registered object is removed from the client.
public var DynelOnClient: Signal
This signal is sent for team members to tell if they are visible/available on your client, or too far away.
public function DynelSlot()
Close