Variables

COLLAPSED_HEIGHT

private var COLLAPSED_HEIGHT: Number

SUBSKILL_HEIGHT

private var SUBSKILL_HEIGHT: Number

FOOTER_HEIGHT

private var FOOTER_HEIGHT: Number

TWEEN_SPEED

private var TWEEN_SPEED: Number

ICON_EXPANDED_PERCENT

private var ICON_EXPANDED_PERCENT: Number

ICON_DEFAULT_X

private var ICON_DEFAULT_X: Number

m_TDB_Rank

private var m_TDB_Rank: String

m_TopLine

private var m_TopLine: MovieClip

m_IconContainer

private var m_IconContainer: MovieClip

m_Label

private var m_Label: TextField

m_ToolTipHitTest

private var m_ToolTipHitTest: MovieClip

m_Category

private var m_Category: String

m_MoreIcon

private var m_MoreIcon: MovieClip

m_SkillsBar

private var m_SkillsBar: CharacterPointsSkillsBar

m_Background

private var m_Background: MovieClip

m_SubSkills

private var m_SubSkills: Array

m_Data

private var m_Data: CharacterPointData

m_Levels

private var m_Levels: Number

m_Index

public var m_Index: Number

SignalStartAnimation

public var SignalStartAnimation: Signal

SignalStopAnimation

public var SignalStopAnimation: Signal

m_IsCollapsed

private var m_IsCollapsed: Boolean

Functions

CharacterSkillsItemContainer

public function CharacterSkillsItemContainer()

onLoad

public function onLoad():Void

AddSubSkills

public function AddSubSkills():Void

CountLevels

private function CountLevels(subSkills: Array)

BackgroundClickHandler

public function BackgroundClickHandler():Void

GetBackgroundHeight

public function GetBackgroundHeight():Number

ToggleBackgroundExpansion

private function ToggleBackgroundExpansion():Void

ToggleSubSkillsAlpha

private function ToggleSubSkillsAlpha():Void

ToggleComplete

private function ToggleComplete():Void

SlotStopAnimation

public function SlotStopAnimation():Void

SlotFeatTrained

public function SlotFeatTrained(featId: Number):Void

ToggleMoreIcon

private function ToggleMoreIcon():Void

UpdateSkillBarLabelAlpha

private function UpdateSkillBarLabelAlpha():Void

ClearSubSkillsData

public function ClearSubSkillsData()

SetCategory

public function SetCategory(value: String):Void

SetData

public function SetData(value: CharacterPointData):Void

SetLevels

private function SetLevels(levels: Number) : Void

UpdateCharacterSkillPoints

public function UpdateCharacterSkillPoints(newAmount: Number)

GetIconName

private function GetIconName(itemIndex: Number):String

SetIcon

public function SetIcon(value: String):Void

SetLabel

public function SetLabel(value: String):Void

SetTopLineVisibility

public function SetTopLineVisibility(value: Boolean):Void
private var COLLAPSED_HEIGHT: Number
private var SUBSKILL_HEIGHT: Number
private var FOOTER_HEIGHT: Number
private var TWEEN_SPEED: Number
private var ICON_EXPANDED_PERCENT: Number
private var ICON_DEFAULT_X: Number
private var m_TDB_Rank: String
private var m_TopLine: MovieClip
private var m_IconContainer: MovieClip
private var m_Label: TextField
private var m_ToolTipHitTest: MovieClip
private var m_Category: String
private var m_MoreIcon: MovieClip
private var m_SkillsBar: CharacterPointsSkillsBar
private var m_Background: MovieClip
private var m_SubSkills: Array
private var m_Data: CharacterPointData
private var m_Levels: Number
public var m_Index: Number
public var SignalStartAnimation: Signal
public var SignalStopAnimation: Signal
private var m_IsCollapsed: Boolean
public function CharacterSkillsItemContainer()
public function onLoad():Void
public function AddSubSkills():Void
private function CountLevels(subSkills: Array)
public function BackgroundClickHandler():Void
public function GetBackgroundHeight():Number
private function ToggleBackgroundExpansion():Void
private function ToggleSubSkillsAlpha():Void
private function ToggleComplete():Void
public function SlotStopAnimation():Void
public function SlotFeatTrained(featId: Number):Void
private function ToggleMoreIcon():Void
private function UpdateSkillBarLabelAlpha():Void
public function ClearSubSkillsData()
public function SetCategory(value: String):Void
public function SetData(value: CharacterPointData):Void
private function SetLevels(levels: Number) : Void
public function UpdateCharacterSkillPoints(newAmount: Number)
private function GetIconName(itemIndex: Number):String
public function SetIcon(value: String):Void
public function SetLabel(value: String):Void
public function SetTopLineVisibility(value: Boolean):Void
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