MovieClip |
GUI.SkillHive.CharacterSkillsItemContainer |
private var COLLAPSED_HEIGHT: Number
private var SUBSKILL_HEIGHT: Number
private var FOOTER_HEIGHT: Number
private var TWEEN_SPEED: Number
private var ICON_EXPANDED_PERCENT: Number
private var ICON_DEFAULT_X: Number
private var m_TDB_Rank: String
private var m_TopLine: MovieClip
private var m_IconContainer: MovieClip
private var m_Label: TextField
private var m_ToolTipHitTest: MovieClip
private var m_Category: String
private var m_MoreIcon: MovieClip
private var m_SkillsBar: CharacterPointsSkillsBar
private var m_Background: MovieClip
private var m_SubSkills: Array
private var m_Data: CharacterPointData
private var m_Levels: Number
public var m_Index: Number
public var SignalStartAnimation: Signal
public var SignalStopAnimation: Signal
private var m_IsCollapsed: Boolean
public function CharacterSkillsItemContainer()
public function onLoad():Void
public function AddSubSkills():Void
private function CountLevels( subSkills: Array )
public function BackgroundClickHandler():Void
public function GetBackgroundHeight():Number
private function ToggleBackgroundExpansion():Void
private function ToggleSubSkillsAlpha():Void
private function ToggleComplete():Void
public function SlotStopAnimation():Void
public function SlotFeatTrained( featId: Number ):Void
private function ToggleMoreIcon():Void
private function UpdateSkillBarLabelAlpha():Void
public function ClearSubSkillsData()
public function SetCategory( value: String ):Void
public function SetData( value: CharacterPointData ):Void
private function SetLevels( levels: Number ) : Void
public function UpdateCharacterSkillPoints( newAmount: Number )
private function GetIconName( itemIndex: Number ):String
public function SetIcon( value: String ):Void
public function SetLabel( value: String ):Void
public function SetTopLineVisibility( value: Boolean ):Void