Variables

m_Character

public var m_Character: Character

m_DamageClip

public var m_DamageClip: MovieClip

m_ScreenOffset

public var m_ScreenOffset: Point

m_IsPlayer

public var m_IsPlayer: Boolean

m_Text

private var m_Text: String

m_OverrideText

public var m_OverrideText: String

m_StatId

public var m_StatId: Number

m_Damage

public var m_Damage: Number

m_Absorb

public var m_Absorb: Number

m_AttackResultType

public var m_AttackResultType: Number

m_AttackType

public var m_AttackType: Number

m_AttackOffensiveLevel

public var m_AttackOffensiveLevel: Number

m_AttackDefensiveLevel

public var m_AttackDefensiveLevel: Number

m_Context

public var m_Context: Number

m_Scale

public var m_Scale: Number

m_EffectType

public var m_EffectType: Number

m_CombatLogFeedbackType

public var m_CombatLogFeedbackType: Number

m_NumHits

private var m_NumHits: Number

NEGATIVE_EFFECT

static public var NEGATIVE_EFFECT: Number

NEUTRAL_EFFECT

static public var NEUTRAL_EFFECT: Number

POSITIVE_EFFECT

static public var POSITIVE_EFFECT: Number

Functions

DamageText

public function DamageText(character: Character)

UpdateText

public function UpdateText()

AddFontColor

function AddFontColor(text: String,
color: String)

UpdatePosition

public function UpdatePosition(scale: Number)

SetVisible

public function SetVisible(visible: Boolean)

AddScreenOffset

public function AddScreenOffset(offset: Point)

GetText

public function GetText()

Equal

public function Equal(damageText: DamageText):Boolean

Add

public function Add(damageText: DamageText)

IsShieldStat

public function IsShieldStat(statId: Number)
public var m_Character: Character
public var m_DamageClip: MovieClip
public var m_ScreenOffset: Point
public var m_IsPlayer: Boolean
private var m_Text: String
public var m_OverrideText: String
public var m_StatId: Number
public var m_Damage: Number
public var m_Absorb: Number
public var m_AttackResultType: Number
public var m_AttackType: Number
public var m_AttackOffensiveLevel: Number
public var m_AttackDefensiveLevel: Number
public var m_Context: Number
public var m_Scale: Number
public var m_EffectType: Number
public var m_CombatLogFeedbackType: Number
private var m_NumHits: Number
static public var NEGATIVE_EFFECT: Number
static public var NEUTRAL_EFFECT: Number
static public var POSITIVE_EFFECT: Number
public function DamageText(character: Character)
public function UpdateText()
function AddFontColor(text: String,
color: String)
public function UpdatePosition(scale: Number)
public function SetVisible(visible: Boolean)
public function AddScreenOffset(offset: Point)
public function GetText()
public function Equal(damageText: DamageText):Boolean
public function Add(damageText: DamageText)
public function IsShieldStat(statId: Number)
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