public var m_Character: Character
public var m_DamageClip: MovieClip
public var m_ScreenOffset: Point
public var m_IsPlayer: Boolean
private var m_Text: String
public var m_OverrideText: String
public var m_StatId: Number
public var m_Damage: Number
public var m_Absorb: Number
public var m_AttackResultType: Number
public var m_AttackType: Number
public var m_AttackOffensiveLevel: Number
public var m_AttackDefensiveLevel: Number
public var m_Context: Number
public var m_Scale: Number
public var m_EffectType: Number
public var m_CombatLogFeedbackType: Number
private var m_NumHits: Number
static public var NEGATIVE_EFFECT: Number
static public var NEUTRAL_EFFECT: Number
static public var POSITIVE_EFFECT: Number
public function DamageText( character: Character )
public function UpdateText()
function AddFontColor( text: String, color: String )
public function UpdatePosition( scale: Number )
public function SetVisible( visible: Boolean )
public function AddScreenOffset( offset: Point )
public function GetText()
public function Equal( damageText: DamageText ):Boolean
public function Add( damageText: DamageText )
public function IsShieldStat( statId: Number )