com.GameInterface.Game.DynelBase |
public function DynelBase( dynelID: com.Utils.ID32 )
public function ReInitialize()
public function GetStat( statID: Number, mode: Number )
public function GetRotation() : Number
public function GetPosition( attractor: Number ) : Vector3
public function GetScreenPosition():Point
public function GetCameraDistance( attractor: Number ):Number
public function GetDistanceToPlayer():Number
public function GetPlayfieldID():Number
public function GetName():String
public function IsRendered():Boolean
public function IsDead():Boolean
public function IsMissionGiver():Boolean
public function IsEnemy():Boolean
public function IsFriend():Boolean
public function HasDialogue():Boolean
public function GetNametagPosition():Point
public function GetNametagCategory():Number
public function GetLockedTo():ID32
public function HasVisibleMission():Boolean
public function AddLooksPackage( looksPackageRDBID: Number, looksConfiguration: Number ) : Void
public function RemoveLooksPackage( looksPackageRDBID: Number ) : Void
public function RemoveAllLooksPackages() : Void
public function AddEffectPackage( packageName: String ) : Number
public function RemoveEffectPackage( effectHandle: Number ) : Boolean
public var SignalStatChanged: Signal
public var SignalLockedToTarget: Signal
public function GetID():ID32