Functions

DynelBase

public function DynelBase(dynelID: com.Utils.ID32)

ReInitialize

public function ReInitialize()

GetStat

public function GetStat(statID: Number,
mode: Number)

GetRotation

public function GetRotation() : Number

GetPosition

public function GetPosition(attractor: Number) : Vector3

GetScreenPosition

public function GetScreenPosition():Point

GetCameraDistance

public function GetCameraDistance(attractor: Number):Number

GetDistanceToPlayer

public function GetDistanceToPlayer():Number

GetPlayfieldID

public function GetPlayfieldID():Number

GetName

public function GetName():String

IsRendered

public function IsRendered():Boolean

IsDead

public function IsDead():Boolean

IsMissionGiver

public function IsMissionGiver():Boolean

IsEnemy

public function IsEnemy():Boolean

IsFriend

public function IsFriend():Boolean

HasDialogue

public function HasDialogue():Boolean

GetNametagPosition

public function GetNametagPosition():Point

GetNametagCategory

public function GetNametagCategory():Number

GetLockedTo

public function GetLockedTo():ID32

HasVisibleMission

public function HasVisibleMission():Boolean

AddLooksPackage

public function AddLooksPackage(looksPackageRDBID: Number,
looksConfiguration: Number) : Void

RemoveLooksPackage

public function RemoveLooksPackage(looksPackageRDBID: Number) : Void

RemoveAllLooksPackages

public function RemoveAllLooksPackages() : Void

AddEffectPackage

public function AddEffectPackage(packageName: String) : Number

RemoveEffectPackage

public function RemoveEffectPackage(effectHandle: Number) : Boolean

Variables

SignalStatChanged

public var SignalStatChanged: Signal

SignalLockedToTarget

public var SignalLockedToTarget: Signal

Functions

GetID

public function GetID():ID32
public function DynelBase(dynelID: com.Utils.ID32)
public function ReInitialize()
public function GetStat(statID: Number,
mode: Number)
public function GetRotation() : Number
public function GetPosition(attractor: Number) : Vector3
public function GetScreenPosition():Point
public function GetCameraDistance(attractor: Number):Number
public function GetDistanceToPlayer():Number
public function GetPlayfieldID():Number
public function GetName():String
public function IsRendered():Boolean
public function IsDead():Boolean
public function IsMissionGiver():Boolean
public function IsEnemy():Boolean
public function IsFriend():Boolean
public function HasDialogue():Boolean
public function GetNametagPosition():Point
public function GetNametagCategory():Number
public function GetLockedTo():ID32
public function HasVisibleMission():Boolean
public function AddLooksPackage(looksPackageRDBID: Number,
looksConfiguration: Number) : Void
public function RemoveLooksPackage(looksPackageRDBID: Number) : Void
public function RemoveAllLooksPackages() : Void
public function AddEffectPackage(packageName: String) : Number
public function RemoveEffectPackage(effectHandle: Number) : Boolean
public var SignalStatChanged: Signal
public var SignalLockedToTarget: Signal
public function GetID():ID32
Close