Variables

m_CounterText

private var m_CounterText: TextField

m_PanelNameText

private var m_PanelNameText: TextField

m_Header

private var m_Header: TextField

m_SubHeader

private var m_SubHeader: TextField

m_MainText

private var m_MainText: TextField

m_LoreProgress

private var m_LoreProgress: MovieClip

m_ProgressView

private var m_ProgressView: MovieClip

m_SoundControlIndicator

private var m_SoundControlIndicator: MovieClip

m_PlayButton

private var m_PlayButton: MovieClip

m_PauseButton

private var m_PauseButton: MovieClip

m_StopButton

private var m_StopButton: MovieClip

m_Filter

private var m_Filter: MovieClip

m_Overlay

private var m_Overlay: MovieClip

m_DrawProgressMeters

private var m_DrawProgressMeters: Boolean

m_EntryWidth

private var m_EntryWidth: Number

m_Viewpoints

private var m_Viewpoints: Array

BUZZING_VIEWPOINT

private var BUZZING_VIEWPOINT

FILTH_VIEWPOINT

private var FILTH_VIEWPOINT

LOCKED

private var LOCKED: Number

UNLOCKED

private var UNLOCKED: Number

m_TDB_LoreEntryLocked

private var m_TDB_LoreEntryLocked: String

Functions

LorePanelView

public function LorePanelView()

configUI

private function configUI()

OnPlay

private function OnPlay()

OnPause

private function OnPause()

OnStop

private function OnStop()

onEnterFrame

private function onEnterFrame()

SetData

public function SetData(data: LoreNode)

init

private function init()

PositionButtons

public function PositionButtons()

if there is text, draw it and add teh height of it oto m_ConentY

SetSize

public function SetSize(width: Number,
height: Number)

GetYPos

public function GetYPos(id: Number)

SetViewpointByNode

public function SetViewpointByNode(id: Number)

SlotTagAdded

private function SlotTagAdded(tagId: Number,
character: ID32)

CreateViewpointDropdown

private function CreateViewpointDropdown()

ViewpointSelected

private function ViewpointSelected(event: Object)

DrawOverlays

private function DrawOverlays()

DrawLoreEntries

private function DrawLoreEntries()

RepositionLoreEntries

private function RepositionLoreEntries()
private var m_CounterText: TextField
private var m_PanelNameText: TextField
private var m_Header: TextField
private var m_SubHeader: TextField
private var m_MainText: TextField
private var m_LoreProgress: MovieClip
private var m_ProgressView: MovieClip
private var m_SoundControlIndicator: MovieClip
private var m_PlayButton: MovieClip
private var m_PauseButton: MovieClip
private var m_StopButton: MovieClip
private var m_Filter: MovieClip
private var m_Overlay: MovieClip
private var m_DrawProgressMeters: Boolean
private var m_EntryWidth: Number
private var m_Viewpoints: Array
private var BUZZING_VIEWPOINT
private var FILTH_VIEWPOINT
private var LOCKED: Number
private var UNLOCKED: Number
private var m_TDB_LoreEntryLocked: String
public function LorePanelView()
private function configUI()
private function OnPlay()
private function OnPause()
private function OnStop()
private function onEnterFrame()
public function SetData(data: LoreNode)
private function init()
public function PositionButtons()
if there is text, draw it and add teh height of it oto m_ConentY
public function SetSize(width: Number,
height: Number)
public function GetYPos(id: Number)
public function SetViewpointByNode(id: Number)
private function SlotTagAdded(tagId: Number,
character: ID32)
private function CreateViewpointDropdown()
private function ViewpointSelected(event: Object)
private function DrawOverlays()
private function DrawLoreEntries()
private function RepositionLoreEntries()
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