GUI.Achievement.LorePanelView |
private var m_CounterText: TextField
private var m_PanelNameText: TextField
private var m_Header: TextField
private var m_SubHeader: TextField
private var m_MainText: TextField
private var m_LoreProgress: MovieClip
private var m_ProgressView: MovieClip
private var m_SoundControlIndicator: MovieClip
private var m_PlayButton: MovieClip
private var m_PauseButton: MovieClip
private var m_StopButton: MovieClip
private var m_Filter: MovieClip
private var m_Overlay: MovieClip
private var m_DrawProgressMeters: Boolean
private var m_EntryWidth: Number
private var m_Viewpoints: Array
private var BUZZING_VIEWPOINT
private var FILTH_VIEWPOINT
private var LOCKED: Number
private var UNLOCKED: Number
private var m_TDB_LoreEntryLocked: String
public function LorePanelView()
private function configUI()
private function OnPlay()
private function OnPause()
private function OnStop()
private function onEnterFrame()
public function SetData( data: LoreNode )
private function init()
if there is text, draw it and add teh height of it oto m_ConentY
public function PositionButtons()
public function SetSize( width: Number, height: Number )
public function GetYPos( id: Number )
public function SetViewpointByNode( id: Number )
private function SlotTagAdded( tagId: Number, character: ID32 )
private function CreateViewpointDropdown()
private function ViewpointSelected( event: Object )
private function DrawOverlays()
private function DrawLoreEntries()
private function RepositionLoreEntries()